By Anonymous on May 25, 2017 12:20 am June is bringing SpeedRunners, Watch Dogs, and Phantom Dust DLC to Xbox One, plus Assassin's Creed 3 and Dragon Age: Origins to Xbox 360.
The Razer Raiju is one of the few pro-grade controllers for the PlayStation 4, and it's officially licensed by Sony. Two triggers are located on the back and two extra bumpers are on the top, for a total of four inputs that can be easily mapped to act as any other button. The analog sticks have removable rubber grips, the L2/R2 triggers have optional stops, and L1/R1 are physically larger than their DualShock 4 counterparts. Take note that the Raiju is not wireless and must be plugged into PS4 via USB. Many of the Raiju's other features are covered in the following slides.
The catch is that the Raiju is currently only available in Sony EMEA (Europe, Middle East, Africa) markets, so anyone in the US will have to find a way to import it. It retails for £150 GBP, which converts to about $195 USD, so you'll be paying a pretty penny either way.
What's In The Box?
What's In The Box?
The Raiju comes with a semi-hard canvas case, similar to the Xbox One Elite. There's also has a pouch to store its USB cable and screwdriver for the extra triggers.
Razer Raiju's Body
Razer Raiju's Body
The controller's body is noticeably bulky and much heftier than the DualShock 4, but this can be an upside. It's suitable for users who have bigger hands or want more to hold on to. The Raiju itself weighs about 10 ounces or 12.3 ounces with the cable included. For reference, the DualShock 4 weighs 7.4 ounces.
USB Port
USB Port
One downside of the Raiju is the fact that its USB port has notches around it to fit the packaged USB cable. A USB cable with a low-profile housing could fit in here, but if you happen to misplace this particular cable, you'd be out of luck.
As we mentioned earlier, this controller is not wireless. It only works through a wired connection.
Face Buttons
Face Buttons
X, Square, Circle, and Triangle feel just like mouse clicks. These buttons have a much shorter throw than the DualShock 4, and there's distinct tactile feedback with each press. While it takes time to adjust, the face buttons are more responsive on the Raiju.
D-Pad
D-Pad
The directional pad on the Raiju feels stiff and takes a considerable amount of force to press. Although it feels tactile, we wouldn't recommend using it in games that heavily rely on the D-pad.
Analog Sticks
Analog Sticks
A definite highlight of the Raiju is the smoothness of the analog sticks. Going back to the DualShock 4, the stiffness of the sticks was more apparent and precise movements were a bit more difficult. Blue rubber grips come attached to the sticks, which we recommend keeping on since they prevented our thumbs from slipping off.
On The Fly Button Programming And Audio Control
On The Fly Button Programming And Audio Control
Below the analog sticks are four functional buttons for programming the controller's extra buttons and adjusting audio. The left-most button initiates programming sequence and the left-middle button swaps between two profiles. A mic mute and volume control button are on the right.
Behind The Controller
Behind The Controller
Rubberized grips cover most of the surface on the controller's handles and work well to prevent slipping. Here, we can see the two additional triggers behind the controller, labeled M3 and M4. The two sliders next to the L2/R2 are also visible. If you push them outward, the triggers will have a shorter throw.
Triggers
Triggers
L1/R1 bumpers have more surface area and a tactile feel, and are much easier to press as a result. L2/R2 triggers require a consistent amount of force to pull; the DualShock 4 triggers feel squishy by comparison. Here, we can also see the two extra programmable bumpers labeled M1 and M2.
Programmable Triggers
Programmable Triggers
A closer look at the extra triggers shows off their grooves. These felt similar to clicking a mouse button with its short throw and tactile feedback. The extra bumpers up top also have a mouse-like click when you press down on them.
Removing Triggers
Removing Triggers
If you don't need the additional triggers or feel like they get in the way for certain games, you can remove them with the packaged star-patterned screwdriver.
How The Extra Buttons Feel
How The Extra Buttons Feel
Both the bumpers and triggers were very easy to program and use in games. They came in handy for jumping, reloading, and melee attacks in first-person shooters and dodging in third-person action games.
