By Anonymous on Mar 09, 2017 12:15 am The Lobby crew takes its deepest dive yet into Zelda Breath of the Wild, and discusses 16 minutes of Middle-Earth: Shadow of War Gameplay.
With Mass Effect: Andromeda's release coming up soon, more details about its PC version have been announced while new 4K screenshots are now available.
The images that you can see in the gallery linked below were captured at "max settings" at 4K using Nvidia Ansel. No post-processing was used, Nvidia said.
As announced by Nvidia today, there are a total of 16 options that affect image quality that Andromeda players on PC can make use of. Options will be available for the following:
In an interview with Deadline, Mangold was asked when fans would see the black-and-white Logan. The site states: "After dancing around the question he confirmed [it would be on the Blu-ray]."
"I think it surprised everyone," he said. "There is a kind of a running assumption that black-and-white is a turn-off for most people. It caused such an extreme reaction, and so much appreciation for these pictures, and then people immediately wondering if the film itself was going to be in black and white.
"We are giving it a whirl, and I think the Blu-ray will come out with a pass on it. I think it will be a very handsome black-and-white version of the picture."
Logan hit theaters last weekend, and has proven to be a huge success. The movie had a $85.3 million US opening, which is the highest first-weekend gross for an R-rated movie in March and fifth highest overall for an R-rated movie. So far, the film has made $254.6 million worldwide.
Earlier this week, a highly entertaining clip of star Hugh Jackman recording Logan's production sound was released--watch it here.
[UPDATE] The show is starting now. You can watch it through the Twitch embed below; we will report back with more details as the show goes on.
Age of Triumph Livestream Takeaways:
All raids are coming up to the current Light Level; Light Level is not being raised.
Brings back the old raids, including Crota's End, Vault of Glass, King's Fall, and Wrath of the Machine.
There will be weekly featured raids, featuring modifiers that make it even tougher.
It's the last major live event for Destiny before Destiny 2.
Includes the biggest record book Bungie has ever made. It's 13 pages long.
Bungie wants every Destiny player to be able to use the record book. There will be distinctions for things like playing the game at launch completing all of the story, and also items for newer players.
No one will be more than half way through the book at the start, even if they've been playing Destiny since launch.
Age of Triumph is launching on March 28.
Destiny 1 will stay online "for the foreseeable" future.
The original story is below.
Bungie will announce more details on Destiny's Age of Triumph update today during a livestream. The show kicks off at 10 AM PT / 1 PM ET, and you can watch it through the Twitch embed above.
The Age of Triumph update introduces a new record book that's described as being the biggest one yet. It covers various Destiny Year 3 tasks, apparently including a trip to the classic Vault of Glass raid. The Speaker also receives some new dialogue.
By Anonymous on Mar 08, 2017 11:30 pm Tamoor and Dave explore the Eventide Island to find the mysterious Korgu Chideh shrine in Zelda: Breath of the Wild. This survival island strips you of all your food and gear, so Link must scavenge off the land!
The first quarter of 2017 has already been ridiculously busy with amazing games, but if you can squeeze a few more hours into your day, this is your chance to try out the closed beta for Games of Glory.
A top-down team shooter developed by veterans from DICE and Ubisoft, Games of Glory recently closed it's Early Access access on Steam to finalize development. And now you can try out the closed beta before its upcoming launch.
The closed beta will start on Friday, March 10 and end on Sunday, March 12. You can get codes to try it out yourself by following the links below:
The protagonist of the upcoming Prey lives in a creepy, weird world. We already know that one of your powers in the game is to be able to turn into mundane objects (like a roll of toilet paper), but the game is filled with unsettling imagery and intriguing mysteries.
