By Meg Downey on Oct 15, 2018 11:58 pm Venom has already broken box office records
Venom is now in theaters, and although it may not be officially part of the Marvel Cinematic Universe, that doesn't mean it's lacking in comic book shout outs. Eddie's symbiotic alien adventure isn't as crammed full of Easter eggs and nods as his web slinging pals over in the MCU proper, but there are certainly some. So, of course, we're going to count them down. Be advised, Venom spoilers abound here, so proceed with caution. Venom is a totally reimagined origin story for Spidey's obsessive alien enemy, set in Sony's isolated Spider-Man free Spider-Man universe. It focuses on Eddie Brock as an intrepid investigative journalist in San Francisco as he tries to uncover the truth about a shady biochemical firm known as The Life Foundation. Unfortunately, in the process of digging for dirt, Eddie crosses some lines and winds up disgraced, alone, and desperate for a break. Thankfully, one comes in the form of a Life Foundation scientist, Dr. Skirth, who finds herself in a crisis of consciousness over her job's unethical methods. Eddie becomes embroiled in the strange, parasitic world of the Life Foundation's alien pet projects: the symbiotes, tar-like aliens that require a biological host to survive. It doesn't take much effort to start connecting the dots from that point. Eddie winds up saddled with a symbiote named Venom who can engulf him in black goo and puppeteer him around for all sorts of wacky, violent hijinks. Naturally, the Life Foundations' shady motivations become clear and the whole thing culminates in a full on oozified splatterfest as Venom clashes against a fellow symbiote for the fate of humanity. Look, the Venom story is a weird one even in the comics, OK? If you were expecting high stakes moral quandaries, you're looking in the wrong place. That doesn't mean it's not worth seeing--as Venom's box office results clearly show, fans are eating it up. Now read on for all the Easter eggs and references you might have missed. 1. Eddie's New York Past
One of the first things established about Eddie Brock in Venom is that he was, effectively, pushed out of New York City after losing his job at The Daily Globe, which just so happens to be the The Daily Bugle's biggest rival over in the comics. He's currently living and working in San Francisco. This is a directly indirect nod to Eddie's comic book history with the one and only Spider-Man, who he developed a powerful grudge against while working as a photojournalist in NYC. After Eddie bonds with Venom and the two of them set some of their differences with Pete aside by coming to a tenuous agreement and they return to San Francisco to act as the "lethal protector" of the city. 2. Yellow Symbiote
While Venom and Riot may be the only two named symbiotes in the Life Foundation's possession, they're experimenting with one that is distinctly yellow in color. This is a reference to one of the comic book Life Foundation symbiotes called Phage, who set himself apart from his siblings with his bright color and--well, not much else. 3. Blue Symbiote
Like Phage, another original comic book Life Foundation symbiote made a stealthy cameo during the experimentation scenes. The blueish green blob that goes on to kill Dr. Skirth is, we can assume, a nod to Lasher, another one of the original five creatures who Carlton Drake hoped to reverse engineer. 4. She-Venom
During her very brief stint bonded with the symbiote, Anne becomes a female version of Venom known in the comics as--wait for it--She-Venom. She-Venom was introduced in the comics back in 1995 during the awesomely named "Sinner Takes All" arc. She and Venom bond when Anne was fatally shot, which wound up saving Anne's life--though not for long. She eventually killed herself in the comics as a direct result of her life's Venom-related chaos. 5. Carnage
Venom's first post credits scene reveals Woody Harrelson playing a prisoner in a maximum security facility. He never properly introduces himself, but comics fans will clock right away--even before he utters the telling "there's gonna be carnage" line--that he's playing Cletus Kasady, the insane killer who goes on to become Carnage. As one of Venom's most iconic foes, Carnage is a hulking bright red symbiotic beast who has none of the moral qualms Venom does about Eddie's general resistance to killing. As a serial killer and sociopath, Cletus and his symbiote are only interested in spilling as much blood as they can. 6. Eating Brains
Venom's cannibalism is a pretty prominent feature of the film, sometimes as a joke, sometimes as an earnest threat. This isn't a new thing, however, nor is it live action sensationalism--but it's probably a weirder callback than you might expect. The real origin of Venom's brain-eating isn't the comics, but the Venom action figure released in the 1990s shortly after Venom's introduction. The cannibalism eventually did make the leap to comics, but it was always a bit of a non sequitur (why does an alien blob want to do the zombie thing, anyway?) Now, some 20 years later, the brain eating tradition continues in full color on movie screens everywhere. 7. Eyes, Lungs, Pancreas
