By Array on May 03, 2018 10:56 pm Red Dead
After nearly eight months since Red Dead Redemption 2's previous trailer, a new one has finally been revealed by Rockstar Games. This time around there's greater focus on the game's narrative, giving us more insight into the inner turmoil of new protagonist Arthur Morgan, as well as information about the Van der Linde gang. As previously revealed, Red Dead Redemption 2 is a prequel to the original RDR. In a press release, Rockstar wrote that the game tells the "story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive." The latest trailer makes it feel like the end of the road for outlaws, who seem to feel their time has come. The era of the Wild West was very much on its way out by the year 1899, which is the time period in which the game takes place. In addition, there were a multitude of narrative and mechanical elements teased about the game, along with the perhaps unsurprising confirmation that RDR protagonist John Marston--another member of the Van der Linde gang--will make an appearance. Here are 11 fascinating details that we caught from the latest Red Dead Redemption II trailer, including Marston and one aspect this game will apparently reveal about him. Red Dead Redemption 2 is set to release on October 26 for PS4 and Xbox One. However, as with the first game, Rockstar hasn't announced any plans for a PC version. Hopefully, as with Grand Theft Auto V, we'll eventually see the game also make its way to PC and Steam. As for the release date itself, it's been delayed in the past, but Rockstar parent company Take-Two has said it is "confident" that the game won't have another setback. Did you spot any interesting details from the trailer that you don't see here? Let us know in the comments below. For more about what we want from the game, you can see our feature on the 11 things we want to see from the game. Prequel Confirmed
In past trailers and promotional artwork, there were strong indications that Red Dead Redemption II was going to be a prequel. With this latest trailer, it turns out that's true; the game takes place in 1899, 12 years before the events of the first game. The game's full synopsis is as follows: America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him. Probably Not Bonnie
It appears that a character from the last trailer that we suspected to be a young Bonnie MacFarlane may not actually be who we think she is. In fact, she appears to be a member of the Van der Linde gang or at least an ally of sorts. Whoever she is, we can at least confirm that she is a close confidante of protagonist Arthur Morgan. Bill Williamson In All His Glory
Red Dead Redemption 2's second trailer showed a silhouette of a man we could only imagine was Bill Williamson, a member of the Van der Linde gang that you kill early on in the previous game. You can see Bill several times throughout the trailer wearing his trademark hat. What Towns Look Like In-Game
There's a shot of a town where you can see normal inhabitants walking around and going about their business. Past trailers gave some indication of what town life would look like, but they mostly appeared cinematic and scripted. This glimpse in particular shows a more natural version of that, and likely what we can expect when we walk through a town in-game. Potential Side Activities
Given this is an open-world game, there's going to be a fair number of side activities to participate in. One shot gave us a glimpse at what seems to be a carnival-esque show you can possibly attend, complete with a fire-breathing act. Another shot later on shows a fight club of sorts, which could hint at the inclusion of a more nuanced melee combat system. A Shot From The Beginning
The game's official synopsis details that Arthur Morgan and the Van der Linde gang are on the run after a robbery goes wrong. The shot above could potentially be from that same robbery early on in the game's story. The synopsis states the robbery takes place in the town of Blackwater, a location that fans will recognize from the first game. However, there appears to be a streetcar in the background, which wasn't around in Blackwater in Red Dead Redemption 1. While it's possible tech like this could've just been added in, it does stir up questions of the sorts of locations you'll visit in the sequel. If not Blackwater, what town could this be? At the very least, the shot shows one of the most industrialized looking towns we've seen in the series thus far. Another important detail to mention is that the robbery itself could be linked directly to the Blackwater Massacre, a bloody gunfight mentioned in the previous game. This is further supported by Red Dead Redemption 2's time period, which aligns with the date the massacre was said to take place. "Brothers Make Mistakes"
It's clear that Arthur Morgan is a conflicted character. This is alluded to in the conversation he's having with a fellow gang member, who tells him that "brothers make mistakes." This could be a direct reference to whatever caused the bank robbery to go wrong early in the game. But more importantly, the line appears to be a potential root of the disillusionment that Dutch's gang starts to feel after witnessing his fall into madness. Arthur's struggle with his ideals and loyalty to the gang that raised him could be the major narrative element that drives a wedge between Dutch and his other gang members. Government Men and a Possible Young Edgar Ross
As we can see from the shot above of who we can assume to be the primary antagonist of the game, the go-to look for the baddies you're fighting appear to be red vests and bowler hats. It should come as no surprise given how this fashion completely contrasts the rugged clothing of the game's protagonists. It's worth noting that the man to the left of the antagonist looks very much like a young Edgar Ross, the main antagonist of the first game. A Familiar Face
Towards the end of the trailer, we see a tense standoff with what appears to be government agents. Arthur and the others watch from afar as they bring out a hostage--who turns out to be John Marston. Placed in a chokehold, we see the lead character of Red Dead Redemption in his younger days. Interestingly enough, we also see some fresh stitching on his face showing his familiar scars. So we may very well see how exactly he got them. Dutch's Gang
For years we have often speculated upon the lineup of the Van der Linde gang and what members comprised its main roster. Many missions from the previous game gave us a general idea, but the new entry seems to give us a solid look at who was a part of the gang at its peak. So far, we know its key members include Dutch, Arthur Morgan, Bill Williamson, and John Marston. But from what we've seen in the trailer, there's a fair number more members that the game will likely touch upon. A Younger, More Desperate Dutch
A line that stands out is when Dutch says: "Stay strong. Stay with me." It's clear that the game's plot is going to take the Van der Linde gang into some dire situations. But from this line comes a shot that indicates that the gang isn't just filled with outlaws, but other outsiders as well. If there's one thing that seems likely based on what we know about Dutch, it's that those who follow him are probably going to get killed. After all, Dutch seems to be at his most desperate during the events of this game, fighting to preserve his outlaw way of life while trying to achieve his dream of a "savage utopia." The events on display draw strong indications that this will be the game that shows how his desperation caused him to descend into madness, and how it disillusioned his closest members.
By Array on May 03, 2018 02:57 pm Every Battle Pass Reward In Season 4 Of Fortnite
Epic Games has launched a major new update for Fortnite officially kicking off Season 4. This means new weekly challenges, skins, and much more have arrived for players to obtain on PS4, Xbox One, PC, and mobile. A select number of rewards are up for grabs for all players, but the majority are reserved exclusively for players who purchase the Battle Pass. The Season 4 Battle Pass costs 950 V-Bucks--the same price as previous Battle Passes. That works out to around $10 / £8. You can progress through the Battle Pass's tiers by collecting stars by playing and fulfilling certain objectives; alternatively you can purchase them using more V-Bucks. Season 4 runs through July 9. Here's everything you need to know about Season 4's Battle Pass. Among the items you'll find in the premium tier of the Battle Pass are new skins, gliders, emotes, and loading screens. Also new are sprays, a type of cosmetic introduced in this patch that allow you to essentially spraypaint an image onto an object in the world. In the images above, you can see all of the major new items included in the Season 4 Battle Pass. Bear in mind, these are all cosmetic; nothing will actually impact gameplay directly. In terms of playable content, Fortnite has received numerous additions in recent months. Epic has consistently added new content to the game, including new weapons, items, map areas, limited-time modes, and more. Additionally, the infamous comet has finally hit, changing areas of the map and introducing gravity-defying Hop Rocks. The comet's impact has specifically created Dusty Divot, but there's also the new Risky Reels area shown in the Season 4 trailer. More intriguing are the hidden underground bases that players have already begun to discover. One of these houses a large missile silo and generally looks to be a sort of supervillain lair. It's unclear how this factors into the ongoing "story" of sorts that Battle Royale is home to, but Epic clearly has plans to continue evolving the game outside of new weapons and things of that nature.
By Matt Espineli on May 03, 2018 04:53 am Let The BattleZ Begin
Dragon Ball FighterZ's roster is packed with familiar faces from all across the massively popular anime series. Fan favorites like Vegeta, Goku and Trunks are all accounted for, but there's also a wealth of other well known characters present. With so many characters to keep track of, we've compiled all the base game and DLC characters for your reference. There are a ton of characters to play as, which can be demanding for both beginners and veterans of fighting games. Many of the series' most beloved characters inherit a wealth of fighting game archetypes. If you need help grasping game's fundamentals and how to best play each character in the roster, read our Dragon Ball FighterZ beginner's guide. Though, if you'd rather see all the cool references the game makes to the series with its characters and stages, you can view our gallery highlighting all of the game's Easter eggs and references. Suffice to say it, there's a ton of fantastic references present in the game's large roster. And it only continues to grow thanks to the addition of DLC characters, like Super Saiyan Blue Vegito, Fused Zamasu, Bardock, and Broly. Which characters do you play the most? Let us know in the comments below. And for more on the game, check out our Dragon Ball FighterZ review, as well as our feature containinggameplay videos, essential news, and everything else you need to know. Vegito (Super Saiyan Blue)
Vegito is the resulting fusion of Goku and Vegeta, and he naturally boasts characteristics of the two Saiyans. Like Vegeta, he's a brash and confident warrior, which comes across in his moveset; in his reveal trailer, you can see him throwing kicks while his arms are casually crossed. Fused Zamasu
Fused Zamasu is a major antagonist from the Dragon Ball Super series. As his name suggests, he's the resulting fusion of Zamasu and his counterpart, Goku Black. Retaining the arrogance and self-entitlement of Goku Black and Future Zamasu, he believes himself to be the embodiment of justice and a figure of divine brilliance and absolute authority. Bardock
Bardock is the father of Goku and Raditz, and led a squad of mercenaries that travel to various planets and bring down their defences so that Frieza could take them over and sell them off. Bardock revolts when he learns Frieza intends to wipe out the Saiyans on Planet Vegeta, however is killed by Frieza's Supernova energy ball, along with the rest of his planet. His sons, however, survive. Broly
Broly is a legendary Super Saiyan who appears once every 1000 years. In his normal state, he wears a special crown which is used to restrain his power and prevent him from transforming into a Super Saiyan. Broly has an unquenchable thirst for battle and, in combat, is consumed by his rage. He is one of the most powerful and deadly Super Saiyans in existence. Android 16
Android 16 is the sixteenth iteration of Dr. Gero's powerful series of advanced artificial humans. Unlike his more hostile siblings, he demonstrates deep compassion towards all living things. Despite his gentle demeanor, Android 16 is willing to do whatever it takes to protect his siblings from danger. Android 18
Android 18 is the eighteenth iteration of Dr. Gero's powerful series of advanced artificial humans. When she's first introduced, she follows Gero's orders to kill Goku. However, her rebellious attitude causes her to deviate from this plan, inevitably leading to her and her brother, Android 17, murdering Gero in cold blood. Regardless, Android 18 eventually joins the Z Fighters due to the kindness and compassion they exhibit towards her at the end of the Cell saga. Android 21
Android 21, a new character designed by Akira Toriyama, is a central figure in Dragon Ball FighterZ's story mode. She's a scientist with an intellect similar to Dr. Gero. While she wears a white lab coat and has a human-like appearance in the game's cutscenes, her playable form sees her with long white hair and pink skin similar to iconic villain Majin Buu. Beerus
Beerus is the God of Destruction of Universe 7. As a God, he sleeps several years to several decades straight, and once he awakens, he destroys planets in his administrative zone. Captain Ginyu
Captain Ginyu is the leader of the eponymous Ginyu Force, a squadron of elite mercenaries working for Frieza to conquer planets. He's a strict, yet compassionate leader who legitimately cares about the wellbeing of his teammates. As one of the few men who reveres Frieza, he is very loyal and follows any order he gives him. Cell
Cell is one of the primary antagonists of the Androids arc, the third major saga in Dragon Ball Z. A mad scientist named Dr. Gero designed him to be the ultimate fighter by giving him numerous advantageous genetic traits and abilities. Future Trunks
Future Trunks is Vegeta's and Bulma's son from an alternate timeline. While the couple eventually gave birth to him in the main timeline, this version of the character comes from an alternate era where the world was devastated by the Androids. Future Trunks first appeared in the aftermath of the Frieza Saga, having travelled back in time to warn the Z Fighters about the oncoming threat of the Androids, as well as to deliver medicine to Goku that would cure him of the heart disease he died from in the alternate timeline. Frieza (Final Form)
Frieza is the emperor of the universe who's responsible for obliterating nearly the entire Saiyan race, which in turn caused the myriad conflicts present in Dragon Ball's earlier arcs. Frieza has a massive ego, believing that he is the most powerful life form in the universe. Gohan
Gohan is the elder son of series protagonist Goku and his wife Chichi. While he shares his father's strength and courageous spirit, he tends to pull away from fighting and only resorts to it as a means of defending his family and friends. Gohan (Adult)
Like his younger self, adult Gohan is a courageous warrior with a strong sense of justice. Years after he defeated Perfect Cell, he would protect the citizens of Satan City under the identity of Great Saiyaman and would go on to become an even more powerful warrior when his potential was unlocked by the Old Kai. Goku
Goku is the main protagonist of the entire Dragon Ball series. He's a Saiyan that was originally sent to Earth as an infant with a mission to destroy it. However, he ended up losing his memory not long after landing, which caused him to grow pure-hearted. Goku constantly trains hard to become a powerful fighter, which often results in him saving the universe in the process. Goku (Super Saiyan Blue)
Super Saiyan God Super Saiyan (SSGSS) form, also known as Super Saiyan Blue, is an incredibly powerful form introduced in Dragon Ball Z: Resurrection F. Goku describes it as occurring when a "Saiyan with the power of a Super Saiyan God further transforms himself into a Super Saiyan." Goku Black
Goku Black is secretly a Supreme Kai apprentice Zamasu, who used the Super Dragon Balls to steal the body of Goku. He uses the power that he inherited from Goku's body to rid the universe of all mortals. Gotenks
Gotenks is the brash and headstrong fusion of Goten and Trunks. Despite his youth, he's an immensely powerful fighter, though his impulsiveness tends to cause him to blindly rush into a battle. Hit
Hit aka "Hit the Infallible" is a legendary assassin from Universe 6. He's considered the strongest member of Team Universe 6, a group of the most formidable warriors in Universe 6 assembled to participate in the Tournament of Destroyers. Innocent Buu
Innocent Buu is the first and the least evil of Majin Buu's forms. He's the result of Kid Buu (the original and pure form of Majin Buu) absorbing the Grand Supreme Kai. Kid Buu
Kid Buu is the original and pure form of Majin Buu, reverting back to this state after Goku and Vegeta removed Innocent Buu and all of the other fighters he absorbed. Kid Buu's erratic nature and unpredictability makes him the monster's most dangerous form. Krillin
Krillin is the best friend and ally of Goku. He is known as one of the most talented human martial artists on Earth. While he is often overpowered by many of the series' antagonists, he remains a courageous and loyal fighter that rarely backs down from a fierce battle. Nappa
Nappa is an elite Saiyan warrior and comrade of Vegeta. He was once a general of the Saiyan Army, but after his race's demise, he began working for Frieza. This would eventually lead him on a mission to defeat Goku. Despite putting his all into assisting Vegeta to accomplish that task, he was inevitably killed by the young prince for his incompetence and failure. Piccolo
Piccolo, otherwise known as Piccolo Jr., is a Namekian and also the final child and reincarnation of the Demon King Piccolo. He was once an enemy of Goku, but after forming a close bond with Gohan in Goku's absence during the Saiyan Saga, he changes his ways and becomes a permanent member of the Z-fighters. Vegeta
Vegeta is the crown prince of the fallen Saiyan race. He first appeared as a villain, who worked alongside Frieza and his minions. However, he turned against the villainous emperor in favor of fighting alongside the Z fighters, all while striving to become the most powerful fighter in the universe. Vegeta (Super Saiyan Blue)
Super Saiyan God Super Saiyan (SSGSS) form, also known as Super Saiyan Blue, is an incredibly powerful form introduced in Dragon Ball Z: Resurrection F. Vegeta achieves Super Saiyan Blue form through ki control in Dragon Ball Super. Tien
Tien is a disciplined and reclusive martial artist, and one of the strongest fighters on Earth next to Krillin and Yamcha. He's a descendent of an ancient race known as the Three-Eyed People. When he's not supporting his allies in their efforts to defeat powerful foes threatening Earth, he's usually spending time training with his lifelong best friend, Chiaotzu. Yamcha
A former desert bandit, Yamcha was once an enemy of Goku, but quickly reformed and became his ally. He's a brave and talented martial artist who often assists the Z-fighters whenever trouble arrives; though, this begins to vary as the series goes on and more powerful foes are introduced.
