By Meg Downey on Oct 30, 2018 12:28 am
So you've worked your way through all your favorite horror movies. You've binged the latest and most terrifying shows on Netflix--maybe more than once. You've played through all the best and most disturbing horror video games around. What's left to do for someone still jonesing for a little terror this Halloween season? Time to pick up some comics, of course! We've compiled a list of 13 of our favorite comics and graphic novels that cover the whole spectrum of delightfully harrowing Halloween favorites, from serial killers to eldritch monsters, from the classic to the modern. We've got cannibals, haunted houses, demons, and witches. We've got ghosts and superheroes, vampires and heist crews, cursed towns and conspiracy theories. Body horror? Check. Human sacrifice? Yeah, that too. What more could you ask for? So kick back, turn down the lights (but not too low, don't strain your eyes) and prepare yourself to be deeply disturbed, or delighted, or both by thirteen spine-tingling horror comics to cap off your spookiest Halloween season. Severed
What ought to be a charming coming-of-age story about a twelve year old boy finding his mysterious biological father turns into a harrowing tale of monsters and murders in Scott Snyder and Scott Tuft's Severed. Set in 1916, young Jack Garron entrusts his search to a strange man who is, secretly, a monster that feeds on children. Things go just about as well as you could probably imagine. Ghosted
Joshua Williamson and Goran Sudzuka's Ghosted is part horror story, part heist, focusing on a recently convicted criminal tasked with a very unusual job: to steal a ghost from a supposedly extremely haunted house. Think Ocean's 11, but a whole lot more violent. Also, there are cults. And murder. You know, the works. Through the Woods
Artist and writer Emily Carroll has been terrifying the internet with her eerie webcomics for years with stories like The Groom and Some Other Animal's Meat. In Through the Woods, she's created and published four original horror stories and collected a fan favorite, His Face All Red, in print for the first time. Come for the haunting, ominous atmospheres, and stay for the supernaturally beautiful art. Gideon Falls
Jeff Lemire and Andrea Sorrentino's Gideon Falls is as ominous as they come. Partly about a small town with a secret, partly about an otherworldly, teleporting structure called the Black Barn, this is the comic to turn to if you're looking for looming threats of danger, extra-dimensional gateways, and unreliable narrators. Told across multiple perspectives with the Black Barn's murky influence never too far out of mind, Gideon Falls is one part cosmic horror and one part mystery. Infidel
A totally unique spin on the tried and true haunted house genre, Pornsak Pichetshote and Aaron Campbell's Infidel tells the harrowing story of a Muslim woman and her neighbors being terrorized by monstrous entities that feed of xenophobia. With stunning art that evokes equal parts disturbing surrealism and grit, Infidel is as much a bone chilling horror story as it is a brilliantly topical commentary. Redlands
If Southern Gothic is more your speed, Jordie Bellaire and Vanessa R. Del Rey's Redlands is for you. A brutal, contemporary look at the folktale-tinged world of witch covens, this is the comic to read if you're looking to covens of witches, brutal human sacrifices, and swampy, magic-coated atmosphere. Uzumaki
A classic horror manga by modern master Junji Ito, Uzumaki is the book for you if the disconcerting, skin crawling world of J-horror is more up your alley. Uzumaki is an anthology-style story about a small town enduring a truly horrifying curse that involves a repeated spiral ("uzumaki" in Japanese) pattern showing up again and again. It's as grotesque as it is beautiful. Clean Room
If psychological horror is more your speed, Gail Simone and Jon Davis-Hunt's Clean Room is for you. The story of a journalist who uncovers a life threatening secret--otherworldly creatures hiding in plain sight, sneaking onto Earth to kill, maim, and control humanity--that pulls her into a spiraling world of cover ups and deadly secrets. Think X-Files, think They Live but with a considerably darker and more monstrous bent. The Saga of Swamp Thing
Want something a little more cape-and-cowl leaning? Alan Moore and Stephen Bissette's The Saga of Swamp Thing is a famously beautiful reconstruction of one of DC's most off-the-wall properties, Swamp Thing, a plant-based entity who is connected in one way or another to all green life on Earth. If you like your superheroes with a side of gothic-flavored, monster-based horror, this one's for you. Also, Swamp Thing's getting his own James Wan produced live action show on DC Universe in the next year, so consider this some required reading if you want to prepare. Nailbiter
Slashers more your style? Joshua Williamson and Mike Henderson's Nailbiter is the place to go. The story follows investigators looking into a town where the majority of the country's serial killers originate from, and they enlist the help of a brutal serial killer, obsessed with chewing off the nails of his victims (get it? Like in the title?) to get answers about the town and other murderers. Nailbiter brings a different style of horror to the forefront, forgoing monsters and magic and highlighting the most basic, no-frills fear: people killing other people. American Vampire
We'd be totally remiss to not include some of your traditional Halloween monsters on this list, but rather than going for your standard issue Draculas and Werewolves, we're going to put something else on the table. Horror legend Stephen King joined comics mainstays Scott Snyder and Rafael Albuquerque for American Vampire, a historical reimagining of the vampire legend as a secret, branching subspecies with unique traits and skills. Wytches
If you haven't already guessed by now, writer Scott Snyder has a bit of a predisposition towards horror. He and artist Jock teamed up for Wytches, another monster-based splatterfest focusing on a species of cannibalistic creatures known as "wythches" who can grant power to the people who serve them--but, as you could probably guess, that power usually comes at a horrible, horrible price. Locke & Key
It's hard to really categorize Joe Hill and Gabriel Rodriguez's Locke & Key into any one definable horror subgenre. It's got demons, monsters, and a haunted house. It's got magic and mystery and the looming threat of the apocalypse. But most importantly, it's got keys. Centered around a collection of mystical keys forged from demonic iron and told anthology style with "miniseries" story arcs, Locke & Key is a horror epic worthy of every one of its many accolades.
By Array on Oct 29, 2018 10:46 pm
The sports entertainment giant WWE held its first-ever all-women PPV on the evening of October 28. This landmark event featured only the women competitors from the company. There are seven matches on the card for the event, which took place at NYCB Live in Uniondale, New York, and you can check out the full results here. While the show is all said and done now--and you can check out the results here--GameSpot's wrestling buddies, Chris E. Hayner and Mat Elfring had a few opinions about the matches and PPV as a whole. They reviewed every match for the evening, and here were their opening remarks before Evolution started. Mat Elfring: I am extremely excited for this PPV. The booking of the card is dynamite, with only a couple of weak spots lingering, mainly the Battle Royal. I really wish Smackdown got another bout on the card though. Regardless, it will be great to see Becky Lynch get another PPV win and finally, people who don't watch NXT will get to see how great the Kairi Sane/Shayna Baszler battles have been. Chris E. Hayner: This is the PPV we've deserved for a while now. It's the PPV the women of WWE deserve. I'm so glad it's finally happening, and the card alone makes it one of the better WWE shows of the year, on paper at least. It would be great if there was more Smackdown representation or the legit Sasha Banks vs. Bayley feud we all want, but what we're getting is still incredible. I also want to point out that WWE has made this event feel extra special by giving it a unique stage design, rather than the repurposing of the Raw and Smackdown sets we get every month. Like Wrestlemania, this is a massive show--it deserves to be treated that way. Trish Stratus & Lita vs. Alicia Fox & Mickie James
Chris: This went from two singles matches I couldn't wait for to a tag team match I was excited by to another tag team match that was disappointing, thanks to an untimely injury to Alexa Bliss. That said, this match beat my expectations by a long shot. Trish and Lita don't look like they've lost a step in their years away from the ring, and their opponents--Mickie James and Alicia Fox--more than held up their end of the bargain. At least, until they didn't. I spent most of the match thinking how much Fox has improved in her time hanging out with Bliss and James. However, she was too slow in breaking up a pinfall, leading the ref to claim a three-count was only a two. Outside of that though, this was a hot opener to the show. Would I have preferred Alexa to be competing in the match? Absolutely, she's--for my money--the best heel in all of WWE. But, for the most part, Fox, James, Trish, and Lita worked hard and put on a decent match with one badly blown spot. 6/10 Mat: I'd like to say first that I'm very much about Alicia Fox's recent hat choices. However, they really don't affect the outcome of the match. Anyway, this started out like a "greatest hits" record. Trish and Lita hit their familiar spots, while Mickie and Alicia played the "fall guys" to the heroes of the story. But who didn't enjoy watching Trish and Mickie go at it one more time? Anyways, it--pun intended--evolved from there, and we got a pretty solid match. There wasn't as much ring rust from Lita this go around, which was real nice. There was a rough moment at the end with Alicia mistiming a spot, which should have led the ref counting to three. Regardless, it was a solid way to open up the show, but it would have been even better if Alexa Bliss has not of gotten injured. 6.5/10 Battle Royal
Mat: I'm so happy everyone got an entrance for this, even if they were shortened. The IIconics delivered one of their patented "we're rad, you suck" promos before stepping into the ring. Thank you, Billie and Peyton. However, from there, it was more of the same for a Battle Royal, and much like Battle Royals before, everyone got a fun little spot. Sometimes, things were a bit… less than perfect. For me, one of the highlights was seeing Nia Jax and Tamina team up to toss people around the ring and dominate everyone. While I was heavily pulling for Asuka to win, the outcome was fine and dandy. I waited for Nia to turn heel, like a dope, after her win. Why was I waiting for that though? Maybe I just want Nia and Tamina to beat everyone up, together. Like, how cool would it be if they came out on Raw together and decided to just roll through the entire division, like two Braun Strowmans. That would be so rad. Wait… What was I talking about? Oh yeah, the Battle Royal was fine. Better than I thought it would be. 5.5/10 Chris: This match was stacked, and so much of the joy for me came from the entrances. Seeing Molly, Alundra, Ivory, and the rest make their way to the ring was exciting. Plus, WWE was smart enough to give the IIconics microphones, so they could talk their way to the ring. As for the match itself, it was a battle royal. Some good stuff, a few sloppy spots, a couple of moments where people waited around for something to happen. If you ever doubted Nia was going to win this one, seek help. It was pretty clear, I thought. In the end, a serviceable battle royale that won't be remembered as anywhere near the match of the night--but battle royals never are. Still, it was good to see the likes of Michelle McCool, Ivory, and the rest still being able to deliver--at least on a limited basis like this--in the ring. 5.5/10 Toni Storm vs. Io Shirai (Mae Young Classic 2018 Finals)
Chris: It's rare that we get wrestling matches in WWE that are not WWE-style. WWE tends to spotlight those that have gone through the system and work more mainstream styles of wrestling, rather than indy. That's what this was, though. Noth Toni and Io are now signed to WWE, but they threw out the best they had for this match and it was the exact kind of match I love. Hard-hitting, lots of throws, not based on a silly storyline. I wish WWE would give us this type of match more often, but I'll take whatever I can get. 8.5/10 Mat: This match was a gateway drug to indie wrestling. It felt like something you'd seem more in NJPW or ROH rather than a WWE event. Additionally, this is going to be a bout that's tough to follow, as Storm and Shirai put on one hell of a clinic. Even though the match barely broke the 10-minute mark, it filled up its slot with a ton of amazing spots. Because of how WWE was promoting this match, Storm winning was pretty predictable, but nonetheless, I would love to see more matches paced like this one and featuring a more non-WWE style. 8/10 Sasha Banks, Bayley & Natalya vs. The Riott Squad
Mat: After riding the high of the Mae Young Classic final, you're going to need a bit of a palate cleanser before moving on to another big match. That's exactly what this match was. You have your fan favorites taking on the villains. Question: Was Natalya in this match? I only remember seeing Bayley and Sasha in the one corner. This 100% felt like it was building up the Riott Squad. They worked really well as a team in this one while Sasha, Bayley, and Natalya were just three people who happened to be in the same corner. The match was also a bit too long for my liking. Plus, Natalya spent nearly half the match laying on the ground, outside of the ring. I would have rather had five more minutes added to the Mae Young Classic final. Now, can Sasha just turn heel already and fight Bayley again? 3/10 Chris: This is as close to a "filler match" as you're going to get on Evolution. Yes, there should be Women's Tag Team Championships on the line. Yes, we should be witnessing an epic Sasha vs. Bayley feud coming to a head. Yes, Liv Morgan has gotten better, and the Riott Squad is fun to watch. Yes, Natalya is… there? She's definitely there, even if she spent most of the match getting knocked down on the outside. Unfortunately, there's nothing about this match that screams must-see. Instead, it feels like a match loaded with people who are being misused. If the crowd reaction to Bayley's entrance doesn't tell you all you need to know about how WWE is dropping the ball with her, nothing will. 3/10 Kairi Sane (c) vs. Shayna Baszler (NXT Championship)
Chris: The thing about Shayna Baszler is I never expected her to be all that good. She arrived in the wake of the Ronda Rousey hype machine and it felt, to me, like WWE was trying to capitalize on that. She's more than proven herself in NXT, though, and did so again tonight on a bigger stage. This match with Kairi Sane was their best yet and was the perfect showcase of what's happening down in NXT for those who aren't watching--seemingly everyone in the live audience. There's something special happening on that show and you're all missing out. Both of these women are going to be amazing additions to the main roster one day. 9/10 Mat: That was one hell of a match. It was obvious from the get go that the audience in attendance doesn't watch NXT as they weren't excited about Sane revealing her NXT Women's Championship from a treasure chest. Oh well, their loss. This match played out near perfectly and was the most entertaining match of the evening, thus far. While I am a huge Sane fan, Baszler stole the spotlight here. She worked Sane's arm the entire match, many times in a very brutal fashion that was hard to watch. Baszler is an intimidating and scary force, and that played out exceptionally well throughout the match. Even though the finish involved outside forces--Baszler's friend kicked Sane--it was still an incredible match. 9/10 Becky Lynch (c) vs. Charlotte Flair (Last Woman Standing Match for the Smackdown Championship)
Mat: This is the first time--in this piece--I get to mention my love for Becky Lynch. There, now that's out of the way. I'm not always the biggest fan of a Last Man (or Woman) Standing matches as they tend to get a bit too ridiculous. And this contest had a bit of a slow start, with a couple of sloppy spots, but then something magical happened: this match got bonkers as hell. Charlotte and Lynch are damned maniacs, hitting each other with chairs, throwing a ton of chairs into the ring, slamming each other onto chairs, and just creating a beautiful, chaotic mess. I thought following the NXT Women's Championship match was going to be new impossible, but somehow, Charlotte and Lynch did the impossible. This was one of the best women's matches in the history of WWE. 9.5/10 Chris: Wow. I don't know what else to say but wow. The feud between Charlotte and Becky has been a bit stunted due to the crowd's inability to boo Becky Lynch, which is a shame. She's really come into her own as a heel and deserves the vitriol. Thanks to this match, though, none of that matters. These two delivered a completely insane bout that was easily the best of the night thus far, which is saying something on a card this great. Everyone in WWE--men and women--could learn something from this match. The fact that these two are still relatively new to the main stage blows my mind because this is the kind of match you'd expect to ring veterans to work hard on. Is it the best women's match in WWE history? No, my vote still goes to Sasha vs. Bayley at NXT TakeOver: Brooklyn. But this gave it a run for its money. 9.5/10 Ronda Rousey (c) vs. Nikki Bella (Raw Championship)
Chris: It was what it was. This was the exact match I think most of us expected. These two put on a fine match with plenty of shenanigans thanks to Brie Bella, and closed the show with another strong win for Rousey. What's unfortunate is that this was the main event. There were two other title matches that blew it out of the water and deserved that slow. WWE views the Bellas and Rousey as their biggest female stars, though. So there's only so much you can do. That said, I'm ready for Ronda and Nia Jax to go at it again. 6/10 Mat: There was no way Rousey and Nikki Bella were going to top the two previous matches, simply because they're not on the same level as the previous four competitors. The battle between Nikki and Ronda is exactly what you'd expect. Brie jumped in plenty of times to help Nikki out, but in the end, Ronda won. It needs to go that way, so Ronda can face Nia Jax for the title. Anyway, Rousey isn't the most gifted in-ring performer, but she's getting there, and she's fun to watch, and that's all that matters. I'm not expecting her to put on Becky Lynch or Charlotte-level matches. She delivers a good in-ring story here, overcoming the odds, and it's was a fun watch. It shouldn't have been the main event though. 5.5/10
By Phil Hornshaw on Oct 29, 2018 10:22 pm The Haunted Forest is Spooky--and Tricky There are a few things you're going to want to know to excel in the Haunted Forest.
