In March, it was announced that Iron Man and Jungle Book director Jon Favreau was developing a new live-action Star Wars TV show. The show will premiere on Disney's upcoming streaming platform and now Favreau has revealed some more details about it.
Favreau was speaking at the premiere of the new spin-off movie Solo: A Star Wars Story, in which he has a voice role. The actor and filmmaker stated that the show will be set seven years after the events of 1983's Return of the Jedi, and would feature new characters. The news comes via Nerdist, who also stated that the show will feature the same digital technology used for the animal characters in The Jungle Book.
Although the Star Wars show doesn't have a premiere date yet, Disney's streaming service is set to launch in 2019. The series was first announced in November, and in February Disney boss Bob Iger revealed that there were "several" shows in development.
Lucasfilm boss Kathleen Kennedy previously stated that Favreau will bring "the perfect mix of producing and writing talent, combined with a fluency in the Star Wars universe. This series will allow Jon the chance to work with a diverse group of writers and directors and give Lucasfilm the opportunity to build a robust talent base."
A Star Wars live-action show was in development for several years prior to Disney's purchase of Lucasfilm in 2012. Star Wars creator George Lucas was planning a series called Underworld that was to take place between Episode III and Episode IV, and reportedly 50 scripts were written before Disney canceled the project.
In related news, the first Twitter reactions from the Solo premiere are now online. You can check out Gamespot's wrap-up of them here.
Now, with Solo: A Star Wars Story heading to theaters, some information about the events leading to Trevorrow's dismissal has been revealed. According to the Wall Street Journal, at the heart of the matter was the scripts being turned in to Lucasfilm head Kathleen Kennedy.
While Trevorrow was hired based on his pitch to Kennedy, Disney president Alan Horn and Disney CEO Bob Iger, the scripts simply weren't up to snuff. The WSJ reports that Kennedy was unhappy with the drafts Trevorrow co-wrote, as well as one from Harry Potter and the Cursed Child playwright Jack Thorne. While Trevorrow was keen to try again, Kennedy opted to fire him instead.
From there, the search was on for a new director. While Abrams ended up with the role, he wasn't necessarily the first person Lucasfilm went to. Also on their list was Rian Johnson, who was fresh off of directing Star Wars: The Last Jedi--and who will tackle his own trilogy of Star Wars films after Episode IX. According to Johnson, though, any discussions about his helming the film were not serious.
In the end, Abrams took the job, which brings him full circle in the Star Wars universe. After launching a new trilogy, he'll now bring it to a close. "I had a bunch of ideas from the beginning, back on VII, of where the story would go," he tells the WSJ. "I just never in my wildest dreams thought I would have a chance to execute them."
Of course, fans are going to have to wait a while to see how he executes those ideas. Star Wars: Episode IX is in theaters on December 20, 2019.
BioWare is best known for its work on single-player games, although it does have some experience on the multiplayer side as well. With Anthem seemingly being designed as EA's answer to Destiny, multiplayer appears to be a big focus. But for those who are more interested in going about things on their own, the game will also be playable solo.
In the latest blog post from BioWare boss Casey Hudson, the company's updated mission statement is outlined: "We create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story." Hudson emphasized the companionship part, as he says the company's games are meant to feature other characters on your adventures--whether those are AI- or human-controlled.
"However we design it, we always want to capture the special feeling of being on a journey with memorable companions," Hudson said. "I talked last time about Anthem being 'a story you can experience with friends.' There were, understandably, some questions and concerns about story in multiplayer. Specifically, 'What if I don't want to play with randos?' 'What if I don't have friends that I play games with?' And, 'I like to be the one making choices in my story--if it's multiplayer, won't the story get watered down?'"
Hudson attempted to dispel any concerns over this, admitting that they are things he worries about as a player as well. He called attention to the "become the hero of your story" aspect of BioWare's mission statement, saying that you as an individual should be creating a character and deciding what happens.
"I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn't been solved well before," he said. "With Anthem we're taking this problem head-on and structuring the entire game design to provide a specific solution for this."
Unfortunately, Hudson didn't actually explain just how this problem is being tackled. These details will be shared "very soon," but he said that you don't have to worry about being forced to engage in multiplayer.
"We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world," he said. "And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own.
