Out of the numerous games to spring up under the Bit.Trip umbrella, it's not exactly a surprise that the most accessible of the bunch, Bit.Trip Runner, would be the one to transcend its retro-styled roots. In bringing the Runner games' mechanics to a fancier playground on the Switch, developer Choice Provisions has made its most ambitious game yet--but in doing so, may have revealed the limits to how far it can push the concept. It's also the most difficult, and if you haven't already invested in a good sturdy case for the Switch that might stand up to having the system thrown at terminal velocity out of a living room window, now would be a good time.
On paper, the gameplay is as deceptively simple as it's always been. Your character runs forward automatically, and it's up to you to jump, duck, slide, and kick down obstacles until you reach the finish line. The secret sauce of the Runner series is that every action and every item in a stage is plotted to work with its music, a whole game trekking along to simple melodies. Stages can be unpredictable, but if you have any sense of rhythm whatsoever, losing yourself to the music can get you through the tougher moments.
None of Runner 3's tunes are terribly catchy, and quite frankly, it makes me wistful for the innovative chiptunes that accompanied the original Bit.Trip Runner. Most of the tracks settle for rudimentary and quirky when they could've absolutely gone big and eclectic. The furthest Runner 3 branches out in that regard is in the Danny Elfman-like haunted house tunes that accompany much of the second area of the game. At most, the music does the bare minimum: providing a beat for you to follow.
Most people will be able to blast through the first few stages easily, but Runner 3 ramps up the difficulty early on. Around the halfway point of the first area, stages start changing perspectives to an angle, but the shifts in viewpoint can make some of the jumps trickier than they need to be and obscure some obstacles. At its most aggravating, it's difficult to suss out where it's safe to land or what the timing needs to be to kick something out of your way. There are also moments where the game is too complex for its own good; for example, a machine that builds platforms as you run along, making anticipation impossible except through sheer trial and error--which can feel immensely cheap, especially as you get closer to the finish line.
That problem is made worse by the sheer length of each level. Although there are fewer stages in Runner 3, they go on longer than ever--a perfect run with no deaths can sometimes stretch on for four or five minutes. There are still checkpoints at the midpoint of each stage (and as before, if you like living dangerously, skipping the checkpoint gives you a ton of points), but each stage is so densely packed with obstacles this time around that those two minutes to get to safety can feel like an eternity. On top of that, the difficulty is wildly inconsistent; you might get stuck on an early stage that throws bizarre off-kilter obstacle patterns at you, and the next two stages could be walks in the park.
Compared to the relative austerity of the previous titles, Runner 3's environments go full-tilt wacky, overloaded with comical flourishes. The very first stage has you running through a breakfast island, a place where the palm trees are slices of cantaloupe and grapefruit, the rivers flow with milk and cereal, and the high roads are paved with waffles and toast. Later, another stage in Foodland sends you running through a giant refrigerator, bouncing off Jell-O cubes and jogging past some of the most outlandish and gross fake food products imaginable (personal favorites: Fish Errors, Beefmilk, and Cup O' Lumps in Milk Brine). Runner 3's levels are so immensely packed full of random amusements that you're equally likely to fail because you were busy staring at some visual gag happening off in the distance.
For those who do want more of a challenge, there are Hard variations of each stage, and ironically, there's a more gradual climb in difficulty with these than in the normal stages. In addition, the branching Hard routes tend to be where most of the game's collectibles are hiding, giving even more incentive for multiple playthroughs of an area. Said collectibles unlock a sizable amount of content, from the truly infuriating Impossible stages to new runners--with recurring characters from previous games rubbing shoulders with Shovel Knight and, for some reason, Eddie Riggs from Brutal Legend--to Retro stages which are built on a Hanna-Barbera aesthetic.
The greatest compliment to be paid to a game like Runner 3 is that after feeling the urge to toss a controller, it's hard to think of anything else except trying again. Runner 3's greatest strength is in rewarding that perseverance. Getting through each stage means more jokes to see, more characters to play around with, and more secret stages to explore. Runner 3, over time, reveals itself to be a veritable buffet of weird and whimsical environments, and thrilling, precision-based gameplay, but make no mistake: you will have to work for your meal.
