Xbox One's list of backwards-compatible Xbox 360 games grows by six today--and hopefully you like Dead Space or any of the games from outdoor retailer Cabela's.
Both Dead Space 2 and 3 are now playable on Xbox One. They join the original Dead Space, which was already backwards-compatible, meaning all three core entries in the series are now playable on the system, as is the spinoff Dead Space Ignition.
If you already own any of these games digitally, they'll show up in your Ready to Download list of the My Games and Apps section on Xbox One. Alternatively, you can pick them up through the Xbox Store or simply pop the physical disc into the system.
[Updated April 27 with Dead Space 2, Dead Space 3, Cabela's Hunting Expeditions, Cabela's Dangerous Hunts 2013, Cabela's Survival: Shadows of Katmai, and Cabela's Alaskan Adventures]
The Xbox One's backwards compatibility feature, introduced in November 2015, lets you play Xbox 360 games on the new console. But what games are available? We've now rounded them all up--and we'll continue to update this post as new games are made available.
Bethesda's Prey reboot is out in just a few days, and now the company has announced what kind of PC rig you'll need to run the first-person adventure game. In addition, the publisher has revealed how much free space the game will take up on consoles and announced when the full game is available to pre-load.
On PlayStation 4, you'll need a minimum of 42 GB to install Prey, while on Xbox One that figure is 38 GB. Although the game itself actually takes up less space than that, Bethesda says "a patch will be available on launch day [May 5], which will require additional space," hence the numbers stated here.
To run the game on PC, meanwhile, you'll need the following minimum or recommended specs. Also below are the various times the full game will be available to pre-load on each platform.
Xbox boss Phil Spencer has shared new insight into the future of Microsoft's gaming business. As part of a broad-ranging interview with The Guardian, he touches on providing better support for things like the platform's first-party lineup, story-driven narrative games, and smaller developers interested in creating service-based games.
Spencer spoke about the success of the games-as-a-service model, where games like Destiny are supported over the long-term rather than being released as a title that's never updated or expanded. This in turn led to the subject of single-player, story-based games and how they don't necessarily lend themselves to that model, which could lead to a decline in how often we see them.
"I've looked at things like Netflix and HBO, where great content has been created because there's this subscription model. [Xbox first-party publishing GM] Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn't have to deliver the whole game in one month; you could develop and deliver the game as it goes."
"The audience for those big story-driven games... I won't say it isn't as large, but they're not as consistent," Spencer said. "You'll have things like Zelda or Horizon Zero Dawn that'll come out, and they'll do really well, but they don't have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony's first-party studios do a lot of these games, and they're good at them, but outside of that, it's difficult--they're become more rare; it's a difficult business decision for those teams, you're fighting into more headwind."
Citing his own enjoyment of games like Inside and Thimbleweed Park, he said, "As an industry, I want to make sure both narrative-driven single-player games and service-based games have the opportunity to succeed. I think that's critical for us."
Also in the Guardian interview, Spencer acknowledged criticism of Microsoft's first-party games lineup, stating, "Right now the focus is really on the content that we're building. I know I get some community pushback on our first-party [slate], and what position we're in, and I want to say to people: that same level of commitment you felt from myself and from the team as we've evolved platform over the last three years--as we've evolved service over the last three years, as we've evolved and innovated hardware over the last three years--is going on with our first party. I don't want to go and pre-announce a bunch of things, but we are upping our investment, there's no doubt about that."
You can read the full interview over at The Guardian.
A new trailer for Perception, the first-person horror game from a team of former BioShock developers at Deep End Games, has been released, while the release date has finally been confirmed.
As for the new trailer, it shows off Perception's creepy location, a mansion in New England, and some of the horrors inside it. You can watch it through the embed above.
In Perception, you play as a blind woman, Cassie Thornton, who must make her way through a mansion in Massachusetts. The home is occupied by a supernatural force known as "the presence." Your only physical tools are a walking stick and a smartphone, and also, critically, your ability to hear. Every tap of the walking stick or sound creates a visualization that illuminates the world around you.
"You don't have shotguns and magic powers and all that," project lead Bill Gardner told GameSpot when Perception was announced back in 2015. Gardner worked at Irrational for more than a decade, most recently serving as design director for BioShock Infinite.
Overall, the game aims to capture a cat-and-mouse/hide-and-seek feeling, not unlike Alien: Isolation.
Perception was funded on Kickstarter and is published by Krakow, Poland-based publisher Feardemic. For lots more, you can check out all of GameSpot's previous written content and videos right here.
