By Mat Elfring on Oct 06, 2018 03:40 pm
If you live in North America, chances are you won't be watching WWE's Super Show-Down live when it airs this Saturday, October 6, simply because you're going to have to wake up really early to watch it. Why is WWE's next PPV happening so early? Well, it's airing on the WWE Network from the Melbourne Cricket Ground in Melbourne, Australia, and because of the time difference, it will air at 5 AM ET in North America. Yep, that's early, and it's even earlier for people on the west coast--2 AM PT (check out the show times for each time zone below). Regardless of the start time, this gigantic show from down under will be a big deal, with 10 matches booked as of this writing. Superstars from both Raw and Smackdown will compete. However, there will only be four title matches the entire evening, which is a nice break from the usual "every title on the line" pace WWE has been pulling the past year. The most promoted match on the card is Undertaker vs. Triple H, which WWE has titled "Last Time Ever." This will more than likely be the main event of the evening and is the main draw for the PPV. Additionally, both the main rivalries from Smackdown, Miz/Daniel Bryan and Samoa Joe/AJ Styles, will continue at this event with their own individual matches. Neither of them have any crazy stipulations though. We'd like to think we know how it's all going to go down this Saturday, so we've made a few predictions as to what will happen at this monumental show. Check out the full match card below and the times the show will start and move forward to see what we think. Super Show-Down Match Card:- Cedric Alexander (c) vs. Buddy Murphy (Cruiserweight Championship)
- Asuka & Naomi vs. The IIconics
- The New Day (c) vs. The Bar (Smackdown Tag Team Championship)
- Daniel Bryan vs. The Miz
- John Cena & Bobby Lashley vs. Kevin Owens & Elias
- Becky Lynch (c) vs. Charlotte Flair (Smackdown Women's Championship)
- Ronda Rousey & The Bella Twins vs. The Riott Squad
- AJ Styles (c) vs. Samoa Joe (WWE Championship)
- The Shield vs. Braun Strowman, Dolph Ziggler, & Drew McIntyre
- The Undertaker vs. Triple H
Super Show-Down Start Times- 7 PM AET
- 10 AM BST
- 5 AM ET
- 4 AM C
- 2 AM PT
Make sure to come back to GameSpot on the morning of Saturday, October 5 for coverage of the PPV. Cedric Alexander (c) vs. Buddy Murphy
(Cruiserweight Championship) Having a cruiserweight match to highlight what these superstars are doing is a no-brainer, and this will be an exciting match. However, I don't see the title changing hands that evening, as it may just be more of a promotion for the 205 Live product more than anything else. Prediction: Alexander wins Asuka & Naomi vs. The IIconics
This match is a double-edged sword for WWE. On one hand, you have The IIconics, who are from Australia, on a big PPV in their home country for the first time. Then you have Naomi and Asuka, and WWE has done Asuka no favors since breaking her streak. However, considering how over Billie Kay and Payton Royce are right now, I do not see them losing in Australia. Prediction: The IIconics win The New Day (c) vs. The Bar
(Smackdown Tag Team Championship) The New Day and The Bar are dominant tag teams in the WWE. The Bar hasn't been as active lately, but this latest push for the tag titles puts them back in the spotlight. While the New Day have been champions on and off for quite a while, this current run hasn't even lasted two months. So while The Bar will become champions again, it won't be at Super Show-Down, as New Day's run needs to last a bit longer so the titles aren't bouncing around. Prediction: The New Day wins Daniel Bryan vs. The Miz
It's looking like the Bryan/Miz feud is going to be a long one, and I couldn't be happier. Their mixed match at Hell in a Cell wasn't the best, and fans want to see these two fight each other one-on-one. Luckily, that's what we're getting at Super Show-Down. I'm giving Daniel Bryan the win, hoping it will enrage The Miz to try and get revenge on his former protege. Prediction: Daniel Bryan wins John Cena & Bobby Lashley vs. Kevin Owens & Elias
Yeah, sure, whatever. While Kevin Owens and Elias teaming up has been working, since Owens' return to weekly programming, the addition of John Cena to this match just makes it feel like they're tossing in Cena wherever they can. It feels like it's another attempt to get Bobby Lashley over. Because of all of this, I'm giving Cena/Lashley the win. Prediction: John Cena & Bobby Lashley win Becky Lynch (c) vs. Charlotte Flair
(Smackdown Women's Championship) It's hard to work heel when the entire world loves you, but Becky Lynch is doing her best. This has been a fantastic storyline between two of WWE's top main event women, and this will be a great match. As you can guess--if you've read any of these before--I always pull for Lynch to win, and that's what I'm doing here, yet again. Prediction: Becky Lynch wins Ronda Rousey & The Bella Twins vs. The Riott Squad
Much like a lot of matches on this show, WWE is putting in some of its biggest names to draw crowds to the arena. Of course, that means teaming The Bella Twins with Ronda Rousey against Raw's biggest heels in the women's division, the Riott Squad. It's a classic "good vs. bad" match, and because the Raw Women's Champion is a part of this match, we're giving the good guys the win. Prediction: Ronda Rousey and The Bella Twins win AJ Styles (c) vs. Samoa Joe
(WWE Championship) The feud between AJ Styles and Samoa Joe is intense. Joe has been on a rampage, and it's been mentally breaking down Styles, as the head games are in full effect. Joe will eventually become champion, but this rivalry still has a lot of legs. I don't see a title change coming at Super Show-Down, but it will happen soon, most likely at Crown Jewel or Survivor Series in November, and for that reason, I'm giving the win to Styles. Prediction: AJ Styles wins The Shield vs. Braun Strowman, Dolph Ziggler, & Drew McIntyre
Six superstars in a single rivalry is a bit much, but it's working for this stable vs. stable feud. The Shield has had quite a problem on their hands while facing the dominant team of Strowman and company. This will be a powerhouse battle featuring all of Monday night's top superstars. We already know that Reigns and Strowman's feud will continue into November's Crown Jewel PPV, so I'm giving the win to Team Strowman, with the hopes that the Monster Among Men will then demand a title match next month. Prediction: Braun Strowman, Dolph Ziggler, and Drew McIntyre win The Undertaker vs. Triple H
Closing out the night will be Triple H and Undertaker, bringing closure to a rivalry that fans haven't thought about in years. Again, this match is simply booked to draw people to the gigantic stadium where the event is taking place. Having the Undertaker come back is a huge deal--not as much so for Triple H--so because of that, I'm giving the win to Undertaker. Prediction: Undertaker wins
By Array on Oct 06, 2018 08:30 am
New York Comic-Con 2018 Day 2 is officially complete and we saw a lot more cosplayers on the show floor. Here is everyone we were able to meet during Day 2. We will continue to keep adding pictures throughout the weekend. Be sure to keep checking back. There was even more comic book representation on the second day. We ran into a whole new Spider-Squad, this one composed of the best-dressed Spider-People we've ever seen. We also saw a trio of captains--two Captain Americas and one Captain Marvel. The X-men couple Rogue and Bandit were in attendance as well, and we also spied The CW's Green Arrow, Netflix's Matt Murdock and Elektra, Marvel's Dr. Strange, and DC Comic's Joker, Harley, Poison Ivy, and Catwoman. In terms of video game and movie characters, we teared up a little when we saw Destiny 2's Cayde alive and well, and then we had to crane our necks to take in Transformers' Bumblebee. The newest Dr. Who was also at NYCC, and we also met Avengers: Infinity War's Black Widow and Nier: Automata's 2B and 9S. Day 2 of NYCC had plenty of trailers too. The new extended look of the upcoming Aquaman is probably our favorite, as it provided our first good look at Black Manta in action and Aquaman donning his comic book gold and green suit. We also saw teases for plenty of Netflix series, including The Dragon Prince Season 2, Daredevil Season 3, and Umbrella Academy. We also got to hear the cast of Starz's American Gods talk about Season 2 and watch the premiere of DC's Titans. New York Comic-Con 2018 runs from October 4 to October 7. We'll be writing up our impressions of what we see and hear all weekend long. New York Comic-Con 2018 Coverage Matt Murdock & Elektra Rocket Man Scorpion Pennywise Spider-Man & (Bob Ross) Deadpool G.I. Joe Thirteenth Doctor Doctor Strange DC Villains Bumblebee Black Widow Gambit & Rogue 2B & 9S Spider-Man Pan Zapp Brannigan Cayde-6 Captain America & Captain Marvel
By Jordan Ramée on Oct 06, 2018 06:24 am
The PlayStation 4 launched in November 2013 and Sony's done a phenomenal job making sure a stream of excellent exclusives continues to launch on the platform. That trend isn't slowing down in 2018, with the phenomenal God of War releasing earlier this spring and Insomniac Games' Spider-Man on its way in just a few months. Click ahead to view GameSpot's highest-rated PS4 exclusives since the console's launch. The titles are in alphabetical order and don't reflect our own personal ranking of each game. The list only includes games we've awarded an 8/10 or higher. We've also limited the gallery based on console exclusivity, so you'll see a few games in this gallery that are also available on PC or PS Vita. This means games that originally released for PS2 or PS3 and launched again on the PS4 without any additional content (like Beyond: Two Souls) are not included. Remasters, remakes, and reboots are all fair game though. Be sure to check out our list of the best cheap PS4 games to find the best deals on some of these exclusives, including top-tier titles like The Last of Us Remastered and Bloodborne. Think you've got an insane amount of GameSpot knowledge? Put it to the test. We've reviewed a lot of PS4 exclusives since the console's debut in 2013, but only one of them has gotten a perfect 10/10 review score. Do you know what it is? Click ahead to find out, and we'll send a virtual high five your way if you happen to know the answer. If you also happen to know which PS3 game released again on PS4 with a perfect 10/10 GameSpot score (but couldn't make this list because it's not a remaster), then we offer you a virtual salute. Also, let us know what your favorite PS4 exclusive is in the comment section down below. Doesn't matter if the game was critically acclaimed or criminally underrated. Be sure to check out our list of the best Nintendo Switch console exclusives and best Xbox One console exclusives as well. Marvel's Spider-Man -- 9/10
We gave the game an 8/10. In our Marvel's Spider-Man review, Edmond Tran wrote, "Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." Alienation
We gave the game an 8/10. In our Alientation review, Jason D'Aprile wrote, "Alienation is a refined and intense shooter that looks and sounds great, and offers fantastically chaotic and violent action. While the game sometimes feels a little too eager to kill players and lacks local play, with a full troop online, it's easily one of the best all-out action multiplayer games in recent memory." Alone With You
