The latest issue of Famitsu has revealed more details about Dynasty Warriors 9, the newest entry in Koei Tecmo's feudal hack-and-slash franchise.
Branded as a "rebirth" for the series, Dynasty Warriors 9 differs from previous installments in a number of notable ways. For the first time in the series' history, the title features an open-world setting. Players travel around the map primarily by horseback, though you'll be able to fast travel to areas you've previously visited as well. Players can also capture castles in a number of different ways thanks to the game's open world; you can now approach castles from behind, for example, and launch a surprise attack from higher ground.
Gematsu has provided a rundown of the new details revealed in Famitsu. Rather than being broken up into individual stages, battles in Dynasty Warriors 9 now unfold at different points on the map depending upon the era you're in. Completing "main missions" will cause the story to advance through different time periods, though the developers have stated these missions have a "high degree of difficulty." Players can complete ancillary missions to make them easier. Series developer Omega Force is also considering letting players switch between generals, though the feature hasn't been confirmed. Regardless of what character you control, however, everyone can now use bows for long-range attacks.
Omega Force is implementing a number of new mechanics in the title as well. One example are context-sensitive actions that vary depending upon your surroundings, such as a grappling hook thats let players climb when near a wall or mountain. The game also employs a more dynamic weather system, which will have a bearing on the gameplay; rain, for instance, will decrease enemies' visibility, allowing you to sneak up on foes.
Dynasty Warriors 9 is in development for PS4, though Koei Tecmo has yet to reveal an exact release date. According to Famitsu, the title is roughly 40% complete, so the developer doesn't expect it to launch for some time yet.
While Mario Kart 8 Deluxe is an accessible racing game on the surface, it can also be highly competitive. Thanks to the portable power of the Switch, you can now challenge your friends to a race whenever you want--so why not learn how to completely destroy them? We've put together all the best tips for beginners so you can race like a pro.
If you time it right, you can get a speed boost at the beginning of a race and get out ahead of the first-lap chaos. To get the boost, press and hold A as the countdown fades from 2. If you do it too late, you might get a smaller boost, but if you're too early, you'll stall.
Boost Off Ramps And Jumps To Decrease Your Time
Press R when you're going off a jump or ramp to get a speed boost. Boost-able areas include regular ramps, logs, and wave-like rolling portions of the track. Boosting throughout a race can shave seconds off your time, which can mean the difference between first and second place.
You Can Check Who (Or What) Is On Your Tail
Press X to look behind you during a race. You can use this to avoid oncoming items or opponents--just be careful not to drive off the track while you're seeing who's eating your dust.
Don't Be Afraid To Brake
If you're going into a turn too quickly, it's usually better to slow down than to fly off the track. Don't be shy about braking, especially in the faster engine classes (it's pretty much mandatory in 200cc).
How To Drift Like A Pro
Drifting is imperative for success in Mario Kart 8, since it'll help you turn as tightly and quickly as possible, lower your race times, and prevent you from flying off the track. Hold R during a turn to drift through it--the longer you hold R, the better your speed boost will be when you let go. You'll see sparks flying off your kart that change from blue to yellow to pink. Pink sparks are new in Deluxe and give the best boost, but it's hard to drift long enough to reach that level except on very long turns. (Note that auto-steer has to be off to get pink sparks. See slide 14.)
When and where you should begin drifting depends on your kart configuration (see slides 11, 12, and 13). But as a general rule of thumb (for karts at least), start drifting right before the curved part of the track starts. Bikes have much better handling than karts and require a lighter touch, so if you're new to drifting, start out on karts first to get a feel for it.
You Can Protect Yourself With Items
Rather than using an item immediately, you can carry certain items (like Bananas and Shells) behind you by holding L. When you're targeted by a Red or Green Shell, they'll protect you from getting hit--just don't try it with a Bob-omb, because it'll explode.
