By Dan Auty on Oct 18, 2018 08:30 pm
We're well into the fall now, but there's still plenty of great TV to come. While fans will have to wait until 2019 before we get more Stranger Things and Game of Thrones, there are still a ton of small screen goodies worth getting excited about. There's the return of The CW's Arrow-verse, the acclaimed British thriller Bodyguard, the much-anticipated second season of Netflix's Castlevania, and the final season of House of Cards. So here's the biggest TV shows to watch over the rest of the year... Daredevil, Season 3
Netflix, October 19 Although the third season of Netflix's Daredevil series is yet to be given a premiere date, it is still expected this year. A trailer was revealed at San Diego Comic-Con back in July, where Netflix CEO Ted Sarandos confirmed that we'd see it in 2018. It's been well over two years since Season 2, in which time we've had several other connected shows set within the MCU version of New York--some have been great (The Punisher), others less so (Iron Fist). But hopes are high for the return of Matt Murdock, particularly because the villainous Wilson Fisk is making his return. Actor Vincent D'Onofrio helped create one of the most interesting and complex villains in the entire Marvel universe, and it is rumored that Season 3 will be an adaptation of Frank Miller's classic Born Again series from the '80s Daredevil comic book. Legends Of Tomorrow, Season 4
The CW, October 22 The CW's roster of DC shows continues to go from strength to strength. Its most addition was the hugely entertaining Black Lightning, while Arrow, The Flash, and Supergirl all remain extremely popular. Season 4 of Legends Of Tomorrow arrives in the Fall, and with Netflix's Defenders proving to be a boring disappointment, it remains the one TV superhero team-up to watch. Focusing on heroes such as White Canary, Atom, Heat Wave, Vixen, and Steel, this year the team will be join by John Constantine, who is played once more by Matt Ryan. Ryan previously played the character in the now-cancelled show Constantine, as well as in episodes of Arrow and last year's animated movie Justice League Dark. In short, he's really good at playing one of DC's coolest, edgiest heroes, and is a welcome addition to Legends of Tomorrow. Bodyguard
Netflix, October 25 This British show is one of the biggest ratings smashes in the UK for many years, and it makes its US debut on Netflix this month. Bodyguard stars Richard Madden (Robb Stark in Game of Thrones) as a former soldier who suffers from PTSD and now works as a security officer. He is assigned as protection for a politician (played Keeley Hawes, the voice Lara Croft in several games), who stands for everything he despises. The mix of great performances, a gripping script, and glossy thrills makes this a must-watch. Heathers
Paramount, October 25 This TV adaptation of the classic 1989 high school satire was originally set to premiere back in July, but controversy over the themes of high school violence led to it being postponed. It now premieres this month, although the finale episode will not be screened. The show follows "good girl" Veronica Sawyer as she attempts to navigate school life and deal with a vicious group of girls, all named Heather. The cast includes Shannen Doherty, who played the lead Heather in the original movie. The Chilling Adventures of Sabrina
Netflix, October 26 Channeling the success of Riverdale, another Archie Comics story was in the works at The CW. But due to their concern of having too many witch shows--the network's Charmed reboot is still on the horizon--the untitled Sabrina the Teenage Witch series was handed over to Netflix. The series will explore the origins of the half-witch, half-mortal as she battles the evil forces that threaten her friends and family. Tonally, Deadline describes the series as being "in the vein of Rosemary's Baby and The Exorcist." Castlevania, Season 2
Netflix, October 26 Season 1 of Netflix's animated gothic fantasy Castlevania premiered in 2017 and has became one of the streaming service's most acclaimed new shows. Season 2 of the video game adaptation was initially rumored for this summer, but it has now been confirmed that it will debut in October and will run for eight episodes. Not only that, but actor Richard Armitage has also revealed that a third season is in the works. House of Cards, Season 6
Netflix, November 2 House of Cards was Netflix's first original production and has gone on to become one of the most acclaimed shows of the past decade. There was much uncertainty over the future of the political drama in the wake of the sexual harassment allegations against star Kevin Spacey, but it returns for its final season in November. Spacey is, of course, no longer part the show. His character, Frank Underwood has been killed off, with Underwood's wife Claire (Robin Wright) now taking center stage as US President. Wright's performances have been incredible throughout the show's run, so expect this modern classic to go out with a bang. Can't wait. Narcos: Mexico
Netflix, November 16 Narcos: Mexico was originally conceived as the fourth season of Netflix's acclaimed crime drama Narcos but was ultimately developed into a standalone spin-off. It charts the origins of the drug war between the US and Mexico, as the cartels rose to great power in the 1980s. Rogue One star Diego Luna plays cartel boss Felix Gallardo, while Ant-Man's Michael Pena is a DEA agent who moves from California to Guadalajara to deal with the rise in drug-related crime. If it's as good as Narcos, then we'll be in for a dark, gripping treat. Nightflyers
Syfy, December 2 Long before he created the world of Game of Thrones, author George RR Martin wrote the short novel Nightflyers, a sci-fi horror story about a group of scientists who embark on a mission into deepest space to make contact with alien life. The story was adapted into a movie in 1987 and has now been turned into a new TV show by SyFy. This is one of the network's biggest productions to date, and the first trailer suggests that it will be as much a horror story as a space adventure. Boardwalk Empire's Gretchen Mol stars. Luther, Series 5
BBC Fans of Luther were both excited and dismayed when the series returned for a two-episode fourth season in 2015. With a busy actor like Idris Elba playing the title role, sometimes schedules can be tight. That said, it looks like Elba has donned his signature tweed coat for another go-round as brilliant detective John Luther. We don't know what sort of gruesome crimes he will be investigating, but one thing is for certain: Idris Elba is at his best when the world is at its worst. Right now, John Luther is the hero we need and deserve.
By Dan Auty on Oct 18, 2018 06:08 pm
When is a sequel not a sequel? The movie spin-off is a curious thing, and there are a variety of reasons why a studio might make a spin-off rather than a direct sequel. While most producers would happily pump out successful sequels for as long as there is money to be made, sometimes it's not possible, especially if the main stars from the original movie aren't willing to be involved. And so a spin-off can be be made at a lower budget with supporting characters. Sometime, a side character can emerge as a fan favorite, other times a spin-off is produced simply to restore interest in a floundering series. In all cases, the hope is that the spin-off becomes so successful that it launches its own franchise. Unfortunately, it doesn't always work out very well. It's easy to overestimate the interest in a franchise, and taking a character out of the context of a successful movie often removes what made them interesting in the first place. While 2015's Star Wars spin-off Rogue One was a huge success, this year's Solo was not, leading Disney itself to admit that it released too much Star Wars product too quickly. On the other hand, the Harry Potter spin-off Fantastic Beasts and Where to Find Them did not rely on characters from the main series and seems to have kick-started it's own multi-film series. Venom arrives in the theaters this weekend. It's a curious spin-off, which takes a character originally featured with Spider-Man comic books, but contains barely any reference to Spidey at all. Nevertheless, it has relied on fan interest in the character to drive its success, and based on its massive opening weekend gross, we can expect plenty more similar spin-offs from Spider-Man-related heroes and villains in the years to come. Nevertheless, as the following list reveals, the history of the spin-off is filled with movies that don't work, that bombed at the box office, and that simply should never have been made in the first place. So here's 11 of the worst spin-off movies ever made. 11. US Marshals (1998)
One thing that links many of the spin-offs on this list is a fundamental misunderstanding of what made the original movie so good in the first place. US Marshals is a case in point. 1993's The Fugitive did not become a successful, much-loved movie because of Tommy Lee Jones's no-nonsense U.S. Marshal Sam Gerard alone--it was the relationship between him and Harrison Ford's character, as the former slowly closes in on the latter. The belated spin-off, released five years later, substituted Ford for Wesley Snipes, made Gerard the hero, and emerged as a movie with a fraction of the charm, thrills, and emotional weight of the original. 10. The Chronicles of Riddick (2004)
Director David Twohy's Pitch Black was a highly effective sci-fi horror movie that gave Vin Diesel one of his earliest roles as a dangerous space criminal and picked up something of a cult following. Instead of making a sequel in the same vein, Twohy followed it up with this overblown spin-off, that make Diesel's Richard B. Riddick the boring hero in a ridiculous, confusing action fantasy. It cost nearly five times as much as Pitch Black but is at least five times worse. But while audiences didn't really care about the movie, Diesel clearly did. In return for a cameo in 2006's The Fast and the Furious: Tokyo Drift, he was able to claim the rights to the series, and 2013's marginally-better (and more modestly budgeted) Riddick was the result. 9. Caravan of Courage: An Ewok Adventure (1984)
Much has been made of Disney's recent attempts to create a series of Star Wars spin-off movies to run along the main Saga movies, but Rogue One and Solo were not the first. Caravan of Courage was released a year after Return of the Jedi; although it was made for TV in the US, it received a theatrical release overseas. It focused on the earlier adventures of the Ewoks, who may have a proved a divisive elements in Jedi, but had nevertheless helped Lucasfilm sell a lot of merchandise. Unlike the notoriously terrible Star Wars Holiday Special, George Lucas had full control over this one; aimed squarely at the kids market, it's a badly-dated affair that seems more like a creaky kids fantasy movie than an epic sci-fi adventure. A pair of annoying young human siblings try to find their parents with the help of the Ewoks. No one cares. Another Ewok movie--Battle for Endor--followed in 1985, which was the final nail in the Star Wars coffin for many years. 8. Alien vs. Predator (2004)
While the quality of both the Alien and Predator movies has been somewhat variable over the years, Alien vs. Predator manages to be the worst movie in either franchise. The epic showdown between two of modern cinema's most iconic monsters had been hugely anticipated by fans for years but the final movie wasn't just bad--it was boring. What small amount of Predator vs Xenomorph action we get is reasonably enjoyable, but the movie is killed by the human characters. Boring, stock, action-movie types hamstrung by bad acting and cheesy dialogue, it's hard to care about any of them. The PG-13 rating didn't help either, meaning the movie didn't even deliver the gory action that fans had come to expect from these series. The follow-up, Alien vs. Predator: Requiem, was terrible too, but at least it was ridiculously violent and took itself a lot less seriously. 7. Supergirl (1984)
Despite the success of Superman: The Movie and Superman 2, 1983's Superman 3 was both a critical and commercial disappointment. In an attempt to revisitalise the franchise, producers Alexander Salkind and Ilya Salkind decided to make a spin-off focusing on Superman's cousin Kara. Veteran filmmaker Robert Wise and Superman II's Richard Lester both turned down the project down, and it ended up in the inexperienced hands of TV director Jeannot Szwarc. There is very little to recommend about Supergirl--the effects are terrible, the acting (including Helen Slater in the title role and a villainous Faye Dunaway) extremely variable, and whole thing just comes as a rushed, sloppy knock-off. Which it was. Of course, when it bombed at the box office, the Salkinds returned with Superman IV: The Quest for Peace, which made Supergirl seems like a masterpiece in comparison. 6. Planes (2013)
There's nothing new about Disney producing inferior straight-to-DVD sequels and spin-offs to their animated classics. But Planes was slightly different for a couple of reasons. For a start, it was a spin-off from Pixar's Cars--not Pixar's finest hour perhaps, but a hugely successful and popular movie nevertheless. Secondly, although it was originally intended to head to DVD, a decision was ultimately made to give it a full theatrical release. So a silly, uninspired spin-off with none of the wit and invention of Pixar was suddenly given a release to match that of Cars, with many audiences naturally perceiving it as a Pixar movie, which despite John Lasseter's name on the credits, it definitely was not. 5. Evan Almighty (2007)
For a long time, Jim Carrey was known for resisting offers to make sequels to his hit comedies. Ace Ventura 2 was such a bad experience for the star that he turned down vast amounts of money to return for sequels. Which left the studios with potentially profitable properties, but no one to star in them, and the results were a couple of terrible spin-off movies. Evan Almighty is not as bad as Son of the Mask (more of which later), but it's not good. In the four years between Carrey's 2003 high concept comedy Bruce Almighty and Evan Almighty, Steve Carell had become a big star himself, so was elevated from a supporting role to become the spin-off's lead. But while the sheer force of Carrey's talent was enough to rise above the outlandish storyline and bombardment of dazzling visual effects, Carell flounders in a movie that is patronizing and unfunny, and flopped badly at the box office. Behind the scenes, Evan Almighty was beset with production problems, with the budget spiralling to an eye-watering $175 million, which was the most ever spent on a comedy. It was not money well spent. 4. Elektra (2005)
The one thing that links virtually every other spin-off on this list is that the original movie is a good one. Elektra is the great exception, and the only remarkable thing about it is that it makes 2004's Daredevil seem like a superhero classic in comparison. To be fair, you can see why the producers thought a separate Elektra movie might be a good idea--star Jennifer Garner was one of the hottest stars on TV thanks to her starring role in the acclaimed Alias, and even though the Ben Affleck-starring Daredevil was a dud, most critics agreed that Garner was one of the few good things about it. But Elektra is terrible--Garner looks bored, the plot and dialogue are woeful, and director Rob Bowman has no real flair for action. Garner returned to Alias for one more season and her version of Elektra was never seen again. 3. The Scorpion King (2002)
It seems strange in 2018 that a movie starring Dwayne 'The Rock' Johnson would be a far inferior spin-off to one starring Brendan Fraser, but things were very different in 2002. Having made his movie debut in The Mummy Returns, Johnson returned as the main character in the dismal spin-off. The big problem is that Dwayne was employed as a muscle-bund wrestling star rather than an actor, and we see little of the charisma and charm that we associate with him today. Combine that with a cheesy plot, terrible CGI, and plodding action, and we have a spin-off that is best left in the sands of time. 2. X-Men Origins: Wolverine (2009)
How could this spin-off fail? Few actors have been better suited to their superhero roles than Hugh Jackman was in the first three X-Men movies, and fan expectation for Wolverine's first solo outing was high. What fans did not expect was this disaster. Jackman is very watchable but everything else--story, casting, dialogue action--was well below the levels than X-fans had come to expect from the franchise. This is the movie that had screenplay that was still being written during production, threw in terrible versions of Deadpool and Gambit for no reason, and worst of all, gave Will.I.Am a role. Thankfully it was a blip, and the subsequent success of The Wolverine and Logan (both thanks to director James Mangold) meant that fans could quietly pretend this one never happened. 1. Son of the Mask (2005)
It might have seemed to foolish to make a Fugitive spin-off without Harrison Ford--but a Mask spin-off without Jim Carrey? Madness. And yet, that's exactly what Son of the Mask is. Carrey had no interest in reprising his iconic role as Stanley Ipkiss from the 1994 classic The Mask, and for an entire decade it seemed like that movie might be left alone, it's reputation untarnished. But no. In 2005, comedian and TV host Jamie Kennedy was cast as Ipkiss's kid, who is now in possession of the first film's ancient, magical mask. The results are painfully unfunny. The movie flopped at the box office, swept the Razzies (Hollywood's annual bad movie awards), and led Kennedy to speak out publicly about the levels of abuse he received as a result. There is no one is happy that this movie exists.