By GameSpot Staff on May 03, 2018 04:34 am Things We Wish We Knew
When you first pop into the free, competitive multiplayer Battle Royale version of Fortnite: Battle Royale--without first buying its cooperative counterpart--you'll find a lot that doesn't get explained. Fortnite: Battle Royale offers no tutorial to guide you through its essential mechanics, so it's up to players to discover its nuances, mostly through rigorous trial and error, spectating other players, and dying. The Battle Royale mode also features a whole bunch of guns, materials, structures, and items to learn about and understand, as well as how they interact with each other and the game's systems. Fortnite is full of little tricks and idiosyncrasies that aren't immediately obvious, especially with its emphasis on gathering resources and building structures as part of its combat. Once you know them, however, they'll make you a much more effective player. Here are the 12 things we wish we knew about Fortnite: Battle Royale before we started playing. The game's latest season runs through July 9, so provided you start playing now, you'll have just over two months to get your hands on all the rewards. There's plenty of other new Season 4 content to check out, including the crashed meteor and updated map. For more, read through the Season 4 update patch notes. Here's everything you can get in the Season 4 Battle Pass update. Got any tips you don't see here? Let us know in the comments below. And if you're new to Fornite: Battle Royale, check out our beginner's tips guide and the six biggest mistakes that beginners make, but if you're more advanced, be sure to read our advanced tips guide. Aiming Matters When Gathering Resources
Whenever you start hammering away at a wall, tree, or pile of rocks to gather resources, you'll notice that a weird blue icon appears on the thing you're smacking. That little marker turns gathering resources into something more active than just holding a button down for a few seconds. You want to move your crosshair over each new blue icon with every swing of your pickaxe. This earns you the most resources you can get with each hit, and increases your harvesting efficiency--which means you'll grab more building materials and leave yourself less vulnerable. The Shotgun Is Highly Effective
It shouldn't always be your main weapon, but it's a pretty good idea for you to have a shotgun on-hand whenever possible--even a weak one. Fortnite's shotguns have decent range and a big spread (at least for the time being), which means they're great catch-all guns for dropping already-injured targets. Time and again, we've seen players use shotguns as the clean-up hitter of their arsenal; they might fire a rocket in the vicinity of an enemy to knock out their shield, or hit them with a rifle as they close the gap, but the shotgun is often the weapon that closes the deal. Don't be afraid to use it at close- to mid-range. And aim high, because headshots can be very painful. Crouch And Shoot
A lot of the guns in Fortnite aren't quite as accurate as in some other shooters, and that can make for tough fights, especially when you engage players at long-range. It's possible to increase your guns' accuracy in a lot of cases, though. Whenever possible to do so safely, keep still and crouch--it'll increase your accuracy, helping you take down other players more quickly. That doesn't mean you should stop dodging and stand still in the open during a heated battle... but if you spot someone on the move and are thinking about opening fire on them, you'll have an advantage if you get low and keep still. Build To Save Yourself From Falling
Fall damage is a big deal in Fortnite. High locations are good places to set up and watch for other players, and when you get good at building, going vertical and taking the high ground is a very effective strategy. Falling off those places can be deadly, though, since shields don't absorb fall damage. Always remember that you can save yourself by using the build menu to quickly drop structures beneath you as you fall; so long as you're close enough to the wall of a tower or a cliff, you can instantly build a floor or ramp beneath you that can stop your descent and save you from certain doom. Use this trick to quickly make your escape from fortifications when someone starts shooting at you with rockets, or when you need to descend a cliff in a hurry. It's a lot easier than trying to find items to heal yourself. Shield Potions Are Essential
Finding good guns is one thing... but really, the best way to make it through any given fight is to find shield potions. Fortnite doesn't effectively explain how its health system works, but the handiest thing to know is that blue shield potions make you more resilient to incoming fire, and they make a world of difference in any given firefight. As you loot in Fortnite, always drink shield potions right away to fire up a shield immediately, and stockpile the potions that you can't use immediately. They're worth carrying around; your character can drink a small shield potion in about two seconds, which is just fast enough to get you back on your feet as you duck around a corner or build a few quick walls to escape from an enemy. You Have An Inventory Screen
It's not immediately apparent if you haven't played Fortnite's Save the World mode, but you have more than just the small inventory rundown at the bottom of your screen. You can access a much bigger, more detailed inventory menu--find it by pressing Up on the directional pad if you're playing with a controller, or "I" on a keyboard--and it shows everything you're carrying, including how much ammo of each type you have. The inventory menu gives you rundowns of your guns' statistics, including effective range and damage per second, which can help you decide what to hold onto and what to toss. That's the other handy thing about the inventory menu: It offers you the option to drop weapons onto the ground. Use that to hand off guns, items, or ammo to your teammates, or just to organize your inventory so that you always play with guns and items of specific types in the same slots. The repetition of knowing where you keep heals or certain guns can make it a lot easier for you to switch in a hurry. Use Bushes And Trees For Concealment
Fortnite's cartoonish art style means that player silhouettes are pretty obvious at a distance--especially when you add in the dust trails left by sprinting across open ground. But you can find a few good places to hide, especially if you're smart about it. While many bushes are solid, you can slip inside some of them, which mostly conceals your character and make you tough to spot at a distance. The same is true of many pine trees, which you can generally duck beneath; these offer decent concealment, especially from above. Stealth can take you a long way if you're patient and don't move too much when sneaking up on people. By the same token, don't ignore those light green bushes around you. Smart players treat them like they might always be concealing someone, especially in the endgame of a match. Putting a shot or two into a bush will quickly reveal if anyone is hiding in it: Watch for the blue flash of their shield taking damage. Throw Up Some Walls To Protect Downed Teammates
Once you hear it, it seems like a no-brainer, but this is one of those things that's easy to forget if you're used to playing other Battle Royale games. In Fortnite, you want to try to think about how you can solve problems by building--and creating a few quick fortifications can buy you precious extra seconds while you heal a teammate who has been knocked down by gunfire. Just remember to use wood if you're currently under fire; it'll build the fastest, and it can take the most punishment from other players immediately after being deployed. If you're in a rough battle situation, though, you might need multiple layers (or you might just need to leave your friend hanging while you take out the attackers). Open Doors (Usually) Mean A Place Has Been Looted
Savvy players know that doors can tell you a lot. An open door on a building might mean someone's inside; more often, it means that someone has at least been through that building and taken all the good stuff already. By the same token, closing doors behind you is a good way to throw off other players, or to catch the unwary in ambshes. In our experience, not only are the outer doors of untouched buildings always closed in Fortnite, but so are the inner ones. If you step into a structure that you think is full of loot and start seeing open doors between rooms, it should put you on guard--it might mean someone is lying in wait ahead. Open doors are also a good indicator of buildings that you can skip altogether, to avoid wasting time searching places that have little to offer. Traps Are A Thing
Traps are a holdover from the cooperative campaign version of Fortnite, and they pop up in Battle Royale to change some situations significantly. You'll find them occasionally in loot drops or certain locations (like mines), and you can deploy them on structures. They don't have a ton of uses, since so much of the Battle Royale experience consists of quickly hurrying from one building to the next, looting as fast as you can--but they do come up every now and then. Traps are great for leaving behind in a seemingly unlooted building in order to ruin the day of someone following you, or to place on your towers to dissuade anyone sneaking up below you. When heading into buildings, it's good practice to stand beside the front door and look inside to check for an ambush; when you do that, take a glance upward too, to ensure you're not about to stumble into somebody else's devilish plan. The Boogie Bomb Is The Best
If you find the elusive grenade known as the Boogie Bomb, grab it. This thing is the goofiest weapon you can add to your arsenal in Fortnite right now, and it's hilarious as well as useful. When it explodes, everyone caught in its radius is forced to start dancing for five seconds, leaving them completely vulnerable to you cruising up and taking them out. It's especially handy for when you find a couple of other players already battling it out--with one bomb and a quick trigger finger, you can humiliate your opponents, eliminate them, and steal all their stuff. Getting Good At Building Is How You Win
Grappling with all of Fortnite's systems can be tough--especially if you're using a controller. Between switching guns and building structures, the game has a lot of buttons to keep track of, and a lot of items to switch through with the shoulder buttons. But no matter what platform they're using, the best Fortnite players are expert builders. They've trained themselves through repetition to quickly construct walls, towers, bridges, and ramps in order to save their lives in the heat of battle, or give themselves a ridiculous advantage using height and cover. Though Fortnite has a lot in common with other Battle Royale games like PUBG, building is what sets it apart. If you come to this game expecting to play it like PUBG, you're going to get shut down over and over again by players who've learned to love carpentry. Get good at farming resources quickly and erecting structures even faster, if you want to be competitive!