There IS A Way To Beat The Blue Shell
If you're in first place and you get a Super Horn, hold onto it for dear life. It can knock away items and other racers, but it's best used to protect you from the infamous Blue Shell, the nearly invincible item that targets the racer in first place. Use the Super Horn while the Blue Shell is hovering over you to destroy it.
Save Mushrooms For Shortcuts
When you get a Mushroom, save it until you reach a shortcut to make the most of it. The added speed from the Mushroom will help you make it over grass or other weird, off-road surfaces that usually stand between you and a great shortcut.
Check out our video on the best shortcuts in Mario Kart 8 if you aren't sure where to start. You can also race against Nintendo employees' ghosts in the Time Trials mode and stay behind them to see some shortcuts and efficient routes.
Coins Give You A Small Speed Boost
Coins are important for unlocking kart parts, but they're also great for racing! Having 10 grants you a very small top speed boost that can make a big difference.
What Do Kart Stats Mean?
Karts have five stats: speed, acceleration, weight, handling, and traction. Press the plus or minus button to see stats in the kart selection screen.
Speed: The top speed of the kart under regular circumstances.
Acceleration: How quickly the kart gains speed. High acceleration helps you recover more quickly from getting hit or falling off the track.
Weight: The kart's weight. Karts with a higher weight can knock away those with lower weights.
Handling: The kart's turning ability. High handling helps on tracks with frequent or tight turns and on the faster engine classes (150cc and 200cc). Note that bikes have higher handling than karts and make much sharper turns.
Traction: The kart's grip on the road. High traction can help keep you from slowing down too much on off-road terrain or from slipping a lot on smooth tracks.
Characters Have Weight Classes
Kart stats are partially affected by the character you choose. There are three main weight classes: light, medium, and heavy. There's a small amount of variation within them, so always check your kart stats when you change characters.
Heavy: Rosalina, King Boo, Link, Waluigi, Donkey Kong, Roy, Wario, Dry Bowser, Metal Mario (including Gold Mario), Pink Gold Peach, Bowser, Morton
Note: Miis can be any weight class depending on their size.
Heavier characters have higher top speeds but lower acceleration, handling, and traction, so tailor your kart to account for the character you pick.
How To Build The Best Karts
Generally, your performance with a certain kart combination depends on your style. The best way to test new kart parts is to isolate them--that is, equip the standard kart, wheels, and glider, and then only change one category. It's an easy way to see how something like a set of wheels can affect your entire loadout.
For beginners, karts with mid-to-high speed, acceleration, and handling will work best. You can achieve this build easily with a medium or heavy character using the standard kart parts.
Nintendo's record best times on the Wii U version were set with heavy characters using the Sport Bike, Slick wheels, and Parafoil glider, for the most part.
Check Your Settings
There are two new settings in Mario Kart 8 Deluxe: auto-steer and auto-accelerate. They're helpful for new players or anyone who has difficulty racing with the default controls, but they're on by default. If you'd like to race without help, be sure to turn them off before you start. Check these settings by pressing the + or - buttons when on the kart selection screen.
Note that auto-steer will keep you from straying off the track, but it will also prevent you from taking off-road shortcuts and will likely put you at a disadvantage when playing competitively.
A pair of players have been banned from an upcoming Tekken 7 tournament following accusations of "collusion" at a recent qualifying event.
Bandai Namco shared the news today on its Facebook page, stating that both District G | KingJae and District G | C-Krizzle will be unable to participate in the UK Championship London Qualifier on May 14. This news comes not long after the Birmingham Qualifier, during which Bandai Namco said "two players have been suspected of collusion in order to manipulate the results of the tournament."
For his part, KingJae has posted a pair of videos on Twitter disputing the claims and stating, "I don't understand where this collusion stuff is coming from." He concludes the second video by saying he won't be responding to the situation further "because it's pure nonsense." Subsequent tweets do seem to address the matter, with one stating, "Last time I shake hands with a snake in the FGC." Another reads, "I think it was the worst mistake coming back into the UK Tekken offline community."