We gave the game an 8/10. In our Alone With You review, Jason D'Aprile wrote, "This is a game that warrants repeated playthroughs to see both endings and experience other relationship choices. Alone With You bears some heavy thematic overlap with [games] like SOMA, Everyone's Gone to Rapture, and other story-centric releases that focus on the nature of what makes you human, the importance of relationships and contact, and mortality. It's different enough to feel new despite its retro roots, delivering impactful scenes that shine thanks to a stellar script that brings its few, but emotionally charged, characters to life." Bloodborne
We gave the game a 9/10. In our Bloodborne review, Kevin VanOrd wrote, "The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." Dariusburst: Chronicle Saviours
We gave the game an 8/10. In our Dariusburst: Chronicle Saviours review, Heidi Kemps wrote, "Even with [its issues], Darius Burst is one of the best traditional shooters to come out in years. The visual design is excellent, the music is avant-garde and memorable, the boss encounters are thrilling, and it's chock-full of challenges to keep you coming back and playing more. If you enjoy these sorts of games at all and are craving a finely-crafted, intense shooting experience that will keep you hooked for a long time, then Darius Burst: Chronicle Saviours is a worthy." Everybody's Golf
We gave the game an 8/10. In our Everybody's Golf review, Miguel Concepcion wrote, "Ultimately, [bothersome NPCs] are the only notable blemishes in an otherwise splendid and activity-loaded sequel, which also happens to be the best golf game on the PlayStation 4. Longtime fans will find comfort in the familiar controls and deep progression system, while newcomers will find the on-boarding experience easy and welcoming. Between the lengthy career mode and online play, you are never short of competition to test your nerves. And no matter how ridiculously superhuman your linksman skills become--there are awards for getting a hole in one on a par-5, after all--Everybody's Golf's strict adherence to the sport's strategic underpinnings is never compromised." Everybody's Gone To The Rapture
We gave the game a 9/10. In our Everybody's Gone to the Rapture review, Alexa Ray Corriea wrote, "Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. That sense of futility never leaves you, but whether or not you cling to the story's threads of hope is entirely up to you; no happy ending is forced on you--just an ending. The moral of the story is whatever you think it is, and there's no wrong way to feel as you sift through its bright, empty world. And while I had my moments of frustration in navigation, that didn't stop it from dazzling me. I left Shropshire exhausted, spent, and utterly impressed by The Chinese Room's magnificently crafted journey, both in how it brought me to its conclusion and the conclusion itself." Fighting EX Layer
We gave the game an 8/10. In our Fighting EX Layer review, Heidi Kemps wrote, "On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it." Final Fantasy 12: The Zodiac Age
We gave the game a 9/10. In our Final Fantasy 12: The Zodiac Age review, Miguel Concepcion wrote, "While its enhancements do not translate into a brand new game for existing fans, [Final Fantasy 12: The Zodiac Age] is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board. Final Fantasy 14 Online: A Realm Reborn
We gave the game an 8/10. In our Final Fantasy 14 Online: A Realm Reborn review, Pete Davison wrote, "There's no traditional PVP, and at times the grind can grow tedious, but if you press on, you find a vast and charming supporting cast, complex classes with plenty of interesting augmentations along the way, and a reworked MMORPG that combines new and old elements to weave together a satisfying and modern Final Fantasy that does its part to cater to longtime franchise fans and MMO enthusiasts alike. This is an admirable redesign, especially on the PlayStation 4, which very well may be considered the best venue to experience the staggering world and cornucopia of additional content. Even if you're still trekking through Vana'diel, consider making yourself a new home in Eorzea--we'd love to have you." Galak-Z: The Dimensional
We gave the game an 8/10. In our Galak-Z: The Dimensional review, Mike Mahardy wrote, "But in the end, [Galak-Z: The Dimensional] is about learning as you go, and making the best of what you have. It's a layered, complex system, and even now, 20 hours after I started it, there are upgrades I haven't found, techniques I haven't practiced, and possibilities I haven't considered. Galak-Z pummelled me, knocked me to the ground and kicked me when I was down. But when I finally got the upper hand, and beat the final season with only a sliver of health left, the victory was all the more rewarding. God Eater 2: Rage Burst
We gave the game an 8/10. In our God Eater 2: Rage Burst review, Miguel Concepcion wrote, "Good sequels strike a balance between reproducing familiar systems and introducing new features. Rage Burst shares many similarities with Resurrection, to the degree that you wouldn't be blamed for mistaking the former for an expansion pack of the latter at a glance. But Rage Burst is bolstered by a beefed-up combat system and scores of stylish, powerful loot, making frequent, sometimes repetitive questing, more enjoyable than it was in Resurrection." God Of War (2018)
We gave the game a 9/10. In our God of War review, Peter Brown wrote, "In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." God Of War 3 Remastered
We gave the game an 8/10. In our God of War 3 Remastered review, Kevin VanOrd wrote, "Then again, this is not a series known for its sophisticated storytelling. Kratos is the vessel for an instinctive kind of gameplay that is rarely this successful. Your rewards for following God of War III's linear trail are genre-defining combat, excellent pacing, and the innate joy of watching enemies spew forth clusters of glowing red orbs when they fall. It's the ever-compelling quest for shinies, accomplished by slamming your cestus into the ground, then gutting a centaur and watching its viscera spill onto the floor. Your reward is more power, which you use to earn more shinies and to see more entrails. That the game finds so many ways to stay consistently fresh within this traditional structure is a feat worthy of the gods." Gravity Rush 2
We gave the game a 9/10. In our Gravity Rush 2 review, Peter Brown wrote, "With a wealth of stories big and small to chew on, Gravity Rush 2 fulfills the needs of both a sequel and a prequel. The first Gravity Rush had enough going for it, but Gravity Rush 2 is stuffed with things to love. While its stealth missions are lame and it's disappointing to experience camera issues from time to time, Gravity Rush 2 excels in almost every other respect, making its predecessor seem quaint by comparison. This is easily one of the best video game sequels in recent memory, and an adventure truly worthy of its excellent lead character." Gran Turismo Sport
We gave the game an 8/10. In our Gran Turismo Sport review, James Swinbanks wrote, "Ultimately, where you fall on GT Sport will mirror how you feel about racing games in general. If you're looking for a highly focused console racing sim, GT Sport is excellent, but don't come looking for a robust 'Gran Turismo' experience. You won't find it. Casual fans will feel the pinch of the scaled-down offering and the intimidating push towards racing online. But for sim-racers with a competitive spirit, it's easy to look past the smaller car and track roster and appreciate the incredibly detailed and responsive driving model, which is better than anything the series has offered before." Grim Fandango Remastered
We gave the game an 8/10. In our Grim Fandango Remastered review, Kevin VanOrd wrote, "Grim Fandango's greatest triumph, however, is that you needn't overflow with nostalgia to appreciate its greatness. There is only this boisterous world and the unionized bee-demons that inhabit it, which you see through the eyes of one Manny Calavera, an everyday hero that has rightfully earned a place in video game history. Even if you don't know what happens at the end of the line, you're guaranteed to enjoy the trip." Here They Lie
We gave the game an 8/10. In our Here They Lie review, Miguel Concepcion wrote, "Here They Lie pulls you in by appealing to your curiosities of what's around the corner--but you're also motivated to stick to the main path, because a part of you just wants to get the hell out of this urban nightmare. As a dark, well-crafted psychological journey in VR, the game captures the distinct duality of being a curious observer--and, conversely, a participant who simply wants to survive and escape. Its enigmatic visuals, choice-driven narrative, and provocations on morality are the driving forces that warrant multiple playthroughs, and all of those aforementioned elements combine to make Here They Lie one of the standout offerings among the PSVR's launch lineup." Horizon Zero Dawn
We gave the game a 9/10. In our Horizon Zero Dawn review, Peter Brown wrote, "This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring [Horizon Zero Dawn's] beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process. Iconoclasts
We gave the game a 9/10. In our Iconoclasts review, Matt Espineli wrote, "When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy." I Expect You To Die
We gave the game an 8/10. In our I Expect You To Die review, Mike Mahardy wrote, "But the annoyances caused by these hiccups pale in comparison to the thrills I Expect You to Die delivers. Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way." Infamous: Second Son
We gave the game an 8/10. In our Infamous: Second Son review, Tom McShea wrote, "[Infamous: Second Son] focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun." The Inpatient
We gave the game an 8/10. In our The Inpatient review, Justin Clark wrote, "The Inpatient doesn't just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It's a game far less concerned with pushing you towards what's lurking down every corridor than feeding you the worst ideas of what could be." Invisible, Inc. Console Edition
We gave the game an 8/10. In out Invisible, Inc. Console Edition review, Kevin VanOrd wrote, "Nonetheless, this emotional distance is merely a minor issue. I don't care much about Invisible, Inc.'s throwaway story and its last-minute grasps at meaningful themes, or about my agents' personal backgrounds. Like the game, my efforts are focused on getting the job done, emotionally disengaged but intellectually centered. I bask in the stylish cutscenes and the sharp voiceover, but my attachment is not to the agency or its people but to the sheer pleasure of a successful heist." The King Of Fighters XIV
We gave the game an 8/10. In our The King of Fighters XIV review, Matt Espineli wrote, "With plenty of opportunities available online or off, [The King of Fighters XIV] is a well-executed addition to the revered fighting series. Those disappointed in its new visuals may be unwilling to give it a chance, but if you remain steadfast in parsing through the multiple layers of its mechanics, you'll be rewarded with one of the most accessible, satisfying entries in the series to date." The Last Guardian
We gave the game a 9/10. In our The Last Guardian review, Peter Brown wrote, "It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges." The Last Of Us Remastered