To promote the game, and allow you to dig deeper into the lore of Prey, the publisher is releasing a journal showing off the main character, Morgan Yu's, discoveries and thoughts as they explore the world. The in-game explanation for the art below is: "Important message from the TranStar Corporation Central Office of CommunicationsAs requested, please find enclosed the journal of Morgan Yu, confiscated from him following his research aboard TranStar space station Talos I.In the interest of ensuring Dr Yu's story is told, please feel free to share any of the information enclosed inside as far as possible. Only with this knowledge will you be fully armed to counter the Typhon threat aboard Talos I."
The above art is just a sample of the book-length compilation of teaser imagery. It will, at some point, also be collected into a physical version, but the team hasn't yet revealed how that will be made available to fans.
Prey releases on May 5 for PC, Xbox, and PS4, and according to developer Arkane (a name you might recognize as the studio behind Dishonored), this new Prey will have "a wide variance" of endings.
Taboo, a historical drama starring Tom Hardy that airs on FX and the BBC, has been renewed for a second season, the networks announced today.
There will be eight hour-long episodes in Taboo Season 2, according to The Hollywood Reporter. Season 1 took place in 1817, with Hardy's character, James Keziah Delaney, traveling from Africa to London, with a lot of action and drama unfolding.
"We are grateful and excited to continue our relationship with the BBC and FX in contributing towards British drama," Hardy said. "Fantastic news."
Taboo creator and executive producer Steven Knight said in his own statement that he has been blown away by the show's success.
"I'm thrilled that a work which pushes boundaries has been so well received and found such a large and enthusiastic audience in the U.S. and Britain," he said. "We have tried to take an impressionistic, rather than figurative, approach to a narrative which we hope more accurately portrays the spirit of an extraordinary time in history."
[UPDATE] During a Twitch livestream today, Ubisoft said it's celebrating The Division's birthday by giving everyone who logs in over the next week a free emote, as well as 200 premium credits. Additionally, there will be some in-game events to mark the anniversary.
Also during the livestream, creative director Julian Gerighty confirmed The Division will not have a Season Pass for its Year 2 DLC; everything will be free.
There are three elements to the first expansion (which doesn't have a name or release date), including limited-time events that will pay out rewards for participation, completition, and competition. There will be leaderboards for these.
The second part of the expansion are loadouts, while the third is an in-game achievements rewards system that is, at least right now, called "Feats." Players can earn rewards, described as "marks of distinction," for short-, medium-, and long-term activities. Players will be able to earn another vanity slot.
This first expansion of Year 2 is expected to launch this summer, possibly in July or August.
Gerighty also said during the livestream that the second content pack for The Division for Years 2 will focus on providing more story and narrative to the game. This pack will have "more narrative weight," Gerighty explained.
Finally, Gerighty again stressed that a level cap increase and more paid expansions are off the table for The Division Year 2.
Outside of the new content packs, Ubisoft will continue to adjust The Division's gameplay and balance as needed, the developer said.
The original story is below.
Ubisoft's post-apocalyptic shooter The Division launched one year ago today. It was an up and down year for the game, as the launch was strong, but players dropped out due to lingering issues and a lack of reasons to keep playing.
It seems Ubisoft's efforts paid off, as The Division saw a massive spike in daily active users (up 150 percent) for the company's latest quarter. Now, with The Division's final expansion, Last Stand, released in February, Ubisoft is looking to the future and a second year's worth of content.
Creative director Julian Gerighty tells GameSpot that Ubisoft is planning two "major" free content updates for Year Two. New features are coming as well in the form of the "most-awaited loadouts, more achievements to collect, and The Division's take on a "seasons" format.
"We want to give our players new ways to challenge themselves, play in different ways, and give them means to compete with others in various activities," Gerighty teased.
That's all we know for now, but Ubisoft promises to share more details on what's next for The Division soon.
GameSpot's full interview with Gerighty covers a number of subjects, including how The Division is a "comeback" story, learnings from Year 1, why criticism is important, what his hopes are for Year 2, the possibility of a Nintendo Switch version, and a lot more. You can read the full thing below.