By Chris E. Hayner on May 03, 2018 04:30 am Infinity War makes some massive changes to things established elsewhere in the MCU
There's no doubt about it, Avengers: Infinity War is the Marvel Cinematic Universe's most massive entry yet. It's packed with characters, plot developments, game-changing moments, and a massive cliffhanger that leaves a year for fans to cope with everything they've witnessed. This is where we warn you to stop reading if you've yet to see the movie, as we are going to dig into some heavy spoiler territory. That's not all Infinity War is packing, though. In addition to the death, destruction, and insanity that unfolds throughout the nearly three-hour movie, there are also some major changes made to MCU canon. Things established in previous movies throughout Marvel's 10-year streak of superhero adventures are altered to better fit the story of Infinity War. There's little doubt that these changes will impact the MCU for years to come, given the movies Marvel already has on the way. However, there are still two movies to come before Avengers 4 takes over theaters. Both Ant-Man and The Wasp will likely carry heavy implications for the next Avengers movie, given how the characters from both films are likely to play a major role. While Ant-Man himself didn't factor into Infinity War at all, thanks to the deal he cut with the government, Captain America, Thor, and the rest of the surviving Avengers are going to need all of the help they can get their hands on in Avengers 4. That's also, most likely, where Captain Marvel will come into play. In the movie's post-credits scene, Nick Fury sends out a distress message to the female superhero that's getting her own standalone film in 2019--just in time to introduce fans to her before she swoops in to help save the day in Avengers 4. Come along with GameSpot as we take a look at what, exactly, has been changed in Marvel's latest outing. Additionally, you can see our look at every character that died in Infinity War, as well as those that didn't end up in the movie at all. Scarlet Witch's disappearing accent
When first introduced in Avengers: Age of Ultron, Scarlet Witch, like her brother Quicksilver, had a thick Eastern European accent. When she returned in Captain America: Civil War, her accent wasn't quite as strong, but it was still there. If you've seen Infinity War, though, you know the accent is practically nonexistent. You can hear it very briefly toward the end of the film, but other than that it sounds like actress Elizabeth Olsen has ditched it for good. No more eyepatch
Thor losing his eye was one of the pivotal moments of Thor: Ragnarok. It also signaled a new, Odin-style look for the character, along with his haircut and losing the cape. It was a long time coming for a hero that hasn't really changed his physical appearance since the character was first introduced in 2011. However, Infinity War didn't waste much time in giving Thor his eye back--someone else's false eye, to be clear--making the eyepatch a thing of the past. Out with the hammer, in with the axe
Another major development in Ragnarok was the destruction of Thor's hammer, Mjölnir. Marvel Studios president Kevin Feige explained upon the movie's release that it was one of the things the studio wanted to change about Thor as the character evolved. In the movie, Thor was able to embrace his powers without a hammer to do the heavy-lifting. Infinity War went back on that particular development, though, as he now has the Stormbreaker axe to harness his energy. A long-forgotten villain isn't quite so dead
When Captain America: The First Avenger first hit theaters in 2011, many fans lamented at how unimportant the villainous Red Skull ended up being. He was dispatched by Cap in the movie and never heard from again--until now. According to Infinity War, instead of dying, Red Skull actually ended up becoming the protector of the Soul Stone. That brought him and Thanos together for one devious sequence in the movie, as the former HYDRA leader led the Mad Titan to his next Infinity Stone. Rhodes gets his legs back thanks to technology
Following the events of Civil War, Rhodey was left paralyzed after the War Machine suit crashed from a very high altitude. The end of the movie shows him using a pair of mechanized leg braces to help him learn to start walking again. Fast forward to Infinity War, where there's no sign that he once lost the ability to walk. The braces have seemingly cured him of any paralysis. Hulk isn't very nice to Bruce Banner
In Ragnarok, it's established that Bruce is losing control over when he reverts back to his normal self from the Hulk, alluding to the big green guy being at the wheel, instead. It's such a big piece of the story that he spends a portion of the film refusing to go green, for fear he would never be Bruce again, before finally relenting. For Infinity War, though, the tables have turned. Throughout the movie, Banner tried desperately to transform, but it's Hulk who refuses. Why? It's never really explained. Perhaps he's just humiliated by the smackdown Thanos lays on him at the beginning of the movie. You're the Iron Spider now, like it or not
As fans know, Infinity War isn't the first time they've seen the Iron Spider costume. At the end of Spider-Man: Homecoming, Peter Parker is offered the suit by Tony Stark. He turns it down, though, opting to stick to his neighborhood and learn the ways of a superhero. However, now there's no turning back. He has the suit and he's been to space. Returning to his old costume would be silly. No Hawkeye or Ant-Man
Infinity War managed to explain the absences of Hawkeye and Ant-Man with a simple line. They cut deals with the government and went home, where they're now under house arrest. How, exactly, that works, is a bit confusing. Civil War ends with Steve Rogers arriving to break his friends out of jail. Did those two just stay behind in hopes that the government that turned on them would start treating them nicely? Tony Stark and his glowing heart
After Iron Man 3, Tony Stark underwent the surgery to have the arc reactor removed from his chest, leaving future Iron Man suits to be powered by a built-in source. Cut to Infinity War, where Tony has developed nanotechnology for his new suit and it's all powered by, you guessed it, an arc reactor. It's unclear exactly how this new reactor--and the suit it contains--are attached to Tony, but it certainly doesn't seem to be something he can quickly remove. Thor's fake Infinity Gauntlet
Fans first saw the Infinity Gauntlet in Thor, then again in Ragnarok, when Hela declared it was a fake. While that clears up how Thanos has the real deal, there's a problem. In Infinity War, it's revealed that Eitri created it for Thanos on Nidavellir--meaning it didn't exist in Thor and there would likely be no fakes. That's one little plot hole the movie never addresses. That other Infinity Gauntlet
Likewise, Infinity War never explains how Thanos already has the gauntlet in the Avengers: Age of Ultron post-credits scene. Thanos's motivations in Avengers vs. Infinity War
In a post-credits scene from Marvel's Avengers, The Other tells Thanos that humans are stronger than they thought. "They are unruly and therefore cannot be ruled," he tells the Mad Titan. Is Thanos trying to rule over Earth or wipe out half of its population? Clearly, by the time Infinity War rolls around, the villain has his plan in place. It seems like it was a very different one than earlier in the MCU, though.
By Matt Espineli on May 03, 2018 04:27 am Going Battle Royale
After the smash success of PlayerUnknown's Battlegrounds and Fortnite, battle royale games are quickly evolving, moving past the genre's humble beginnings as mods for large-scale survival games, like ARMA 2 and Minecraft, and into new territory. This year alone is packed with a slew of new battle royale games that aim to push the genre further by expanding its most well established tenets. To keep you informed of all the latest games in the genre, we've compiled 14 of the biggest battle royale games releasing in 2018. While there's plenty of battle royale games out there, we've decidedly narrowed it down to the ones most worth looking into this year. Many of the latest battle royale games are expanding upon it by throwing new mechanics into the mix. Some games add in spectator elements and dynamic environmental effects, while others are taking the experience to VR. It's exciting to see how some developers are pushing the genre to entirely new directions. There are also battle royale games this year are opting for a more traditional approach. Games like Europa and Mavericks: Proving Grounds are sticking to the last person standing approach but across different scales and with additional mechanics, like dynamic environmental effects and higher player counts. These games offer veteran players fascinating situations to test their skills. Regardless of what you prefer, it's safe to say that there is likely a new battle royale game for you. But which one are you looking forward to the most? Let us know in the comments below. And be sure to check back often as we update this feature with even more new battle royale games as they get announced. Radical Heights
Radical Heights is an '80s extreme sports-themed battle royale game developed by Boss Key Productions, the studio founded by Gears of War creator Cliff Bleszinski and developer of LawBreakers. Like most battle royale games, Radical Heights tasks contestants with surviving against other players, but adds its own twist on the formula by inviting players to use vehicles to give themselves the advantage. On top of that, you can collect cash and deposit it in the bank, to use later on regardless of whether you win or lose the match. The game is set to be in Early Access for about a year before releasing fully sometime next year. Platforms: PC | Release Date: April 10 via Steam Early Access Maelstorm
Maelstorm offers an interesting spin on the battle royale genre. Rather than take on the format of a first-person or third-person shooter, the game focuses on naval combat in a fantasy setting. You're pitted against 15 other players in a a battle to be the last "ship" standing. While you fight off other players and NPC ships, there are also sea monsters to worry about that'll attempt to sink you. And if the game's premise isn't enough to pull you in, it also offers progression and loot systems to keep you invested in and outside of battle. Release Date: Available Now via Steam Early Access Egress
Egress is an RPG battle royale game with a Soulsborne-like combat system. It's set in an alternate universe that combines visuals elements from Victorian-era architecture, Lovecraftian mythology, and Retrowave. Release Date: TBA 2018 H1Z1 | PC (PS4 and Xbox One Versions Coming Soon)
Formerly known as H1Z1: King of the Kill, H1Z1 is the battle royale version of the zombie-survival sandbox game, Just Survive. It pits 150 players against each other in a last-man-standing deathmatch; players can choose to play solo, with a partner, or in groups of five. In addition to the game's standard battle royale mode, H1Z1 features a mode called Auto Royale, where four players drive a car into battle, collecting power-ups in order to emerge the last team driving. Platforms: PC | Release Date: Available Now Proxima Royale
Proxima Royale is a sci-fi-themed battle royale where up to 60 players duke it out in a last "robot" standing conflict on an alien planet. The game is in early access, having had a few closed alphas over the past month or so. Release Date: TBA SOS | PC
SOS offers something unique: it requires a microphone, and your social skills and sense of showmanship will be put to the test. Each player has to present themselves in an interesting way to stand out and earn the favor of a live audience. Each game is broadcast live online via the social gaming platform Hero, with spectators voting on possible in-game events like supply drops or bombing runs. The main goal is to find one of four relics spread across the map, and then signal for extraction and make it onto a helicopter. This sounds simple on paper, but 15 other players are also striving to accomplish the same goal, and with only a few seats on the helicopter, you're going to need to be clever and ruthless if you want to survive. Release Date: Available Now via Steam Early Access Paladins: Battlegrounds | PC, PS4, Xbox One
Paladins: Battlegrounds is a 100-player battle royale standalone expansion of Paladins: Champions of the Realm. It takes on qualities similar to other battle royale games, but attempts to redefine them by introducing mechanics from hero shooters, with myriad playable characters, each with their own unique skills and abilities. Release Date: TBA 2018 The Darwin Project | PC, Xbox One
The Darwin Project is a third-person competitive multiplayer battle royale game with more of an emphasis on survival than its competitors. In order to win, you must endure extreme weather conditions, while tracking opponents and setting up traps in order to be the last one left alive. It's most noteworthy quality is that it incorporates reality TV show elements into its gameplay, like spectator interaction and a show director who controls varying aspects of the arena. Release Date: Available Now via Steam Early Access and Xbox One Game Preview program Mavericks: Proving Grounds | PC
Mavericks: Proving Grounds is an first-person battle royale game where up to 400 players do battle in a highly dynamic environment. For example, you can set fire to a map, tactically spreading it to others parts of the map to either damage other players or cut them off. In addition, the game promises more intelligent mission systems, social hubs, and a player-driven narrative that informs your experiences playing the game. Release Date: TBA 2018 (Beta opens Summer 2018) Islands of Nyne | PC
Islands of Nyne is a sci-fi-themed first-person battle royale game that's more skill-driven than its competitors. Based on how well you play, you'll earn special armor sets and weapon skins for your character. There's also a player betting system, which allows you to use in-game credits to place bets on individual players or teams during a match to win more equipment or skins. Release Date: TBA 2018 (Currently in Closed Alpha, which you can get into by pre-ordering the game) Dying Light: Bad Blood | PC, PS4, Xbox One
Dying Light: Bad Blood is a standalone battle royale-esque expansion of the critically acclaimed Dying Light. It seems an almost unexpected release, but apparently it was made by developer Techland due to numerous fan requests. In Bad Blood, six players are dropped into random locations around the map in a race to acquire enough samples from several powerful infected zombies. As you take down these special zombies, you'll collect samples and potentially level up your character--boosting their health, agility, and attack power. The first one to acquire all the samples and escape in the evac chopper wins. Release Date: TBA 2018 (a Global Playtest is schedule for sometime this year, which you can sign up for via the Dying Light website) Europa | PC
Europa is Chinese publisher Tencent's contribution to the battle royale genre. Unlike its competitors, the game will feature real-time weather, underwater exploration, environmental kills, and destructible cover. Whether Europa releases anywhere besides China remains to be seen. Release Date: TBA 2018 in China only Survival Games: Battle Royale | PC
Survival Games: Battle Royale retains the genre's tried and true premise, but provides some twists of its own. Maps are procedurally generated and you must keep track of your stats and hunger as you fight to be the last one standing. In addition, the game sports a map editor that allows you design your own custom battle royale arenas. Release Date: Available Now via Steam Early Access Stand Out: VR Battle Royale | PC (Oculus Rift, HTC Vive)
Playing a battle royale game in VR sounds like a huge challenge, but developer raptor lab is looking to make it happen with Standout: Battle Royale VR. In order to survive a match, you'll literally have to crouch down to avoid enemy and lean in and out of cover to get a clear line of sight on opponents; you can even reach out and snatch a magazine from a player's hands. Release Date: Available Now via Steam Early Access
By GameSpot Staff on May 03, 2018 04:19 am
Whether they're direct continuations that carry on the events of the previous game or unrelated follow-ups that share a general theme, gamers love--and love to hate--video game sequels. While you can argue that the emphasis on sequels seems to overshadow the creation of new, original IP, sometimes sequels produce unique experiences in their own right. Like the Legend of Zelda: Breath of the Wild--the characters and themes are the same, but the game was a refreshing take on the entire open-world genre. Sequels are a huge part of game development, but most creators shy away from revealing what they have in the works too early. With E3 2018 coming up, there are potentially some big-name sequels primed to be revealed. So in this feature, we've gathered together our wishlist of games that deserve sequels, or unannounced games that potentially could be announced at this year's E3. Some are a little more far-fetched than others; Grand Theft Auto VI, outside of Rockstar Games seeming like it always disappears off the face of the planet, is going to happen someday soon. Bethesda will likely make an Elder Scrolls 6, and there are already rumors circulating of a new Bioshock. But Bloodborne 2, Bully 3, and Portal 3? Those aren't necessarily guaranteed. This isn't a definitive list of every game that we want a sequel to, but it represents some of the titles the GameSpot editors feel most strongly about and would love to see appear at E3 2018. What unannounced games do you hope get a surprise announcement at this year's E3 or other gaming event? Let us know in the comments below! Animal Crossing | Switch