Bandai Namco has already announced that both players' spots in the qualifier will go to the two people with the next highest placements, RTFM | Asim and ED | K_Justice. They have each been invited to the MCM London Comic Con Finals, scheduled to take place on May 26.
As a result of the alleged chicanery, Bandai Namco will be altering its rulebook. "We will amend the rules to have a clear clause on collusion as a result of this event," it said.
Tekken 7, which is currently only available in arcades, launches for PS4, Xbox One, and PC on June 2.
The 2014 sci-fi action movie Edge of Tomorrow may have been a hit with both critics and audiences, but when it subsequently arrived on home entertainment formats, it was confusingly also given the extra title Live Die Repeat. Now director Doug Liman has spoken about the sequel, and revealed it will have a similarly strange name.
In an interview with Collider, Liman stated that the film will star Tom Cruise and Emily Blunt once more, and will be called Live Die Repeat and Repeat.
"We have an amazing story! It's incredible!" Liman enthused. "Way better than the first film, and I obviously loved the first film. It will be called Live Die Repeat and Repeat. Tom is excited about it, and Emily is excited about it. The big question is just when we'll do it. But it's not an if, it's a when."
In an earlier interview with the site last year, the director revealed some more details about the film and boldly claimed that it would "revolutionize how people make sequels."
"I've had some radical ideas about how to make a sequel that would interest me," he said. "I've had these intellectual ideas on how you should make a sequel that are unlike how anybody else makes a sequel, and this script and this idea fit perfectly into that idea. It's more heresy in the film world for me to pitch things that are sort of unheard of."
Grand Theft Auto V's Online mode changes again this week, with a new Premium Vehicle Race and more reward bonuses.
The new race is called Beach Party, and you'll have to use the Blazer Aqua quadbike to take part. Players will get triple RP just for participating, while the top three players in each race will earn "big" GTA$ rewards. This week's Time Trial, meanwhile, is titled Raton Canyon. Beat the par time for a "sizeable" GTA$ and RP reward.
Finally, this week's update will reward players double the usual amount of GTA$ and RP earned during online Heists. The offer, which stands from now until May 16, is valid on all five of the multi-part robberies.
Its popularity is at least in part maintained by continued support for GTA Online, which is updated weekly. One recent update introduced a new game mode similar to old-style GTA games and miniature racers like Micro Machines. You can keep an eye on GameSpot for future updates, or see all GTA V's recent news here.
That name was first reported by WWG and has since been corroborated by Eurogamer. The latter's sources also indicate the game is a prequel that will launch for PS4, Xbox One, and PC later this year.
Separately, an off-screen image purporting to be a "first look" at Origins has been published on Reddit. Eurogamer's sources also indicate that the image is legitimate. It pictures a bow-wielding character on a boat, albeit one much smaller than what players controlled in Assassin's Creed IV: Black Flag.
Early last year, Kotaku reported the the new game would take place in Egypt and was set for a fall 2017 under the name Assassin's Creed Empire (a name that has seemingly since been changed).
"Since the release of Assassin's Creed Unity, we've learned a lot based on your feedback," it stated at the time. "We've also updated our development processes and recommitted to making Assassin's Creed a premier open-world franchise. We're taking this year to evolve the game mechanics and to make sure we're delivering on the promise of Assassin's Creed offering unique and memorable gameplay experiences that make history everyone's playground."
Update: The Deadly Premonition board game's Kickstarter campaign is now live. Stretch goals listed include bonus action cards, unique artwork, and a new Agent character from Swery65, the video game's creator.
Pledge bonuses, meanwhile, range from early bird discounts on the board game to Steam keys for the Director's Cut of the video game.
Original story (May 8) follows.
Deadly Premonition is attempting a comeback--but not as a video game. Following last week's teaser, Rising Star Games today announced a Kickstarter campaign for a board game based on the 2010 video game, which has become something of a cult hit.