Overall Impressions
Overall Impressions
The Razer Raiju definitely has significant advantages over the standard DualShock 4. Triggers are easier to pull, analog sticks feel smoother, and the face buttons are satisfyingly tactile. Grips around the controller and on the sticks make the Raiju feel great and easier to handle. Its overall heft and weight may be a boon to some and burden to others. However, its limited availability and heavy price tag may prove to be cost prohibitive for most.
Valve's Steam Link device is currently on sale from a few retailers like Amazon and GameStop for $20 brand new, which is $30 its retail price. Steam Link allows users to stream games from their gaming PC to any other display over the same network.
Games can be streamed up to 1080p at 60 FPS on Steam Link. It features three USB 2.0 ports, an HDMI out, a 100 Mb/s Ethernet port, Wireless 802.11ac networking, and Bluetooth 4.0. Steam Link supports the Steam Controller, mouse and keyboard, and other input devices. Xbox One/360 controllers are also supported, but wireless controllers require a USB dongle to get working.
Many will find Steam Link to be a convenient and cost-effective solution to play PC games on a couch with a controller. The device essentially acts as a bridge between a PC and television and as the PC uses its power to run the game. However, network speed will determine the fidelity and fluidity of the games played over the device, though a wired connection will yield better results.
Broken Age is getting a limited edition physical release on PlayStation 4 and PS Vita. The game first debuted in 2014, but has been digital-only on the systems up until this point.
Limited Run Games will release physical copies for sale next month--but only a "select amount." It also plans to sell some Broken Age merchandise at a discount to commemorate the release. This includes The Art of Broken Age's special edition for $35 and a Hexipal plushie for $15.
Physical copies of the game go up for sale on June 9 for $30. Meanwhile, there's good reason to believe Broken Age will be coming to Xbox One soon. An Xbox version of the game was rated by PEGI last month, suggesting an official announcement could come soon.
Broken Age follows the stories of two teenage characters on similar quests, but in seemingly completely different worlds. Players switch back and forth between the characters, eventually revealing the ways their two adventures are linked together. It's the first adventure game from director Tim Schafer since he created Grim Fandango in 1998, and it remains one of the most successful Kickstarter campaigns of all time.
Broken Age was originally released in two parts; Act 1 came out in 2014, while Act 2 debuted in 2015. The full game is also available now on PC, and on iOS and Android.
Many of these are related to issues after disabling the HUD, but gameplay is also affected. For instance, the lure call should no longer be able to pull a bandit from the other side of a camp. A number of progression bugs that prevented players from advancing in the game have been resolved; these are detailed in the full patch notes below, but beware of potential spoilers.
Some problems with Photo mode have been addressed as well. For instance, one issue that's been resolved--sadly, I would argue--involved throwing a rock and then changing poses, which would cause Aloy's body "to bend, twist, and spin rapidly." At least Twin Peaks is now back to fill that void.
Developer Guerrilla Games notes that if you run into a problem, you should first try going back to a recent save. If that doesn't work, take a screenshot, make note of your location, and send all of that to Guerrilla's support team.
You can see everything that's changed in the patch notes below.
Horizon: Zero Dawn 1.21 Update Patch Notes
General Fixes
Fixed an issue with the lure call, where some players could lure bandits from the other side of the bandit camps, by reducing its range.
Fixed an issue where for some players, 'Strike from Above' would not activate when coming from a zip line.
Fixed an issue with 'Strike from Above' where for some players Aloy would get stuck until the strike would be completed.
The 'Inactive Quests' toggle option now also filters the 'New Quests' icons from the map screen.
Fixed an issue with the interaction markers when set to 'always off' in the custom HUD menu. If some players positioned the camera through a bandit's body the interaction markers would appear visible again.
Fixed an issue with the 'Show HUD on touch' menu option not resetting to the default value.
Fixed an issue where some players would not get a notification when they have leveled up if they had the 'XP bar' feature set to 'always off' in the custom HUD menu.
Fixed an issue where some players could suddenly be thrown from a Tallneck's head and killed when it makes a very sharp turn during its path.
Photo Mode Fixes
Fixed an issue where changing poses after throwing a rock would cause conflict between animations where Aloy's body would begin to bend, twist and spin rapidly.
