The iconic futuristic lawman Judge Dredd is heading to the small screen. It has been reported that the star of the long-running 2000AD comic book is to feature in a new animated series called Judge Dredd: Mega City One.
According to Entertainment Weekly, the series is being developed by independent studio IM Global and British games developer and publisher Rebellion. The site states that the show will focus on "a team of Judges--futuristic cops invested with the power to be judge, jury, and executioner--as they deal with the challenges the future-shocked 22nd century throws at them."
While there is no news on casting or on what channel the show might end up, a teaser poster has been released. Check it out below:
In a statement, IM Global TV boss Mark Stern said: "This is one of those seminal sci-fi properties that seems to only become and more relevant with age. Not only is it a rich world with biting social commentary, but it's also fun as hell! As a fan of the comics and both films, it's a dream come true to be able to work in adapting this for television."
This will be the third time that the character has been brought to the screen. In 1995, Sylvester Stallone starred in the big-budget Judge Dredd, while Star Trek's Karl Urban played him in 2012's Dredd. Although neither version was commercially very successful, the 2012 movie has attracted a cult following over the years and there has been talk of a potential sequel.
Judge Dredd was created by John Wagner and Carlos Ezquerra, and he first appeared in the second issue of 2000AD in 1977. The character has also appeared in a number of video games, including Judge Dredd and Judge Dredd: Dredd VS Death.
Microsoft's Xbox One was released back in November 2013, and some years after its release, you may be wondering what's worthwhile playing on the new system. As it turns out, there are plenty of great games already available for the successor to the wildly popular Xbox 360. Check out our list of top Xbox One titles below, and let us know what you think about our picks in the comments. Of course, with even more games scheduled to come out, expect us to add and update this list as the months roll on!
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing."
"Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling."
"Battlefield 4 multiplayer is a blast and definitely the best reason to return to this hallowed franchise or dive in for the first time. Though the campaign makes strides in the right direction, it remains a sideshow to the main event. Expansive and exciting, challenging and empowering, Battlefield 4 multiplayer is a thrilling endeavor in this generation or the next."
"There are so few games willing to explore that dull ache that I became mesmerized by Aurora's journey, even when I needed to step away from her plight while I regained my composure. Child of Light is a wonderfully realized, somber adventure, and I couldn't be happier that such a game exists."
"There are several possible endings to Dark Souls III, and although most are anticlimactic, they drive home the loneliness of the paths we took. The old lords have abandoned their posts, and in the hunt to usurp them, we descend into those dark valleys, and climb those imposing peaks. This is the essence of Dark Souls III: periods of doubt, followed by great reward. The journey may be rocky, but there's a throne waiting at the end."
"Survival may not be always be pretty in Dead Rising 3, but it's fun to roam around in this LA-inspired setting for Capcom's latest take on a zombie apocalypse. You'll be able to hop in a car and traverse from one end of this city to the other in about five minutes, but the thrill is in the journey rather than the destination."
"Deus Ex: Mankind Divided refines and reinforces the defining foundations of the series. It creates challenging situations and gives players the tools and flexibility to deal with them in a multitude of ways, all within an absorbing cyberpunk world. Although not a significant departure from Human Revolution, Mankind Divided is still a uniquely fulfilling experience, one which feels rare in games today."
"Diablo 3: Ultimate Evil Edition feels like the happy conclusion of a two-year public beta, with the initial purchasers on PC bearing much of the grief with the auction house and the slow pace to reach level 60."
"When trumpet fanfares and wailing guitars fill the room, the game calls for dramatic sweeps and swift punches; when plaintive violins and cellos encourage quiet contemplation, your hands swish about in graceful arcs."
"Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity."
"Fallout 4 can be an intoxicating experience. You're often forced to sacrifice something--a relationship, a lucrative opportunity, or your health--to make gains elsewhere. And the deeper down the rabbit hole you go, the more you wonder: what if I chose a different path? You second guess yourself, not just because you had other options, but because you aren't sure if you did the right thing. The fact that your decisions stick with you after walking away from the game is a testament to the great storytelling on hand. Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series."
"When it uses the Stone Age setting to elevate the combat and reinforce the brutality of nature, it thrives. It fosters a give-and-take relationship with the wilderness, granting you the means to survive, but also the threats you have to overcome. That focus on primitive times can become a hindrance at certain points, with limited tools and repetitive combat, but in the end, Far Cry Primal stays true to its callous setting, fleshing out every layer of the captivating world it creates."