The board game is based on the characters, locations, and events from Deadly Premonition. In a news release, Rising Star said the board game is a "passion project" for Rising Star's Samuel Elphick and Saniel Osuna Perez. The adaptation has the blessing of Hidetaka "Swery65" Suehiro, the video game iteration's director.
The board game is a card-based affair for two to four players, with games taking between 30-45 minutes. You take on the role of a detective in search of truth and justice, but there is a killer among the ranks, and the game involves seeking out and bringing this Raincoat Killer to justice.
The Kickstarter campaign goes live tomorrow, May 9, with a goal of $50,000, and an official website can be found here. Click through the images in the gallery below to get a closer look at the box and components, while there is also a picture of Swery holding the game box.
"Our vision was to create a compelling, atmospheric game inspired by Deadly Premonition's delivery of big reveals, plot twists, and consequential moments," Elphick said in a statement. "The venture started out as an idea between colleagues. With hopeful optimism we put together a proposal for Swery and he loved it."
Rising Star says it's launching a Kickstarter for the game instead of funding the project with its own money because the board game market is outside of its normal business ventures. Kickstarter also affords the company an avenue from which to gather feedback about the game, it said. If the crowdfunding campaign is a success, the plan is to have the game out by Fall 2017.
It's been a year since real-time strategy game Stellaris was released, and to mark the occasion, developer Paradox has released a special edition for the game. It launches today alongside a new patch.
The Digital Anniversary Edition comes with the three expansions released over the past year in addition to the base game. It includes the Plantoids Species Pack, which adds twelve portraits of sentient plant-like beings, the Leviathans Story Pack, which adds new monsters and encounters, and the Utopia Pack, which adds megastructures and new advancement options. This edition costs $70.16 on Steam, a 10% discount from buying the game and each expansion individually.
Current owners of Stellaris get some freebies, as well. Paradox announced that the Creatures of the Void pack, previously reserved as a preorder bonus, and a new Anniversary Species Portrait Pack will be free for Stellaris players. Further, it will be cutting the price on the base game and the Leviathans and Plantoids Packs, although those discounts are not live on Steam at the time of this writing.
In addition, the latest update for Stellaris went live today, and it focuses on quality of life improvements. You can see the massive list of bug fixes and tweaks here.
There are also a few new features that come in the update, which you can read about below:
(Utopia Expansion) Added Devouring Swarm civic to the game for Hive Minds
(Utopia Expansion) It is now possible to find and repair ruined Megastructures in the galaxy
Possible to repair ruined Ringworlds with the Mega-Engineering technology
Reworked the empire diplomacy rooms into a set of 16 different rooms themed around AI personalities that can be freely chosen between when designing an empire
Replaced Growth Time modifier effect with Growth Speed and rebalanced related values
Added the ability to drain sector resource stockpiles, giving you 75% of their stockpiled resources at the cost of 100 influence. The cost is reduced to 25 influence during defensive wars
It is now possible to terraform inhabited planets if you have researched the new Ecological Adaptation tech
You can now set taxes for Energy Credits and Minerals on sectors separately
Ironman autosaving is now quarterly instead of monthly
The excitement around Mario Kart 8 Deluxe is at fever pitch, and despite the fact that it's a port of a Wii U game, it feels right at home on Switch. That got us thinking about what other Wii U games we want to see make a comeback----especially those of us who never owned a Wii U.
After all, it would be a shame for exclusives like Bayonetta 2 to remain landlocked on a system Nintendo is quickly phasing out. Not to mention that Switch also makes for a wonderful multiplayer console, even on the go. The thought of playing Super Mario 3D World or Super Smash Bros. at the drop of a hat is a reality we would love to be a part of; one we hope Nintendo is planning to make possible.
Considering Nintendo only has control over its own properties, we narrowed down the list of Wii U games we want to see on Switch to first-party published games only. But you never know: Nintendo has a lot of sway at the moment with the success of Switch, and a publisher or studio need only look at Switch sales numbers .
