Venom is now in theaters, and although it may not be officially part of the Marvel Cinematic Universe, that doesn't mean it's lacking in comic book shout outs. Eddie's symbiotic alien adventure isn't as crammed full of Easter eggs and nods as his web slinging pals over in the MCU proper, but there are certainly some. So, of course, we're going to count them down. Be advised, Venom spoilers abound here, so proceed with caution.
Venom is a totally reimagined origin story for Spidey's obsessive alien enemy, set in Sony's isolated Spider-Man free Spider-Man universe. It focuses on Eddie Brock as an intrepid investigative journalist in San Francisco as he tries to uncover the truth about a shady biochemical firm known as The Life Foundation. Unfortunately, in the process of digging for dirt, Eddie crosses some lines and winds up disgraced, alone, and desperate for a break. Thankfully, one comes in the form of a Life Foundation scientist, Dr. Skirth, who finds herself in a crisis of consciousness over her job's unethical methods. Eddie becomes embroiled in the strange, parasitic world of the Life Foundation's alien pet projects: the symbiotes, tar-like aliens that require a biological host to survive.
It doesn't take much effort to start connecting the dots from that point. Eddie winds up saddled with a symbiote named Venom who can engulf him in black goo and puppeteer him around for all sorts of wacky, violent hijinks. Naturally, the Life Foundations' shady motivations become clear and the whole thing culminates in a full on oozified splatterfest as Venom clashes against a fellow symbiote for the fate of humanity.
Look, the Venom story is a weird one even in the comics, OK? If you were expecting high stakes moral quandaries, you're looking in the wrong place. That doesn't mean it's not worth seeing--as Venom's box office results clearly show, fans are eating it up. Now read on for all the Easter eggs and references you might have missed.
1. Eddie's New York Past
One of the first things established about Eddie Brock in Venom is that he was, effectively, pushed out of New York City after losing his job at The Daily Globe, which just so happens to be the The Daily Bugle's biggest rival over in the comics. He's currently living and working in San Francisco. This is a directly indirect nod to Eddie's comic book history with the one and only Spider-Man, who he developed a powerful grudge against while working as a photojournalist in NYC. After Eddie bonds with Venom and the two of them set some of their differences with Pete aside by coming to a tenuous agreement and they return to San Francisco to act as the "lethal protector" of the city.
2. Yellow Symbiote
While Venom and Riot may be the only two named symbiotes in the Life Foundation's possession, they're experimenting with one that is distinctly yellow in color. This is a reference to one of the comic book Life Foundation symbiotes called Phage, who set himself apart from his siblings with his bright color and--well, not much else.
3. Blue Symbiote
Like Phage, another original comic book Life Foundation symbiote made a stealthy cameo during the experimentation scenes. The blueish green blob that goes on to kill Dr. Skirth is, we can assume, a nod to Lasher, another one of the original five creatures who Carlton Drake hoped to reverse engineer.
4. She-Venom
During her very brief stint bonded with the symbiote, Anne becomes a female version of Venom known in the comics as--wait for it--She-Venom. She-Venom was introduced in the comics back in 1995 during the awesomely named "Sinner Takes All" arc. She and Venom bond when Anne was fatally shot, which wound up saving Anne's life--though not for long. She eventually killed herself in the comics as a direct result of her life's Venom-related chaos.
5. Carnage
Venom's first post credits scene reveals Woody Harrelson playing a prisoner in a maximum security facility. He never properly introduces himself, but comics fans will clock right away--even before he utters the telling "there's gonna be carnage" line--that he's playing Cletus Kasady, the insane killer who goes on to become Carnage. As one of Venom's most iconic foes, Carnage is a hulking bright red symbiotic beast who has none of the moral qualms Venom does about Eddie's general resistance to killing. As a serial killer and sociopath, Cletus and his symbiote are only interested in spilling as much blood as they can.
6. Eating Brains
Venom's cannibalism is a pretty prominent feature of the film, sometimes as a joke, sometimes as an earnest threat. This isn't a new thing, however, nor is it live action sensationalism--but it's probably a weirder callback than you might expect. The real origin of Venom's brain-eating isn't the comics, but the Venom action figure released in the 1990s shortly after Venom's introduction. The cannibalism eventually did make the leap to comics, but it was always a bit of a non sequitur (why does an alien blob want to do the zombie thing, anyway?)
Now, some 20 years later, the brain eating tradition continues in full color on movie screens everywhere.