"FIFA needed a year like this. Without serious competition from Konami's PES in the past few years (until now), and with Ultimate Team keeping players playing and paying all year round, there's been no pressing motivation to ring the changes. Annual titles will always evolve gradually, but recent progress has felt glacial. FIFA 16 can be stubborn and stifling, but it feels gloriously new, and having to learn fresh strategies and nuances in a game series like this is an almost-forgotten pleasure."
"As merely the second installment for the Xbox One, Forza Motorsport 6 not only keeps up with the high bar set by Forza 5, it capitalizes on that foundation of quality. The Mod system and the weather effects are reasons enough for Forza 5 enthusiasts to seriously consider this sequel and the abundance of difficulty and assist options makes Forza 6 an immensely accessible driving simulation for newcomers."
"In some ways, Halo 5 is the boldest Halo yet. The franchise's multiplayer is at its peak, with a mode I'm sure I'll return to several times over. But then there's the campaign, which introduces fluid new movement and open level design, yet can't tell a coherent story to match. There are signs of a phenomenal shooter here, but certain narrative aspects feel underdeveloped, holding the franchise's newest sequel back from true excellence."
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence."
"Superficially, you could call Lords of the Fallen a Souls game for the meek and the uninitiated. But it earns more respect than such a flippant description."
"When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is."
"Minecraft: Xbox One Edition surpasses the Xbox 360 Edition with cleaner, sharper visuals, and a farther view distance, and it runs at 60 frames per second for complete smoothness."
"The fact that NBA 2K16 is a great basketball experience can’t be ignored. Few sports games come close to providing a more authentic and fun virtual representation of the real thing, and even if this is the least user-friendly entry in years, I can’t stop playing it."
"Overwatch is an intelligent cascade of disparate ideas, supporting one another, pouring into one another, and coiling around themselves as they flow into the brilliant shooter underneath."
"Rare Replay is a great way to experience some of the best games from the studio's past, and the new videos that document Rare's storied history are the icing on the cake; it's just a shame that you can't access them from the start."
"It's the very epitome of a pure gaming experience, one that can be as deep or as simple as you want it to be, and one that never loses sight of what makes it so appealing to so many people."
"Momentum is the name of the game in this 2D platformer. Rayman runs, leaps, swings, glides, and swims with a kinetic grace that compels you ever onward. Being able to squeeze past spikes and thunder across toppling towers should be expected in any adventure that presents such formidable challenges, but what makes Legends special is how joyful such movements are."
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept."
"From the moment you embark on your journey right up until the final deathblow, Strider is a blast to play. Controlling this agile ninja feels empowering right out of the gate, and each new upgrade brings with it an enjoyable new way to engage your foes."
"Super Time Force gleefully shreds conventional concepts of time travel in both its writing and gameplay, making it a refreshing twist on the side-scrolling shooter."
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring."
"The high-flying action intertwines beautifully with the brutish, tactical titan battles, creating battlefields that crackle with possibility. Titanfall is a leap forward for shooters, a game that combines the vibrant and new with the tried and true to create something special."
"What's most remarkable about Tomb Raider is how its many elements so perfectly complement each other, so that no matter which activity you're currently engaged in, you're fully invested. Even the straightforward platforming, in which Lara's sticky hands ensure there's little chance of failure, is thrilling thanks to brief quick-time events that keep your mind focused on even your smallest actions."
"My experiences weren't always perfect, but when Siege works, there's nothing else like it. It's not designed to appeal to all players, and that's exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you're fighting for your life, not just your kill/death ratio."
"No matter how frustrated I grew with the game's semi-indestructible enemies or its repetitive leveling structure, I absolutely could not stop playing. The world was too engrossing, the loot was too enticing, and the campaign was too gripping for me to simply walk away. I stopped caring about the game's flaws after the first few hours and proceeded to lose myself in obsessive stat optimization and cooperative gun battles. The problems (and frustration) never disappeared, but I was more than happy to play through the pain."
"This is another expertly designed entry in the enthralling series. Though the core action remains largely unchanged, it's as exciting as it has ever been, thanks in part to the gorgeous visual design that brings each location to life."
"Watch Dogs is a lushly produced and riotous game with an uncanny ability to push you from one task to the next, each of which is just as fun as the last. This version of Chicago is crawling with a hyperbolic number of degenerates, and I didn't mind squashing pyromaniacs and slavers."