"It's true--we're trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they're designing approaches that are different from Anthem--including one that's very Dragon Age. As we try new things, I hope that you'll come on the journey with us, and continue asking questions that will help shape Anthem into something we'll all love to play."
Just prior to E3 2018, EA will host its annual EA Play event. BioWare will share "lots more details" on Anthem there, presumably including more on what Hudson outlined in the blog post. We still know very little about the game, but its release is approaching quickly--after a delay that pushed it out of 2018, it's now due out by March 2019. EA also plans to have some kind of early access or beta test for the game, although specifics on that also remain unknown.
It was only back in February that Michael Mauler, a longtime GameStop executive, was named the retailer's new chief executive officer. Now, just over three months later, he's stepped down from the role for what's only described as "personal reasons."
The 56-year-old Mauler's resignation is effective immediately. In his place, co-founder Daniel DeMatteo assumes the role of interim CEO while GameStop once again begins the hunt for a new top executive.
"Given my tenure and familiarity with the company and our associates, it's a natural step for me to assume this role and guide the business at this time while the board searches for a permanent CEO," DeMatteo said in a statement released by GameStop. "I'm happy to have Rob Lloyd, our CFO, and his 22 years of experience with GameStop alongside me as we work towards executing against our 2018 objectives. We continue to believe in GameStop and the many passionate associates that drive our business and are encouraged by the opportunities ahead of us."
DeMatteo previously served as the interim CEO when J. Paul Raines was forced to step down due to health issues last year. Raines passed away earlier this year, shortly after Mauler became CEO. GameStop's statement makes little mention of Mauler or his work over the past few months, merely saying he was leaving for personal reasons.
GameStop overall has struggled of late, with its forecast for the coming year causing some concern among investors. Its stock stands as $12.55 as of this writing, roughly half of what it was a year ago, and a fraction of its previous highs in 2007 and 2013. As a brick-and-mortar retail that has traditionally specialized in physical games, it faces an uphill battle, with recent years seeing the company attempting to diversify into areas like mobile phone and collectible sales, as well as seeking to inject itself into the increasingly digital games industry.
Being an Amazon Prime member gets you more than just streaming videos and free two-day shipping. For no additional charge, you can link up your Twitch account to become a Twitch Prime member, which grants you a bunch of free gaming goodies each month. These range from PC games to free in-game items for some of the most popular games on the planet--including Fortnite. Here's a guide to all the free gear Twitch Prime members can collect in May 2018.
For starters, you can get Fortnite Twitch Prime Pack #2. It includes an exclusive outfit, pickaxe, back bling, and emote, all available at the click of a button. Next up is a selection of six free PC games you can download in May to keep and play forever. These include games like Gone Home and Psychonauts.
Call of Duty: WWII players can grab an Ultimate Supply Drop Pack that comes with a new uniform, charm, and other items. If it's your first Twitch Prime loot redemption for the game, you'll also get a free weapon camo. And finally, you can grab a Heroes of the Storm loot pack that includes a Glitch Steed and a Rare Loot Chest.
To collect these items, head over to Twitch and click the crown-shaped Prime Loot icon next to the search bar. Some of the loot requires you to link your Twitch Prime account to your game account, but it's all pretty user friendly. If you have any difficulties, consult the FAQ at the bottom of this page. Now go off and enjoy your free stuff.
As is the case every week, Destiny 2's mysterious merchant Xur has arrived--this time on Nessus--with another slate of items to purchase. This is a more significant visit than usual, as it's Xur's first appearance since Bungie released the game's second DLC expansion, Warmind. That introduced new Exotics and a variety of other content to get your hands on, including one new Warmind Exotic.
In terms of items, Xur has his usual array: there's one piece of Exotic armor for each class and one weapon. The weapon comes from Curse of Osiris, rather than Warmind; it's Prometheus Lens, the trace rifle that was terribly broken once upon a time. It also just got some tweaks in update 1.2.0 to make it more worthwhile. Its intrinsic trait is Prismatic Inferno, which builds up damage the longer it fires.
