DC Entertainment's newest film, Wonder Woman, is about to hit theaters, and some of its characters may not be too familiar to the average moviegoer.
One of the villains in the film, Doctor Poison--played by Elena Anaya--isn't a household name, but the character's history with Diana Prince goes all the way back to the Golden Age of comics: the 1940s.
Doctor Poison first appeared in Sensation Comics #2 back in 1942 and was created by William Moulton Marston, who also created Wonder Woman. Poison used her outfit to disguise her gender. Her real name was Princess Maru, and she was a spy, a chief of the Nazi Poison Division, and Chemical Research Chief of the Japanese Army.
Originally, the character's goal was to contaminate the US Army's water supply with a drug that messes with the brain center. Her plan was foiled by Wonder Woman, and the character disappeared from comics until the late '90s.
In the late '90s/early '00s, Doctor Poison returned; however, it turned out that this was the granddaughter of the original villain. Readers learned that the original Poison had accidentally killed herself with her "Reverso" formula, which reverses growth patterns.
The new Doctor Poison follows in her grandmother's footsteps, creating and testing poisons on innocent victims, many of which are tied to Wonder Woman. While Poison has no superhuman abilities, she is an expert in poisons, toxins, and plagues.
At one point, Poison joined the Secret Society of Super Villains and was tasked with grabbing soil samples--which came from places where a genocide had occurred--from around the world with other scientists. They uses the samples to create the Wonder Woman villain Genocide.
Most recently, Doctor Poison and her group "Poison" are taking on Wonder Woman in the "Truth" storyline. This time, the villain comes off more as an assassin than anything else. It's not a huge departure from the original character, though--it's more of an update.
She's a rarely used character in Wonder Woman's rogues gallery, but considering Poison's ties to the history of Wonder Woman and war, it makes her a perfect addition to the upcoming movie. You can see Doctor Poison for yourself in Wonder Woman, which comes to theaters on Friday, June 2.
You can check GameSpot's review of the film which Edmond Tran said, "the film's focus on exploring who she is as a person, as well as what she can do as a superhuman gives the character, and overall film, a gratifying roundedness that makes you eager for more."
Following some confusion over whether Prey offered any kind of enhancements when played on a PlayStation 4 Pro, a new update for the game has arrived that adds just that.
Update 1.04's main addition is PS4 Pro support. This increases the quality of shadows and textures, adds screen-space reflection, and uses level-of-detail less, among other things. In other words, Prey should now look better when played on a PS4 Pro than on a standard PS4. It doesn't sound as if playing on a Pro will have any impact on loading times, framerate, or other areas of the game.
Even if you don't have a PS4 Pro, you still stand to benefit from this patch. Various bugs and progression issues have been resolved, and input drift should now be less of an issue. The timing on certain, unspecified cutscenes has also been "adjusted," although no further specifics were shared on that front.
You can see everything that's changed in the full patch notes below. This update is now available on PS4, but there's not yet any word on a PC or Xbox One release. For more on the game, check out our Prey review.
Prey PS4 Update 1.04 Patch Notes
PS4 Pro Support added for:
Enable Screen-Space Reflections
Higher quality shadows
Improved texture appearance
More texture memory (stable streaming)
Anisotropy 16x (from 4x)
Improved visual fidelity
Less LOD usage
Dynamic lights show up further
Particles are allowed to draw more pixels per effect
Particle refraction enabled
Additional fixes for PS4 input drift
Glooing Cook between objectives no longer breaks mission
'Nightmare is Hunting You' no longer plays after completing 'Copy Protection' without Typhon Neuromods installed
Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
Aaron Ingram will no longer flee and cower when released in Psychotronics
Player can no longer lock themselves in the security pharmaceuticals office in Trauma
Superfruit no longer appears shrunken and flat when fully grown.
Adjusted timing on several cutscenes.
Blank objective markers no longer persist above reticle
Using key actions while controller prompts are shown will no longer cause a freeze.
Tracking bracelets are now sent to Recycler with "Transfer all Junk"
Bohemia Interactive today announced a release date for its next game, Argo. The free-to-play tactical shooter will be available on PC on June 22.