Nintendo hasn't said explicitly it's working on a Switch version of Animal Crossing, but one is almost definitely in the works. With Animal Crossing: Pocket Camp on mobile last year, the company only whetted the appetite of fans who want a full-fledged entry in the relaxing life sim. And although Pocket Camp is surprisingly robust for a mobile game, it's still missing many of the most important elements of the Animal Crossing franchise: a large list of collectible wildlife, the ability to write letters and notes to your townsfolk, and customization options for your villagers' catchphrases. Pocket Camp is Animal Crossing in spirit, but not quite in execution. But that mobile release does seem to portend that the next chapter on Animal Crossing, this time on Switch, is imminent. Nintendo has stated that the core purpose of its mobile games is less about making money and more about keeping people engaged with its core franchises. For Animal Crossing, all that's left is the follow-through. What new features a Switch release of the game could bring is anyone's guess, but we imagine a large roster of potential neighbors and a more active way to connect and interact with other Animal Crossing players online. | Justin Haywald BioShock 4 | PS4, Xbox One, PC
Where the original BioShock launched to praise from fans and critics alike, the third and most recent game in the series--BioShock Infinite--divided opinion somewhat when it came out in 2013. While some--including our own reviewer--loved it, others felt it turned the series too far towards shooter territory, and the story felt muddled. Time, then, for a new game in the series to unite everyone behind BioShock once again. One that can bring BioShock back to what everyone loved in the first place--its mystery, its atmosphere, its storytelling, and yes, its inventive powers--while also taking it to new frontiers. We've now done underwater and above the clouds; perhaps BioShock 4 could deliver another shock to our systems by taking us to space? | Oscar Dayus Bloodborne 2 | PS4
From Software's Bloodborne forces Souls players to step outside of their comfort zone; to stop peeking at horrors from behind a shield and instead charge headfirst into them. Its gameplay focuses on bluster and brutality, but feels like a delicate dance of sword swings, explosive gunshots, and timed dashes. However, what really elevates Bloodborne is Yarnham, the mysterious gothic city where disease-ridden inhabitants wander around squalid streets, mindlessly attacking all that approach. It's also a place where science clashes with faith, factions battle over ideologies, and the presence of an unseen cosmic evil pervades. Bloodborne was both critically and commercially successful and, most importantly, fans of it are desperate for more. From Software recently teased a new project that adopts the studio's distinct style, but the use of the phrase "shadows die twice" could be hinting at something entirely new. A new From Software game is exciting, but we can't help but hold on to hopes of returning to the Bloodborne universe. The sweet blood, it sings to us. | Tamoor Hussain Bully 2 | PS4, Xbox One, PC
Leading up to Bully (2006), Rockstar had been best known for hyper-violent games like Grand Theft Auto, Max Payne, and Manhunt. Then the developer adapted many of the core tenets that made those games great to craft an earnest, yet over-the-top tale of a troublemaker thrust into a private boarding school. Stereotypical cliques filled the student body at Bullworth Academy and painted a lively caricature of high school. It was your job as Jimmy Hopkins to navigate the dangerous waters of Bullworth and try not to get kicked out, all while trying to become the baddest, most respected fool on campus. Getting to class on time (presented as minigames), getting in fights, and causing all sorts of mischief makes up most of the game, but Bullworth and its surrounding town is also a believable place full of life. Not many games have topped the soundtrack's funky basslines and whimsical xylophone melodies either. Despite being twelve years old and one of Rockstar's best games, it never got a follow-up (although it was remastered). There have been rumblings throughout the years of a possible sequel; producer and lead writer Dan Houser said he had ideas for a Bully 2 back in 2013, and concept art believed to be tied to a sequel was shown last year. That's the extent of our hopes, though. Rockstar's portfolio has evolved since 2006: GTA continues to succeed, Red Dead emerged as a huge franchise, and LA Noire showed that action can take a back seat to story. With a resume like that, it's a lot of fun to imagine what Bully 2 could be.| Michael Higham Bushido Blade 3 | PS4, X1, PC, Switch
Bushido Blade was a 3D, one-on-one sword-fighting game for PlayStation that was uniquely unforgiving. With no health bars, landing a clean hit on your opponent meant a crippled limb, if not instant bloody death. Tension was the name of the game, where every standoff was a strenuous task of reading your opponent, playing mind games and exercising quick reflexes. It was also a game concerned with maintaining honorable disposition and respecting your opponent. Bowing formally before a match, fighting fair, and never stabbing your opponent in the back was encouraged, and enhanced the game's zen-like appeal. But, you could also do the exact opposite: throw dirt in someone's face, kick them when they're down, and run frantically through the game's large, open arenas to search for an environment that could put your opponent and their choice of weapon at a disadvantage--a bamboo thicket could restrict naginata slashing maneuvers, a deep river could mask the movements of your katana, for example. Although Bushido Blade got a sequel in 1998, there hasn't been a a game in the last 20 years that has successfully come close to matching its understated qualities and strict mechanics. Its nearest neighbour today would be Nidhogg, if Nidhogg could be slowed to a snail's pace. In a post-Dark Souls era where players celebrate pure, unforgiving game experiences, a true Bushido Blade sequel with online competitive multiplayer is just the thing Square Enix should think about bringing back. | Edmond Tran Diablo 4 | PS4, X1, PC
While Blizzard had a rough start with Diablo 3, they made great strides with improving the game in the years since its release. Once the expansion Reaper of Souls launched, Diablo 3 had earned its spot as one of the most impressive loot-focused action-RPG games on the market. Even now, regular updates are still ongoing, and with successful launches on PS4 and Xbox One, there's plenty of loot to go around for would-be adventurers traveling through Tristram and the underworld. Though Blizzard is still going strong with Diablo 3--along with Overwatch, World of Warcraft, and Hearthstone--the developers should look to the future of loot-oriented action-RPG games and get started with Diablo 4. The series scratches a certain itch that not many other games can, and Diablo 4 can take advantage of the second-wind the series has experienced in D3's post-launch life. | Alessandro Fillari Elder Scrolls 6 | PS4, Xbox One, PC
There's no question that Elder Scrolls 6 is happening--Todd Howard has said as much a few times now. But between myriad ports of Skyrim and Elder Scrolls Online's recent Morrowind expansion, the questions are: "What kind of game will Elder Scrolls 6 be?" and, "Where will it be set?" The series has already explored several regions of Tamriel, but there are still places we haven't been: the Argonians' Black Marsh and the wooded region of Valenwood, just to name a few. But perhaps it's time to leave Tamriel behind and explore the rest of the world of Nirn. Yokuda is a continent destroyed by an unknown cataclysmic event. Could that be a chance to marry the gameplay of Elder Scrolls with the story trappings of Bethesda's other premiere RPG franchise, Fallout? Another possibility is the land of Akavir: a continent that rivals Tamriel in size, populated by four new races at war with each other. That covers the Elder Scrolls trope of multiple factions, and thanks to several mentions throughout the franchise, we already know that those four races--snow demons, snake people, monkeys, and tiger dragons--are important to the history of the world. Plus, it's easy to fit a fancy Roman numeral into the title, as Bethesda already did once with Obl(iv)ion. Elder Scrolls: Aka(vi)r, anyone? | Tony Wilson Elite Beat Agents 2 | Switch
There's no reason to think that a sequel to Elite Beat Agents is in the works, but with the newfound success of Nintendo Switch, the quirky rhythm game from developer iNiS is a cult classic that's due for a revival. EBA was actually a localization of the cheerleading game Osu! Tatakae! Ouendan (which got a Japanese sequel on DS), but while the two versions are the same gameplay-wise, the soundtracks and overall themes were changed drastically to make the series fit into a Western archetype. But either way, both versions were solid games that took advantage of the DS' touch screen to let you tap out rhythms in time to the music. Ports of the originals would be great for a new generation of gamers to experience, though it's likely the music licensing deals make that a difficult process. But a new version of the game that takes advantage of either the traditional controls or the unique joy-con capabilities of the Switch would be delightful--maybe a Just Dance-style game that tracks your hand movements as you go through the game's on-screen choreography? | Justin Haywald GTA 6 | PS4, Xbox One, PC
The last Grand Theft Auto game doesn't feel like it came out almost five years ago. Of course, that's partly due to the fact that its roll-out across Sony and Microsoft's consoles and then PC took three years. But it's also because the game is still consistently in the top 10 best-selling games of every month (here it is as number 10 for December and number 6 for the best-selling game of 2017). Although the GTA games are known for their multi-layered, single-player stories, GTAV's continued success is primarily driven by its multiplayer GTA Online mode. A sandbox set in GTAV's world, the game has captured such a large portion of Rockstar's resources that the long-ago promised single-player expansion has been dumped. But surprisingly, it's both not something that gamers seem to be clamoring for, and it hasn't affected the adoption of the game sales-wise. GTAV casts a long shadow, and it'll be interesting to see how its open-world model will affect the upcoming Red Dead Redemption 2. But it'll also be worth keeping an eye on how it affects the inevitable GTA VI. At some point, V's popularity will start to wane and we'll get another entry in the GTA world. But will this next game be a multiplayer-only experience that borrows both from elements that make GTA Online such a continuing success and other popular online games like Destiny 2? Or will GTAVI be a return to the single-player narrative with an even more robust online mode that just happens to exist alongside it? It's also worth noting that the gap between GTAIV and GTAV was only five years, so it's possible a new chapter in the rampant crime saga might be closer than you'd expect. | Justin Haywald Horizon: Zero Dawn 2 | PS4
Despite exclusively making shooters for its first decade-and-a-half of existence, Guerrilla Games tried something very different with Horizon: Zero Dawn, and it more than succeeded. Guerrilla's debut open-world effort was impressive on a number of fronts, including its Monster Hunter-style combat and gorgeous visuals. But as with the first entry in any series, it had a number of areas that stand to be improved. Although combat encounters could be intense and memorable, that was only really the case at range--melee combat was simplistic and boring. Navigating anything but flat surfaces could be a frustrating chore, particularly in comparison to Zelda: Breath of the Wild, which made climbing so effortless. The bulk of the narrative, while interesting, was told through exposition dumps where you'd stand around and simply listen to someone talk. Improvements to these areas, combined with Guerrilla continuing to amaze from a technical standpoint (which we got a taste of with Zero Dawn DLC The Frozen Wilds' improved snow effects), would make Horizon 2 something really special. | Chris Pereira Metal Gear Solid 6 | PS4, Xbox One, PC
After Metal Gear creator Hideo Kojima left Konami in 2015, fans began to question the series' future and whether a new entry would be warranted. Months passed until publisher Konami finally revealed the next game in the long-running franchise: a survival-focused co-op spin-off with zombies, called Metal Gear Survive. As you'd expect, fan backlash was understandably negative, as it seemed diametrically opposed to the series' lineage. At the same time, it left questions as to whether or not Konami would ever develop a true successor or reboot. While a new mainline Metal Gear Solid game not directed by Kojima raises alarms for hardcore fans, it's difficult to rule out how awesome it would be if Konami managed to let an ambitious studio build upon the series' foundations or provide a completely new vision of what Metal Gear can be for its sixth entry. After all, a Metal Gear game doesn't necessarily need Kojima to be good or interesting. You need only look to franchise spin-offs like Metal Gear Rising and Metal Gear Solid (GBC), which each played incredibly well despite lacking Kojima's involvement. But imagine the possibilities of what Metal Gear Solid 6 could be: a game starring The Boss during WWII, that Grey Fox spin-off we always wanted, or maybe an entirely new game starring a fresh face mercenary/government agent in a far-future, post-MGS4 world? The Metal Gear series' universe is ripe with characters and concepts that could be used to create a fascinating new entry in the tenured franchise. Regardless of whatever shape or form it takes, we're hoping Konami takes full advantage of Metal Gear's rich history for whatever it has in mind for the series now that Metal Gear Survive is out. | Matt Espineli No One Lives Forever 3 | PS4, Xbox One, PC
Even before the saturation of first-person shooters in the mid-to-late 2000s, there were so many great single-player FPS games on PC. Medal of Honor: Allied Assault and the original Call of Duty were staples of the genre, but nothing had quite the charm of No One Lives Forever 2: A Spy in H.A.R.M.'s Way. For those not familiar, imagine the grandeur of James Bond and the absurdity of Austin Powers wrapped in an espionage tale with the highly capable operative Cate Archer at the helm. This was the foundation for a well-crafted shooter set in the Cold War era that took you across the world for hilariously ridiculous missions. Anyone who played it will never forget its incredibly adorable soundtrack, which so perfectly captured the campy spy theme. That was 2002, and 16 years later, little-to-no hope is out there for Cate Archer's return. NOLF 2 and its predecessor The Operative: No One Lives Forever are cult classics, but over time, the rights to the franchise went into a sort of limbo. Both games were developed by Monolith (known for the recent Middle-earth games), but were published by Fox Interactive. Fox was acquired by Vivendi, which merged with and separated from Activision. However, Monolith is now under Warner Bros. So, who the hell knows which company can even revive the series. Regardless, we're holding out hope that this series lives to die another day. | Michael Higham Portal 3 | PS4, Xbox One, PC, Switch
Why hasn't this happened already? Portal and Portal 2 are masterpieces, with the 2011 sequel successfully expanding on the first game's amazing puzzle game base with an intriguing story, improved script, and more diverse environments. A third game would surely be even better. It wouldn't even have to do much! It's been long enough that just more Portal would likely be satisfactory for a lot of people. But this is Valve we're talking about. As we all know, this company doesn't just make games for the sake of it. The developer even seems happy to almost troll its own fans by allowing other companies to use the Portal license in their own games: the past few years have seen Rocket League and Lego Dimensions recieve Portal-related content, and last year we even got a full game crossover with Bridge Constructor. And yet, still no proper sequel. We might be waiting a long time for Portal 3. If only those wormholes allowed us to travel through time... | Oscar Dayus Silent Hills | PS4, Xbox One, PC