As for armor, it's Titans who luck out with a new piece of Warmind gear. Ashen Wake is a cool-looking set of gauntlets whose main perk is Bring the Heat, which causes Fusion grenades to explode on impact and can be thrown more quickly. Warlock's Vesper of Radius chest armor comes with Planetary Torrent, which causes Rifts to let out a shockwave and recharge more quickly when enemies are nearby. Hunter's Knucklehead Radar has Upgraded Sensor Pack, which lets you see your radar while aiming. Read on for a look at everything Xur has to offer.
Ashen Wake (Exotic Titan Gauntlets) -- 23 Legendary Shards
Fated Engram -- 97 Legendary Shards
Three of Coins -- 31 Legendary Shards
Five of Swords (Challenge Card) -- free
As always, the Fated Engram is an expensive option, but it guarantees to decrypt into an Exotic you don't already own. The Three of Coins increases your odds of receiving an Exotic while playing for four hours after using it, while the Five of Swords is a challenge card that lets you activate modifiers in Nightfall Strikes on Prestige.
To find Xur on Nessus, you'll want to head to the Watcher's Grave Landing Zone and then jump on your sparrow and head straight. After riding for a few seconds, you'll see a giant tree, where Xur is waiting up in the branches. Your best way is to scale the side of the tree starting near the base of it.
Destiny 2's Warmind DLC is now available, as is the big 1.2.0 update. Whereas Warmind introduced new content--letting players venture to Mars, try out the new Escalation Protocol activity, and play through a new Raid Lair--the update made changes for all players, DLC owner or not. It revamps numerous Exotics, vastly improving some of them, and permitting players access to all Crucible maps in public matchmaking. It also introduced new Crucible progression systems and made a variety of other changes.
Rockstar Games' follow-up to the seminal Red Dead Redemption is fast approaching. Set 12 years before the events of the original game, Red Dead Redemption II will explore an expansive region of the American wilderness, with Dutch Van der Linde's gang on the run from lawmen during the last years of the wild west. Experiencing Rockstar's take on the open-world western from a new perspective, you'll uncover the history of the Van Der Linde gang, which has a young John Marston in its thralls.
Despite the game releasing in only a few months on PS4 and Xbox One, we're still largely in the dark about what we can expect from the massive open-world game. Still, the recent trailers, screenshots, and info have given us plenty to talk about. Here's everything we know so far about Rockstar Games' upcoming open-world western.
How Can I Play RDR2?
Red Dead Redemption 2 is set for release on October 26 for PS4 and Xbox One. Unfortunately, there's still no word on a PC release--which the original game never saw a release for. There are also plans for a collector's edition of the game, which will be revealed at a later date.
Where Is RDR2 Set, And Is It A Prequel?
Set 12 years before the main events of original game, the prequel focuses on the outlaw life of the Van der Linde gang, led by Red Dead Redemption's main antagonists. After a robbery in Blackwater (one of the original game's major towns) goes bad--the gang finds themselves on the run. Dutch, his right-hand man Arthur Morgan, and several members of the gang will have to contend with life on-the-run while their situation grows more desperate after each confrontation with rival gangs and the law.
Rockstar also released a description of the plot:
America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.
The First Reveal
Debuting on October 20, 2016, the first trailer for Red Dead Redemption II was a bit of a mood piece that showcased many locales in the game, while also displaying the somber tone of the main narrative. In this trailer, we saw several towns and locales, many of which are teeming with life and activity--such as ranchers rustling up some cattle, huntsmen bringing back their haul, and a group of citizens hanging out in the general store.
Who Are We Playing As?
Though the central character of Red Dead Redemption, John Marston, plays some role in the story--the main protagonist of the prequel is Arthur Morgan. As Dutch's right-hand man and enforcer for the gang, he'll handle much of the daily duties of keeping the gang in-check--which includes a young and less-experienced John Marston. When it comes to keeping the gang and its community afloat, Morgan is quite handy with picking up various jobs to ensure everyone is well fed and in good spirits. But as the story progresses, he'll begin to question his own resolve for Dutch's way of life, and whether he still has a place in the gang.
The Second Trailer
On September 28, 2017, the second trailer for Red Dead Redemption II debuted. In the new footage, we got to see more of Arthur Morgan and how ruthless he can be while on the job. During some of the story cutscenes, Morgan will use coercion and physical threats to collect money and information, all for the "benefit" of the community.
For more info on this particular trailer, check out our detailed breakdown.
Who's In Dutch's Gang?