By Dan Auty on Oct 18, 2018 05:47 pm
John Carpenter's 1978 horror classic Halloween was originally going to be titled The Babysitter Murders, but the decision to change the title helped create horror history. Forty years later, a new Halloween movie hits theaters just in time for the season of scares. Horror is as popular a genre now as it has ever been, and given the universally recognised franchise title, David Gordon Green's sequel/reboot is set to dominate the box office this coming weekend. There are also a couple of great movies arriving on streaming services this week too. Another acclaimed chiller, The Witch in the Window, premieres on Shudder, while the insane Indonesian action movie The Night Comes For Us makes its explosive Netflix debut. There's also the digital release of the horror sequel Unfriended: Dark Web, and the Marvel sequel Ant-Man And The Wasp is now available to rent or buy. The landscape for consuming movies has really changed over the past few years. The biggest films still debut the old fashioned-way--in theaters, with home releases still a few months off. But with the rise of streaming and Video on Demand, we are increasingly seeing simultaneous releases for smaller movies, with films getting a limited theatrical release on the same day that they are available to buy and rent digitally. The rise of Netflix and Amazon as major players in film production has also disrupted standard release patterns. Netflix in particular has attracted some major directors, and their movies will bypass theaters entirely and premiere worldwide on the streaming platform. And of course, movies that did get a theatrical release continue to move to digital platforms after a few months. This is a great way to catch up on movies you might have missed on the big screen--or are keen to rewatch. So here's our look at the best and most interesting new movies in theaters and available to watch at home this week. Halloween
Watch it in theaters on October 19 The Halloween series might be one of longest-running and most profitable horror franchises in movie history, but most fans would agree that every entry hasn't necessarily been a good one. The last time Michael Myers stalked the screen was in Rob Zombie's hugely divisive remakes a decade ago, but now, on the 40th anniversary of John Carpenter's original movie, the killer also known as The Shape is back. This latest entry is a direct sequel to the original 1978 movie and sees Jamie Lee Curtis return as Laurie Strode to do battle once more with Michael (who is no longer her brother). In his review for GameSpot, Rafael Motamayor said that Halloween "doesn't reinvent the wheel or create a new subgenre of horror. What it does is take the best parts of all the films in the franchise, and deliver the ultimate companion piece to Carpenter's 1978 masterpiece. It's a film that not only has something to say about trauma and PTSD, but also delivers a bloody, fun time at the theater." Mid90s
Watch it in theaters from October 19 Jonah Hill has already proved himself to be an extremely versatile actor over the years, from his early comedy work in movies such as Superbad to his Oscar-nominated performance in The Wolf of Wall Street as well as his recent role in Netflix's brilliant sci-fi drama Maniac. Mid90s sees Hill branch out into directing. It's a coming-of-age comedy drama, which he also wrote, about a 13-year-old kid who becomes involved with a group of skateboarders in LA. Festival reviews suggest a confident, nostalgic debut, and if Hill is even half as good a director as he is an actor, then this could be the start of a great second career. The Guilty
Watch it in theaters from October 19 Many of the best thrillers on both TV and at the theaters have comes from Scandinavia in recent years, and The Guilty looks set to join the likes of The Girl with the Dragon Tattoo, The Killing, and Headhunters. It hits theaters in selected cities this week with some rave reviews behind it. This is a claustrophobic thriller set entirely within the confines of a call center, in which an emergency call dispatcher answers a call from a kidnapped woman--as the search for her begins, the dispatcher starts his own investigation using only the phone line. The Night Comes For Us
Watch it on Netflix from October 19 Indonesian director Timo Tjahjanto has been making a name for himself in cult movie circles over the last few years with a distinctive blend of action and horror movies, such as Headshot, Macabre, and Killers. At the recent Fantastic Fest in Austin, he debuted two new movies--the horror movie May the Devil Take You and this over-the-top actionfest, which hits Netflix this Friday. To say it is a crowdpleaser is an understatement--reviews from the festival suggest that it's one of the wildest, most thrilling action movies for years. It's a sprawling crime movie in which a former Triad enforcer attempts to protect a young girl trying to escape a gang. Watch the trailer for a taste of what to expect, the check out the full thing on Friday. The Witch in the Window
Watch it on Shudder from October 18 AMC's Shudder has become a must-subscribe for horror fans, with a steady stream of old classics and new shockers hitting the service every week. The Witch in the Window is Shudder's latest exclusive release and looks like a suitably spooky Halloween treat. It focuses on a young boy who is sent to live with his estranged dad but discovers something terrifying living in the house with them (the clue as to what is in the title). The Spy Who Dumped Me
Own it digitally from October 16 Kate McKinnon has been one of the funniest members of the Saturday Night Live cast for years, but on the big screen, she is yet to find a movie that really makes full use of her comedic skills. Her latest movie, The Spy Who Dumped Me, is no classic, but it does deliver a great double-act alongside Mila Kunis and delivers a satisfyingly rowdy mix of comedy and action. Kunis plays a woman who discovers that her ex is a CIA agent and together with her roommate (McKinnon), finds herself embroiled in a ridiculous espionage plot. Unfriended: Dark Web
Own it digitally from October 16 2014's Unfriended was part of the short wave of social media horror, which also included movies such as The Den, Chatroom, and Friend Request. Dark Web is the sequel and again uses the technique of a laptop screen from which to tell the story, with chat windows, message boards, and video calls allowing the viewer to experience its web-based terror first-hand. While the first Unfriended had more of a supernatural influence, Dark Web is based more on real-life online horrors, which makes for an even more unnerving experience. Ant-Man And The Wasp
Rent it digitally from October 16 Ant-Man might not have had the immediate audience recognition of Captain America or Spider-Man, but the character's first standalone Marvel movie was a hugely entertaining hit, and the sequel followed this year. This time, Paul Rudd's criminal-turned-superhero teams up with Hope Van Dyne (Evangeline Lilly) for another adventure in which they must save Hope's mom from the Quantum Realm. In his review for Gamespot, Michael Rougeau said that Ant-Man And The Wasp is "hilarious, fun, silly, self aware, and creative. Filled with pseudo-science gobbledigook, crazy action, and multiple villains all vying for screen time, it's one of the most comic-booky MCU movies yet. The fates of all our favorite heroes after Avengers: Infinity War may still be up in the air, but in the meantime, Ant-Man and the Wasp is a welcome distraction."
By Phil Hornshaw on Oct 18, 2018 06:39 am The Haunted Forest is Spooky--and Tricky There are a few things you're going to want to know to excel in the Haunted Forest.
Destiny 2's big Halloween-themed event, the Festival of the Lost, is going to keep players busy this year. While there's the usual crop of special Halloween-themed cosmetic items and masks players can get for their characters, this year also sees the addition of a new special activity called the Haunted Forest. It recasts the Infinite Forest from Destiny 2's Curse of Osiris expansion as a horror-themed spook-zone, where players try to take down as many enemies as they can, as fast as they can, to earn special Festival rewards. You'll first unlock access to the Haunted Forest as part of the Festival of the Lost quest line picked up from Amanda Holliday on the Tower. She provides players with their first masks, which they'll need to wear when they venture into the forest. Completing the quest line opens up the forest for entry, accessible from the Tower map. It comes in two varieties: the first includes matchmaking with other players, and the second is locked, allowing players to venture in with their own fireteams or alone. The Haunted Forest seems pretty straightforward at first, but it carries key differences from the Infinite Forest players are used to seeing. It's dark and scary, which make it difficult to navigate, and the Haunted Forest version contains special enemies that don't show up regularly in the Infinite Forest. It also has different requirements for success than usual that can trip up new players. There's also a new, special currency in the Haunted Forest: Fragmented Souls, which can be returned to Holliday to buy more masks and other special rewards. Those include the Festival's level 600 auto rifle, Horror Story. Like other activities, you'll need to complete bounties and get as far as you can in the Haunted Forest to earn it, as well as to complete the special Festival of the Lost Triumphs Bungie has added to the game. Here are 10 tips to help you overcome the terror and maximize your survivability in the Haunted Forest. It's Not About Speed, It's About Speedy Kills Don't race through the Haunted Forest; taking down enemies is how you advance
The Haunted Forest differs from the regular Infinite Forest in that your progression isn't about distance covered. You'll often see players sprinting through Strike missions that take place in the Infinite Forest, hoping to reach the far end of the area quickly in order to progress to the Strike's boss. You have the opposite goal in the Haunted Forest--you want to kill as many enemies as you can, as fast as you can. Moving forward through each new area of the forest is just a means of finding new baddies to blast, so try to balance pushing forward and clearing out enemies. Whatever gets you more targets faster is the better plan. When you're trying to gauge how far into the Haunted Forest you've delved, look for the "Branch" number on your screen. Along with the branch you're currently on, you'll find a percentage that shows how many enemies you need to kill to get to the Nightmare, or boss, of that branch. It seems you're responsible for killing 50 enemies per branch to move on to the Nightmare. Know Which Modifiers Are Messing With You Each new branch gets its own modifiers, and knowing how they affect you will save your life.
The deeper into the Haunted Forest you get, the more difficult it becomes, specifically because of the modifiers applied to each new branch after the first. Knowing what modifiers you're facing is key to staying alive, because you'll need to change your fighting styles accordingly. You'll see the Glass modifier on Branch 2, which makes you much easier to kill, but comes with faster recovery; Attrition on Branch 3, which means your health and shield won't recharge on their own, but get restored by Light drops from enemies; Grounded on Branch 4, which greatly increases the damage you take while airborne; and Blackout on Branch 5, which disables your radar and makes enemy melee attacks much more deadly. From there the Haunted Forest will start doubling up modifiers to make things even more ridiculous. Stick With Your Team You're unlikely to make it far as a lone wolf in the Haunted Forest.
An essential part of surviving the Haunted Forest is staying together, especially in the later levels. Efficiently taking down bad guys is how you advance through the forest, and while it might feel like splitting up is the better way to go about that, it mostly just makes it easy to get overwhelmed. Do your best not to get too far ahead of your team; you're better off supporting each other if you want to get to the really hard branches of the Haunted Forest. Don't Resurrect Yourself If You Can Avoid It You can lose a ton of time by resurrecting yourself, rather than letting teammates revive you.