Despite game director Hideo Kojima's very public departure from Konami, the company is still seems adamant about supporting the auteur's Metal Gear series. Kojima was also tied to the next game in Konami's Silent Hill franchise, and while that project (a collaboration with film director Guillermo del Toro and actor Norman Reedus) is canceled, Konami has publicly stated that the Silent Hill franchise will continue on at some point. And despite Konami's issues, Silent Hill is still a tortured video game location that we'd want to visit again. Spanning multiple developers and a wide range of protagonists, the series is uniquely positioned for a follow-up that doesn't strictly adhere to the games of the past. And a success with the long-running horror franchise could potentially mitigate the disastrous PR left by Kojima's departure. It seems like a sure thing that Konami will get around to making another entry in the franchise, and even though it would've been fascinating to see what a horror mashup between Kojmia and del Toro would have been like, we'll likely get a taste of that in Death Stranding. The next Silent Hill will be a new creature, but what form it takes has yet to be decided. Hopefully, it can return to its critically acclaimed roots, and avoid being another average spin-off like Downpour and Book of Memories. | Justin Haywald Star Wars: Knights Of The Old Republic 3 | PS4, Xbox One, PC
Though there have been many games that have taken advantage of the Star Wars brand to great effect, one title in particular has stood out for many fans of the storied franchise. Bioware's narrative-focused RPG Star Wars: Knights of the Old Republic followed the adventures of an up-and-coming Jedi and their crew as they explored the galaxy, thousands of years before the rise of the Empire. At its time, it was a rather seminal game for the Star Wars series. Instead of shoehorning new characters into established lore and repeating moments from the films, this RPG title told its own story with a memorable cast of characters. While KOTOR had two sequels, one of which was the moderately successful MMO The Old Republic, there's been a yearning for a third game focusing on the single player experience with modern visuals and systems. However, much has changed with the Star Wars IP in recent years, and making a direct sequel isn't so clear cut. With Disney having acquired the Star Wars license, while also jettisoning much of the material from the 40-years of expanded universe fiction--including the plot of KOTOR--a follow-up would have to be a reboot. While this may draw the ire of hardcore fans, this also presents a wonderful opportunity to tell fresh stories with new characters. A Star Wars RPG seems well overdue, and with Bioware a part of EA--and with the publisher currently possessing the exclusive rights to produce Star Wars games--the timing seems perfect for the original developers to return to the Star Wars universe. Which should totally happen sooner, rather than later. | Alessandro Fillari Super Mario Maker 2 | Switch
Mario Maker was one of the last hurrahs for Wii U owners, and what an event it was. It offered a chance for people to get creative with one of gaming's greatest icons, share Mario levels they've created online, and browse through thousands of levels made by other passionate players across the globe. If you followed game culture in 2015 and 2016, you probably saw plenty of people sharing videos of tremendously difficult stages being bested by skilled (or lucky) players; a testament to the game's widespread popularity and its effectiveness as a game creation tool. The Wii U GamePad touchscreen made the process of creating and editing levels a breeze, and all it takes is one look at your Switch to realize that it's built for a game like Mario Maker. Given that Switch's online environment is still a work in progress, it's understandable why Nintendo isn't rushing to make it happen, but given the massive Switch install base (relative to Wii U), it's easy to imagine that we'll see the next Maker game sometime down the road. | Peter Brown Super Mario RPG 2 | Switch
Super Mario RPG: Legend of the Seven Stars blessed the SNES back in 1996, where our franchise favorite characters banded together to fight common enemies throughout the Mushroom Kingdom… in the form of a turn-based RPG. Squaresoft had created Final Fantasy VI, Chrono Trigger, and Secret of Mana by this time, but to wrap its refined RPG elements in the Mario universe made for one of the best mash-up/collaborations ever. Bowser was driven out of his castle, Peach was fed up with being held captive, and newcomers Geno and Mallow joined Mario in an adventure through new places that gave a nod to what we've seen in previous Mario games. What tied everything together and ingrained this game into our memories was the catchy, joyful soundtrack full of songs with layered instrumentation. You've probably heard the infectious "Beware the Forest Mushrooms" before. And shout out to those that fought Culex to the rearrangement of Final Fantasy IV's boss battle theme. Paper Mario, and its follow-up The Thousand Year Door, are incredible games in their own right, but are essentially spiritual successors separate from the world that was built in Legend of the Seven Stars. In this day and age however, the appetite for Mario spin-offs is strong; we got a tactical strategy game with Rabbids, and a remake of Superstar Saga on 3DS just in the last year. A proper follow up RPG should be on the shortlist for future Switch games. Of course, this is just wishful thinking given that there are no rumors, leaks, or cryptic messages from Nintendo that would indicate a true successor to one of its greatest games. | Michael Higham
By Matt Espineli on May 03, 2018 04:17 am The Best Around
It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed. In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console. Yakuza 6: The Song of Life -- 8/10
"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review] -- Edmond Tran, Senior Editor and Video Producer God Of War -- 9/10
"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review] -- Peter Brown, Reviews Editor Bloodborne -- 9/10
"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review] -- Kevin VanOrd
Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd NBA 2K17 -- 9/10
"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17." -- Mat Paget Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis Uncharted 4: A Thief's End -- 10/10
"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review] -- Mike Mahardy, Video Producer Until Dawn -- 8/10
"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review] -- Alexa Ray Corriea The Last Guardian -- 9/10
"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges. When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review] -- Peter Brown, Reviews Editor Rocket League -- 9/10
"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review] -- Miguel Concepcion Hellblade: Senua's Sacrifice -- 8/10
"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review] -- Alessandro Fillari, Editor MLB The Show 18 -- 9/10
"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review] Horizon: Zero Dawn -- 9/10
"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review] -- Peter Brown, Reviews Editor Nier: Automata -- 9/10
"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review] -- Miguel Concepcion Persona 5 -- 9/10
"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review] -- Lucy James, Video Producer Madden NFL 18 -- 9/10
"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review] -- Alex Newhouse Far Cry 5 -- 9/10
"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review] -- Edmond Tran, Senior Producer/Editor Transistor -- 8/10
"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review] -- Carolyn Petit Yakuza 0 -- 8/10
"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review] Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse
By GameSpot Staff on May 03, 2018 04:16 am Dream Fighters
After much anticipation, Nintendo finally confirmed that Super Smash Bros. is officially coming to Nintendo Switch. And what's even better news is that the game is actually releasing this year. Naturally, this has us pretty ecstatic, and we're already speculating which characters we want to return or debut to the game's roster. While characters who have been in past entries, like Ice Climbers and Falco, are obvious choices for our staff's most hardcore fans, we're also eager to see characters from other Nintendo franchises and third-party games make appearances. Can you imagine how awesome it would be if the latest Super Smash Bros. features characters, like Crash Bandicoot, Captain Toad, Shovel Knight, or King K. Rool? With so many possibilities, here are the 20 characters we want to see the most in Super Smash Bros. on Switch. Currently, we don't know if the upcoming game will be an updated version of Super Smash Bros. Wii U or an entirely brand-new game. If it is a port, it could follow the model of Mario Kart 8 Deluxe, which offered a slew of new features on top of including all existing DLC. There are plenty of other Wii U titles that deserve a second chance on Switch as well but Smash Bros. is undoubtedly the most obvious candidate. Nintendo has remained ambiguous about what form this game will take. Which characters do you want to appear in Smash Bros. for Switch? Let us know in the comments below. In recent news, a Super Smash Bros. Switch tournament is going to be held at this year's E3. For more on the recent Nintendo news, check out GameSpot's roundup of all the recent Nindies Nintendo Direct news and our roundup of all the mid-March Nintendo Direct news, which includes release dates for some of the most exciting upcoming Switch and 3DS games. Captain Toad
Super Smash Bros. rosters are generally dominated by the expected heroes and villains. What I want to see is another character like Animal Crossing's Villager who is a little more unconventional. Captain Toad may seem harmless, but the idea of him transforming into a fighter who can go toe-to-toe with Bowser, Ganon, or precious Mario (you know Captain Toad hates him and his proclivity for jumping and hogging the spotlight) would get me more interested in the Switch edition of Smash than anything else. While sure to be just one part of an expansive roster, making Captain Toad playable in Smash would help to provide Switch's Treasure Tracker re-release with some additional attention. He may not have the makings of a prototypical fighter, but to me that's what would make him more interesting. I'd be curious to see how Nintendo finds a workaround for his inability to jump--maybe he could throw his backpack into the air before leaping. He has a variety of tools and abilities at his disposal in Treasure Tracker (a pickaxe, an off-screen turnip gun, the ability to pull things out of the ground) that could be leveraged as weapons in Smash. And imagining a matching Treasure Tracker stage--one that messes with camera perspectives--is even more exciting. Captain Toad may not have the glitz and glamor of other names, but his unique nature would make him a worthwhile member of the roster. | Chris Pereira Crash Bandicoot
Crash never made it into PlayStation All Stars, but he deserves a chance to throw down. With the N. Sane trilogy making its way to Switch, I think it's time for everyone's favorite marsupial to do the same. Crash's moveset is so easy to envision: spinning attacks, throwing wumpa fruit, and a Final Smash that slaps a golden Aku Aku mask on his face, charging him up like some kind of Australian Super Saiyan. If Crash were added to the roster, elements of his games could also be incorporated into the Smash universe. Maybe a standard mask could be picked up by anyone. Maybe the game's signature crates could be added to Smash's group of containers like barrels and party balls. One thing's for sure: making Crash a playable character should also mean Coco joining as an assist trophy. Let's talk stages. The Crash Bandicoot series has been all over the world, from the Great Wall of China to Ancient Egypt to a crazy techno-centric future. Why not take the "warped" mentality of Crash 3 and have fighters bounce between those crazy locations? I can already picture Neo Cortex floating around in the background of the outer space phase of the map. | Tony Wilson Toon Zelda/Tetra
The Smash Bros. series has seen many Links: Young Link, Toon Link, regular Link, and now, what looks like Breath of the Wild Link. But there's only one Zelda. Zelda/Sheik is one of the standout characters, of course, but it's time for something new. Tetra is a badass pirate queen with a sword, and her Princess Zelda transformation has a bow with light arrows--among other possible weapons. (Her Hyrule Warriors incarnation has a pistol, for example.) She's scrappy, she's sassy, her pirate ship is already a Smash stage, and she already has an Amiibo. Even if she didn't transform like her standard counterpart, Tetra or Toon Zelda would both make sense among the ranks of the top Smash fighters. And it's about time. Plus, I just really want Wind Waker HD to come to Switch. | Kallie Plagge Ice Climbers
The Ice Climbers were introduced in Super Smash Bros. Melee as representatives of the NES era of Nintendo's history. As a single entity, Popo and Nana were different from the other fighters; if the NPC-controlled Ice Climber was knocked out, you could still fight, just without team moves. Fighting as them was just really...well, cool. Popo and Nana got shafted in Smash 4. Supposedly cut due to the 3DS' limited processing power (and the fact that there probably won't be another game in their series soon, if ever, so they weren't a high priority), the Ice Climbers only appeared as a trophy. But the Switch solves one of those problems, at least! And if what Masahiro Sakurai says is true, and the Ice Climbers were fully functional in the Wii U version, it's not too much to ask to bring them back in the next Super Smash Bros. | Kallie Plagge Geno
Since his debut in Super Mario RPG, fans have been clamoring for ♡♪!? (also known as Geno for those who struggle to pronounce his true name). While a true Super Mario RPG sequel will likely never happen, there is hope for the badass Star Road warrior to appear in Smash. When Nintendo started to release character announcement trailers for the Wii U and 3DS versions, I'd sit on the edge of my seat hoping he'd be revealed every time. When it came to the final DLC character reveal, Nintendo found a way to get my hopes up, only to crush them instantly. They showed off Geno, but not the way anyone wanted. We were told Geno was available...but as a Mii Gunner costume. While I was happy to see they acknowledged his existence, it was still disappointing to see he was still not a playable fighter. If he were to be added, he'd make an excellent ranged fighter and a welcome roster addition compared to the influx of sword-based fighters in recent games. Geno Beam (or even Geno Flash) would be perfect as a charge attack and Geno Whirl could be used similar to Samus's missile with the side-B attack. For a Final Smash, Geno Blast would look gorgeous as rays of light come flashing down to devastate his opponents.While I know deep down that it's a long shot, I'm still hoping that somehow he'll find his way onto the roster. With the inclusion of Square Enix's Cloud in the most recent version, the door is now open for Geno. I, for one, am eagerly awaiting his arrival. | Gajan Kulasingham Isaac
One of the most exciting aspects of every Super Smash Bros. release is seeing which forgotten Nintendo characters the developers have plucked from obscurity and added to the roster. Not only is it fun to see old mascots completely reimagined on a modern console, but in many cases, an appearance in Smash Bros. heralds a revival for their series--as was the case with Kid Icarus after Pit appeared in Brawl. While Golden Sun may not be as well-known as some of Nintendo's other franchises, I'd still love to see its main protagonist, Isaac, join the fray. Despite his brief tenure in the spotlight (only three Golden Sun games have been released thus far, the latest of which starred not Isaac but his son, Matthew), Isaac is perfectly suited for Smash Bros. thanks to his special abilities. As an Adept, he's capable of wielding Psynergy, magic-like abilities that would form the basis of his moveset. To further set him apart from other fighters, he could equip different Djinn during a match, which would alter the Psynergy spells at his disposal. And for his Final Smash, Isaac could call upon one of Golden Sun's many other over-the-top summons, such as Judgment, to deliver a devastating, screen-consuming attack. Moreover, Isaac isn't a complete stranger to Smash Bros.; he appeared as an Assist Trophy in Brawl, so it would hardly be a stretch for him to make the leap to playable character. The Smash series may already have a glut of swordsmen on its roster, but I think Isaac has enough unique skills in his repertoire to make a great addition--and if it would help pave the way for a new Golden Sun game on Switch, so much the better. | Kevin Knezevic King K. Rool