By Anonymous on May 23, 2018 12:01 am Sony says the era of the PlayStation 4 is coming to a close soon, while Fortnite jetpacks finally arrive on PS4, Xbox One, PC, and iOS.
Even though the first season of Krypton hasn't ended, Syfy has renewed the Superman prequel series. It will return for Season 2, most likely in 2019, to continue to the adventures of Superman's grandpa, Seg-El.
Its return helps in building out a solid roster of programming for Syfy. In addition to the second season of Krypton, the network has a final season of 12 Monkeys, another year of The Magicians, and new cycles of Happy and the anthology series Channel Zero on the way. In addition to those, adaptations of the comic book series Deadly Class and George R.R. Martin's novella Nightflyers will be debuting on the network.
One major component missing from Syfy's upcoming schedule, though, is The Expanse. It has been announced that the current third season will be its last on the network. Not all hope is lost, though. Amazon is currently in talks to revive the series on its Prime Video streaming service.
Krypton is set on Superman's home planet, two generations before it's destroyed, sending him to Earth. At the center of the series is Seg-El (Cameron Cuffe), Kal-El's grandfather. Along with Adam Strange (Shaun Sipos), he must decide whether to save his planet or let it die in order to ensure his grandson's destiny.
Less than two weeks have passed since Syfy pulled the plug on The Expanse and the series looks to already be rising from the dead--making it the second such canceled series this season. Syfy previously announced that the show's third season, which is currently airing, would be its last. Now it may be Amazon to the rescue.
According to The Hollywood Reporter, Amazon is in talks to bring the series to its Prime Video streaming service. THR notes that Amazon CEO Jeff Bezos is a fan of the books The Expanse is based on and was not happy when the TV adaptation went to Syfy.
Though an agreement to move the show to Amazon Prime Video is not finalized, a Twitter account associated with the show's writers rooms has confirmed that talks are ongoing. "We're excited, but the deal's not closed...we're not quite through the woods yet," the account writes in a tweet that has since been deleted. "Keep up the fight Expansers & watch this [week's] episode LIVE with us on SyFy. [W]e'll be dancing in the streets right along with you as soon as we get anything official."
Should it be saved, The Expanse wouldn't be the only show revived by another entity after cancellation this year. Days after Fox canceled Brooklyn Nine-Nine, NBC announced it would revive the series. According to TVLine, Nine-Nine will return in 2019 for a 13-episode Season 6.
E3 2018 is fast approaching, which means excitement for big announcements is building. Sony, Microsoft, Nintendo, Bethesda, Ubisoft, and more will be bringing trailers and (hopefully) some surprises to the show, so now it's time for some speculation! Though not confirmed to appear during Nintendo's E3 2018 presentation, the upcoming Nintendo Switch Pokemon game is high on our wishlist this year. Here's everything we know about the game and everything we really want to see come June.
What We Know So Far
A new Pokemon game for Nintendo Switch was announced at E3 2017. Tsunekazu Ishihara, president and CEO of The Pokemon Company, appeared during Nintendo's presentation to tease the game. He called it "a core RPG Pokemon title" developed by Game Freak for Nintendo Switch, saying it might not release for over a year. Game Freak has developed all the main Pokemon RPGs; the spinoff games are made by other studios.
What's Confirmed For E3
Currently, it's not known whether the Pokemon Switch game will appear during Nintendo's E3 2018 presentation. Nintendo has previously stated that its briefing will focus more on games releasing soon, rather than those launching after 2018; however, this is the same structure as the 2017 presentation in which Pokemon Switch was announced, so there's room for some future-focused reveals.