One big reason you'll want to stay with your team: you want them to revive you. As you work through a branch of the Haunted Forest, you'll open more and more areas with enemies in them and physically move deeper into the forest. If you die and resurrect yourself, rather than be revived by a teammate, though, you'll be transported all the way back to the beginning of the area and be forced to walk all the way back to where your team is. That can eat up a ton of critical time, so avoid resurrecting yourself unless you absolutely have to, or if you're early in a branch. Otherwise, you'll probably cost your team the ability to get to one of the later branches for all the time wasted. You're Free to Resurrect in the Nightmare Arena Make it to the battle against a Nightmare, though, and you're free to resurrect as often as you need.
Every time you hit 100 percent on a branch, you'll be transported to a special room where you'll face a Nightmare boss, as well as a handful of its minions. This room is always the same no matter what branch you're on, and once you're here, you're free to resurrect yourself without fear of getting sent back to the beginning of a branch. The Nightmare room is also the same for every branch, meaning ammo dropped in previous Nightmare fights will likely still be around in later ones if you need it. Remember that the timer is still running when you fight the Nightmare, so try to focus on the boss and take it down as fast as you can; you get nothing for clearing out the little guys harassing you while you fight. Keep Your Masks Upgraded Masks have perks of their own, and you can upgrade them as you advance through the Haunted Forest.
Though the Haunted Forest is only supposedly a 200-Power-Level area, you'll take a significant hit to your Power when you run it, since you'll have to be wearing one of Holliday's Festival of the Lost masks. Those masks do have benefits, though, apart from being hilarious: they get special perks that only apply in the Haunted Forest. You can apply one of three perks to each mask you get, although choose carefully, because they're permanent. Once you've applied a perk, killing Nightmare bosses in the forest will allow you to upgrade them, unlocking better and better benefits. You get a new perk upgrade with every 10 Nightmares killed, so don't forget to apply them. Beware the Invincible Nightmare! You're being haunted by the Invincible Nightmare in the Haunted Forest, and it is not very nice.
Stalking the Haunted Forest like a slasher movie villain is the Invincible Nightmare, a towering Hive Knight much like those that keep showing up in the Dreaming City's Ascendant Challenges. Like Jason Voorhees or Freddy Krueger, though, this one can't be killed. It'll just hunt you through the forest, trying to wreck you and your teammates, which is particularly problematic when you're working through branches with Glass and Blackout modifiers. If you see the Nightmare, avoid it at all costs, because you can't do anything against it. Try to keep a lookout for it, too, because it likes to hide motionless in the dark until your team gets close, and it can ravage players in just one or two hits on later branches. Watch Your Step To Stay Alive It's easy to wander off a ledge in the Haunted Forest, so move carefully.
This one might go without saying, but it's easy to rush around the Haunted Forest, trying to beat the timer, and forget that it's full of easily missed edges and drop-offs that can kill you. It's especially easy to overlook those drops because the Haunted Forest is largely very dark and spooky. In an activity where death can be a major pain, either because it requires a teammate to help you or because it can cost you a ton of valuable time, it's best to avoid your usual paths through the Haunted Forest that require big jumps or daredevil approaches. In fact, sticking to the clear path through the forest is often a better way to get to enemies more reliably, and to stay close to your team so they can revive you when you do die. Avoid the unnecessary risks of tempting fate over the Haunted Forest's pits. Don't Panic When the Timer Runs Out, But Play Smarter When the timer runs out, dying will end your Haunted Forest run--but you can still finish your current branch if you're careful.
Eventually, the 15-minute timer on your Haunted Forest run will expire, with a message that the forest will be collapsing on you. That makes it tempting to rush, but when the timer runs out, you should do the opposite: slow down, take your time, and play smarter. The Haunted Forest lets you stay and complete whatever branch you're currently working on through to the Nightmare at the end, provided your whole team isn't killed. Without the timer, you have no reason to rush and every reason to stay alive, so it's best to change tactics, especially on higher branches where you can get taken out in one shot by the Invincible Nightmare, or even enemies like snipers. Note also that you'll have much longer timers on your self-resurrection ability once the Haunted Forest timer expires--a full 30 seconds. The Invincible Nightmare's Pit is Scary, But It Won't Cost You Anything Don't worry if you get trapped in the Invincible Nightmare's pit--even if you meet your fate there, you still get your loot.
This is a spoiler for the best part of the Haunted Forest, so if you want to be surprised, quit reading. If not, know that once the timer has expired and you've died, you'll be zapped to a place where you can claim a chest and collect all the Fractured Souls you've earned for fighting through the forest. Bungie has one more trick up its sleeve, though: a hidden pit beneath the bridge you have to cross to reach the chest, which traps you with the monstrous Invincible Nightmare. It's a funny joke, but don't worry too much if you're panicked that this horror movie twist just cost you your winnings. If you can't open the chest, you'll find them at the Postmaster. There's also a secret exit from the pit hidden toward the ceiling on one of the side walls that will let you avoid becoming another slasher victim.
By Array on Oct 18, 2018 05:25 am 'Tis The Season
The annual Overwatch Halloween Terror event returns for 2018, and it's live right now. As always, its release means Blizzard has added a variety of new cosmetic rewards to obtain from special event-specific loot boxes. The highlight, of course, are the nine new skins--including six Legendary ones--for the game's vast array of heroes and villains. While some of these simply dress someone up in a Halloween costume, a few transform their corresponding character into a frightful monster. Here's everything on tap for this year. Undead McCree and Spider Widowmaker--both Epic skins--are among the new options introduced for Overwatch's 2018 event. There are also Legendary skins, such as Jack-O'Lantern Wrecking Ball and Swamp Monster Doomfist. Like previous years, skins can be found in limited-time loot boxes or be bought for 3000 credits. The Halloween-themed skins from previous years, meanwhile, are offered at a discount. Halloween Terror 2018 is now live and continues until October 31. Once it's over, you'll have to wait for next year to unlock any skins you missed. Click through the images above to see all the new skins that have been released for this year's event. You can also check our video showcasing all the new skins. If you're eager to get your hands on some, buying a bundle of 50 loot boxes will net you 10 bonus ones for free. Halloween Terror's PvE mode, Junkenstein's Revenge, has also r eturned. Taking place in an alternate reality, Junkenstein's Revenge tells the story of Dr. Junkenstein (Junkrat) and the Witch of the Wilds (Mercy) attempting to take over the fictional kingdom of Adlersbrunn. Their schemes are thwarted by a team of heroes composed of the Alchemist (Ana), the Gunslinger (McCree), the Archer (Hanzo), the Soldier (Solder 76), the Countess (Widowmaker), the Swordsman (Genji), the Monk (Zenyatta), and the Viking (Torbjorn). Alongside this, there's an alternate version called Junkenstein's Revenge: Endless Night that mixes up the formula. For 2018, there are now 10 options for who you can play as. The new additions to the rotation are Tracer and Brigitte. The update introducing the event also makes a variety of changes to characters, as detailed in the patch notes--most notably, it reworks Torbjorn. Jack-O'-Lantern Wrecking Ball (Legendary) Undead McCree Enchanted Armor Pharah (Legendary) Spider Widowmaker (Epic) Banshee Moira (Legendary) Swamp Monster Doomfist (Legendary)
By Array on Oct 18, 2018 05:07 am Classic Suit (Damaged)
Spider-Man on PS4 is practically every bit the superhero simulator we were hoping for. Insomniac Games nailed the traversal, which effectively means that every moment in the game makes you feel like Spider-Man. The dramatic camera angles, the sense of speed, and the characterization of Spidey are easy qualities to love. The sheer number of unlockables also ensures that you're never far away from a new look or skill to add to your Spider-Man fantasy. In this feature, we are going to take a look at every suit that you can earn while leveling up and completing challenges, as well their relevant reference points and suit powers. We also take a look at all the game's new DLC suits, which we'll be updating with more information on their abilities as soon as they're released. If you're still early in the game, beware: you will be spoiled if you continue through the gallery. That said, you can also check out our beginner guides for the game, including a look at the best skills to prioritize in your unlock tree, and useful tips to keep in mind as you start off. But if you're here for suits and have no interest in our advice, read on. The first suit we're going to look at is the one you wear at the start of the game, the classic Spider-Man suit, although it's quickly in need of repairs after the opening missions. This kicks off the beginning of a series of upgrades, all thanks to your unlikely patron, Otto Octavius. DLC Suits: Scarlet Spider II, Resilient Suit, Spider-UK
There are some new suits in Spider-Man's first DLC, titled The Heist. The red and black suit is Scarlet Spider II. The Resilient Suit is at the center, which is an original design by Marvel illustrator Gabriele Dell'Otto. Rounding out the trio is the Spider-UK suit from the Spider-Verse. Advanced Suit
The Advanced Suit is the first new suit that you unlock, and was designed exclusively for the game by Insomniac. Its suit power, Battle Focus, allows you to generate a charge that can be used to either heal yourself or use powerful finishing moves. Classic Suit (Repaired)
Once you get your Classic Suit back, it comes with the suit power, Web Blossom. Trigger it to watch Spider-Man leap in the air and spray webbing on almost everything in his immediate surroundings. Noir Suit
This suit, inspired by 2009's Spider-Man Noir comic-book run, looks cool and grants you an effective suit power. With Sound of Silence activated, enemies that become alerted to your presence will refrain from calling backup. Scarlet Spider Suit
The origins of this particular suit are a bit unusual. It's the suit of Ben Reilly--a mysterious clone of Peter Parker--who at one point fought crime in Manhattan alongside Spider-Man during the events of infamous comic book arc, The Clone Saga. Its suit power, Holo Decoy, spawns figments of Spider-Man as he moves for a short period of time, and enemies that attack them will wind up stunned as a result. Spider Armor MK II
This black and yellow suit was designed back in 2011 to help protect Spider-Man from gunfire, and that's exactly what it does when you activate the Bullet Proof suit power. Secret War Suit
This suit is in reference to the 2004 Secret War comics, and its suit power is one of the most effective in the game. Trigger the Arms Race power to emit an EMP blast that stuns every enemy within a short range, freeing yourself from a swarm of bad guys and opening them up to attack. Stark Suit
This suit made its debut in the 2016 Captain America: Civil War film and has since appeared in subsequent Marvel films: Spider-Man: Homecoming and Avengers: Infinity War. Its suit power is the Spider-Bro, a mechanical friend that can zap enemies during combat to make them drop their guard. Negative Suit
The Negative Suit is designed to mimic the game's major villain, Mr. Negative. In addition to its unusual look, its suit power emits a devastating shockwave of negative energy. Electrically Insulated Suit
This lightly padded suit debuted in issue #425 of The Amazing Spider-Man in 1997 when Spider-Man and the X-Men fought Electro. Activating its Electric Punch suit power charges your fists with electricity and lets you stun enemies on impact. Spider-Punk Suit
Rock Out to blast enemies with a wave of "righteous sound" with the Spider-Punk's suit power, or simply enjoy his unorthodox superhero costume. Spider-Punk first appeared in comics in 2015, and is the alter ego of an alternate-universe version Hobie Brown aka The Prowler. Wrestler Suit
Throwing enemies into other enemies is one of the great joys during combat in Spider-Man, and the King of the Ring suit power granted to you by the Wrestler Suit allows you to snag bad guys without having to web them up first. It seems to be the game's version of the wrestling gear Spider-Man wore on the night Uncle Ben was murdered. Fear Itself Suit
If you just want to punch villains really hard and not bother with a lot of footwork during a fight, using the Fear Itself's suit power, Quad Damage, is the way to go. The suit itself is based on Spider-Man's appearance from the Marvel crossover Fear Itself, which ran in 2011. The outfit has Spider-Man sporting bracelets made from Asgardian uru, the same magical metal used to create Thor's hammer. Stealth ("Big Time") Suit
This black and green suit gives you a power that, when activated, makes you invisible to non-alerted enemies. This is a popular suit that's appeared in a lot of games since its comic debut in 2010. In the comics, Peter developed the suit using new technology he created from his job at Horizon Labs. It's closely associated by fans with the "Big Time" storylines. Spider Armor Mk III
If you recall what the previous Spider Armor Mk model did, then it makes perfect sense that this suit takes bullet proofing one step further. Though it won't work for sniper fire, every other incoming bullet will bounce right off of this suit and fire back at the shooter when you activate the Titanium Alloy Plates suit power. In the comics, the Spider Armor Mk III was developed by Peter as a last resort suit to combat the Sinister Six. How fitting given its power and armored appearance. Spider-Man 2099 Black
Spider-Man 2099 was a popular 1992 comic series that jumped ahead in time and presented a new hero behind the mask, Miguel O'Hara. The Low Gravity suit power associated with it increases your hang-time while activated. Iron Spider Suit
The Iron Spider suits is one of the coolest in the game. It looks awesome, and comes with a suit power that causes metallic arms to rise from Spider-Man's back and attack nearby enemies. Though the original Iron Spider suit debuted back in 2006, this version was popularized in Avengers: Infinity War. Velocity Suit
If you have a need for speed, this Velocity Suit's power Blitz will make you spring away from danger faster in combat, and send enemies flying farther than usual based on your momentum. The suit was designed specifically for the game by artist Adi Granov, who is known more famously for his art in the classic Iron Man: Extremis storyline. Spider Armor Mk IV
This Spider Armor Mk series returns to a sleeker look for the fourth model. Its suit power can generate a temporary forcefield that protects you from all incoming damage. In the comics, the suit was created by Peter for his friend, Hobie Brown, to use in order to impersonate him. There's more to that story, but we'll spare you the details. Comics amirite? Spirit Spider Suit
And now for something completely different. This out-there suit is based on a 2011 comic that more or less resulted in Peter Parker becoming infused with the power of the damned. This manifests itself when you use the Spirit Fire suit power, which sets enemies ablaze with mysterious blue flames. Spider-Man 2099 White Suit
The alternate Spider-Man 2099 suit has a very useful suit power, Concussive Blast, that can send enemies flying off of buildings, making them easy one-hit-kill targets. The suit itself is the second one that O'Hara wears and it was designed by Peter during the All-New, All-Different Spider-Man arc. Vintage Comic Book Suit
This understated suit is still rather impressive given how its rendered with a cel-shaded visual style that makes it pop. As an homage to its roots in classic Spider-Man comics, its suit power causes Spider-Man to release a series of bad jokes and one-liners that are so cringeworthy that they effectively stun nearby enemies. Last Stand Suit
This leather-clad suit comes late in the game, which is probably for the better given how impactful its suit power can be. Using Unrelenting Fury prevents enemies, even those with shields, from blocking your attacks. This suit is a reference to a short-lived look at an alternate-future Peter Parker that appeared in 2003. Undies
More Peter Parker than Spider-Man, swinging and kicking around in your underwear is a thing you can do if you need a laugh, but the suit power you get when you unlock this suit is no laughing matter: activate Equalizer to take out enemies with a single blow, but watch out as this punishing rule will also apply to you. Tread lightly, true believer. Homemade Suit
This kitchy suit comes from Spider-Man: Homecoming and it can be yours if you take the time to find the 55 backpacks scattered across the map. Without a suit power, this one is more for the entertainment value of seeing Spider-Man in a funny outfit that it is a useful addition to your repertoire. ESU Suit
Completing all of the photography challenges in Spider-Man will net you this collegiate outfit so you can proudly rep Peter Parker's alma mater--its unofficial suit power. You unlock it by nabbing all of the secret photos. Anti-Ock Suit
This great-looking suit is unique to the game, and offers the very helpful Resupply suit power, which can be used to refill your gadgets when activated. Dark Suit
The Dark Suit is earned after you complete all of the Black Cat activities in the game, and is a striking red-and-black suit with looks that make up for its lack of a suit power.