Ark: Survival Evolved's latest update is now live on PS4 and Xbox One, introducing an inventory overhaul as well as lots of new features, such as underwater bases, aquatic creature breeding, wireless generators, teleporter pads, and four new animal types. Take a look at a trailer showing off the new v. 256 update above.
Many of the new features revolve around the game's TEK Tier, a category of sci-fi-based endgame content. As part of this, you can now breed waterborne animals and create wholly sealed underwater structures. You can also use power generators to fuel new TEK structures and utilize teleporter pads to travel around the island more quickly--however these are "very expensive," according to a press release. Obtaining TEK Tier loot involves gathering the recently introduced Element resource, which is handed out after completing Boss Arenas.
The four new creatures, meanwhile, include a tameable ancient horse, a huge species of fish, a "plain old" seagull, and a large, herbivorous dinosaur. Lastly, the update--which is already live on PC--adds a new weapon: the lasso, so now you can pretend to be a cool ancient cowboy.
For Honor's second season of downloadable content will kick off on May 16, Ubisoft announced today. Season two is titled Shadow and Might, and it includes two each of new heroes and maps, as well as more customization items and "gameplay updates."
The maps and updates will be free for all players. The heroes--Shinobi and Centurion (full descriptions below)--will be free for people who own the game's season pass on May 16, with everyone else able to unlock them using the in-game currency, Steel, starting on May 23. The heroes will also presumably be available to buy with real money, though Ubisoft did not announce any specifics about that.
Here are the official descriptions for the new heroes, as written by Ubisoft:
Shinobi (Samurai Assassin) – The Shinobi are silent warriors able to move with a dancer's grace and kill with precision thanks to a lifetime of disciplined training. They wield the traditional Japanese Kusarigama.
Centurion (Knight Hybrid) – The Centurion sees the battlefield like a chessboard. Equipped with the reliable standard issue gladius, Centurions can bypass enemy defenses through strategic close-quarters combat.
In addition, For Honor's second season of content adds a new gear rarity level--Epic. This boosts an item's maximum gear score, while the "entire gear stats system" is getting balanced to adjust.
Ubisoft also confirmed today that the in-game Faction War event will reset on May 16.
Team Ninja has announced Nioh's Dragon of the North DLC will be available from May 2 on PlayStation 4. Posting on the PlayStation Blog, creative director Tom Lee said the downloadable add-on will feature "a variety of new Yokai and imposing enemies set in exciting new stages."
He continued: "Rest assured, we will provide you with some formidable ammunition of your own to negotiate your battles. With new Guardian Spirits, armor, ninja skills, magic and a brand-new weapon called the Odachi, you should be well prepared to take on your foes."
Along with the DLC, Team Ninja will also release Nioh's player-versus-player mode, which requires a PS Plus subscription to play. As previously detailed, the PvP mode will be available for free.
A Season Pass for Nioh is currently available on the PlayStation Store for £19.99/$24.99. It gives owners access to the Dragon of the North DLC, as well as the upcoming Defiant Honour and Bloodshed's End expansions for cheaper than if you purchased them individually.
Dragon of the North picks up after main character William restores peace to Japan and introduces a character based on Masamune Date, a rule from the Keicho Era.
"Masamune is a well-known historical figure who is both brilliant and ruthless," Lee explained. "Although he was an exceptional leader; his ambition and lust for power blinded him to all else. He was known for being an impulsive leader who was wildly arrogant of his abilities--believing he was superior to most men, yet at the same time greatly devoted to the his land and subjects. We found this disparity in his personality to be something that we could utilize to create a memorable character and a formidable adversary for William."
In GameSpot's Nioh review, Miguel Concepcion awarded it a 9/10, saying it offered a "unique perspective and depiction of Japan's warring states period" and an "effective and engrossing spin on Dark Souls-inspired combat and exploration."
Cool Overwatch skins that can only be obtained by playing Heroes of the Storm are a strong way to get players to try out the MOBA. But it's also a tactic that has angered some fans, particularly those who don't have computers with which to play the PC-only HotS. Blizzard is aware of that frustration and has revealed those skins won't stay exclusive to the MOBA forever.
"We completely understand that there are some players who do not own or have access to a PC to play Heroes of the Storm," Overwatch director Jeff Kaplan wrote on the game's forums. "Because of this, we plan to add both the Oni Genji skin and the Officer D.Va skin to the normal, base Overwatch loot box at some point in the future."
Kaplan didn't get any more specific than that, but at least Overwatch players eager to get their hands on these skins know that they will have a chance to do so eventually.