Fixed an issue with the 'Look At' toggle and Body Poses being available during hit reactions that Aloy triggers on herself such as falling and grenade damage.
Fixed an issue with Aloy twisting and bending if the player selects the 'Look At' toggle shortly after closing the focus.
Fixed an issue where having previous Photo Mode settings active whilst in a new instance of Photo Mode with the Focus open would cause animation issues when pressing the triangle button.
Fixed an issue with the 'Greetings' option whilst on top of the Spire, it would state the player is located in the Estate.
Fixed an issue with the 'Greetings' option where the wrong weather effect would be mentioned while at Mother's Crown. Fixed an issue with the 'Field of view' option where it could cause several level of detail issues especially when overlooking Meridian.
Progression Fixes
SPOILERS
Fixed an issue in "Hunter's Blind" where some players cannot progress past Hunter's Blind and follow Talanah because Aloy was bound to the sequence of "The City of the Sun" quest.
Fixed an issue in "Underequipped" where some players encountered that one of the objectives would become blank once completed if the player started the quest at Hunter's Gathering.
Fixed an issue in "Maker's End" where some players were able to avoid a progression trigger, resulting in the player getting stuck on the 'Go to Ted's Office' objective.
Fixed an issue in "Deep Secrets of the Earth" where some players were not able to obtain the datapoints in Sobeck's office if the player wants to pick them up after the explosion caused by Helis, as they have disappeared.
The full trailer for the upcoming seventh season of Game of Thrones is here. The promo hints at some of the epic battle sequences that fans can expect from this penultimate season, which premieres in July. Check it out above.
However, showrunner David Benioff has explained the speed of events isn't because they are trying to cram more into a short season, more the place that storyline is now at.
"For a long time we've been talking about 'the wars to come,'" he said. "Well, that war is pretty much here. So it's really about trying to find a way to make the storytelling work without feeling like we're rushing it--you still want to give characters their due, and pretty much all the characters that are now left are all important characters. Even the ones who might have started out as relatively minor characters have become significant in their own right."
Season 7 of Game of Thrones premieres on July 16 on HBO.
No doubt thanks in part to the early success of its new Switch console, Nintendo's share price has hit a seven-year high.
The company's share price rose to ¥31,880 ($284), a 102% increase year-over-year. This exceeds the short-lived jump Nintendo experienced last year following the launch of Pokemon Go, Niantic's globally popular AR mobile game. While Nintendo didn't have a hand in developing Pokemon Go, the app's immediate success pushed the company's market value to hits highest point since April 2010. Despite this significant increase, the company's value is still substantially lower than its peak in 2007, when Nintendo's share price topped ¥70,000 thanks to fervor around the motion-controlled Wii.
Demand for Switch has been strong since the console launched worldwide back in March and quickly became the fastest-selling system in Nintendo's history. Despite supply shortages, Switch was the No. 1 selling console in the US for both March and April; No. 2 was Nintendo's NES Classic Edition, the recently discontinued plug-and-play replica of the company's first home console.
Nintendo's dedicated handheld 3DS, meanwhile, also continues to perform strongly. The company recently unveiled another iteration called the New 2DS XL, which goes on sale in the US and Europe on July 28. Nintendo is targeting the New 2DS XL to consumers who want something "in between" the higher-end New 3DS XL and the budget-priced 2DS.
Nintendo is looking to continue Switch's momentum throughout the rest of the year with a number of high-profile releases for the console. The cartoony brawler Arms is scheduled to arrive on June 16; we recently went hands-on with the game and found it to be deeper than you might expect. Nintendo is letting Switch owners try Arms early with a free Global Testpunch demo that kicks off this weekend, though only at certain times; you can find the full list here.
The team-based shooter Splatoon 2 is also slated to release this summer on July 21. Nintendo recently announced a Japanese-exclusive Switch bundle that includes the game and neon green and pink Joy-Cons, though that quickly sold out (fans can still purchase the empty box, however).
Nintendo is also reportedly planning to follow the short-lived NES Classic with a miniature replica of the Super NES. The plug-and-play console is rumored to launch sometime by the end of the year.