7. Eyes, Lungs, Pancreas
The line "eyes, lungs, pancreas--so many snacks, so little time!" may be cheesy, but it's also a direct reference to the comics. And not just a reference--that exact dialogue was lifted straight from Amazing Spider-Man #374. Naturally, this was after the whole "eating brains" thing became pretty well established.
8. Spider-Eyes
As you could probably imagine, a blob of black alien goo could basically look like anything at any time, so over in the comics, Venom's humanoid form is based entirely upon his origin in which he spent some time disguised as Peter Parker's black costume.
Of course, in the live action universe, Venom hasn't actually met Peter so he has no real reason to riff on the look. That's why he doesn't have a big white Spider-logo on his chest--but there's still one major Spidey shout out in the design, and it's all in the eyes. Venom's eye shape subtly implies a Spider-Man connection--whether or not there really is one.
9. The Life Foundation
Carlton Drake's Life Foundation isn't an arbitrary plot piece for the movie, it's actually one of the biggest comics call-backs Venom has to offer. The Life Foundation has some deep roots in the Marvel Universe, but they're most famous for being the first organization to purposefully create symbiote spawns. They were responsible for the propagation of five Venom "children" named Agony, Scream, Phage, Lasher, and Riot who they then bonded to Life Foundation volunteers to create their very own symbiote task force. Sound familiar? That's because they do basically the exact same thing in Venom with only a few little tweaks to make it work in the movie universe.
10. Eddie the Journalist
Eddie's career as a journalist was anything but an arbitrary choice for the film. Eddie Brock's comic book origin story revolves around his career as a journalist who broke a bad story and, naturally, decided his mistake was all Spider-Man's fault. His career was ruined and he was forced to sink to tabloid levels just to make a living, all while bodybuilding to reduce the stress. The end result was a super jacked, super angry ex-journalist who just so happened to be the perfect host for a vengeful alien symbiote.
11. Carlton Drake
While Jenny Slates' Dr. Skirth isn't actually a direct reference to any comic book character, Riz Ahmed's Carlton Drake definitely is. He was lifted directly from Marvel's pages as the ethically questionable leader of the Life Foundation. His comics counterpart never bonds with the symbiote Riot, so there are certainly some differences, but Carlton's name and corporate role are as true to the source as can be.
12. Down with the Sickness
If any motif, you know, aside from tar-y black goo, is repeated over and over in Venom it's Eddie having to go in and out of medical facilities. He's put through MRI machines, he's sweaty and feverish, he's worried about having a "parasite," he's talking with doctors--you get the idea. While this isn't an explicit reference to any one particular thing, it is potentially a shout-out to Eddie's rather unpleasant history with doctors back in the comics. In the early 2000s, a story called "The Hunger" retconned Eddie's origin story to give him deadly cancer prior to his bonding with Venom. It was the symbiote that kept Eddie alive and rid him of his disease--which sort of plays out on screen. It's just that in the movie, Eddie's not actually sick, Venom is the thing that is both hurting him and saving him.
13. John Jameson
This one is blink-and-you-miss-it, but if you're paying close enough attention to the beginning of Venom, you might catch a name dropped in reference to the catastrophic crash that brings the symbiotes to Earth. One of the scientists in the clean up crew mentions that the craft had been piloted by "Jameson," which, in any other circumstance would probably just be a throwaway line--but not here. The name Jameson is actually a shout-out to comics character John Jameson who, in addition to being the son of J. Jonah Jameson (yes, that J. Jonah Jameson) was also the astronaut famous for bringing the symbiotes to Earth.
14. Meanwhile, in another universe…
The second of Venom's post-credits scenes doesn't actually have much to do with Venom at all. It's a teaser for Sony's other Spider-Man movie, the fully animated Spider-Man: Into The Spider-Verse, which is heading for theaters this fall. Though Eddie and Venom have nothing to do with Miles Morales and his cartoon adventures, the title card does put Venom the movie into an interesting context within Sony's not-actually-shared universe of movies. If the "Spider-Verse" encompasses any and all forms of Spider-Man stories, then Venom is most definitely part of that web somewhere, right? We're not recommending you hold your breath for a Tom Hardy shout-out or cameo in Into The Spider-Verse, but hey, stranger things have happened.
