Nintendo has finally provided a look at the Switch's eShop, which is one area of the system that had until now remained a question mark.
As noted in our Switch review, the eShop is currently inaccessible; it will be added as part of the day one update. A new video offers a glimpse of what it looks like, and it appears to be an extremely streamlined games store.
Based on what we can see, there's very little fluff: You can see a page devoted to each game with screenshots and information, and from there you can either purchase it or add it to a wishlist. When browsing, you can use a search feature or some simple filters to find what you're looking for.
After the big reveal of Nintendo's Switch in October, the company followed up with a big livestream event to discuss a bevy of new details about the console, including when it's coming out, how much it is, its games, and much more. With so much information circulating around the console/handheld hybrid, we've compiled everything you need to know about it. Below you can find news and features about the console, as well as answer important questions you might have about it.
Be sure to check back often as we update this article with more news and features about Nintendo Switch.
"The Nintendo Switch feels like the culmination of years of hardware growing pains from both Nintendo and Nvidia. Unlike the Wii U GamePad, you no longer have to worry about being tethered to your TV. Because the Switch houses all of its processing power in its portable form factor, it truly allows you to carry console power with you wherever you go. The fact that it's able to do that while being lighter than the Wii U's GamePad is a bit of a technical marvel in my book." -- Jimmy Thang [Full review]
Nintendo Switch FAQ
What is Nintendo Switch?
Nintendo Switch is a hybrid device designed to operate as both a home console and a handheld device. The Switch console is a tablet-like screen with two detachable "Joy-Con" controllers that slide into place at its sides. The three ways to play the console are as follows:
TV Mode: You can insert Switch into a docking station, which allows it to be played on your television. The Joy-Con controllers can then be used wirelessly to play games from your couch; or they can be attached to a grip accessory to provide a more traditional controller experience. A Switch Pro controller is also available to use, but is sold separately.
Handheld Mode: You can eject Switch from its docking station and take it with you to play on the go. The Joy-Con controllers are attached directly to the sides of the screen, making it resemble a Wii U gamepad that can function on its own.
Tabletop Mode: You can setup the Switch's inbuilt kickstand on any flat surface, and detach its Joy-Con controllers, allowing one to two players to enjoy games wherever they like.
When does the console come out?
The Nintendo Switch launches on March 3 simultaneously in the US, Canada, Japan, "major European countries," Hong Kong, and other territories.
How much is Nintendo Switch?
The Nintendo Switch costs $300 in the US. Pricing was only shared for the US and Japan (where it'll cost 29,980 yen). For Europe, Nintendo advised checking with local retailers for more specific prices.
How do Nintendo Switch's Joy-Con controllers work?
In addition, the Joy-Con controllers feature what's called HD Rumble, which gives them the ability to convey different types of vibrations. For instance, a controller can simulate the vibration of shaking a cup with an ice cube in it.
The right Joy-Con includes a sensor that can scan Amiibo, while a capture button on the left Joy-Con allows you to take screenshots that you can share with others. And each Joy-Con has a strap you can attach to your wrist.
What does the basic Nintendo Switch package come with?
Aside from the console, you get left and right Joy-Con controllers, Joy-Con wrist straps, the Joy-Con Grip, the Nintendo Switch Dock, an HDMI cable, and an A/C adaptor.
You have the choice between two different versions of the console: one with the gray Joy-Con controllers we've seen in past Nintendo announcements, and another with one of each of the newly announced blue and red Joy-Con controllers. Both editions have the same recommended retail price. Nintendo has release images showing a closer look at what's inside the box.
How much do the different Nintendo Switch controllers and accessories cost?
Each Switch controller and accessory has different prices. You can check them out below:
Nintendo Switch Pro Controller - $70
Joy-Con Controllers (set of two, L and R) - $80
Joy-Con L or Joy-Con R (sold separately) - $50
Joy-Con Charging Grip - $30
Nintendo Switch Dock Set - $90
Joy-Con Wheel (set of two) - $15
It important to note that the Nintendo Switch Dock Set is included with the console, as is one set of Joy-Con controllers.