"With that said, I still encourage anyone with access to a PC to play the Nexus Challenge," he added. "Heroes of the Storm is an amazing game and you'll unlock those skins for free and before anyone else."
The new Nexus Challenge was announced alongside the launch of Heroes of the Storm's huge 2.0 update. By playing each week, players can unlock various Heroes of the Storm and Overwatch content, including the aforementioned D.Va and Genji skins (the latter of which was also available during a previous HotS event). You can check out what's available to earn in the video above.
The possibility for Xbox Live and PlayStation Network to connect for cross-platform play is an interesting idea--and it might actually happen. One person who supports the idea of cross-play between the competing platforms for PlayStation 4 and Xbox One is Tekken boss Katsuhiro Harada.
Speaking to GameSpot at a recent Tekken 7 event in Sydney, Harada said he has spoken with Microsoft and Sony to try to "champion the cause," but it hasn't paid off just yet. As other developers have said, Harada explained that it's not a technical issue that is holding back PS4/Xbox One cross-play, but instead security protocols and policies are keeping the multiplayer breakthrough from happening.
"Since Tekken has three platforms, to do [cross-play] is much more difficult because fighting games are peer-to-peer, which means you connected directly to your opponent," Harada said through a translator, producer Michael Murray. "That means all the security protocols regarding PSN or Xbox Live, the user IDs and such, is quite difficult to match that--not technologically."
If Tekken 7 were only on one console platform then there could have been cross-platform play between console and PC, just like there is with Street Fighter V (PS4/PC in that case). But that is not the case with Tekken, so the problem persists.
"A lot of players, they don't know the problems involved with this," he explained. "Many assume it's a technical feature and if you overcome it you can do it."
"[But] until there is some kind of progress between the first-parties adapting their security policies and just policy in general regarding online, to allow that, it's not going to be viable at this time," Harada went on to say. "It's not to say that's the case forever. But until they change their policies, there's not a whole lot we can do."
Harada said he has been speaking with Microsoft and Sony about connecting their networks for "quite some time." He has been trying to "champion the cause," but it hasn't gone great.
"Maybe a lot of people don't see that. We have been trying," he said.
For more Tekken news, check out the stories below:
After a delay, the fighting game Tekken 7 is finally coming to PlayStation 4, Xbox One, and PC on June 2. Ahead of the launch, GameSpot had the opportunity to sit down with series producer Katsuhiro Harada to discuss the upcoming game and some topics surrounding it.
First, we asked about guest characters. Before getting on his flight to Sydney, Harada asked his Twitter followers to send in their guest character requests. He received many, but one that stood out was Kazuma, one of the main characters in Sega's Yakuza series.
Don't necessarily expect Kazuma to come to Tekken 7 soon or ever, however, as Harada pointed out that guests characters can be a complicated matter. Bandai Namco would have to work out a deal with Sega in the case of Kazuma or any other publisher for a different guest character. A company might want to do a deal to promote an upcoming release, so timing is another factor that matters.
Going back to Kazuma, Harada said he was not aware that Western gamers were even aware of the character, so he was surprised to see so many call for him to be in Tekken 7. But again, don't get too excited just yet--"There are a lot of hurdles to overcome" for all guest characters, Harada said.
One high-profile example of a guest character in Tekken 7 is Street Fighter's Akuma, who was confirmed for the game back in 2015. You can see Akuma in action in Tekken 7 right here.
Also in our interview, Harada talked about the possibility of Tekken 7 coming to Nintendo Switch. Don't expect that to happen. Harada and producer Michael Murray, who translated the interview, have not even been able to get their hands on a Switch as of yet.
"Officially, we can't really comment on that because our company has strict policy about which titles we talk about for Switch," Harada explained. "But personally, we've been so busy with trying to master up Tekken for the current platforms that we haven't really had enough time to study the hardware. We couldn't even buy it--it was sold out every time we went to look for it."
Bandai Namco is one of Nintendo's partners for the Nintendo Switch, with Dragon Ball Xenoverse 2 one of the titles that the publisher is bringing to the system.
"You can't keep someone from physically pulling out the LAN cable, so the only thing you can do is make them not want to do that by having some kind of penalties. Although we can't really go into that at the moment, we do have penalties planned for that. We don't want to go into a lot of detail right now because the hackers and such will already start about thinking of ways to circumvent that. But we do have plans to implement some penalties."
On Feedback From Arcade Edition:
"Tekken has always followed the pattern where we release first in the arcade and then we polish up the game according to user feedback. But even more than individual player opinions, we look at the data to kind of decide what changes need to be made to the game. That occurs constantly throughout the process in the Arcade. For Tekken 7, specifically, the income was quite good. The income is kind of a barometer of what people think about the game, but it was one of the best in the series right out of the date. But the arcade, it's not so prevalent in the west in Europe or the US, but those players are watching on the internet; matches and stuff.