What We Hope To See At E3
Because we know so little about this game, the least we can ask for is some basic details: what it's called, where it's set, and whether it introduces new Pokemon would be a good starting point. But one of the biggest questions is how this next generation of Pokemon will look on Switch, which means getting a proper trailer. 3D Pokemon games are relatively new--at least for the main RPGs--and because Switch is far more powerful than 3DS, there's more potential for some big changes to the look of the game.
If we're really going all-out with our wishlist, then we'd love it if the game were playable on the show floor--and in that case, why not get a release date or window for good measure? Maybe it's not exactly likely, but we can hope.
By Anonymous on May 22, 2018 10:30 pm We try our best to get our hands on the jet pack which has finally released in Fortnite, as well as trying to complete as many of the week 4 challenges as possible.
Fortnite's 4.2 content update is now available, and along with finally introducing jetpacks to the game, it marks the beginning of a new limited-time mode in Battle Royale. The second iteration of the Solid Gold event is now underway on PS4, Xbox One, PC, and iOS, and as before, the theme of the mode is Legendary weapons.
Every weapon that players find while playing Solid Gold v2 will be of the Legendary variety. Developer Epic has also adjusted the drop rates for each weapon. Now, players will have a high chance of finding the Hand Cannon and Suppressed Pistols as floor loot; the Assault Rifle, Minigun, and Sniper Rifle will appear most commonly in chests; and the Rocket and Grenade Launcher have the highest chance of appearing in supply drops.
On top of the adjusted weapon rates, Epic has also increased the drop rates of Chug Jugs, Slurp Juice, Shields, Launch Pads, Campfires, and all Special Grenades. Meanwhile, the drop rates of standard Grenades, Spike Traps, and Bandages have been decreased. Players will also get 50% extra stone and metal resources from farming.
As is commonly the case, Epic hasn't announced an exact end date for Solid Gold v2, but limited-time modes in Fortnite traditionally run for about a week. You can read more about the special event in the patch notes on the official Fortnite website.
On top of Solid Gold v2, another limited-time event is slated to start very soon in Fortnite: Battle Royale. Beginning Friday, May 25, players will be able to participate in Close Encounters, a new mode that revolves around "close quarters combat" using jetpacks and shotguns, which will be the only types of weapons that spawn in the mode. Additionally, the storm moves in more quickly than usual in Close Encounters, and each match typically lasts about 15 minutes.
The Mission Impossible series has proved to be one of the longest-running and most successful action franchises of all time. 22 years have passed since the original movie was released, and star Tom Cruise shows no signs of slowing down in his role as Ethan Hunt, with the sixth film releasing in July.
Following last week's new poster and trailer for Mission Impossible: Fallout, a new international trailer has landed. Unlike many promos for other territories that only reuse footage we've already seen, this one actually has plenty of new stuff in it, including some great moments of humor as well as amazing-looking action. It also continues the trend of making sure that the filmmakers get as much as value as possible out of the infamous moment when Cruise broke his ankle on set. Check it out below:
Mission Impossible: Fallout also stars Rebecca Ferguson, Ving Rhames, Simon Pegg, Angela Bassett, Henry Cavill, and Alec Baldwin. It's directed by Christopher McQuarrie, who previously helmed 2015's Ghost Protocol. It hits theaters on July 27.
Alongside Cruise's accident, the other notorious story that emerged during the movie's production was Cavill's mustache. As the trailer shows, the Superman actor sports an impressively full 'tache for his role as CIA assassin August Walker, and the scheduling clash with his reshoots on Justice League meant that it had to be digitally removed for the DC movie.
In a recent interview with Empire, Cavill spoke about the controversy. "When we decided to go for the moustache, I certainly wasn't expecting all the events to unfold as they were going to unfold," he said: "I wasn't expecting Justice League reshoots to be as extensive as they were. As you will see when [Fallout] comes out, to have a fake moustache on would not have been a possibility."
By Anonymous on May 22, 2018 09:30 pm Donkey Kong makes his debut on Mario + Rabbids: Kingdom Battle with new DLC. Joining him are Rabbid Peach and Rabbid Cranky Kong. The add-on is coming to Nintendo Switch later this year.