What are the Switch's specs?
The Switch uses a 6.2-inch 1280x720 resolution multi-touch capacitive screen. It also use 32GB of internal storage, which you can expand with a microSDXC card. The Switch utilizes an Nvidia Tegra-based system-on-a-chip (SOC) for its processor. The console will also support local 8-player multiplayer.
In terms of audio, the Switch sports two speakers at the bottom and a 3.5mm headphone jack at the top.
What's the battery life like?
Nintendo asserts that the Switch's battery life can last over six hours, but will vary depending on the game and usage conditions. For example, the company says users should be able to get roughly three hours out of the Switch while playing The Legend of Zelda: Breath of the Wild. The Switch has a USB-C charging port, which is located at the bottom of the unit.
We got the opportunity to check out Nintendo Switch and couple of its biggest games. Check out our in-depth impressions below.
The Legend of Zelda: Breath of the Wild Impressions -- The first 20 minutes of The Legend of Zelda: Breath of the Wild on the new Nintendo Switch. Here are the good and the bad parts of Link's next adventure.
Oculus has had a rough couple weeks. Facebook's ambitious VR subsidiary recently lost a lawsuit to Bethesda Softworks' parent company ZeniMax Media and has been ordered to pay $500 million in damages (though only $250 million of that total sum falls to company itself). Even more recently, ZeniMax filed a separate suit that, if successful, could block Oculus from selling its Rift headsets, which ZeniMax believes were developed using "stolen tech."
But Oculus seems resilient in the face of adversity. The company today announced an immediate, forward-looking price drop and, just a few days ago, hosted a software showcase to mark the opening of this year's Game Developers Conference--an apparent affirmation of its commitment to cultivating a rich library of games for its platform. GameSpot caught up with Oculus' VP of Content (and original Naughty Dog co-founder) Jason Rubin at this showcase to discuss the lawsuits, the price drop, and the future of both Oculus Rift and VR as a whole.
GameSpot: As much as I want to talk about games, I have to address the elephant in the room, which of course is the recent lawsuit. I imagine you can't really comment on the specifics of the case, but I am curious how this settlement will impact the future of the business. How do you move forward after a relatively large monetary loss like this?
Jason Rubin: To be honest, you probably know more than I do because I have been focused on content and focused on driving VR into the marketplace. So to answer that question, I can best say or quote Sheryl Sandberg, the COO of Facebook, who said, "It will not materially impact our business."
That may be, but it still seems like it will be difficult for any company, including one as big as Facebook, to shrug off $250 million of what overall will be a $500 million settlement. That's a significant amount of money. Will that cause investors to re-evaluate Oculus as a company?
I think the best thing to do is go back to Sheryl's quote. "It will not materially impact our business."
Late last week, ZeniMax filed another, separate lawsuit that seems to be an effort to halt sales of Oculus units and software. That would obviously have a material impact on the business. I was curious if you're able to comment on that recent suit.
Yeah. We're not worried.
The other major news for Oculus this week is the price drop. It seems like you see lowering the price as probably the number one driver towards mass adoption. What maybe are the number two or three priorities that will allow you to achieve that in the long-run?
A lower price without good content is meaningless. So content and price interplay with each other. That's the most important thing. Let me just point out as well that a year ago when we had this event, there was no Rift, and when we launched Rift a few weeks later, the price of a PC that was a rec spec was $1,000. That PC is now $699 last time we did an announcement, and you can probably get them cheaper because it's been a while since Oculus Connect 3 when we did that announcement. We've also created a new min spec based on ASW [Asynchronous Spacewarp] that brings the price of some of those PCs down in the $500 range.
A huge number of developers are now intent on developing for VR. They need hardware out there so that when they develop, they can get a return on an investment. Price and content are what drive that.
But Oculus also has new hardware in the pipeline. For example, the Santa Cruz wireless headset. What role are new hardware developments going to play going forward? As you said, you are in this for the long haul, and that inevitably means more hardware in the future.