They were saying the characters costumes were the same as past installments, which was done intentionally to establish the characters, but they said it didn't feel as fresh because of that. The same costume designs. And also the look of the game; it doesn't look so drastically different than past installments. So for Fated Retribution, which was an update to the arcade edition, we made a lot of additions to the costumes for the existing characters. And also changed the filter to make the dark areas more dark, the light areas more light to give it more contrast to have more visual appeal."
On Post-Launch Support And DLC
"As far as post-release plans, we can't really talk in a whole lot of detail now because that's something that our marketing teams around the world are still trying to come to consensus on. The game itself, we finally just got the master as well so. One thing we can say is in the past, Tekken after release, we had the system where we had some characters that would be unlocked gradually for two or three months after launch, but that was as much as we could do at that time. But this time, Tekken 7 is the first that is going to have DLC, paid DLC, and a Season Pass. This allows us to keep the team available for making changes and updates to the game for a longer span--over a year or so. We plan to support the game for a longer period this time."
The fighting game Tekken 7 won't be limited to punching and kicking. GameSpot attended a preview session earlier this month and discovered there is a third-person shooting element in the game's story mode. During the story chapter involving Lars, we found that he could fire his machine gun at this foe, with the camera switching to a third-person perspective during this sequence.
It's not immediately clear if this shooting mechanic will be available for multiplayer matches. We only saw it used by the character Lars during our time with Tekken 7's story mode. Whatever the case, you can see what the shooting looks like in action through the gameplay video above. The shooting part starts at around 7:10, if you want to skip directly to it.
Shooting is not the only new feature coming to Tekken 7, a trailer from E3 2016 revealed that the fighting game will also have some quick-time events, presumably limited to the story mode.
For more on Tekken 7, you can read GameSpot's interviews with series designer Katsuhiro Harada, who told us about his desire for PS4-Xbox One cross-play, rage-quitting, the possibility of a Nintendo Switch version, and more. Those stories are linked below.
According to Variety, the deal is expected to be finalized soon. The movie will reunite Fincher with star/producer Brad Pitt--the pair previously worked together on Seven, Fight Club, and The Curious Case of Benjamin Button. Fincher's other movies include The Social Network, The Girl With the Dragon Tattoo, and Alien 3.
Variety now states that new Paramount head Jim Gianopulos is likely to greenlight it within the next few weeks. Production would begin in Spring 2018 for a 2019 release.
World War Z was directed by Marc Foster (Quantum of Solace). While it proved to be a financial success, it was marked by considerable production difficulties. The film ran massively over-budget and behind schedule, and the release was delayed by several months while extensive reshoots took place. Nevertheless, it ultimately made $540 million worldwide, making it the most successful zombie movie of all time.
Iwata had previously described Takeda, who joined the company in the early '70s, as "Nintendo's first game designer." As recounted in an Iwata Asks, Miyamoto recounts how Takeda created an arcade horse-racing game, EVR Race, that came out in 1975--the game that Nintendo considers its first ever, and one that came out while Miyamoto was still a student. Miyamoto also noted how the difficulty with maintaining EVR Race due to it use of a videotape helped to discourage Nintendo from using laserdiscs when "people were saying that laserdisc games would be the next big thing," because it was concerned with maintenance issues.
Takeda would go on to work with the team that created Punch-Out, the original arcade version of which used a dual-screen setup that would later be mimicked by the Nintendo DS. He would also play prominent roles in other key developments for the company. He's perhaps most famously credited as responsible for both the built-in battery that allowed progress to be saved in The Legend of Zelda and the creation of the N64's analog stick.
Takeda will retire from his role as representative director in June. He'll potentially be replaced by Ko Shiota, who currently serves as an executive officer and the GM of Nintendo's platform technology development division.
The big screen reboot of the classic cartoon and toy line Masters of the Universe has a release date. The movie has been in development for several years, and it will now hit theatres in 2019.
DC veteran David Goyer (Man of Steel, The Dark Knight) is also onboard as screenwriter. In August 2015, it was reported that Thor writer Christopher Yost was working on the script, but it is unknown what stage this reached.
While no stars haver been attached to the film, EW reports that "many actors, including A-list talent, are vying for key roles."