Destiny 2's big Halloween-themed event, the Festival of the Lost, is live until November 6 and is going to keep players busy this year. While there's the usual crop of special Halloween-themed cosmetic items and masks players can get for their characters, this year also sees the addition of a new special activity called the Haunted Forest. It recasts the Infinite Forest from Destiny 2's Curse of Osiris expansion as a horror-themed spook-zone, where players try to take down as many enemies as they can, as fast as they can, to earn special Festival rewards. That includes Horror Story, a level 600 auto rifle with some extremely solid perks. You'll first unlock access to the Haunted Forest as part of the Festival of the Lost quest line picked up from Amanda Holliday on the Tower. She provides players with their first masks, which they'll need to wear when they venture into the forest. Completing the quest line opens up the forest for entry, accessible from the Tower map. It comes in two varieties: the first includes matchmaking with other players, and the second is locked, allowing players to venture in with their own fireteams or alone. The Haunted Forest seems pretty straightforward at first, but it carries key differences from the Infinite Forest players are used to seeing. It's dark and scary, which make it difficult to navigate, and the Haunted Forest version contains special enemies that don't show up regularly in the Infinite Forest. It also has different requirements for success than usual that can trip up new players. There's also a new, special currency in the Haunted Forest: Fragmented Souls, which can be returned to Holliday to buy more masks and other special rewards. Those include the Festival's level 600 auto rifle, Horror Story. Like other activities, you'll need to complete bounties and get as far as you can in the Haunted Forest to earn it, as well as to complete the special Festival of the Lost Triumphs Bungie has added to the game. Here are 10 tips to help you overcome the terror and maximize your survivability in the Haunted Forest. It's Not About Speed, It's About Speedy Kills Don't race through the Haunted Forest; taking down enemies is how you advance
The Haunted Forest differs from the regular Infinite Forest in that your progression isn't about distance covered. You'll often see players sprinting through Strike missions that take place in the Infinite Forest, hoping to reach the far end of the area quickly in order to progress to the Strike's boss. You have the opposite goal in the Haunted Forest--you want to kill as many enemies as you can, as fast as you can. Moving forward through each new area of the forest is just a means of finding new baddies to blast, so try to balance pushing forward and clearing out enemies. Whatever gets you more targets faster is the better plan. When you're trying to gauge how far into the Haunted Forest you've delved, look for the "Branch" number on your screen. Along with the branch you're currently on, you'll find a percentage that shows how many enemies you need to kill to get to the Nightmare, or boss, of that branch. It seems you're responsible for killing 50 enemies per branch to move on to the Nightmare. Know Which Modifiers Are Messing With You Each new branch gets its own modifiers, and knowing how they affect you will save your life.
The deeper into the Haunted Forest you get, the more difficult it becomes, specifically because of the modifiers applied to each new branch after the first. Knowing what modifiers you're facing is key to staying alive, because you'll need to change your fighting styles accordingly. You'll see the Glass modifier on Branch 2, which makes you much easier to kill, but comes with faster recovery; Attrition on Branch 3, which means your health and shield won't recharge on their own, but get restored by Light drops from enemies; Grounded on Branch 4, which greatly increases the damage you take while airborne; and Blackout on Branch 5, which disables your radar and makes enemy melee attacks much more deadly. From there the Haunted Forest will start doubling up modifiers to make things even more ridiculous. Stick With Your Team You're unlikely to make it far as a lone wolf in the Haunted Forest.
An essential part of surviving the Haunted Forest is staying together, especially in the later levels. Efficiently taking down bad guys is how you advance through the forest, and while it might feel like splitting up is the better way to go about that, it mostly just makes it easy to get overwhelmed. Do your best not to get too far ahead of your team; you're better off supporting each other if you want to get to the really hard branches of the Haunted Forest. Don't Resurrect Yourself If You Can Avoid It You can lose a ton of time by resurrecting yourself, rather than letting teammates revive you.
One big reason you'll want to stay with your team: you want them to revive you. As you work through a branch of the Haunted Forest, you'll open more and more areas with enemies in them and physically move deeper into the forest. If you die and resurrect yourself, rather than be revived by a teammate, though, you'll be transported all the way back to the beginning of the area and be forced to walk all the way back to where your team is. That can eat up a ton of critical time, so avoid resurrecting yourself unless you absolutely have to, or if you're early in a branch. Otherwise, you'll probably cost your team the ability to get to one of the later branches for all the time wasted. You're Free to Resurrect in the Nightmare Arena Make it to the battle against a Nightmare, though, and you're free to resurrect as often as you need.
Every time you hit 100 percent on a branch, you'll be transported to a special room where you'll face a Nightmare boss, as well as a handful of its minions. This room is always the same no matter what branch you're on, and once you're here, you're free to resurrect yourself without fear of getting sent back to the beginning of a branch. The Nightmare room is also the same for every branch, meaning ammo dropped in previous Nightmare fights will likely still be around in later ones if you need it. Remember that the timer is still running when you fight the Nightmare, so try to focus on the boss and take it down as fast as you can; you get nothing for clearing out the little guys harassing you while you fight. Keep Your Masks Upgraded Masks have perks of their own, and you can upgrade them as you advance through the Haunted Forest.
Though the Haunted Forest is only supposedly a 200-Power-Level area, you'll take a significant hit to your Power when you run it, since you'll have to be wearing one of Holliday's Festival of the Lost masks. Those masks do have benefits, though, apart from being hilarious: they get special perks that only apply in the Haunted Forest. You can apply one of three perks to each mask you get, although choose carefully, because they're permanent. Once you've applied a perk, killing Nightmare bosses in the forest will allow you to upgrade them, unlocking better and better benefits. You get a new perk upgrade with every 10 Nightmares killed, so don't forget to apply them. Beware the Invincible Nightmare! You're being haunted by the Invincible Nightmare in the Haunted Forest, and it is not very nice.
Stalking the Haunted Forest like a slasher movie villain is the Invincible Nightmare, a towering Hive Knight much like those that keep showing up in the Dreaming City's Ascendant Challenges. Like Jason Voorhees or Freddy Krueger, though, this one can't be killed. It'll just hunt you through the forest, trying to wreck you and your teammates, which is particularly problematic when you're working through branches with Glass and Blackout modifiers. If you see the Nightmare, avoid it at all costs, because you can't do anything against it. Try to keep a lookout for it, too, because it likes to hide motionless in the dark until your team gets close, and it can ravage players in just one or two hits on later branches. Watch Your Step To Stay Alive It's easy to wander off a ledge in the Haunted Forest, so move carefully.
This one might go without saying, but it's easy to rush around the Haunted Forest, trying to beat the timer, and forget that it's full of easily missed edges and drop-offs that can kill you. It's especially easy to overlook those drops because the Haunted Forest is largely very dark and spooky. In an activity where death can be a major pain, either because it requires a teammate to help you or because it can cost you a ton of valuable time, it's best to avoid your usual paths through the Haunted Forest that require big jumps or daredevil approaches. In fact, sticking to the clear path through the forest is often a better way to get to enemies more reliably, and to stay close to your team so they can revive you when you do die. Avoid the unnecessary risks of tempting fate over the Haunted Forest's pits. Don't Panic When the Timer Runs Out, But Play Smarter When the timer runs out, dying will end your Haunted Forest run--but you can still finish your current branch if you're careful.
Eventually, the 15-minute timer on your Haunted Forest run will expire, with a message that the forest will be collapsing on you. That makes it tempting to rush, but when the timer runs out, you should do the opposite: slow down, take your time, and play smarter. The Haunted Forest lets you stay and complete whatever branch you're currently working on through to the Nightmare at the end, provided your whole team isn't killed. Without the timer, you have no reason to rush and every reason to stay alive, so it's best to change tactics, especially on higher branches where you can get taken out in one shot by the Invincible Nightmare, or even enemies like snipers. Note also that you'll have much longer timers on your self-resurrection ability once the Haunted Forest timer expires--a full 30 seconds. The Invincible Nightmare's Pit is Scary, But It Won't Cost You Anything Don't worry if you get trapped in the Invincible Nightmare's pit--even if you meet your fate there, you still get your loot.
This is a spoiler for the best part of the Haunted Forest, so if you want to be surprised, quit reading. If not, know that once the timer has expired and you've died, you'll be zapped to a place where you can claim a chest and collect all the Fractured Souls you've earned for fighting through the forest. Bungie has one more trick up its sleeve, though: a hidden pit beneath the bridge you have to cross to reach the chest, which traps you with the monstrous Invincible Nightmare. It's a funny joke, but don't worry too much if you're panicked that this horror movie twist just cost you your winnings. If you can't open the chest, you'll find them at the Postmaster. There's also a secret exit from the pit hidden toward the ceiling on one of the side walls that will let you avoid becoming another slasher victim.