It is inevitable that new hardware will come out. Santa Cruz... We're still exploring inside-out tracking. We're still working on those technologies. There are other ways of looking at the business that we don't necessarily agree with. Oculus believes better content, better price on our current hardware is the right way to get people into the market.
Dean Hall, the creator of DayZ, commented on VR development back in December saying that, quote, "There's no money in it" for developers. So how do you keep developers coming to your platform and creating the content you need to grow the market?
Right. So I actually don't know that Dean said that, so I'm going to ignore that quote and answer the broader question. I said at DICE a few days ago that betting the farm on VR if you don't have a good business plan isn't the most brilliant decision to make right now. So we certainly understand that there's a need for developers to make money.
Having said that, a lot of developers who either have a good business plan--i.e. they've found funding or something else--or developers who are splitting their time are enjoying incredibly their work in VR. The recent GDC surveys showed that a shocking number of developers are intent on VR development considering the install base. But again, the way to solve this problem is really, really clear. Better content driving more users, which creates the ecosystem that can make money in VR, and we think, again, lowering the price and increasing the quality of software gets us there.
At the same time, you have Owlchemy who's made more than $3 million, they say, in gross on a title that did not cost them $3 million. We have developers that have made significant profits. So again, a lot of it depends on your business model. What I think is happening to a certain extent is that game development just is hard. It is a hard business. I was a game developer. I had my highs. I had my lows. Right now there isn't a fantastic place in the market if you're not established, so, for example, being in mobile right now is a really hard market if you're a developer. A lot of developers that haven't been able to toe the line in other markets are basically saying, "I don't know what to do. Here's this new thing. I'm going all in."
My point at DICE was, that's not right now your solution. So maybe these developers could've had a hard time in mobile and they've simply switched, Hail Mary, to another platform and it hasn't necessarily in all cases been great for them. But I don't know that that's necessarily an indication of VR's current position for all developers.
I think Resident Evil 7 is a really interesting recent example of a very recognizable franchise going all in on VR. How important will titles like that be to Rift going forward? Are you looking to get major, established IPs onto Rift?
We absolutely are looking at major IP, and we understand the value of it. One of the weaknesses of major IP is that it's tied to an established gameplay design and an established mindset around what it is. One of the reasons that Naughty Dog, my old company, abandoned Crash when it went to Jak & Daxter was because Crash had been designed for PlayStation. When we looked at taking those characters to PlayStation 2, which was radically more powerful, we asked the question, "Is that the best character design?" Mario has done an admirable job of kind of going along, but as a character, Mario is stuck in the "I don't really talk, I don't have these other things going on" that as you progressed in video games you would have wanted him to do.
As we look at standard video game design and the games that are beloved in standard video game design and try to put them in VR, sometimes we run into problems because the gameplay mechanic that worked and made them fantastic games in 2D doesn't work in VR, which is a very different medium. And to strap a big name onto something and then have a totally different game I don't think is valuable, and in some cases, taking the same gameplay and putting it into VR is uncomfortable or has other problems attached to it that make not the greatest use-case for the broadest market.
So while absolutely big IP is always on our mind and we certainly will do things with big IP in the future, we're very mindful of the fact that some IP is trapped in itself as a design and not to get caught up in the fact that it's a big IP.
The Oculus Rift has officially been on the market for 11 months now, so I was curious if you could rate the first year for us.
I think it's been a very solid year. We launched a hardware that does something that nobody really understood and no one understands without putting it on their head. It was always going to take a while for VR to be massively successful. We still believe it's going to be massively successful. Unfortunately, the way that software and hardware launches around tech generally work is, before it comes out, there's a massive amount of hype, and people who aren't directly involved in the business sometimes get out of control with the hype--almost consistently get out of control with the hype. People in the business kind of just, they say, "This is a long-term thing." So you get this hype bubble. When it comes out, reality strikes. Price. Content. We always knew this was the case.