In Red Dead Redemption II, we'll see Dutch's gang and its key players in their prime. While the original game had John hunt down and kill the remaining members of the gang, we'll see many the familiar faces in relatively happier times. From the most recent trailer, we see Dutch Van der Linde, Arthur Morgan, Bill Williamson, Javier Esquela, and of course John Marston in the roster. We'll also interact with other characters who would have a key role in the gang and in the lives of Arthur Morgan and John Marston.
What's New In Red Dead Redemption 2?
While the sequel is largely in the same vein as its predecessor, focusing on exploration, hunting, shoot-outs, heists, and other side-activities where you'll interact with a number of unique characters--Red Dead Redemption II features a far more expansive world to dive into. Rockstar has been tight-lipped about spilling any details. However, from what we've gleaned from trailers and official info, we can tell there's a greater focus on tracking the impact you have on the world. The honor system from the original game makes a return, but now with far more detailed tracking. Along with the average citizen, members of your community will also react to how well or how poorly you treat them. As the lead enforcer, Morgan will have to handle a ton of responsibilities, such as resource gathering, procuring funds, and making sure everyone in the community is happy.
How will online multiplayer work?
Currently, Rockstar hasn't shared any info on how the online play will function. The original Red Dead Redemption featured online free-for-all and team deathmatch style gameplay in the open world, along with several co-op themed missions. While it's safe to assume that these sorts of missions will return, another long-lingering rumor is the appearance of a battle royale mode. In the coming months before its release, we should expect to hear more about what Red Dead Redemption II will have when it comes to online.
The Third Trailer
In the new footage released on May 2, we saw a deeper look into the game's narrative and how the gang functions. Along with the familiar activities like hunting, heists, and side-quests with the region's citizens, rob trains and banks, and take in shows at theaters. For the most part, the trailer focuses on the many connections you'll have the members of the gang, and how your choices will affect them.
The History Of Red Dead - A look back on the history of the Red Dead series. From the early days a Gunsmoke spiritual sequel, to Rockstar Games' next successful open word game.
Miramar returns for another round of testing in the Xbox One version of PlayerUnknown's Battlegrounds. For a limited time, players will have another chance to try the new desert map on console before it officially arrives later this month.
As before, anyone who owns PUBG on Xbox One will be able to participate in the Miramar test. However, you won't be able to get in to the test through the main client; rather, you'll have to download the PUBG Test Server from the Xbox Store, which will be available to everyone who has purchased the game.
The test is scheduled to run from now until May 13 or 14, depending on where you live, although developer PUBG Corp. notes that "servers can go down for maintenance at any time." You can find the exact test schedule at the bottom of this story. The test is available in Solo, Duo, and Squad in both first-person and third-person perspectives.
This marks the third round of testing Miramar has received on Xbox One. The previous tests took place back in April and were divided up into several sessions, which could only be accessed during certain times. Unlike those, this weekend's test will be available continuously until it is scheduled to end (again, barring maintenance).
PUBG players on PC can also jump into their own test this weekend. From now until May 14, PUBG Corp. is hosting the third round of testing for the game's smaller Savage map, now known as Sanhok. This time, the map features four new areas, while existing areas have received "various improvements." You can read about the other changes to Sanhok here.
By Anonymous on May 11, 2018 10:19 pm Ben and Jean-Luc check out the Dark Souls Remastered Network test on PS4 which is now live and available to play.
By Anonymous on May 11, 2018 10:08 pm After Rage 2 seemingly leaked earlier this week, Bethesda tweeted a bunch of cryptic images, while Sony announced Spider-Man, The Last of Us Part 2, and more for E3.
The third round of testing for PlayerUnknown's Battlegrounds's new Sanhok map (formerly known as Codename: Savage) is now underway on PC. For the next few days, everyone who's purchased PUBG on Steam will be able to try the smaller island map, which boasts a number of changes for this test.
As developer PUBG Corp. detailed in the patch notes for the third Sanhok test, the map now features four new areas: Cave, Tambang, Lakawi, Na Kham. To go along with the map's new name, PUBG Corp. has also renamed all of the existing areas on Sanhok, and several of them have received "various improvements" since the last round of testing.