By Meg Downey on Oct 29, 2018 08:51 pm Venom has already broken box office records
Venom is now in theaters, and although it may not be officially part of the Marvel Cinematic Universe, that doesn't mean it's lacking in comic book shout outs. Eddie's symbiotic alien adventure isn't as crammed full of Easter eggs and nods as his web slinging pals over in the MCU proper, but there are certainly some. So, of course, we're going to count them down. Be advised, Venom spoilers abound here, so proceed with caution. Venom is a totally reimagined origin story for Spidey's obsessive alien enemy, set in Sony's isolated Spider-Man free Spider-Man universe. It focuses on Eddie Brock as an intrepid investigative journalist in San Francisco as he tries to uncover the truth about a shady biochemical firm known as The Life Foundation. Unfortunately, in the process of digging for dirt, Eddie crosses some lines and winds up disgraced, alone, and desperate for a break. Thankfully, one comes in the form of a Life Foundation scientist, Dr. Skirth, who finds herself in a crisis of consciousness over her job's unethical methods. Eddie becomes embroiled in the strange, parasitic world of the Life Foundation's alien pet projects: the symbiotes, tar-like aliens that require a biological host to survive. It doesn't take much effort to start connecting the dots from that point. Eddie winds up saddled with a symbiote named Venom who can engulf him in black goo and puppeteer him around for all sorts of wacky, violent hijinks. Naturally, the Life Foundations' shady motivations become clear and the whole thing culminates in a full on oozified splatterfest as Venom clashes against a fellow symbiote for the fate of humanity. Look, the Venom story is a weird one even in the comics, OK? If you were expecting high stakes moral quandaries, you're looking in the wrong place. That doesn't mean it's not worth seeing--as Venom's box office results clearly show, fans are eating it up. Now read on for all the Easter eggs and references you might have missed. 1. Eddie's New York Past
One of the first things established about Eddie Brock in Venom is that he was, effectively, pushed out of New York City after losing his job at The Daily Globe, which just so happens to be the The Daily Bugle's biggest rival over in the comics. He's currently living and working in San Francisco. This is a directly indirect nod to Eddie's comic book history with the one and only Spider-Man, who he developed a powerful grudge against while working as a photojournalist in NYC. After Eddie bonds with Venom and the two of them set some of their differences with Pete aside by coming to a tenuous agreement and they return to San Francisco to act as the "lethal protector" of the city. 2. Yellow Symbiote
While Venom and Riot may be the only two named symbiotes in the Life Foundation's possession, they're experimenting with one that is distinctly yellow in color. This is a reference to one of the comic book Life Foundation symbiotes called Phage, who set himself apart from his siblings with his bright color and--well, not much else. 3. Blue Symbiote
Like Phage, another original comic book Life Foundation symbiote made a stealthy cameo during the experimentation scenes. The blueish green blob that goes on to kill Dr. Skirth is, we can assume, a nod to Lasher, another one of the original five creatures who Carlton Drake hoped to reverse engineer. 4. She-Venom
During her very brief stint bonded with the symbiote, Anne becomes a female version of Venom known in the comics as--wait for it--She-Venom. She-Venom was introduced in the comics back in 1995 during the awesomely named "Sinner Takes All" arc. She and Venom bond when Anne was fatally shot, which wound up saving Anne's life--though not for long. She eventually killed herself in the comics as a direct result of her life's Venom-related chaos. 5. Carnage
Venom's first post credits scene reveals Woody Harrelson playing a prisoner in a maximum security facility. He never properly introduces himself, but comics fans will clock right away--even before he utters the telling "there's gonna be carnage" line--that he's playing Cletus Kasady, the insane killer who goes on to become Carnage. As one of Venom's most iconic foes, Carnage is a hulking bright red symbiotic beast who has none of the moral qualms Venom does about Eddie's general resistance to killing. As a serial killer and sociopath, Cletus and his symbiote are only interested in spilling as much blood as they can. 6. Eating Brains
Venom's cannibalism is a pretty prominent feature of the film, sometimes as a joke, sometimes as an earnest threat. This isn't a new thing, however, nor is it live action sensationalism--but it's probably a weirder callback than you might expect. The real origin of Venom's brain-eating isn't the comics, but the Venom action figure released in the 1990s shortly after Venom's introduction. The cannibalism eventually did make the leap to comics, but it was always a bit of a non sequitur (why does an alien blob want to do the zombie thing, anyway?) Now, some 20 years later, the brain eating tradition continues in full color on movie screens everywhere. 7. Eyes, Lungs, Pancreas
The line "eyes, lungs, pancreas--so many snacks, so little time!" may be cheesy, but it's also a direct reference to the comics. And not just a reference--that exact dialogue was lifted straight from Amazing Spider-Man #374. Naturally, this was after the whole "eating brains" thing became pretty well established. 8. Spider-Eyes
As you could probably imagine, a blob of black alien goo could basically look like anything at any time, so over in the comics, Venom's humanoid form is based entirely upon his origin in which he spent some time disguised as Peter Parker's black costume. Of course, in the live action universe, Venom hasn't actually met Peter so he has no real reason to riff on the look. That's why he doesn't have a big white Spider-logo on his chest--but there's still one major Spidey shout out in the design, and it's all in the eyes. Venom's eye shape subtly implies a Spider-Man connection--whether or not there really is one. 9. The Life Foundation
Carlton Drake's Life Foundation isn't an arbitrary plot piece for the movie, it's actually one of the biggest comics call-backs Venom has to offer. The Life Foundation has some deep roots in the Marvel Universe, but they're most famous for being the first organization to purposefully create symbiote spawns. They were responsible for the propagation of five Venom "children" named Agony, Scream, Phage, Lasher, and Riot who they then bonded to Life Foundation volunteers to create their very own symbiote task force. Sound familiar? That's because they do basically the exact same thing in Venom with only a few little tweaks to make it work in the movie universe. 10. Eddie the Journalist
Eddie's career as a journalist was anything but an arbitrary choice for the film. Eddie Brock's comic book origin story revolves around his career as a journalist who broke a bad story and, naturally, decided his mistake was all Spider-Man's fault. His career was ruined and he was forced to sink to tabloid levels just to make a living, all while bodybuilding to reduce the stress. The end result was a super jacked, super angry ex-journalist who just so happened to be the perfect host for a vengeful alien symbiote. 11. Carlton Drake
While Jenny Slates' Dr. Skirth isn't actually a direct reference to any comic book character, Riz Ahmed's Carlton Drake definitely is. He was lifted directly from Marvel's pages as the ethically questionable leader of the Life Foundation. His comics counterpart never bonds with the symbiote Riot, so there are certainly some differences, but Carlton's name and corporate role are as true to the source as can be. 12. Down with the Sickness
If any motif, you know, aside from tar-y black goo, is repeated over and over in Venom it's Eddie having to go in and out of medical facilities. He's put through MRI machines, he's sweaty and feverish, he's worried about having a "parasite," he's talking with doctors--you get the idea. While this isn't an explicit reference to any one particular thing, it is potentially a shout-out to Eddie's rather unpleasant history with doctors back in the comics. In the early 2000s, a story called "The Hunger" retconned Eddie's origin story to give him deadly cancer prior to his bonding with Venom. It was the symbiote that kept Eddie alive and rid him of his disease--which sort of plays out on screen. It's just that in the movie, Eddie's not actually sick, Venom is the thing that is both hurting him and saving him. 13. John Jameson
This one is blink-and-you-miss-it, but if you're paying close enough attention to the beginning of Venom, you might catch a name dropped in reference to the catastrophic crash that brings the symbiotes to Earth. One of the scientists in the clean up crew mentions that the craft had been piloted by "Jameson," which, in any other circumstance would probably just be a throwaway line--but not here. The name Jameson is actually a shout-out to comics character John Jameson who, in addition to being the son of J. Jonah Jameson (yes, that J. Jonah Jameson) was also the astronaut famous for bringing the symbiotes to Earth. 14. Meanwhile, in another universe…
The second of Venom's post-credits scenes doesn't actually have much to do with Venom at all. It's a teaser for Sony's other Spider-Man movie, the fully animated Spider-Man: Into The Spider-Verse, which is heading for theaters this fall. Though Eddie and Venom have nothing to do with Miles Morales and his cartoon adventures, the title card does put Venom the movie into an interesting context within Sony's not-actually-shared universe of movies. If the "Spider-Verse" encompasses any and all forms of Spider-Man stories, then Venom is most definitely part of that web somewhere, right? We're not recommending you hold your breath for a Tom Hardy shout-out or cameo in Into The Spider-Verse, but hey, stranger things have happened.
By Alessandro Fillari on Oct 29, 2018 04:30 pm The Wild, Wild West
Red Dead Redemption 2 presents players with what it easily Rockstar's most dynamic open-world adventure to date. Featuring a number of sophisticated systems and countless NPC characters to interact with, there are all sorts of encounters that await you in the game's expansive wild west setting. However, with a game of this scale, there are bound to be features that aren't stated clearly, even during the opening hours that serve as a tutorial of sorts. We've come up with a list of details and tips that Red Dead Redemption 2 keeps somewhat hidden from players, which we found from our time experimenting with the many mechanics at work. Though much of overarching gameplay pillars are explained in the abstract during the game's tutorials and relevant missions, there always seems to be a bit more information that's set aside for later. And more often than not, you're bound to uncover these details when you least expect it. We've got much more info and coverage on Red Dead Redemption 2 in the works. In the meantime, be sure to check out our full Red Dead 2 review on Rockstar's biggest open-world game to date, along with guides on how to make money and the best tips for new players. GameSpot is also currently running a new weekly series called QuickDraw, which highlights the series' impact on gaming, while also showing off just how in-depth Red Dead Redemption 2 gets. Savor The Story
While the main story in Red Dead Redemption 2 has many exciting and heartfelt moments, we recommend indulging in as much of the side content and activities as you can before tackling the next major event. Over the course of the game, you'll see changes to the gang's camp, and several characters, including Charles, Lenny, and Javier, will have some missions for you to handle. These side-quests show up as white markers on your map--with the main missions showing up as yellow--and can lead to great rewards or interesting encounters for you to take part in. Unfortunately, several of these diversions are only available for a limited time, so make sure to do them as soon as you can. Some of the game's most heartfelt and humorous events can come from these missions, which you'll miss out on if you focus on the story. So take some time away from the main plot and chat with your comrades--you'll be glad you did. Look To The Skies
When you're exploring the wilderness, you'll likely see smoke trails from campfire at a distance. These serve as an indicator for points of interests in the area, so heading to the source can open up unique encounters with the game's many strangers and traveling vagabonds. Most often the lone individuals you can find are friendly, even giving you supplies and tips on some locations you should keep an eye on, but other encounters can lead to violent stand-offs with rival gangs or disgruntled travellers. Regardless, there will always be something interesting to uncover once you reach a campsite. Weight Watchers
When you're living a life as an outlaw--where sleeping in the dirt and getting into intense gunfights are the norm--it can be easy to lose track of Arthur's personal disposition. This becomes apparent when you notice that you're taking more damage than normal. Early on, the game introduces you to the concept of building up your health, stamina, and dead eye cores. However, depending on what Arthur eats, how often he does so, and what sort of physical exercise he gets, his base stats and cores will see some changes. These gains or losses are reflected by three distinct body types; average, underweight, and overweight, all of which have their own unique pros and cons.
When you're of average weight, your health and stamina cores will stay even. However if you find yourself underweight, you'll take slightly more damage, but gain a boost to stamina to compensate. If Arthur eats often and gets less exercise, which includes running, swimming, and getting into fist fights with the local ruffians, he'll become overweight, resulting in less stamina but an increase in damage absorption. Though you can keep track of Arthur's physical status in the Player menu, you can also watch Arthur during his idle animations. Depending on what his weight is, his posture and demeanor will adjust to reflect his current build.
With all that said, Red Dead Redemption 2 is all about letting you build out the protagonist how you see fit. So if you want a skinny or plump character, then you go ahead and make sure Arthur lives his best, most indulgent life. High Risk, High Rewards
Whether it's from ransacking a homestead or scavenging from dead animals, you'll likely stumble upon some items that the local merchants will refuse to take off your hands. These items can fill up your satchel fast--giving you the impression that they may better placed in the dirt-but they may fetch a high price from a select set of merchants happy enough to buy them from you. To offload these items of dubious origins, you'll need to visit a Fence--essentially a black market dealer who sells and trades some of Red Dead Redemption 2's most valuable items.
In a variety of locations across the map--including Rhodes, Emerald Ranch, and Saint Denis--these merchants can be found in their own shops, tucked away from the popular areas of town. These Fences will also sell support items, throwable weapons, and recipes, and can also craft rare talismans and trinkets from Legendary Animal materials, which offer unique perks to Arthur's main cores. Moreover, there are also Fences that deal primarily in stolen wagons and horses, which also yield a solid cash return. So when you arrive to a new area, make sure you know where to find the local shady dealer. Do A Barrel Roll
During combat, there may come a time where you need to get out of the line of fire fast. While aiming your weapon, press the action button (Square on PS4, or X on Xbox One) to perform an evasive dodge. Depending on which direction you hold the control stick while pressing, Arthur will dive or roll away from danger. While this can evoke some flashbacks to the Max Payne series' iconic gun battles, the dodge roll is purely an evasive maneuver--so no shooting while diving, unfortunately. When Horses Attack
Red Dead Redemption 2 is essentially a Wild West Grand Theft Auto, but hijacking a new transport will take a bit more effort than simply pressing a button. The horses in Red Dead Redemption 2 can be very temperamental and get stirred up very easily--especially in the presence of predators in the wilderness. When approaching a new steed, you'll need to calm it down in order to safely get near it. Horses aren't afraid to defend themselves, and if you try approaching a wild mare or someone else's animal from its backside, it won't hesitate in readying a fierce kick to keep you at bay. Your Guns, Your Style
The members of the Van der Linde gang are all capable gunslingers, and this is especially true of Arthur. With some impressive handling of all sorts of firearms, which includes pistols, revolvers, rifles, and shotguns, the main character isn't shy about showing off more of his particular style. While at a weapon shop, you can customize your weapons in a number of ways, including adding new barrels, paint work, wrapping--to decrease degradation--and even place some stylish decals on your firearms. Though some of these customization options won't offer any tactical advantage whatsoever, they can go a long way in helping you define your own take on Arthur and his legend. And if you really want to show off some flair after an intense gunfight, double tap the holster button (L1 on PS4, LB on Xbox One) to put your pistol away in style. Relive The Glory Days
Much like the original Red Dead Redemption, the prequel features a number of main missions that will show off many exciting and emotional moments. But in Red Dead Redemption 2, you're given the ability to replay these pivotal moments and re-experience the game's most interesting encounters at any time. After the end of each mission, you'll receive a ranking on your performance based on how long it took and whether or not you completed the side objectives. If you feel you can do better, or if you just want to see a badass moment again, you can do redo the mission by going into the Progress sub-menu and selecting the Story option. You'll see your current place in the main plot, along with a listing of previously completed missions from each chapter, which can be replayed at your leisure. Hunting The Best Game
Though the hunting gameplay in Red Dead Redemption 2 takes many cues from the original, it now requires a far more thoughtful and careful approach. In addition to the 178 animals featuring their own backgrounds and unique methods to take them down in a hunt, the wildlife comes in three different ranks--poor, good, and perfect. While you'll often get the basics from any animals regardless of quality, you'll need to ensure that you're hunting above average prey in order to get the best pelts possible. To see whether the animal you're hunting is worth the effort, make sure to study it at a distance first, which will give you clues on how best to hunt it. After doing so, you'll see a set of stars next to its name on the HUD. If you find yourself on the trail of an animal with only one star, you should look elsewhere in the area for something better. A More Immersive Experience
If you're itching for a more personal Red Dead Redemption 2, you can adjust the game and its look to offer a more involved experience that will keep you on your toes. Along with the game's first-person view mode, which allows players to experience the entire game in this perspective, you'll also be able to customize aspects of the HUD and gameplay, stripping away most on-screen indicators and tweaking the controls to your liking. With no HUD, you'll have to pay attention to more details in the environment, as well as remember the clues that NPCs give you. Though if you still want to use an aid to get around, Rockstar has a companion app for Red Dead Redemption 2 to offer players additional help. Takedown The Big Targets With Ease
When hunting, you may find some larger targets that are more difficult to get a bead on. If you're having a difficult time getting a clear shot or keeping your prey from moving, you can always try lassoing it up. Despite this going counter to stalking and hunting prey the old-fashioned way, it's still a surprisingly effective way to get a hold of your target. If you're able to get close enough it, you'll also be to use your hunting knife to give it a quick death, which counts as a clean kill. However, this is only effective on medium to larger sized animals, as smaller game will be able to slip out of the rope easily. Showing Your True Colors
In Red Dead Redemption 2, every choice you make with Arthur feeds back into the game's overarching Honor system. Depending on the type of character you play, whether as a likeable outlaw or a ruthless gunslinger, you'll witness changes to Arthur's behavior and to the game's presentation. If you're of high honor, not only will you receive some discounts from stores, the tone of your journal entries will be more upbeat, and the style of killcams you'll get will be more in the style of old-school westerns. If you're a particularly decent fellow, and want to make some solid gains on the honor system, take a stroll down the street in a populated area of town and greet the locals. You'll quickly earn some positive vibes from the townsfolk.