If you had the chance to pitch any Wii U game to Nintendo for a Switch revival, what would you choose? Take a look at our picks, and let us know your thoughts and suggestions in the comments below.
Super Mario Maker
"The first time I discovered that not only could I make a giant, flame-spewing piranha plant, but I could also make it fly, I cackled with horrible glee at the possibilities. And for the first time in a creation-focused experience, I look forward to returning again and again for more than just the amazing levels I know other people will create. I want to keep making my own levels better. The game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation." - Justin Haywald, 9/10
"Sure, co-op play is hardly a game changer, but when so much of 3D World is so successfully built upon a bevy of brilliant ideas, this can be forgiven. Everything that you can see and do within its enchanting levels is so bright, colourful, and full of wonder that it's impossible not to be taken in by its charms. Mario has always had that uncanny ability to cross the boundaries of age and gender, to bring a smile to the face of every player who crosses his path. Super Mario 3D World is no different. This is a dazzlingly inventive game that brings the fun in spades, and will leave you grinning like a loon from start to finish." - Mark Walton, 9/10
"Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there's just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There's something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years." - Daniel Starkey, 9/10
"Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." - Mark Walton, 10/10
"Pikmin 3 doesn't offer much growth from previous games in the series, and actually takes a step backward in some areas. But there's no shame in falling just short of the classic offerings that came before it. Scouring the environment for all of the hidden goodies is eminently enjoyable because of the clever problem solving you have to employ, and the competitive mode should test the strength of any friendship. There's nothing quite like Pikmin out there, and its delightful combination of survival strategy and unflinching cuteness should entertain you throughout this lengthy adventure." - Tom Mc Shea, 8/10
"Mira and its inhabitants are awe-inspiring, and experiencing everything X has to offer is a monumental and rewarding task. It makes the journey consistently interesting by giving you intricate control over your characters' abilities and gear, and by offering a wealth of new toys to play with as time goes on. You will roll your eyes at characters, and bemoan the unnecessary story padding, but these frustrations are quickly forgotten when you head into the wilderness in search of unexplored territory and unforeseen challenges. X is a grand adventure that satiates your appetite for exploration and combat in ways that few games ever do, but because getting started is half the battle, it's an experience reserved for dedicated players who have the patience and energy to unearth its greatest treasures." - Peter Brown, 8/10
The Legend of Zelda HD Collection (Wind Waker HD and Twilight Princess HD)
Wind Waker: "The Legend of Zelda: The Wind Waker HD is a loving restoration of a bold and beautiful adventure, with Nintendo shifting some elements of the original game's aesthetic, and streamlining the pace where it had occasionally sagged. The Wind Waker is a game about a young hero saving the world from the past actions of old men, but its HD update reaffirms that Nintendo's most colorful Zelda game remains timeless." - Martin Gaston, 8/10
Twilight Princess: "Twilight Princess HD is unmistakably a product of its time; one that was cursed from birth with a warped identity. Crafted during anxious times for Nintendo, developed for two consoles simultaneously, this was the GameCube's last hurrah, a Wii launch title, and a defining test for motion controls (which have been stripped out). Perhaps now, ten years later, it can finally be remembered how it ought to be; the dark and violent showpiece of a treasured series." - Rob Crossley, 9/10
"It's a testament to the quality of Pokken Tournament that I just wish there were more characters. There's more than 600 Pokemon now and Pokken Tournament features just 16 of those. Perhaps this is an unfair criticism since this number is similar to most fighting game rosters at launch, but I simply need more. I need Hawlucha.