The line "eyes, lungs, pancreas--so many snacks, so little time!" may be cheesy, but it's also a direct reference to the comics. And not just a reference--that exact dialogue was lifted straight from Amazing Spider-Man #374. Naturally, this was after the whole "eating brains" thing became pretty well established. 8. Spider-Eyes
As you could probably imagine, a blob of black alien goo could basically look like anything at any time, so over in the comics, Venom's humanoid form is based entirely upon his origin in which he spent some time disguised as Peter Parker's black costume. Of course, in the live action universe, Venom hasn't actually met Peter so he has no real reason to riff on the look. That's why he doesn't have a big white Spider-logo on his chest--but there's still one major Spidey shout out in the design, and it's all in the eyes. Venom's eye shape subtly implies a Spider-Man connection--whether or not there really is one. 9. The Life Foundation
Carlton Drake's Life Foundation isn't an arbitrary plot piece for the movie, it's actually one of the biggest comics call-backs Venom has to offer. The Life Foundation has some deep roots in the Marvel Universe, but they're most famous for being the first organization to purposefully create symbiote spawns. They were responsible for the propagation of five Venom "children" named Agony, Scream, Phage, Lasher, and Riot who they then bonded to Life Foundation volunteers to create their very own symbiote task force. Sound familiar? That's because they do basically the exact same thing in Venom with only a few little tweaks to make it work in the movie universe. 10. Eddie the Journalist
Eddie's career as a journalist was anything but an arbitrary choice for the film. Eddie Brock's comic book origin story revolves around his career as a journalist who broke a bad story and, naturally, decided his mistake was all Spider-Man's fault. His career was ruined and he was forced to sink to tabloid levels just to make a living, all while bodybuilding to reduce the stress. The end result was a super jacked, super angry ex-journalist who just so happened to be the perfect host for a vengeful alien symbiote. 11. Carlton Drake
While Jenny Slates' Dr. Skirth isn't actually a direct reference to any comic book character, Riz Ahmed's Carlton Drake definitely is. He was lifted directly from Marvel's pages as the ethically questionable leader of the Life Foundation. His comics counterpart never bonds with the symbiote Riot, so there are certainly some differences, but Carlton's name and corporate role are as true to the source as can be. 12. Down with the Sickness
If any motif, you know, aside from tar-y black goo, is repeated over and over in Venom it's Eddie having to go in and out of medical facilities. He's put through MRI machines, he's sweaty and feverish, he's worried about having a "parasite," he's talking with doctors--you get the idea. While this isn't an explicit reference to any one particular thing, it is potentially a shout-out to Eddie's rather unpleasant history with doctors back in the comics. In the early 2000s, a story called "The Hunger" retconned Eddie's origin story to give him deadly cancer prior to his bonding with Venom. It was the symbiote that kept Eddie alive and rid him of his disease--which sort of plays out on screen. It's just that in the movie, Eddie's not actually sick, Venom is the thing that is both hurting him and saving him. 13. John Jameson
This one is blink-and-you-miss-it, but if you're paying close enough attention to the beginning of Venom, you might catch a name dropped in reference to the catastrophic crash that brings the symbiotes to Earth. One of the scientists in the clean up crew mentions that the craft had been piloted by "Jameson," which, in any other circumstance would probably just be a throwaway line--but not here. The name Jameson is actually a shout-out to comics character John Jameson who, in addition to being the son of J. Jonah Jameson (yes, that J. Jonah Jameson) was also the astronaut famous for bringing the symbiotes to Earth. 14. Meanwhile, in another universe…
The second of Venom's post-credits scenes doesn't actually have much to do with Venom at all. It's a teaser for Sony's other Spider-Man movie, the fully animated Spider-Man: Into The Spider-Verse, which is heading for theaters this fall. Though Eddie and Venom have nothing to do with Miles Morales and his cartoon adventures, the title card does put Venom the movie into an interesting context within Sony's not-actually-shared universe of movies. If the "Spider-Verse" encompasses any and all forms of Spider-Man stories, then Venom is most definitely part of that web somewhere, right? We're not recommending you hold your breath for a Tom Hardy shout-out or cameo in Into The Spider-Verse, but hey, stranger things have happened.