However, if you find yourself playing more of a cutthroat, kill-cams will be more violent, your responses to NPCs will be more snide, characters will always be on the lookout for you, and the tone of your journal will be more cynical and off-putting. Each side has its own set of advantages, and it's all up to you in how you want others to view Arthur. Look After Your Loot
As you're exploring the wilderness on your horse, it's all but inevitable that you'll take a nasty spill. While these brutal wipeouts can often be humorous, they can result in some serious consequences. In addition to causing harm to both Arthur and his mare, you'll also drop all items that placed on the back of your trusty steed--which temporarily holds pelts and small game. This won't be an issue that often, but there may be some cases where you'll crash out on a hill or in a rocky place, which will make it easy to lose track of those precious supplies. This can be especially devastating if you spent a great deal of time hunting animals, only to have lost the pelt and bodies when crashing head-first into a tree. So if you crash your horse, make sure to collect yourself and all your belongings before you ride off. Taking In The Sights
Red Dead Redemption 2's cinematic camera mode can offer you the chance to view the sweeping vistas of the game's world in a different light. With a dynamic camera, you'll get to see Arthur and his crew ride across the landscape with some breathtaking sights in the backdrop. However, controlling the character during the cinematic mode can be somewhat problematic, thanks to the shifting camera. Thankfully, Rockstar included a subtle feature to make movement much easier in the cinematic mode. By holding down the X/A button in this special camera mode, Arthur and his horse will stick to the trail, automatically turning and making corners when needed. If you have a particular destination set on the map, either for a story mission or a waypoint, the game will guide Arthur to that location as well. Prime Fishing Time
When taking up the fishing activity, there may be some cases where you won't get many bites. While it's important to make sure you're using the correct bait and lures for the location you're in, and that your fishing technique is correct, another factor to consider is the current time in the day. Depending on when you decide to head out, you'll see a different amount of activity in the lake, pond, or river. To get the best results during a fishing activity, try to stick with early morning and afternoon time in-game. Also, fishing during a rainstorm will increase the activity of the aquatic animals a bit further.
By Array on Oct 29, 2018 04:27 pm
It's been the better part of a decade since the release of Rockstar's last Red Dead game, so you can certain be forgiven for forgetting some of the specifics of it story. With the release of Red Dead Redemption 2, we're finally now returning to Rockstar's take on the Old West. The title of the game suggests it's simply a sequel to its predecessor, but it in fact serves as both a prequel and companion piece to the original. That means there's never been a better to time to revisit the plot of 2010's excellent Red Dead Redemption. After all, you'll see many familiar faces in Red Dead Redemption 2, so it's a good opportunity to refresh yourself on the happenings with John Marston, Dutch, Bill Williamson, and all the rest. If you haven't finished the original Red Dead Redemption, there are going to be major spoilers in the slides ahead. While it's not required to enjoy Red Dead Redemption 2, knowing the plot of the first game could potentially enhance your enjoyment of the sequel. That said, we highly recommend that you play Red Dead Redemption anyway. Did we not mention that it's excellent? In this feature, we summarize all the major events, starting from protagonist John Marston's first attempt to reason with former ally Bill Williamson, and rolling right into his journey to Mexico and eventually his confrontation against Dutch Van der Linde. Once you're finished reading up on the first game's story, be sure to check out our Red Dead 2 review. The game is adding a bunch of exciting new mechanics, so be sure to check out our in-depth feature showcasing them all. Though, if you're more intrigued about the game's development and some of its major inspirations and influences, you should read our feature discussing how previous Rockstar games, like Bully, Max Payne 3, and L.A. Noire, impacted its mechanics. In the meantime, what's your favorite moment from Red Dead Redemption? And what are you excited about most in the upcoming sequel? Let us know in the comments below. America In 1911
Red Dead Redemption takes place in 1911, and America is undergoing huge changes. The wild frontiers are being tamed by new technologies and the burgeoning ideals of "civilization", while the outlaws that once roamed free are slowly being snuffed out, one by one. And in Red Dead Redemption, you play as John Marston, a character whose story truly embodied those changing times. Enter John Marston
After his parents died, John Marston grew up under the care of Dutch Van der Linde: a gang leader who revelled in the cruelty and brutality of the Old West. Marston rode alongside Dutch for years, but he was gravely wounded during a botched robbery, and the gang, who he called family, left him behind to die. This acted as a wake-up call for John, so he took his wife Abigail, their young son Jack, and fellow gang member Uncle (no relation) to set up a ranch where they lived a quiet, honest life for five years. That is, until the Bureau Of Investigation comes knocking. Ordered to clear out the remaining gangs and bring order to the land using any means necessary, its lead agent, Edgar Ross, decides to use John to find the people he needs. Ross has Abigail and Jack kidnapped and held to ransom: They'll be released if John assists the Bureau in tracking down former members of his old gang, starting with Bill Williamson. Hunting Bill Williamson
John and Bill frequently butted heads while riding together in the gang, so it doesn't take long for their reunion at Fort Mercer to go sour. Despite John pleading with Bill to surrender, Bill has one of his men shoot John instead. Before he can bleed out, John is found by a local rancher: Bonnie MacFarlane. A Friend In Bonnie
Bonnie pays for a doctor to treat Marston's wounds, and he does odd jobs around the ranch to repay the debt. But Bill Williamson, hearing that John survived his gunshot wound, sends some men to the MacFarlane Ranch to flush him out. John saves the ranch workers, but realizes that he'll need some assistance in tackling the heavily fortified Fort Mercer. Building A Team
John gets involved with some of New Austin's more… colourful characters. They include snake oil salesman Nigel West Dickens, who points him towards Irish, a drunkard with a hookup to get John access to a Gatling Gun, and Seth, a grave robber slash treasure hunter who has "methods" to sneak into Fort Mercer. John also assists the local US Marshal, Leigh Johnson, and his dimwitted deputies, but in doing so, captures one of Williamson's men. Williamson, in return, kidnaps Bonnie MacFarlane. After rescuing her, the time comes to take the fight to Bill. Fort Siege
Using West Dickens' armoured stagecoach, Irish's Gatling Gun, the Marshal's men and Seth's distractions, the ragtag gang storms the Fort, only to find that Williamson isn't there. He has fled to Mexico to seek aid from another ex-gang member, Javier Escuella. Journey to Mexico
Beginning with one of the most iconic moments in modern gaming, the second act of Red Dead Redemption takes us South of the border into Mexico. In order to gain information on Williamson and Escuela's whereabouts, Marston must help Colonel Allende and Captain De Santa of the Mexican Army as they struggle to quash a rebellion lead by the charismatic and amourous "man of the people," Abraham Reyes. Playing Sides
There's one issue, though; Marston isn't exactly loyal to the Mexican Army. He's there for one reason, and one reason only: to find Bill and Javier. So he ends up playing both sides, teaming up with not only Reyes and his paramour Luisa, but also legendary gunslinger Landon Ricketts. Ricketts, incidentally, would be a perfect character to explore more in RDR2, especially as he was the lone survivor of a massacre in Blackwater in 1899--y'know, the same year the second game is set. A game that starts with an incident in Blackwater. The End of Bill
Allende cottons on that John isn't necessarily in his corner, and orders his execution. The rebels arrive in the nick of time, and together, they kill Captain De Santa. They storm the Army stronghold of El Presidio and capture Escuela, before killing both Allende and John's mark, Bill Williamson. Sadly, Luisa dies during the attack, not that Reyes noticed. But with John's business in Mexico over, he heads back to America to meet with Edgar Ross and get his family back. The Hunt For Dutch Van der Linde
Unfortunately, Ross refuses to release John's family until he tracks down and kills Dutch, who's making trouble after forming a new gang. This new gang is made up of young Native Americans, angry at the US Government for taking their land and livelihoods. John works with Yale Professor and cocaine enthusiast Harold MacDougal, who is on sabbatical after some kind of cocaine-related meltdown in which he attacked a man. He's studying the Native Americans, and the Bureau enlisted his help in tracking down Dutch's new gang. The Final "Duel"
While MacDougal is of some help, John finds a more reliable lead in the form of Nastas, a member of Dutch's gang who's working as an informant for Ross and the Bureau. After a cat and mouse game with Dutch, eventually John tracks down his hideout, and storms the place with the US Army. John confronts Dutch, who realizes the world is changing and that he can't keep fighting it, so chooses to kill himself rather than be captured or killed by John. Returning Home And False Promises
Believing that his journey is over, John finally goes home, and is reunited with his family. However, Ross doesn't keep his end of the promise. He brings members of the Bureau and the US Army to attack the Marston Ranch. Uncle is shot and killed. John makes sure that Abigail and Jack escape by horseback, before sacrificing himself. Epilogue: Jack's Revenge
The game's epilogue takes place three years after John's last stand. Abigail has also died, and Jack, now on his own, decides to take his revenge on Ross. He tracks down the now-retired agent, who is living in a cabin near a lake with his wife. Jack confronts Ross and challenges him to a duel. Looking To The Past In Red Dead Redemption 2
In Red Dead Redemption 2, we'll be getting a closer look at the early years of the Marston family as they rode with Dutch's gang. But will there be other familiar faces we should be looking out for? Well, we don't have long to wait; the game finally launches on October 26. For more Red Dead Redemption, make sure to tune into GameSpot every Friday for Quickdraw, our show all about the wild, wild, west. See you, space cowboy.
By Matt Espineli on Oct 29, 2018 04:26 pm
Just like its predecessor, Red Dead Redemption 2 has a ton of outfits for you to wear. Instead of fulfilling certain conditions to unlock them, you can now walk into any of the general shops scattered throughout the world and purchase some new clothing from their catalog. While you grab a certain outfit set as a whole, you can also purchase their parts to mix-n'-match the pieces you like best. Another new mechanic relating to clothing is the ability--or requirement--to manage your temperature. There are varying climates in Red Dead Redemption 2's world, so you'll have to outfit yourself with the appropriate attire--or else Arthur's health will be affected. If the weather is hot, you'll need wear light clothes in order to prevent your Health Core from draining; the same occurs during colder climates where you need to wear heavier jackets to withstand the intense climate conditions. There's a wealth of clothes you can purchase and even craft throughout your journey. If you're curious about all the different sets you can get and where you can find them, then you're in the right place. We've gathered together every outfit we've found so far, their locations, what you need to craft them, and details on the weather conditions they can worn in. We'll be adding to this guide in the coming days with even more outfits and details, so be sure to check back often. Red Dead Redemption 2 is out on October 26 for PS4 and Xbox One. For our full thoughts on how Rockstar's latest open-world adventure turned out, read our RDR 2 review. Though, if you've never played the original Red Dead Redemption and are curious if you're going to be able to jump into this sequel with no problems, be sure to read our feature answering that question. On the guide front, check out our feature offering beginner's tips you should know, as well as our money guide. We've also got articles detailing how long the game is and how gun customization works. But before you jump into all that, tell us which outfits you think are the coolest! Go ahead and voice your opinions in the comments below. Brawler's Outfit
Location: Included in your initial outfit selection Wearable Climates: - Average Weather
- Hot Weather
The Grizzlies Outlaw
Location: Included in your initial outfit selection Wearable Climates: The Gunslinger
Location: Included in your initial outfit selection Wearable Climates: - Average Weather
- Hot Weather
The Innocent
Location: Included in your initial outfit selection The Pursuer
Location: Included in your initial outfit selection Wearable Climates: - Average Weather
- Hot Weather
The Rebel
Location: Included in your initial outfit selection Wearable Climates: The Ruffian
Location: Included in your initial outfit selection Wearable Climates: - Average Weather
- Hot Weather
The Summer Gunslinger
Location: Included in your initial outfit selection Wearable Climates: - Average Weather
- Hot Weather
The Winter Gunslinger
Location: Included in your initial outfit selection Wearable Climates: The Chevalier
Location: Rhodes General Store Wearable Climates: - Average Weather
- Hot Weather
The Corson
Location: Rhodes General Store, Saint Denis Tailor, Strawberry General Store, Velntine General Store, Wallace Station General Store Wearable Climates: - Average Weather
- Hot Weather
The Earl
Location: Rhodes General Store Wearable Climates: - Average Weather
- Hot Weather
The Gambler
Location: Rhodes General Store Wearable Climates: - Average Weather
- Hot Weather
The Heartlands
Location: Rhodes General Store Wearable Climates: - Average Weather
- Hot Weather
The Bretagne
Location: Saint Denis Tailor Wearable Climates: - Average Weather
- Hot Weather
The Deauville
Location: Saint Denis Tailor Wearable Climates: - Average Weather
- Hot Weather
The Saint Denis
Location: Saint Denis Tailor Wearable Climates: - Average Weather
- Hot Weather
The Bear Hunter
Location: Saint Denis Trapper Components: - Legendary Bear Hat ($40): Legendary Bear Pelt x 1
- Legendary Bear Coat ($28): Legendary Bear Pelt x 1, Perfect Bison Pelt x 1
- Legendary Bar Roper ($34): Legendary Bear Pelt x 1, Perfect Bull Hide x 1
- Boar Riding Gloves ($15): Perfect Boar Pelt x 1, Perfect Rabbit Pelt x 2
Wearable Climates: The Beast of Prey
Location: Saint Denis Trapper Components: - Legendary Cougar Flop Hat ($19): Legendary Cougar Pelt x 1, Turkey Feather x 2
- Legendary Cougar And Wolf Vest ($42): Legendary Cougar Pelt x 1, Legendary Wolf Pelt x 1
- Legendary Wolf Batwing Chaps ($34): Legendary Wolf Pelt x 1, Perfect Goat Hide x 1
- Bull Fowler Boots ($29): Perfect Boar Pelt x 1, Perfect Bull Hide x 2
- Legendary Cougar Riding Gloves ($20): Legendary Cougar Pelt x 1, Perfect Boar Pelt x 1
Wearable Climates: The Bounty Hunter
Location: Saint Denis Trapper Components: - Plantation Slouch Hat ($15): Perfect Bison Pelt x 1