By Matt Espineli on Oct 18, 2018 05:05 am The Cutting Edge
There's always an abundance of new games that come out every month. Some are incredibly big-budget releases that we've been eagerly waiting years for while others are smaller, more surprising independent titles that no one sees coming. In addition, there's plenty of other games found near and around those releases. You get games from mid-sized publishers and even the occasional remaster or re-release of gaming's most definitive adventures. There's a lot of exciting games coming out in the future. We recently got to see debut gameplay of Cyberpunk 2077, and we already can't wait for it. In addition, Nintendo did a Direct presentation and announced 22 upcoming Switch games. With so many games coming out year-round, it can be difficult keeping track of what's worth playing. To help keep you in the know, we've compiled all the best new games you absolutely need to play right now. The point of this feature is to focus on the latest and greatest games, so the choices you'll find here have been limited to the past couple months. What you'll find in the slides ahead are games rated 7 or higher by GameSpot. However, you'll occasionally find some lower-rated ones that have been chosen to be included by an incredibly passionate member of our team. We won't hesitate to highlight experiences some members of our staff absolutely love--even if there are others who may not agree. The games included in this feature are ones we personally believe you should check out in some capacity. Here's a brief taste of what you'll see. Best Games To Play Right NowCheck out the slides ahead for all the games we've highlighted as the best out right now. And as the months go by, we'll be continually cycling out the older games with the most cutting-edge experiences out now, so be sure to keep checking back as often as you can. Which new games have you been playing recently? Let us know in the comments below. Chasm -- 8/10
"Even when its flaws are obvious, Chasm is a well-crafted adventure, and during the more than 12 hours I spent playing through my first time, I got lost only once. That's a huge bonus in a genre where getting lost is often the most frustrating aspect. Even after I finished, I was eager to venture forth on a new adventure, to test my combat mettle against harder foes and find the one secret that eluded me the first time through. It's a shame the randomization of the world isn't that big of a deal and the challenge could be better balanced, but the superb combat and visual design ensure your time with Chasm will be well spent." [Read the review] -- Tom McShea Luigi's Mansion (3DS) -- 7/10
"Seventeen years after its first release, with one sequel out and another on its way, there's still nothing quite like Luigi's Mansion. Nintendo's strange foray into the paranormal has aged well--I was surprised at how much of it had stuck in my memory, and how good it felt being back in its haunted halls. It's a basic port with a few issues, but Luigi's Mansion still remains a charming and enjoyable game." [Read the review] -- James O'Connor The Missing: JJ Macfield and the Island of Memories -- 8/10
"The faltering plot twist doesn't detract from the overall experience. The Missing is smaller and more mechanically conventional than Deadly Premonition or D4, but its components remain focused on distinctly a Swery game: a dark, idiosyncratic experience that tells a deeply personal story that's as confronting as it is sincere. It is absolutely not for everyone, but as the game reminds us, there is nothing wrong with that." [Read the review] -- David Wildgoose Super Mario Party -- 7/10
"Most of Super Mario Party's varied assortment of 80 minigames are fun, especially if you've got a full group of four players, as the NPCs aren't smart or skilled enough to pose much of a challenge until you unlock Master difficulty. The new Partner Party, River Survival, and Sound Stage modes add enjoyable alternatives to Mario Party mode--which at least returns to its competitive roots. And even if the unique character dice blocks don't shake up Super Mario Party's four boards enough to give Mario Party mode some longevity, they implement small moments of strategy into a series that has for too long solely relied on randomness to determine a winner." [Read the review] -- Jordan Ramee, Associate Editor Destiny 2: Forsaken -- 8/10
"There is a lot to do in Forsaken, so much so that it can be difficult to see it all. That also means that, for the average player, this expansion has a much longer tail than previous iterations of Destiny 2. The variety and flexibility of activities established in the base game still work to make grinding a good time, and Gambit adds a consistently entertaining mode to the roster. The endgame, while difficult to reach, is also where the most satisfaction can be found." [Read the review] -- Kallie Plagge Mega Man 11 -- 7/10
"Mega Man 11 is a good action game that you can easily identify with, but it's far too uneven and bumpy to hold up against some of the best installments in the venerable franchise. At its best, it's a terrific retro romp with exciting boss encounters and unique gimmicks. At its worst, it's a frustrating experience whose too-long levels toss out infuriating obstacles to progress at the worst times. But even with these issues, it just feels good to see Mega Man back in action, and Mega Man 11 will hopefully be the start of many new robotic adventures to come." [Read the review] -- Heidi Kemps Fist of the North Star: Lost Paradise -- 8/10
"Lost Paradise may replicate the Yakuza series' format, but it's filled with a passion for FotNS that makes it fantastic all on its own. While previous games based on the property have adapted its story and characters with some success, few have managed to not only nail the style and tone but redefine what's possible with its world and characters. RGG Studios has done a splendid job at evoking the justice-fueled power fantasy Kenshiro represents, succeeding in revealing more about the historic and beloved character in amusing and unexpected ways." [Read the review] -- Matt Espineli, Associate Editor Assassin's Creed Odyssey -- 8/10
"Despite this, Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." [Read the review] -- Alessandro Fillari, Editor Life Is Strange 2 Episode 1 -- 8/10
"As the first episode of Life Is Strange 2 concludes, Sean finds himself driving south, away from Arcadia Bay, the setting of the first game. The references to that town and all that happened within it are few and far between in the sequel, but the excellence in character and worldbuilding remain. Dontnod retains its expertise in depicting a teenager's unique struggles with their identity, relationships, and the way they fit into their world, while adding new gameplay mechanics that lend a stronger emotional investment to your decision-making. Life Is Strange 2: Episode 1 is a triumphant first chapter, featuring a narrative that fearlessly reflects the lives of two Latino brothers living in our politically-charged climate." [Read the review] -- Jess McDonell Forza Horizon 4 -- 8/10
"There's such a diverse range of activities stuffed into every corner of Horizon 4, and meaningful changes contribute to smart driving dynamics and a more consistent sense of achievement. Everything you do in Horizon feels valuable, no matter how big or small--from the basic thrills of speeding a fast car down a gorgeous mountain highway to spending time tinkering with your favorite ride to manage seasonal road conditions to just hanging out with friends and strangers online and goofing off in friendly games. The charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else." [Read the review] -- Edmond Tran The Gadrens Between -- 8/10
"It may only take two to three hours to see everything The Gardens Between has to offer, but the warm and fuzzy feelings from start to finish ensure that your memories of playing it will live on. The expressive faces of the two teens and the relatable memories they share will speak to anyone who's ever had a close childhood friend, and while the puzzles won't go down as the most ingenious or demanding, they nevertheless give you more time to spend frolicking in a nostalgic and heartwarming world where friendship is all that matters." [Read the review] -- Peter Brown, Managing Editor Wasteland 2 (Nintendo Switch) -- 7/10
"Wasteland 2 is still a very special outing. If you haven't spent your time in this irradiated desert just yet, this is one of the best times to do so--especially since the portability of the Switch reissue lets you take the journey on long treks of your own, or as a dense RPG to curl and nestle in with, as you might with an excellent book. On such a screen, the interpersonal dramas feel a bit more intimate, the tension of sneaking your way pay this or that NPC a bit more tangible. Plus, in the Switch's handheld mode, the rather dated-looking visuals aren't so grating. All-told it's a phenomenal port and still one of the better RPGs in recent years." [Read the review] -- Daniel Starkey 428: Shibuya Scramble -- 8/10
"A few bugs, however, don't ruin the game. 428 is a truly rare beast, a special and unique experience that would have once been completely passed over for a Western release. While it's not without its flaws, it's hard to think of many other games that blend text-driven storytelling and well-constructed visuals and sound this well. From the first hour of the in-game day, you'll be riveted by this story's unexpected twists and turns. If you want a story- and character-driven game with a presentation you won't see anywhere else, 428 is a game not to be missed." [Read the review] -- Heidi Kemps Undertale (Switch) -- 9/10
"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks. Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the review] -- Michael Higham NBA 2K19 -- 7/10
"It's impressive that the game of basketball has translated to controllers and screens in the way it has. If you want to immerse yourself in the sport and culture, NBA 2K19 has you covered with a breadth of content. But even that has its limitations after several years of iterations. Although those willing to grind for everything will eventually get rewarded, the system of VC still comes off as exploitative. But there's a lot of fun to be had in NBA 2K19 despite its flaws, especially if you have a strong love for the sport." [Read the review] -- Michael Higham, Associate Editor Valkyria Chronicles 4 -- 8/10
"Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise's first iteration that it'll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn't necessarily tell a new tale, but it doesn't have to; for all of its clichés and expected twists, there's a charm to the game's unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end." [Read the review] -- Edmond Tran Frozen Synapse 2 -- 8/10
"It's hard not to be drawn in by Frozen Synapse 2's style, but it's even harder to pull away once the game's combat gets its hooks in you. While the single-player mode ambles through both high and low points, the multiplayer remains a steadfastly enjoyable experience. The anticipation as squads approach in preparation for battle is both thrilling and nerve-wracking, and the ability to switch between multiplayer games on the fly makes tracking multiple games elegantly simple. Technical hiccups aside, Frozen Synapse 2's incredible style and strong tactical combat make it wonderfully gratifying." [Read the review] -- James Swinbanks Marvel's Spider-Man -- 9/10
"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review] -- Edmond Tran, Senior Editor and Producer NBA live 19 -- 7/10
"NBA Live 19 is a capable and competent basketball game that offers a multitude of different ways to play and numerous reasons to keep coming back. Its impressive attention to detail complements the strong foundation set by its presentation and gameplay. However, the AI logic and animation problems are impossible to ignore given they're at the heart of the experience the entire game is based on. These issues, combined with a lackluster franchise mode and a push towards microtransactions, detract from what is an otherwise solid basketball game." [Read the review] -- Eddie Makuch Divinity: Original Sin II Definitive Edition -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review] -- Brett Todd Planet Alpha -- 7/10
"While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn't matter why you're there, or what it is you're looking for. There's great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game's shortcomings easy to bear." [Read the review] -- James O'Connor Strange Brigade -- 7/10
"The grand result is an amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should." [Read the review] -- Daniel Starkey Two Point Hospital -- 8/10
"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review] -- James Swinbanks PES 2019 -- 9/10
"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." [Read the review] -- Richard Wakeling F1 2018 -- 9/10
"F1 2018 is brilliant, and the most complete Formula One game to date. The changes to career mode make it the strongest and most appealing it's ever been thanks to the revamped upgrade system, while the simulation-like additions to the driving model bring you closer than ever to the feeling of sitting on the grid with 1000+ horsepower at your feet, without overwhelming those who just want to jump in and drive." [Read the review] -- James Swinbanks Dragon Quest XI: Echoes Of An Elusive Age -- 9/10
"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review] -- Heidi Kemps The Messenger -- 8/10
"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review] -- Alexander Pan Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review] -- Edmond Tran Yakuza Kiwami 2 -- 8/10
"The tale of Tokyo and Osaka, Kiryu and Sayama's partnership, and Kiryu and Goda's rivalry remains one of the Yakuza's best stories, and Kiwami 2's minor missteps don't affect the heart of that experience. The modernization of its presentation and its mechanics elevate it, making it absolutely worth revisiting or experiencing for the first time. Yakuza is an exemplary, if flawed series that does an incredible job of steeping you in contemporary Japanese-style crime drama, and establishing an evocative sense of place. Yakuza Kiwami 2 is an excellent example of the series at its best, coupling its most memorable stories and characters with its most sophisticated mechanics yet." [Read the review] -- Edmond Tran, Editor and Senior Video Producer Guacamelee 2 -- 9/10
"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review] -- Justin Clark Phantom Doctrine -- 9/10
"In spite of the lackluster visuals, Phantom Doctrine succeeds in making an incredible impression with its intricate and engaging mechanics. There is a lot to admire, with a single-player campaign taking about 40 hours to complete, full of varied and interesting mainline missions and procedurally-generated side content. The ability to play as either a CIA, KGB, or Mossad agent (the latter unlocked after one complete playthrough) also offers the tantalizing prospect of different narrative perspectives. Phantom Doctrine takes the familiar framework of isometric turn-based strategy and confidently repurposes it into a unique and satisfying experience. It wholly embodies the paranoia and tension of the 1980's Cold War setting in every aspect of its numerous gameplay systems, and completely immerses you in that all-encompassing state of mind." [Read the review] -- Alexander Pan Flipping Death -- 7/10
"Flipping Death's logic is sometimes too ridiculous for its own good, and frustrating platforming sections add some tarnish. But the game's silly puzzles, self-aware humor, and crazy characters still make a wonderful experience filled with plenty of chuckles, which help to leave you satisfied as the credits roll." [Read the review] -- Seamus Mullins Madden 19 -- 8/10