For every great hero, there is a villain that helps define them. For Batman, there is the Joker. For Mario, there is Bowser. And for Donkey Kong, there is King K. Rool. The Kremlings leader has been around since Donkey Kong Country and has frequently opposed the Kongs. Being such an iconic foe to a popular Nintendo character makes his absence in Smash Bros quite perplexing. If King K. Rool were to be added, he'd easily be classified as a heavyweight character--of which there is a significant need in the Smash Bros. games. With so many smaller, faster characters in the game, adding more powerhouse fighters would definitely be a welcome addition. He'd even have a vast array of costume options based off his various appearances in the DK Country games, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. As for attacks, he has a wide amount of gadgets at his disposal, which could be attached to his basic attacks. This could make him a fun powerhouse character capable of dealing significant melee damage up close but also have the option of utilizing ranged attacks. I'd be excited to see him added, but I'm honestly surprised he hasn't been in a Smash game already. | Gajan Kulasingham Crono
The Chrono series, outside of the thoroughly excellent DS re-release and the not-so-good PC port, has been silent for a long time. But aside from the business and development reasons that the seminal RPG only received one semi-sequel in Chrono Cross, a character crossover with the next Smash Bros. actually makes some weird sense. The biggest argument for Crono is that Cloud was playable in Smash Bros. for Wii U and 3DS. The protagonist from Final Fantasy VII is a staunchly third-party character from a Final Fantasy game that never came to a Nintendo console, so there's at least a precedent for that level of crossover. The Final Fantasy VII Remake gives a reason to elevate Cloud's profile (so maybe Aeris or Tifa would be a more-likely candidate). But Crono is such an outstanding character from developer Square's past and its long-running relationship with Nintendo. The other reason that Cloud makes a good fit is that, despite being yet another character with a sword, his reliance on multi-character attacks mean that he'd have his own unique identity, moveset, and visual flair. Crono is a long shot character, especially since unlike Final Fantasy, there isn't an official high-definition 3D model of the character available. But who would've guessed that Cloud, Ryu, and Bayonetta would ever be in a Smash game? | Justin Haywald Professor Layton
The austere professor with his oversized hat may sound like an odd fit for Smash, but as an iconic representative of puzzle gaming on the DS, Professor Layton is long overdue for a spot on the SSB roster. The best examples for how Layton would work in a fighter is Phoenix Wright, who made an appearance in various Vs. Capcom fighting games, or a character like the peaceful Animal Crossing Villager. Not having a ready-made assortment of combat abilities doesn't rule out their effectiveness in a wacky game like Smash. And as we've seen from several of Layton's adventures, he's an accomplished fencer, so he's ready to throw down with a weapon when the situation calls for it. And Layton could also introduce fun, interactive stages that play off his previous adventures. Hand-drawn village backgrounds that open up to unlock puzzles, and maybe the characters on the screen would have to try to solve some of the simpler ones in order to avoid hazards from hitting everyone one the screen. Layton has been a dream addition to Smash for me for a long time, and figuring out how he'd fit into the game doesn't feel like a terribly difficult puzzle. | Justin Haywald Ridley
As Samus Aran's arch-nemesis, the Space Pirate leader Ridley seems like a perfect candidate to go head-to-head with the Metroid hunter in the Smash Bros. arena as a playable fighter. Aside from the intergalactic bounty hunter and the Metroids that she hunts, the fire-breathing boss is one of the most recognizable characters in the series--who seems to always survive the last battle by the skin of its razor-sharp teeth. Despite never having been playable, Ridley has already made several appearances in past Smash games, most notably as a boss in Brawl's Subspace Emissary story mode. It's about time that Samus' nemesis became a playable character, and Ridley's fighting style, which is focused on fast, hard-hitting moves, along with a large set of wings that give it great speed and agility, can make Ridley a welcome change from the other heavy-set characters like King Dedede, Bowser, and DK. Moreover, Ridley's many appearances throughout the Metroid series also opens up the opportunity to let players choose from different incarnations of the character. I mean, who wouldn't want the chance to play as the cybernetically enhanced Meta-Ridley to battle Samus in one of the Metroid-inspired levels? | Alessandro Fillari Tharja
Super Smash Bros for Wii U and 3DS has no shortage of Fire Emblem characters. To be honest, by the time Corrin and Roy rolled around as DLC I was starting to get sick of them, however, Tharja could add something unique to the roster. Unlike Roy, Marth, Lucina, and Ike, Tharja is a Dark Mage and she could specialize in ranged-attack spells. Sure, Corrin and Robin had a fair amount of medium-range attacks, but in most cases, you'd still want to keep your foes close. Tharja could utilize a flashy set of dark spells to deliver powerful blows from afar, and quick on her feet to escape close range fighters. The likelihood of Tharja coming to Smash is slim, but I think she would add much more character and personality to the roster than Robin and Corrin did. | Jake Dekker Kass
While Breath of the Wild was very much Link's show, there was one character who always knew how to make his presence known throughout the young(ish) champion's quest throughout Hyrule--and it always started off with the faint sound of an accordion in the distance. Kass, the traveling storyteller, could spin a memorable yarn about Hyrule's past, but I'd like to think he can also hold his own in a fight against other Nintendo characters. While we don't ever see Kass fight, that certainly hasn't stopped Nintendo from turning normally passive characters--like Wii Fit Trainer or R.O.B.--into powerhouses on the battlefield. As a member of the bird-like Rito tribe, Kass has the natural gift of flight, potentially making him an agile character in a fight. However, his true gifts lie with his accordion and oratory talents. Much like in Breath of the Wild, Kass can use the power of song to grab the attention of anyone nearby as they listen to him tell the tale of the surrounding environment. While this may seem a bit gimmicky, Super Smash Bros. tends to shine most when it comes to characters that has a specific purpose. And often times, those characters prove their worth and find an audience among fans. And I for one think that Kass has the potential to prove himself on the battlefield. | Alessandro Fillari Waluigi
If Waluigi can't get his own game, he should at least be added to the Super Smash Bros. roster. Wario has been playable in two previous Smash games, but Luigi's rival, Waluigi, has never been included. Now is the time. Waluigi has already made appearances in Smash as a collectible trophy and assist trophy, and in Brawl, Luigi has a black and purple color swap to make him look similar to his arch-rival. If he's already a part of the Smash universe, then making him playable is an easy transition. Smash Bros. on the 3DS and Wii U had plenty of Nintendo heroes on their rosters and not enough villains. The Switch version's roster could only benefit from adding another fun, fan-favorite antagonist like Waluigi to liven things up with his personal brand of mischief. Throughout the years, his popularity has only been growing. He's sassy, cunning, relatably self-hating, skilled, and ridiculous. Just think about how campy and glorious his taunt would be. It's Waluigi time. | Chastity Vicencio Shovel Knight
Shovel Knight hits things with a shovel. I want to hit Kirby with a shovel. Honestly, it's as simple as that. Shovel Knight has been one of the best 2D throwback platformers in recent years, a game that perfectly captures the spirit of the NES era while making smart tweaks to make it more palatable for modern sensibilities. That's an excellent fit for a fighting game that oozes Nintendo spirit if you ask me. The game features a wide variety of upgrades that Shovel Knight (who can be male or female) can utilize to take down foes, so there's more than enough options to make Shovel Knight a distinctly interesting Smash character if brute shovel force isn't enough. And look--he's already got an Amiibo, so that's basically his ticket to ride. It's Shovelling Time! | Edmond Tran Rex
Xenoblade Chronicles 2 was one of Nintendo's biggest games of 2017, so it would only be fitting to see it represented in the newly revealed Super Smash Bros. for Switch. Naturally, the most logical choice for a Smash fighter from the game would be its protagonist, Rex, but just as in his own adventure, he should come with a few Blades in tow to make him a truly unique addition to the roster. Whereas Shulk (Smash Bros.' other resident Xenoblade character) is able to use the Monado to grant himself different buffs, Rex could derive his abilities from the Blade he currently has equipped. Like Pokemon Trainer from Brawl, he could swap between the Blades during a match, with each granting him a different set of special attacks. Of course, Pyra would be his primary Blade, but he could also have two others--such as Roc and Nia--at his disposal, just as in Xenoblade Chronicles 2. And for his Final Smash, Pyra could transform into Mythra to rain down a powerful Sacred Arrow attack over the entire field. Not only would Rex be a fun addition to the roster, but Xenoblade Chronicles 2 would make a fitting basis for a new stage. The game is filled with beautiful vistas and fantastical fauna, which could make for some rather interesting stage hazards--imagine having a match interrupted by a powerful Named Monster that forces all players to temporarily team up with each other to take down. As the face of one of Nintendo's most ambitious Switch games to date, Rex certainly deserves a spot on the Smash roster. | Kevin Knezevic Falco
This might seem like an odd pick considering Falco will most likely be in the game, but as a diehard Melee fan, I want the Falco of old. Super Smash Bros. Melee is my most played game of all time, and Falco was my main man...err...bird. I liked him because of his side-A attack, which acted as a super strong KO kick that would send players flying off stages at moderate percentages. Newer revisions of Falco changed his kick to a much less effective arm-swinging swipe move, which isn't nearly as potent. Falco's shine was also very useful in Melee. Players could use it to perform combos, but later revisions had the shine shoot out of him, which removed these abilities. He's just not the same. As a die-hard old-school Falco fan, I just want Nintendo to return Falco to his glory days. | Jimmy Thang Star Wolf
Even though Melee is my most-played game of all time, I didn't particularly care for Brawl when it came out. I didn't like the slower pace of the game, and the inclusion of tripping didn't help either. One character that I did love, however, was Star Wolf. His skillset matched with my playstyle perfectly. He has a strong side-A that could finish people, decent recovery moves, an effective arial game, and is equipped with a stunning projectile laser. I was dismayed to hear that he wouldn't be in the Wii U version, considering Nintendo doesn't often remove characters from Smash. I'm hoping Star Wolf makes a comeback and retains his moves. | Jimmy Thang Snake
Super Smash Bros. has always a been cool way to have a bunch of your favorite Nintendo characters fight it out, and the idea easily invites other game characters to join the fight. But back in 2008 my wildest dream came true. Often said as a joke amongst my friends I always wanted a character from Metal Gear, my all time favorite series, to show up and that is exactly what I got with Super Smash Bros. Brawl. It was show time. Snake is an interesting character mostly due to the fact that he is one of few realistic-looking individuals in a roster of cartoon-y ones. He pulls a lot of his attacks from Metal Gear Solid 1 and 2, but a lot of his mannerisms come from Metal Gear Solid 3. He is a very range-heavy character, but if someone gets in close, he still has a lot of great tools at his disposal to even the playing field. He is a fun character to play with lots of tricks, and I really enjoy all of the small details they put in for fans of the MGS series. They could even incorporate some new stuff from MGSV; maybe just change him to be Punished Snake! From his silly codec taunt conversations about all of the characters to his vast arsenal of weapons rivaling any of the metal Gear games, Snake deserves to come back to Smash. | Ben Janca Porky Minch
Technically, Porky has already made an appearance in Super Smash Bros.; in Brawl, he was one of the boss characters that Ness and Lucas face while fighting in the Subspace Emissary. But that only proves that he make an excellent addition to the fighting game roster. Although Giygas is the Big Bad in Earthbound, Porky is the malevolent being's willing accomplice. And as the Earthbound sequel, Mother 3, shows, Porky is a resourceful villain who's able to rise above his previous failures to become even more powerful and dangerous. And his appearance in Smash could also bridge the gap between his sniveling uselessness in Earthbound and his powerful but decaying form in Mother 3--a Porky that's just coming into his own powers but also relies on sophisticated gadgetry to pummel his foes. Most of all, I just want Porky in the game so that there's another direct Nintendo connection to the Earthbound/Mother series. I still haven't given up hope of a Western release of Mother 3...and the Switch would be the perfect console to get that long-awaited port. | Justin Haywald The Champions Of Hyrule
The reveal trailer for Super Smash Bros. on Switch all but confirmed that Link from Breath of the Wild will be in the game. But I hope Nintendo will include more Breath of the Wild characters, like the Champions: Revali, Daruk, Urbosa, and Mipha. It would be awesome to see them all added into the game as four separate characters, but realistically, I could see Nintendo making them a single character slot--similar to Pokemon Trainer from Super Smash Bros. Brawl. Having the ability to play and freely switch between Revali, Daruk, Urbosa, and Mipha sounds complicated to implement. After all, having access to four separate movesets seems like it would be both a mechanical and balancing nightmare, but I'm holding out for the possibility of the Champions being playable. Imagine launching an opponent upwards into the air with Revali's Gale, and then switching to Daruk to smash them down with his Boulder Breaker. You could even have Mipha revive you if you happen to accidentally get launched out of a stage. There are a ton of cool possibilities available for the Champions, and given Breath of the Wild's financial and critical success, they ought to be put in the game in some form. At the very least, I hope Nintendo incorporates their moves into Breath of the Wild Link's moveset, or creates an entire stage devoted to them and their Divine Beasts. | Matt Espineli
By Matt Espineli on May 03, 2018 04:16 am The Best Switch Games So Far
The release of the Nintendo Switch over a year ago marked the beginning of an new era for Nintendo. With The Legend of Zelda: Breath of the Wild as its major launch title, the Switch quickly rose to the top of console sales charts and dramatically increased Nintendo's revenue. And in the year since its launch, there has been no shortage of fantastic games coming to the hybrid console, from huge first-party games like Mario and Kirby to indie darlings like Owlboy and Celeste. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailingall the Wii U games we ported to Switch, 13 things we want to see from the console, and the best Switch games under $20. Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Reviews Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Reviews Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Reviews Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Senior Reviews Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Reviews Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor
By Matt Espineli on May 03, 2018 04:10 am Red Dead Wishes
