Combat in Mass Effect: Andromeda is a bit different from the previous games in the Mass Effect series. You're more vertical thanks to the jump-jets, you have less control over your squadmates, and classes aren't really a thing anymore. You also have more flexibility in how you invest your skill points and then use those skills, but it can be a little tricky to parse through all the options. Here's what you need to know to make the most of your skills in Andromeda.
From the skills screen, you can acquire and equip powers for Ryder and level up your squadmates. Skills are broken up into active powers that you equip into a loadout and passive abilities that you don't equip. You can have three active powers equipped at a time. Note that you can't choose which skills your squadmates use during combat, but you can choose which skills to invest in first.
There are three skill categories to choose from: combat, biotics, and tech. You can spend points on skills in any of the categories--there are no class restrictions, so you can try all sorts of combinations. While you'll be able to unlock every skill, you won't be able to fully upgrade all of them. You can preview the specific upgrades for each skill before you spend points.
Powers are mapped to the bumpers on a controller and the number keys 1, 2, and 3 by default on PC. If you aren't sure which powers are mapped to what, check the icons at the bottom right of your HUD. There, you'll also be able to check whether your powers are currently recharging and therefore unavailable; most powers have a cooldown. You can also see the cooldown meters while aiming. (Note: The combined weight of your weapon loadout determines the length of your skills' cooldowns. The heavier your loadout, the longer skills take to recharge. Equip lighter weapons or invest in skills that improve recharge times.)
Powers that don't have recharge times instead require power cells to use. You can get power cells from supply caches or forward stations.
Combat Skills
Combat skills aid with more guns-blazing playstyles. Options include grenade powers and passive abilities that increase your proficiency with different types of weapons.
One notable skill is Combat Fitness, a passive that will give you extra weapon holsters if you invest enough points in it. It can also be upgraded to give you more carrying capacity, which will help keep your power cooldown times down. If you like carrying a greater variety of weapons, this is the skill to focus on; however, you need to have nine points invested elsewhere in the combat tree to gain access to it.
Another useful combat skill--especially if you're a more traditional shooter player--is the Omni Grenade, which can be upgraded to sticky or frag grenades, among other things.
Biotic Skills
Biotic skills are sort of like a space version of the mage class in fantasy RPGs; they allow you to manipulate gravity and energy physics to shield yourself and punish your enemies. A lot of biotic skills are good for long-range combat and concentrated area-of-effect damage.
You can pair the Pull power with Throw to bring an enemy in close to you before sending them flying; this can cause a lot of damage. You also don't have to invest too many skill points to pull it off, making it a good early-game loadout (paired with a third skill of your choosing) if you're into biotics.
Tech Skills
Tech skills are focused on elemental and, well, technical abilities. Powers include turrets as well as fire-, electricity-, and freeze-based attacks; passives help boost the duration and power of tech-based skill. A lot of tech skills are primers for combos--see the combos slide for more details.
If you like incinerating your enemies, the Flamethrower power is for you. It's good for causing ongoing burn damage against armored enemies and groups and pairs well with the biotic Singularity. Tactical cloak allows you briefly become invisible, which can be used for both last second escapes and sneaking in closer for shotgun or melee attacks.
Profiles
In addition to skills, you can also select profiles that provide additional buffs. Again, profiles don't lock you into certain skill trees but they do provide bonuses to specific kinds of combat styles, so pick one that fits and benefits yours best.
For example, the Soldier profile gives percentage bonuses to combat-related things like weapon damage; Engineer boosts offensive and defensive tech abilities; and Adept aids with biotic skills. As you invest more skill points in the applicable categories, you'll unlock new profiles and rank up. You can swap profiles at any time.
Bonus Abilities
Each profile also grants a unique bonus abilities separate from skills; you might miss them, since they're only mentioned at the very bottom of each profile's description. Engineer gives you a combat drone, for example, and Vanguard allows you to restore shields with melee attacks, in addition to replacing your jump-jet dodging with biotics. You have plenty of freedom to experiment, so try each of the profiles to see what works best for you.
Combos
On top of combining certain skills like Pull and Throw, you can also pull off official combos, which set up explosions. The combo types are: fire, cryo (freeze), tech (electrical stun), and biotic (extreme force).