More glorious Funko Pop insanity at New York Comic Con 2018
Earlier this year, we here at GameSpot Universe discovered all the most shockingly expensive Funko Pops for sale at San Diego Comic-Con 2018. Naturally, now that New York Comic Con has come around once again, we were eager to recreate that journey--and not just for our benefit, as you lucky readers get to come along with us.
This event once again reminded us that whether we're talking about Beanie Babies, Pokemon cards, or--of course--Funko Pops, there's always someone willing to pay more for a "holy grail" than what you might happen to consider reasonable. And once again, the results of our latest Comic-Con Funko Pop hunt were shocking and incredible.
Just how rare is rare when it comes to Funko Pops? As we discovered on this amazing journey, some Pops are rare because they were only ever released at a single event, while others were produced in hyper-limited quantities. Among those you'll see are Funko Pops based on Dragon Ball, The Walking Dead, DC's comics, and many others.
At the end of the day, these Funko Pops are just cheap chunks of colored plastic. Their only actual value is the imaginary worth we assign to them. But as with any popular collectible, that doesn't stop Pop hunters from dropping hundreds--and even thousands--of dollars on them. And in the end, if they bring someone happiness, isn't that worth it?
Read on to see discover the craziest, rarest, and most expensive Funko Pops we found at New York Comic Con 2018.
Red Dead Redemption 2 is Rockstar's most ambitious game to date. With nearly 20 years of experience and almost 30 games under its belt, it's clear that the studio is pulling from its rich history in order to make its biggest game to date. Eight Rockstar studios around the globe are putting bits and pieces of eight different games into Red Dead Redemption 2,.
The physical health mechanics from Grand Theft Auto: San Andreas appear in Red Dead Redemption 2, for example, and they're expanded to affect your character's own personal hygiene. RDR2's weapon handling emulates Max Payne 3 by only allowing your character to carry as many guns as they can physically hold with their hands and available holsters. Heck, even the NPC interaction from Bully is present, although with improvements that allow you to respond to characters in a variety of ways depending on what's going on.
With so many past elements showing up in the upcoming open-world adventure, it seems like the game is a true culmination of everything Rockstar has learned. In this gallery, we detail eight of Rockstar's biggest games from the last 15 years and what they contribute to Red Dead Redemption 2.
Red Dead Redemption 2 launches on October 26 for PS4 and Xbox One. Pre-orders are available now at a number of in-store and online retailers, and there's some extra content tied to specific platforms and timed exclusive DLC. If you're curious about all the new features in the game, check out our round-up of everything we know, including the game's most surprising details.
What do you find the most intriguing about the way Red Dead Redemption 2 takes elements from past Rockstar games? Let us know in the comments below.
Grand Theft Auto: San Andreas (2004): Physical Health
In 2004, Grand Theft Auto: San Andreas was the biggest game that Rockstar had ever shipped. Alongside a sprawling map with three distinct cities, San Andreas allowed you to morph CJs body as you played. For example, if you gorged on Meat Stacks at Burger Shot, CJ would start to get plump. Conversely if you ate healthily and hit the gym every now and then, CJ would get buff. An in-shape CJ would garner more respect and have greater sex appeal while a chubbier CJ would have less luck with the ladies.
As unique as this mechanic was at the time, Rockstar has not revisited it in any subsequent games until now. Like CJ, Arthur Morgan will change and evolve depending on how you play. His beard and hair will grow over time if you don't get him a trim. You can even make him look sharp by slicking his hair back. If you overindulge, Arthur will put on some weight, and even deride himself when he catches his reflection in mirrors. And if he doesn't clean himself every now and then, Arthur will start to get stanky. NPCs and gang members respond to Arthur differently depending on his hygiene and personal upkeep, even take him aside to suggest that he wash himself.
The Warriors (2005): Melee Combat
The Warriors was a notable contribution to Rockstar's output mostly due to its overall quality as a licensed game based on a film. It wonderfully worked in the style of its source material into its small sandbox world. Not only that, but it expanded upon the story of the film, giving its characters more background. However, The Warriors' most notable quality was its melee combat, which was modeled after classic 2D beat-em-ups. While this would be later expanded in Bully, it was in The Warriors that we saw Rockstar's first attempt at melee combat.
Subsequent Rockstar games dabbled in melee, but none really went for it in the way The Warriors and Bully did. Red Dead Redemption 2 seems to be bringing melee back, giving Morgan the ability to duke it out with enemies by punching, kicking, and even stunning and throwing them. There's some pretty gnarly sound effects accompanying each blow, bringing it more in line with the level of violence seen in The Warriors.