- Beaver Hunting Jacket ($21): Perfect Cow Hide x 1, Perfect Beaver Pelt x 1
- Sheepskin Vest ($20): Perfect Sheep Hide x 1
- Pronghorn Half Chaps ($7): Perfect Pronghorn Hide x 1
- Buck Riding Gloves ($5): Perfect Buck Pelt x 1
Wearable Climates: The Bronco Buster
Location: Saint Denis Trapper Components: - Elk Flop Hat ($12): Perfect Elk Pelt x 1
- Coyote Scout Jacket ($20): Perfect Ox Hide x 1, Perfect Coyote Pelt x 1
- Huntsman Vest ($25): Perfect Sheep Hide x 1, Perfect Deer Pelt x 1
- Boar Fringed Shotgun Chaps ($25): Perfect Boar Pelt x 2
- Pigskin Rifleman Gloves ($8): Perfect Pig Hide x 1
Wearable Climates: The Rattler
Location: Saint Denis Trapper Components: - Ram Sombrero ($10): Perfect Ram Hide x 1
- Outdoorsmen Vest ($22): Perfect Pronghorn Hide x 1
- Javelina Half Chaps ($18): Perfect Collared Peccary Pig Pelt x 1, Perfect Snake Skin x 1
- Iguana Range Gloves ($27): Perfect Collared Peccary Pig Pelt x 1, Perfect Iguana Skin x 2
Wearable Climates: The Death Roll
Location: Saint Denis Trapper Components: - Legendary Alligator Gambler's Hat ($22): Legendary Alligator Skin x 1, Perfect Snake Skin x 2
- Legendary Panther Cloak ($45): Legendary Alligator Skin x 1
- Legendary Alligator Fowlers ($35): Legendary Alligator Skin x 1
- Legendary Panther Ranger Gloves ($30): Legendary Panther Pelt x 1, Perfect Gila Monster Skin x 2
Wearable Climates: The Desperado
Location: Saint Denis Trapper Components: - Beaver Drifter Hat ($20): Perfect Beaver Pelt x 2
- Wolf Coat ($25): Perfect Ram Hide x 1, Perfect Wolf Pelt x 1
- Billy Vest ($32): Perfect Armadillo Skin x 2, Perfect Goat Hide x 1
- Boar & Bull Fowler Boots ($31): Perfect Ox Hide x 1, Perfect Boar Pelt x 1
- Winter Calvary Gloves ($25): Perfect Rabbit Pelt x 1, Perfect Muskrat Pelt x 2
Wearable Climates: The Dreamcatcher
Location: Saint Denis Trapper Components: - Legendary Beaver Flop Hat ($22): Legendary Beaver Pelt x 1, Legendary Boar Pelt, Cardinal Feather x 1
- Legendary Bison Vest ($30): Legendary Tatanka Bison Pelt x 1
- Legendary Bison Batwing Chaps ($32): Legendary Tatanka Bison Pelt x 1
- Legendary Boar & Bison Fowlers ($37): Legendary Boar Pelt x 1, Legendary Tatanka Bison Pelt x 1
- Legendary Beaver Calvary Gloves ($18): Legendary Beaver Pelt x 1
Wearable Climates: The Ghost Bison
Location: Saint Denis Trapper Components: - Legendary White Bison Hat ($45): Legendary White Bison Pelt x 1
- Legendary White Bison Coat ($29): Legendary White Bison Pelt x 1
- Option 1 - Legendary Elk Half Chaps ($16): Legendary Elk Pelt x 1, Perfect Sheep Hide x 1
- Option 2 - Legendary Elk Moccasins ($30): Legendary Elf Pelt x 1, Perfect Goat Hide x 1
- Legendary Elk Range Gloves ($13): Legendary Elk Pelt x 1
Wearable Climates: The Huntsman
Location: Saint Denis Trapper Components: - Legendary Coyote Mountain Hat ($23): Legendary Coyote Pelt x 1
- Legendary Pronghorn Coat ($35): Legendary Pronghorn Hide x 1, Perfect Moose Pelt x 1
- Option 1 - Legendary Coyote Half Chaps ($20): Legendary Coyote Pelt x 1, Perfect Fox Pelt x 2
- Option 2 - Worksman's Pride Boots ($28): Perfect Cow Hide x 1, Perfect Goat Hide x 1
- Legendary Pronghorn Range Gloves ($17): Legendary Pronghorn Hide x 1, Perfect Muskrat Pelt x 1
Wearable Climates: The Marauder
Location: Saint Denis Trapper Components: - Muskrat Calvary Hat ($15): Perfect Rabbit Pelt x 4, Perfect Muskrat Pelt x 1
- Principal Vest ($18): Perfect Cow Hide x 1, Perfect Dear Pelt x 1
- Bull Fringed Shotgun Chaps ($18): Perfect Bull Hide x 1
- Smoke Skin Calvary Gloves ($26): Perfect Boar Pelt x 1, Perfect Snake Skin x 1
Wearable Climates: The Mountain Man
Location: Saint Denis Trapper Components: - Grenadier Hat ($24): Perfect Muskrat Pelt x 1, Perfect Beaver Pelt x 1
- Ram Shotgun Coat ($45): Perfect Ram Hide x 1
- Country Vest ($25): Perfect Buck Pelt x 1, Perfect Beaver Pelt x 1
- Elk Riding Gloves ($12): Perfect Elk Pelt x 1
Wearable Climates: The Night Wrangler
Location: Saint Denis Trapper Components: - Coyote Gambler's Hat ($16): Perfect Coyote Pelt x 2
- Cougar Cutaway Coat ($39): Perfect Cougar Pelt x 2, Perfect Black Bear Pelt x 1
- Wilderness Vest ($28): Perfect Wolf Pelt x 1, Perfect Panther Pelt x 1
- Moose Half Chaps ($10): Perfect Moose Pelt x 1
- Badger Rifleman Gloves ($10): Perfect Badger Pelt x 1
Wearable Climates: The Stalker
Location: Saint Denis Trapper Components: - Legendary Ram Hat ($17): Legendary Ram Hide x 1
- Legendary Moose Hunting Jacket ($24): Legendary Moose Pelt x 1, Perfect Wolf Pelt x 1
- Legendary Ram Batwing Chaps ($33): Legendary Ram Hide x 1
- Legendary Moose Moccasins ($22): Legendary Moose Pelt x 1, Perfect Cow Hide x 1
- Legendary Ram Rifleman Gloves ($12): Legendary Ram Hide x 1, Perfect Boar Pelt x 1
Wearable Climates: The Trophy Buck
Location: Saint Denis Trapper Components: - Raccoon Mountain Hat ($21): Perfect Raccoon Pelt x 1, Perfect Beaver Pelt x 1, Hawk Feather x 2
- Legendary Buck Vest ($26): Legendary Buck Pelt x 1, Legendary Ram Hide x 1
- Legendary Fox Moccasins ($40): Perfect Elf Pelt x 1, Legendary Fox Pelt x 1
- Legendary Buck & Fox Range Gloves ($28): Legendary Buck Pelt x 1, Legendary Fox Pelt x 1
Wearable Climates: The Wrangler
Location: Saint Denis Trapper Components: - Goat Flop Hat ($12): Perfect Pronghorn Hide x 1, Perfect Goat Hide x 1
- Trapper's Cloak ($32): Perfect Sheep Hide x 1
- No Man's Vest ($27): Perfect Panther Pelt x 1, Perfect Goat Hide x 1
- Two Toned Moccasins ($15): Perfect Buck Pelt x 1
- Moose Range Gloves ($22): Perfect Moose Pelt x 1
Wearable Climates: The Cumberland
Location: Strawberry General Store Wearable Climates: - Average Weather
- Hot Weather
The Dolton
Location: Strawberry General Store Wearable Climates: - Average Weather
- Hot Weather
The Faulkton
Location: Strawberry General Store Wearable Climates: - Average Weather
- Hot Weather
The Millesani
Location: Strawberry General Store Wearable Climates: - Average Weather
- Hot Weather
The Clairmont
Location: Valentine General Store Wearable Climates: - Average Weather
- Hot Weather
The Dewberry Creek
Location: Valentine General Store Wearable Climates: - Average Weather
- Hot Weather
The Valentine
Location: Valentine General Store Wearable Climates: - Average Weather
- Hot Weather
The Vaquero
Location: Valentine General Store Wearable Climates: - Average Weather
- Hot Weather
The Calumet
Location: Wallace Station General Store Wearable Climates: - Average Weather
- Hot Weather
The Drover
Location: Wallace Station General Store Wearable Climates: - Average Weather
- Hot Weather
The Estate Boss
Location: Wallace Station General Store Wearable Climates: - Average Weather
- Hot Weather
The Roscoe
Location: Wallace Station General Store Wearable Climates: - Average Weather
- Hot Weather
By Tamoor Hussain on Oct 29, 2018 04:25 pm
Red Dead Redemption 2 is out now, and it explains the majority of its gameplay systems that you'll be interacting with across the many hours you can play it. However, since it's so big, some of the information can be doled out over the course of multiple hours. This is a smart decision that means players aren't overwhelmed from the outset, but you may find yourself asking questions that the game isn't ready to answer yet or that you simply missed. Just as you'd expect, the open-world game is overflowing with things you can do, as you can read about in our Red Dead 2 review. Should you choose, you can sink a huge number of hours into exploring the vast American wilderness and enjoying the beautiful environments it presents, hunting animals to provide for your friends and family, or robbing trains to--well, provide for your friends and family in a less wholesome way. To help you hit the ground running we've put together a number of tips that that'll help you get along better earlier in the game. These should serve as a primer to jumping into the world of Red Dead Redemption 2, so we've included a bunch of some of smaller things that, once we realised them, made for smoother play sessions. Alongside those, there's information that the game tells you, but perhaps doesn't stress upon as much as it should. Crucially, this is all spoiler free, so you're in no danger of hearing about that moment where [REDACTED]. For more Red Dead Redemption 2 tips we've got spoiler-free guides on how the morality and honor systems work, the best way to make money, and some information on how weapon customization functions. If you're planning to spend a bunch of time fishing, we've got a guide for that too. Make sure to also watch Quickdraw, our weekly Red Dead Redemption 2 video series. In the first episode we looked at previous Rockstar games that have influenced RDR 2. The second episode, meanwhile, is a story recap of the original Red Dead Redemption. Fit As A Fiddle
Red Dead Redemption 2 gets surprisingly in-depth with information on the health and well being of its main character, Arthur Morgan. And to really make the most of these you should head into the "Player" menu in the pause screen and select "Arthur." You'll be presented with information cards that clue you into the state of your Health, Stamina, and Dead Eye cores, which dictate how quickly each of these attributes regenerates. To guarantee you're operating at peak performance you need to maintain your Cores by eating, resting, and generally keeping Arthur in good shape. You'll also get information on the actual numerical percentage of how much core you have remaining. Temperature and weight impact stats for health and stamina respectively, so if you're layering up in the heat or walking around in the chillier parts of the world as if it's a warm summer's day, you'll see Arthur's health drain faster. Similarly, if your Arthur is thick with two Cs, stamina will take a hit but your health will be boosted slightly. However, if he's on the thinner side, health will be impacted negatively, but your stamina will improve a bit. All outlaws are beautiful in our eyes, but if you have a specific playstyle in mind it's important to watch your weight and manage it to suit you. Mapped Shortcut
This is a very small quality of life improvement that has a big impact. You'll spend a whole lot of time going into and out of the map in Red Dead Redemption 2. Its world is vast and although there are key locations that you'll travel to, along with waypoints to guide you there, the game also cultivates a wanderlust. Sometimes, this may mean going out into the wild west to hunt, and if you're looking for a specific animals you'll need to head to particular spots. Other times you may just want to trot around to see what strange situations and scenarios present themselves to you. Initially, getting the map up can seem like a two-step process: pressing the start button to bring up the pause menu, then selecting the map option. However, you can expedite this by instead holding the start button down, which will take you straight to the map. This is a common thing in modern open-world games but it isn't explicitly mentioned so it can be an easy to miss detail. Circle of Life
Hunting is a crucial part of Red Dead Redemption 2. It brings in resources for you and the rest of your gang to survive off, but also lets you build a deeper connection with the world around you through study and observation. When you come across an animal to hunt, don't just go all Yosemite Sam on it. Instead, be more Elmer Fudd and take it slow. Be sure to use the study prompt as you'll get an entry in the "Animals" section of the Compendium that tells you a little more about it. This includes details on how they behave, the best weapons to use to bring them down cleanly (and thus increase their value), and what they can be used for. Early in Red Dead Redemption 2 you're taken out on a hunt and given a runthrough of how it works. It's all fairly simple, but there are two main tricks that help considerably. The first is masking your own scent. Press in the analogue sticks to activate Eagle Eye and you'll see an aura emanating off you--that's your own body funk, don't be ashamed, you're a rough and ready outlaw living off the land and farting into the winds whenever it suits you--this is the good life. You'll need to make sure those wisps of B.O. aren't being carried towards the animal, as they're super judgemental about odors and will bolt. If you're out on a tricky hunt we recommend heading to a vendor first, as they'll usually sell you an item to mask your smell, or you can craft one. Also hit the baths regularly; there's a limit to how much you can smell like sun baked horse poop. The other tip is to attract the attention of an animal locking on to them and then pressing square (on PS4) or X (on Xbox One). This causes the animal to raise its head and leaves it in the perfect position to be brought down cleanly. We recommend trying to use a bow as often as possible when hunting, as it's quieter and better for getting clean kills. Don't forget to give your pelts to Pearson back at the camp, or one of the Trappers that appears. They will hold on to them them for you to come back and use for crafting later. Hop The Fence
At a certain point in the game you'll complete a mission and meet a Fence. No, we're not talking about a wooden partition typically used to enclose outside areas and made of posts connected by either boards, rails, or wires, we're talking about the criminal variety of Fence. These folk will buy stolen goods from you, which is handy if you've just five-finger discounted a carriage or horses. However, they'll also more than happily take small ticket items off your hands, so if you're the robbing and heisting type, Fences will be your best buddies. However, if you're fresh off committing a crime and have a bounty on you, you'll need to first pay off this off at the Post Office, as Fences won't chat to you otherwise. Pistols At Dawn
The basics of shooting in Red Dead Redemption 2 are familiar, simple, and intuitive. However, your gun has more uses than filling folks with lead. In fact, it can also be used to get what you want out of a person without killing them. The thundering clap of gunfire has a way of persuading people to be more compliant, so if you take out your gun, hold the aim button, and then press up on the directional pad, Arthur will point his gun into the air. When you fire, you may find people a little more deterred from acting out. While many will usually comply for fear of losing their lives, others may ignore you. You can usually tell whether it's going to work based on the other person's demeanour. The cowardly types tend to stop dead in their tracks, but if you're robbing someone and they have a defiant attitude, you may be out of luck. Nevertheless, it's worth a shot into the sky. For those after a gun-focused tip that's useful in combat, hit the square or X button while aiming to execute a dolphin dive. The game has a cover system to keep you safe when the bullets are flying, but the dive is a handy way of minimizing risk when moving point to point. Wicky Wicky Wild Wild West
For those who enjoy exploring the nooks and crannies of far-off virtual lands, Red Dead Redemption 2 provides plenty to uncover. One of the most immersive ways to experience it all is to turn off the in-game map and rely on your own sense of direction and navigational skills to get around. If you hold down on the directional pad and opt for turning off the minimap, characters that you ride with will be more forthcoming with directions, which makes for a more natural--and authentic--form of discovery. If you find yourself struggling, however, you can always just tap down again to briefly bring up the map to get your bearings. While you're out and about, keep your eyes peeled for smoke in the sky; where there's smoke, there's usually a (camp)fire, and this more often than not will either lead to a side-mission or a memorable random encounter. Similarly, listen for things happening in your environment, as you may hear someone shouting for help or beckoning you to come over as you pass by. Sometimes it's easier to just use public transport to get where you need to, and to make use of fast travel you can hop on a taxi coach or a train. These are usually only available in towns, but if you upgrade Dutch's quarters in the camp, you can then also purchase a map for Arthur that allows him to return to certain previously visited locations. Gimmie The Loot, Gimmie The Loot