You need primers (in the form of certain skills) to set up combos. Early-game primers include Charge in the biotic tree and Incinerate in tech. Read the descriptions to see which skills are primers.
To execute the combo once an enemy has been hit with a primer, you need a detonator skill. Any detonator will work; the kind of combo you get is based on the primer you used. Early-game detonators include Concussive Shot in the combat tree, Throw in biotics, and Overload in tech.
Many powers can be upgraded to become primers, detonators, or both, so keep that in mind when purchasing skills and planning your loadouts.
Favoriting A Loadout
Once you've experimented with skills and found combinations you like, you can set that loadout--profile and all--as a favorite from either the skills or profiles menu. You can have up to four favorite skill loadouts at once, and you can swap them on the fly from the weapon wheel during combat. Note that switching to a different loadout will pause the skills on cooldown, so it's not like you can constantly switch to avoid recharging skills.
How To Respec
If you're unhappy with how you spent your skill points, you can head to the Tempest's medbay to respec for a small fee. That also means that you can experiment with a lot of different skills, since you're not locked into what you choose.
THIS POST CONTAINS MAJOR STAR WARS: ROGUE ONE SPOILERS
Star Wars: Rogue One featured the iconic villain Darth Vader, but he was only seen briefly. Now, writer Gary Whitta, who worked on an early draft, has revealed that he originally had an idea for Orson Krennic (Ben Mendelsohn) to survive the film's final battle, only to be killed by Vader.
In this version, Vader murders Krennic for allowing the Rebels to make off with the Death Star plans after the final showdown on the tropical planet Scarif.
"He survived the blast and they pulled him up and brought him to the Star Destroyer to report to Vader," Whitta explained to Entertainment Weekly. "He's all beat up, his cape's all torn up and stuff, and he thinks he has survived. Vader kills him for his failure."
Krennic "somehow survived" the the blast on Scarif, which sounds pretty unlikely given how devastating it was. "It's a bit of a reach, which is why it isn't in the finished film," he said.
In this version of Rogue One, main character Jyn Erson and Cassian Andor would have grabbed the important intelligence and escape with their lives. In the theatrical version, all the main rebels died, along with Krennic.
Whitta's ideas made it off the page, as the video above from Rogue One's home video version shows Krennic meeting his fate at the hands of Vader's infamous Force choke.
Rogue One launches through digital stores on March 24, with a release for Blu-ray/DVD slated for April 4. Check out GameSpot's previous coverage here to learn more about everything it comes with.
The next Star Wars film is Star Wars: The Last Jedi, which opens in December.
It feels as if Xbox Live has been hit with an inordinate number of issues as of late, and that's the case again today.
As of this writing, a number of Xbox Live services have been interrupted across Xbox One, Xbox 360, and PC. This includes sign-in issues and problems with purchasing content, the latter of which was also encountering trouble yesterday. Sign-in problems are particularly problematic because of the way they cut you off from Xbox Live, including the ability to play many games.
On both the Xbox Live status page and its Twitter support account, Microsoft reports that it's aware of the situation and is working to resolve it. There's no ETA for when service will be restored.
Exactly a month after its February 21 launch, Halo Wars 2 has received its first add-on content. The Kinsano pack adds a new leader and a bunch of new units, while a new patch released today brings a whole load of bug fixes and overall improvements.
Lt. Colonel Morgan Kinsano is the first of many new leaders to be added in the months after Halo Wars 2's launch--more will drop every month, says developer 343 Industries. The Lt. Colonel's abilities include Helldrop, which brings in friendly reinforcements from the sky; Hellcharge, which buffs friendly units' speed and damage stats; and Inferno, a huge blast of fire that's expensive to use but lethal to everything in its area of effect.
Kinsano pilots a personalized Flame Cyclops, whose dual flamethrowers make it deadly at close range. Accompanying units--the Flame Warthog, Veteran Flame Hog, and Veteran Hellbringers--continue the fire theme and are particularly suited to short-range combat against enemy infantry.
The DLC, which is out now, costs US $5.99 / £4.79 / AU $9.95, and it's included in the season pass.
Halo Wars 2 was also updated for all players today, and the patch mostly fixes bugs and brings minor performance enhancements--check out all the details below.