"Madden 19 is an excellent football game that improves on last year's entry in almost every way. There are problems, but there has never been a football game that more authentically represents the NFL than this in terms of presentation, controls, and depth." [Read the review] -- Eddie Makuch Unavowed -- 9/10
"But Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City." [Read the review] -- David Rayfield Monster Hunter World (PC) -- 8/10
"Ever since the title was first announced, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [Read the review] -- Ginny Woo Overcooked 2 -- 8/10
"Overcooked 2 undoubtedly shines in local co-op and the versus arcade modes. New recipes and obstacles provide a fresh challenge for veterans, but it remains approachable for new players with simple controls and short playtimes. The new throwing mechanic, too, adds a new dimension to both strategy and the inevitable chaos without overcomplicating things. It's a strong foundation, and with the right friends, Overcooked 2 is one of the best couch co-op games around." [Read the review] -- Kallie Plagge, Associate Editor Dead Cells -- 9/10
"Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths." [Read the review] -- Daniel Starkey
By Matt Espineli on Oct 18, 2018 05:03 am Switch Games That You Need To Play
The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console. The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below. Dragon Ball FighterZ -- 9/10
"FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." [Read the full review] -- Peter Brown, Managing Editor Undertale -- 9/10
"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks. Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the full review] -- Michael Higham Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review] -- Edmond Tran The Messenger -- 8/10
"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review] -- Alexander Pan Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts Octopath Traveler -- 8/10
"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review] -- Peter Brown, Managing Editor Captain Toad
"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review] -- Daniel Starkey Wolfenstein II: The New Colossus -- 8/10
"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review] -- Kallie Plagge, Associate Editor West of Loathing -- 8/10
"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review] -- Edmond Tran, Editor and Video Producer BlazBlue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor Street Fighter 30th Anniversary Collection -- 8/10
"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review] -- Peter Brown, Managing Editor Hyrule Warriors: Definitive Edition -- 8/10
"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review] -- Daniel Starkey Battle Chasers: Nightwar -- 8/10
"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review] -- Justin Clark Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Managing Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Managing Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Managing Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Managing Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Managing Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor Lumines Remastered -- 8/10
"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review] -- Justin Clark The Missing: JJ Macfield and the Island of Memories -- 8/10
"The faltering plot twist doesn't detract from the overall experience. The Missing is smaller and more mechanically conventional than Deadly Premonition or D4, but its components remain focused on distinctly a Swery game: a dark, idiosyncratic experience that tells a deeply personal story that's as confronting as it is sincere. It is absolutely not for everyone, but as the game reminds us, there is nothing wrong with that." [Read the review] -- David Wildgoose
By Edmond Tran on Oct 18, 2018 04:57 am Red Dead Redemption 2: All The New Features
A number of GameSpot staff were able to play a near-final build of Red Dead Redemption 2 recently, which releases in a few week's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta). Rockstar recently released a second gameplay trailer that shows off a few other new features that we didn't get the chance to see first hand, but it's easy to imagine how they might fit into the game based on our experience. We'll continue to update this gallery as Rockstar releases new details up to launch. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read: Red Dead Redemption 2: We Played It, Here's Everything We Saw. What do you think of all these new additions? Lets us know in the comments below, and check out all of our coverage through the following links. Red Dead Redemption 2 News And Details You Can Play The Whole Game In First Person
The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC. Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful. You Can Disable The HUD
The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen. Cinematic Camera Has A New Implementation
If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab. In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group. You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery. This feature can also be triggered manually during gameplay. You Can Inspect Everything
We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter. Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs. You can also inspect your weapons, which is great for appreciating any customizations you've made to them. There Are A Variety of Business, Activities, and Secret Stores
We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms. You Can Discover Secret Passages
The latest trailer showed Arthur moving a bookcase to reveal a secret stairwell. Could this be how you get to the aforementioned secret shops, or could it lead to some a secret stash of riches? Your Weapons Are Visible On Your Person
Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables. When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other. There's A Kill Cam That Changes Depending On Your Honor
Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow. This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion. You Can Break Enemy Weapons
Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer. Dead Eye Has Five Levels Now
Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points. However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals. You Can Customise Your Guns
In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps. You Can Craft Weapons
Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights. Your Guns Can Degrade And Jam
You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by. You Can Fire Warning Shots
By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around. Shooting Is Not Your Only Option, Try Talking
Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game. For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate. You Can Donate Money To Those In Need
About halfway through the second gameplay trailer, we can see Arthur donating money to a beggar on the sidewalk, following a button prompt. Odds are that this will impact Arthur in some way, whether it be related to his reputation stats or a potential quest down the road. The Eyewitness System Returns
The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime. In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk. Melee Combat Has Been Expanded
We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent. Hunting Is More Realistic, Laborious, And Confronting
The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation. Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does. You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands. Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole. You Can Fish
If the gruesome realities of hunting and cleaning your kill are too much for you to stomach, you can opt to fish instead. You Can Herd Cattle
Life in the old west isn't all about looting and shooting and running away from bounty hunters. Sometimes you need to take in some fresh air and get to work on some good, old-fashioned chores. Herding cattle could be the relaxing respite from hard livin' we need. After all, what's a cowboy without cows? Time Is Cruel
Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around. Time To Shave
Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V. Time To Open
Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed. Stay Clean
NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions. You Can Layer Your Clothes
Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots. It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit. You Get A Camera. Yes, You Can Take Selfies
We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie. These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things. You Need To Eat
Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry. Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective. You Can Gain And Lose Weight
Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas. Presumably, you'll also lose weight by performing strenuous physical activities like sprinting. Get Better By Doing
In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action. This manifests itself in a new way via what's known as the Core system. Although health, stamina, and Deadeye meters are separate from the Cores, how they perform depends on the state of a corresponding Core. For instance, the health Core dictates how quickly health regenerates, and likewise for stamina. If you're low on health but the corresponding health Core has been maintained well, the rate at which you generate health will be increased. To keep your individual cores in good shape, you'll need to level up Arthur's strength, grit, dexterity, and instinct attributes. Leveling up Cores is reminiscent of Grand Theft Auto: San Andreas, which reflected the way CJ behaved on the character itself; if you ate too much junk food, you'd gain weight, or if you spent a lot of time sprinting around the city, you'd have better stamina. Similarly, in Red Dead Redemption 2 there are activities that you'll do simply by playing the game which, over time, will improve your Core. Running, for example, once again improves your stamina, while taking damage and then restoring health will build your Health core. Horses Are Complex Creatures
Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked. We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques. You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder. And yes, they poop. Your Horse's Saddlebags Hold Everything
Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray. You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse. Also, you can also rob other people's saddlebags. Just make sure no-one is watching. Side Missions Are Potentially More Involved
The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves. We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption. Camps Are Complex And Affected By Time
Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests. We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook. The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses. You Can Dance (If You Want To!)
If you find yourself at camp and the mood strikes you, you can break a leg and dance with your gang. The simple moves in the trailer seems fairly traditional, but we'll put good money on there being sillier options whenever Red Dead Online launches. Catch A Stage Show
Assuming he isn't too stinky to make it past the ushers, Arthur can kick back and catch a show at the local theater. Gang Members Can Join You In Free-Roam
Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy. You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore. You Can Swim
Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it. You Have An Instinct Vision Called Eagle Eye
When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence. You Can Swap Your Hat
Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own. Because at the end of the day, if you can't wear the hat you want, what is the point of even playing? We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.
By Array on Oct 18, 2018 04:52 am Blackout Basics
Call of Duty: Black Ops 4 is a bit of a different beast from previous games in the series. The classic Call of Duty multiplayer modes return, but the game is far more focused on multiplayer than ever before, shedding the single-player campaign that previous entries have offered. Not only that, but there's a completely new mode called Blackout. Those familiar with battle royale games such as Fortnite and PUBG will feel right at home in this 100-player mode. If you spend most of your time with Call of Duty games, chances are that Blackout will be incredibly foreign to you. After all, it's a much slower-paced affair compared to the more frenetic speed of Call of Duty's standard multiplayer modes. If you want to come out on top in Blackout, you need to ditch many of the strategies and behaviors that once earned you victory in previous games. And even if you are a battle royale veteran, Black Ops 4 still has a wealth of its own unique mechanics and systems that you'll need to get accustomed to. In this feature, we highlight 10 useful tips to know before jumping into Blackout. If you've had a chance to play the beta, you may be familiar with some of what we're about to discuss. Developer Treyarch has added and adjusted a few aspects of the game since, so be sure to read ahead. If all of this talk about Blackout confuses you, be on the lookout for our article that goes over everything you need to know about the mode. You can also read our informative feature that details Black Ops 4 as a whole in all of its modes. For folks more curious about how Blackout compares to Fortnite and PUBG, check out our in-depth comparison feature. Otherwise, be on the lookout for more Black Ops 4 guides in the coming days. In the meantime, how do you feel about Blackout? Got any tips concerning the mode that you don't see here? Let your voice be heard in the comments below. Stick The Landing
Getting to the ground first is one of the most important things you need to master. You'll start the match in a helicopter that flies across the island. Unlike in other battle royale games, the way to drop down precisely where you want--and quickly--is to trade off between speed and distance. When you exit the helicopter, head straight down. You know you're reaching max speed when your character's arms tuck in. The right side of screen shows both your speed in meters per second and downward facing arrows. You want to hit three down triangles and then start flying up and down in long, wave-shaped movements towards your chosen landing zone. Landing Zone Tips
Landing in remote places is a huge gamble, but doing so in a small unmarked village can be even worse than a larger area. If a team has landed before you, then you have nowhere to run. Larger areas may attract more players but typically have more buildings to explore. It's also easier to get to a separate building where you can gather equipment. A great example of this is landing at Turbine, where there are several large warehouses. However, certain areas, such as Firing Range and Nuketown Island, attract an especially large number of players. Don't go there unless you're confident in your skills. Wingsuit Essentials
When you jump out of the helicopter, you'll use your wingsuit to land. You might not know, however, that it can be deployed at any time during a match. It's useful to do so when jumping off tall places, such as the Dam or Lighthouse. This is helpful in making a hasty escape when things go south. You can deploy the wingsuit by running and then holding the jump button. Zombie Rewards (Be Careful!)