By Michael Rougeau on Oct 15, 2018 11:56 pm More glorious Funko Pop insanity at New York Comic Con 2018
Earlier this year, we here at GameSpot Universe discovered all the most shockingly expensive Funko Pops for sale at San Diego Comic-Con 2018. Naturally, now that New York Comic Con has come around once again, we were eager to recreate that journey--and not just for our benefit, as you lucky readers get to come along with us. This event once again reminded us that whether we're talking about Beanie Babies, Pokemon cards, or--of course--Funko Pops, there's always someone willing to pay more for a "holy grail" than what you might happen to consider reasonable. And once again, the results of our latest Comic-Con Funko Pop hunt were shocking and incredible. Just how rare is rare when it comes to Funko Pops? As we discovered on this amazing journey, some Pops are rare because they were only ever released at a single event, while others were produced in hyper-limited quantities. Among those you'll see are Funko Pops based on Dragon Ball, The Walking Dead, DC's comics, and many others. At the end of the day, these Funko Pops are just cheap chunks of colored plastic. Their only actual value is the imaginary worth we assign to them. But as with any popular collectible, that doesn't stop Pop hunters from dropping hundreds--and even thousands--of dollars on them. And in the end, if they bring someone happiness, isn't that worth it? Read on to see discover the craziest, rarest, and most expensive Funko Pops we found at New York Comic Con 2018. New York Comic Con 2018 Coverage 1. Funky Phantom ($450) and Beast Boy ($200)
Dimension Decals 2. Majin Vegeta signed ($400) and not signed ($285)
Dimension Decals 3. The Creators ($135)
Dimension Decals 4. Cylon Commander ($115)
Dimension Decals 5. Bunny Suit Ralphie ($225)
Dimension Decals 6. Geoffrey flocked ($100)
Dimension Decals 7. Steve ($125)
Dimension Decals 8. David S. Pumpkins with Skeletons ($100)
Videogames Hiphop & Sports LLC 9. Ragnar Lothbrok ($175)
Lost 4 Toys 10. Darkwing Duck and Harley Quinn signed ($65)
Capital Sports & Decor 11. Piccolo signed ($65)
Capital Sports & Decor 12. Winnie the Pooh signed ($65)
Capital Sports & Decor 13. Animaniacs signed ($65 each, $150 set)
Capital Sports & Decor 14. Super Saiyan Goku signed ($75)
Capital Sports & Decor 15. Killer Croc ($50) and Dapper Jack Skellington ($75) signed
Capital Sports & Decor 16. White Ranger signed ($100)
Collector Cave 17. Batman Beyond ($115) and White Phoenix ($230)
Collector Cave 18. Bebop and Rocksteady no box ($70)
Collector Cave 19. Beerus ($300)
Collector Cave 20. Twilight Sparkle signed ($80)
Collector Cave 21. Adam Bomb ($150)
Plastic Empire 22. La Muerte ($220)
Plastic Empire 23. Bigfoot ($250)
Plastic Empire 24. Spikor ($100)
Plastic Empire 25. Bigfoot flocked ($325)
Plastic Empire 26. Winter Soldier masked ($145)
Plastic Empire 27. Indiana Jones ($110)
Plastic Empire 28. Dr. Doom ($130)
Plastic Empire 29. Beast Boy ($150)
Plastic Empire 30. Teenage Mutant Ninja Turtles 8-Bit Foot Soldiers set ($400)
Plastic Empire 31. Super Saiyan Vegeta gold ($150)
Plastic Empire 32. Fudo Myo-O ($100) and Green Goblin ($250)
Plastic Empire 33. The Beatles set ($350)
Plastic Empire 34. Captain American ($125) and The Demon ($150)
Plastic Empire 35. Legolas Greenleaf ($230)
Plastic Empire 36. Freddy Funko ($90) and Spartan Warrior Blue ($100)
Plastic Empire 37. Daryl Dixon signed ($100)
Plastic Empire 38. Ghost Face ($100) and Twelfth Doctor ($120) signed
Plastic Empire 39. Superman signed ($175)
Plastic Empire 40. Star-Lord signed ($175)
Plastic Empire 41. Golden Frieza ($300)
Galactic Toys 42. Winter Soldier masked ($140)
Galactic Toys 43. Robb Stark ($200)
Galactic Toys 44. Majin Vegeta ($250)
Galactic Toys 45. Planet Arlia Vegeta custom ($200)
Myth Global 46. Mayor ($700)
Undiscovered Realm 47. Holographic Darth Vader ($600)
Undiscovered Realm 48. Chewbacca ($1,500)
Undiscovered Realm 49. Looney Tunes Mr. Hyde and Bugs Bunny ($850)