After months of being delayed, jetpacks have finally made their long-awaited debut in Fortnite: Battle Royale. The items arrive on PS4, Xbox One, PC, and iOS as part of the 4.2 content update, but despite their extended gestation period, they won't be around for very long.
Unlike most other items that Epic has recently added to Fortnite, jetpacks will only be available in the game for a limited time. The developer hasn't specified how long they'll appear, but you'll need to be pretty lucky to get your hands on one, as they're a Legendary item that can only be found in treasure chests.
Jetpacks are the first in a new line of items that Epic is introducing to the game: backpacks. Unlike the Back Bling cosmetics that were added earlier this year, backpacks take up an inventory slot like other weapons and items. Players can only pick one backpack up at a time; if you grab a second, it will replace the one you're already carrying. Your backpack will also automatically be destroyed once it is fully used up.
Jetpacks are activated by pressing jump while in the air; however, you will only be able to stay airborne for a limited time before you must recharge. Fortunately, the jetpack begins recharging automatically when it isn't being used. You will also not be able to enter Targeting Mode while flying.
Alongside the jetpacks, Epic has kicked off a new limited-time event in Battle Royale: Solid Gold v2. This marks the second iteration of the mode, and as before, the only weapons it features are of the Legendary variety. Another limited-time mode called Close Encounters is also scheduled to arrive in the game "soon" and revolves around "close quarters combat" using shotguns and jetpacks. You can learn more about the 4.2 content update in the patch notes on the Fortnite website.
Professional wrestling is a fickle business; no single gift is a guarantee of a performer's success. Great athleticism can take a wrestler far but having weak promo ability will hold him back from his maximum potential.
A great storyline can compensate for a wrestler's weaknesses. A bad storyline or gimmick can overshadow his strengths. And even if a performer has every necessary skill, backstage politics and favoritism can also throw roadblocks into a once promising career.
He had a great look, a great entrance, and a well-defined personality. Montel Vontavious Porter's persona was inspired by Terrell Owens and Cuba Gooding Jr.'s "Show me the money!" Rod Tidwell. MVP swaggered to the ring through an inflatable entranceway, and everything about his cocky heel persona infuriated the crowd. He was a 2-time United States Champion, which included a lengthy, memorable feud with Matt Hardy.
But for the latter half of his WWE career, MVP went on a lengthy losing streak and never recovered his reputation.The rumors at the time were that MVP made fun of the Wellness Policy tester who had to watch him urinate, and management viewed his behavior as disrespectful. MVP was released from the company in 2010, and he subsequently wrestled in NJPW, TNA, and Lucha Underground. In 2018, he returned to WWE, making a cameo appearance on the 25th anniversary episode of Raw.
Matt Morgan
Matt Morgan was the rare, 7-foot tall big man who was as light on his feet as he was strong. He had mic skills and a fantastic look. He was, as his nickname suggested, a "blueprint" for a professional wrestler.
So what did WWE do with this prospect who had every raw advantage? They saddled him with a comedic stuttering gimmick in 2005. Morgan was able to talk--something many wrestlers can't do, even with years of practice--and the creative team took that away to make a silly joke. Fans found it hard to take Morgan seriously after that, and he was released from his contract before the end of the year.
Alex Riley
Alex Riley seemed built to last. First, he was a lackey for the Miz, and entered with him for the main event of WrestleMania XXVII. As a solo performer, Riley teamed with both Randy Orton and John Cena. He entered the Money in the Bank ladder match. He feuded with both Dolph Ziggler and Jack Swagger for the United States championship. But then, he suffered a serious hip injury, and after he recovered, he jobbed to everyone on the roster. Eventually, things got so embarrassing that Riley hung up his boots and became a color commentator.
Today, Riley claims he was buried. The cause? A tense backstage conflict with John Cena, who had the clout to kill Riley's career, Riley declines to go into specifics about the drama, though he says he will tell the story, one day, when he's ready. Riley attempted an in-ring comeback in WWE NXT in 2015, though this also didn't work out, and he was released from his contract in 2016.