Bully (2006): NPC Interaction
Compared to Rockstar's previous open world games, Bully was rather unique. It was a much more intimate experience: Bullworth Academy was far smaller than a city, there were no guns, and if you were a good student you'd be spending a lot of time in class. But the scope, no matter how narrow it was compared to GTA, was the right fit: Bully became an influential addition to Rockstar's catalogue in its own right.
One of Bully's more interesting parts was the way you interacted with NPCs. You could greet them either positively or negatively. You could talk your way out of trouble, and even apologize to someone you injured. While it wasn't as fleshed out as it could have been, it did allow you to respond to social situations in unique ways.
Rockstar briefly revisited this mechanic in Red Dead Redemption where a tap of a button allowed John to tip his cowboy hat to those around him. But now Rockstar is expanding this mechanic in Red Dead Redemption 2. If you target an NPC without your gun equipped, you're given a handful of options for social interactions. You can greet, threaten, or rob an NPC. Depending on how they respond to Arthur, he can continue the conversation or just walk away. Based on the first several hours, this adds another layer of complexity to the world. NPCs feature a wider range of attitudes toward you--they aren't all either simply docile or shooting at you. You can diffuse encounters in ways you see fit.
Grand Theft Auto IV (2008): Sense Of Place
Grand Theft Auto IV was a bit of a departure from previous entries in the franchise. Many of the features from San Andreas and Bully had disappeared, and the over-the-top tone was replaced with a more realistic one. Gone were the jetpacks and planes of San Andreas and the '80s nostalgic decadence of Vice City. And while some players lamented the loss of this wackiness, Rockstar replaced it with something just as important: A strong sense of place. Liberty City felt alive. You could follow NPCs going about their business and Niko could just hang out and befriend key characters. Since GTA IV, Rockstar has opted--for the most part--to create more grounded and realistic experiences that offer a stronger warmth and presence. GTA IV's vision of a more realistic take on the open-world genre can be seen in nearly all of Rockstar's subsequent games and is pushed much further than before in Red Dead Redemption 2.
L.A. Noire (2011): Environmental Interaction
L.A. Noire was an unusual game for Rockstar and its developer Team Bondi. Combat was put on the backburner in favor of a slower-paced experience that asked you to carefully explore crime scenes, gather evidence, and question witnesses. If you weren't thorough, you could completely botch a case, the perp would get away, and yet, the story would continue. Not everyone loved it, but to this day, there are still very few games like it.
One of L.A. Noire's key mechanics is the ability to examine and manipulate objects found in the environment in order to piece together how the crime went down. L.A. Noire wasn't the first game to do this, and it certainly won't be the last, but it's the only Rockstar game to date that allowed you to interact with the environment to this extent. Red Dead Redemption 2 aims to do something similar. While you may not be solving cases, Arthur Morgan can pick up certain objects in the environment and examine them as you would in L.A. Noire. Instead of exploring the wild frontier you might find yourself holed up in a house examining pictures and notes left by the previous residents. You can even inspect your weapons and shop items.
Max Payne 3 (2012): Shooting And Weapon Management
Max Payne 3 is a bold game. While we wouldn't call it realistic--you hang from a helicopter and shoot rockets out of the sky during an early section of the game--its mechanics made it feel like one of Rockstar's most grounded experiences to date. If Max takes a bullet to the head, he goes down immediately, even on the easiest difficulty. But what stands out is how the game handled weapon management. Max could only carry as many guns as he had hands and holsters. This meant that if you were using a pistol and had a rifle, Max would carry the rifle in his other hand. If you decided to dual wield handguns, Max would toss his rifle on the ground. Even the reload animations were different depending on what weapons Max was using.
These mechanics are returning in Red Dead Redemption 2. Every weapon Arthur carries appears on his body. This means you can only take a few weapons with you into a firefight. The rest of your firearms are stored in your saddlebag. Weapon management isn't the only thing the game borrows from Max Payne 3. At the end of a firefight in Max Payne, you would be treated to a gruesome slow motion kill cam. If you're into that sort of thing, you'll be happy to know that this feature is returning in Red Dead Redemption 2 and it will change based on your morale. If you're a good cowboy, the killcams will look more heroic--but if you are villainous, it will be gorier.
