Xbox One's list of backwards-compatible Xbox 360 games grows by six today--and hopefully you like Dead Space or any of the games from outdoor retailer Cabela's.
Both Dead Space 2 and 3 are now playable on Xbox One. They join the original Dead Space, which was already backwards-compatible, meaning all three core entries in the series are now playable on the system, as is the spinoff Dead Space Ignition.
If you already own any of these games digitally, they'll show up in your Ready to Download list of the My Games and Apps section on Xbox One. Alternatively, you can pick them up through the Xbox Store or simply pop the physical disc into the system.
[Updated April 27 with Dead Space 2, Dead Space 3, Cabela's Hunting Expeditions, Cabela's Dangerous Hunts 2013, Cabela's Survival: Shadows of Katmai, and Cabela's Alaskan Adventures]
The Xbox One's backwards compatibility feature, introduced in November 2015, lets you play Xbox 360 games on the new console. But what games are available? We've now rounded them all up--and we'll continue to update this post as new games are made available.
Bethesda's Prey reboot is out in just a few days, and now the company has announced what kind of PC rig you'll need to run the first-person adventure game. In addition, the publisher has revealed how much free space the game will take up on consoles and announced when the full game is available to pre-load.
On PlayStation 4, you'll need a minimum of 42 GB to install Prey, while on Xbox One that figure is 38 GB. Although the game itself actually takes up less space than that, Bethesda says "a patch will be available on launch day [May 5], which will require additional space," hence the numbers stated here.
To run the game on PC, meanwhile, you'll need the following minimum or recommended specs. Also below are the various times the full game will be available to pre-load on each platform.
Xbox boss Phil Spencer has shared new insight into the future of Microsoft's gaming business. As part of a broad-ranging interview with The Guardian, he touches on providing better support for things like the platform's first-party lineup, story-driven narrative games, and smaller developers interested in creating service-based games.
Spencer spoke about the success of the games-as-a-service model, where games like Destiny are supported over the long-term rather than being released as a title that's never updated or expanded. This in turn led to the subject of single-player, story-based games and how they don't necessarily lend themselves to that model, which could lead to a decline in how often we see them.
"I've looked at things like Netflix and HBO, where great content has been created because there's this subscription model. [Xbox first-party publishing GM] Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn't have to deliver the whole game in one month; you could develop and deliver the game as it goes."
"The audience for those big story-driven games... I won't say it isn't as large, but they're not as consistent," Spencer said. "You'll have things like Zelda or Horizon Zero Dawn that'll come out, and they'll do really well, but they don't have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony's first-party studios do a lot of these games, and they're good at them, but outside of that, it's difficult--they're become more rare; it's a difficult business decision for those teams, you're fighting into more headwind."
Citing his own enjoyment of games like Inside and Thimbleweed Park, he said, "As an industry, I want to make sure both narrative-driven single-player games and service-based games have the opportunity to succeed. I think that's critical for us."
Also in the Guardian interview, Spencer acknowledged criticism of Microsoft's first-party games lineup, stating, "Right now the focus is really on the content that we're building. I know I get some community pushback on our first-party [slate], and what position we're in, and I want to say to people: that same level of commitment you felt from myself and from the team as we've evolved platform over the last three years--as we've evolved service over the last three years, as we've evolved and innovated hardware over the last three years--is going on with our first party. I don't want to go and pre-announce a bunch of things, but we are upping our investment, there's no doubt about that."
You can read the full interview over at The Guardian.
A new trailer for Perception, the first-person horror game from a team of former BioShock developers at Deep End Games, has been released, while the release date has finally been confirmed.
As for the new trailer, it shows off Perception's creepy location, a mansion in New England, and some of the horrors inside it. You can watch it through the embed above.
In Perception, you play as a blind woman, Cassie Thornton, who must make her way through a mansion in Massachusetts. The home is occupied by a supernatural force known as "the presence." Your only physical tools are a walking stick and a smartphone, and also, critically, your ability to hear. Every tap of the walking stick or sound creates a visualization that illuminates the world around you.
"You don't have shotguns and magic powers and all that," project lead Bill Gardner told GameSpot when Perception was announced back in 2015. Gardner worked at Irrational for more than a decade, most recently serving as design director for BioShock Infinite.
Overall, the game aims to capture a cat-and-mouse/hide-and-seek feeling, not unlike Alien: Isolation.
Perception was funded on Kickstarter and is published by Krakow, Poland-based publisher Feardemic. For lots more, you can check out all of GameSpot's previous written content and videos right here.
Ark: Survival Evolved's latest update is now live on PS4 and Xbox One, introducing an inventory overhaul as well as lots of new features, such as underwater bases, aquatic creature breeding, wireless generators, teleporter pads, and four new animal types. Take a look at a trailer showing off the new v. 256 update above.