Red Dead Redemption 2's release date slowly approaches. With each passing month, our excitement for the game continues to grow; October 26 couldn't come sooner. Rockstar's latest epic possesses a distinct mystique because of how little we know about it even six months away from its release. However, the minimal knowledge we have about the game doesn't stop us from discussing what it needs to do to surpass the original. Here are 10 things we want from Red Dead Redemption 2. As previously revealed, Red Dead Redemption 2 is a prequel to the original RDR. In a press release, Rockstar wrote that the game tells the "story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive." Much of what we want to see stems from specific narrative details we'd love to hear more about. After all, early trailers have indicated the game to be a prequel to the original, so we're holding out to see if the game might feature a young John Marston. We're also hoping the game will make good on further improving gameplay, like more sidequests, refined shooting mechanics, and expanded online functionality. Red Dead Redemption 2 is set to release on October 26 for PS4 and Xbox One. However, as with the first game, Rockstar hasn't announced any plans for a PC version. Hopefully, as with Grand Theft Auto V, we'll eventually see the game also make its way to PC and Steam. As for the release date itself, it's been delayed in the past, but Rockstar parent company Take-Two has said it is "confident" that the game won't have another setback. What do you want to see in Red Dead Redemption II? Let us know in the comments below. For more more about the game, check out our trailer breakdown of the game's most recent trailer. Better Shooting
With the exception of Max Payne 3, the shooting mechanics for many of Rockstar's games have typically lacked finesse, often feeling clunky and over-reliant on an auto-lock feature. We're hoping the studio has implemented a tighter control scheme this time around, making aiming, shooting, and moving more precise and smooth. Better Quick-Draw Duels
While functional, quick-draw duels often felt too easy. Red Dead Redemption II should do a better job at capturing the tense, yet ultimately cathartic, sensation of a quick-draw duel. Whether it's through a mini-game that better emulates the drama of a quick-draw or a reflex-focused mechanic that demands more speed and precision, we're eager to see what Rockstar has in mind this time around. Open-Ended Gameplay
The structure of previous Rockstar open-world games have often focused on linear missions that push you from one sequence to the next. However, we'd love to see missions lean towards being more open-ended, allowing you the flexibility to complete mission objectives in any order and the freedom to approach combat encounters either stealthily or with guns blazing. More Clothing Options
The original Red Dead Redemption was fairly limited in its clothing selection, restricting you to preset outfits that you couldn't alter in any meaningful way. Rockstar has always dabbled in supplying players an ample selection of clothing to wear in the Grand Theft Auto series, so why not include it in Red Dead Redemption 2? It would be awesome to dress your character in the image of the most iconic film Western characters and aesthetic archetypes. More Awesome Sound Design
One of the most stylish elements of Red Dead Redemption was how the music would dynamically adjust to the action. Hopefully, Rockstar has gone all out in tailoring Red Dead Redemption II's music to every action you make, expanding upon the framework of the original with even more layered, nuanced sound design. We'd love to hear subtle melodic whistles compliment every dramatic moment or shift in the action--similar to how a Sergio Leone score would often reprise melodies and sounds during specific narrative beats in the The Man With No Name trilogy. Apply Lessons Learned From GTA Online To Multiplayer
The first Red Dead Redemption's multiplayer mode offered a fairly entertaining sandbox to explore, where you could take part in gang shootouts, bounty-hunting, and co-operative missions with friends. But with the success of Grand Theft Auto Online, the standards have changed. We want Rockstar to translate what made Grand Theft Auto Online so successful into Red Dead Redemption II's multiplayer. It's likely the game will feature some form of cooperative heists, but we're hoping you can participate in more quaint activities, like creating your own personal farm, or even building up a homestead where you can hang out with your friends. Improved Sidequests
Red Dead Redemption 2 featured a wealth of memorable side-quests for John Marston to take part in. However with recent games like The Witcher III: Wild Hunt and The Legend of Zelda: Breath of the Wild taking side-quest design to new heights, the Western sequel will have to step things up. If Rockstar manages to apply everything it can learn from its critically acclaimed contemporaries, then we'll likely see surprises that make everyone's experience with the game unique in some way. Multiple Playable Characters
Main protagonist Arthur Morgan doesn't work alone in Red Dead Redemption II. Rather, he's a member of the Van der Linde gang, which fans of the first game will recognize as John Marston's old crew. While past trailers have made it seem like Morgan will be the only character you can play as, we're hoping that you can play as other members of the gang, like Bill Williamson, Javier Escuella, or even John Marston. Cameos From Real-Life Outlaws
Depending on when the game takes place, it would be great to run into real-life outlaws who were still at large at the time. Can you imagine meeting notable outlaws, like the Sundance Kid, Cherokee Bill, or Zip Wyatt? While the inclusion of real-life historical figures would veer into Assassin's Creed-like territory, it would still be cool to learn more about some of history's most notorious criminals. A Story As Good As The Best Film Westerns
We're hoping Red Dead Redemption II's story lives up up to both the legacy of its predecessor and the Western film genre as a whole. Westerns often explore difficult questions concerning morality, the subordination of nature in the name of civilization, and the effects of glamorizing a broken form of masculinity. We'd love to see Rockstar better capitalize on these themes in Red Dead Redemption II, while also pushing the boundaries of the genre, potentially even redefining the type of story a Western can tell.
By Kallie Plagge on May 03, 2018 04:07 am Best of the Best
It's been over four years since the launch of Xbox One, which means over four years of games! As such, it can be hard to decide what to play. From exclusives to the top multi-platform games to indies, there's a lot to choose from--and even though people joke that the Xbox One has no games, that's just not true! We've picked out the best Xbox One games so far. This includes many of the games that received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our Best Xbox One Game list in the years those games released. It also includes Assassin's Creed: Origins, which was one of GameSpot's top Xbox One games of 2017 due to its performance on the Xbox One X. While there are plenty of new games, we haven't included the hundreds of backwards compatible games on Xbox One, which includes many original Xbox and Xbox 360 favorites. Xbox also has a subscription service called which lets you download and play a selection of over 100 games that varies slightly from month to month. For more Xbox One games, see our roundups of the best cheap games on Xbox One, and make sure to check out our gallery of the Xbox One exclusive games confirmed for 2018 as well as the biggest Xbox One games of 2018 for everything coming to the console. Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Cuphead -- 8/10
"Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task." [read the full review] -- Peter Brown, Reviews Editor Assassin's Creed Origins -- 7/10
"Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [read the full review] -- Alessandro Fillari, Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Battlefield 1 -- 9/10
"EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war's participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio's best work since Battlefield: Bad Company 2." [read the full review] -- Miguel Concepcion Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Forza Horizon 3 -- 9/10
"With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile." [read the full review] -- Miguel Concepcion Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Halo 5: Guardians -- 8/10
"Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity." [read the full review] -- Mike Mahardy, Video Producer Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Ori and the Blind Forest -- 9/10
"It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." [read the full review] -- Kevin VanOrd Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd Tomb Raider: Definitive Edition -- 8/10
"Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future." [read the full review] -- Tom McShea Forza Motorsport 5 -- 9/10
"All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist." [read the full review] -- Shaun McInnis Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis
By Kallie Plagge on May 03, 2018 03:46 am Top Tier
While PC gaming has been around for quite a while, it continues to improve as technology gets more advanced and as more and more great games come out. But because so many games do come out on PC (especially Steam) all the time, it can be hard to know what to play. To help you out, we went back a few years and rounded up the best PC-exclusive games. For this list, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO. For more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come.
Frostpunk -- 9/10
"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [read the full review] -- Daniel Starkey Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Divinity: Original Sin II -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review] -- Brett Todd Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August. Total War: Warhammer II -- 9/10
"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review] -- Daniel Starkey The Red Strings Club -- 9/10
"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review] -- David Rayfield Civilization VI -- 9/10
"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review] -- Scott Butterworth Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more. Endless Space 2 -- 8/10
"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review] -- Brett Todd Warhammer 40,000: Dawn of War III -- 8/10
"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review] -- Daniel Starkey Hacknet - Labyrinths -- 8/10
"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review] -- James Swinbanks Orwell -- 8/10
"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review] -- James O'Connor World of Warcraft: Legion -- 9/10
"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review] -- Don Saas Quadrilateral Cowboy -- 9/10
"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Total War: Warhammer -- 9/10
"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review] -- Daniel Starkey Offworld Trading Company -- 9/10
"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review] -- Daniel Starkey Devil Daggers -- 8/10
"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review] -- Mike Mahardy, Video Producer Homeworld: Deserts of Kharak -- 9/10
"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review] -- Daniel Starkey That Dragon, Cancer -- 9/10
"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review] -- Justin Clark The Beginner's Guide -- 8/10
"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Her Story -- 8/10
"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review] -- Justin Clark Interloper -- 8/10
"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review] -- Brett Todd The Stanley Parable -- 9/10
"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review] -- Carolyn Petit Arma 3 -- 8/10
"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review] -- Kevin VanOrd Dota 2 -- 9/10
"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review] -- Martin Gaston Antichamber -- 8.5/10
"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review] -- Mark Walton
By Aaron Pruner on May 03, 2018 01:00 am
Eating food and going places: These are things we all do, or wish we could do more of. Netflix knows this, which explains the spike in food/travel programming in recent years. After all, when we're not eating food or going places, there's a good chance we're thinking about eating food or going places. The binge-watch model works wonderfully when indulging in such programming. Whether an exciting history lesson is revealed or a new recipe is explored, Netflix has something for everyone. From the sardonic sensibilities of Anthony Bourdain to the awkward dad humor of Phil Rosenthal, here are 21 of the best food/travel shows available on Netflix right now. 21. Eat Your Words
Eat Your Words sounds like the perfect Yelp-themed revenge story. Instead of simply leaving the bad reviews untouched, the concept for the series puts contestants in the cook's shoes and challenges them to recreate the dish they didn't enjoy in the first place. What transpires is redemption on both sides--with the chefs sometimes receiving the vindication they seek, while the dissatisfied foodies sometimes prove they've got their own worthy culinary skills. After cooking up the negatively rated meal, the finished product is presented to a panel of judges--and then rated on their own Yelp-like star system. 20. Chef & My Fridge
Chef & My Fridge delivers a familiar cooking competition formula but through a South Korean reality show lens. The concept finds chefs teamed with regular people, with the goal of cooking up high-end dishes using only the ingredients contained in the guest star's fridge. Needless to say, the show's tone is lighthearted and a bit wacky, and gives American viewers insight into the country's reality food programming. Oh, and don't forget the emojis. There are lots of emojis. 19. Midnight Diner: Tokyo Stories
Unlike the majority of shows on this list, Midnight Diner: Tokyo Stories tackles food-themed voyeurism in a scripted format. The 10-episode series gives a peek into Tokyo's late night scene. It follows an assortment of characters--all of them diner regulars--as they partake in an assortment of Japanese comfort food. That's only the beginning, though, as the dishes in question spark different stories--full of heart, humor, and emotion. For those unfamiliar with Japanese culture, this show offers a lovely introduction to its food and people. 18. Testing the Menu
What's most interesting about Testing the Menu is the fact that it's a New Zealand cooking show focused on Asian fusion cuisine. Chef Nick Watt travels around Auckland and its surrounding area, testing out different recipes on the general public--which may or may not be added to the menu of the various Japanese restaurants he owns. Watt's nerdy presence offers a different dynamic for those needing a break from those shows that may take themselves a bit too seriously. As appetizing as things get, the show succeeds best when it highlights New Zealand culture. 17. A Cook Abroad
If you're looking for an Anthony Bourdain-style show, but without all that Bourdain-iness, A Cook Abroad may quench your proverbial thirst. Each episode follows a different host as they traverse different parts of the world. From Sikh chef Tony Singh's trip to India to motorcycle enthusiast Dave Meyer's jaunt to Egypt to Rachel Khoo's inspiring look at Malaysia, it's easy to see the adventurous appeal of the series. There's only six episodes of the BBC 2 series--but that's surely enough to give viewers a taste of the show's unique worldly aesthetic. 16. The Wild Chef
Martin Picard is an award-winning chef that hails from Montreal. He's appeared as a guest on multiple food shows--the Canada episode of Parts Unknown comes to mind. And with The Wild Chef, he lets his adventurous food spirit free. Each episode finds the man and his sous chef Hugue Lafour hitting the road to brave the elements--hunting moose and trapping muskrats--only to create a delicious dish using what they find in the wilderness. While the show doesn't necessarily give you instructions on making these meals at home, The Wild Chef provides a survivalist angle to the food-travel show construct. And the result is quite entertaining. 15. Avec Eric
Another series that has banked on the success of the Anthony Bourdain food/travel show formula is Avec Eric--which is not surprising since Eric Ripert is one of Bourdain's closest friends. The show follows the French chef as he travels the world, showcasing cultural highlights of whatever destination he's visiting. He may lack the charisma one would expect--there's no witty sarcasm here--but his show doesn't pander either. Staying true to his Buddhist sensibilities, Ripert keeps his focus on foods and locales of an exotic nature--and he does so without any pretension or judgment, which is delightful in its own right. 14. The Big Family Cooking Showdown
What's not to love about The Big Family Cooking Showdown? The host of the show, Nadiya Hussain, used her big win in Season 6 of The Great British Baking Show to launch this new competition series. Hailing from BBC Two, Hussain is joined by co-host Zoë Ball, and the two head to the British countryside to find the area's best home cooks. Rounding out the cast are judges Roseman Shrager and Michelin Star-winning chef Giorgio Locatelli. Cut from that feel-good Mary Berry cloth, the program succeeds at scratching the British Baking Show itch. 13. The Great British Baking Show: Masterclass