Grand Theft Auto V (2013): Practice Skills And First-Person View
To no one's surprise, Red Dead Redemption 2 expands on many of Grand Theft Auto V's mechanics. A notable example is stat building. As you played GTA V, Trevor, Michael, and Franklin's stats would increase in logical ways. If they swam a lot, their lung capacity would increase, if they drove everywhere, their driving skill would increase, and so on. Red Dead Redemption 2 takes a similar approach with Arthur's skills. The more he runs, the better his stamina gets, and the more he shoots, the more his sharpshooting increases.
GTA V was also the first Rockstar game--unless you count Midnight Club--to support a first-person camera. It offered a radically different feel to GTA and it's returning for Red Dead Redemption 2. If you want, you can play the whole game in first person from the very beginning. It even allows you to tweak the first person camera settings to your liking. But remember, just because you can't see Arthur, it doesn't mean he shouldn't bath every now and then.
Grand Theft Auto Online (2013-Present): Multiplayer Scope And Variety
Grand Theft Auto Online is a different beast from Rockstar's various games. While plenty of its games support multiplayer, GTA Online is far bigger and far deeper than anything the studio had released previously. It's built off the openworld structure of Red Dead Redemption's multiplayer. Players can purchase property, build out their garages with exotic supercars, and even start their own businesses. And of course, it has plenty of cooperative and competitive missions and gametypes to participate in.
To this day, Rockstar still releases free updates for GTA Online and it continues to be a massive source of income for the studio. We don't know much about Red Dead Redemption 2's online component yet, but it sounds like it will be building off of GTA Online. You will once again be able to explore a massive world as a cowboy or cowgirl and partake in various missions and competitive game modes. Unlike GTA Online, the slower pace of Red Dead Redemption 2 might elevate the more intimate moments that arise. Despite this, it sounds like fans of GTA Online should feel comfortable with Red Dead Online. Though, it's worth noting that, like GTA Online, it won't be available until a few weeks after Red Dead Redemption 2 launches.
Hal Jordan--one of the Green Lanterns of Sector 2814, which includes Earth in its jurisdiction--has made plenty of enemies during his time as a space cop like Sinestro, Relic, and Nekron to name a few. However, one particular thorn in Jordan's side isn't even a Green Lantern villain, he's one of Superman's: Cyborg Superman.
That's right, the half-robotic Superman impostor from the Return of Superman story in the '90s is back, closing out the Evil's Might storyline, but this time, Jordan isn't holding back, and Cyborg Superman doesn't have the help of the Ravagers. And who better to bring back this character than the person that created him, Dan Jurgens?
In Green Lanterns #57, Cyborg Superman--once known as Hank Henshaw--returns to Coast City, the home of Hal Jordan. When Henshaw shows up, things tend to go awry for the inhabitants of the city. However, Jordan is around this time to stop Henshaw's destruction, as you can see in the exclusive preview of the issue above.
This story continues the Evil's Might story, where Henshaw battled the Green Lantern Corps across the universe. The villain found a way to hack into the Green Lantern Corps rings and he teamed up with the Ravagers for the fight. Now, it's just Jordan and Henshaw in this final battle for Coast City.
Green Lanterns #57 is written by Dan Jurgens, drawn by Mike Perkins, colored by Hi-Fi, and features lettering by Dave Sharpe. You can get a copy of the issue for yourself digitally or at a local comic shop on Wednesday, October 17.
With the final season of Gotham premiering next year, the show's producers have already lined up the next Batman-related series to take its place. Pennyworth will focus on the early adventures of Batman's butler, and the show's star has now been announced.
According to The Hollywood Reporter, Jack Bannon will play the young Alfred. Bannon previously appeared in the award-winning The Imitation Game, as well as David Ayer's war drama Fury and the acclaimed TV show Ripper Street. He joins Ben Aldridge, who has been cast as Thomas Wayne in the show.
THR also provided a description for this new portrayal of Alfred, which sounds very different to the character played most recently by Jeremy Irons and Michael Caine on-screen. It states that Pennyworth's Alfred is "a boyishly handsome, cheerful, charming, clever young man from London. Honest, open-faced and witty, he's the kind of person people would never take for a SAS killer. Alfred doesn't know how to reconcile the kind-hearted boy he used to be with the cold, calculated killer he was forced to become. He's a man on the make, who doesn't know what to make of himself yet."
Although Pennyworth is written and produced by Gotham showrunner Bruno Heller, it is narratively unconnected to that show. It starts production in London next week and will premiere on Epix in 2019.