Halo Wars 2 March Patch Notes
Crashes / Errors / Performance
Fixed a crash that occurred in Skirmish against AI opponents
Fixed some error handling with Xbox live service messages
Fixed a crash that can occur in a LASO play through
Fixed a hardlock that could occur when loading into "Lights Out"
Fixed a desync that could be hit in Firefight
Fixed a crash that could occur while watching the prologue cinematic
Fixed a crash that could occur while a user signs out while loading into a certain game mode
Fixed a crash that could occur when transporting newly deployed units
Fixed an Windows 10-specific issue with the game hanging sometimes when restarting a mission
Fixed some suspend/idle issues that caused infinite loads
Fixed some Intel Iris Graphics 520 issues that could cause a crash
Improved performance when running on various Intel integrated GPUs
Fixed some improper localization strings in controller layout while playing the Basic Tutorial
Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
Improved stability by fixing a large variety of one-off crashes
Fixed some performance hitches in Campaign that were caused by scripted events triggering
Gameplay
Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
AI now garrisons a bit more often in Legendary when low on health
Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave
Damage against Bases show as soon as it happens
Fixed an issue with Hornets sometimes not responding to Banished unit attacks
Fixed an issue with pressing the 'Q' key twice did not select all units, if there were no units on the screen
Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
Fixed an issue with AI ignoring Sentinel recaptured Control Points
Fixed some units getting stuck on the campaign mission The Halo
Fixed a bug where the enemy AI retreats too often on Normal
Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
Fixed an issue with units doing no damage in a specific scenario
Fixed an issue with Departures video being unlocked after completing The Halo
Fixed a bug with Just the Facts and The Full Story achievements not triggering properly
Fixed an issue where players would get their Favorite Leader instead of the one picked
Various unit animation fixes
Added three new achievements unique to the upcoming Kinsano leader DLC
Cosmetic
Fixed some text truncation that could occur in some Campaign missions
Fixed some text in a few Phoenix logs
Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission
Audio
Fixed some cases of audio corruption when multiple sound effects were played at the same time
Fixed an issue with vehicle engine audio stuttering when on the edge of battle
Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight
Design & Balance Changes
Note: Balance changes affect units in standard and Blitz multiplayer modes unless otherwise noted.
For Halo Wars 2 game designer notes and context surrounding these changes, please check out the March 16 Community Update blog.
Leader Powers
Shipmaster's Scout mines cannot be dropped on buildings anymore
The Banished Cleansing Beam speed slightly reduced
ODSTs cost increased from 600 to 800, HP slightly decreased
Economy
Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as player's build additional pads.
Leaders:
Sgt. Forge: Removed the discount on Supply Pads and Reactors in the Rolling Economy leader power
Sgt. Forge: Accelerated Assembly and Lotus mines swapped places
Units
Jump Pack Brutes
Increased HP
Incased basic DPS
Slight increase to move speed
Hellbringers
Significant increase to HP
Significant increase to fire damage dealt to basic infantry units
Move speed slightly increased
Cost reduced from 80/50 to 80/40
Reduced pre-attack and post-attack cooldown to improve responsiveness
Suicide Grunts (NOT Blitz Suicide Grunts)
Increased HP
Base damage decreased
Base AOE range increased
Move speed slightly increased
Charge distance increased
Charge speed decreased
Cost reduced from 100/25 to 100/20
Elite Rangers
Significantly increased HP
Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
Cost reworked from 80/110 to 125/90
DPS increased
Jackrabbit
Cost reduced from 220/15 to 200/12
Ghost
Cost reduced from 265/20 to 230/15
Chopper
Cost reduced from 280/20 to 245/15
Hunters
Cost reduced from 150/200 to 160/160
DPS reduced
Cyclops
Cost reduced from 120/150 to 120/120
DPS reduced
Wraiths
HP significantly increased
Shields significantly increased
Build time reduced
Cost changed from 550/40 to 525/70
Plasma Cannon DPS increased
Plasma Mortar DPS increased
Plasma Mortar Fire rate increased
Y ability initial damage increased significantly
Incoming healing reduced
Scorpion
HP increased
Cost changed from 650/50 to 600/90