Gail Kim
When Gail Kim debuted, she captured the WWE Women's title in her first match. But that was the highlight of an otherwise unremarkable WWE career. She dropped the title to Molly Holly a month later, and though she was always in contention for the belt, she never clinched it again. She was unexpectedly let go after two years. It was a prime example of "wrong place, wrong time." She would have been a great addition to the Women's Evolution had she started her career ten years later.
Kim would go on to have a highly acclaimed solo career in TNA, where she held the women's title seven times. She made headlines last year by calling out WWE and Stephanie McMahon on social media, claiming that TNA, not WWE, had led the way on legitimizing women's wrestling.
Christopher Nowinski
Chris Nowinski's gimmick was that he was the only WWE Superstar with a Harvard degree. This was actually true; Nowinski graduated from Harvard University with a BA in sociology, and he played defensive tackle for Harvard's football team. He was a cocky, vain heel who lorded his intelligence over his fellow wrestlers.
It was a great persona, but unfortunately, he never had the opportunity to grow and develop it. After suffering multiple concussions and post-concussion syndrome, Nowinski retired from professional wrestling. But he didn't leave the business completely behind him. He founded the Concussion Legacy Foundation, which partners with medical institutes to research and educate about concussions in sports and the military.
John Morrison
John Morrison won Tough Enough 3. He won tag team titles, first with Joey Mercury and then with The Miz. When Morrison and Miz were drafted to separate shows, most fans assumed that Morrison would be the one to make it big. Instead, Miz became WWE Champion and one of the longest reigning Intercontinental Champions of all time. Morrison won the ECW Championship and had several reigns as Intercontinental Champion himself, but for his final year in the company, he went on a lengthy losing streak and had an overlong feud with R-Truth.
According to backstage sources, the cause was his romantic relationship with WWE Diva Melina. She had a notorious reputation for not respecting her colleagues, and some of that rubbed off on Morrison. When Morrison was booked with Trish Stratus as his tag partner for WrestleMania XXVII, he ignored the women's wrestling legend because he wanted to tag with Melina instead. And after WWE let Melina go, she continued to hang out backstage with Morrison. The front office disapproved of Morrison's attitude, and that ended any chance of a major push.
Molly Holly
Molly Holly is one of several WWE women from the 00's who had a real passion for being a wrestler as opposed to being an entertainer. She started off as an in-storyline cousin of Crash Holly and Hardcore Holly, and she found some babyface success as Mighty Molly, the Hurricane Helms' superheroine sidekick.
Then, she became a heel. Holly took on a snooty persona, and she turned up her nose at the other, sexy women on the roster. She had a couple of runs with the women's title, but over time, Holly was burnt out by the over-emphasis and heckling of her looks. Holly left WWE and became a wrestling trainer, and she never joined another promotion full-time. In 2018, she made her return to WWE as a member of the first women's Royal Rumble. History has been kind to her; Holly is now considered one of the forerunners of the Women's Evolution.
Lance Storm
A gifted ring technician, Lance Storm was solid worker in ECW and WCW. When WWE bought WCW, Storm became a WWE employee and took part in the Invasion angle, during which he became the Intercontinental champion.
After that, he took part in a pro-Canada, anti-America angle as an Un-American, but aside from some tag title runs, Storm never became a main event staple. Part of the problem was his in-ring charisma; he could play a stoic, stern-faced badass, but he didn't have any real emotional range beyond that. Storm currently runs his own wrestling school in Calgary; it turned out that training future WWE superstars was his true passion.
Shelton Benjamin
When Shelton Benjamin began his WWE wrestling career in developmental promotion OVW, head booker Jim Cornette pegged him for success. Benjamin was a wrestling fan as a kid, and according to Cornette, he picked up the fundamentals better than almost anyone else. He was close to fellow developmental wrestler Brock Lesnar, which also worked in his favor. The two men were collegiate wrestling teammates at the University of Minnesota, and Lesnar would only sign a WWE developmental contract if Benjamin signed with him.