In related news, it has been confirmed that Gotham Season 5 will feature a number of time jumps. This final season will be based on the "No Man's Land" story from the DC comic books, and is expected to premiere in early 2019.
With the sheer number of new Pokemon that Game Freak regularly introduces to the series, there are inevitably some that get left on the cutting room floor. We recently got a glimpse at a handful of unused designs from the original Red and Blue versions, but the most shocking scrapped Pokemon we learned about was one dubbed "Gorochu," which was originally intended to be another evolution for Pikachu after Raichu.
Ultimately, Gorochu was cut from the titles before their release, and Game Freak would go on to introduce a pre-evolution for Pikachu instead in its follow-up games, Gold and Silver. Now that Pikachu back in the limelight thanks to the upcoming Let's Go Pikachu and Let's Go Eevee for Nintendo Switch, could we see its long-lost evolution Gorochu come back in some form? Not likely, according to Pokemon director Junichi Masuda.
"None of the Pokemon that we worked on, got to a point, and then discarded them have actually ever re-appeared yet, so I would say the chances are low," Masuda explained to GameSpot through an interpreter. According to Masuda, one of the reason Pokemon such as Gorochu end up being cut is that they don't fit into the game world.
"[W]e always have this base criteria at Game Freak of being able to explain why a certain Pokemon is in the world or why it exists in that world, trying to make it feel believable within the fantasy," Masuda said. "And usually the ones that get rejected are Pokemon that we weren't able to justify, I think. Usually there's a reason for why they weren't implemented, and as long as that reason still exists, they probably won't be put in the game.
"We always say Pokemon isn't a 'character game.' It's not a game where it's just the characters, but it's a game that shows this world where these living creatures are existing in a space. That's kind of a slight nuance, but that's what we always try to go for at Game Freak. It's not good enough that they're just cute. They have to have something more to it."
One of the inherent appeals of the Pokemon series is collecting the eponymous pocket monsters, but moving your Pokemon between games has always been complicated by the fact that the franchise spans multiple generations of hardware. Developer Game Freak has made strides in simplifying this with the Pokemon Bank service and Poke Transporter tool, allowing players to store all of their monsters in one place and access them across every mainline 3DS Pokemon title.
With the upcoming Let's Go Pikachu and Let's Go Eevee games for Nintendo Switch, the Pokemon series is once again jumping to new hardware. While the titles support connectivity with Pokemon Go, giving you the ability to transfer certain monsters from the mobile game for the first time, it remains to be seen if you'll be able to carry the Pokemon you capture in Let's Go over to the next Switch Pokemon RPG slated to arrive in 2019. Asked whether Game Freak was looking at allowing Pokemon to move between Let's Go and the next core entry, Pokemon director Junichi Masuda assures that the development team is working to make that possible.
"We're definitely always thinking of that kind of forward-moving functionality, especially since we've introduced Pokemon Bank," Masuda told GameSpot through an interpreter. "Now, up to Ultra Sun and Ultra Moon, you're able to store your Pokemon, and we know they're very important to everyone. I mean, obviously, people would be very sad if they couldn't use their Pokemon in a future game. So, it does get complicated when you talk about the details and we're still figuring it out, but we do have plans to find ways to let players use their Pokemon in the next game."
We still know very little about the 2019 Pokemon game, but The Pokemon Company announced it will release in the latter half of that year. Unlike Let's Go Pikachu and Eevee, both of which streamline some of the series' mechanics to make it more accessible to newer and younger players, the 2019 game will be a "core" title more akin to those that released on 3DS, which presumably means that some of the elements that were removed from Let's Go--such as abilities and held items--will return.
In traditional Pokemon games, you set off on a journey to become a Pokemon Master alongside a rival, with whom you'll frequently cross paths and battle as you make your way to the Pokemon League. That's certainly still the case in Let's Go Pikachu and Eevee, but unlike your smug foe in the original Yellow version, your rival in the Switch games is much friendlier, offering you advice and even occasionally gifting you items when you run into each other.
This isn't new for the series; while your rivals in Pokemon Red and Blue and their follow-ups, Gold and Silver, were straight-up jerks, all of them since have been much friendlier toward you--particularly Hau and Lillie from Pokemon Sun and Moon, both of whom would also frequently give you items to help you along. During our recent interview with Pokemon director Junichi Masuda, we asked why it seems like the series has been shying away from the meaner rivals of earlier games.