Many of the new features revolve around the game's TEK Tier, a category of sci-fi-based endgame content. As part of this, you can now breed waterborne animals and create wholly sealed underwater structures. You can also use power generators to fuel new TEK structures and utilize teleporter pads to travel around the island more quickly--however these are "very expensive," according to a press release. Obtaining TEK Tier loot involves gathering the recently introduced Element resource, which is handed out after completing Boss Arenas.
The four new creatures, meanwhile, include a tameable ancient horse, a huge species of fish, a "plain old" seagull, and a large, herbivorous dinosaur. Lastly, the update--which is already live on PC--adds a new weapon: the lasso, so now you can pretend to be a cool ancient cowboy.
For Honor's second season of downloadable content will kick off on May 16, Ubisoft announced today. Season two is titled Shadow and Might, and it includes two each of new heroes and maps, as well as more customization items and "gameplay updates."
The maps and updates will be free for all players. The heroes--Shinobi and Centurion (full descriptions below)--will be free for people who own the game's season pass on May 16, with everyone else able to unlock them using the in-game currency, Steel, starting on May 23. The heroes will also presumably be available to buy with real money, though Ubisoft did not announce any specifics about that.
Here are the official descriptions for the new heroes, as written by Ubisoft:
Shinobi (Samurai Assassin) – The Shinobi are silent warriors able to move with a dancer's grace and kill with precision thanks to a lifetime of disciplined training. They wield the traditional Japanese Kusarigama.
Centurion (Knight Hybrid) – The Centurion sees the battlefield like a chessboard. Equipped with the reliable standard issue gladius, Centurions can bypass enemy defenses through strategic close-quarters combat.
In addition, For Honor's second season of content adds a new gear rarity level--Epic. This boosts an item's maximum gear score, while the "entire gear stats system" is getting balanced to adjust.
Ubisoft also confirmed today that the in-game Faction War event will reset on May 16.
Team Ninja has announced Nioh's Dragon of the North DLC will be available from May 2 on PlayStation 4. Posting on the PlayStation Blog, creative director Tom Lee said the downloadable add-on will feature "a variety of new Yokai and imposing enemies set in exciting new stages."
He continued: "Rest assured, we will provide you with some formidable ammunition of your own to negotiate your battles. With new Guardian Spirits, armor, ninja skills, magic and a brand-new weapon called the Odachi, you should be well prepared to take on your foes."
Along with the DLC, Team Ninja will also release Nioh's player-versus-player mode, which requires a PS Plus subscription to play. As previously detailed, the PvP mode will be available for free.
A Season Pass for Nioh is currently available on the PlayStation Store for £19.99/$24.99. It gives owners access to the Dragon of the North DLC, as well as the upcoming Defiant Honour and Bloodshed's End expansions for cheaper than if you purchased them individually.
Dragon of the North picks up after main character William restores peace to Japan and introduces a character based on Masamune Date, a rule from the Keicho Era.
"Masamune is a well-known historical figure who is both brilliant and ruthless," Lee explained. "Although he was an exceptional leader; his ambition and lust for power blinded him to all else. He was known for being an impulsive leader who was wildly arrogant of his abilities--believing he was superior to most men, yet at the same time greatly devoted to the his land and subjects. We found this disparity in his personality to be something that we could utilize to create a memorable character and a formidable adversary for William."
In GameSpot's Nioh review, Miguel Concepcion awarded it a 9/10, saying it offered a "unique perspective and depiction of Japan's warring states period" and an "effective and engrossing spin on Dark Souls-inspired combat and exploration."
Cool Overwatch skins that can only be obtained by playing Heroes of the Storm are a strong way to get players to try out the MOBA. But it's also a tactic that has angered some fans, particularly those who don't have computers with which to play the PC-only HotS. Blizzard is aware of that frustration and has revealed those skins won't stay exclusive to the MOBA forever.
"We completely understand that there are some players who do not own or have access to a PC to play Heroes of the Storm," Overwatch director Jeff Kaplan wrote on the game's forums. "Because of this, we plan to add both the Oni Genji skin and the Officer D.Va skin to the normal, base Overwatch loot box at some point in the future."
Kaplan didn't get any more specific than that, but at least Overwatch players eager to get their hands on these skins know that they will have a chance to do so eventually.
"With that said, I still encourage anyone with access to a PC to play the Nexus Challenge," he added. "Heroes of the Storm is an amazing game and you'll unlock those skins for free and before anyone else."
The new Nexus Challenge was announced alongside the launch of Heroes of the Storm's huge 2.0 update. By playing each week, players can unlock various Heroes of the Storm and Overwatch content, including the aforementioned D.Va and Genji skins (the latter of which was also available during a previous HotS event). You can check out what's available to earn in the video above.
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