We gave the game an 8/10. In our The Last of Us Remastered review, Carolyn Petit wrote, "In addition to the visual enhancements and the inclusion of map packs and story DLC, The Last of Us Remastered has other nice little features, like a photo mode that lets you stop the action at any time, position the camera to your liking, and share the screenshot with others, applying frames and filters if you choose. And there are commentary tracks on in-game cinematics featuring the creative director and principal actors. The Last of Us is a great action game that you should play if you haven't already. And if you have played it before, the improvements here aren't so dramatic as to make the game feel like a new experience, but it is definitely one worth revisiting. In the world of The Last of Us, as in our own world, love might destroy you, but it's also one of the only things worth fighting for." MLB The Show
For review, we gave: MLB 14: The Show an 8/10 MLB 15: The Show an 8/10. MLB The Show 16 an 8/10. MLB The Show 17 an 8/10. MLB The Show 18 a 9/10. Moss
We gave the game an 8/10. In our Moss review, Alessandro Barbosa wrote, "It's a testament to just how well Moss understands PlayStation VR and works with the device instead of trying to bend it to a will it was never designed for. Moss wouldn't feel right without it at all, and its many strengths are married to the interactions that only full immersion can manufacture. Unsurprisingly, then, Moss is easily one of PlayStation VR's best titles to date, even if it's a little too eager to get you in and out of its world." Nex Machina: Death Machine
We gave the game a 9/10. In our Nex Machina: Death Machine review, Jason D'Aprile wrote, "Limited multiplayer options aside, [Nex Machina: Death Machine] is a game that confidently meets expectations. It's difficult, intensely satisfying, and packed with enough secrets and lofty secondary objectives to keep you enraptured for hours. It's a classic game at heart, but with refined challenges and exacting mechanics, it feels right at home in the modern era." Nioh
We gave the game a 9/10. In our Nioh review, Miguel Concepcion wrote, "Although the spectre of potential failure hangs heavy over any play session, dying in Nioh is never genuinely disheartening. This is thanks in part to the various avenues of character growth and many approaches you can utilize to tackle a difficult section or boss fight. It shouldn't be surprising that the foresight and patience needed to survive a battle in Dark Souls translates well to the fundamentals of samurai combat here. Nioh's most invigorating and intimidating moments occur when you feel you're at equal footing with your opponent. And it's during these encounters that one careless move can result in your demise or the right string of thoughtful actions can make you feel invincible." Persona 5
We gave the game a 9/10. In our Persona 5 review, Lucy James wrote, "Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." Pyre
We gave the game a 9/10. In our Pyre review, Peter Brown wrote, "And thus it's all too easy to fall in love with Pyre. It's immediately attractive. Its songs dance in your head long after they debut. And before you know it, you find yourself driven to get better at rites and perform at the top of your game. Likewise, you can't help but reflect on your partners in the Downside--those you trained, as well as those you neglected. Supergiant Games has created something special that lives on in your heart. And against great odds, it's invented a sport that could have stood on its own without the story it's attached to--but it's so much better because it is." Ratchet & Clank (2016)
We gave the game an 8/10. In our Ratchet & Clank review, Cassidee Moser wrote, "Ratchet & Clank is every bit as dynamic and fun as the 2002 original. It's endearing and entertaining, a veritable power fantasy fueled by rockets and carried by specialty gadgets. Re-introducing a classic franchise to a new generation is a difficult task indeed, but Ratchet & Clank is a shining example of how it can be done." Republique Remastered
We gave the game an 8/10. In our Republique Remastered review, Justin Clark wrote, "Needless to say, despite its mobile game roots, the world of [Republique Remastered] is meant to immerse, to beckon the player's curiosity, and to involve them enough in the city-state's ins and outs enough to get Hope out of danger. In transitioning to consoles, the game remains largely successful at that." Salt And Sanctuary
We gave the game an 8/10. In our Salt and Sanctuary review, Miguel Concepcion wrote, "Salt and Sanctuary is wholly engrossing from every angle, from its happy marriage of combat and exploration to its ominously gripping art direction. Its world is rich in ambiguity, well designed to fill up message boards with discussions on the theoretical histories of its bosses to the origins of the seven Creeds. For as much as it unabashedly borrows from Dark Souls, it's an achievement that Ska Studios managed to give its homage an identity of its own that can be appreciated on its own merits." Shadow Of The Colossus (2018)
We gave the game a 9/10. In our Shadow of the Colossus review, Edmond Tran wrote, "Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking. The visual overhaul is stunning, thoroughly enhancing every facet of Wander and Agro's excellent adventure. Galloping through the tranquil world is always breathtaking; felling a monumental colossus is always humbling. Shadow of the Colossus is a beautiful reconstruction of an already exceptional title. It continues to be a modern classic and is an extraordinary game that everyone must experience." Super Rude Bear Resurrection
We gave the game a 9/10. In our Super Rude Bear Resurrection review, Chris Pereira wrote, "For all of these minor gripes, none of them stand in the way of enjoying nearly every second of playtime. On the strength of its pacing and basic mechanics alone, Super Rude Bear Resurrection would make for an extremely engaging platformer. The addition of its corpse mechanic elevates it to something greater, allowing it to simultaneously serve as an extreme challenge for the most diehard platforming fans as well as a game that can be enjoyed by the novice crowd. Super Rude Bear Resurrection demands a lot from you, but the satisfaction of success is immense in the end." Tearaway
We gave the game an 8/10. In our Tearaway review, John Robertson wrote, "Tearaway's most lasting feature is not within the game itself, but through the inclusion of printable blueprints. Through standard progression and by taking photographs of certain objects, you earn blueprints that allow you to create your own origami editions of your favourite elements from within the game. Be warned, though, that even when you follow the instructions, some of these are incredibly tricky propositions, but if you've got the patience, it's worth the effort to take the theme of connecting worlds to that next step. The fact that it's so tempting to spend time creating these paper models is a testament to how appealing and attractive Tearaway is. It's just a shame that one of the Vita's best experiences feels as long as a piece of paper is thick." Tooth And Tail
We gave the game an 8/10. In our Tooth and Tail review, Daniel Starkey wrote, "Rotating through the band of 20 fighters will offer plenty of depth on its own, too. There's plenty of room to fake out foes by overbuilding one type and feinting a foe into countering that so you can sweep them with your own reserves. If you don't have quite the squads you need to deal with enemies in the best way, you'll have to adapt -- and strong variety will give you the tools to come up with unique combinations and tactics on the fly. When all of that comes together in a tight, four-player battle royale, it is a thing of beauty." Transistor
We gave the game an 8/10. In our Transistor review, Carolyn Petit wrote, "Transistor is always a good-looking game, but in [certain] instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." Uncharted: The Nathan Drake Collection
We gave the collection an 8/10. In our Uncharted: The Nathan Drake Collection review, Mike Mahardy wrote, "At various times throughout the Uncharted games, our protagonist carries the ring of Francis Drake on a leather band around his neck. The ring's inscription reads: "Sic Parvus Magna," or, "greatness from small beginnings." I can't imagine a better way to encapsulate this collection. Uncharted: Drake's Fortune was a fine game in 2007, but its wrinkles are deeper now, its age more apparent. With Uncharted 2 and [Uncharted 3], though, Naughty Dog transcended Drake's own small beginnings. The Nathan Drake Collection is a firsthand account of Naughty Dog's growth as a storyteller, and this collection is the best way to relive that history, and witness its transformation up close." Uncharted 4: A Thief's End
We gave the game a perfect 10/10. In our Uncharted 4: A Thief's End review, Mike Mahardy wrote, "And most of all, as its final moments make clear, this is a story about storytelling--the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come." Uncharted: The Lost Legacy
We gave the game a 9/10. In our Uncharted: The Lost Legacy review, Miguel Concepcion wrote, "The Lost Legacy doesn't signify a new era for Uncharted so much as it presents an opportunity to show the series from new perspectives, for which Chloe and the AI-controlled Nadine are perfectly capable. With a new playable treasure hunter comes new settings and character motivations, wrapped in a comfortingly familiar Uncharted package. The thrill of playing through set pieces that call back scenes from the earlier games is all the more enhanced when seen through the gameplay mechanics introduced in A Thief's End. The initial hours of The Lost Legacy give an "Uncharted Greatest Hits" vibe, but it grows into a more nuanced, clever experience, ranking among the best in the series while also making its own mark as a standalone Uncharted that isn't anchored to Nathan Drake's harrowing exploits." Until Dawn
We gave the game an 8/10. In our Until Dawn review, Alexa Ray Corriea wrote, "I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." Wipeout Omega Collection
We gave the game a 9/10. In our Wipeout Omega Collection review, Miguel Concepcion wrote, "By focusing on this specific era of the series, Wipeout Omega Collection maintains a level of cohesion you wouldn't get if this compilation included, say, Wipeout Pure or Fusion. While each of the three games exude style and stimulation in their own distinct ways, they collectively showcase the best elements of franchise's engrossing racing and silky smooth visuals. And even though it doesn't completely scratch the itch that only a completely new PS4 sequel can offer, this collection is easily the next best thing." Yakuza 6: The Song Of Life
We gave the game an 8/10. In our Yakuza 6: The Song of Life review, Edmond Tran wrote, "Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." Fist of the North Star: Lost Paradise
We gave the game an 8/10. In our Fist of the North Star: Lost Paradise review, Matt Espineli wrote, "Lost Paradise may replicate the Yakuza series' format, but it's filled with a passion for FotNS that makes it fantastic all on its own. While previous games based on the property have adapted its story and characters with some success, few have managed to not only nail the style and tone but redefine what's possible with its world and characters. RGG Studios has done a splendid job at evoking the justice-fueled power fantasy Kenshiro represents, succeeding in revealing more about the historic and beloved character in amusing and unexpected ways."