"I think the biggest reason that rivals were more of a jerk in the early days is that we were just limited in what we could express with the pixel graphics," Masuda told GameSpot through an interpreter. "There's not much that you can do with that kind of little sprite on the screen, so we worked harder to characterize them through dialogue and give them certain personalities.
"Also, because it's just dialogue and there's not a whole lot going on on the screen, it doesn't give as harsh of an impression even if they're jerks, I think. Now we have HD graphics and the visuals are much more impressive. If you also made him a jerk, the impression would be a lot stronger on players. Another thing, just my own personal take, is that it feels that people with those kinds of personalities these days are just not as accepted by players as they were back then."
Fortnite v6.10 will add in-game tournaments, Epic has announced through its official site. Tournaments will be scheduled events open to all players to get in over the course of several hours and win as many points as they can. If you achieve the score goal, you'll get a pin to celebrate. Some special tournaments will use the pins as qualifiers for the next tier of a tournament or to win prizes.
Tournaments will be open to all players, but you'll need to opt in for crossplay to compete. All players participating in a tournament will be treated as equals regardless of their control input--mouse and keyboard, controller, or touch. Epic says it was carefully watching pro players during the Summer Skirmish, PAX West, and Fall Skirmish events, and have concluded that controller players can be a match for mouse-and-keyboard players. The studio will be continuing to look at the competitive landscape and may offer limited tournaments for inputs or platforms.
Matchmaking during a tournament session will match you against players with similar point standing. In the coming months, Epic will be developing tournaments to take place across multiple rounds with pins acting as qualifiers. Players can even earn a spot for the 2019 Fortnite World Cup using the in-game tournament system.
The first tournament kicks off today, and the initial tests will be continuing over the next few weeks. Check the first round of scheduled tournaments below.
Alpha Tournament (Solo)
Dates: October 16 - October 21
Description: Participate in the first in-game tournament, spanning across several days of daily competition!
Beta Tournament (Duo)
Dates: October 23 - October 25
Description: Grab a friend and take on the world - until you are the last two left.
Friday Night Fortnite (Squad)
Dates: October 19 - November 30
Description: Join your friends every Friday and kick off your weekend with some exciting Squad action.
Salty Springs Cup (Solo)
Dates: October 27 - October 31
Description: One week and three attempts to prove you're the saltiest that Salty Springs has to offer.
Tomato Temple Cup (Duo)
Dates: October 28 - November 1
Description: Become legends of the Tomato Temple Cup.
A new week means a fresh set of deals is now available at Best Buy in the US. Between now and October 21, you can get some nice discounts on PS4, Xbox One, and Nintendo Switch games, hardware, and services. Let's take a look at what's on offer this week.
Red Dead Redemption 2 comes out on October 26, but if you pre-order it you'll get a download code for a war horse and an outlaw survival kit. You can also pick up the game a bit early from any Best Buy store, starting at 9 PM on October 25. New this week is Ubisoft's toys-to-life game Starlink: Battle for Atlas. If you buy the starter edition from Best Buy, you'll get a free pilot (an $8 value).
Xbox One owners can save $10 on select controllers this week. This Astro gaming headset got a nice $60 price cut, dropping it to $100. And though the two items have no obvious connection, if you buy a Spotify gift card, you'll get a free month of Xbox Game Pass.
You'll find more game discounts below, but for a full list of the games on sale--along with lots of permanent price drops--check out Best Buy's video game deals page.
The Banner Saga Trilogy - Bonus Edition -- $30 -- Xbox One
Blizzard's acclaimed dungeon crawler, Diablo III: Eternal Collection, arrives on Nintendo Switch next month, but if you don't yet own the console, you'll be able to pick it and the game up together in one package. Nintendo has announced it is releasing a Diablo III: Eternal Collection bundle, which includes a specially themed Switch system and more.
The Eternal Collection bundle will be available exclusively from GameStop and retails for $360 USD, roughly the same price as a Nintendo Switch and a game together. Along with a digital copy of Diablo III, the bundle includes a Diablo III carrying case. The back of the Switch console and its dock are also adorned with Diablo designs. You can take a look at the items below.
The Eternal Collection bundle launches alongside the game on November 2. You can pre-order one now through GameStop. As for the game itself, it comes with the base campaign as well as all of the additional content Blizzard has released for it to date, including the Reaper of Souls expansion and the Necromancer class. Players will also be able to jump into Adventure mode right from the outset.