Machinegun DPS increased
Cannon DPS increased
Cannon AOE size decreased
Canister shell DPS increased
Canister shell AOE size increased
Incoming healing reduced
Grizzly
HP increased
Machinegun DPS increased
Missile pod DPS increased
Cannon DPS increased
Missile Barrage ability damage increased
Grunts
Grunt squad build time reduced
Overall DPS increased for basic and mine-upgrade squads
Overall DPS increased for pack brother upgrade squads
Marines
Grenade DPS decreased significantly
Grenade large AOE size reduced
Anders' Sentinels
Move speed decreased
No longer has a huge damage bonus vs. buildings
General DPS decreased
Lockdown Bolt damage decreased significantly
Banshees
Banshee Plasma Torpedo damage reduced
Locusts
Basic DPS slightly reduced
Line of sight range reduced
Weapon range reduced
Base Turrets
UNSC and Banished upgraded turrets DPS increased
Banished turrets HP increased
UNSC turrets build time reduced
Banished turret build time reduced
Strongholds
UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers
There's a fine line between nostalgia and practicality when it comes to peripherals that pay tribute to past generations. The Hyperkin X91, branded as a "90's style" gamepad, goes beyond novelty by being a fully functional wired USB controller for Xbox One and PC. Let's run down our impressions of the X91 after extended use.
Controller Face
Controller Face
Despite being a small, retro-like controller, the X91 features two joysticks, a D-pad, and four face buttons plus start/select, which reflects the Xbox One interface. A bright white LED sits at the center to indicate that the controller is on and the Xbox home button sits above.
Face Buttons
Face Buttons
The A, B, X, Y face buttons are slightly smaller than the normal Xbox One controller, but it's not entirely noticeable. The buttons on the X91 have a distinct click and feel more responsive than the original controller.
Joysticks and D-pad
Joysticks and D-pad
Both joysticks on the X91 have the full range of motion of larger controllers and protrude out of the face just the same. One difference is that the sticks feel a bit more stiff to move out of its dead zone compared to the normal Xbox One's. Though it lacks a tactile click, the D-pad is soft and responsive which we prefer.
Triggers and Bumpers
Triggers and Bumpers
The left and right bumpers on the X91 are actually an improvement over the normal controllers. Actuation of the bumpers is more consistent with a soft, yet tactile feel and offers more surface area.
However, the stiff left and right triggers fall short of matching the quality of Microsoft's official controllers. They are initially soft to depress, but get progressively resistant as they bottom out. It feels like you're fighting with a piece of foam that's stuck inside the triggers.
Back of the Controller
Back of the Controller
With this being a compact throwback controller, it ditches the modern full-hand grips, which can make holding it tricky. It's also slightly harder to make precise movements with the sticks since the controller is difficult to hold completely steady. There are deep grooves to help your fingers grip underneath the controller, but it's an overall compromise with the retro-ergonomic design.
Cord
Cord
Unfortunately, the X91's cord is thick and uses a heavy rubber casing, which is a curious design choice. Wired controllers are better off with a braided cable to avoid kinks and tangling. The weight of the cable also hampers ergonomics as it anchors the otherwise lightweight controller downward. You can try to mitigate this issue by resting it on a surface that's at the same height as your hands.
Audio Jack
Audio Jack
A convenient 3.5mm audio jack for headphones and earbuds lies under the controller.
Dimensions
Dimensions
The X91 measures at about 5.8 inches wide, 2.8 inches tall, and 1.9 inches deep.
Overall Experience
Overall Experience
After spending hours using the Hyperkin X91 with several games, we feel that it works great in many cases. Any game that doesn't require precise aim or a series of quick reactions may benefit from a light, compact controller. Castle Crashers and Shovel Knight were a great fit and it worked well for a quick match of Rocket League. However, precision is important for more serious matches and it's ultimately not the best choice for comfort and accuracy as we felt when playing Doom.
The Hyperkin X91 functions well overall and does some things better than regular controllers--D-pad and bumpers--but its form isn't ideal for every situation.
It's available now for around $30 from several retailers. GameSpot was provided with the controller courtesy of Hyperkin.