Mattel launched the Masters of the Universe toy line in 1982, creating a mythology about the conflict between good and evil on the planet of Eternia. A cartoon based on the property, He-Man and the Masters of the Universe ran for two years, in addition to a comic book series, the spinoff animation She-Ra: Princess of Power, and a number of video games.
In 1987, Cannon Films produced a live-action movie version, starring Dolph Lundgren as muscle-bound hero He-Man. By that point, however, the popularity of Masters of the Universe was in decline, and the toys were discontinued the following year. Subsequent attempts to revive the franchise included a new toy line and a short-lived second animated series in the early 2000s.
According to Polygon, the campaign is ditching health regeneration, a system which has been present in the series since 2005's Call of Duty 2.
"You have to worry about every bullet," Sledgehammer Games co-founder Glen Schofield told the site. "You're not the superhero. You can't just stand there taking seven bullets, ducking, shooting again. It's refreshing for us to deal with recruits who aren't Tier One warriors, to show that vulnerability. They're naïve. It's been a really cool challenge creating this different kind of gameplay."
The original Call of Duty required you to pick up medikits to replenish health, while every mainline game in the series since has restored health automatically when you're not under fire.
In a separate interview with GamesRadar, the developer's other co-founder, Michael Condrey, suggests Call of Duty: WWII will have "several mechanics" where your teammates can help you out. One example is that you'll need to rely largely on one particular squadmate to provide ammo.
"Certain members of your squad have certain attributes that can help you," said Condrey. And if you are in proximity to one of your squad members, and you need their help you can... it's an active ability."
This is to help the series move away from the 'super-soldier' idea, says Condrey:
"Part of being this squad and working together was about helping each other out in a very different way than in previous games. This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case--when you're low on ammo--your squad can share ammo."
What's more, Condrey teases that there may be times when you're separated from certain members of your squad, meaning you may have to change up your strategy--by conserving ammunition or playing more cautiously, for example. "You can be separated from guys with key abilities that would change how you play--if you're not with the ammo guy then you have less ability to replenish your ammo," he explained.
"It takes place in the European theater of conflict, at a time when the Allied forces were finally starting to gather strength on their march into Germany. You and your squad will fight your way through occupied France, Belgium, and across the Rhine into Germany," the company said.
Today as part of Nintendo's latest earnings report for the fiscal year ended March 31, Nintendo provided the first worldwide shipment update for the Nintendo Switch. The console has shipped 2.74 million units around the world since launch in March, while it has shipped 5.46 million games.
The Legend of Zelda: Breath of the Wild has now sold 3.84 million units worldwide, including 2.76 million units Switch and 1.08 million on Wii U. Nintendo also called out 1-2 Switch, though all it said was that the game is "generating buzz"; no sales numbers were provided.
Nintendo thinks the good times will keep rolling for the Switch, predicting to ship 10 million more units of hardware in the current fiscal year and 35 million games over the same period of time.
On the portable front, 3DS game sales were strong, Nintendo said, specifically calling out Pokemon Sun and Moon, which have now combined to sell 15.44 million units. Super Mario Maker for 3DS is now up to 2.34 million units, while Kirby: Planet Robobot has risen to 1.36 million. In all, Nintendo sold 55.08 million 3DS games during the fiscal year.
3DS hardware sales amounted to 7.27 million units for the period, up 7 percent year-over-year. Nintendo has now sold around 66 million 3DS units worldwide, making it something of a juggernaut that Nintendo said it sees as "a platform that we can rely on for software sales."
For Wii U, the system sold 760,000 units during the fiscal year, down 77 percent year-over-year. A dramatic sales decrease was of course expected, given the launch of the Switch. Nintendo sold 14.8 million Wii U games during the period, down 46 percent compared to last year.
For the past three months alone, the Wii U sold...zero units. This from Niko Partners analyst Daniel Ahmad:
Nintendo sold 0 Wii U's in the last 3 months.
In other words, 13.56 million is the final lifetime to date sales for Wii U.
Some other notes from Nintendo's earnings report is that Amiibo sales were described as "limited," coming in at 9.1 million figure units and 9.3 million card-types. Another tough spot for Nintendo was in the area of DLC. "There were relatively fewer offerings of downloadable content during this period, so digital sales were also down to a large extent on the same period last year," Nintendo said.
Additionally, Super Mario Run had a pretty significant impact on Nintendo's bottom line, it seems.
Nintendo recognised approximately ~$180 million in profit from Pokemon Go alone.
Japanese video game giant Capcom today announced earnings results for its fiscal year ended March 31. Revenue rose 13.2 percent to ¥87.17 billion, while net income also saw an improvement, rising 14.6 percent to ¥8.8 billion compared to the same period last year.