Ubisoft has released the cover art for Far Cry 5, revealing some of the characters that will be featured in its upcoming open-world shooter. As you can tell, the art takes some inspiration from The Last Supper, Leonardo da Vinci's depiction of Jesus Christ's final meal with his Apostles before his crucifixion.
Naturally, the themes of Da Vinci's painting is going to invite some speculation as to the story of Far Cry 5, in particular the Judas and betrayal elements, among many others. Take a look at the image for yourself below.
On May 22, Ubisoft confirmed Far Cry 5 will be set in Hope County, Montana. The location was revealed by way of teaser trailers. Each one showed of a different part of Hope County, but also had something disturbing happen at some point.
Ubisoft previously confirmed Far Cry 5 will be out during the current fiscal year, which ends on March 31, 2018. There are no further details as of yet, but Ubisoft will be showing off the game on May 26 at 6 AM PT on its YouTube channel. Of course, GameSpot will also be providing in-depth coverage, so keep you eyes on the site.
If nothing else, Friday the 13th does a great job of both making you feel weak or powerful, depending on which side you're on. Playing as a camp counselor on the run from horror-icon Jason Voorhees, almost every move in Friday the 13th could be your last. One sloppy mistake--slamming a door shut, a frightful gasp, or testing your flashlight in a moment of panic--is all it takes for Jason to quickly pinpoint your location and move in for a kill. Unsurprisingly, with Jason's strength and supernatural powers under your command, a night at the infamous Camp Crystal Lake takes on a far more maleficent tone. Maim, rend, or pulverize the innocent; whatever it takes to win.
The game's asymmetrical multiplayer arrangement benefits from this dichotomy, particularly because counselors are encouraged to escape with their wits rather than to outright "defeat" Jason. However, the extent to which the game develops as you unlock new characters and abilities remains a mystery as we've only had a day and a dozen matches to put it through its paces.
Our full review will come in the near future, once we've had the chance to explore the extent of the game's maps, characters, and the multiple ways you can fight back against the formidable slasher, Jason.
Some things, however, are immediately clear. It doesn't take long for the hunter-versus-hunted dynamic to take hold, but there are also plenty of telltale signs right up front that Friday the 13th could benefit from ongoing development and future updates. Facial animations are often laughable; abrupt and cartoony in a way that feels at odds with the ever-present sense of dread you feel with Jason nipping at your heels. It's not clear whether this was done intentionally or for comedic relief.
The most egregious example is in the opening cutscene, which happens to be the same from map to map save for backdrop adjustments. Chad, the game's version of the blonde moneybags archetype from the movies, has a face that contorts like a surprised character from a low-budget '90s CG cartoon: stiff and otherworldly. There are also plenty of mistimed and misdirected animations that occur when sprinting around camp and performing tasks such as opening and closing windows. Characters face the wrong way, or get caught in a stuttering loop.
All of these blemishes are easily forgiven in the moment as nothing ends up broken mid-match for long, but problems exist elsewhere that can make even getting into a match something of a chore. Currently, you may find that you're booted from pre-match lobbies on a regular basis due to connection issues. Or, you may wind up in a match with nothing on your screen, save for the mini-map in the lower-right corner. Call them launch woes or something else, but these events aren't uncommon enough to simply brush off.
But perhaps the biggest annoyance of all comes down to the game's progression system, which rewards you with experience points for completing small feats. In isolation, it's a good way to look forward to new characters (with new stats) and the ability to roll for random perks as you continue to play the game. The catch is that you need to wait for a match to end to collect your experience (and a fat bonus for sticking it out), which can take upwards of 15 minutes if you're caught by Jason early on. To be fair, there is a small chance that you will be resurrected as a special character armed with a shotgun and high stats, but waiting for minutes on end while you jump from one player's camera to the next to pass the time all but saps your interest in this rare event and the match at large.
We will unfortunately have to put up with this as we continue to test Friday the 13th's servers, but the hope is that the more we play, the better survivors we become, and the less downtime we'll have to endure. While it's fair to say that the game currently bears a number of issues, it's still a very tense experience that captures the fear that made the movies genre classics. It would be a stretch to call Friday the 13th: The Game a classic in the making, but it definitely has something going for it beyond its hockey-mask wearing murder man. How that fits into the overall picture remains to be seen, so check back in the coming days for our full review.