GameSpot: The Division is one year old today. The ups and downs of that year have been well-documented. In one word, how would you describe the first year?
Gerighty: I would love to have more than one word to describe the amazing journey of working on a project such as The Division, but for the purpose of this exercise I would say that it is the story of a comeback.
In as many words as you want, how would you evaluate the game's first year?
We started with a very successful launch, as bestselling new IP and we have proposed a very compelling universe. When we entered our post launch we realized that our community was not satisfied with the experience in the end game. We made the very difficult decision to put our post launch plans on hold to take the time to listen and work on their feedback, in order to provide them with the experience they wanted for the end game of The Division.
"When we entered our post launch we realized that our community was not satisfied with the experience in the end game." -- Gerighty
Looking at the feedback from the community on 1.4, Survival and now Last Stand, we are very happy to have changed the way we work on our DLCs. Focusing on iteration and quality, with more testing time and also with the PTS, that we started to run with 1.4 and really helped us raise the bar in term of quality. Being part of such a big project with a very passionate community is a great opportunity, it's both really exciting and humbling. We have all learned so much in this first year that we can't wait to see what we will be able to achieve in the future.
What are some specific pieces of feedback about Year 1 that you want to address going forward with Year 2?
The content we designed in Year One brought us the foundations to build on in Year Two, and the learnings we had with our 1.4 update will certainly stick with us moving forward. We want to give our players new ways to challenge themselves, play in different ways, and give them means to compete with others in various activities.
For as much criticism as The Division received, there is no question it was a huge hit commercially. It seems like it will be Ubisoft's next big franchise. There can sometimes be a disconnect between what you read online and what you know to be true about your game. How do you manage that disconnect?
I wouldn't identify criticism and commercial success as a disconnect. The Division has a fantastic, very engaged community, who has been following us for years, supporting us in every step of the way and waiting for the release of the game. Such a big project generates high expectations as well.
Criticism is very healthy for a live game in particular and is a sign that our game has found a truly passionate audience, who really care about how the game is evolving and what choices the developers are making for the future of their cherished hobby.
You released some of the biggest and boldest patches in recent memory for any game, and you delayed DLC in some cases to make the game better. That doesn't always happen in games, since it also means delaying revenue. Can you talk more about why was it important for you to get the game's issues ironed out first before releasing the Survival and Last Stand DLCs?
We listened to our community feedback and realized that the core mechanics of the end game were not working as intended, and were very frustrating. Each of our DLC added new features, game modes and gear that changed the balance and economy of the game and it was time to pull the break, look back at where we were at, and improve on the core of the game and its overall quality, in order to open the way for even more new activities, with Survival and Last Stand.
It was a difficult decision to make as we were all pretty excited at the idea of working on Survival back then. This decision wasn't driven by revenue, we are gamers ourselves and we want to be proud of our work. We all agreed that it was better for the game, the community and even our own satisfaction as developers to delay the next updates to focus on the current state of the game. At the end of the day, we all love great games.
Looking ahead to Year 2, what are you hoping to achieve this year and what can fans look forward to in terms of new content or features?
Year One brought the foundations to a very strong end game, our intention with Year Two is to build up on what we do best to deliver experiences that our players enjoy and will be able to play and replay with their friends or in solo. In Year Two we are planning two major free content updates, more content for everyone. For now I can give you a quick peak on features like the most awaited loadouts, achievements and on our own take on seasons. We will reveal more content and features as we progress further in the development of our next updates.
Is there an update on player figures you can share that speak to how popular The Division remains today?
Since launch, players have spent over 100,000 years on The Division! There is an extremely high engagement on The Division. The average player plays several hours a day on the game. We are proud to be a part of their everyday life and this is also why we want to continue to provide them with fun and rewarding experiences.
The fact that there is a Year 2 for The Division instead of a full sequel might surprise some fans. When you created the massive world for The Division, I have to imagine a sequel was also planned. Is that something that could still happen?