Money makes the world go round, and you'll need to keep a constant influx of cash to get by. While exploring the world and doing missions, it's common to come upon abandoned camps with lots of items up for picking. Sometimes you'll have to walk up to individual items and snatch them up, but you may also stumble upon a bunch of goodies in close proximity to each other. In these situations, simply hold down the loot button and Arthur will pocket the valuables as smoothly as one of Fagin's boys. One of the most consistent sources of cash and goods is the bodies of your fallen enemies. Naturally, you'll be taking out a whole lot of people, and you should make it a point of stripping them of their valuables while you're at it. As with the previous game, enemies you've killed are marked on the map with a small 'x', so once battles have subsided, ensure you head over to all the corpses and recover your spoils. Horseplay
As the saying that we just made up this second goes, "A cowboy is only as good as the horse he or she rides in on," so you'll want to spend time strengthening your bond with your noble steed. The easiest way to deepen your bond with your horse is through positive reinforcement. When you're moving at a *checks Google* "two-beat trot," press in the left analogue stick and Arthur will tell his horse how much he values it and how it's the bestest and bravest. From our experience, the cooldown on this is around 14 seconds, so you could min-max wholesome horse compliments to build your bond quicker. As your bond grows, your horse's health and stamina will improve, you'll be able to whistle for it from further away, and it'll come to you even if you're in combat. It'll also cross deeper water and rougher terrain, and if someone tries to steal it, they'll have a much harder time. Other abilities such as rearing, skid turning or stopping, and even dressage also become available. There's also some tricks to riding a horse properly, as well as best practices. If you tap the X or A buttons in time with your horse's gallops you'll reduce the rate at which it uses stamina, which means you can run faster for longer. Make sure to also give it regular breaks and feed it often. As the other saying we just made up goes, "A healthy horse is the wind beneath a gunslinger's feet." When you're riding long distances you also have the option to use the cinematic camera. If you set a waypoint on the map and there's a direct line along a defined route there, then switch to the cinematic camera, your horse will stay true and all you've got to do is hold the run button down. The Right To Bear Arms
Red Dead Redemption 2 has a diverse range of weaponry available for you to implement in your cowboying ways. For quite a few hours you'll find yourself limited to the basics: six-shooters, rifles, and shotguns--and the more basic versions of them at that. If you're the kind of person who finds themselves frequently staring down the barrel of a gun with another poor soul in your crosshairs, you may be tempted to save up some cash to try and get new, more powerful weapons. If that's what you want to do, go ahead; it's the wild west and you're an outlaw so be the master of your own destiny and all that. However, if you want to save yourself a bit of cash and get your hands on some powerful weaponry, spend time focusing on doing the main story missions. Unsurprisingly, the game is very generous in giving you useful rewards when completing these missions, so if you follow the critical path you'll get showered with new guns, items, and equipment. Resisting the urge to ride out into the wild lands of America with nothing but a gun and your horse to make a name for yourself may be difficult, but stick with the gang for a bit in the early game and it'll be worth your while in the long run. Wish You Were Here
Finally, here's a quick tip that will keep FOMO at bay. Make sure to do the missions that appear as white icons around your camp. These are usually activities that you undertake alongside other members of the Van der Linde gang, and provide some nice characterization moments. These will disappear after a while, either because they're time sensitive or because narrative advancements wipe them away. If one of these pops up, make sure to prioritize them over the yellow, core missions. Those will always be there, waiting for you.
By Array on Oct 29, 2018 04:16 pm
Red Dead Redemption 2 is Rockstar's most ambitious game to date. With nearly 20 years of experience and almost 30 games under its belt, it's clear that the studio is pulling from its strong history in order to make its biggest game to date. Eight Rockstar studios around the globe are putting bits and pieces of eight different games into Red Dead Redemption 2. The physical health mechanics from Grand Theft Auto: San Andreas appear in Red Dead Redemption 2, for example, and they're expanded to affect your character's own personal hygiene. RDR2's weapon handling emulates Max Payne 3 by only allowing your character to carry as many guns as they can physically hold with their hands and available holsters. Heck, even the NPC interaction from Bully is present, although with improvements that allow you to respond to characters in a variety of ways depending on what's going on. With so many past elements showing up in the upcoming open-world adventure, it seems like the game is a true culmination of everything Rockstar has learned. In this gallery, we detail eight of Rockstar's biggest games from the last 15 years and what they contribute to Red Dead Redemption 2. RDR2 releases on October 26 for PS4 and Xbox One. Pre-orders are available now at a number of in-store and online retailers, and there's some extra content tied to specific platforms and timed exclusive DLC. If you're curious about all the new features in the game, check out our round-up of everything we know, including the game's most surprising details. What do you find the most intriguing about the way Red Dead Redemption 2 takes elements from past Rockstar games? Let us know in the comments below. Grand Theft Auto: San Andreas (2004): Physical Health
In 2004, Grand Theft Auto: San Andreas was the biggest game that Rockstar had ever shipped. Alongside a sprawling map with three distinct cities, San Andreas allowed you to morph CJs body as you played. For example, if you gorged on Meat Stacks at Burger Shot, CJ would start to get plump. Conversely if you ate healthily and hit the gym every now and then, CJ would get buff. An in-shape CJ would garner more respect and have greater sex appeal while a chubbier CJ would have less luck with the ladies. As unique as this mechanic was at the time, Rockstar has not revisited it in any subsequent games until now. Like CJ, Arthur Morgan will change and evolve depending on how you play. His beard and hair will grow over time if you don't get him a trim. You can even make him look sharp by slicking his hair back. If you overindulge, Arthur will put on some weight, and even deride himself when he catches his reflection in mirrors. And if he doesn't clean himself every now and then, Arthur will start to get stanky. NPCs and gang members respond to Arthur differently depending on his hygiene and personal upkeep, even take him aside to suggest that he wash himself. The Warriors (2005): Melee Combat
The Warriors was a notable contribution to Rockstar's output mostly due to its overall quality as a licensed game based on a film. It wonderfully worked in the style of its source material into its small sandbox world. Not only that, but it expanded upon the story of the film, giving its characters more background. However, The Warriors' most notable quality was its melee combat, which was modeled after classic 2D beat-em-ups. While this would be later expanded in Bully, it was in The Warriors that we saw Rockstar's first attempt at melee combat. Subsequent Rockstar games dabbled in melee, but none really went for it in the way The Warriors and Bully did. Red Dead Redemption 2 seems to be bringing melee back, giving Morgan the ability to duke it out with enemies by punching, kicking, and even stunning and throwing them. There's some pretty gnarly sound effects accompanying each blow, bringing it more in line with the level of violence seen in The Warriors. Bully (2006): NPC Interaction
Compared to Rockstar's previous open world games, Bully was rather unique. It was a much more intimate experience: Bullworth Academy was far smaller than a city, there were no guns, and if you were a good student you'd be spending a lot of time in class. But the scope, no matter how narrow it was compared to GTA, was the right fit: Bully became an influential addition to Rockstar's catalogue in its own right. One of Bully's more interesting parts was the way you interacted with NPCs. You could greet them either positively or negatively. You could talk your way out of trouble, and even apologize to someone you injured. While it wasn't as fleshed out as it could have been, it did allow you to respond to social situations in unique ways. Rockstar briefly revisited this mechanic in Red Dead Redemption where a tap of a button allowed John to tip his cowboy hat to those around him. But now Rockstar is expanding this mechanic in Red Dead Redemption 2. If you target an NPC without your gun equipped, you're given a handful of options for social interactions. You can greet, threaten, or rob an NPC. Depending on how they respond to Arthur, he can continue the conversation or just walk away. Based on the first several hours, this adds another layer of complexity to the world. NPCs feature a wider range of attitudes toward you--they aren't all either simply docile or shooting at you. You can diffuse encounters in ways you see fit. Grand Theft Auto IV (2008): Sense Of Place
Grand Theft Auto IV was a bit of a departure from previous entries in the franchise. Many of the features from San Andreas and Bully had disappeared, and the over-the-top tone was replaced with a more realistic one. Gone were the jetpacks and planes of San Andreas and the '80s nostalgic decadence of Vice City. And while some players lamented the loss of this wackiness, Rockstar replaced it with something just as important: A strong sense of place. Liberty City felt alive. You could follow NPCs going about their business and Niko could just hang out and befriend key characters. Since GTA IV, Rockstar has opted--for the most part--to create more grounded and realistic experiences that offer a stronger warmth and presence. GTA IV's vision of a more realistic take on the open-world genre can be seen in nearly all of Rockstar's subsequent games and is pushed much further than before in Red Dead Redemption 2. L.A. Noire (2011): Environmental Interaction
L.A. Noire was an unusual game for Rockstar and its developer Team Bondi. Combat was put on the backburner in favor of a slower-paced experience that asked you to carefully explore crime scenes, gather evidence, and question witnesses. If you weren't thorough, you could completely botch a case, the perp would get away, and yet, the story would continue. Not everyone loved it, but to this day, there are still very few games like it. One of L.A. Noire's key mechanics is the ability to examine and manipulate objects found in the environment in order to piece together how the crime went down. L.A. Noire wasn't the first game to do this, and it certainly won't be the last, but it's the only Rockstar game to date that allowed you to interact with the environment to this extent. Red Dead Redemption 2 aims to do something similar. While you may not be solving cases, Arthur Morgan can pick up certain objects in the environment and examine them as you would in L.A. Noire. Instead of exploring the wild frontier you might find yourself holed up in a house examining pictures and notes left by the previous residents. You can even inspect your weapons and shop items. Max Payne 3 (2012): Shooting And Weapon Management
Max Payne 3 is a bold game. While we wouldn't call it realistic--you hang from a helicopter and shoot rockets out of the sky during an early section of the game--its mechanics made it feel like one of Rockstar's most grounded experiences to date. If Max takes a bullet to the head, he goes down immediately, even on the easiest difficulty. But what stands out is how the game handled weapon management. Max could only carry as many guns as he had hands and holsters. This meant that if you were using a pistol and had a rifle, Max would carry the rifle in his other hand. If you decided to dual wield handguns, Max would toss his rifle on the ground. Even the reload animations were different depending on what weapons Max was using. These mechanics are returning in Red Dead Redemption 2. Every weapon Arthur carries appears on his body. This means you can only take a few weapons with you into a firefight. The rest of your firearms are stored in your saddlebag. Weapon management isn't the only thing the game borrows from Max Payne 3. At the end of a firefight in Max Payne, you would be treated to a gruesome slow motion kill cam. If you're into that sort of thing, you'll be happy to know that this feature is returning in Red Dead Redemption 2 and it will change based on your morale. If you're a good cowboy, the killcams will look more heroic--but if you are villainous, it will be gorier. Grand Theft Auto V (2013): Practice Skills And First-Person View
To no one's surprise, Red Dead Redemption 2 expands on many of Grand Theft Auto V's mechanics. A notable example is stat building. As you played GTA V, Trevor, Michael, and Franklin's stats would increase in logical ways. If they swam a lot, their lung capacity would increase, if they drove everywhere, their driving skill would increase, and so on. Red Dead Redemption 2 takes a similar approach with Arthur's skills. The more he runs, the better his stamina gets, and the more he shoots, the more his sharpshooting increases. GTA V was also the first Rockstar game--unless you count Midnight Club--to support a first-person camera. It offered a radically different feel to GTA and it's returning for Red Dead Redemption 2. If you want, you can play the whole game in first person from the very beginning. It even allows you to tweak the first person camera settings to your liking. But remember, just because you can't see Arthur, it doesn't mean he shouldn't bath every now and then. Grand Theft Auto Online (2013-Present): Multiplayer Scope And Variety
Grand Theft Auto Online is a different beast from Rockstar's various games. While plenty of its games support multiplayer, GTA Online is far bigger and far deeper than anything the studio had released previously. It's built off the openworld structure of Red Dead Redemption's multiplayer. Players can purchase property, build out their garages with exotic supercars, and even start their own businesses. And of course, it has plenty of cooperative and competitive missions and gametypes to participate in. To this day, Rockstar still releases free updates for GTA Online and it continues to be a massive source of income for the studio. We don't know much about Red Dead Redemption 2's online component yet, but it sounds like it will be building off of GTA Online. You will once again be able to explore a massive world as a cowboy or cowgirl and partake in various missions and competitive game modes. Unlike GTA Online, the slower pace of Red Dead Redemption 2 might elevate the more intimate moments that arise. Despite this, it sounds like fans of GTA Online should feel comfortable with Red Dead Online. Though, it's worth noting that, like GTA Online, it won't be available until a few weeks after Red Dead Redemption 2 launches.