"While absolutely big IP is always on our mind and we certainly will do things with big IP in the future, we're very mindful of the fact that some IP is trapped in itself as a design and not to get caught up in the fact that it's a big IP." -- Jason Rubin
Compared to how we expected, we've done extremely well, extremely well this year, and the software has progressed faster than I thought the software was going to progress, which I think is the most important thing. So coupled with the price drop, I think our first year sets us up for a fantastic second year, which will mean a bigger library, more content. It sets us up for a future discussion of price, and I think sets us up in the long run to bring VR to the masses. The most important thing to us in this first year was how people who use the hardware [and] software reacted to it. Had they said, "Eh, it's not that special to me," that would've been a problem. It's exactly the opposite.
We've talked a lot about the idea that VR is this sort of nascent platform that needs more time to develop. With that in mind, how do you view other VR headsets, like Vive and PS VR? Obviously they are very much competitors because you are competing for dollars and operating within the same space, but at the same time, you're kind of all on team VR, right? So how do you reconcile those two things?
I think right now is a time for all of us to invest in R&D, figuring out what content works for the public, and build VR. We've announced that we've joined the Chronos Initiative to talk about an open standard. One of the first presentations was our presentation. We're trying to push towards an open standard that everybody can use.
But right now we're really focused on pushing VR forward as fast as we can. So ATW [Asynchronous Timewarp], which we said was a major feature that helps people get a better VR experience. Some of our co-conspirators in the VR world said, "No. That's a crutch. We don't think it's useful." ATW is now the standard. ASW--which we believe helps people get in at a lower price point and also makes it a more comfortable, smoother experience--we believe is also going to be really important.
So the way that we look at the industry is not to really worry about everybody else who's in the industry but simply to focus on doing the right things as quickly as we can to get to answers. We really kind of just look at what we're doing.
Well I don't know which numbers you're quoting, but what I would say is this: we're like five or ten minutes into the first quarter. If somebody scored or somebody's not scored, it's kind of irrelevant. There's a lot of game left. So you know, I think that numbers are irrelevant. What's going to happen this year could easily utterly change whatever the current lineup in terms of sales units is. What we think is most important is software and price. We are aggressive with software. We are aggressive now with price. I think that's going to change things.
What's your favorite thing to do with Rift right now? When you put on a headset, what are you doing?
So there are two things that I do a significant amount of. One is, I play Dragon Front and spend a lot of time talking to the person I'm playing with. So it's a collectable card game. We're updating it for Touch. It's also out on Gear VR. And it is amazing how personalities telegraph through the game. So I was playing Dragon Front against a Gear VR user--and Gear VR has no positional tracking, so I can tell if they're on a Gear VR or a Rift because their head will move differently. Generally I say, "Hi, I am Jason Rubin, would you like to talk?"
"The most important thing to us in this first year was how people who use the hardware [and] software reacted to it. Had they said, 'Eh, it's not that special to me,' that would've been a problem. It's exactly the opposite." -- Jason Rubin
One of these people just wouldn't talk. Just would not talk. His mic was off and he just wouldn't talk. He was a really annoying player. Like he knew what he wanted to do, [but] he'd wait his time out trying to get me to quit because I was bored. Just a jerk, right? He was good, and he had played a lot more than me and he was basically winning. You have hit points in your castle. I was almost dead. He had his full castle completely untouched.
Well my character, my group I was playing, had an invisible character, and I don't think he realized what you could do with that invisible character. I had saved up my cards, and I did this one-turn thing that just decimated... He was going to beat me in the next turn, literally the next turn. He had his three characters in the front row. I had no way to defend myself, but I beat him in one smack. And his character starts doing this [shakes head] and you could see the head jerking around, and even without the mic, the emotion came through. I could feel his agony in a way that only VR can telegraph. Only VR. And it was glorious.
One thing that has been an interesting point of focus for VR in general is: applications outside of games--everything from having wearable headsets on airplanes for people who are afraid of flying to even medical uses. Is that something that Oculus is pursuing or interested in?