The game, which MercurySteam describes as an "asymmetric 4 divided by 1 cooperative/competitive online game," is a tactical shooter also focusing on close-quarters combat.
"Players can either join a team as a Raider, enjoying fast-paced tactical, cooperative gameplay, or they can choose to fight against them! Don't worry as you won't be alone; you fight along with an AI-controlled army leading the charge against the Raiders," MercurySteam said in a press release.
The studio says their sci-fi adventure is heavily story-driven and can be enjoyed as a single-player experience across multiple campaigns, to be released at different times.
"Raiders of the Broken Planet will launch with the Alien Myths campaign soon and be followed up with three additional self-contained adventure campaigns throughout 2017. Wardog Fury, Hades Betrayal and Council Apocalypse all form part of the 2017 season of campaigns for the game," MercurySteam said.
"Each campaign tells a parallel story and can be enjoyed in any order and will be packed to the rafters with new missions, new characters and tons of new content each developing and growing the sci-fi universe of Raiders."
There's no release date yet for Raiders of the Broken Planet, but it's set to debut on PC, PlayStation 4, and Xbox One sometime this year.
A group of former Lionhead developers who worked on the Fable series have revealed their newest project, Kynseed.
Described as "a whimsical sandbox adventure," Kynseed is a persistent 2D RPG in which players "make choices that impact generations to come." Like the popular farming sim Stardew Valley, players can spend their days harvesting crops and raising livestock, or managing their own apothecary or tavern. Each character you encounter in the game remembers your deeds (and misdeeds) and will eventually age and pass on. When your own avatar dies, you take control of your children and continue your story through successive generations.
Lionhead, the developer responsible for the Fable series, was shut down by Microsoft last March, following the cancellation of Fable Legends. After the studio's closure, a group of its former developers went on to found PixelCount. Kynseed marks the studio's first independent venture and is estimated to launch in December 2018.
PixelCount is raising funds for Kynseed's development through Kickstarter. The studio's goal is $38,850; at the time of writing, the campaign has raised over $14,000. Kynseed is currently in the works for PC, though the developers have included a stretch goal to also bring it to consoles. You can download a free prototype of the game from its Kickstarter page.
Deadpool fans will have much to celebrate in 2018. Not only does Deadpool 2 hit theaters in the summer, it has been announced that a new animated adult Deadpool show is on the way.
The currently untitled series will be overseen by Atlanta star and creator Donald Glover with his brother Stephen, who will both act as showrunners, producers, and writers. It is being developed for FXX, the sister channel to FX, and the 10-part first season will premiere next year.
This is the second TV collaboration between FX and Marvel, following this year's highly acclaimed Legion. In a statement, FX's co-president of original programming Nick Grad said: "Donald Glover is an incredibly gifted and versatile artist who'll bring the Deadpool series to life with the same intense, singular vision as his breakout hit Atlanta. With the success of Legion, we're looking forward to again partnering with Marvel Television to create a series that is bold, striking, and entirely original."
Fans have been eagerly awaiting further updates for Mass Effect: Andromeda, and the latest one is now available.
The new 1.06 patch makes changes to a wide variety of areas, although the patch notes and BioWare's accompanying explanation doesn't provide much insight into precisely what's changed on all fronts. For instance, cinematic scenes have seen "various improvements." BioWare says this is true "particularly in the opening hours of the game."
Elsewhere in the patch, conversation options should no longer be greyed out when there is new dialogue still to be heard, chest armor now has level requirements, and performance and stability have been improved. Among the bugs addressed is one that sees SAM tell Ryder he has email when he does not.
Players who purchased either the Deluxe or Super Deluxe editions of Andromeda receive some new freebies with this patch: two Nomad skins, a casual Pathfinder outfit, and an exclusive pack for multiplayer (offering "high" odds to get an ultra-rare item).
Multiplayer also receives some attention, with BioWare explaining, "Powers and weapons were underperforming at higher difficulties--particularly power combos and assault rifles. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes."
"We found current damage levels significantly slowed the pace of games on Gold and Silver difficulties," it added. "To fix this, we started to overhaul the balance in multiplayer. Today's changes are the first step in that process."
Among the tweaks are an increase to the base damage of powers and certain weapons so that they'll now be more effective. Shotguns, in particular, have been buffed to deal more damage and have greater accuracy when not in cover. The aforementioned Vanquisher has been nerfed to "make it comparable with other weapons," as it was deemed far too effective, particularly on Gold difficulty.