Games that had a had a "solid performance" during the fiscal year include Resident Evil 7 and Monster Hunter XX, Capcom said. Additionally, the ports of older Resident Evil games for new consoles "performed well," the publisher said in its announcement. These were not mentioned by name, though it's likely a reference to the re-releases of Resident Evil 4, 5, and 6.
Looking ahead, Capcom said it will "strengthen digital download sales and increase our pipeline of major title releases according to our medium-term strategic map."
For the current fiscal year, Capcom is expecting even more revenue and profit than it made this year. The company is modeling net sales of ¥93 billion and operating income of ¥14.5 billion for the year ending March 31, 2018.
Capcom operates a number of businesses. In addition to video games, the company has businesses units dedicated to Arcade and Amusement, as well as an "other" category. The numbers in this post represent sales for all units combined.
What's being billed as the first tabletop miniatures game based on the Fallout franchise is on the way. Fallout: Wasteland Warfare, as it's called, is in the works at England-based tabletop game-maker Modiphius Entertainment and is slated to come out this November.
Factions, allies, and characters from across the Fallout series are represented in the new tabletop game. The 32nm minitatures, for things like Nuka Cola vending machines and Dogmeat, are made of "high-quality" resin, the maker said.
Here is more from the Fallout: Wasteland Warfare description (via Polygon):
"Fallout: Wasteland Warfare will include an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and Crew Caps recovered in missions can be used to improve the crew's perks, weapons, gear, and upgrades for the next encounter. In either Player vs. Player, or Tournament mode, players will try to survive the tabletop wasteland."
There will be options for solo play and co-op. Play packs will be sold at retail stores.
Fallout: Wasteland Warfare will become available to preorder this summer ahead of its launch in November. Pricing was not announced. You can visit Modiphius' website to learn more about the game.
Modiphius is also behind the Star Trek Adventures, Mutant Chronicles, and Conan tabletop role-playing games. You can learn more about the company here.
Have a Zelda fan on your shopping list or looking to treat yourself? Medicom has announced a new Link figure based on his look in The Legend of Zelda: Breath of the Wild--and it's pretty awesome.
Part of the Real Action Heroes lineup, the figure is fully posable and stands 11.8 inches tall. His outfit is made of fabric and has been "faithfully recreated" from the Switch and Wii U game. He also comes with everything to do battle such as his sword and shield, as well as a bow, arrows, and a quiver.
Link's hands are interchangeable and he has two facial expressions. The 3.5-pound figure also comes with a stand, so you can place it on your desk or wherever else you want to show off this item.
Update 1.09 is not small, coming in at 4.65GB, and it adds a number of features and at least one new item. Starting off, the patch introduces the "stable mode" for PlayStation 4 Pro, which allows the game to hold a consistent frame rate on the souped-on PS4, according to DualShockers. When the Final Fantasy XV patch for PS4 Pro came out earlier this year, it was criticized for making the game perform worse in some circumstances, so this new stable mode sounds like a welcome addition.
Today's 1.09 update also lets you increase the size of menu screen fonts, as well as equipment and subtitles. Additionally, it introduces a ranking system for Final Fantasy XV's mobhunts.
What's more, a new item is available to collect in the form of the Afrosword, which is based on DJ Afrojack equipment. As you can see in the announcement video above, it looks pretty cool, and according to Afrojack, it does extra damage and has its own soundtrack. Every time you equip it, the sound changes, which seems pretty cool.
Just days after its release, Capcom today removed a new Street Fighter V DLC stage, Thailand Temple Hideout, because it contained "unintentional religious references" in the background music track.
In a today, the publisher explained that it has removed this DLC from sale and is conducting "emergency server maintenance" to remove the track and replace it with music from another stage.
If you managed to buy the new Thailand stage, you can continue to use it, though once the server maintenance is finished, you'll get the new music. At a later date, Capcom will release an "edited version" of the stage with new background music for people to buy.
The new Thailand stage is set in a Buddhist temple, but the background music references Allah. The video above (via Kotaku) shows off the stage as it was originally presented.
"The Street Fighter V development and operations team, as well as all of us at Capcom, have nothing but the utmost respect for all faiths and religions around the world, and we would like to sincerely apologize to anyone who was offended by this content," Capcom said.
[UPDATE] Now we can show off the Diablo III Necromancer armor sets equipped onto the character. Click through the images in the gallery below to see them up close.
A post on Diablo's website covers some of the bonuses (see the official descriptions below), while you can see them in the image gallery immediately below, captured by GameSpot in the game.