By Dan Auty on Oct 29, 2018 04:12 pm
The western has had a long and strange history, which has seen it change from being one of the most popular movie genres, for decades until the 1960s, to one of the least popular in the '80s and '90s. But while interest in the Old West has varied, it's an era that has continued to fascinate filmmakers, from the earliest days of cinema to the present day, both in the US and in other countries. This is a genre that allows directors to experiment with conventions, address social and political issues, and introduce other genres into mix--from horror westerns to comedy westerns, via brutal bloodbaths, thrilling action, and haunting introspection. Some of the greatest actors and directors of all time became famous for their work in the western, and there are exceptional examples still made every year. The influence of the western stretches beyond the theater, too--to TV, comic books, and video games. When Red Dead Redemption was released in 2010, it was met with rave reviews and massive sales. This was a game that threw the player into an incredibly immersive version of the old west and Mexico, one that drew heavy influence from western movies. Grizzled hero John Marston was clearly based on Clint Eastwood's Man with No Name, the violence was straight out of Tombstone or a Peckinpah movie, and the grand vistas of the west took their inspiration from the classic movies of John Ford and John Wayne. Red Dead Redemption 2 has finally released on PlayStation 4 and Xbox One, and fans can expect an even more detailed, immersive world in which to work, kill, and explore. So to get you get ready for what is one of the biggest games of the year, here are 15 must-see westerns that show the great breadth of the genre. Let's saddle up and ride into town. If you're keen to learn more about the upcoming open-world western, read our Red Dead 2 review. Red Dead Redemption 2 is adding a bunch of exciting new mechanics that are incredibly exciting and intriguing, so be sure to check out our in-depth feature showcasing them all. Though, if you're more intrigued about the game's development and some of its major inspirations and influences, you should read our feature discussing how previous Rockstar games, like Bully, Max Payne 3, and L.A. Noire impacted its mechanics. In the meantime, tell us which western films you love the most in the comments below! 1. The Man With No Name Trilogy (1964/1965/1967)
Dir. Sergio Leone For decades, the Italian film industry was known for churning out its own variation on successful American genres, whether horror, sci-fi, or crime movies. Sergio Leone's classic western trilogy--A Fistful of Dollars, For a Few Dollars More, and The Good, The Bad, and the Ugly--kickstarted the spaghetti western cycle that lasted throughout the late-'60s and '70s. It also made a star of Clint Eastwood, who would himself go on to direct several classic westerns. Leone's movies stripped the genre down to its most basic elements, as Eastwood's unnamed bounty hunter navigates a ruthless, immoral West with few words and lots of shooting. All three movies are marked by their violence, dark humour, and stylish direction, with Ennio Morricone delivering a series of iconic, inventive soundtracks. 2. Django (1966)
Dir. Sergio Corbucci If the Man With No Name is the best known of all the spaghetti western heroes, then Django is easily in second place. Unlike Eastwood and Leone's great character, Django has been played by a variety of actors across many films, and to date, there are more than 30 Django movies. But the man most associated with him will always be the Italian icon Franco Nero, who starred in Sergio Corbucci's classic original. Django is a former soldier who find himself caught up in a race war between American soldiers and Mexican bandits a few years after the end of the Civil War. Django is a gritty, thrilling movie with heavy political overtones that was highly controversial at the time for its levels of violence and torture, but now stands as a true cult classic. 3. The Great Silence (1968)
Dir. Sergio Corbucci Sergio Corbucci is best known for Django, but with The Great Silence, he delivered one of the all-time great spaghetti westerns. Set in the snowbound mountains of Utah (although shot in the Italian Dolomites), it features the great French actor Jean-Louis Trintignant as a mute gunslinger who roams the countryside, in pursuit of those he perceives as evil. His main target is Loco, a terrifying killer played by cult favourite Klaus Kinski. The Great Silence is about as pessimistic and cynical as westerns get, with the incredible location photography and intense performances making it a must-see, particularly in the beautiful restored blu-ray that was released earlier this year. 4. The Wild Bunch (1969)
Dir. Sam Peckinpah The late '60s was a watershed time for American cinema, when the depiction of sex and violence in studio movies increased, thrilling younger audiences but also causing considerable controversy amongst older viewers and critics. Sam Peckinpah's The Wild Bunch was a key movie at this time, one which waved farewell to an older era of western cinema. A group of veteran outlaws face the end of the line while they are pursued by their former gang-member turned lawman, and take on a dangerous mission for a corrupt Mexican general. The movie is best known for its incredible, blood-splattered, slow-motion final gun battle, but the whole movie is a masterpiece that is by turns brutally violent and deeply moving. 5. Once Upon A Time In The West (1969)
Dir. Sergio Leone While the Dollars trilogy are Sergio Leone's best known westerns, his true masterpiece is Once Upon A Time In The West. Leone planned to retire from the genre, but an offer from Paramount to direct and the chance to work with screen legend Henry Fonda convinced him otherwise. Fonda plays against type by portraying a ruthless killer, and the movie centers around a land battle over the construction of a railroad. It's a long and often slow film, but utterly engrossing, with a morally ambiguous characters and a dark, pessimistic tone very different to the more cartoonish fun of the Dollars movies. 6. McCabe And Mrs. Miller (1971)
Dir. Robert Altman Robert Altman tackled many genres across his long career, from the war comedy M*A*S*H* to the Hollywood satire The Player and the murder mystery Gosford Park, but his films are unified by his interest in character over story and a determination to do things his own way. McCabe and Mrs. Miller is his brilliant western, in which a gambler called John McCabe (Warren Beatty) sets up a brothel in a small town with the help of drug-addicted English traveller Constance Miller (Julie Christie). It's a strange film, with a loose structure, jarring editing, and disorienting sound design. But it's utterly intoxicating, the amazing photography, hypnotic atmosphere, and a fascinating refusal to play by the rules of the genre making it one of the best westerns of the '70s. 7. High Plains Drifter (1973)
Dir. Clint Eastwood By 1973, Clint Eastwood had already started his directing career, and followed his debut Play Misty for Me with his first western as director. High Plains Drifter is an offbeat movie that took influence from the work of Sergio Leone rather than other American directors, such as John Ford or Howard Hawks. Eastwood again plays an unnamed stranger who is hired to protect a town from some very bad men. But while the material was generic, the movie is not. The eerie tone and atmosphere feels more like a supernatural horror movie than a western, and it's packed with wonderfully surreal touches. It might not be as well known as some of Eastwood's other westerns, but it's up there with the best. 8. Unforgiven (1992)
Dir. Clint Eastwood The script for Clint Eastwood's Unforgiven was written by Blade Runner's David Webb Peoples, and was first given to the director/star back in the early '80s. But knowing that he was not yet old enough to play the role of veteran killer William Munny, Eastwood waited a decade, until he was in his 60s, to direct and star. The result was an all-time classic; a dark, brooding meditation on violence and redemption. The incredible cast includes Gene Hackman, Morgan Freeman, and Richard Harris, and the movie went on to win four Oscars. Unforgiven remains one of the most powerful westerns ever made, which strips away the clichés of the genre while also delivering so many of the elements that fans love. 9. Tombstone (1993)
Dir. George P. Cosmatos 1993 was the year of Wyatt Earp, with two movies released within six month of each other, both based on the legendary lawman. Kevin Costner's Wyatt Earp is a well crafted and very traditional western--but Tombstone is way more fun. It actually had lots of behind-the-scenes problems, with director George P. Cosmatos brought on to replace original director Kevin Jarre during production. But you wouldn't know it--it's a fast-moving, thrilling action western, with Kurt Russell perfectly cast as Earp, and a stellar supporting cast that includes a scene-stealing Val Kilmer (as Doc Holliday), Sam Elliott, Bill Paxton, and Michael Biehn. 10. Dead Man (1995)
Dir: Jim Jarmusch Jim Jarmusch made his name for quirky deadpan indie comedies in the '80s, and in 1995 he tackled his first pure genre movie. Of course, Dead Man is as strange and idiosyncratic as you'd expect from Jarmusch. For a start, it's shot in crisp black-and-white, and while many classic early westerns were obviously in monochrome, it's unusual choice for a modern one. Johnny Depp stars as William Blake, a man from the city who heads west after his parents die and his financée leaves him. This begins a strange trip in which he is accompanied by a Native American called Nobody. Depp spends much of the movie dying from a gunshot wound, and along the way Jarmusch offers a strange, darkly funny, and ultimately very moving film about mortality, technology, and coming to terms with the past. It also features a blistering solo guitar score by Neil Young, which he performed in a single take while watching the movie. 11. The Assassination Of Jesse James By The Coward Robert Ford (2006)
Dir. Andrew Dominik One of the best westerns of the 21st century, this is an adaptation of the 1983 novel of the same name, with Brad Pitt as legendary outlaw Jesse James and Casey Affleck as fellow bandit Robert Ford. The movie flopped at the box office and there were various behind-the-scenes battles between director Andrew Dominik, who wanted to make a dark, meditation on fame and legend, and the studio who (inevitably) hoped for a faster-paced, more action-packed move. The resulting film definitely favours Dominik's approach more, and this haunting, atmospheric, beautifully-made telling of this famous story lingers in the mind long after the end. 12. True Grit (2010)
Dir. Joel & Ethan Coen The Coen's brothers' previous attempt at remaking a classic movie--2003's The Ladykillers--was one of their worst films, so there was some trepidation about this new adaptation of the John Wayne favourite True Grit. But there was no need to worry. Jeff Bridges takes on the role of "Rooster" Cogburn, a hard-drinking, rule-breaking lawman, who is hired by a 14-year-old girl to find the outlaw who killed her father. The Coens blend their trademark quirky humor with more traditional western conventions in a hugely satisfying way. It's one of their most accessible movies and it turned out to be their biggest box office by far, making $252 million worldwide, a hugely impressive result for any western in 2010. 13. Django Unchained (2012)
Dir. Quentin Tarantino For his first western, Quentin Tarantino borrowed the name of the legendary spaghetti western hero, and delivers a movie that, like Sergio Corbucci's classic Django, uses the western format to address issues of race and prejudice. Jamie Foxx plays a slave who is granted his freedom in return for helping a bounty hunter (Christoph Waltz) track down a pair of killers. This initial quest soon turns into a search for Django's wife, who is being kept by a cruel landowner, played by Leonardo DiCaprio. As you'd expect from Tarantino, Django Unchained is a movie that skirts constantly around the edges of taste, but for those who can take some of the subject matter, it's hugely entertaining, as it lurches from serious social and historical commentary to over-the-top, blood spurting violence and back again. It also contains some of the most memorable acting in Tarantino's filmography, in particular Foxx's relentless, determined Django and DiCaprio's charming but rage-fuelled slave owner. 14. The Revenant (2015)
Dir. Alejandro G. Iñárritu The production of Alejandro G. Iñárritu's award-winning western survival movie was beset with problems--including budget overruns and crew members quitting--and when you watch it, it's easy to see why. There are few films that have created such a believably harsh environment for its characters, as we watch a recreation of the story of Hugh Glass, a frontiersman and fur-trapper who made an epic 200-mile journey across a savage landscape to get revenge on the men who left him for dead. Leonardo DiCaprio finally won an Oscar for his portrayal of Glass, and the movie is a harrowing, thrilling experience of the type only cinema can deliver. 15. The Hateful Eight (2015)
Dir. Quentin Tarantino Tarantino's second western is a very different movie to Django Unchained, and in many ways is most reminiscent of his classic debut Reservoir Dogs. Set mostly in one night, it places eight strangers in a stagecoach lodge during a blizzard. Things start tense and get worse from there, as bodies start dropping and paranoia start to creep in. This being a Tarantino movie, it's long and talky, but the dialogue is as sharp as ever and the incredible cast--including Tarantino veterans Kurt Russell, Samuel L. Jackson, Tim Roth, and Michael Madsen--make it utterly compelling viewing.