By Matt Espineli on Oct 06, 2018 03:26 am Switch Games That You Need To Play
The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console. The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below. Dragon Ball FighterZ -- 9/10
"FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." [Read the full review] -- Peter Brown, Managing Editor Undertale -- 9/10
"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks. Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the full review] -- Michael Higham Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review] -- Edmond Tran The Messenger -- 8/10
"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review] -- Alexander Pan Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts Octopath Traveler -- 8/10
"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review] -- Peter Brown, Managing Editor Captain Toad
"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review] -- Daniel Starkey Wolfenstein II: The New Colossus -- 8/10
"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review] -- Kallie Plagge, Associate Editor West of Loathing -- 8/10
"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review] -- Edmond Tran, Editor and Video Producer BlazBlue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor Street Fighter 30th Anniversary Collection -- 8/10
"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review] -- Peter Brown, Managing Editor Hyrule Warriors: Definitive Edition -- 8/10
"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review] -- Daniel Starkey Battle Chasers: Nightwar -- 8/10
"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review] -- Justin Clark Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Managing Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Managing Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Managing Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Managing Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Managing Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor Lumines Remastered -- 8/10
"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review] -- Justin Clark
By Jordan Ramée on Oct 06, 2018 03:24 am Classic PS1 Games
Taking a page out of Nintendo's book, Sony is producing a mini version of an old console that plays classic games. Called PlayStation Classic, Sony's upcoming console comes preloaded with 20 different PS1 games. Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms have been confirmed, but the remaining 15 titles are still a mystery. We've got our own ideas as to what should be included on the PlayStation Classic. In the following gallery, we've laid out our choices for 14 games that we hope make it onto Sony's upcoming console. We've left one spot open, so let us know in the comments below which PlayStation game should fill out that final slot and why it deserves to be there. The PlayStation Classic costs $100 / $130 CAN and will release on December 3, exactly 24 years after the original console launched in Japan. You can pre-order it right now. First releasing in Japan in 1994, the original PlayStation spread to the west in 1995. For the following four years, hundreds of different games arrived on the console. The PlayStation would ultimately be superseded by the much more popular PlayStation 2 in 1999, but Sony's original console set the stage for some of gaming's longest running franchises and gave the Nintendo 64 some healthy competition. Castlevania: Symphony Of The Night
If Sony wants its mini console to be a time capsule of influential games from the PS1 era, it's hard to find a better inclusion than Castlevania: Symphony of the Night. It seems as if every other week there's a slew of new "Metroidvania" games hitting the market, and half of that moniker is due to this masterclass in game form and function. It defined Castlevania for a generation, and it changed action-RPGs forever. But this is no staid relic or academic slog. Everything about Symphony of the Night holds up beautifully and is still fun to play today. The combat is so sharp and responsive that modern games like Dead Cells are praised for matching it. The RPG hooks are deep but not suffocating. The exploration is rich and varied and surprising. It's one of the pinnacles of the genre and the platform, and it absolutely deserves to be included. -- Steve Watts Chrono Cross
To say that Chrono Cross had some big shoes to fill would be a massive understatement. Its predecessor, Chrono Trigger, stands as one of the 16-bit era's most impressive and memorable role-playing games, with an inventive time-travel focused narrative and several different endings over the course of its story. Chrono Cross would rekindle the same type of magic when it released on PlayStation, but it also did enough to make a name for itself. Chrono Cross is still one of the original PlayStation's finest RPGs. Though it remains a contentious game among fans of the series, it still provided a memorable and heartfelt journey through time and space. Joining the lead character Serge was a massive roster of smugglers, rangers, magicians, and other vagabonds from across two parallel dimensions. Throughout the mostly non-linear story, you'd often head to places and run into people you'd least expect. Even without a fondness for the original, Chrono Cross works as a complex and involved RPG, and its spot in the PlayStation Classic's lineup would allow a new audience to see what was so special about it. -- Alessandro Fillari Digimon World
Digimon and Pokemon have butted heads on a lot--anime, card games, and video games mostly--with the latter franchise winning out popularity-wise when it comes to games. In Japan, PlayStation's Digimon World came out about a month before Game Boy's Pokemon Red, and the pocket monsters beat out the digital ones in a landslide. That doesn't mean Digimon World deserves to fade into obscurity, though. Bandai Namco's 1999 game has you team up with a partner--either Agumon or Gabumon--before venturing out and catching "feral" Digimon that you then train, raise, and evolve. Where Pokemon Red and Digimon World differ is in how you raise your monsters, with Pokemon solely focusing on growth through combat and Digimon relying on both battles and multiple systems of micromanagement, such as sleeping and feeding. Remember Tamagotchi? Digimon World is like that but in 3D and with an actual story. The game would be great on PlayStation Classic as something relaxing to check on between playing other titles. -- Jordan Ramee Driver
While it was Grand Theft Auto that would go on to receive much of the acclaim and success (and huge amounts of money) with its open-world games, it was Driver that first offered a similar style of driving action. Unlike the top-down games in the GTA series on PS1, Driver presented you with a third-person perspective not unlike that of Gran Turismo and Need for Speed, but it offered a wide-open world to explore. It's hard to overstate how thrilling the prospect of this was in 1999; you weren't bound to closed tracks, but instead were free to explore condensed versions of real-world cities like San Francisco. While there are games like the Forza Horizon series that continue to offer open-world driving action, there's still nothing quite like Driver, with its thrilling, mission-based police chases and dedicated burnout button. It's been bested in countless ways, but its basic formula remains enjoyable to this day, and it well deserves a spot on the PlayStation Classic alongside any of the other, bigger-name racing games that Sony could choose. -- Chris Pereira Grand Theft Auto 2
Fortnite might be the hottest thing going right now, but it's hard to overstate the sustained success that Grand Theft Auto V has enjoyed since its release. GTA as a franchise has been hugely popular ever since it went 3D with PS2's GTA III, and PlayStation Classic could offer a fun nostalgia trip (and history lesson) by taking us back to GTA's more modest days as a top-down action game. Rockstar has done this to a small degree with a special mode in GTA Online, but why not do it right and include GTA 2 in the PlayStation Classic? Particularly for those who have played the GTA III-era of games but none of the earlier entries, GTA 2 would be a great way to see how many of III's ideas were already firmly established. Stealing cars, freely roaming the city, Rampages, wanted levels, side missions with vehicles like taxis, hidden packages--this was a game that firmly had the roadmap of GTA established. It simply took the less abstract third-person viewpoint of III to really catch on. All of that aside, GTA 2 would be worth including because it remains very fun. -- Chris Pereira Legacy Of Kain: Soul Reaver
As the years go by, it seems like the cult favorite Legacy of Kain: Soul Reaver is slowly getting lost to time. Developed by Crystal Dynamics and directed by Amy Hennig (Uncharted series), Soul Reaver is the quintessential entry in the long-dormant Legacy of Kain series, whose last entry released in 2003. The game puts you in control of Raziel, a vampire lieutenant turned soul-sucking wraith after being betrayed by the tyrannical vampire lord Kain. Brought back to life by the Elder God, Raziel must embark on a journey across the desolate kingdom of Nosgoth to exact vengeance against his former master and vampiric brethren. Soul Reaver's grim narrative and intriguing characters remain some of gaming's most memorable. Its combat system--which focused on taking advantage of vampiric weaknesses--is incredibly clever and creative. And its bevy of puzzles to solve and secrets to unearth still keeps you constantly engaged with the lore that covers the game's haunting world. Sony could do right in including this dark gothic epic in the PlayStation Classic's game lineup--not only to remind folks what it is, but to give them an opportunity to experience one of the console's best third-person action-adventure games. Make it happen, Sony! -- Matt Espineli Mega Man Legends
Mega Man has had plenty of spin-offs. Maybe too many. But even by the gonzo standards that brought us Mega Man Star Force, Legends is uniquely zany. Capcom's first attempt to experiment with Mega Man in full 3D produced a strange Zelda-like concoction with loot and dungeon-crawling elements. Exploring the ruins underneath a humble town uncovered mechanized destroyers--Reavers--and a compelling mystery about their origins and purpose. It didn't work perfectly. Mega Man Legends was oftentimes difficult and imprecise to control, a side effect of new technology finding its footing. What set Mega Man Legends apart the most, though, was its lovable cast of characters. This was an early example of a game taking full advantage of the PS1 disc space with a staggering amount of voice acting, and each of them brought character and flavor to their roles. Mega Man and Roll were the earnest heroes, of course, and they were joined by a quirky cast of villains: the frazzled Teisel, take-no-guff Tron, and baby Bon-Bonne. It would be worth revisiting just to fall in love with these characters again--and revive demands for the cancelled Mega Man Legends 3. -- Steve Watts Metal Gear Solid
Celebrating its 20th anniversary this year, Metal Gear Solid was a defining game of the PlayStation era. Featuring a unique brand of stealth-action gameplay, Hideo Kojima's homage to western-centric military action films featured a remarkably mature story, coupled with some fourth wall-breaking weirdness that ultimately made for one of the 1990s' most memorable 3D games. And with the coming release of the PlayStation Classic, Metal Gear Solid totally deserves a spot on the throwback console's lineup. What made Metal Gear Solid so groundbreaking at the time was that it was keenly aware of itself as a game. Along with some clever use of the then-new controller vibration, several moments throughout the game pulled tricks on players. In one of gaming's most iconic boss battles, the villain Psycho Mantis uses his mind-bending powers to read the protagonist Solid Snake's mind. But as it turns out, he was reading the player's memory card to name drop Konami games they played recently. While it seems like a neat gimmick, this was mind-blowing back in the day, and it's also a testament to the game's forward and out-of-the-box thinking. Metal Gear Solid, even today, is a remarkable game, and the PlayStation Classic would be sorely lacking without it. -- Alessandro Fillari Oddworld: Abe's Oddysee