Argo has a lot in common with Bohemia's Arma games. It's a tactical, realistic military shooter and is even set on a re-imagining of the island that appeared in the first Arma game. In fact, Argo began as a standalone "total conversion" of Arma 3, although it has since been built upon and developed into a full game.
Bohemia released new videos showing off its multiplayer modes, which you can see here. In addition to five-on-five competitive multiplayer, Argo features a cooperative mode called Combat Patrol, in which 10 players can team up to complete objectives and fight against AI-controlled enemies. The game also includes a simpler version of the Arma 3 scenario editor, which allows for customization of Combat Patrol objectives.
Since its beginning as a total conversion of Arma 3, Argo has changed significantly, according to Bohemia. "Some of the most notable changes have been the reduction of in-game UI elements, the introduction of an unlock system and leaderboards, various changes to the terrain, a redesign of the Link game mode, the addition of the Combat Patrol cooperative mode, and various other tweaks to help emphasize the importance of teamplay and communication," a statement reads.
Even though it's a free-to-play game, Argo won't feature any microtransactions. Instead, Bohemia will raise money with the optional Argo Supporter's Pack, which includes 14 animations for the end-of-match MVP screen, 22 cosmetic items, the ability to use vehicles in the scenario editor, and access to premium Argo Support servers.
Bohemia is also releasing a bit of extra content for Arma 3 alongside the release of Argo. Arma 3 is receiving a version of Argo's island map and Combat Patrol mode.
Argo will be available through Steam; if you want to check out the early version, you can still download the Project Argo Open Prototype over at Bohemia's website.
A new map is available today in Overwatch for some players. After teasing it on Monday, Blizzard today released the map Horizon Lunar Console on the game's public test realm for PC.
An Assault map set in a scientific moonbase, Horizon Lunary Colony has some incredible views of Earth. You can see an overview video for the map above; that's Winston doing the narration. For an even closer look, check out the images in the gallery below.
Blizzard has also released an official description for Horizon Lunar Colony, which explains the origins of the space base and touches a little on what went wrong there.
"Horizon Lunar Colony is an Assault map set in a scientific base on the moon. Built as a first step towards humanity's renewed exploration of space, the colony's goal was to examine the effects of prolonged extraterrestrial habitation--on human and ape alike," reads a line from the map's description. "The scientists' research proved incredibly promising...until, suddenly, all contact and communications with the base were lost."
The video directly above features director Jeff Kaplan talking about the map. He notes that there are "some really fun elements" on this map, such as the high-ground options for both sides around the first capture point.
Kaplan also discusses Blizzard's approach to low gravity, given this map is set on the moon. There's a certain section of the map that offers this, but not the whole map, as it felt like a gimmick that broke the game. For those who want to try that out anyway, Blizzard will be adding an Arcade option for a limited time that enables low gravity on all maps. Custom Games will also offer a low-gravity setting.
We've teamed up with Razer to give away the new Razer Blade 14-Inch Gaming Laptop. It has a 7th Gen Intel® Core™ i7 Quad Core processor with an NVIDIA® GeForce® GTX 1060 graphics card and 256GB SSD. This giveaway is open to US residents only and one winner will be chosen on June 7th, 2017.
Developed by Grumpyface (the studio behind many of Cartoon Network's recent mobile titles), Save the Light is the direct sequel to 2015's mobile adventure, Attack the Light. In that game, Steven and the Crystal Gems were tasked with saving the world from an ancient Gem weapon called the Prism. This time, however, the heroes must protect the Prism from a mysterious new warrior. To do that, they'll need to travel across multiple levels and use their unique abilities to solve puzzles and battle foes.
In addition to Steven and the Crystal Gems, Save the Light stars other major characters from the TV series like Connie and Steven's father, Greg. Each character has their own distinct skills and abilities; Amethyst, for instance, uses her whip to attack multiple foes at once, while Greg fills the role of a bard and plays songs on his guitar to grant buffs to his teammates. The game features seven party members, with at least one additional unannounced character releasing as DLC following the game's launch.