These come to the beta through an update to the 2.6.0 PTR patch, 2.6.0.45183. This update also makes changes to the Necromancer's various skills and passives. It also fixes a problem with Decay Golem. Additionally, the PTR update adds Necromancer Set Dungeons to Adventure Mode and introduces a time limit to complete Set dungeons to 5 minutes.
If you have been selected for the Necromancer closed beta, this will show up on your Blizzard Account Management page. You can then select "Necromancer Beta Test" from the drop-down menu in the launcher to install and start playing. Additionally, you can copy over characters from your regular Diablo III account and bring them to the Necromancer beta test.
Full instructions for downloading the beta and copying characters can be found here. If you still need to sign up for the beta, you can do that right here.
Diablo III Necromancer Set Bonuses:
Class Sets
Bones of Rathma ([PH] Bone / Pet Set)
(2) Set Bonus
Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
(4) Set Bonus
You gain 1% damage reduction each time your pets deal damage. Max 50 stacks.
(6) Set Bonus
Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%
Trag'Oul's Avatar ([PH] Blood Set)
(2) Set Bonus
Blood Rush gains the effect of every rune
(4) Set Bonus
While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
(6) Set Bonus
Spending 10% life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%
Grace of Inarius ([PH] Saint Set)
(2) Set Bonus
Bone Armor's damage is increased by 1000%
(4) Set Bonus
Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
(6) Set Bonus
Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer's abilities and minions
Pestilence Master's Shroud ([PH] Melee Set)
(2) Set Bonus
Each corpse you consume fires a Corpse Lance at a nearby enemy
(4) Set Bonus
Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
(6) Set Bonus
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%
While you have to wait a while longer to actually play Call of Duty: WWII, you can now purchase various pieces of officially licensed merchandise connected to the upcoming shooter.
The Call of Duty shop's website now has a space dedicated to Call of Duty: WWII where you can buy items such as a Call of Duty: WWII-branded hoodie ($45) or t-shirt ($22). Also on sale is a "Wings for Victory" t-shirt ($22) and a field jacket ($45). Activision is also selling a G.I. duffle bag for $35.
To get a closer look at the items, you can click through the images in the gallery above.
In other Call of Duty: WWII news, Activision shared some more information on the game's story on the PlayStation Blog today. While the game will focus on the events in 1944 and 1945, the game will also "touch on" things that happened from 1940 to 1944 to "help set the stage for the narrative and establish the characters."
"It takes place in the European theater of conflict, at a time when the Allied forces were finally starting to gather strength on their march into Germany. You and your squad will fight your way through occupied France, Belgium, and across the Rhine into Germany," Activision said.
Veteran producer Mark Gordon will produce the new film with his company, the Mark Gordon Company, alongside TriStar Pictures, the C.S. Lewis Company, and Entertainment One, as well as Lewis' stepson, Douglas Gresham, and others.
"Joe is a wonderful storyteller who is equally at home in the biggest franchises and the most intimate character pieces," Gordon told Variety. "Because C.S. Lewis' story is iconic and epic, but also tender, personal, and emotional, he's the perfect choice to bring The Silver Chair to the screen."
Johnston also directed Honey, I Shrunk the Kids, Jumanji, October Sky, Jurassic Park III, and Hidalgo.
The latest trilogy of Narnia films--The Lion, the Witch and the Wardrobe, Prince Caspian, and The Voyager of the Dawn Treader--combined to make more than $1.6 billion worldwide. Disney was involved with the first two, while Fox took over for Voyage of the Dawn Treader.
Unlike those films, The Silver Chair tells the story of the Pevensie family's cousin, Eustace Scrubb. The character appeared in Voyage of the Dawn Treader, portrayed by Will Poulter, though there is no word yet on who would play the character inThe Silver Chair.
According to a new report, Seth Rogen and Billy Eichner are in "final negotiations" to voice two major characters in Disney's new The Lion King. Rogen is in line to voice the warthog Pumbaa, with Eichner reportedly set to bring the meerkat Timon to life, two sources told Hollywood news The Wrap.
In the 1994 original Lion King, Nathan Lane voiced Timon, with Ernie Sabella bringing Pumbaa to life. The characters famously sang the song "Hakuna Matata" and others in the Disney classic.
Disney has not yet made any official casting announcements about Timon and Pumbaa for the new version of The Lion King. The movie is being directed by Iron Man's Jon Favreau and comes to theaters in July 2019.
The new Lion King has big shoes to fill, as the original made more than $968 million at the box office and won multiple Academy Awards, in addition to a pair of Grammy Awards for its soundtrack.