If you thought Limbo was the world's first dark puzzle-platformer, you probably haven't played Oddworld: Abe's Oddysee. In Abe's Oddysee, you controlled an enslaved alien who discovers the factory in which he and his fellow Mudokons are forced to work is preparing to turn them all into snack cakes. That's when this unlikely hero burst into action, trying to escape the factory and save as many of his fellow slaves along the way. If you made one mistake, you'd get peppered with bullets, ground up by saw blades, mauled by dog-like creatures, or subjected to other, even worse fates. It was a tough game, but by the time you made your way to freedom you probably loved the doofy, farting protagonist. -- Chris Reed Resident Evil 2
Following up on the original Resident Evil's success, Resident Evil 2 took things much further. Bringing the scares and sense of dread to an overrun city, the sequel introduced two of the series' most memorable characters and upped the stakes by making their struggle for survival more of a connected journey. While the original game introduced the concept of the survival horror game, Resident Evil 2 perfected it, making for one of the best action-horror games on the PlayStation. With the remake of Resident Evil 2 releasing next year on January 25, now would be a perfect time to get players refreshed or even introduced to the original game. What made Resident Evil 2 so innovative was that it greatly expanded upon the concept of two playable protagonists. Known as the Zapping system, each character had their own particular campaign and perspective on events. After finishing one character's story, you'd move on to the next, and often deal with the choices from the previous run--such as one character leaving little to no ammo for the other survivor. It all made for an experience that tasked players to think ahead, which was a series hallmark. Though Resident Evil and Resident Evil 3 were fantastic games, the middle point of the trilogy is the game that best used all these aspects of survival horror, making for one of the PlayStation's best horror titles. -- Alessandro Fillari Silent Hill
The original 1999 Silent Hill has this eerily timeless quality that still produces a good scare in even long-time horror game veterans. Ironically, it's been able to stand the test of time by relying on the PlayStation's hardware limitations instead of trying to push for realistic graphics. The mysterious fog that blankets the town is supposed to hide that draw distance on the original PlayStation isn't very good, but it also keeps Silent Hill's frightening horrors hidden from you until they're within striking distance. It's terrifying to hear the soft sounds of something approaching and not being able to see what it is. If the Resident Evil franchise is the primary inspiration behind shooter-heavy modern-day survival horror games like Dead Space and The Evil Within, then Silent Hill is the precursor to horror titles where your options for fighting back are very limited. For that alone, it deserves to be remembered, but Silent Hill is also a major influence for moving horror video games away from the Western-style of blood and gore and towards the Japanese style of psychological terror. Putting it on the PlayStation Classic is a good way of keeping the game from fading into grainy obscurity and will help dull the pain of losing PS4's Silent Hills. -- Jordan Ramee Tony Hawk's Pro Skater and Tony Hawk's Pro Skater 2
While skateboarding was popular in the late '90s, the Tony Hawk's Pro Skater series elevated it to unbelievable levels and acted as somewhat of a gateway for many future skaters. This was done by way of an easy-to-learn, hard-to-master trick system that had players pulling off grinds, flips, and grabs in an attempt to land a high score. Of course, that was just the first game; Tony Hawk's Pro Skater 2 allowed you to link all of these tricks together into mind-bending combos. At first, these combos seemed impossible and only doable by those who made the game, but to the players who just didn't stop playing, they soon became second nature. I can't count how many times I've played through each entry in the Tony Hawk's Pro Skater series. Even today, I'll throw the disc into my console just to speed through each level and revisit the virtual playgrounds that are burned into my mind. The game I revisit the most is Tony Hawk's Pro Skater 2 on the original PlayStation, as its levels are some of my favorite in the series. However, none of them are quite as memorable as Warehouse from the original Tony Hawk's Pro Skater. Paired with Superman by Goldfinger, it's my generation's version of Super Mario Bros.' 1-1. Thanks to those licensed soundtracks, and the roster of real pro skaters, THPS 1 and 2 are not likely to be included on the PlayStation Classic, but that doesn't mean either shouldn't. This series is one of the best the PlayStation has ever seen. -- Mat Paget Twisted Metal 2
A system like PlayStation Classic is surely meant to evoke nostalgia and represent what made the platform special back in the day. If so, an entry from the Twisted Metal series--one of the platform's defining exclusive franchises--is an essential inclusion. There are plenty of Twisted Metal games to choose from, as a total of five were released on PS1. The easy choice is Twisted Metal 2: the final PS1 entry from David Jaffe and developer SingleTrac before 989 Studios took over and created a lesser copycat that lacked the soul of the first two games. Twisted Metal 2 represents the best the series would have to offer until the PS2's Black in 2001. It offers a demolition derby-style arena filled with gun-equipped cars, with the simple goal of wiping out the competition. With a varied arsenal of weapons, distinct vehicles, and numerous secrets to uncover, it made for a killer multiplayer experience--which would pair nicely with the predominantly single-player lineup of games revealed for the PlayStation Classic so far. -- Chris Pereira
By Kallie Plagge on Oct 06, 2018 03:23 am Top Tier
PC gaming has been around for decades, but as technology grows, so too do the possibilities! Many, many games come out on PC--especially Steam--at a pretty fast pace, so it can be hard to know what to play. There's also a wide variety of genres to keep track of, plus all those games you buy during the Steam sale. To help you out, we went back a few years and rounded up the best PC-exclusive games. For this feature, we included some (but not all) of the PC games that received a score of 8 or higher on GameSpot, with priority going to games that were nominated for awards at the end of their release years. To narrow the scope further, we only picked games that released in 2013 or later--sorry, CS:GO. Many of the games on this list are relatively new, including Frostpunk, Into the Breach, and Divinity: Original Sin II, and a lot of them are among the best released on the platform. You can spend tons of hours in classic CRPG-style games or immerse yourself in more narrative-driven indie adventure games. Suffice it to say, there's plenty of high-quality options available to you. What PC games from 2013 onward do you love the most? Let us know in the comments below. And for more PC recommendations, be sure to check out our new show, Steam Punks, where we pick out a few hidden gems on Steam for you to try each week. You can also see our list of the biggest PC games to play in 2018 for more of what's to come. Frozen Synapse 2 -- 8/10
"It's hard not to be drawn in by Frozen Synapse 2's style, but it's even harder to pull away once the game's combat gets its hooks in you. While the single-player mode ambles through both high and low points, the multiplayer remains a steadfastly enjoyable experience. The anticipation as squads approach in preparation for battle is both thrilling and nerve-wracking, and the ability to switch between multiplayer games on the fly makes tracking multiple games elegantly simple. Technical hiccups aside, Frozen Synapse 2's incredible style and strong tactical combat make it wonderfully gratifying." [read the full review] -- James Swinbanks Two Point Hospital -- 8/10
"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review] -- James Swinbanks Unavowed -- 9/10
"Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City." [read the full review] -- David Rayfield Battletech -- 8/10
"Battletech is a game that selfishly takes its time to be meticulous in every respect, and pushing through the density and idiosyncrasies of its many, slow-moving parts can be tough. But if you have the will to decipher it, albeit, at a deliberate and punishingly plodding pace, you can find yourself completely engrossed in its kinetic clashes. Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Total War: Thrones of Britannia -- 8/10
"Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building customization, and expanded intrigue options. But this has given Creative Assembly room to focus on enhancing parts of the strategy experience that aren't quite as impenetrable to newcomers, and to allow the series to return to some of the beloved parts of previous historical games to balance out its newer, slimmer form. While there are minor issues with AI, and pacing suffers when you've comfortably gotten the upper hand, this is still a worthy and engaging contribution to the Total War stable that has successfully taken its cues from history's winners and losers alike." [read the full review] -- Ginny Woo Far: Lone Sails -- 8/10
"Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend." [read the full review] -- James O'Connor Pillars of Eternity II: Deadfire -- 8/10
"Deadfire is dense, and it isn't a small game, easily dwarfing its predecessor in terms of scale. There's a lot to do, and it's easier than ever to get lost in the little stories you find, without following the arcs that the game has specially set out for you. Still, it's worth taking your time. The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it home, you'll be left with an indelible attachment to these islands when you do finally step away." [read the full review] -- Daniel Starkey Frostpunk -- 9/10
"Frostpunk is among the best overall takes on the survival city builder to date. Its theming and consistency create a powerful narrative through line that binds your actions around the struggle to hold onto humanity in uncertain times. Hope is a qualified good, but you may not always be strong enough (or clever enough) to shelter that flame from the cold." [read the full review] -- Daniel Starkey Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Divinity: Original Sin II -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made. Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats." [read the full review] -- Brett Todd Note: Divinity: Original Sin II is coming to PS4 and Xbox One in August. Total War: Warhammer II -- 9/10
"With Warhammer II, Total War doesn't reinvent anything so much as it iterates on the ideas that made the first so special. At its heart there's still the marriage of Total War's big-scale strategy and Warhammer's precise tactical play. But, through a thousand tiny tweaks, they've refined the experience into one of the most intriguing and exciting strategy games ever." [read the full review] -- Daniel Starkey The Red Strings Club -- 9/10
"From the game's opening piano chords, The Red String Club's futuristic exploration of themes regarding human emotion, strong writing, and exciting situations create an experience that is deeply gratifying. The cast of relatable, three-dimensional characters elevate the stakes of every bullet fired, secret divulged and cocktail poured. They are flawed and dangerous, but also convey admirable human characteristics that feel inspirational. The Red Strings Club is a tense adventure about a cast of characters that endanger themselves for goals that aren't necessarily guaranteed, a rewarding journey into the human soul, and a game that pushes the limits of what a point-and-click adventure can do." [read the full review] -- David Rayfield Civilization VI -- 9/10