Undiscovered Realm 50. The Thing ($1,300)
Undiscovered Realm 51. Batman blue metallic
Undiscovered Realm 52. Planet Arlia Vegeta ($2,200)
Undiscovered Realm 53. Ned Stark
Undiscovered Realm 54. Lincoln As Reaper ($400)
Undiscovered Realm 55. DMC, Run, and Jam Master Jay set ($1,000)
Undiscovered Realm 56. Ghost Rider ($750)
Undiscovered Realm 57. Dr. Doom ($300) and Leonidas ($500)
Undiscovered Realm 58. Jollibee ($400)
Undiscovered Realm 59. Orange Bird flocked ($300)
Undiscovered Realm
By Array on Oct 15, 2018 11:52 pm
Red Dead Redemption 2 is Rockstar's most ambitious game to date. With nearly 20 years of experience and almost 30 games under its belt, it's clear that the studio is pulling from its rich history in order to make its biggest game to date. Eight Rockstar studios around the globe are putting bits and pieces of eight different games into Red Dead Redemption 2,. The physical health mechanics from Grand Theft Auto: San Andreas appear in Red Dead Redemption 2, for example, and they're expanded to affect your character's own personal hygiene. RDR2's weapon handling emulates Max Payne 3 by only allowing your character to carry as many guns as they can physically hold with their hands and available holsters. Heck, even the NPC interaction from Bully is present, although with improvements that allow you to respond to characters in a variety of ways depending on what's going on. With so many past elements showing up in the upcoming open-world adventure, it seems like the game is a true culmination of everything Rockstar has learned. In this gallery, we detail eight of Rockstar's biggest games from the last 15 years and what they contribute to Red Dead Redemption 2. Red Dead Redemption 2 launches on October 26 for PS4 and Xbox One. Pre-orders are available now at a number of in-store and online retailers, and there's some extra content tied to specific platforms and timed exclusive DLC. If you're curious about all the new features in the game, check out our round-up of everything we know, including the game's most surprising details. What do you find the most intriguing about the way Red Dead Redemption 2 takes elements from past Rockstar games? Let us know in the comments below. Grand Theft Auto: San Andreas (2004): Physical Health
In 2004, Grand Theft Auto: San Andreas was the biggest game that Rockstar had ever shipped. Alongside a sprawling map with three distinct cities, San Andreas allowed you to morph CJs body as you played. For example, if you gorged on Meat Stacks at Burger Shot, CJ would start to get plump. Conversely if you ate healthily and hit the gym every now and then, CJ would get buff. An in-shape CJ would garner more respect and have greater sex appeal while a chubbier CJ would have less luck with the ladies. As unique as this mechanic was at the time, Rockstar has not revisited it in any subsequent games until now. Like CJ, Arthur Morgan will change and evolve depending on how you play. His beard and hair will grow over time if you don't get him a trim. You can even make him look sharp by slicking his hair back. If you overindulge, Arthur will put on some weight, and even deride himself when he catches his reflection in mirrors. And if he doesn't clean himself every now and then, Arthur will start to get stanky. NPCs and gang members respond to Arthur differently depending on his hygiene and personal upkeep, even take him aside to suggest that he wash himself. The Warriors (2005): Melee Combat