Going to zombie-infested areas, such as Asylum or any of the beams of light on the map, can get you high-level weapons and armor. There is a chance that a super zombie will show up; killing it yields even better rewards. However, the ensuing gunfire will likely draw a lot of attention in the process. Alternatively, if you'd rather avoid engaging with zombies, you can always ambush teams trying to nab weapons and equipment from zombies and steal their stuff instead. Avoid Buildings In The Final Circle (Unless You Got A Trophy System)
Don't hide in buildings during the final moments of a match when the battle area is at its smallest; you're likely to get killed by grenades, cluster bombs, or any other explosive throwables. Though, if you have the trusty Trophy System, you can just zap any incoming explosive right out of the air. Regardless, it's a good rule of thumb to avoid camping out in buildings during this moment of the match. Use Vehicles Wisely
Blackout has a good mix of transportation options. There are helicopters, boats, ATVs, and heavy trucks. But be careful; driving these noisy vehicles can give away your location, especially as the map shrinks over the course of the match. Where To Find Yourself Some Helicopters
Helicopters are incredibly useful if you need to get to a safety zone quickly. There several scattered across the map; you can find them are the Construction Site, Estates, Turbine, Factory, Firing Range, Nuketown Island, and Cargo Docks. Hellion Salvo Is Your Friend
If players in vehicles are giving you trouble, then seek out the Hellion Salvo rocket launcher, which can lock onto them with ease. If you find yourself about to be on the receiving end of the Hellion Salvo, try to break line of sight as fast as possible or abandon ship. Support And Scavenge
When playing in a squad, Blackout has plenty of options available for you to help out your team, such as sharing ammo with teammates from the inventory menu. Some actions in the game can even be performed without fully going into your menus. You can use the D-pad to scroll through a downed enemy's inventory, and with a single button press you can equip a weapon attachment from the ground without going into your inventory. Practice in Solo Training (And Even Standard Multiplayer)
Despite not having a single-player campaign, Black Ops 4 does have a solo training mode with Specialist videos and a brief cinematic story. Doing this will unlock multiplayer characters for Blackout, as well as teach you how to use many of the gadgets that appear as pickups in battle royale. Black Ops 4's standard multiplayer mode also offers some learning opportunities that can benefit you in Blackout, as you can familiarize yourself with weapons and gadgets that fit your playstyle in a more contained combat space. Using Specialist Weapons In Blackout
As stated, many of the specialist weapons can be found all across the map in Blackout. Here are some pointers on a few that may not easy to understand out the gate. - Recon's Sensor Dart has a huge vertical cone and is best fired into elevated places where it is hard to spot.
- Battery's Cluster Grenade sticks to surfaces and shoots mini bombs straight out from where it lands, like a shotgun blast. It is intended to be used to reach around corners. It's very dangerous to throw a cluster grenade on a wall or at an enemy right in front of you.
- Torque's Razor Wire is meant to be placed under windows Rainbow Six Siege-style to trap vaulting opponents, as opposed to obvious places out in the open. Torque's Barricade can also be found in Blackout and is helpful cover that can be deployed when caught in the open.
By Matt Espineli on Oct 18, 2018 04:32 am
Call of Duty Black Ops 4 is a dedicated multiplayer game--there's no single-player campaign in sight. Classic modes like multiplayer and zombies remain but replacing the single-player campaign this year is none other than Blackout, a battle royale mode where up to 100 players fight to come out on top. Every part of Black Ops 4 is designed to throw you into heated competitive matches against other players. These multiplayer modes may be a tad overwhelming for both returning players and newcomers. After all, the game sort of just throws you into the menu screen without much explanation of each or insight towards what's new. To prepare you for the challenges that lie ahead, we've gathered 17 tips that should help you across all three of Black Ops 4's major multiplayer modes. If you're looking for more guides, be sure to check out feature highlighting Blackout tips you should know before starting, as well as our Blackout character unlock guide. You can also read our informative feature that details Black Ops 4 as a whole in all of its modes. For folks more curious about how Blackout compares to Fortnite and PUBG, check out our in-depth comparison feature. In the meantime, how are you enjoying Black Ops 4? Got any tips that you don't see here? Let us know in the comments below. Multiplayer: Focus On The Objective! (Unless Team Deathmatch)
For veteran Call of Duty players, sticking to the objective in an objective-focused mode should be obvious. But for newcomers jumping in for the first time, this might not be clear, especially if they haven't played Call of Duty or are more familiar with the series' older entries. Black Ops 4 introduces far more objective-focused modes than ever before, so unless you're playing Team Deathmatch, you want to assist your squadmates in claiming flags in Domination, holding control points in Control, and collecting as many dog tags as you can in Kill Confirmed. You'll naturally earn your team points as you support them in these modes and focus on the objective at hand, so don't get too hung up on your kill count. Multiplayer: Give Yourself Time To Heal
The biggest change to Black Ops 4 is non-regenerating health. If you want to recover health, you need to use Stim-Shots to recover, which is mapped to L1/LB. It takes a few seconds to administer, so take extra care to pull back or find cover away from your current firefight when in the red. You also can't shoot while using the Stim-Shot, so make sure you're not putting yourself in harm's way by walking around a blind corner or into a wide-open space. Multiplayer: Be Careful Of The Time To Kill
Speaking of health, Black Ops 4 increases the amount of HP players have, which in turn increases the time to kill. Be sure that you have ample time to kill an opposing player and try not to take unnecessary risks. Take note of their health and avoid sprinting around corners, as this will reduce your ability to aim after spotting them. Multiplayer: Invest In What You Want
When you first start playing matches, don't be careless with your weapon loadouts. It's essential to decide early on which types of weapons and equipment you want to invest in, as you'll want the stuff you use the most to be at a high level when you inevitably unlock the ability to create your own class. Stick with leveling up weapons that suit your playstyle the most, or else you'll be spending extra hours reconfiguring your loadout on account of your lack of focus. Also, make note of your shortcomings. Once you unlock Create-a-Class and gain access to the Pick 10 system--which allots you a specific amount of points to create a customized loadout--you'll want to start customizing your weapons and equipment further to make up for what you lack in. Multiplayer: Spend Wisely In Heist Mode
In Heist mode, it's best to save your initial $500 for the second round. When you're spending cash, try to consider whether or not you'll use an item. It's best to save expensive upgrades for later rounds when you've got more cash. To save on spending money in subsequent rounds, be on the lookout for ammo and health pickups scattered across the map. Out of all the possible purchasing options, make sure that you're always buying body armor. With no respawns during each round, the few extra shots of protection it offers can make all the difference. Blackout: Stick The Landing
Getting to the ground first is one of the most important things you need to master. You'll start the match in a helicopter that flies across the island. Like other battle royale games, the way to drop down precisely where you want--and quickly--is to tradeoff between speed and distance. When you exit the helicopter, head straight down. You know you're reaching max speed when your character's arms tuck in. The right side of screen shows both your speed in meters per second and downward facing arrows. You want to hit three down triangles and then start flying up and down in long, wave-shaped movements towards your chosen landing zone. Blackout: Landing Zone Tips
Landing in remote places is a huge gamble but doing so in a small unmarked village can be even worse than a larger area. If a team has landed before you, then you have nowhere to run. Larger areas may attract more players but typically have more buildings to explore. It's also easier to an untouched building to loot equipment. A great example of this is landing at Turbine, where there are several large warehouses. However, certain areas, such as Firing Range and Nuketown Island, attract an especially large number of players. Don't go there unless you're confident in your skills. Blackout: Wingsuit Essentials
When you jump out of the helicopter, you'll use your wingsuit to land. You might not know, however, that it can be deployed at any time during a match. It's useful to do so when jumping off tall places, such as the Dam or Lighthouse. This is helpful in making a hasty escape when things go south. You can deploy the wingsuit by running and then holding the jump button. Blackout: Avoid Buildings In The Final Circle (Unless You Got A Trophy System)
Don't hide in buildings during the final moments of a match when the battle area is at its smallest; you're likely to get killed by grenades, cluster bombs, or any other explosive throwables. Though, if you have the trusty Trophy System, you can just zap any incoming explosive right out of the air. Regardless, it's a good rule of thumb to avoid camping out in buildings during this moment of the match. Blackout: Use Vehicles Wisely
Blackout has a good mix of transportation options. There are helicopters, boats, ATVs, and heavy trucks. But be careful; driving these noisy vehicles can give away your location, especially as the map shrinks over the course of the match. Also, you're a prime target for anyone with Hellion Salvo rocket launcher since it also locks onto vehicles. Helicopters are incredibly useful if you need to get to a safety zone quickly. There are several scattered across the map; a few places to find them are the Construction Site, Turbine, Factory, Firing Range, and Cargo Docks. Blackout: Support And Scavenge
When playing in a squad, Blackout has plenty of options available for you to help out your team, such as sharing ammo with teammates from the inventory menu. Some actions in the game can even be performed without fully going into your menus. You can use the D-pad to scroll through a downed enemy's inventory, and with a single button press you can equip a weapon attachment from the ground without going into your inventory. Zombies: Keep An Eye Out For Parts
Always be on the lookout for parts, which can be used at workbenches to construct useful weapons and equipment. In IX, these parts build the Acid Trap, the Bull Shield, and the Death of Orion, while in Voyage of Despair, they're used to create the Riot Shield and the Distillation Kit. In Blood of the Dead, the parts create a Special Shield. Unfortunately, parts don't have set locations where you can find them, as they randomly spawn in different areas of the map. Zombies: Ship Maps in Voyage of Despair
In Voyage of Despair, pay close attention to the ship maps strewn about each area. You can use them to get better acquainted with your surroundings, as well as find specific rooms in the ship. Zombies: The Sentinel Artifact in Voyage of Despair
Typically, in Zombie mode you often need to flip a switch in order to open up closed-off areas of the map. But in Voyage of Despair, this is facilitated by finding the Sentinel Artifact, which is located on the ship's Poop Deck. Obtaining the Sentinel Artifact also unlocks special portals you can use to warp to different areas of the ship. Zombies: Where To Find Pack-A-Punches
The Pack-a-Punch is a handy station you can use to increase the power of your weapons. In Voyage of Despair, you can only access it once you've activated four stone altars scattered across the map. You can find these stations in the following locations: - Poop Deck
- Engine Room
- Lower Grand Staircase
- Cargo Hold
The Pack-a-Punch shifts locations from one stone station to the next in Voyage of Despair. But don't worry, if you arrive at the wrong one, you'll be told exactly which stone station is housing the Pack-a-Punch. In IX, the Pack-a-Punch is unlocked by activating gongs to spawn zombie champions that you must defeat. Killing them rewards you their heads, which you take to a circular room in the colosseum's underground sections called The Temple. Sticking the four zombie champion heads to the center altar unlocks the Pack-a-Punch. The gongs are found in the following locations: - Ra Altar room
- Danu Altar room
- Odin Altar room
- Zeus Altar room
The Pack-A-Punch in the Blood of the Dead is unlocked by picking up the Warden's Key and crafting the Spectral Shield. You use the weapon to charge the voltage conductors on the roof of the prison, which unlocks the Pack-a-Punch. Zombies: Use Red Valves To Drain The Water In Voyage of Despair
When exploring the lower regions of the ship, keep an eye out for red valves. You can use these to drain the water, making it easier to navigate. Zombies: Workbenches
As stated, workbenches are used to create special weapons and equipment. Regardless of which map you play, always be on the lookout for workbenches. They often lead to the creation of weapons and items that will often lead you to success. IX only has one workbench, which you use to craft the Brazen Bull and is located in The Pit. In Voyage of Despair, there are a total of two workbenches. The Poop Deck workbench is used to create the Riot Shield, a useful defensive item that allows you to defend yourself from both the front and rear. The Engine Room workbench is used to create the Distillation Kit--an item that allows you to craft new ammo types for the incredibly powerful Kraken, which you get after defending and opening the map's special chest. Lastly, the workbenches in Blood of the Dead craft the Spectral Shield; they're located in the Docks and the Cell Block Third Floor.