Civilization VI fans have a lot to look forward to in the near future, as Firaxis and 2K have announced that two new civs are on the way, as is a Spring update.
Only one of the two civs, Persia, has been unveiled so far. As seen in the video above, it's led by Cyrus II, also known as Cyrus the Great, who has the Fall of Babylon ability. This provides all Persian units with bonus movement after declaring a surprise war. Doing so also results in less of a diplomatic penalty than it does for other civs.
Persia features the unique Immortal unit. Described as an "elite heavy foot soldier," it replaces the Soldier and features both strong defense and--more interestingly--a ranged attack.
Persia's unique ability grants it a bonus trade route when Political Philosophy is unlocked, as well as bonuses for internal trade routes. It also has the unique Pairidaeza tile improvement, which provides culture, gold, and appeal, as well as additional bonuses for being located next to districts and city centers.
If you own Civilization VI's Deluxe Edition, the Persia DLC will be unlocked for free automatically when it launches, though a date wasn't provided. A price for everyone else also wasn't announced, though it may only be coming as part of a Double Civilization & Scenario Pack alongside the other new, unannounced civ.
Details on the forthcoming Spring update are also sparse. Firaxis only said the free patch provides "balance changes, multiplayer changes, and bug fixes" for all players.
The old is new again today as Activision has launched the first DLC pack for Call of Duty: Modern Warfare Remastered. Just as it did in 2008, the Variety Map Pack adds four maps: Broadcast, Chinatown, Creek, and Killhouse. Like Modern Warfare itself, the maps have been remastered.
You can see them in action through the trailer embedded above. The expansion is out now on PlayStation 4, priced at $15, with a release to come later for Xbox One and PC.
The new Variety Map Pack also includes 10 "Rare" supply drops, which contain cosmetic items. These are normally unlocked through gameplay or by spending real money. The original map pack, released in April 2008, was priced at $10. It came out first on Xbox 360 and sold 1 million units in its first nine days.
All Call of Duty DLC now launches first on PlayStation as part of a timed-exclusivity deal between Activision and Sony.
A movie based on the Mariah Carey holiday song "All I Want for Christmas Is You" is on the way. According to The Hollywood Reporter, the untitled project will be an animated film narrated by Carey.
Some of the voice cast includes Happy Days actor Henry Winkler, as well as Lacey Chabert (Mean Girls), Keiko Agena (Gilmore Girls), Phil Morris (Star Trek III), and Breanna Yde (The Hunted Hathaways).
The movie will flesh out the story of Carey's 2015 children's book, All I Want For Christmas Is You, which follows a young Mariah Carey who sees a puppy at pet store and wants to take her home. The book has sold more than 750,000 copies, according to THR.
Yde, who also appears in the School of Rock TV show, will voice young Mariah Carey in the movie.
"All I Want For Christmas Is You" the song debuted in 1994 and remains one of the holiday season's most-recognized and popular songs. New versions were released in 2010 and 2011, though the original is the most popular, with the single selling more than 14 million copies.
The All I Want For Christmas Is You movie comes out this year. It is produced by film giant Universal, which is also behind movie franchises like Minions and Jurassic World.
With both games having released in the last two months, those are some nice freebies. Resident Evil 7, released in late January, still regularly sells for $60 (although it's currently $45 on Xbox Live), while Wildlands also goes for $60, having only come out two weeks ago.
Production beings shortly on Deadpool 2, and there is already talk of an X-Force movie, which will also feature the wise-cracking mercenary. Deadpool co-writer Rhett Reese has now confirmed that fans can expect Deadpool 3 as well.
Speaking to Cinemablend, Reese explained that Deadpool 2 would set the stage for both X-Force and Deadpool 3. "I think it's working in an expansive way towards X-Force, which will really be more of an ensemble," he said. "But then that will allow us to do both an X-Force movie and a Deadpool 3, which actually contracts back down."
As well as Cable, Deadpool 2 will feature Domino, to be played Atlanta actress Zazie Beetz, plus Negasonic Teenage Warhead and Colossus from the first movie. Co-writer Paul Wernick recently assured fans that the film would still primarily focus upon Deadpool, played once more by Ryan Reynolds.