The Warriors was a notable contribution to Rockstar's output mostly due to its overall quality as a licensed game based on a film. It wonderfully worked in the style of its source material into its small sandbox world. Not only that, but it expanded upon the story of the film, giving its characters more background. However, The Warriors' most notable quality was its melee combat, which was modeled after classic 2D beat-em-ups. While this would be later expanded in Bully, it was in The Warriors that we saw Rockstar's first attempt at melee combat. Subsequent Rockstar games dabbled in melee, but none really went for it in the way The Warriors and Bully did. Red Dead Redemption 2 seems to be bringing melee back, giving Morgan the ability to duke it out with enemies by punching, kicking, and even stunning and throwing them. There's some pretty gnarly sound effects accompanying each blow, bringing it more in line with the level of violence seen in The Warriors. Bully (2006): NPC Interaction
Compared to Rockstar's previous open world games, Bully was rather unique. It was a much more intimate experience: Bullworth Academy was far smaller than a city, there were no guns, and if you were a good student you'd be spending a lot of time in class. But the scope, no matter how narrow it was compared to GTA, was the right fit: Bully became an influential addition to Rockstar's catalogue in its own right. One of Bully's more interesting parts was the way you interacted with NPCs. You could greet them either positively or negatively. You could talk your way out of trouble, and even apologize to someone you injured. While it wasn't as fleshed out as it could have been, it did allow you to respond to social situations in unique ways. Rockstar briefly revisited this mechanic in Red Dead Redemption where a tap of a button allowed John to tip his cowboy hat to those around him. But now Rockstar is expanding this mechanic in Red Dead Redemption 2. If you target an NPC without your gun equipped, you're given a handful of options for social interactions. You can greet, threaten, or rob an NPC. Depending on how they respond to Arthur, he can continue the conversation or just walk away. Based on the first several hours, this adds another layer of complexity to the world. NPCs feature a wider range of attitudes toward you--they aren't all either simply docile or shooting at you. You can diffuse encounters in ways you see fit. Grand Theft Auto IV (2008): Sense Of Place
Grand Theft Auto IV was a bit of a departure from previous entries in the franchise. Many of the features from San Andreas and Bully had disappeared, and the over-the-top tone was replaced with a more realistic one. Gone were the jetpacks and planes of San Andreas and the '80s nostalgic decadence of Vice City. And while some players lamented the loss of this wackiness, Rockstar replaced it with something just as important: A strong sense of place. Liberty City felt alive. You could follow NPCs going about their business and Niko could just hang out and befriend key characters. Since GTA IV, Rockstar has opted--for the most part--to create more grounded and realistic experiences that offer a stronger warmth and presence. GTA IV's vision of a more realistic take on the open-world genre can be seen in nearly all of Rockstar's subsequent games and is pushed much further than before in Red Dead Redemption 2. L.A. Noire (2011): Environmental Interaction
L.A. Noire was an unusual game for Rockstar and its developer Team Bondi. Combat was put on the backburner in favor of a slower-paced experience that asked you to carefully explore crime scenes, gather evidence, and question witnesses. If you weren't thorough, you could completely botch a case, the perp would get away, and yet, the story would continue. Not everyone loved it, but to this day, there are still very few games like it. One of L.A. Noire's key mechanics is the ability to examine and manipulate objects found in the environment in order to piece together how the crime went down. L.A. Noire wasn't the first game to do this, and it certainly won't be the last, but it's the only Rockstar game to date that allowed you to interact with the environment to this extent. Red Dead Redemption 2 aims to do something similar. While you may not be solving cases, Arthur Morgan can pick up certain objects in the environment and examine them as you would in L.A. Noire. Instead of exploring the wild frontier you might find yourself holed up in a house examining pictures and notes left by the previous residents. You can even inspect your weapons and shop items. Max Payne 3 (2012): Shooting And Weapon Management