Disney and Favreau are also working on The Jungle Book 2, after last year's entry made $965.8 million worldwide.
The two-hour maintenance period starts at 4 AM ET on April 27 and runs until 6 AM ET. If you're playing an Xbox 360 game during this time--on Xbox 360 or Xbox One--you could get disconnected from Xbox Live "one or more times," Major Nelson said.
Major Nelson clarified that regular Xbox One games and services connected to the console are not going to be impacted by this round of maintenance.
There is no word on what the round of Xbox 360 game maintenance is for. We'll report back with more details as they become available.
Activision today formally announced Call of Duty: WWII. When the game launches on November 3, you'll be able to pick it up in multiple editions, beginning with physical or digital versions for $60.
One tier above that is the Digital Deluxe Edition, which comes with the game's Season Pass "and more" for $100. Additionally, GameStop is the exclusive seller of the Pro Edition, which contains the Season Pass, a collectible steelbook case, "and more" for $100.
Everyone who preorders Call of Duty: WWII gets access to a "Private Beta," which launches first on PlayStation 4 later this year. Activision has not said when specifically it will arrive or what it will contain.
Meanwhile, GameStop sent out its own news release today for Call of Duty: WWII. Everyone who preorders at GameStop will receive a limited-edition hat, starting now in-store. Those who preorder online can print out their order confirmation and bring it to a store to claim the hat.
GameStop also announced that people who preorder Call of Duty: WWII or another Activision game, Destiny 2, will get an extra 40 percent trade value for trades for the preorder. This offer is good April 26 through April 30, and PowerUp Rewards Pro members get 50 percent extra trade value. Additionally, those who preorder both get an extra 50 percent on their trades, while Pro members get 60 percent.
Finally, GameStop is holding a Call of Duty event of sorts this weekend. On April 29 and April 30, shoppers can get Infinite Warfare for $30 or Black Ops III for $25.
After a long series of rumors and more recent leaks, Call of Duty: WWII has been confirmed. We've compiled everything we know so far, including what rumors have been confirmed. Below you can find all the important information, from single-player details to multiplayer changes and even co-op teases.
This is developer Sledgehammer Games' next endeavor following Call of Duty: Advanced Warfare. It includes a single-player campaign, multiplayer, and co-op all centered around WWII. Call of Duty: WWII launches on November 3 for PC, PS4, and Xbox One.
The Reveal Trailer
Activision debuted the first trailer for Call of Duty: WWII during a worldwide livesteam that followed a teaser announcement. It shows scenes from Normandy, Hurtgen Forest, and more, as well as Josh Duhamel's character, Technical Sergeant William Pierson. The trailer was revealed alongside several screenshots.
Call of Duty: WWII FAQ
When does the game come out?
Call of Duty: WWII launches on November 3 for PC, PS4, and Xbox One. There will also be a preorder beta ahead of the release, but Activision has not yet confirmed dates.
Were the leaks true?
Most of the details that leaked days before the official reveal were later confirmed, including the release date, single-player story details, and beta.
What's the campaign about?
The single-player story follows the US 1st Infantry Division as they fight their way through the European theater of the war. Missions include the D-Day invasion of Normandy and Battle of the Bulge. Although you primarily play as the young, inexperienced Private Red Daniels, there will also be a mission that casts you as a woman fighting in the French resistance.
What's multiplayer going to be like?
A full multiplayer reveal is coming at E3 in June, where it will also be playable on the show floor. However, we do know a few pieces of information.
One brand-new addition for the franchise is Headquarters, a place to socialize that will feature "recognition and awards." It's not clear what exactly those rewards will be, but it sounds like a base of operations outside of multiplayer lobbies.
Multiplayer introduces a new War Mode, which places you in "iconic World War II battles" with objective-focused, Axis-versus-Allies team gameplay. It also lets you choose class-like Divisions, "including Infantry and Armored Divisions."
What about co-op?
Sledgehammer has been very quiet about co-op, but they did tease that it has something to do with zombies. The developer said the mode, which appears to be the latest iteration of the fan-favorite Zombies gametype, is "an entirely new story and a pretty horrifying experience," and it will tell "the story of the Third Reich's desperate attempt to create an army in the final stages of the war."
What's included with a preorder/in the different editions?
All preorders include access to the private beta, which is available first on PS4. The game comes in the following editions:
Base Edition - digital or physical, $59
Digital Deluxe Edition - season pass and more, $100
Pro Edition- season pass, collectible steelbook, and more, $100
The Pro Edition is exclusive to GameStop. Any preorders of the game at GameStop will also include a limited edition hat.
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