Players will spend much of the adventure battling foes using the game's modified active-time battle system. Enemies move around the battlefield in between turns, but the action pauses while you're selecting your attacks. As in Paper Mario, you can increase the amount of damage each character inflicts (or reduce the power of foes' attacks) by pressing the attack button again at the right time.
Players can also strengthen the relationship between each of their party members, adding another wrinkle of strategy to the battle system. When one character comes to another's aid during a skirmish, their bond increases. By improving your characters' relationships, you can unlock new skills like special team attacks and even fuse certain characters together for the duration of a battle. Grumpyface hasn't confirmed which characters are capable of fusing, though it did give us a glimpse at Steven and Connie's combined form, Stevonnie, who you can see in the gallery below. Characters who can't fuse can still unleash team attacks together.
Fans of the series will be happy to learn that Steven Universe creator Rebecca Sugar worked closely with Grumpyface on Save the Light. In addition to looking over crucial scenes, Sugar had a hand in writing the game's dialogue and story. According to Grumpyface, the main quest is estimated to take 10-12 hours to complete.
Steven Universe: Save the Light is releasing as a digital-only title. Cartoon Network hasn't announced a concrete release date for the game, but it has said it will reveal more information, including unveiling new, never-before-seen Steven Universe characters, "soon." Until then, you can watch 20 minutes of gameplay footage at the top of this story, showcasing the title's battle system and some light exploration and puzzle solving.
Remember Hunt: Horrors of the Gilded Age, the multiplayer monster-hunting game in the works at Crytek? The company announced today that it's now called Hunt: Showdown, and a new development team is working on it.
In a press release today, Crytek announced the changes and said that an official gameplay reveal is coming at E3. From its statement, it appears that Hunt has been rebooted: "Based on the previously announced title Hunt: Horrors of the Gilded Age, Crytek's Hunt: Showdown has taken the original concept in a different direction under a new development team," the developer said. You can see Hunt: Showdown's first teaser below.
First-person mech shooter Archangel has a two-week exclusivity window on PlayStation VR, developer Skydance Interactive announced today. It'll launch in July on PSVR, and two weeks later on other VR platforms.
In Archangel, players pilot six-story-tall mechs to battle against a private corporation that's taken over a dystopian America. The mech has access to a variety of weapons, but you can also use its arms to punch enemies.
It's a single-player shooter that the developer claims will have an "engaging storytelling and dynamic characters." You are accompanied by an army of AI-controlled allies who will help protect and fight with you.
"Utilize all this firepower and support to battle your way through progressively difficult waves of enemies across many different environments, and earn XP to level up your mech along the way," president of Skydance Peter Akemann said in a PlayStation Blog post. "Play the lead role in the next chapter of the great story of the resistance, with storylines both epic and personal woven throughout."
The developer hasn't given an exact release date yet, but it'll be released on PSVR, HTC Vive, and Oculus Rift.
Sony has revealed the lineup of free games that PlayStation Plus members will be able to pick up during June. As usual, a total of six games are on offer, but thanks to Cross-Buy support, PS4 owners will receive a total of four.
By Anonymous on May 31, 2017 09:11 pm The Lobby crew delves into new details on Far Cry 5, discusses Tekken 7 impressions, and gives their early thoughts on ARMS.
Ubisoft has debuted a new logo that will replace the iconic blue swirl you've been seeing in front of Assassin's Creed, Tom Clancy, and Far Cry games for the last few years.
It's not a drastic redesign and, for the most part, the swirl stays intact. The major difference between the old logo and the new one is that it no longer has the blue color scheme, and instead uses thick black or white lines to form the swirl.
"Today, we create worlds--worlds that live as video games, comics, movies, TV shows, books, and amusement park rides," Ubisoft said in a statement. "Our new logo is minimalist, modern, and monochromatic. It's a window into our worlds, giving a preview of what's to come by highlighting the artistry that goes into creating them.
"The swirl and the letter O are both deliberately created to be reminiscent of hand-drawn shapes and represent our human qualities of enthusiasm, curiosity, and the grain de folie that Ubisoft is known for."