All we can say is that we have a full team dedicated team to The Division and we are going to be busy for a long time.
One of the most exciting new platforms this year in the Nintendo Switch. Is there any hope that The Division could come to Nintendo Switch? Why or why not?
At this moment in time, no decision has been made in regards to bringing The Division to other platforms.
Sort of a housekeeping question, but with Massive's newly announced Avatar game, how is that impacting ongoing development of The Division or other projects that might have been in the works?
Avatar is a new project with its own dedicated team, and Massive is currently recruiting top talents to work on it. Avatar's development has no impact on the team working on The Division or on our plans to continually support and update the game and brand for the long term. We're proud of what the team has accomplished with The Division, thankful for our community's dedication, and looking forward to sharing more about what's coming next for the game very soon.
The Division and Avatar are obviously incredibly different properties, but I would imagine there could be some crossover potential in terms of learnings that developers from one project can share with those on the other. Is that the case?
Absolutely. And that is the great thing about working at a place like Ubisoft. Sharing our development experiences within the studio and across different studios is one of our strengths.
A movie based on The Division is in the works and it has some serious talent attached to it with Jake Gyllenhaal, Jessica Chastain, and now writer-director Stephen Gaghan. How closely are you working with the movie team? And what kind of upside do you think there could be for how this film could grow the series?
Ubisoft's internal studio--Ubisoft Motion Pictures--is working to develop the film and have put together a great team. They are collaborating with us to make sure that everyone involved in the project has a full understanding of The Division's DNA and what helped make its lore such a success. And we will continue to work with them as a resource throughout all phases of production.
We're excited that the film will be able to introduce a new audience to the world of The Division as well as tell a brand new story meant to be experienced on the big screen.
Anything else people should know about The Division and Ubisoft's commitment to it this year and beyond?
The Division joined the group of Ubisoft's and of the industry's biggest new IP, and we are working on the exciting plans for the future of the brand.
Those details change slightly for the Nintendo Switch version, whose boxed and virtual copies will set you back $40 / £40 when it launches "shortly afterward."
The game could have actually ended up an Xbox exclusive at one point: the title was pitched to Microsoft prior to its arrangement with Sony, but the computing giant decided to pass on helping fund Rime's development.
Game of Thrones actor Isaac Hempstead Wright, who plays Bran on the HBO show, has offered some teases about what fans can expect about the upcoming seventh season.
SPOILERS FOLLOW BELOW.
Speaking to Entertainment Weekly, Wright said things are "not looking great" for Bran.
"Bran is in the same position he's in, which is kind of like, 'What am I gonna do? What's gonna happen?' Is he gonna tell Jon? Is he gonna find anyone? Is he even going to make it past the Wall? He's only with Meera now, and he's out in the middle of nowhere, so it's not looking great."
Wright went on to say that Bran the character had to "change massively" over the course of the seven seasons--and it hasn't been an easy ride. "His circumstances are pretty bad, but overall I think Bran has maintained his sense of being good," Wright said. "He hasn't gone, like, 'Oh man, I have all these amazing powers now, let's mess some things up!'"
"He suddenly lost his legs, and then his family got killed, and then his house burned down, so it's like, okay, 'Now I'm in this forest with all these random people, and now I'm having weird dreams,' but what Bran is thinking of above anything else is this sense of responsibility and purpose and not just being a kid anymore and doing whatever he wants to do. Bran has certainly understood that this is out of his control now. He's a piece on the chessboard that has to make a move, and he hasn't got any moves."
Asked to give a one-word tease about Game of Thrones Season 7, Wright said, "Connections." Pressed on if he meant Stark connections, Wright said with a shrug, "Take that how you will."
Go to EW to read the full review to hear what Wright had to say about saying goodbye to Game of Thrones, filming without Hodor actor Kristian Nairn, and a lot more.