By Chris E. Hayner on Oct 18, 2018 04:01 am
A movie franchise doesn't last 40 years without being great. However, it also doesn't last 40 years without at least a few duds mixed in. If ever you needed proof of that, look no further than the Halloween films. Some entries in the franchise that follow the psychotic killer Michael Myers are wonderful, others… not so much. After all, for every Laurie Strode, there's a Busta Rhymes, ready to roundhouse kick Michael because, evidently, the rapper is also secretly a ninja. With Halloween headed back to theaters, I undertook the insane task of rewatching all 10 of the original films, including Rob Zombie's two remakes, to give them a definitive ranking. The new movie is even included for good measure, giving you the opportunity to see just where each entry in the Halloween franchise ranks, as far as quality is concerned. If you're looking for even more Halloween content, make sure to check out our review of the new film, as well as an explanation of why it's ignoring all of the sequels, regardless of their quality. Additionally, you should definitely take a look at what star Jamie Lee Curtis has to say about the unsung hero on the franchise, producer and co-writer Debra Hill. 11. Halloween: Resurrection
It's the movie that killed a franchise, in a way. Halloween: Resurrection was the last stand of the original Michael Myers until the 2018 film. This movie is trash and should be regarded as such. When a Halloween movie resorts to having Michael Myers battling Kung Fu master Busta Rhymes, it's time to call it a day and move on. There are a couple moments that might make you think there's something to this film--its focus on young people hunting for fame, or the rising obsession with reality TV, for instance--but this is just a brainless end of a once-great franchise. Trick or treat, mother f***er, indeed. 10. Halloween: The Curse of Michael Myers
There's no way around this. Halloween: The Curse of Michael Myers is bad. It's not just bad, it's awful. It's not Busta Rhymes awful, but it did make a jump to the supernatural realm by linking Michael's inability to be killed to a cult that wants to control him. Guess how well that goes? By this point, it was overwhelmingly clear that the Halloween franchise was running on fumes. This is a film so convoluted that, if not for Myers, it would make no sense that it's set in the Halloween franchise. It makes it easy to see why the next movie retconned all of it's events, along with two other films. 9. Halloween II (2009)
If Rob Zombie knows how to make anything, it's a Rob Zombie movie. His second Halloween, which picks up two years after the first, introduced the idea of Michael having visions of his mother telling him he has to kill Laurie to reunite the Myers family once and for all. In doing so, the movie is loaded with even more grisly murders and the same dark and dirty look of the first film. It also gave Laurie the same hallucinations Michael was having, right down to their mother appearing with a white horse. Whether that means she's simply having the same psychotic visions she is or if something supernatural is at play, who knows? The film ends with Michael dead and Laurie in a psychiatric hospital, continuing to have visions of her mother. Rob Zombie doesn't do happy endings, even if we've suffered through a truly disturbing movie that has none of the fun of a Halloween movie anywhere in sight. 8. Halloween 5: The Revenge of Michael Myers
One of the biggest sins of Halloween 5 was completely disregarding the twist at the end of the fourth movie, in which Jamie becomes a killer herself after surviving the attacks of her deranged uncle Michael Myers. Instead, Revenge picks up a year later after Jamie has become mute and committed to a psychiatric hospital following everything that happened in the first film. She did, however, somehow gain a psychic link with Michael. This film was the first sign, really, that the franchise was running out of steam. By 1989, the slasher subgenre was starting to dwindle, and Halloween was going with it. Granted, Michael never went to space or Manhattan like his Friday the 13th counterpart Jason Voorhees, but Revenge is just an uninspired film that doesn't really breathe any new life into the series. 7. Halloween (2007)
What is there to say about Rob Zombie's Halloween reboot? It did the only thing nobody really asked for in giving Michael Myers a lengthy backstory, explaining how he became the unstoppable killer--an abusive family, bullies, and a generally awful life for a child. This humanized Michael in a way no other movie in the franchise had, which ruins a lot of the mystique surrounding him. Still, it included some creative kills and interesting moments--as well as a young boy's obsession with masks--and turned them into a movie that was so vicious that it was often hard to watch. And if you're keeping track, Zombie also worked in the plot of Michael and Laurie being siblings, first introduced in the original Halloween II. 6. Halloween H20: 20 Years Later
There's a lot to love about H20. The most important thing being the return of Jamie Lee Curtis as Laurie Strode. However, it's also the first Halloween movie to arrive after Scream changed the game and reignited the slasher subgenre's popularity. This movie features a young and popular cast--Michelle Williams, Josh Hartnett, and LL Cool J--all appear and a song by Creed pops up during the end credits. This is an incredibly late-'90s movie. It's the return of Laurie, though, essentially erasing Halloween 4-6, that makes H20 interesting. In a way, it's a template for what the 2018 film is doing, showing the world what became of Laurie after the events of the first film. Now she's an alcoholic living under an assumed identity, waiting for the day Michael comes back. Unfortunately, outside of Curtis, there's nothing truly remarkable about the movie. It's a fairly by-the-numbers slasher film that fixed a lot of the issues in previous franchise entries, but without bringing enough to the table that was new. 5. Halloween 4: The Return of Michael Myers
After the world was less than impressed with a Halloween movie featuring no Michael Myers--in Season of the Witch--it's hard to blame anyone for resurrecting the character. Unfortunately, the one thing working against the film was a complete lack of Jamie Lee Curtis returning as Laurie Strode. Instead, Halloween 4 introduced a little girl named Jamie Lloyd (Danielle Harris), who was the daughter of a now-dead Laurie that had been adopted. It essentially kicked off a Halloween tale for a new generation, 10 years after the first film. And, honestly, it's not bad. Michael hunting a child as the last link to his family is an interesting hook and the movie manages to have some creative kills and truly scary moments. It was also the last bit of good Halloweens before things for bad for nearly a decade. 4. Halloween II (1981)
Halloween II is an interesting film. While it was written by John Carpenter and Debra Hill, it sometimes feels like a sequel to their movie is the last thing either of them were interested in. It's an angrier movie than the first Halloween and relies on a lot of the over-the-top gore, making it feel very out of step with the original. Halloween II also introduced an element that could go on to play a role in the nine films that followed--Laurie is Michael's sister. Still, even though it's far more extreme in tone than the original, Halloween II feels truer to the first movie than any of the sequels that followed. That's likely due, in no small part, to Hill and Carpenter's involvement. That said, the movie seemingly blows Michael up at the end, killing him once and for all. Given how uninterested the pair were in doing a sequel, it makes sense that they'd want to finally dispatch him before a potential third Michael Myers movie was ordered--not that any of his deaths ever stopped him. 3. Halloween III: Season of the Witch
Season of the Witch is the true oddity. It's the only film that doesn't feature Michael Myers--outside of a commercial for the original Halloween seen on a TV--and instead follows the incredibly realistic story of a novelty mask company using mystic powers from Stonehenge to create masks that kill the children who wear them on Halloween. Alright, it's an admittedly weird movie. It's the right kind of weird, though, as producers John Carpenter and Debra Hill attempted to create something entirely new with the Halloween franchise, shifting it into more of an anthology series. Instead of a slasher like its predecessors, Season of the Witch relies on science fiction elements--yes, there are robots--and other horror elements for its scares, creating something entirely new. Without Michael Myers, though, audiences simply didn't care, which is a major disappointment. Season of the Witch is a great horror film and easily one of the Halloween franchises best entries. 2. Halloween (2018)
Don't ask us how, but they actually did it. Resurrecting a long-dead franchise should be impossible, but the new Halloween did it so well that it's actually the second best entry of the bunch. It achieves that by simply ignoring all of the bad that came in the litany of Halloween films over the years. In the new Halloween, Michael never fought Busta Rhymes, Laurie was never his sister, the thorn mark doesn't exist, and Laurie never had a kid named Jamie--or John for that matter. This film returns the franchise to what it was, a psychopathic killer on the loose that leaves nobody safe. That is, of course, until he crosses paths with Laurie one more time, 40 years after they first met, and setting them up for quite a showdown. The new Halloween is everything so many of us wished any of the seven original sequels would be. It's scary, true to the original film, and forwards the story in a realistic way--at least, realistic by Halloween standards. After all, while Freddy Krueger hunts his prey in the dream world and Jason Voorhees just might be an immortal who can also teleport, Michael was based in reality at first. He was simply a psychopath with a knife, and that's what the new film makes him once again. 1. Halloween (1978)
Honestly, the original Halloween gave birth to the slasher craze. It wasn't the first film in the subgenre, but it was the one that launched a million knockoffs and copycats. None of them though, not even the subsequent Halloween films, were able to match it. It introduced Laurie Strode (Jamie Lee Curtis) as a realistic teenage girl fighting against the randomness and chaos that was her attacker Michael Myers. While the movies that followed muddied that idea by deciding Michael was Laurie's sister, what makes this movie so scary is they have no connection. Michael is simply a psychopath whose goal is to kill, and Laurie is in his way. The 1978 installment of Halloween isn't just the gold standard of the franchise, it's the gold standard of slasher cinema as a whole.