Absolutely. When you're talking about the next computing platform, you're talking about all of those things. There are going to be a lot of things that we can't even consider businesses yet that are going to spring up out of VR. And when you talk about the next computing platform, you really have to think about all of the things that have been made possible by a mobile phone and what VR's version of making things possible that were not possible before are going to be. And absolutely: medical, education, architecture, real estate, virtual travel--there's an infinite number of these things that are extremely interesting. Entertainment is going to drive it into their homes for now, and that's what we're working on here today. And better pricing. So that's why we're focusing on those two things.
Oculus is aware that price is one of the main factors that stands in the way of many people picking up a Rift. Today, it's implementing a pair of price cuts that it hopes will encourage more people to adopt its PC virtual reality headset.
For $600, you can now get both a Rift headset and the Oculus Touch controller. That's a $200 price drop for the bundle, which was previously priced at $800. The headset itself drops to $500, though it's unclear if that option will eventually be phased out in favor of the bundle.
If you already own a Rift, Touch will now be sold for $100, down from $200. You'll also be able to pick up an additional Oculus Sensor for $59.
Today's move brings Rift closer to the price of PlayStation VR, which is nearing one million units sold, and gets it beneath the Vive's $700 price.
Speaking with GameSpot, Oculus VP of content Jason Rubin said of the price drop, "We think that this is a massive difference. It's very clear the reason we've sold 5 million Gear VRs is because of its price. It's very clear that the reasons certain console VR is doing well is because of its price."
Such a large drop begs the question of whether Oculus (and parent company Facebook) will now be selling the hardware at a loss. Rubin declined to confirm if this was the case, instead suggesting that profitability is not its top priority right now.
"We don't discuss specific pricing, but we've been very clear from the beginning that making money on early units is not what we worry about," he said. "What we worry about in the long run is getting VR to the widest possible number of people. If you think about Facebook as a company, Facebook was not worried when it had its 50th user--whether that user was monetizing, in the parlance of Silicon Valley. They lost a ton of money--not that we are--but Facebook did to get to scale. Once they got to scale, look at the business that's been built."
In our interview, Rubin emphasized how critical Touch is, saying, "[I]t's very important going forward. Rift and Touch together are a package. They're a complete package." Our review noted that it was a must-buy for Rift owners.
VR headset sales may not have been as strong in their debut year as some expected, though 2016 demonstrated the technology is more than a gimmick. Rubin seems confident that driving the price of the Rift and PC hardware down will have a positive snowball effect on the Oculus business going forward.
"[A]s we push PC pricing down, more people will walk out of the stores after a demo with the hardware," he said. "That means more people will be buying software, which means good things for developers, which means more developers come, which means more consumers come to keep bringing their price down, [to] keep filling the store."
"Mark [Zuckerberg] believes that VR is the next computing platform," he added. "For it to be the next computing platform, it has to be in large scale, scale like mobile phones. To get to that, we have to push on price. We have to push on content. So that's really what's important to us."
GameSpot recently sat down with Jason Rubin, VP of content at Oculus, to discuss--amongst other things--its legal battle with Zenimax over rights to the Oculus Rift.
When asked directly about how the $500 million settlement would impact the future of the business, Rubin was tight-lipped, referring twice to a quote from Oculus COO Sheryl Sandberg, who said, "It will not materially impact our business."
"I joined the company after all of the circumstances that are being discussed happened so I have zero insight on any of that," said Rubin. "I have been blessed being at Facebook to not focus on any of that stuff. So, to be honest, you probably know more than I do because I have been focused on content and focused on driving VR into the marketplace."
When pushed on the subject, Rubin again quoted Sandberg.
On the subject of the second suit filed by Zenimax last week--an injunction to halt the sale of products created using what it believes to be stolen code--Rubin was similarly tight lipped and confident, offering only the quip, "We're not worried."
"We've been extremely happy with the response to yesterday's announcement of Xbox Game Pass," Xbox marketing executive Mike Nichols told BusinessInsider. "We also know that our fans look for a variety of ways to purchase and try games and services, and I'm happy to announce that we are working with retail partners, such as GameStop, on offering Xbox Game Pass to their customers. We'll have more details to share in the future."