Once he got to the main roster, Benjamin became a part of the Team Angle stable along with Charlie Haas and Kurt Angle. During his solo career, he held both the Intercontinental and United States titles, but he never captured a world championship. Even Benjamin, when asked about why, expressed puzzlement. Today, Benjamin is back in WWE, and he's still not being utilized to his full potential.
Mr. Kennedy
The Green Bay native was flagged for success early on. Paul Heyman saw him training in OVW and helped him shape his in-ring persona: a loud-mouthed, trash-talking narcissist who announced himself to the ring. And when Mr. Kennedy hit the main roster, the WWE creative team strapped him to a figurative rocket. He beat multiple former world champions, including The Undertaker, Rey Mysterio, and Batista. He won the Money in the Bank briefcase at Wrestlemania. It seemed he was well on his way to becoming the top guy in the company.
But then, everything fell apart. A misdiagnosed triceps injury caused him to unnecessarily lose the Money in the Bank briefcase (Edge later cashed it in on The Undertaker to become champion). He was busted for violating the Wellness Policy (right after the Chris Benoit tragedy). John Cena tore his pectoral muscle wrestling him. Mr. Kennedy later got injured again, this time for months.
And in his returning match, he performed a back body drop on Randy Orton, who later accused Kennedy of being careless in the ring. WWE released him from his contract four days later. Mr. Kennedy, now known as Mr. Anderson, went on to become a 2-time world heavyweight champion for TNA. But the first half of his wrestling career will always be defined by what he could have been, as opposed to what he was.
With Justice League failing at the box office and much uncertainty about the direction of the DC universe, DC fans haven't exactly had as happy a time as those of rivals Marvel. But there's plenty to look forward to, with Aquaman arriving in November and Shazam following in April. We now have a first official look at star Zachary Levi in costume.
To be strictly accurate, it's a picture of Levi standing in front of the Shazam poster, which the actor posted on Instagram. The poster was revealed at the Licensing Expo in Las Vegas and features Shazam enjoying a big soft drink, which supports director David F. Sandberg's earlier statements that the movie will have a more lighthearted tone than many of DC's movies. Check it out below:
Shazam also stars Asher Angel as the character's young alter ego, Billy Batson, and Mark Strong as the evil Doctor Sivana. The cast also includes Adam Brody (The OC, CHiPS), Grace Fulton (Annabelle: Creation), and Ross Butler (13 Reasons Why), and it hits theaters on April 5, 2019. A synopsis was released back in February.
In terms of future DC movies, Wonder Woman 2 arrives in November 2019. Beyond that, it was recently reported that the much-rumored Birds of Prey film was moving ahead and could start production in late 2018 or early 2019. The film will see Margot Robbie reprise her Suicide Squad role as Harley Quinn, and has been described by the actress as an "R-rated girl gang film."
DC also recently announced new streaming service DC Universe, which launches later this year. The service will feature an animated Harley Quinn show, as well an animated Young Justice series, plus live-action Titans and Swamp Thing shows.
Days Gone goes out of its way to make it feel like you're in an oppressive and bleak setting. With many scattered survivors, bandits lurking in the streets and dense forests, and undead roaming among the remains of civilization--the zombie-apocalypse is a constant struggle to survive in. And the only thing keeping you going are whatever meager resources you could scrape together, and a motorcycle that's seen far better days. Coming from Bend Studio, the same developers behind the Syphon Filter series and Uncharted: Golden Abyss, the upcoming open-world game is a massive departure for its creators, which shows some solid signs of ambition.
We recently got to check out the early hours of the PS4 exclusive, and saw some promise in the large open world of this zombie shooter. You take on the role of Deacon, a motorcycle-riding drifter who's lived through two years of the apocalypse and counting--the game literally has a counter that shows how many days has passed since the outbreak. As he travels deeper into the wilds of the Pacific Northwest, he'll encounter bandits, gangs, dangerous wild-animals, and other ruthless factions seeking to claim what's left of the world, all the while finding out just how far the infection has spread.