Max Payne 3 is a bold game. While we wouldn't call it realistic--you hang from a helicopter and shoot rockets out of the sky during an early section of the game--its mechanics made it feel like one of Rockstar's most grounded experiences to date. If Max takes a bullet to the head, he goes down immediately, even on the easiest difficulty. But what stands out is how the game handled weapon management. Max could only carry as many guns as he had hands and holsters. This meant that if you were using a pistol and had a rifle, Max would carry the rifle in his other hand. If you decided to dual wield handguns, Max would toss his rifle on the ground. Even the reload animations were different depending on what weapons Max was using. These mechanics are returning in Red Dead Redemption 2. Every weapon Arthur carries appears on his body. This means you can only take a few weapons with you into a firefight. The rest of your firearms are stored in your saddlebag. Weapon management isn't the only thing the game borrows from Max Payne 3. At the end of a firefight in Max Payne, you would be treated to a gruesome slow motion kill cam. If you're into that sort of thing, you'll be happy to know that this feature is returning in Red Dead Redemption 2 and it will change based on your morale. If you're a good cowboy, the killcams will look more heroic--but if you are villainous, it will be gorier. Grand Theft Auto V (2013): Practice Skills And First-Person View
To no one's surprise, Red Dead Redemption 2 expands on many of Grand Theft Auto V's mechanics. A notable example is stat building. As you played GTA V, Trevor, Michael, and Franklin's stats would increase in logical ways. If they swam a lot, their lung capacity would increase, if they drove everywhere, their driving skill would increase, and so on. Red Dead Redemption 2 takes a similar approach with Arthur's skills. The more he runs, the better his stamina gets, and the more he shoots, the more his sharpshooting increases. GTA V was also the first Rockstar game--unless you count Midnight Club--to support a first-person camera. It offered a radically different feel to GTA and it's returning for Red Dead Redemption 2. If you want, you can play the whole game in first person from the very beginning. It even allows you to tweak the first person camera settings to your liking. But remember, just because you can't see Arthur, it doesn't mean he shouldn't bath every now and then. Grand Theft Auto Online (2013-Present): Multiplayer Scope And Variety
Grand Theft Auto Online is a different beast from Rockstar's various games. While plenty of its games support multiplayer, GTA Online is far bigger and far deeper than anything the studio had released previously. It's built off the openworld structure of Red Dead Redemption's multiplayer. Players can purchase property, build out their garages with exotic supercars, and even start their own businesses. And of course, it has plenty of cooperative and competitive missions and gametypes to participate in. To this day, Rockstar still releases free updates for GTA Online and it continues to be a massive source of income for the studio. We don't know much about Red Dead Redemption 2's online component yet, but it sounds like it will be building off of GTA Online. You will once again be able to explore a massive world as a cowboy or cowgirl and partake in various missions and competitive game modes. Unlike GTA Online, the slower pace of Red Dead Redemption 2 might elevate the more intimate moments that arise. Despite this, it sounds like fans of GTA Online should feel comfortable with Red Dead Online. Though, it's worth noting that, like GTA Online, it won't be available until a few weeks after Red Dead Redemption 2 launches.
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