Additionally, PUBG Corp. has adjusted how the red zone operates. Now, the developer says the red zone will "generally" no longer appear appear within the safe zone. However, this won't always be the case, in particular when the blue circle is near the white one, but PUBG Corp. says this change will make it generally riskier to play outside of the safe zone.
On top of implementing the sweeping balance tweaks it made to weapons recently, PUBG Corp. has also adjusted the spawn rates for certain items on Sanhok. In particular, AR-type weapons should now be more plentiful. The spawn ratio of the M16A4 and AKM have been increased, while the M416 has been slightly decreased--although PUBG Corp. says "the total amount spawned will remain similar to before."
You can read the full list of changes on Steam. The third Sanhok test runs from now until May 14, and as previously mentioned, is open to everyone who has purchased PUBG on Steam. To get into the test, you'll need to download the Experimental Test Server client from your Steam Library. The same client can be used to access future Sanhok tests. You can find the exact start and end times for this round of testing below.
Black Panther has already gone down in history as one of the most successful and beloved Marvel movies yet. Now that its home release date on digital, Blu-ray, and DVD is upon us, we get to finally return to Wakanda. Granted, we had a brief sojourn there in Avengers: Infinity War, too, but it's nice to return for a longer stay.
Black Panther's special features include some in-depth featurette videos, most notably a lengthy conversation between many of the minds behind Black Panther--the movie, as well as the original and contemporary comics. There's even a featurette on the first 10 years of the Marvel Cinematic Universe as a whole, and a sneak peek of the upcoming Ant-Man and the Wasp.
But the most informative and interesting feature of Black Panther's home release is the audio commentary that accompanies the film. Director and co-writer Ryan Coogler and production designer Hannah Beachler break Black Panther down frame by frame, discussing everything from scenes that were shot but never included to the subtle nod to The Lion King you might have missed.
We compiled those nuggets and many more into this handy list, but all of Black Panther's special features are definitely worth watching for yourself. Black Panther is out now on digital, and releases May 15 on Blu-ray and DVD.
1. The prologue explaining Wakanda's history almost wasn't in the movie.
"The prologue to the film, that's something that was in the script, and it was out of the script, and we weren't totally sure if we were going to have it, but I'm really happy that we did," Coogler says.
2. There's a 515-page Wakanda "Bible."
It was created by Black Panther Production Designer Hannah Beachler to describe Wakanda's history. Hopefully we'll get to read it someday--although we doubt it.
3. Martin Luther King Jr.'s daughter "blessed the project."
"We shot at this apartment building in Atlanta that was really fitting to what you would find on Lake Merritt [in Oakland] around that time period," says Beachler. Apparently it was across the street from the church where Martin Luther King Jr. was buried, and King's daughter visited the set to give the production her blessing. The building where King is buried appears in the movie, but they touched it up digitally to make it look more like Oakland.
4. Forest Whitaker's character Zuri always wears purple.
Coogler says they chose a color scheme for each character in part to help audiences keep track, since there are so many different new characters in the movie. Young Zuri wearing purple at the movie's beginning helps associate him with Forest Whitaker's older version of the character later on.
5. Killmonger and his father's herringbone necklaces were inspired by Tupac.
"You see Tupac with the herringbone on a lot. And we kind of based Killmonger's look with the herringbone off of some of Tupac's chains. We wanted to put that big herringbone on his father, you know just kind of try to plant that seed early," says Coogler.
6. They considered making an African version of the theme that plays over the Marvel logo animation.
"We thought the contrast would be good," Coogler says.
7. The Wakandan font used on title cards was inspired by the Nsibidi script from Nigeria.
"We pulled from shapes from the earlier versions of Nsibidi, so the more like 4th century, more than the 1800s, [which] is when it was recorded by the British," Beachler says.
8. The sand tables were designed to look "tactile."
"We were trying to find ways for the Wakandan technology to be tactile. A lot of things in African culture are tactile," Coogler says.
9. The early jungle scenes were shot on a set in Atlanta the size of a football field.
"We brought in over 150,000 plants and trees for this set, and about 20 tons of dirt--red dirt," Beachler says.
10. Nakia's color is green to represent how she identifies with the world outside Wakanda.
"This kind of represents her being from the River Tribe, you know, and also her kind of blending in to these circumstances. You see the women are dressed in green in the back of the truck, and Nakia sees herself as part of the outside world as well, even though she's Wakandan born," Coogler says.