Disney has released a new clip from Beauty and the Beast. This newest video for the live-action remake, titled "Lumiere Plots Romance," shows Lumiere (Ewan McGregor) and Cogsworth (Ian McKellan) preparing for a very important dinner for Belle (Emma Watson) and Beast (Dan Stevens).
Lumiere is as witty as ever, quipping at one point as he approaches a pot of food, "I have no taste buds, but I can tell this is exquisite!" The video shows off the movie's incredible-looking CGI.
Belle and Beast falling in love is very important for Lumiere, Cogsworth, and the rest of the houseware items, as that needs to happen so they can return to their human forms.
Earlier this week, Disney released a TV trailer for Beauty and the Beast that showed Beast's castle under siege and a fight between Beast and Gaston (Luke Evans)--watch it here.
Beauty and the Beast opens on March 17, directed by Bill Condon (Twilight series).
Curious about Ubisoft's extreme sports game, Steep? Here's some good news: Ubisoft has announced that a free trial version of the game will be available on all platforms this weekend.
Starting March 10, everyone on PlayStation 4, Xbox One, and PC can play the game for free until March 13. Here is a rundown of when the free version will be available on each platform where you live:
You're getting access to the entire game, which includes courses in the Alps and in Alaska, a region that was added in a recent free update. The game lets you ski, snowboard, wingsuit, and paraglide in an open-world, sandbox-style environment.
During the free weekend, Steep's standard edition will be 50 percent off. The Gld Edition will be 40 percent off on Xbox Live until March 13 and until March 20 for PS4. Ubisoft's own Ubisoft Store will discount the game's standard and gold editions by 50 percent until March 14.
All progress from the free weekend will carry forward if you decide to buy the game. You can read more about Steep's free weekend here on the game's website.
Steep launched in December and has been updated multiple times. In addition to the free Alaska DLC, the game has added things like new camera angles and the ability to record replays without the HUD.
Right on schedule, Bethesda today released a new gameplay trailer for its upcoming PC shooter Quake Champions. This new video spotlights the character Nyx, a fast-moving, agile character who can wall-run, and sneak around with her ghost-walking ability that makes her temporarily invisible and invincible.
Bethesda also shared an official character profile for Nyx, who is a "Fathom Agent." You can see a rundown of her abilities and statistics below, with descriptions written by Bethesda.
If you're attending PAX East this weekend in Boston, you can play the game--including Nyx--at Bethesda's booth on the show floor. A closed beta is coming up later--here's how to sign up.
"We want to make sure that we have as many people as we possibly can," id boss Tim Willits said previously. "You'll be able to turn down your specs and get a decent game at lower-end. But we want to shine on good systems."
For more on the series, be sure to check out GameSpot's feature, The History of Quake.
Nyx:
Starting Statistics:
Starting Health: 100
Starting Armor: 75
·Speed: 270
Active Ability -- Ghost Walk: using the Ghost Walk Active Ability moves Nyx into another dimension, instantly making her invisible and immune to damage. Players can use this ability to escape tough battles, maneuver unseen behind unsuspecting enemies, or even avoid damage from incoming projectiles. Re-materializing in the same spot as an enemy will result in an instant Ability Kill.
Passive Ability -- Wall Jump: Nyx's Passive Ability extends her mobility by allowing her to jump twice--once off the floor and another time off of a nearby wall. Wall Jump can help players traverse wide distances between heights or gain the upper hand in a showdown with foes by creating more space to aim and frag.
You can now play your NES Classic using your brand-new Nintendo Switch controllers.
A third-party wireless receiver, made by hardware company 8Bitdo, has been updated, allowing you to connect your Switch's Joy-Cons and Pro Controller. You can then play all of the system's 30 included games using the new pads.
In our review, Peter Brown said the NES Classic is "the most attractive option" for playing NES games since it's both affordable (when in stock) and it out-performs previous Virtual Console efforts. For more, check out our NES Classic unboxing.
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