By Mat Elfring on Oct 29, 2018 08:38 am
WWE's first all-women's PPV, Evolution, is over, and you can see the winners here. It took place at NYCB Live in New York, and the event consisted of competitors from Smackdown, Raw, NXT, and the Mae Young Classic, and three titles will be on the line. As of this writing, there are only seven matches on the card, one of which is a battle royal featuring 21 superstars vying for an opportunity for a future championship match (here are the participants). The biggest matches to watch that Sunday evening are all three championship contests. NXT superstar and former UFC fighter Shayna Blaszler takes on the pirate princess Kairi Sane for her NXT Women's Championship. Speaking of UFC fighters, WWE Universal Champion Ronda Rousey battles the returning Nikki Bella for the title. Finally, Charlotte Flair gets her rematch for the Smackdown Women's Championship against Becky Lynch, but this time around, it will be a Last Woman Standing Match, so it will more than likely be brutal. As one of GameSpot's resident wrestling fans, I have quite a few opinions about who will come out on top by the time Evolution ends, and if you've been following these predictions pieces, then you know I'm rooting for Becky Lynch. Check out the full match card below and my predictions for the PPV. Evolution Match Card: - Sasha Banks, Bayley & Natalya vs. The Riott Squad
- Women's Battle Royal
- Toni Storm vs. Io Shirai (Mae Young Classic 2018 Finals)
- Kairi Sane (c) vs. Shayna Baszler
- Trish Stratus & Lita vs. Alicia Fox & Mickie James
- Becky Lynch (c) vs. Charlotte Flair (Last Woman Standing Match)
- Ronda Rousey (c) vs. Nikki Bella
Make sure to come back to GameSpot on Sunday for live coverage of the event. Sasha Banks, Bayley & Natalya vs. The Riott Squad
The Riott Squad has been bullying the women of Raw since they came over to the Monday night show during the last Superstar Shake-Up. Now, buddies Sasha Banks and Bayley will work together with Natalya to take them down. Since coming to Raw, there's been a solid build for the Riott Squad--when there's room for them on the show because Raw's women division is pretty stacked. In order to keep that going--and it should, because the show could use more dominant heels--Riott Squad needs the win. Prediction: Riott Squad wins Women's Battle Royal
(Winner gets future championship match) Instead of booking another Smackdown match, as Evolution is really Raw-heavy, WWE is putting many of its women in a battle royal. As of this writing, there are 21 competitors involved in the match, and there are a few notable names to keep track of. The first is Ember Moon, who has been fantastic since debuting on Raw, and she is headed places. Also, Tamina has returned to action on television, and there is a chance she could have a title run in the future. However, I'm giving this win to Asuka, who has essentially been nerfed since Charlotte ended her winning streak. Asuka needs to be rebuilt, and this is the perfect place to start. Competitors: - Asuka
- Naomi
- Carmella
- Nia Jax
- Ember Moon
- Dana Brooke
- Lana
- Billie Kay
- Peyton Royce
- Mandy Rose
- Sonya Deville
- Tamina
- Torrie Wilson
- Michelle McCool
- Alundra Blayze
- Ivory
- Molly Holly
- Kelly Kelly
- Maria Kanellis
- Zelina Vega
Prediction: Asuka wins Toni Storm vs. Io Shirai (Mae Young Classic 2018 Finals)
The 2nd annual Mae Young Classic finale will be on the card for Evolution. This is a huge moment for both competitors, as last year's finalists are also on the card for the PPV, fighting for the NXT Women's Championship. This is going to be a fantastic match, and one that's almost too tough to call, as I'm a big fan of both of their work. However, I'm giving a slight advantage and the win to Storm, as her offense may be too hard-hitting for Shirai. Prediction: Storm wins Kairi Sane (c) vs. Shayna Baszler
(NXT Women's Championship) If you're not watching NXT, then get yourself prepared for what will likely be the match of the night. This rivalry goes back to the 2017 Mae Young Classic, where Sane bested Baszler in the finals. Since the Pirate Princess won the NXT Championship, Baszler has been determined to end Sane's reign. I think Baszler is going to come out on top, but no, Sane won't be headed to the main roster afterwards. This rivalry will continue for some time. Prediction: Baszler wins Trish Stratus & Lita vs. Alexa Bliss & Mickie James
Due to a recent injury, Alexa Bliss cannot compete at Evolution, and she will be replace by Alicia Fox, who will now team with Mickie James to take on Lita and Trish Stratus. However, that's not going to change much. I still think Stratus and Lita will get the win for the same exact reasons as below. Prediction: Stratus & Lita win Original prediction below: WWE is bringing back a few stars from the past for this show, and two of them are up against Alexa Bliss and Mickie James. Who could forget James and Stratus' rivalry from 2005? It is one of the top women's rivalries in the company's history--right behind Stratus and Lita. That fire has been reignited as both Lita and Stratus have had enough of Bliss and James' tough-talk. This is going to be a fantastic match. James and Bliss have been an extremely entertaining team, but the only real problem with the match is that it does nothing for them, win or lose, as Lita and Stratus more than likely won't be coming back full time. Regardless, I'm giving the win to Stratus and Lita just so the returning legends can have a moment of glory for a division they were the cornerstones of at one time. Prediction: Stratus & Lita win Becky Lynch (c) vs. Charlotte Flair (Last Woman Standing Match)
(Smackdown Women's Championship) The Lynch/Flair rivalry has been fire on Smackdown. Lynch's heel turn has been exactly what she needed. The now cocky, arrogant Lynch has given her character new life, and finally--after losing numerous opportunities at PPVs--Lynch has the championship. Her title reign is still relatively new, and because I'm extremely predictable, I'm giving the win to Lynch, as I'm thinking the Last Woman Standing stipulation will work to her advantage. Prediction: Lynch wins Ronda Rousey (c) vs. Nikki Bella
(Raw Women's Championship) The main event of the evening is none other than Ronda Rousey vs. Nikki Bella. Rousey engaged in a war of words with both of the Bella Twins recently, and now, Nikki will take on the former UFC Champion for her WWE Raw title. There will more than likely be some shenanigans on Nikki's part, with her twin sister Brie getting involved. However, when all is said and done, Rousey will retain her championship and move on to her next victim. Prediction: Rousey wins
By Edmond Tran on Oct 29, 2018 06:57 am The Amazing Cosplay Of PAX Aus 2018
The best part of any geek or pop culture convention is the amazing cosplay efforts of its talented attendees, and PAX Aus 2018 was no exception. In this gallery, you'll find a small collection of the best costumes we were lucky enough to stumble across and capture. Blizzard costumes continue to be ever-impressive and popular, with plenty of Diablo and Overwatch alternate costumes being represented. There were also a number of people turning out to represent Bowsette, the fan-favourite fictional Nintendo character, as well as Connor from Detroit: Become Human--we saw way more than we were able to photograph! And as always, Square Enix and Nintendo costumes continued to be crowd-pleasing staples. Our personal favorites were the Kakariko Crew (pictured), who turned up to raise awareness of the campaign to include Waluigi in Super Smash Bros. Ultimate, as well as a couple of great Hollow Knight cosplayers you'll see later on. Let us know what your favourite costumes of PAX Aus are in the comments below. For more on PAX Aus, be sure to check out GameSpot's PAX Aus hub.
Snorlax from Pokémon, by @joelgnanasigamony
Professor Rowan from Pokemon by @murpheos
Kindred from League of Legends
Cindy Aurum from Final Fantasy XV, by @BellaDiDonato
Crusaders from Diablo III and Harley Quinn
Octolings from Splatoon 2 by @penguinbritt
Soldier 76 from Overwatch, by @tsarimichael_cosplay
Bowsette from @caffeinatedcosplay626
Sombra from Overwatch by @samiika_art
Connors from Detroit: Become Human by @phantastic_cosplay and @that_jemma_cosplayer
Graffiti Tracer from Overwatch, by @jp__cosplay
Taako from Adventure Zone, by @doereycosplay
Reaper from Overwatch, by @JakeSnakes_cosplay
Sora and Kairi from Kingdom Hearts, by @phantom.lunarian and @cheesecake.cosplay
God-King Garen from League of Legends, by That Guy Called Cadbury
Demon Hunter from Diablo III, by @PiltoverCC
D.Va from Overwatch, by @Msopheliarose
Senua from Hellblade, by @koanicosplay
2B from Nier Automata, by @thepolorican1
Misty & Professor Rowan from Pokemon, by @fan.girl.designs and @murpheos
Alicia and Welkin from Valkyria Chronicles, by @terribletwocosplay
John Marston from Red Dead Redemption, by @the_hungry_gamer
Mjoll The Lioness from Skyrim, by @kiriecos
Hornet and Hollow Knight from Hollow Knight, by @thunderbunnycosplay
Armored Annie from League of Legends, by @itsmaddi_me
Sombra from Overwatch, by @samiika_art
Phoenix Strife Type-0 Titan from Destiny, by Rubicon_4
Link and Zelda from The Legend of Zelda: Twilight Princess, by @pikapiqq
The @kakarikokrew promoting the most righteous cause: Putting Waluigi in Smash. #WahtAboutMe
Seriously though, the @kakarikokrew are putting in the good fight.
I hope you're listening, Sakurai. The @kakarikokrew even printed out large, double-sided, glossy fliers to hand out around PAX.
Pit from Kid Icarus from @hellosweettaco
Bowsette by @missmaymodel
Blathers and Celeste from Animal Crossing, by @Chibberwocky
Hancock and some incredibly spiffy Vault dwellers from the Fallout series, by Hey Look It's That Guy and @underwaterfiend
Witch Doctor from Diablo III, by @lillabeecosplay
Monk and Crusader from Diablo III, by @clutterfiend and ALT+F4
Deadshot + Killer Croc from the DC Universe, by @guardiancosplay and @the_shredded_cosplayer
Kindred from League of Legends
Black Cat D.Va and Hammond from Overwatch, by @couplegoalscosplay
Biker Reaper from Overwatch, by @reapercussionscosplay
Bowsette by Os Cordis Cosplay
Wonder Woman by @cambrielol
Adepta Sororitas from Warhammer 40k by Sister Lilia
Scarecrow Junkrat from Overwatch @lisadashy
Magni Torbjorn from Overwatch, by Black Apple Cosplay
Mechanic Bridgette from Overwatch by Elle Norton Cosplay
Connor from Detroit: Become Human, by @bluntlegion
Winged Victory Mercy from Overwatch, by @z0mbiikitty
Geralt of Rivia from The Witcher 3: Wild Hunt, by @cxizent
Sentai Genji from Overwatch, by Isa Aquino
By Chris E. Hayner on Oct 29, 2018 03:27 am
Now that Netflix has unleashed Chilling Adventures of Sabrina on us mere mortals, introducing a wild witching world, it's clear that this is a unique take on horror. Showrunner Roberto Aguirre-Sacasa has taken everything he learned from making Riverdale--and his horror comics set in the Archie universe--to construct a timeless world that's as haunting as it is campy. Of course, Aguirre-Sacasa and the Chilling Adventures team didn't do it alone. Everywhere you look on the series, there are nods to iconic horror films. In fact, the first episode opens with a discussion about George Romero's zombie films between Sabrina Spellman and her friends. What you might not have noticed, though, is all of the visual tributes to the horror world. During a visit to the Chilling Adventures of Sabrina set, GameSpot and a few other outlets were lucky enough to take a tour with production designer Lisa Soper. While walking around, Soper pointed out several nods that are easy to miss if you don't know what you're looking for, from hidden posters to outright replicas of set pieces from a number of films. Check out all of the photos we took on the tour, including one where the set from a popular horror TV show is actually reconfigured to create something new for Chilling Adventures. Then let us know what we missed! With so much horror history for the show to draw from, there's no telling where else the Chilling Adventures team hid a special homage to another film or TV show. Chilling Adventures of Sabrina is streaming on Netflix now. 1. Original art by Clive Barker
As GameSpot previously reported, one of the biggest homages to the horror genre in Chilling Adventures isn't to any specific movie, but rather to the master of horror himself, Clive Barker. The halls of the Academy of Unseen Arts are adorned with a variety of original paintings by Barker. In all, the production has borrowed over 150 pieces from the director of Hellraiser, allowing a number of combinations to make each room in the academy feel unique. 2. Tiles from the Cotton house in Hellraiser
As one way of thanking Barker for his contributions, there are a number of Hellraiser Easter eggs scattered throughout the series--with many of them appearing in the home of Madam Satan (Michelle Gomez). In fact, they start as soon as you walk in. The tiles in the entryway of her home is a recreation of the tiles seen in the Cotton House in Hellraiser. 3. Wallpaper from the Cotton house in Hellraiser
Additionally, the wallpaper in Madam Satan's house was inspired by wallpaper seen in Hellraiser. 4. Stained glass inspired by Hellraiser
Even the stained glass windows in the main room of Madam Satan's home are a shoutout to Hellraiser. In the film, a very similar window is featured in the front door of the Cotton house and throughout the abode. 5. Doors from Suspiria
In the Academy of Unseen Arts, there is a massive nod to Suspiria, the Dario Argento classic horror film, in Father Blackwood's office. The doors to the room, while not exact replicas, were made to heavily resemble a pair of doors featured in Suspiria. 6. Accent table designed like Hellraiser puzzle cube
Meanwhile, Blackwood's office also includes another homage to Hellraiser. An accent table in the room is designed to resemble the puzzle cube from Barker's film. 7. The Spellman house is is inspired by the House of Seven Gables
The design of Sabrina's home itself is a reference to the gothic novel The House of Seven Gables--as well as the actual House of Seven Gables in Salem. Soper pointed out the red door, in particular, which is made to look like the original, but with a "Sabrina edge." 8. Stained glass ceiling inspired by Suspiria
The ceiling of the Spellman Mortuary sitting room might look a bit familiar. The massive stained glass piece is a replica of one that was crashed through in Suspiria. Hopefully, Chilling Adventures is a bit more careful with it than Suspiria was.8. Stained glass ceiling inspired by Suspiria 9. Baby Venus flytrap inspired by Little Shop of Horrors
Feed me, Seymour! In the Spellman greenhouse, there is one particular plant that should catch some eyes. Among the various flowers and greenery is a baby Venus flytrap, designed to look like Audrey II from Little Shop of Horrors. 10. Haxan poster and art inspired by Friday the 13th
In addition to set pieces that look like they were pulled from a variety of films, there are also a number of horror movie posters scattered around Chilling Adventures--especially in Sabrina's room. One that pops up in a few places is for Haxan, a 1922 silent film. In this particular shot, you can also see a piece of Sabrina's original artwork, which looks a lot like Jason Voorhees from the Friday the 13th franchise. According to Soper, Sabrina has a habit of drawing haunting images on top of the photos in her room. 11. Village of the Damned poster
Sabrina's room also includes a poster from the 1960 version of Village of the Damned. 12. Wait Until Dark poster
One last horror poster in Sabrina's room is for the 1967 film Wait Until Dark, which stars Audrey Hepburn and Alan Arkin. 13. Wood reclaimed from the set of Bates Motel
It's not just replicas and posters shown in Chilling Adventures. The attic bedroom of Sabrina's cousin Ambrose is made of wood reclaimed from the set of Bates Motel, which--like Chilling Adventures--filmed in Vancouver, Canada. There's something creepy about Ambrose having a room made out of the remains of Norman Bates' home. 14. Whatever Happened to Baby Jane? poster
In his room, Ambrose pays tribute to Bette Davis and Joan Crawford with a poster of the 1962 thriller Whatever Happened To Baby Jane? 15. One Exciting Night poster
Like Sabrina, he also has a poster for a classic silent film. DW Griffith's One Exciting Night is featured on a poster. 16. Fearless Vampire Killers poster
One last poster in his room is for Fearless Vampire Killers, the Roman Polanski horror film that starred Sharon Tate. 18. A strange connection to real-life horrors
It's just not the sets and props that connect to evil, though. In the fourth episode, while trying out for the choir at the Academy of Unseen Arts, Sabrina sings a song called "I'll Never Say Never to Always." The track is originally written by none other than Charles Manson, the now-deceased former cult leader and mastermind behind the Manson Family murders in the '60s/
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