Xbox Game Pass ($15/month) is theoretically a threat to GameStop in that it provides access to an ever-updating catalog of digital games that subscribers never actually own and thus cannot trade in. The popularity of the service will likely depend on the quality of the offerings. There will be 100-plus Xbox One games and backwards-compatible Xbox 360 games from a number of genres in the library.
A beta version of Xbox Game Pass is currently available on Xbox One for testers; the service is expected to launch for all Xbox One owners this spring, though a specific date has not been announced.
By Anonymous on Mar 01, 2017 11:28 pm Join us on The Lobby this week as we talk about the Nintendo Switch, Zelda, Horizon: Zero Dawn's review, and what we hope for Middle-Earth: Shadow of War.
Ubisoft held multiple betas for Ghost Recon: Wildlands, including a closed beta and an open beta, and now the publisher has confirmed that more than 6.8 million people took part in them.
Ubisoft also confirmed some stats from the Wildlands beta, including the fact that people played for more than 2 billion minutes and that more than 60 percent of people played cooperatively.
The Wildlands closed beta ran February 3-6, with the open beta taking place February 23-27. A technical beta was also held. In the beta, players could fight through two of the game's 21 Bolivian provinces. As announced previously, Wildlands contains the largest world that Ubisoft has ever created.
"With each beta, players were able to provide valuable feedback to the development team to help deliver the best experience at launch," Ubisoft said.
Everyone who took part in a Wildlands beta will get the Unidad Conspiracy bonus, which comes with three "exclusive" missions that take place in the Media Luna region. These missions will be available sometime after Wildlands comes out on March 7. Addition, you need to purchase and play Wildlands by March 31 on the same Ubisoft account as the beta to claim the reward.
In other news, Ubisoft today announced a Wildlands novel titled Dark Waters. Written by Tom Clancy author Richard Dansky and published by Ubisoft's own book division, the $10 book tells the story of how the US Special Forces soldiers, known as Ghosts, came to know each other before the events of the game.
Finally, Ubisoft said today that the Ghost Recon franchise has passed 24 million units sold. A movie based on the franchise is on the way.
We've seen a lot of Mass Effect: Andromeda gameplay footage already, but for the first time we're now getting to see a mission played through. Courtesy of IGN, the 17-minute video shows off one of Peebee's Loyalty missions. Some things to be aware of include the fact that the gameplay represents the game in its unfinished state on normal difficulty with the music has been edited out. Additionally, the video was edited so as to avoid story spoilers. With those caveats out of the way--take a look:
With March's free PlayStation Plus games just days away, Sony has announced what subscribers can expect to see this month.
There's a total of six games, as is the norm, with cross-buy support getting PS4 owners a total of three games: Tearaway Unfolded, Disc Jam, and Lumo. Disc Jam is a new release but will be free right out of the gate for Plus members. Sony recently held a beta test for it.
One of 2017's highly anticipated movies is the World War II movie Dunkirk, the next film from The Dark Knight and Inception director Christopher Nolan. Now, the director has revealed that its story will be told from three different points of view, in an effort to capture how the battle was fought.
"The film is told from three points of view. The air (planes), the land (on the beach), and the sea (the evacuation by the navy)," Nolan told French publication Premiere, as translated by ThePlaylist. "For the soldiers embarked in the conflict, the events took place on different temporalities. On land, some stayed one week stuck on the beach. On the water, the events lasted a maximum day; and if you were flying to Dunkirk, the British spitfires would carry an hour of fuel. To mingle these different versions of history, one had to mix the temporal strata. Hence the complicated structure; even if the story, once again, is very simple."
Based on the first Dunkirk trailer, it looks like One Direction's Harry Styles and actor Fionn Whitehead will be the focus of the beach sequences, with Tom Hardy leading the airplane scenes. Mark Rylance and Cillian Murphy appear to be the main players in the naval sections.
Nolan went on to say that the Battle of Dunkirk was an "essential moment" in World War II. Had the British forces not been able to escape the beach, the Germans might have conquered Europe, he said.