By Michael Rougeau on Oct 18, 2018 02:43 am More glorious Funko Pop insanity at New York Comic Con 2018
Earlier this year, we here at GameSpot Universe discovered all the most shockingly expensive Funko Pops for sale at San Diego Comic-Con 2018. Naturally, now that New York Comic Con has come around once again, we were eager to recreate that journey--and not just for our benefit, as you lucky readers get to come along with us. This event once again reminded us that whether we're talking about Beanie Babies, Pokemon cards, or--of course--Funko Pops, there's always someone willing to pay more for a "holy grail" than what you might happen to consider reasonable. And once again, the results of our latest Comic-Con Funko Pop hunt were shocking and incredible. Just how rare is rare when it comes to Funko Pops? As we discovered on this amazing journey, some Pops are rare because they were only ever released at a single event, while others were produced in hyper-limited quantities. Among those you'll see are Funko Pops based on Dragon Ball, The Walking Dead, DC's comics, and many others. At the end of the day, these Funko Pops are just cheap chunks of colored plastic. Their only actual value is the imaginary worth we assign to them. But as with any popular collectible, that doesn't stop Pop hunters from dropping hundreds--and even thousands--of dollars on them. And in the end, if they bring someone happiness, isn't that worth it? Read on to see discover the craziest, rarest, and most expensive Funko Pops we found at New York Comic Con 2018. New York Comic Con 2018 Coverage 1. Funky Phantom ($450) and Beast Boy ($200)
Dimension Decals 2. Majin Vegeta signed ($400) and not signed ($285)
Dimension Decals 3. The Creators ($135)
Dimension Decals 4. Cylon Commander ($115)
Dimension Decals 5. Bunny Suit Ralphie ($225)
Dimension Decals 6. Geoffrey flocked ($100)
Dimension Decals 7. Steve ($125)
Dimension Decals 8. David S. Pumpkins with Skeletons ($100)
Videogames Hiphop & Sports LLC 9. Ragnar Lothbrok ($175)
Lost 4 Toys 10. Darkwing Duck and Harley Quinn signed ($65)
Capital Sports & Decor 11. Piccolo signed ($65)
Capital Sports & Decor 12. Winnie the Pooh signed ($65)
Capital Sports & Decor 13. Animaniacs signed ($65 each, $150 set)
Capital Sports & Decor 14. Super Saiyan Goku signed ($75)
Capital Sports & Decor 15. Killer Croc ($50) and Dapper Jack Skellington ($75) signed
Capital Sports & Decor 16. White Ranger signed ($100)
Collector Cave 17. Batman Beyond ($115) and White Phoenix ($230)
Collector Cave 18. Bebop and Rocksteady no box ($70)
Collector Cave 19. Beerus ($300)
Collector Cave 20. Twilight Sparkle signed ($80)
Collector Cave 21. Adam Bomb ($150)
Plastic Empire 22. La Muerte ($220)
Plastic Empire 23. Bigfoot ($250)
Plastic Empire 24. Spikor ($100)
Plastic Empire 25. Bigfoot flocked ($325)
Plastic Empire 26. Winter Soldier masked ($145)
Plastic Empire 27. Indiana Jones ($110)
Plastic Empire 28. Dr. Doom ($130)
Plastic Empire 29. Beast Boy ($150)
Plastic Empire 30. Teenage Mutant Ninja Turtles 8-Bit Foot Soldiers set ($400)
Plastic Empire 31. Super Saiyan Vegeta gold ($150)
Plastic Empire 32. Fudo Myo-O ($100) and Green Goblin ($250)
Plastic Empire 33. The Beatles set ($350)
Plastic Empire 34. Captain American ($125) and The Demon ($150)
Plastic Empire 35. Legolas Greenleaf ($230)
Plastic Empire 36. Freddy Funko ($90) and Spartan Warrior Blue ($100)
Plastic Empire 37. Daryl Dixon signed ($100)
Plastic Empire 38. Ghost Face ($100) and Twelfth Doctor ($120) signed
Plastic Empire 39. Superman signed ($175)
Plastic Empire 40. Star-Lord signed ($175)
Plastic Empire 41. Golden Frieza ($300)
Galactic Toys 42. Winter Soldier masked ($140)
Galactic Toys 43. Robb Stark ($200)
Galactic Toys 44. Majin Vegeta ($250)
Galactic Toys 45. Planet Arlia Vegeta custom ($200)
Myth Global 46. Mayor ($700)
Undiscovered Realm 47. Holographic Darth Vader ($600)
Undiscovered Realm 48. Chewbacca ($1,500)
Undiscovered Realm 49. Looney Tunes Mr. Hyde and Bugs Bunny ($850)
Undiscovered Realm 50. The Thing ($1,300)
Undiscovered Realm 51. Batman blue metallic
Undiscovered Realm 52. Planet Arlia Vegeta ($2,200)
Undiscovered Realm 53. Ned Stark
Undiscovered Realm 54. Lincoln As Reaper ($400)
Undiscovered Realm 55. DMC, Run, and Jam Master Jay set ($1,000)
Undiscovered Realm 56. Ghost Rider ($750)
Undiscovered Realm 57. Dr. Doom ($300) and Leonidas ($500)
Undiscovered Realm 58. Jollibee ($400)
Undiscovered Realm 59. Orange Bird flocked ($300)
Undiscovered Realm
By Chris Pereira on Oct 18, 2018 02:41 am Check out the spooky new items available for Halloween
Coming not long after Destiny 2's launch, last October didn't see the franchise's annual Halloween event, Festival of the Lost, take place. That changes for 2018, and Bungie is doing more than ever, adding a brand-new activity type, among other things. But of course the highlight for many players is the new gear, masks, and other rewards you can get your hands on. The new update for Destiny 2 is now live, and with it comes Festival of the Lost 2018. A fixture of Festival of the Lost in the original Destiny was the variety of masks you can obtain and wear, and this year is no different. Among those we've already gotten a look at are Petra, Shaxx, and the Traveler, though the best of the bunch might be Cayde's chicken friend. Masks can be obtained by purchasing them with Fragmented Souls. This is a new type of currency earned by completing Festival of the Lost daily bounties offered by Amanda Holliday. Once you complete some initial missions for her, you'll receive the Fighting Lion, an Exotic grenade launcher, and its accompanying catalyst. We don't yet know if there will be other ways of getting your hands on masks. However, we do know there is a special Bright Engram--the Ephemeral Engram--that you'll receive in addition to the usual Steadfast Engram every time you fill the XP bar (assuming you've reached the level cap). These Engrams will contain a variety of new items, some of which will also be sold for Bright Dust at Eververse during the event. Tess at Eververse will also task you to equip a mask and complete a challenge--these can be seen in the director and include the daily and weekly tasks attached to various planets and activities, such as playing a match in Gambit or completing the Flashpoint. Many of these items are also pictured above--there are Sparrows, ships, Ghosts (including one that looks like a cat), Ghost Projections, emotes, and more. In terms of usable gear, we know there's a new auto rifle called Horror Story that you'll be able to purchase with the aforementioned Fragmented Souls. Better yet, it'll be available at Power level 600. Alongside all of these new items to acquire, there are new activities to take part in. First and foremost is the Haunted Forest, where you'll take on increasingly difficult enemies over the course of a 15-minute run in a modified Infinite Forest. This can be played solo or with a Fireteam of three (with matchmaking available if your friends are too scared to dive in). There's also a murder mystery involving the cryptarch Master Ives; you'll have to find out who killed him over the course of a questline that rewards Powerful gear. Festival of the Lost is now live and runs until November 6. Its debut coincides with the return of Iron Banner, which has been revamped with better rewards and easier bounties to complete. Additionally, a new update--patch 2.0.4--launches today.
By Array on Oct 18, 2018 02:30 am
We're still months away from the release of Marvel's next big movie, Captain Marvel. However, after the release of the first trailer, set photos, and more information about the film, fans are beginning to piece together just what this movie is all about. The movie looks exceptionally promising for a few reasons. While many Marvel fans are still trying to get over the ending of Avengers: Infinity War, Captain Marvel won't be a follow-up, as it takes place at least two decades prior, during the '90s. In addition, the movie will jump viewers right into the action, skipping out on the origin story. There are also a few connections to other Marvel movies that we've noticed from casting announcements as well as set photos. We're keeping a running list of every Captain Marvel related announcement, confirmation, and plot detail as they trickle in over the next six months. There have been a few updates recently, including who Ben Mendelsohn and Lashana Lynch are playing in the upcoming film. Keep checking back as we plan on keeping you up-to-date on the latest Captain Marvel news up until its release. Captain Marvel hits theaters on March 8, 2019. It will be followed sometime in April with the release of Avengers 4. For more on the Marvel Cinematic Universe and Marvel Comics information: 1. It's set in the '90s
One of the first pieces of Captain Marvel news we got was its time period: the 1990s, a "previously unexplored" era of MCU history. This means that not only is this movie the MCU's first prequel since Captain America: The First Avenger, it also means that Carol has, in theory, been active and out there somewhere in the galaxy this entire time. Wonder why the Guardians of the Galaxy never encountered her? 2. Lee Pace will return as Ronan
The MCU doesn't have the best track record with returning villains--in fact, Ronan of Guardians of the Galaxy fame making his triumphant return to the screen is actually an MCU first. Thus far, the only recycled baddies, or anti-heroes, appearing in the Marvel roster are fan favorites like Loki, Bucky Barnes, and, briefly, Red Skull. In all likelihood, Captain Marvel is taking place well before Ronan went totally off the deep end as an Accuser, so we're probably going to see a completely different side of him this time around. But try not to get too attached--we all know where he ended up. 3. Skrulls are coming to the MCU
Last year, shortly after Comic-Con, Marvel Studios head honcho Kevin Feige confirmed that Captain Marvel will introduce Skrulls into the MCU. An alien race capable of virtually limitless shape shifting, the Skrulls have been in an intergalactic conflict with another alien race, the Kree, for centuries. What exactly does that mean for the MCU going forward? Well, famously, Skrulls are master imposters--their comic book storylines generally emphasize the idea that close friends, teammates, and even arch enemies can be replaced by Skrulls for years at a time before anyone is any the wiser. By introducing the Skrulls to the live action universe retroactively, thanks to Captain Marvel's '90s setting--well, that's when things start to get really interesting. If Skrulls have really been here all this time, who knows who they've already replaced? 4. Carol's in the Air Force
In keeping with her comic book origins, set photos and interviews have confirmed that Brie Larson's Carol Danvers will be a member of the US Air Force. Brie Larson apparently trained with airmen for eight months to prepare for the role, and the Air Force was regularly consulted on Carol's character development--specifically whether or not it was possible for someone so young to have risen through the ranks as high as Carol will, apparently, have by the start of the film. 5. Nick Fury is back (and has known about Carol for some time)
In the Infinity War post credits, we got our first ever onscreen confirmation that Carol is definitely a part of the greater MCU at the hands of Nick Fury, who, moments before crumbling to dust, sent her a message on what looked like a futuristic beeper. This, of course, means that Nick has actually known about Carol's existence for some time. Thankfully, we're likely going to get a look at just why Nick decided to keep this one to himself on screen: Fury is confirmed to appear in the film as his younger, two-eyed self. 6. It's an origin story
It's been a while since we've had a proper solo origin story in the MCU, but Carol's getting the full treatment. Not only is Captain Marvel set in the past, it's positioned to detail out exactly how Carol got her powers, why she left Earth, and, presumably, how S.H.I.E.L.D was involved. 7. Jude Law will play Mar-Vell... Or is he?
The original Captain Marvel could possibly be making his on screen debut right alongside Carol. Allegedly, undercover Kree soldier Mar-Vell will be played by Jude Law. In the comics, Mar-Vell is one of the first Kree to be stationed on Earth. He adopts the alter ego of scientist Walter Lawson and begins to assess whether or not humans are a threat to the empire, but winds up falling in love with humanity and defecting. Mar-Vell's description for the movie cites him as the person who mentors Carol in her new powers and abilities. However, many are speculating that Law as Mar-Vell is nothing more than a red herring, and the actor will be playing someone else--possibly the villain in the film. There have been whispers that Law is actually playing Yon-Rogg. In the comics, he's a Kree commander who hates Mar-Vell because of his relationship with Una, a Kree medic who Yon obsessed over. 8. Phil Coulson is back
Fan favorite S.H.I.E.L.D agent Phil Coulson is coming back thanks to Captain Marvel's retroactive setting. His actual involvement in the story is yet to be determined, but it's been confirmed that actor Clark Gregg will be digitally de-aged for the entirety of his screen time--however long that actually is. 9. We're meeting Minn-Erva
Mar-Vell isn't the only Kree entering the MCU for the first time. Kree geneticist Minn-Erva will be making her live action debut played by Gemma Chan. In the comics, Minn-Erva was one of the people sent to observe Mar-Vell during his time on Earth and a scientist with a slightly dubious ethical compass. Her obsession with genetic advancement even leads her to attempt to lure Mar-Vell into a romantic relationship based on her hypothesis that their offspring would be genetically superior. 10. Carol has a pet cat
Samuel L. Jackson posted a photo on Instagram of the Captain Marvel cast and crew shirts which feature a design apparently highlighting the involvement of Carol's comic book pet cat, Chewie. In the comics, Chewie is actually a cat-like alien called a Flerken that can fly, teleport, and shoot giant gross tentacles out of its mouth. (No, really.) Whether or not those particular qualities will be making the jump to live action remains to be seen, but even if he's just a normal cat this time around, he'll probably be pretty cute. 11. Captain Marvel is the strongest hero in the MCU
In an interview with Vulture, Kevin Feige casually called out Carol as the strongest superhero in the MCU, which is pretty major considering both the Hulk and Thor have been battling over that unofficial mantle for the last several movies. Unfortunately, relative strength is always great, but probably won't get us very far when it comes to going up against Thanos and the Infinity Gauntlet. Punching things is likely not the solution to returning half the universe to life. Still, it definitely can't hurt to have a brand new powerhouse in the Avengers corner. 12. Ben Mendelsohn is playing a Skrull
In EW's Captain Marvel reveal, the Ready Player One and Rogue One actor will be playing Talos, the leader of the Skrulls. In the comics, the alien race are known for their ability to shapeshift, except for Talos. However, that part of the character's history is being scrapped for the films, as we've already seen Talos will be going undercover as a human on Earth. Previously, it was rumored that Mendelsohn would be playing the Kree defector Yon-Rogg. 13. Lashana Lynch is Monica Rambeau
There may actually be a third Captain Marvel in the mix for this movie. Lashana Lynch has been cast as a Monica Rambeau, another adopter of the Captain Marvel mantle who was empowered by extra dimensional energy. Monica adopted the name Captain Marvel in the '80s and then went on to use the names Photon, Pulsar, and Spectrum. 14. Filming has officially wrapped
On July 8th, Brie Larson took to Twitter to announce that Captain Marvel had wrapped filming. This likely means it'll be another several months before we see a trailer--but a teaser might be coming relatively soon. This also means the handful of set photos we've seen have likely been a mix between actual Captain Marvel scenes and moments from Avengers 4. 15. Captain Marvel won't remember her past
While Captain Marvel is an origin story, the first trailer makes it seem as the film will start in the middle of Danvers' life as a cosmic superhero, after leaving the Kree Starforce. It seems more than likely that the structure of the film will keep her crashing into the Blockbuster Video on Earth as the starting point, with Danvers having no recollection of her past life, like the start of so many JRPGs. As she spends more time on Earth, pieces of her past will come back to her in flashes, which we see in the first trailer. This non-traditional structure to a Marvel origin film should be a breath or fresh air to moviegoers. 16. The Skrulls will be on Earth
When set photos were released, we saw Ben Mendelsohn filming a scene not wearing his Skrull makeup for his character Talos. The scene took place on Earth, and as we already know, Skrulls are shapeshifting aliens, so there are Skrulls secretly living on Earth. In the first trailer, Captain Marvel is on public transportation and punches a nice old lady in the face. Our guess is that the woman is actually a Skrull--maybe even Talos--and said something to Danvers to reveal her true identity. Or, she wouldn't give up her seat to Captain Marvel, who was very tired from travelling across the galaxy.
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