In addition to that, the Nintendo Switch version of Diablo III adds an assortment of exclusive Legend of Zelda-themed crossover content. Among them, players will be able to get a Cucco pet, a Triforce portrait, and a set of Majora's Mask-inspired wings. You'll also be able to customize your gear to look like Ganondorf's using a new transmog.
In other Diablo news, Blizzard recently confirmed it isn't working on Diablo III cross-play at the moment. The company also shared the schedule for BlizzCon 2018, which suggests something big for the Diablo series is planned. Shortly after that, some new Diablo-themed items were added on Blizzard's online store with the subtitle "Reign of Terror," but the company insists they're not related to any new content being prepared for the show. BlizzCon 2018 begins on November 2, the same day Diablo III: Eternal Collection hits Switch.
By Anonymous on Oct 15, 2018 11:00 pm Rob and Erick check out Starlink: Battle for Atlas on the Nintendo Switch where you get to traverse the open world as Starfox.
When the sixth season of Arrow came to an end, Oliver Queen (Stephen Amell) was in handcuffs, after agreeing to face punishment for years of vigilantism as the Green Arrow. In doing so, his team was granted immunity and Felicity (Emily Bett Rickards) and William (Jack Moore) were sent to witness protection.
With the beginning of Season 7, viewers will be introduced to prison life for Oliver, and it isn't pretty. In fact, his incarceration is exactly as vicious as you might expect, and maybe more so. As seen in trailers and images from the new episodes, not only is Oliver a constant target for those he's locked up as the Green Arrow, but he's also isolated from those who can protect him.
"It's one of my favorite things this season, because it's just so different from anything we've done before," showrunner Beth Schwartz said during a press Q&A, following a screening of the premiere episode. "And it allows his character to be with other people. And I think that's the fun of it... we wanted to keep him separate, because the reality of when you're in prison, you're not with your family. So his storylines are with the characters in the prison. And not as much with everyone else. So they are pretty separate."
That means while he'll once again be tangling with the likes Danny "Brick" Brickwell (Vinnie Jones) and Derek Sampson (Cody Runnels), his moments with Diggle (David Ramsey) and Felicity will be few and far between. That said, it's not as if his friends and family won't have their own difficulties to deal with.
In several photos of Felicity from the premiere, it's clear she was attacked, which leaves the status of William up in the air. What's more, those two being separated from Oliver is taking a toll.
"They are not adapting well," Schwartz teased. "They are both pretty miserable. They are away, Felicity is away from her husband, William is away from his father, and their family, and their city, and their real lives. So, it's not going well."
Unfortunately, this isn't going to be something that is resolved quickly, either. While the idea of stranding the lead of a show in jail away from the rest of the cast seems like a problem most series would want to resolve quickly, Oliver isn't making a break for it anytime soon. In fact, after two months of filming, it was only the end of September when Amell was finally able to shave off the beard he grew for Oliver's stint in prison, just in time to start filming the annual crossover, which will see Batwoman enter the fold.
So when you watch the Season 7 premiere and see just how terrible prison is for Oliver, strap in because it's only going to get worse. Arrow premieres Monday, October 15, on The CW.
Red Dead Redemption 2 is big and bright, deep in the heart of Texas. Following an apparent look at the game size for PS4 Pro, the full file size on Xbox One has been revealed as well. The "Additional Information" section on the Microsoft Store lists its approximate size at 88.57 GB.
Weighing in at nearly 90 gigs puts it close to the leak from the PS4 Pro Bundle, which suggested it would be 105 GB. It's possible that the disparity can be chalked up to the Pro version downloading some extra textures, and that it would be similarly sized on Xbox One X.
Red Dead Redemption 2 appears to be mind-boggling in its level of detail, though. Its weapon customization alone lets you personalize each of the 50 weapons with a variety of barrels, grips, sights, and scopes, all with metals, woods, varnishes, and engravings. It has 19 realistically rendered horse breeds, fishing, and more.
Rockstar Games co-founder Dan Houser said the full campaign will last about 65 hours, which much more to do in the open world. That includes 2,700 actors performing 2,000 pages of script with another 1,200 doing motion-capture work. This all comes at a price, though, as developers had to put in some 100-hour work weeks. It takes influences from several recent Rockstar games like GTA5, Max Payne, and even Bully.
Red Dead Redemption 2 is set to release on October 26 for PlayStation 4 and Xbox One. The multiplayer mode, Red Dead Online, will follow in November.
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