"It is a true point of rupture in war and in history of the world," he explained. "A decisive moment. And the success of the evacuation allowed [British Prime Minister Winston Churchill] to impose the idea of a moral victory, which allowed him to galvanize his troops like civilians and to impose a spirit of resistance while the logic of this sequence should have been that of surrender. Militarily it is a defeat; on the human plane it is a colossal victory."
Dunkirk, which was written and directed by Nolan, opens on July 21, 2017.
There is one more stop on the way to Wrestlemania, and that's the Raw brand-exclusive event Fastlane, taking place at the BMO Harris Bradley Center in Milwaukee, WI on Sunday, March 5. Almost every title for the Monday night show is on the line, except for the United States Championship, which is currently held by Chris Jericho (pictured above). There is a lot at stake, so let's take a look at the match card and our predictions.
Rich Swann & Akira Tozawa vs. The Brian Kendrick & Noam Dar (Kickoff Match)
The Brian Kendrick offered to take newcomer Akira Tozaea under his wing as his protege, but Tozawa refused. To teach him a lesson, Kendrick attacked Tozawa on Raw and 205 Live. Now, the two will fight each other with a little help from some tag partners.
We're thinking this may be building towards another match, but probably not for Wrestlemania. That being said, we're giving the win to Tozawa in hopes that he and Kendrick will have a rematch--but just a one-on-one--at a future event.
Our Prediction: Swann & Tozawa win
Sasha Banks vs. Nia Jax
The rivalry between Nia Jax and Sasha Banks continues. Last month, Banks was attacked by Jax while she was having her knee evaluated. She is all healed up now and will face Jax at Fastlane.
While Jax winning doesn't really further the storyline or push towards something bigger for Wrestlemania--which we'll get into a little bit later--we do not see Banks winning this match. We love her, but we're giving the win to Jax, who is an unstoppable powerhouse.
Our Prediction: Jax wins
Luke Gallows & Karl Anderson (c) vs. Enzo Amore & Big Cass
(For the Raw Tag Team Championship)
Enzo and Big Cass get their title shot against Raw Tag Champions Luke Gallows and Karl Anderson. The current title holders have been talking a whole lot of smack, and they'll have to put their money where their mouth is against the fan favorites.
The titles should stay with Gallows and Anderson here. We're big fans of Enzo and Cass, but we don't think they're ready to take the belts home just yet. In addition, if the champs get a dirty win, Enzo and Cass can make a claim for a Wrestlemania rematch, which is a smart way to go with this rivalry.
Our Prediction: Gallows and Anderson win dirty.
Neville (c) vs. Jack Gallagher
(For the Cruiserweight Championship)
Both Neville and Jack Gallagher are the best reasons to watch 205 Live. They are both phenomenal in the ring and have incredibly entertaining personalities that clash exceptionally well with each other, with Gallagher as the goofy face and Neville as the overly-serious heel. This could be one of the better matches of the evening.
Since Neville's return, he's been at the top of his game; however, nothing will be a bigger blow to his ego than having his cruiserweight title taken from him. For that reason alone, we're giving the win to Gallagher, as it will setup a rematch at Wrestlemania. In addition, everyone loves Gallagher, and who doesn't want to see him win?
Our Prediction: Gallagher wins.
Sami Zayn vs. Samoa Joe
Samoa Joe has left NXT and finally made his way to the main roster. His first task was to take out Seth Rollins for Triple H. After doing that, he has his eyes set on Sami Zayn, who has been very vocal about what Joe has been up to.
Because Seth Rollins is injured, this match feels thrown together last minute. Don't get us wrong, it should be a great match, but the heat isn't there for it. Regardless, because Joe has been built up as this untouchable mercenary, we see him coming out on top with the win.
Our Prediction: Samoa Joe wins.
Bayley (c) vs. Charlotte
(For the Raw Women's Championship)
Bayley recently won the Raw Women's Championship after beating Charlotte. Now, Charlotte is looking for a rematch. While she may not be the champ, she is undefeated in title matches at PPVs, so that is going to be a factor here, even if it's something that just gets into the head of Bayley.