The latest trailer for Spider-Man: Homecoming has arrived, and you can watch it here. The video offered more insight into the film, including some new gadgets for Peter Parker's Spider-Man costume. Here's what we learned about the July 7 film.
The trailer opens with Parker (Tom Holland) putting on the costume, and as he finishes, it lights up and says, "Good evening, Peter." If you remember, the suit he is wearing was given to him by Tony Stark in Captain America: Civil War, so or course, there's some Stark tech built into it.
The AI assistant continues: "You have 576 possible web shooter combinations." We have a POV shot of Parker looking at his hands, and it's a lot like what Stark sees out of his Iron Man helmet. There is a lot of information being presented that supposedly will help Parker fight crime.
Spider-Man stops a bank robbery, with criminals wearing cheap-looking Avengers masks. These aren't your typical run-of-the-mill criminals though--they have advanced weaponry.
One of the robbers shoots Spider-Man causing Parker to be stuck in mid-air. "This feels so strange," he shouts during the battle. As we learned in previous trailers, Vulture says, "The world's changing, boys. It's time we changed too." This is the moment in the film where Vulture's crew revealed their high tech weapons.
Again, there is a scene showing off the advanced technology in Spider-Man's suit. While he is chasing down a white van, Vulture (Michael Keaton) grabs him and flies into the sky, only to drop him. Spider-Man's suit deploys a parachute as soon as Vulture lets him go.
A lot of the shots of Vulture have been mid-action, but this trailer gave the audience a nice shot of his costume.
Donald Glover's character has still not been revealed for the film. We've seen him in past trailers standing next to someone firing advanced weaponry. However, this is the first time we've seen him and Spider-Man in the same scene. He tells Parker, "You gotta get better at this part of the job." This could the refer to Spider-Man taking him down as an arms dealer, or is Glover's character working with Spider-Man and giving him some advice?
Spider-Man says to Glover's character, "I don't understand. I'm intimidating." Because of the way Parker says that line and his posture, it seems like the two are working together. However, Glover's role is still unclear.
Many fans are speculating he's either Tinkerer--a genius engineer--or Prowler--a criminal inventor who eventually became one of the good guys.
Michelle (Zendaya) says to Parker, "Where are you going? What are you hiding, Peter? Just kidding. I don't care. Bye." It may seem like a one-off joke, but it's apparent Parker's closest friend, Ned Leeds (Jacob Batalon) knows about his secret. Could other people be catching on?
Towards the end of the trailer, there is a quick shot of Iron Man and Spider-Man traversing New York City together.
Leeds looks at the programming for the Spider-Man suit and finds there a number of other functions. They are all disabled by the "Training Wheels Protocol."
"I'm sick of Mr. Stark treating me like a kid," Parker says to Leeds as he jumps on a bed.
In addition, an international trailer was released--which you can watch here--and it opens from Spider-Man's perspective during the Avengers battle in Civil War. Spider-Man is really excited and acts like a total fanboy.
There is s selfie shot of Spider-Man during the battle, and Ant-Man grows behind him.
Before he became Vulture, Adrian Toomes was cleaning up after the Avengers battle in the first film. Essentially, he worked for the comic equivalent of Damage Control--the team that repaired the city after major battles. He got fed up and somehow, this led him to a life of crime.
Later, Vulture explains that his crew has been operating for eight years without any trouble, until Spider-Man came along. He also explains that he plans to rob a plane with Avengers weaponry. Earlier in the trailer, we see him holding an Iron Man faceplate.
"We're gonna put them out of business. We're gonna take everything they got," he says. There's a shot of Vulture in front of the Avengers tower. This leads to the battle we saw in earlier trailers where Spider-Man--in a homemade suit--is fighting Vulture on top of a plane over NYC.