11. They cut part of this scene where T'Challa retrieves the devices he'd thrown on the car.
It improved the pacing, according to Coogler.
12. The environmental shots are from various regions in Africa.
These include regions around Winterton, Sambia, Uganda, and more.
13. The forest hologram was one of the first things Coogler conceived for the movie.
"That was one of the first things that you talked to me about, when we started designing Golden City, was that it's under this cover," Beachler says. They did a test animation that stuck with them throughout production.
14. The London museum set was built in Atlanta.
They worked hard to make it look authentic, down to the African artifacts.
15. The mask Killmonger steals combines elements of different African animals that represent him.
These include antelope antlers, a simian face, and a lion's mane. "The idea that he's an amalgamation of all these different things," Coogler says.
16. The sonic propellers on the bottom of the royal ship reminded Coogler of subwoofers.
"We had a great art director on that," Beachler says.
17. Zuri's face paint was inspired by warriors and shamans in Papua New Guinea.
"Forest [Whitaker] kind of picked that out, and we thought it was brilliant. It felt like they were trying to invoke a leopard," Coogler says.
18. T'Challa's face paint is a subtle nod to The Lion King.
"Little Lion King shout out with the stripe across his forehead," Coogler says. It appears to be a reference to this scene.
19. The scene where M'Baku challenges T'Challa was inspired by the movie Lincoln.
"I remember seeing [Lincoln] and thinking like, 'Aw, these political scenes are really interesting,' like when they're in the house, and they're arguing these political things in a real animated way," Coogler says.
20. The rhino in this scene is actually a horse.
They rhino-fied him with digital effects. "It was a Clydesdale, because they have the same gait as a rhino. So their hips move in that same sort of lumpy way that a rhino moves," Beachler says.
21. The centerpiece of Shuri's lab is a retired drill.
"This core piece was at one time, thousands of years ago, that was a giant drill. That's what they drilled with. And we had a wonderful artist, Brandon Sadler, who's a local to Atlanta, design and paint the piece on the core," Beachler says.
22. They got the idea for the secret casino while visiting an actual fish market in Busan, South Korea.
"Wakanda hides in plain sight, this casino hides in plain sight," Coogler says.
23. T'Challa, Nakia, and Okoye together make the Pan-African flag in this scene.
"Something I was conscious of was putting the Pan-African bent to how we made the film in the story," Coogler says.
24. The car chase scene is a mix between shots from Busan and Atlanta.
"Busan is beautiful. It's an amazing place," Beachler says.
25. Black Panther's wall run was inspired by athlete Bo Jackson.
Coogler says Jackson is the most athletic human he's ever seen, referring to a famous video of the baseball player wall-running after an impressive catch.
26. The color blue follows Killmonger everywhere.
"I was having fun with that at one point. I really was like, 'Killmonger's here! We need more blue!' It was fun just to see where we could put it, can we hide it, can we let people find it, Easter egg-y stuff," Beachler says.
27. Coogler considers T'Challa confronting Zuri to be "the most important scene in the film."
"We actually had the chance to show the film--an early cut, to Francis Ford Coppola, whose work inspired a lot of the story," Coogler says. "As soon as the movie was off, he was like, 'Hey, rewind it back to the most important scene in the movie.' I knew exactly what he was talking about." It's "the scene where everything changes," where we discover "the original sin of Wakanda."
28. Coogler says the opening scene was actually about Killmonger's father planning to break his mother out of jail.
"The backstory idea of it was this was through the woman he fell in love with, the African American woman, and the idea was that in Oakland, you see those guys talking about that paperwork in the beginning of the film, they're trying to figure out a way to break her out. She's been incarcerated, they're trying to break her out of jail," Coogler says.
29. Many shots in this scene are mirrored between the past and the present, deliberately.
The shot goes directly from Zuri to the past to Zuri in the present, and from T'Challa to his father and back, repeatedly. "It's the idea of the past becoming present again--of these wounds being fresh," Coogler says.
30. A deleted scene showed Nakia hiding Ross during Killmonger and T'Challa's confrontation.
"We shot a scene with her--right now, she's hiding Ross. That's what she's doing right now," Coogler says.