Nintendo's Wii U provides a paucity of fighting games, but Pokken Tournament has redeemed that drought by being one of the best on any platform. Frequently magnificent to look at, delicately designed, and rewarding for players across all skill levels, it's the Pokemon fighting game deserving of a 20-year wait." - Tamoor Hussain, 9/10
Tokyo Mirage Sessions #Fe is gorgeous, fun, and a smart collaboration all around. Backtracking through dungeons and running up against tedious bosses can bring the momentum down, but overall the game is something worth exploring. After a few dozen hours the semi-ludicrous story and systems set in front of you feel so comfortable together that this mashup of developer Atlus' most popular franchise and Intelligent Systems' beloved strategy RPG seems like it was destined to be." - Alexa Ray Corriea, 8/10
"From goombas in swim rings that flap their little feet underwater, to the tiny birds that land on Toad's head when he's idly wasting time, Treasure Tracker has a lighthearted and lovable presentation. It has the right mix of atmosphere and challenging puzzles to keep you engaged, and it's a great experiment within the larger Mario universe. It may have started out as a minigame, but with its original take on the Toad character and a large number of enjoyably tricky puzzles, it's great to see it in the spotlight it so truly deserves." - Peter Brown, 8/10
Pop Culture Shock Collectibles has announced the newest addition to its 1:3 scale figure line. Its newsletter (via Toyark) provided a sneak peek at the new figure, which actually comes in three variants. They're each priced at $900 and stand 30 inches (76 cm) tall.
These will be available in limited quantities, with 325-350 of each one being sold. Unfortunately, if you're eager to pick one up, they're still a ways out--they won't ship until the fourth quarter of 2018.
You can check out a photo of each in the gallery above and see the basic details below.
Street Fighter Classic Chun Li 1:3 Collectible Statue PCS Classic Qipao Exclusive
30" (76cm) H x 9.5" (24cm) W x 7.25" (18.5cm) D
Limited to 350pcs
SRP $925
Estimated ship date Q4 2018
Includes tailored fabric costume and Certificate of Authenticity
Street Fighter Zero (Alpha) Chun Li 1:3 Collectible Statue PCS Alpha Exclusive
30" (76cm) H x 9.5" (24cm) W x 7.25" (18.5cm) D
Limited to 325pcs
SRP $900
Estimated ship date Q4 2018
Includes tailored fabric costume and Certificate of Authenticity
Street Fighter V Chun Li 1:3 Collectible Statue PCS Battle Dress Exclusive
30" (76cm) H x 9.5" (24cm) W x 7.25" (18.5cm) D
Limited to 325pcs
SRP $900
Estimated ship date Q4 2018
Includes tailored fabric costume and Certificate of Authenticity
These aren't available for preorder yet, but they'll be sold through the PCS website. A post on Facebook promises a full reveal is coming this Sunday, May 14.
If you've used a wireless headset with an Xbox One before, you know that they all require some sort of external receiver or connector. However, the newest licensed headset coming for the console is changing that trend: it gets rid of anything extra and connects directly to the Xbox.
Announced by LucidSound and reported by Eurogamer, the LS35X headset is the first to offer "direct connect" to Xbox One and to Project Scorpio, meaning that it communicates with the consoles in the same way as a controller. It uses the same wireless tech as in Xbox One controllers, so it configures automatically when connected.
It's also compatible with Windows 10 PCs, and if you happen to have a PC with Xbox Wireless tech built in, you'll be able to connect the headset without an adapter. If not, you can use the separate Xbox Wireless Adapter.
It's already available on the UK and Australian PlayStation Stores, costing £12 / AU $23 (£9.59 / AU $18.36 for PS Plus members), though it is not yet up on the US Store.
The original launched exclusively for PSP over 10 years ago and never came to any other platform. This will therefore be the first time the wacky title has been available on a home console.
Two more LocoRoco games launched for PSP after the original: LocoRoco 2 and a Halloween-themed spinoff called LocoRoco Midnight Carnival. It is unclear whether these will ever come to PS4.