"Civ 6 has a few rough edges, but they're pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever." [read the full review] -- Scott Butterworth Note: Civilization VI's latest expansion, Rise and Fall, received an 8/10 on GameSpot and adds "several key features that both complement and change up the base game." You can read our full review for more. Endless Space 2 -- 8/10
"4X space sims have long been known as the territory of the serious strategy gamer, but Amplitude has broken away from the pack here. Outstanding depth and tactical challenge have been preserved, although not at the expense of the strong storytelling needed to emphasize the sense of awe and wonder in galactic exploration that's always been a huge part of the genre's appeal. Amplitude has done a masterful job combining these two elements into a single game, where the quests and strategy and politics and economy are all tied into a whole much greater than the sum of its parts." [read the full review] -- Brett Todd Warhammer 40,000: Dawn of War III -- 8/10
"An odd chimera of its forebears, there's a lot in this fast-paced RTS that's a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. But those problems fall away when you're in the heat of battle. Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there's nothing else quite like it." [read the full review] -- Daniel Starkey Hacknet - Labyrinths -- 8/10
"The feeling of playing Hacknet in a dark room with headphones on and being absorbed by its engrossing puzzles and soundtrack--full of heavy beats and filthy synth sounds--feels as close as you can get to the Hollywood hacker experience. The puzzles are uniquely challenging without feeling inaccessible, and the Labyrinths expansion takes the formula further by integrating deeper investigations and adding more puzzle variety. Despite the stumbling climax and steady learning curve, Hacknet - Labyrinths is one hell of a ride that leads you down the rabbit hole and back again." [read the full review] -- James Swinbanks Orwell -- 8/10
"Orwell is a hard experience to pull back from, even as the dirtiness of your job sinks in. It uses simple mechanics to tell a complex and engaging story, one that feels particularly relevant right now. This is a game where your choices matter and resonate, and which will leave you with plenty to think about once it's over." [read the full review] -- James O'Connor World of Warcraft: Legion -- 9/10
"With Legion, it's hard to remember when WoW's narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion's release) Blizzard has proven it can still craft an MMO experience as well as--if not better--than anyone else." [read the full review] -- Don Saas Quadrilateral Cowboy -- 9/10
"Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Total War: Warhammer -- 9/10
"When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You'll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been." [read the full review] -- Daniel Starkey Offworld Trading Company -- 9/10
"It's a bit chilling to think that in Offworld you're playing out the same obsessive pursuit of capitalism that led to the fall of its finctional Earth--an event hinted at in tutorial dialogue--yet it's so recklessly entertaining and biting with its satire that I couldn't help but get lost. When combined with truly deep and intricate strategic options, Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand." [read the full review] -- Daniel Starkey Devil Daggers -- 8/10
"Most of the time, Devil Daggers finds elegance in its simplicity. By stripping the pomp of many modern shooters, it reveals the complexity beneath, molding the fundamentals into something exhilarating, something always worth one more try." [read the full review] -- Mike Mahardy, Video Producer Homeworld: Deserts of Kharak -- 9/10
"Homeworld was always about loneliness. It was always about clarity and focus. Kharak isn't new in that regard, but it is special. It shows us that when you get things right--and excel--that formula isn't easy to exhaust. Kharak does its part to add to that, though. Its use of voice acting and efficient visuals is a brilliant addition that's far from superficial. It helps narrow the scope of what you need to manage, so that it can load you up with as much as your brain can handle. It's a fast, daunting experience that's tough to shake, making Kharak as intoxicating as Homeworld has ever been." [read the full review] -- Daniel Starkey That Dragon, Cancer -- 9/10
"It's virtually impossible to not bring one's own biases into That Dragon, Cancer, because death and disease are universal. Just as it's impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it's impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did." [read the full review] -- Justin Clark The Beginner's Guide -- 8/10
"The Beginner's Guide is an absorbing journey into the thoughts and processes involved during the creation of a video game. It succeeds in helping you understand and sympathize with game developers as artists and people. It equips you with important tools to perceive and think about both video games and other mediums in intelligent ways. It's a game that lives up to its namesake--it's the beginner's guide to the meaning of video games." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Her Story -- 8/10
"We have an intimate level of knowledge about this woman in the wake of her own personal tragedy, and the strength of Her Story as a narrative experience is that even as the right clips put the truth in sharp relief, your ability to uncover it is both satisfying and horrifying. This feat of intelligence and insight sticks with you long after the credits roll." [read the full review] -- Justin Clark Interloper -- 8/10
"Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended." [read the full review] -- Brett Todd The Stanley Parable -- 9/10
"The Stanley Parable is both a richly stimulating commentary on the nature of choice in games (and in other systems, too, like our workplaces and our families) and a game that offers some of the most enjoyable, surprising, and rewarding choices I've ever been confronted with in a game. Going the wrong way has never felt so right." [read the full review] -- Carolyn Petit Arma 3 -- 8/10
"ARMA III is a game with few modern counterparts. The influence of Operation Flashpoint isn't felt in many current games, even the modern OF, leaving the ARMA series to lead a charge accompanied by Red Orchestra, Iron Front, and too few others. With that uniqueness comes a dedicated community willing to overlook the flaws because they crave a kind of tension and large-scale teamwork unavailable anywhere else. You should consider joining that crowd. ARMA III is a beast. It occasionally flails and moans, but once you learn how to balance yourself upon it, it gives you a marvelous, turbulent, and memorable ride." [read the full review] -- Kevin VanOrd Dota 2 -- 9/10
"The original Dota was an unexpectedly powerful blend of clashing genres and disparate elements that ended up taking over the world, and Valve's successor retains the original rules and characters while adding in a cheery free-to-play model and slick production values. The experience of playing Dota changes day by day--some evenings will be exhilarating, while others will kick your morale to the curb--but there are few games as worthy of your time investment as this. Those who choose to commit to Dota 2 will find many happy hours within this immaculate update." [read the full review] -- Martin Gaston Antichamber -- 8.5/10
"There are moments in Antichamber that remain with you long after you've uncovered your last clue and solved your last puzzle. What has been created within its barren walls is supremely intelligent and wildly inventive, and Antichamber doesn't give up its ideals for the sake of accessibility. The few spells of frustration are fleeting and never compromise Antichamber's powerful achievements in design and style. 'Every journey is a series of choices,' you're told at the beginning of your adventure. You should choose to begin yours in Antichamber: it really is quite unlike anything else." [read the full review] -- Mark Walton
By Matt Espineli on Oct 06, 2018 03:22 am The Best Around
It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed. In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For more PS4 games on a budget, see our roundups of the best cheap games on PS4, and make sure to check out our gallery of the best PS4 exclusive games confirmed for 2018 as well as the biggest PS4 games of 2018 for everything coming to the console. There are heaps of amazing PS4 games out there. Which PS4 games do you love the most? Doesn't matter if it's popular or incredibly underrated. Let us know in the comments below. Marvel's Spider-Man -- 9/10
"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review] -- Edmond Tran, Senior Editor and Producer Divinity: Original Sin II Definitive Edition -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review] -- Brett Todd Guacamelee 2 -- 9/10
"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review] -- Justin Clark Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Onrush -- 9/10
"When it comes to crumpling metal and high speed thrills, not all of Onrush's game modes are on equal footing in terms of consistent excitement. Yet its foundations are so strong, and so unique, that it's easy to lose hours upon hours barreling around these disparate tracks. The question of longevity will, of course, depend on post-release support, with new classes, game modes, and tracks potentially on the horizon. Considering you need 12 players to fill a full room, it would be a shame if Onrush doesn't find the kind of audience that will give it the lifespan it deserves. Part of this will depend on how Codemasters iterates on the game from here on out, but they've shown a proficiency in knowing how arcade racing games click, and Onrush is such a bold, refreshing twist on the genre that there should be little hesitation in putting your faith in them to succeed." -- Richard Wakeling Yakuza 6: The Song of Life -- 8/10
"Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." [read the full review] -- Edmond Tran, Senior Editor and Video Producer God Of War -- 9/10
"In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." [read the full review] -- Peter Brown, Reviews Editor Bloodborne -- 9/10
"The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." [read the full review] -- Kevin VanOrd
Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Uncharted 4: A Thief's End -- 10/10
"Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." [read the full review] -- Mike Mahardy, Video Producer Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd NBA 2K17 -- 9/10
"Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17." -- Mat Paget Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis Until Dawn -- 8/10
"I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." [read the full review] -- Alexa Ray Corriea The Last Guardian -- 9/10
"It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges. When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." [read the full review] -- Peter Brown, Reviews Editor Rocket League -- 9/10
"The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." [read the full review] -- Miguel Concepcion Hellblade: Senua's Sacrifice -- 8/10
"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review] -- Alessandro Fillari, Editor MLB The Show 18 -- 9/10
"Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." [read the full review] Horizon: Zero Dawn -- 9/10
"This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." [read the full review] -- Peter Brown, Reviews Editor Nier: Automata -- 9/10
"Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." [read the full review] -- Miguel Concepcion Persona 5 -- 9/10
"Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." [read the full review] -- Lucy James, Video Producer Unravel Two -- 8/10