31. Killmonger breaking the spear is a reference to Shaka Zulu, an influential monarch of the Zulu Kingdom.
Shaka Zulu is widely credited with inventing the "iklwa," a type of short spear. Coogler says Killmonger breaking the spear is also representative of him breaking from traditions.
32. Killmonger's speech here was inspired by a veteran Coogler met.
"He's not bragging about having done these things; if you look at him closely, he's hurt that he had to do these things. There's a level of pain there," Coogler says. The director was inspired by a conversation he and his wife had with a veteran who recounted some of the things he'd done in war.
33. There are hints that T'Challa isn't really dead.
Like these dual panthers flanking Killmonger.
34. Nakia was inspired by Harriett Tubman.
Her headscarf in these scenes is a nod to that, according to Coogler.
35. Marvel's Kevin Feige told Coogler that M'Baku's refusal of the Herb is the most honorable thing in any Marvel movie.
That's a high compliment.
36. They only did two takes of the conversation between T'Challa and M'Baku.
"We were running out of time," Coogler says. Luckily, M'Baku actor Winston Duke "nailed it."
37. The choral vocals as T'Challa emerges from the wrecked ship translate to "Our king."
"This is one of my favorite musical moments," Coogler says.
38. The Battle of Endor provided inspiration for the final act fight.
Coogler says they studied many "third act" battle scenes, including one of Kevin Feige's favorites, the Battle of Endor from Star Wars: Return of the Jedi.
39. This environment represents both the underground railroad of American history and heart valves.
"They're fighting for the heart of Wakanda," Coogler says. "So you see these mining things that Hannah designed, they almost feel like aortic valves."
40. T'Challa kills Killmonger with the spear that Killmonger broke earlier.
This is the same spear that Killmonger broke in half, Coogler says. It symbolizes, in part, Killmonger being undone by his own complete dismissal of tradition (that's my interpretation).
Mojang has announced a date for the big Better Together update to Minecraft on Switch, which will enable the unprecedented ability to earn Xbox achievements on the Nintendo console. The update will drop on June 21.
Microsoft announced the ambitious plan to unify the various versions of Minecraft with cross-play last year, which also meant you'd be signing into an Xbox Live account on each platform. The company then confirmed in a statement that, since you'd be signed into an Xbox Live account, you'd be earning Xbox Live achievements no matter where you are. The Better Together update, also known as the "Bedrock Update" for providing a unified framework, already released on September 20, 2017 for all platforms except Nintendo Switch.
Aside from enabling achievements, the big update allows cross-platform play between the multiple places Minecraft has landed over the years. A new bedrock physical version of Minecraft for Switch will release the day before the update goes live, and current owners of Minecraft on Switch can update to the new version for free.
While the update will allow you to play across platforms, it may not remain free to do so. Nintendo is rolling out its own paid online service later this year, and it will be required for most online games. A handful of games have been confirmed to be gated to paid members, while others will be determined on a case-by-case basis. Minecraft hasn't been announced as one of the games falling under the paid tier, but it very well could be. Nintendo's online service is significantly less than that of other consoles, though, at $20 per year.
The Humble Store is on a roll lately. It's giving away a copy of The Flame in the Flood for free to everyone. It's offering what's shaping up to be a killer Humble Monthly for June. And now it's hosting a massive sale on thousands of games. On top of all that, it's reviving an old Steam tactic that keeps customers coming back day after day.
Before digging into the deals, let's explore the recycled Steam tactic. Between now and May 17, you get a stamp for every $5 you spend on the Humble Store, or for each daily visit you make to the Humble Store home page. Getting one stamp earns you 7% off the game Frostpunk and 10% off a new Humble Monthly subscription (signing up for June's Humble Monthly gets you Destiny 2 now, plus a set of free games when June rolls around). Three stamps gets you a free copy of Millennium: A New Hope, and five stamps gets you Whispering Willows for free.
Now onto the deals. First up, grab The Flame in the Flood for free before it goes back up to full price on May 12. Then you can find a whole host of publisher deals, from companies ranging from Rockstar and Bethesda to Bandai Namco and Sega.
By Anonymous on May 11, 2018 08:30 pm Joey and Kallie venture into Skyrim with the intent of starting their own travel website, but decide that turning the graphics inside-out is much more fun.
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