For those put off by the overhaul The Great British Baking Show went through, this show may be for you. While Mary Berry hasn't returned for the new season of the food competition series, this quaint spinoff reunites her with judge Paul Hollywood for an up-close-and-personal baking education. Instead of watching contestants struggle to keep up with each culinary challenge, Berry and Hollywood bring viewers into the kitchen to show how to make some of the toughest desserts featured on the popular series. Mary Berry may be gone from The Great British Baking Show, but her presence here is a treat for old and new fans alike. 12. Zumbo's Just Desserts
With a name like Zumbo, you might expect something a bit clown-ish when tuning in to Zumbo's Just Desserts. While it's not the circus sideshow the name implies,, the Australian series does come packed with plenty of spectacle. Each episode finds pastry chef Adriano Zumbo presenting two dessert-making challenges to a group of amateur bakers. What makes the series stand out from the pack are the out-of-this-world concoctions Zumbo whips up. Giant sugary sculptures and magical layered cakes abound in this series. Willy Wonka would be proud. 11. Jack Whitehall: Travels with my Father
Jack Whitehall is pretty famous in the UK. The comedian and TV personality has earned himself a loyal following. And with his travel series, Jack Whitehall: Travels with my Father, he's connected with a whole new audience. The program follows a Bourdain-like formula as Whitehall travels to South Asia, aiming to fulfill his gap year dreams. But things get interesting when he decides to bring his father and former producer and talent agent, Michael Whitehall, along for the ride. What transpires is a hilarious bonding session that plays out between a hesitant, fancy father and his brash, adventurous son. 10. Rotten
Rotten takes an in-depth look at the different aspects of the food business--and the fraud, crimes, and tragedies that come with it. From the "Honey" episode's focus on corruption and contamination plaguing America's honey industry to the "Peanut" episode's investigation into the drastic rise of food allergies, the six-part docuseries pulls no punches. It's not your typical feel-good food show, but the series does help to shine a light on lesser known, but quite critical, aspects of the food industry. Oh, and it's produced by Zero Point Zero--the Emmy-winning company behind a handful of hit food/travel shows, including Anthony Bourdain: Parts Unknown. 9. Cooked
Executive produced by author Michael Pollan, Cooked breaks down the familiar food docuseries format into four parts: "Fire," "Water," "Air," and "Earth." Each episode focuses on each of the planet's powerful elements to explore just how these resources are connected to sustenance, impacting the day-to-day foods we eat. The program peels back the curtain on the cultural history of global food practices, instead of just displaying food porn for food porn's sake. Ultimately, the Alex Gibney-directed (Steve Jobs: The Man in the Machine, The Looming Tower) series is informative without being pretentious--highlighting different perspectives the world over on topics from sustainable crops to food prep to the simple joy of enjoying dinner with family around a table. 8. The Mind of a Chef
Anthony Bourdain put his producer hat on for PBS's Mind of a Chef. Different celebrity chefs take the helm to host the series, with the assistance of Bourdain's familiar voice-over narration style. What audiences should expect here are similar components that make other Bourdain joints a success. You've got beautiful shots of food, travel tips, a peek into a town's history, an a handful of intriguing personalities. David Chang helms the first season--each episode is about 20 minutes long--which gives viewers that lovely Anthony Bourdain feel, without all the Bourdain. 7. Ugly Delicious
Ugly Delicious takes the pretentiousness out of food programming, highlighting the importance of the ugly and delicious world of home cooking. Since David Chang disrupted the food world with his restaurant Momofuku, he's made a reputation of being one of the more vocal food personalities in the industry. As audiences have seen with his work from Vice's Munchies to Mind of a Chef, the man has interesting things to say. Chang isn't the only host of the series, though, giving a collection of unique voices a chance to shine. And that's great, especially for those out there who find his brash sensibilities an acquired taste. 6. Comedians in Cars Getting Coffee
From the man behind Seinfeld--the game-changing "show about nothing"--comes a simple show concept: Each episode follows the comedian as he drives some of the biggest names in the entertainment industry around the city in a classic car. Of course, they end up getting coffee, which is a selling point for any coffee fan, but the crux of the show finds Jerry chopping it up with his famous peers--from Jim Carrey to Barack Obama. It's like taking the best parts of a late night talk show on the road. And with Netflix's acquisition of the series, not only is every episode available to be viewed, it's delightfully bingeable. 5. The Great British Baking Show
In a world where loud judgmental hosts like Gordon Ramsay and Anthony Bourdain focus on the darker aspects of the culinary world, Mary Berry's The Great British Baking Show offers a different, pleasant perspective on things. As charming as it is beautiful, the show focuses on the delightful aspects of baking. And while this is a competition series, the programming formula sheds the expected reality show drama--there's no villain amongst the contestants--and focuses on the struggles and victories of the actual food-making process. It's a breath of fresh air, honestly. 4. Chef's Table
When it comes to food programming, Chef's Table stands out from the pack with its epic production value. While this show provides a very high level of food porn for the senses, each episode adds an emotional component by delving into a famous chef's backstory. Without food, we'd surely die. But watching these stories unfold--exploring just how the culinary business not only saved, but changed lives for the better--shows just how important to the culture chefs are. Making meals may not always be pretty, but this heightened docuseries cuts through the fat, exposing the passion behind the meal. 3. Chef's Table: France
Netflix one-upped itself with Chef's Table: France. Sure, Chef's Table changed the game when it comes to food porn. The cinematography alone in these episodes deserve all the awards. That said, bringing the series to France was a no-brainer. Not only do these episodes appeal to French locals, presenting the subject matter all in the country's native tongue, the program opens things up to a global audience. Exploring these various dishes and culture is impactful here for the simple reason that French cuisine has--and continues to have--a monumental impact on food around the world. If Chef's Table dug into the stories and struggles behind the food, Chef's Table: France breaks the whole thing down to its basest id. And it'll leave your mouth watering for more. 2. Somebody Feed Phil/I'll Have What Phil's Having
Upon watching Somebody Feed Phil (The Netflix continuation of PBS's short-lived series I'll Have What Phil's Having) you instantly feel a stark difference from the grumpy host stylings that either Bourdain or Chang bring to the table. Phil Rosenthal--he's the guy who created Everybody Loves Raymond--has one goal in mind: To go to new places and try new things. As he travels around the world and puts local delicacies into his mouth, the man's joy becomes quite contagious. After all, he's not here to judge. He's here to encourage everyone to try new food. And if they like what they try, to have a little more! 1. Parts Unknown
Since he brought No Reservations to The Travel Channel over a decade ago, Anthony Bourdain's punk rock panache and sardonic sense of humor cut through the TV fluff and changed the food-travel show game. Now that he's taken his brand to CNN, Parts Unknown has built upon his familiar formula. Through the six seasons available on Netflix, Parts Unknown has brought viewers a plethora of food porn, travel show stories, insight from food personalities around the world, and a multitude of deep history lessons. In other words, this is Anthony Bourdain's world--we're just living in it.
By Chris E. Hayner on May 03, 2018 12:41 am Avengers: Infinity War is missing some very important characters
Avengers: Infinity War is bursting at the seams with characters already, as the Avengers team with the Guardians of the Galaxy and the people of Wakanda. After all, it takes a pretty powerful group of individuals to stop a Mad Titan like Thanos. What about the characters who didn't make the cut, though? This is where you should stop reading if you haven't seen the movie, as we're about to dive pretty deep into spoiler territory--consider yourself warned. It could easily be argued that Infinity War included too many characters for its nearly three-hour running time. However, there were some faces fans had their hope on that were nowhere to be found. Instead, the Marvel Cinematic Universe faithful are forced to wait a year to see whether or not Thanos turned them to dust of if they'll be able to join the fight in Avengers 4. After watching Avenger: Infinity War too many times to count, GameSpot has come up with the definitive list of characters we were sad to see didn't take part in the battle against the big, purple jerk. Some of them seem like smart and powerful additions to the crew; others are named Korg and we love him too much to leave him out. Separately, there have been enough questions about one Guardians of the Galaxy side character--Kraglin--to warrant an official answer from James Gunn. Spoilers: No, he's not in the movie, but that doesn't mean he died during the four-year gap between Guardians 2 and Infinity War. We don't yet know most of the faces we'll see in 2019's Avengers 4--whatever it ends up being called--but the cast may have some room for expansion after Infinity War killed off so many characters when Thanos snapped his fingers. Avengers 4 arrives in theaters on May 3, 2019. Valkyrie
Last seen in: Thor: Ragnarok While at least half of the surviving Asgardians were wiped out by Thanos in search of the Tesseract--and half of those turned to dust when the Mad Titan snapped his fingers, in theory--many fans were expecting Tessa Thompson's breakout Ragnarok character to play some role in the right for the universe. Hopefully, that changes in Avengers 4. Grandmaster
Last seen in: Thor: Ragnarok It's hard to know where Infinity War could have fit Grandmaster in, but every MCU movie needs a taste of Jeff Goldblum now. Given that he's the brother of the Collector--whose death is alluded to in the film--a case can be made for him to appear. Hawkeye
Last seen in: Captain America: Civil War Hawkeye was the sad question mark looming over Infinity War. He's an original member of the Avengers who didn't appear. The movie explains his absence with a throwaway line--he's under house arrest--but it really wasn't enough. All of existence was at stake. Laura Barton
Last seen in: Avengers: Age of Ultron You might not have expected Laura to appear in the film. However, the actress who plays her, Linda Cardellini, appeared in a promotional photoshoot for the film. If Hawkeye is still under house arrest, chances are she'll show up soon. Ant-Man
Last seen in: Captain America: Civil War As with Hawkeye, Ant-Man is on house arrest during Infinity War. Which is unfortunate, because he would have been a useful weapon against Thanos. The Wasp
Last seen in: Ant-Man While Hope van Dyne's Wasp alter ego hasn't been properly introduced yet--it was teased in the Ant-Man post-credits sequence--Infinity War could have been an intriguing way to integrate her into the MCU. Think of what Captain America: Civil War did for Spider-Man. Now the question remains of how Ant-Man and the Wasp fit into Marvel's timeline after Infinity War. Hank Pym
Last seen in: Ant-Man It's not so much that fans were expecting Hank Pym to show up and be part of the fight against Thanos. Instead, it's that they were told as much by Sebastian Stan (Winter Soldier). In an interview to promote the film, Stan claimed he filmed a battle scene that included Michael Douglas as Hank. Perhaps he was mistaken and it was actually for Avengers 4. Janet van Dyne
Last seen in: Ant-Man As with her on-screen husband, Sebastian Stan also teased that Michelle Pfeiffer would be in the massive battle scene as Janet van Dyne, mother of Hope and the original Wasp. And yet, there's no mention of her anywhere in the film. Korg
Last seen in: Thor: Ragnarok Like Valkyrie, Korg garnered quite a few fans in Thor: Ragnarok. What's more, he survived the destruction of Asgard and was last seen traveling through space with Thor and the rest of the gang. However, he's not mentioned when Thanos destroys the ship or at any point after that. He's definitely not dead, though. Kevin Feige, head of Marvel Studios, has confirmed that much. Miek
Last seen in: Thor: Ragnarok Much like his big buddy Korg, Miek is alive and well--for now, anyway. It's just unclear exactly where he's at. Our money is on wherever Korg wound up. Sharon Carter (Agent 13)
Last seen in: Captain America: Civil War The last time Sharon Carter was in the picture, she was making out with a fugitive Captain America after helping him steal government property. However, she went back to her job at the CIA. Sharon could have been an interesting source of information for Cap and the rest of the team--given that the CIA knows everything. Alas, there is no mention of her anywhere in the film. Happy Hogan
Last seen in: Spider-Man: Homecoming Pepper Potts, who made a cameo in Spider-Man: Homecoming, got a nice moment in Infinity War. What was missing, though, was Happy Hogan. After playing some sort of mentor to Spider-Man and acting as Tony Stark's right-hand man for so long, it felt strange to not see him in the movie. W'Kabi
Last seen in: Black Panther The Wakandan absences are the most noticeable in the movie. W'Kabi, for instance, is one of the country's fiercest warriors--and he serves at the hand of the king. While that didn't work out when Killmonger was reigning, it's a little surprising he didn't end up back on the front lines with his entire nation in danger. Nakia
Last seen in: Black Panther Likewise, where was Nakia? In Black Panther, she showed herself to be quite a fierce warrior--which is something the Avengers and Wakanda could have used more of. While it's possible she was on assignment in another country, her not being there was glaring. War Rhinos
Last seen in: Black Panther Yes, the vibranium-plated rhinos in Black Panther were silly and the CGI that brought them to life wasn't the best. However, when you're fighting a power as massive as the Black Order, why wouldn't you send them into battle to mow the enormous monsters down? Phil Coulson
Last seen in: Agents of SHIELD Sure, Coulson has been largely banished to the Marvel TV universe. However, Clark Gregg has been announced to be bringing everyone's favorite SHIELD agent back to the big screen in Captain Marvel. Would it have been so hard to have him in the car with Maria Hill and Nick Fury during the post-credits scene? Nova Corp
Last seen in: Guardians of the Galaxy When they were last seen, the Nova Corp was taking care of the Power Stone on Xandar. Of course, that's before Thanos came to town, took the stone, the decimated half of the planet. Still, that doesn't mean members of the Nova Corps didn't survive--specifically Nova Prime. Kraglin
Last seen in: Guardians of the Galaxy Vol. 2 Though Sean Gunn appeared in Infinity War as the motion capture performer responsible for Rocket--as he's done in both Guardians movies--his character Kraglin was nowhere in sight. That's a bit concerning, given that he was last seen cruising through space with Star-Lord and the rest of the gang. Thankfully, Guardians of the Galaxy director James Gunn promises Kraglin is alive and well. The MCU isn't done with him yet. Adam Warlock
Last mentioned in: Guardians of the Galaxy Vol. 2 Guardians of the Galaxy director James Gunn made it clear before the movie released that Adam Warlock would not appear in Infinity War. Still, given the character's connection to the Infinity Gauntlet in the comics, many fans expected he would be where the Soul Stone came from. Looks like you'll have to wait for Guardians of the Galaxy Vol. 3 to get a look at Adam. The Defenders
Last seen in: Marvel's Defenders Yes, the Netflix shows take place in the MCU. No, they never crossover and probably never will. If it didn't happen in Infinity War, the biggest entry in the MCU yet, it's never going to happen. Let's all collectively agree to move on. Shuri
Last seen in: Avengers: Infinity War Alright, this is a cheat. Shuri was in Infinity War. How could she possibly be on this list? Because there simply wasn't enough of her. While operating on Vision is an important role to play in the movie, the viewing public demands more of this amazing character.
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