It continued: "With this new look, we proudly embrace our role as a creator of worlds and invite you, the players, to continue playing, engaging, and growing with us. As we move towards our most exciting time of the year (E3!), you will see this new emblem take on the colors and textures of our worlds, and we can't wait to hear what you all think."
Ubisoft has announced its E3 2017 press conference will be held on June 12 at 1 PM PT / 4 PM ET / 9 PM BST. The event will be held at the Orpheum Theatre and, as with most press E3 conferences, will be available to watch online via streams.
By Anonymous on May 31, 2017 08:30 pm In part 1 of a 3-part series, Arkane discusses their struggles to find success for 12 years, how Dishonored propelled them into the limelight, and helped revive immersive sim RPGs.
Successful indie game Kerbal Space Program is indie no longer. Take-Two, the parent company of Rockstar and 2K Games, has announced that it has acquired Kerbal Space Program.
Take-Two shared news of the game acquisition in a press release today. Take-Two CEO Strauss Zelnick subsequently stated that the IP and developer Squad itself were included as part of the deal during a Q&A with investment firm Cowen and Company attended by GameSpot this morning. However, Take-Two has since clarified with us that it only purchased the game, not the developer--although Squad will continue to work on the game.
"It's just another example of our desire to build up our collection of owned intellectual property," Zelnick explained. "This is an opportunity to buy a title that's already successful--it's sold in roughly 2 million units, still in market, still selling on Steam. There'll be more additional content packs coming. And we think it's a great addition to the stable of intellectual property, and it fits within our independent games initiative, which is an area we don't talk about much, but it's an area of increasing focus."
Separate from Zelnick's comments, Take-Two senior VP Michael Worosz noted something similar: "We view Kerbal Space Program as a new, long-term franchise that adds a well-respected and beloved IP to Take-Two's portfolio as we continue to explore opportunities across the independent development landscape."
Kerbal Space Program, a game in which you (attempt to) design functioning spaceships, originally debuted in Early Access back in March 2013. It then officially launched on the platform in April 2015. Since then, it's been ported to both PS4 and Xbox One. It's also proven to have a use in education and is available at a discounted rate to schools.
In a post on its website, Squad stated that "this big news doesn't change much for the KSP community." It also said it will still offer free DLC to those who purchased the game by April 2013 and that work continues on updated PS4 and Xbox One versions. Those will be available for free to anyone who's already bought the game on either platform.
Kerbal Space Program is the Mexico City-based Squad's only game. It's a small studio which was in the headlines recently when several of its former developers were hired by Valve. Squad, however, insisted that the game's core team remained with the studio and that this would have no impact on development.
A new expansion pack, Making History, is due out for the game later this year. It adds the ability to create missions that other players can then take part it in, as well as a set of missions based on real-world historical space endeavors "complete with a unique Kerbal Space Program twist."
This story has been updated with further clarification from Take-Two.
The character roster for Marvel vs. Capcom: Infinite has reportedly been leaked by way of a post on NeoGAF. According to forum user Ryce, who has a solid track record of leaking Marvel vs. Capcom: Infinite details, the list will include a mixture of series mainstays and newcomers from both companies.
As noted by Ryce, the leaked list of Marvel Vs. Capcom: Infinite characters is currently missing a character from the Capcom side. The other characters are as follows:
Capcom
Arthur
Chris
Chun-Li
Dante
Firebrand
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Spencer
Strider Hiryu
X
Marvel
Ant-Man
Captain America
Captain Marvel
Doctor Strange
Gamora
Hawkeye
Hulk
Iron Man
Nova
Rocket/Groot (It's unclear if it's Rocket Raccoon with Groot assisting or a redesigned character actually called Rocket/Groot)
Spider-Man
Thanos
Thor
Ultron
Fans have noted the lack of X-Men characters; speculation suggests this is part of Marvel and Disney's ongoing efforts to shift the focus away from these characters, as the movie rights are currently with Fox. This means that many popular characters from the series, such as Wolverine, Magneto, and Sentinel, aren't included.
The characters named above certainly seem like they're picked to leverage the popularity of Marvel's Cinematic Universe. GameSpot has contacted Capcom for a statement on the leak.
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