The spectacular final trailer for the upcoming sci-fi adventure Valerian and the City of a Thousand Planets is here. The movie is directed by The Fifth Element's Luc Besson and it hits theaters in July. Check out the new trailer below:
"My first answer was, 'Because it's impossible.' In my memory, there are basically two actors and a billion monsters, and I didn't know how we could do it. I went back to the comics to read them again. I arrived at the same conclusion--impossible.
"But every year I looked again and thought, maybe one day it is possible. So I took an option, and started writing a little bit."
Valerian and the City of a Thousand Planets is released on July 27.
By Anonymous on May 24, 2017 08:30 pm As Overwatch celebrates its first anniversary, Joey grades Blizzard on all the changes they've made to the game. Can they score a perfect report card?
[Updated May 24 with the full list of Xbox Game Pass launch titles.]
Microsoft's new Netflix-style subscription service, Xbox Game Pass, is now available. For $10/month, subscribers can play more than 100 Xbox One and Xbox 360 games (via backwards compatibility) on Xbox One as much as they want for as long as the title is available. The catalog will be refreshed on a monthly basis as a small number games are added and others removed.
Microsoft says it aims to stock the Xbox Game Pass library with titles across a number of popular genres, including action, adventure, shooter, puzzle, strategy, and RPG.
Current Xbox Game Pass Titles
Xbox One
Blood Bowl 2
The Book of Unwritten Tales 2
Brothers: A Tale of Two Sons
D4: Darks Dreams Don't Die
Defense Grid 2
Devil May Cry: Definitive Edition
Electronic Super Joy
Farming Simulator 15
Gears of War: Ultimate Edition
The Golf Club
Halo 5: Guardians
Halo: Spartan Assault
IDARB
JumpJet Rex
Knight Squad
Kyub
Layers of Fear
Lumo
Mad Max
Massive Chalice
Max: The Curse of Brotherhood
Mega Coin Squad
Mega Man Legacy Collection
NBA 2K16
OlliOlli
Payday 2: Crimewave Edition
Pumped BMX+
Resident Evil 0
Roundabout
Saints Row IV: Re-elected
ScreamRide
Shantae and the Pirate's Curse
Steredenn
Strider
Sunset Overdrive
Super Mega Baseball: Extra Innings
Super Time Force
The Swapper
Terraria
WWE 2K16
Xbox 360 (Playable on Xbox One)
A Kingdom for Keflings
A World of Keflings
Age of Booty
Alex Kidd & Co. (Sega Vintage Collection)
Banjo-Kazooie
Banjo-Kazooie: Nuts & Bolts
Banjo-Tooie
Bionic Commando: Rearmed 2
BioShock
BioShock 2
BioShock Infinite
Borderlands
Bound by Flame
Braid
Capcom Arcade Cabinet
CastleStorm
Comic Jumper
Comix Zone
Dark Void
De Blob 2
Defense Grid
Dig Dug
Double Dragon Neon
Dungeons & Dragons: Chronicles of Mystara
Fable III
Final Fight: Double Impact
Flock
Galaga Legions DX
Gears of War
Gears of War 2
Gears of War 3
Gears of War: Judgment
Golden Axe (Sega Vintage Collection)
Grid 2
Hexic 2
IDARB
Iron Brigade
Jetpac Refuelled
Joe Danger: Special Edition
Joe Danger 2: The Movie
Joy Ride Turbo
Kameo
King of Fighters '98: Ultimate Match
Lego Batman: The Video Game
The Maw
Metal Slug 3
Monday Night Combat
Ms. Splosion Man
MX vs. ATV Reflex
N+
Neo Geo Battle Coliseum
Operation Flashpoint: Dragon Rising
Pac-Man CE DX+
Pac-Man Museum
Perfect Dark Zero
Sacred 3
Sam & Max: Beyond Time and Space
Sam & Max: Save The World
Samurai Shodown II
SoulCalibur
SoulCalibur II HD
Spelunky
Splosion Man
Stacking
Streets of Rage (Sega Vintage Collection)
Tekken Tag Tournament 2
Toy Soldiers
Toy Soldiers: Cold War
Virtua Fighter 5: Final Showdown
Viva Pinata
Viva Pinata: Trouble in Paradise
XCOM: Enemy Within
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