In order to stay alive, you'll have to stay prepared and on the move, and Deacon's most valuable tool to do just that is his motorcycle. Not only is it his go-to mode of transport, but it also allows him to haul materials to various locations housing safe havens. During our session, we started out in one of the many safe-zones scattered around the world. In these areas, Deacon can meet up with several NPCs who can give him quests, trade resources, and upgrade much of his gear --including his bike. In familiar open world fashion, you'll be able to explore the map and take on a number of side-missions from NPC characters, as well as discovering stand-alone events that lead to some minor rewards. With a world size that's similar in scale to Horizon: Zero Dawn, the map encompassing six regions that you'll be able to explore will gradually become more diverse in layout and design, while also slowly growing more hostile.
I enjoyed the way Days Gone presents its world, but I couldn't get over how familiar it all felt. With the fantasy of the zombie apocalypse being a very common premise--survivors being pushed to their limits while dealing with life in a chaotic post-civilization where bandits and the undead are out to kill you--it was hard to find something really unique in Days Gone. It often traversed a very well-worn path in the hour I spent with the game. Moreover, the exploration was constantly bogged down by some noticeable performance drops and odd bugs throughout, most of which occurred during moments of heavy action.
Eventually, we found ourselves searching an abandoned laboratory facility operated by NERO--Days Gone's more sinister take on the CDC--which happened to be filled with the undead. While bandits and other factions will be on the lookout for Deacon to take what he has--the larger threat to everyone are the numerous 'freakers' lurking about in the world. The freakers are essentially traditional zombie fodder, and can be easily taken out when only dealing with one at a time. However, they can be especially deadly in packs. In one of the game's more interesting moments, large swarms of freakers moved in unison like a ravenous wave shifting through the woods and streets of the world. Even when driving your bike at high-speed, they'll literally throw themselves at Deacon to knock him off--resulting in him getting swarmed by others when he's left scrambling.
In a number of cases, it's best to stick to the stealthy approach when entering areas swarming with bandits and zombies. Much like any other open-world action-game, Deacon has an assortment of skills that range from crafting, melee, long-range, and stealth. As he collects experience from quests and taking out enemies, he'll level up and gain skill-points to unlock new perks and buffs. These upgrades includes longer use of breakable melee weapons, improved aiming, and more efficient crafting skills for better rewards. With resources being so scarce, Deacon will have to scavenge supplies found out in the wilderness, and from derelict buildings and vehicles left on the side of the road. An ever helpful survivor-sense also allows him to hone in on points of interest in the immediate area.
In recent times, the survival aspect has become a key pillar in many open-world games. Whether it's managing your character's intake of resources like food and water, or simply just trying to keep them in one piece while exploring the land and trying to make it back to safety. Days Gone tends to stay within that middle ground. Not too overbearing, but still finding yourself in situations where you're against a swarm of zombies with low ammo and healing. Deacon, while resourceful and capable of handling himself in a fight, isn't able to sustain himself for long out in the wild.
Days Gone shows a lot of potential when it comes to offering a large world to explore. There are some traces echoes of other Sony exclusive titles like The Last of Us and Horizon to be found in its presentation and environmental design, which aren't too bad of an influence on this open-world title. Even though it was a brief demo that only scratched the surface of what we can expect in the final game, I was impressed with how much of content and sights there are to see. While you can follow the story missions pretty closely, there are a number of cool side-objectives and challenging moments to be found off the golden path--such as trying to sneak through a freaker-infested lumberyard, which went horribly wrong in my case and resulted in me having to high-tail it back to my bike.
But we still have some concerns about whether it can find a more meaningful way to distinguish itself apart from some cool moments riding the motorcycle and the amazingly detailed zombie swarms. With a release coming sometime in early 2019, there's some time for Days Gone to get itself into shape on the technical side of things, and hopefully show us a stronger sense of identity.
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