"With its charming yarnlings and a newfound style of platforming, Unravel Two remains welcoming even at its most foreboding. Sure, a forest fire breaks out in one of the latter stages, but even then, the race to keep ahead of the blaze is fun and frantic instead of stressful. In almost every moment you're given ample time and space to breathe and take in the stunning photorealistic world from the viewpoint of the tiniest creatures. It's a game with boisterous birds, chases through meadows, and most importantly a cheerful partnership with a companion who's always got your back. With only six chapters that run roughly 30 minutes apiece, Unravel Two doesn't last long, but it's a game where the time you have is meaningful, memorable, and downright pleasant from beginning to end." -- Justin Clark Madden NFL 18 -- 9/10
"Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." [read the full review] -- Alex Newhouse Far Cry 5 -- 9/10
"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review] -- Edmond Tran, Senior Producer/Editor Transistor -- 8/10
"Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." [read the full review] -- Carolyn Petit Yakuza 0 -- 8/10
"Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it's proof positive that a game can be wildly inconsistent yet remain a great experience." [read the full review] Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse Blazblue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor The Crew 2 -- 8/10
"I'm annoyed by the game's lack of public interaction and meaningless gear system, but I'll fondly recall both the tension of flinging sprint boats back and forth through the narrow, artificial canals of The Venetian in Las Vegas, and the easygoing satisfaction of an hour-long hypercar race from New York to San Francisco, where I listened to a podcast and enjoyed the rolling scenery. Despite its shortcomings, The Crew 2 still displays admirable strengths, which lie in its player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride." [Read the full review] -- Edmond Tran, Senior Editor and Video Producer No Man's Sky Next -- 8/10
"At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience." [Read the full review] -- Justin Clark Dragon Quest XI: Echoes Of An Elusive Age -- 9/10
"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review] -- Heidi Kemps Assassin's Creed Odyssey -- 8/10
"Despite this, Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." [Read the review] -- Alessandro Fillari, Editor Fist of the North Star: Lost Paradise -- 8/10
"Lost Paradise may replicate the Yakuza series' format, but it's filled with a passion for FotNS that makes it fantastic all on its own. While previous games based on the property have adapted its story and characters with some success, few have managed to not only nail the style and tone but redefine what's possible with its world and characters. RGG Studios has done a splendid job at evoking the justice-fueled power fantasy Kenshiro represents, succeeding in revealing more about the historic and beloved character in amusing and unexpected ways." [Read the review] -- Matt Espineli, Associate Editor
By Matt Espineli on Oct 06, 2018 03:19 am
As you play Assassin's Creed Odyssey, you'll inevitably come across several battles and conflicts that'll test your wits and reflexes. As a Spartan-turned-mercenary/proto-Assassin, you'll need to rely on every tool at your disposal to fight against the warring armies and mysterious cults that seek to take over Ancient Greece. Like last year's Assassin's Creed Origins, Odyssey blends together RPG elements within the framework of an open-world action-adventure game, allowing you to explore and uncover resources at your leisure, while strengthening your character in the areas that you wish. However, the level of customization for your character in Odyssey is far more flexible, giving you more room to specialize the protagonist across several different archetypes. Centering around the Warrior, Hunter, and Assassin archetypes, these areas are tied to melee, long-range, and stealth respectively. Each archetype possesses its own set of abilities and passive skills that add new options for you to take advantage of, many of which can be used in clever ways for some effective combos. With the amount of skills to choose from, you're free to respec your character at any time, allowing you to rebuild them to make a stronger and more refined adventurer. In this feature, we've come up with several tips to help you out in battle, and along with our selection of the most useful abilities to overcome the deadly foes of Ancient Greece. Of course, this is all spoiler free, and only focuses on the core skills that can be unlocked from general progression. For more info on the series' new entry, check out our full Assassin's Creed Odyssey review along with our look back on every Assassin's Creed game we've reviewed over its 11-year history. Critical Assassination
When sneaking up on your foe to pull off an assassination, you may discover that they're more powerful than you estimated as they survive your would-be killing blow To avoid this common occurrence, it's good to invest in the Critical Assassination skill. With this enabled, you can spend a single bar of Adrenaline to put some extra force into your silent attacks, allowing you to take out enemies that are more powerful than usual. When fully upgraded, this skill can deal three times as much Assassin damage than normal. Sixth Sense
When performing stealth, there's the occasional chance that a guard may catch you in the corner of their eye. As a precaution, the Sixth Sense ability in the Hunter tree would be a valuable skill to have. With this enabled, you'll be given a short grace period after being noticed by guards, slowing down time and allowing you to get a shot off from your bow. If your aim is sharp, you might be able to land a headshot, keeping you in the clear. Upgrading this ability further can extend the slow-mo duration and increase your Hunter damage. Spartan Kick
As one of Odyssey's most useful and versatile abilities, the Spartan Kick is a fast and vicious strike that can push foes back several feet--and it's also a lot of fun to use. As one of the first abilities you can acquire in the Warrior tree, the kick is especially effective for forcing an overly aggressive enemy back, or sending an unsuspecting foe flying. However, elite enemies are able to resist the pushback from this move, only resulting in normal damage. When upgraded to its max potential, the Spartan Kick will also let out a shockwave, stunning nearby enemies. You'll occasionally find enemies standing at the edge of cliff, and you'll find that it's difficult to resist the urge to kick them off and see them fly off into the distance. Arrow Master
As a hunter, you may find yourself in situations that can make you rethink how you'll want to engage enemies at long-range. The Arrow Master skill will grant you the ability to craft different arrow types, opening up new ways to take on opponents. After the initial unlock, you can create flame and paralyzing arrows. Fire arrow are pretty self-explanatory--they ignite targets. The paralyzing arrows, however, can knock out and stun enemies. This is useful when you want to clear through locations without getting any blood on your hands, or when you want to recruit some elite enemies to your ship's crew. Upgrading the Arrow Master ability will allow you to craft Poison and Explosive arrows, which can be extremely effective in both stealth and combat. Shield Breaker
While you can't use shields in Odyssey, the many foes you come across take advantage of them readily. While you can parry strikes and dodge their attacks, sometimes it's better to get rid of their shield altogether. With the Shield Breaker move, you can yank an enemy's shield out of their hands and bash them with it. However, Elite enemies wielding shields will require a bit more force to strip. Upgrading Shield Breaker to its max will not only deal more damage to the single target, it will also shatter the shield outright--harming nearby foes in the process. Devastating Shot
When using the bow, you're most effective when you can fire off quick and powerful shots. With the Devastating Shot ability, one of the most useful skills in the Hunter tree, you can charge up a powerful shot to take out enemies in a single blow--at the cost of an Adrenaline bar. If you have the Arrow Master skill unlocked, the special arrows will also have increased effectiveness. Upgrading this ability further will increase the damage done from a single shot, with the max level hurling enemies back with incredible force. While this is useful for getting a clean kill while simultaneously pushing a body into some bushes, it's also invaluable during combat when dealing damage from a distance. Second Wind
You'll often come across fights that get overwhelming quickly. With this in mind, it's useful to have a skill at the ready when you need a pick-me-up. As the closest thing to a healing potion, the Second Wind ability will regain a portion of your health at the cost of some Adrenaline. When upgraded to maximum, this ability can restore up to half your life, while also negating the effects of fire and poison damage outright. This is especially useful when fighting against foes that use special elemental weapons. Overpower Attacks
Similar to Origins, you can use up a significant portion of your adrenaline to unleash a deadly attack. By pressing both the light and heavy attacks, the Overpower Attack will cause massive damage to a single enemy, with some light damage done to surrounding targets. This can be especially handy when up against elite and legendary foes with lots of health and plenty of skills to dish out. Depending on your weapon type, you'll see different types of Overpower Attacks. Rush Assassination
During your infiltration missions, there may come a time when you need to take out a set of foes quick and quietly. Using the Rush Assassination, you can launch a series of quick assassinations. You'll immediately take down the first tagged enemy by throwing your Spear of Leonidas which activates a slow-mo effect to give you time to pick your next target. While the first rank of Rush Assassination only allows for two quick kills, upgrading it further can extend the chain to up to four different enemies. Though bear in mind, just like normal assassinations, some enemies are more powerful than they appear--resulting in heavy damage instead of an instant kill. Hero Strike
As a blend between the Warrior and Assassin skill-sets, the Hero Strike executes a fatal multi-hit move. While it seems like a more elaborate version of an assassination (that's not too far off,) this skill is also usable during combat. The Hero Strike is an incredibly powerful ability that gets in quick damage, and when fully upgraded, it uses maximum Assassin strength to deal greater damage--which is especially deadly to foes in combat encounters. Stealth Master
With the amount of bases and enemy compounds you'll need to sneak into, it's important that you know how to move undetected. With the Stealth Master skill, noise made during traversal will be minimized, and enemies will have a more difficult time seeing you while in the crouched position. Upgrading the skill further will make your stealth traversal more efficient and also increase your Assassin and Hunter attack power during night time. Battlecry Of Ares
When you're up against multiple enemies, you may need to call upon your inner strength to even the odds. After you've invested points into the Overpower Attacks skill, you can acquire the Battlecry of Ares ability to amplify your base damage for a short period of time, while also increasing your defense against enemy attacks. As the peak ability in the Warrior tree, this ability is at its best when used with other skills like Overpower, Spartan Kick, and Shield Breaker. When fully upgraded, this special buffs becomes even more useful, with repeated attacks boosting damage power and activation that requires no Adrenaline.