Patch notes can be seen here, while the lengthy list of multiplayer changes are located here.
During a recent conference call with investors, EA addressed the reception to Andromeda, voicing its support for BioWare and the Mass Effect franchise overall.
By Anonymous on May 10, 2017 09:30 pm The Lobby crew discusses Prey, Dishonored 2, Strafe, and which Nintendo exclusives they want updated from the last console generation.
Bethesda plans to offer an early access period for The Elder Scrolls Online's upcoming Morrowind expansion, but only for those who play on PC and Mac.
Existing players on either of those platforms who purchase the digital upgrade of the expansion or the collector's edition can access Morrowind starting on May 22. That's a full two weeks ahead of the expansion's official release on June 6.
This access isn't limited to a portion of the expansion, nor is it only a preview where progress will be wiped afterward. Players will be on live servers and will not lose any of their progress once Morrowind launches in June.
Purchasing the digital upgrade or digital collector's edition before launch will get you into early access. Those who buy the physical version of the collector's edition will need to contact the game's support team in order to receive access.
While this isn't labeled as a beta, Bethesda did note that this early access period will "allow for final gameplay tuning and polishing before the game launches."
By Anonymous on May 10, 2017 08:30 pm Prey lets you play the game anyway you want but we feel there are some ability upgrades that are essential to get.
After teasing it repeatedly, Sega today officially announced that Vanquish, the third-person shooter developed by Bayonetta studio Platinum Games, is coming to PC through Steam on May 25.
Its Steam page promises many of the critical features PC fans care about: unlocked framerate, unlocked HD resolutions, and "extensive" graphics options. A Digital Deluxe Edition comes with a soundtrack sample containing five songs, as well as avatars, a digital art book, and desktop wallpapers.
If you already own Bayonetta on Steam or buy it before May 25, you'll save 25 percent on the preorder price of Vanquish. Everyone who preorders Vanquish before May 25 is automatically upgraded to the Digital Deluxe Edition.
Vanquish's release follows Sega bringing Bayonetta to PC in April. In a statement, executive John Clark said there was a "positive response" to its launch and teased more PC releases may be coming in the future.
"There's more to come from Sega in this space, so stay tuned for further announcements," he said.
Vanquish was directed by Shinji Mikami, who is renowned for his work on the Devil May Cry and Resident Evil series. The title was released to universal acclaim for PS3 and Xbox 360 back in 2010; we awarded it a 9/10 and called it "one of the most gleeful and memorable experiences" of that year.
Dark Souls: The Board Game is a tense, strategic cooperative exploration game that supports 1-4 players. Set in From Software's now-iconic universe of the same name, you and others choose from a number of base character classes and explore dangerous locations packed with deadly foes, secret treasures, and challenging boss fights.
We were recently able to get our hands on a full set, which includes dozens of miniatures based on characters and enemies from the games, cards, custom dice, and much more. With so much to see and understand about the game, we've compiled photographs that'll give you a look at what the game comes with. Click ahead to see everything that's inside the box.
Update: Microsoft has confirmed that you can begin claiming your custom Xbox One controller designs on the Xbox Design Lab website now. The microsite to claim your designs ends on May 23. The campaign to earn rewards for your custom controllers kicks off on May 25.
Original story: Microsoft has announced another incentive to customize your own Xbox One controllers using the company's Xbox Design Lab program: you can earn some money for your designs.
The company is kicking off an initiative that rewards fans who create popular controller designs. Users can earn digital currency for Xbox Live based on the sales of their custom controllers and may even see their designs appear in Xbox marketing campaigns. Only the first person to claim ownership of a particular design is eligible to earn rewards for it.
Laurence Thomson, chief creative officer at Xbox ad agency McCan London, said of the campaign: "When you design a controller on the platform, beyond owning it, the unique design actually becomes yours, yours to name and yours to promote--for the first time you can earn from it, we'll even give you all the marketing tools so you can push it yourself."
First unveiled at E3 2016, Xbox Design Lab allows players to customize their very own Xbox One controllers with an array of color and design options--over 8 million possible combinations according to Microsoft. The service is currently only available in the US and Canada; Microsoft had previously said it would launch Xbox Design Lab in other regions later this year, though the company has since said it won't be bringing the program to other markets "at this time." Microsoft hasn't specified just when the Xbox Design Lab campaign begins; we'll update this story once it provides more details.
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