"First and foremost it's a Deadpool movie, and then we just have to build," he told Cinemablend. "His supporting cast is some of the characters we fell in love with in the first one, introducing new characters into that world.
"Deadpool is a character piece. Deadpool is the leader of this very dysfunctional family. There are new people coming into that family, and there are old people that you've fallen in love with. So yeah, it's a delicate balance, but primarily keeping a Deadpool movie."
The collection includes Secret of Mana (Seiken Densetsu 2 in Japan) along with its prequel, Final Fantasy Adventure (Mystic Quest in Europe), and sequel Seiken Densetsu 3.
The announcement comes one day after the game's official Japanese Twitter account posted a teaser video of Seiken Densetsu 3 being played on a Nintendo Switch. Unlike the two earlier games, Seiken Densetsu 3 was never released outside of Japan.
All three games will be on one game card and also available through the eShop, and will cost 4,800 yen (approximately US $43 / £34 / AU $56).
There are a few new features, according to Gematsu: quick-save will allow you to save at any time during gameplay, and a music mode will allow you to listen to music from any of the three games from the home screen.
A special screen-change mode will also allow you to change between several screen sizes when playing Final Fantasy Adventure (originally released on Game Boy in 1991 as a spinoff of the Final Fantasy series).
There's no word on whether the series will be getting an English-language release, but thanks to Switch's region-free settings you will be able to access the games in the eShop and play the Secret of Mana series in Japanese from anywhere in the world.
Microsoft has announced a new line of Xbox One controllers. The "Tech Series" features controllers that were inspired by "military technology and performance patterns," Microsoft said in a blog post.
The first controller, the Recon Tech Special Edition, sports symmetrical gold accents on its front. On its back, it has "diamond rubberized grip for added control and comfort." The new Xbox One controller that launched with the Xbox One S has grips, too; the launch version does not.
This controller goes for $70 and starts shipping worldwide on April 25. The other Tech Series controllers have yet to be announced, but, like the Recon Tech pad, Microsoft says they will "explore concepts stemming from combat armor and sci-fi mechanical gear."
You can click through the images in the gallery above to get a closer look at the Recon Tech controller.
Microsoft already offers lots of different Xbox One controllers, while the $80 Design Lab controllers allow you to customize the pad's colors and more to your liking. You can see all the Xbox One controllers here on Microsoft's website.
The new Xbox One controllers work with Xbox One and Windows 10, while they will also be supported on the new Project Scorpio system that comes out this year.
A special edition of upcoming 3DS remake Fire Emblem Echoes: Shadows of Valentia has been announced, as have new details about how Amiibo figures will work with the game.
Echoes' Limited Edition includes a hardcover Valentia artbook; a Valentia "sound selection" CD; a pin set featuring protagonists Alm and Celica, as well as Marth; and a copy of the game itself. Perhaps best of all, you'll also receive a reversible cover designed to resemble the box art of the game Echoes is based on, Fire Emblem Gaiden, which was only ever released in Japan.
The Limited Edition will be available alongside the game itself on May 19 for $60, a $20 premium over the standard game.
May 19 will also bring Alm and Celica Amiibo figures, which will only be available in a $25 bundle. Nintendo explained in a press release that these can be used to unlock "their own exclusive dungeons," providing you with a further opportunity to "earn items and level up [your] armies by defeating bosses."
Additionally, the Mila's Turnwheel option lets you use an Amiibo to sacrifice one of the two character's health during battle. This summons an AI-controlled companion--an "illusory hero"-- who fights as your ally for one turn. As they level up, you can also save Alm or Celica's stats to their Amiibo, which empowers the summoned unit.
Similarly, any Fire Emblem Amiibo from the Super Smash Bros. line of figures can summon an illusory hero of that character to help you. "All other currently available" Amiibo figures can be used to summon a monster who assists you.
If you already own any of these games on Xbox 360, they should show up automatically in your Xbox One game library. Alternatively, they can be purchased on Xbox One or through the Xbox Store links below.
[Updated March 21 with three more games: Daytona USA, Stacking, and Tower Bloxx Deluxe]
The Xbox One's backwards compatibility feature, introduced in November 2015, lets you play Xbox 360 games on the new console. But what games are available? We've now rounded them all up--and we'll continue to update this post as new games are made available.
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