The matches between these two stars have been a lot of fun, so that being said, we think this contest will set up another match at Wrestlemania. For that to make sense, Charlotte needs to win here. Hopefully, what we will see is either a Triple Threat or Fatal Four Way match adding Sasha Banks and Nia Jax. If Bayley wins, Charlotte coming back for the belt isn't as believable of a story.
Our Prediction: Charlotte wins.
Roman Reigns vs. Braun Strowman
Braun Strowman has been unstoppable in the WWE. Since splitting from the Wyatt Family, he's really come into his own over the past year. Now, Roman Reigns wants a shot to try and take Strowman down at Fastlane. Could this finally be the moment where WWE turns Reigns heel? Please?
Fastlane is not the place for Strowman to lose a high-profile match like this, especially since this match has been built up for the past month with Strowman interfering in Reigns' matches. Sure, seeing Reigns get revenge on Strowman could be a nice way to wrap up the story, but we're thinking this match will end with Strowman's arm raised and this rivalry continuing into Wrestlemania.
Our Prediction: Strowman wins.
Kevin Owens (c) vs. Goldberg
(For the Universal Championship)
A couple weeks ago, all of our hearts collectively broke when Kevin Owens beat down Chris Jericho during the "Festival of Friendship." Because of this, Owens won't be able to rely on Jericho for help when he defends his title against Goldberg, who really wants Owens's title.
While we love Owens as champ, we think this is going to Goldberg, so he can defend the title at Wrestlemania against Brock Lesnar. We hope this prediction is entirely wrong, but with how easily Goldberg has defeated Lesnar on two occasions--Survivor Series and Royal Rumble--Owens doesn't seem to stand a chance, unless he has some outside help. However, we could see Goldberg get the win, without getting the belt, if Owens is counted out or disqualified. For a more in-depth analysis of this match, check out our Who Will Win The Universal Championship video.
By Anonymous on Mar 01, 2017 09:53 pm We learn more about the world of Prey in this 1 hour live stream with Raphael Colantonio and Ricardo bare from Arkane Studios.
A free trial for Battlefield 1 will be available on Xbox One and PC this weekend, running March 3 through March 5, Electronic Arts has announced.
On Xbox One, users can play multiplayer and single-player with no caps or restrictions, though an Xbox Live Gold membership is required. On PC, the Origin free trial is more limited. Players get only two multiplayer maps and one single-player campaign chapter. Additionally, play time is limited to 10 hours.
For both Xbox One and PC, all progress from the trial will stay with your account after the free trial weekend comes to a close. A trial version of Battlefield 1 was not announced for PlayStation 4.
Battlefield 1 is currently marked down nicely, as digital copies for all platforms are marked down to $30 as part of a week-long EA sale.
In other Battlefield 1 news, EA has announced more details about the World War I shooter's upcoming expansions: They Shall Not Pass, In the Name of the Tsar, Turning Tides, and Apocalypse. They Shall Not Pass, which adds the French army, as well as new maps and weapons, arrives later this month.
Netflix continues to produce high-profile movies with some of Hollywood's biggest names. As well as the new trailer for the Brad Pitt drama War Machine, we have one for Okja. It's an intriguing sci-fi movie that stars Jake Gyllenhaal (Nocturnal Animals) and Tilda Swinton (Doctor Strange). Check it out below:
Okja is directed by Bong Joon-ho, the South Korean director who also made the highly acclaimed 2013 sci-fi epic Snowpiecer, as the well as the earlier monster movie The Host. The impressive cast also includes Paul Dano (There Will Be Blood), Kelly McDonald (No Country For Old Men), Steven Yeun (The Walking Dead), and Giancarlo Esposito (Breaking Bad).
According to Indiewire, the movie focuses on "a young girl who risks everything to try to stop a powerful, multi-national company from kidnapping her best friend--a massive animal named Okja."
It hits Netflix on June 28, 2017.
In other Netflix news, you can see a roundup of all the movies and TV shows added to the service this month right here.
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