"There's a generation of gamers who will find Parappa the Rapper Remastered validates all their happiest memories watching Parappa kicking and spinning with Chop Chop Master Onion again, more vibrant and colorful than ever before. But there will come a point when they have to confront how incongruous the aggravating gameplay is with how delightful everything else around it is. The aesthetics and vibe are still unlike anything else out there, and they're still worth the hassle. But the greatest trick Parappa the Rapper ever pulled was convincing the world it's not a broken game."
Back in March 2016, following the release of the Need for Speed reboot, EA announced that the series would not have an annual release cycle. Instead, it stated that a new game would come sometime in 2017. Today, EA and developer Ghost Games have confirmed that there will, in fact, be a Need for Speed game launching by the end of this year.
Fans will have to wait a bit longer to hear news about what, exactly, this upcoming game will be. Ghost stated in a press release that it will share information about the next Need for Speed in the run up to EA's E3 2017 event, EA Play. However, it did hint at some of the important features that will be included, specifically customization and police pursuits.
"Rest assured that we're committed to customization having a home within the Need for Speed series," Ghost stated. "It's not going away and it will play as strong a role as ever as we move forward into the next game and beyond."
In addition, Ghost shared that it is focusing on making the next Need for Speed's world beautiful and full of things to do, including off-road driving: "Whether you're checking out your freshly customized ride or smoking the competition in an event up in the canyons, you're going to want a world that not only looks beautiful, but offers you the space in which to do the things you want. We're dialing up the action and allowing you to tear up the tarmac, and dirt, to your heart's content."
Finally, Ghost revealed that it is making at least one significant change from the reboot, which was released in 2015. That game was always online, meaning that you couldn't play it unless you were connected to the Internet. This will not be the case for the 2017 game. "When release day rolls around for the next Need for Speed, you will be able to play through a single player experience completely offline. Before you ask, and we know you will, this does mean you will be able to pause the game."
Update: Sega has posted another cryptic photo on its Twitter account that possibly points to an impeding PC release for Vanquish. Like yesterday's photo, which was labeled with the year "2017," the new image that Sega shared simply says "05," suggesting the game could be coming to PC sometime this month.
Original story: With the recent PC release of Bayonetta, there's been speculation that another Platinum-developed title, Vanquish, could also be coming to PC in the near future. While nothing concrete has been announced yet, publisher Sega added more fuel to the speculation today by posting a cryptic photo on Twitter (via Wario64).
Rumors of a PC port of Vanquish have been swirling since last summer, when Platinum co-founder Atsushi Inaba teased the possibility in an interview with Kotaku. Fans who purchased the PC version of Bayonetta, meanwhile, found another hint at a potential port: an avatar of Vanquish protagonist Sam Gideon in the game's Extras folder.
While not direct confirmation that Vanquish will receive a PC release, the photo that Sega posted this morning on its Twitter account is the most explicit hint the publisher has dropped thus far. Labeled with the year "2017," the photo depicts the logo of the Order of the Russian Star--the same emblem that adorns Vanquish antagonist Victor Zaitsev's armor. Considering that a PC port of Bayonetta was teased with a free 8-bit game before it was released on Steam, this is a good sign that Vanquish may be following suit.
Vanquish was directed by Shinji Mikami, who is renowned for his work on the Devil May Cry and Resident Evil series. The title was released to universal acclaim for PS3 and Xbox 360 back in 2010; we awarded it a 9/10 and called it "one of the most gleeful and memorable experiences" of that year.
Project Cars 2 is currently scheduled for release later this year, and developer Slightly Mad Studios has published a trailer showing off some of the visuals and environments that players can expect in the full game. The video focuses on the McLaren 720s, a brand-new supercar revealed in March at the Geneva Motor Show.
Although it's only a short trailer, it gives a glimpse at the visual fidelity and detail that the developer is shooting for. And, at least from what can be seen, it's shaping up to be a very good-looking game. The video shows off the McLaren racing on the Long Beach Grand Prix track.
It also gives an idea of some of the weather and time-of-day effects, graphical details on the car, and urban environments that will be in the game. You can check out the trailer for yourself above.
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