By Lance Cartelli on Oct 06, 2018 02:49 am 50. Fantastic Four (2015)
The Marvel universe is vaster than just a team of Avengers. We've taken the liberty of ranking every single Marvel movie in the universe (including those outside the MCU) according to Metacritic's unique score system. Let's start with one we'd rather forget. Shackled by horrible reviews, bad dialogue and lackluster action scenes, 2015's Fantastic Four reboot is the lowest-rated Marvel movie ever. The film received a 27 on Metacritic. (Photo: 20th Century Fox) 49. Punisher: War Zone
The 2008 reboot of The Punisher is filled with a bunch of gratuitous violence, but little else. Punisher: War Zone is still the worst-performing Marvel film at the box office, with a worldwide gross of $10.1 million. War Zone earned a 30 on Metacritic. (Photo: Lionsgate) 48. Ghost Rider: Spirit of Vengeance
In this 2012 entry, Nicolas Cage reprised his role as Johnny Blaze, the devil's bounty hunter. The sequel to 2007's Ghost Rider was largely panned by critics, but it was a box-office success nevertheless. In 2013, Cage said that he is finished playing the role of Ghost Rider, and a second sequel was subsequently canceled. Spirit of Vengeance received a 32 on Metacritic. (Photo: Columbia Pictures) 47. The Punisher
Back in 2004, the unstoppable vigilante known as The Punisher emerged following the brutal murder of his family. After Thomas Jane, the original Punisher, left for creative reasons, the planned sequel was scrapped for the previously mentioned 2008 reboot, Punisher: War Zone. Jane's Punisher earned a 33 on Metacritic. (Photo: Lionsgate) 46. Elektra
In this Daredevil spin-off, Jennifer Garner reprised her role as the assassin Elektra. The film was so unpopular that a companion video game was never released because developers feared it would fail. Ouch. Garner's Elektra was panned, with a mark of 34 on Metacritic. (Photo: 20th Century Fox) 44. Venom (tie)
In this superhero movie, intended to be the first film in Sony's Marvel Universe, an investigative journalist — played by Tom Hardy — becomes the host of an alien symbiote. The New York Post dragged the film, calling Venom "more like cyanide. The latest movie off the Marvel assembly line is a disaster on every level, from the hatchet-job writing to the horrid performances." Venom scored a 35 on Metacritic. (Photo: Sony Pictures Entertainment) 44. Ghost Rider (tie)
Aside from the stellar special effects and usual greatness of Nicolas Cage, this movie a mess, littered with bad jokes and hammy dialogue. That didn't stop Ghost Rider from being a success as the box office, however. Cage's Ghost Rider drew a 35 in Metacritic's rankings. (Photo: Sony Pictures Entertainment) 43. Blade: Trinity
The third entry in the Blade saga is also the most unwatchable. Even with a decent cast that includes Wesley Snipes, Jessica Biel and Ryan Reynolds, Blade: Trinity lacks a much-needed narrative direction. The worst entry in the trilogy earned a 38 on Metacritic. (Photo: New Line Cinema) 41. X-Men Origins: Wolverine (tie)
For years, fans of the adamantium-clawed Wolverine were clamoring for a stand-alone film. They finally got one, but this 2009 prequel did not live up to the immense hype. Although Hugh Jackman turned in another top-notch performance as James "Logan" Howlett, the actor expressed how unhappy he was with the film's final product. Wolverine's first solo film was awarded a 40, per Metacritic's score. (Photo: 20th Century Fox) 41. Fantastic Four (tie)
The first feature about Marvel's famed superhero team, released in 2005, to actually get a theatrical release had rousing action scenes, but little else. The 31st-ranked Marvel film scored a 40, per Metacritic's rankings. (Photo: 20th Century Fox) 40. Daredevil
This 2003 feature stars Ben Affleck as Matt Murdock, a blind lawyer who fights for justice as the masked vigilante Daredevil. Despite Daredevil's success at the box office, the superhero film was filled with generic dialogue and a lack of character development. But we did get one stellar performance from the late Michael Clarke Duncan. According to Metacritic, Affleck's first superhero film scored a 42. (Photo: 20th Century Fox) 38. Blade (tie)
In 1998, Blade became the first Marvel comic-book hero adapted to the big screen. The success of this film also helped popularize both superhero and vampire films, which are two of the most successful movie genres today. Wesley Snipes' first turn as the quasi-vampire earned a 45 on Metacritic. (Photo: New Line Cinema) 38. Fantastic Four: Rise of the Silver Surfer (tie)
Rise of the Silver Surfer is one of the rare sequels that's actually (slightly) better than the original, according to critics. This film still suffers from a failure to maximize the potential of its talented cast, including Laurence Fishburne as the voice of the Silver Surfer. While the film had some box-office success, a follow-up was canceled in lieu of a franchise reboot. According to Metacritic's scores, this flick scored a 45. (Photo: 20th Century Fox) 36. Blade II (tie)
Here's another sequel that critics believe is better than the original. And moviegoers agree, as Blade II is both the best-reviewed and the highest-grossing film in the saga. What's more, this flick helped introduce Americans to the talents of director Guillermo del Toro, who would go on to helm Pan's Labyrinth and Hellboy. Blade II received a 52 on Metacritic. (Photo: New Line Cinema) 36. X-Men: Apocalypse (tie)
Following the critically-acclaimed Days of Future Past, Apocalypse disappointed many critics and moviegoers. RogerEbert.com called the film a "confused, bloated mess." It received a 52 on Metacritic. Photo: 20th Century Fox 35. The Amazing Spider-Man 2
While this 2014 film might have been a bit overstuffed with plot lines, set pieces and villains, Amazing Spider-Man 2 was still a commercial success. The movie was originally envisioned as a springboard for a shared universe, but it performed below expectations and all subsequent installments were canceled. Spider-Man will instead join the Marvel Cinematic Universe. The final Amazing Spider-Man movie earned a 53 on Metacritic. (Photo: Columbia Pictures) 33. Hulk (tie)
Ang Lee's 2003 art-house rendition of the Hulk is one of the most ambitious Marvel films, with its poignant themes and beautiful cinematography. But it wasn't a good match for the source material. Ultimately, this film just needed more HULK SMASHES! Hulk scored a 54, per its Metacritic score. (Photo: Universal Pictures) 33. Thor: Dark World (tie)
Poor Thor. The second installment in the god of thunder's saga sits toward the bottom of the Marvel Universe in terms of critical reception. Despite the fact that most of the characters in The Dark World merely seem to be going through the motions of saving the cosmos, when it comes to entertainment value, it could be much, much worse. Metascore: 54 (Photo: Disney) 31. Iron Man 2 (tie)
Following the breakout critical and commercial hit Iron Man, this sequel left much to be desired. Mickey Rourke's Whiplash couldn't quite reach the level of Jeff Bridges' Obadiah Stane. The second Iron Man installment received a mark of 57 on Metacritic. (Photo: Paramount Pictures) 31. Thor (tie)
This film is quite the rousing action-fest, notable for its imaginative take on the breathtaking world of Asgard. However, Thor is slightly flawed, with a plot bogged down in backstory. But it's worth a watch for fans of the Norse, hammer-wielding god. The first Thor film notched a 57, per Metacritic. (Photo: Paramount Pictures) 30. X-Men: The Last Stand
The final chapter in the original X-Men trilogy is also the worst-reviewed in the saga. The action scenes in The Last Stand were impressive, but the flick was too absurd even for a superhero film. The third X-Men film received a 58 rating, per Metacritic. (Photo: 20th Century Fox) 29. Spider-Man 3
Yes, Spider-Man 3 featured everyone's "favorite" character: Emo Peter Parker. But this film was still somewhat entertaining. Tobey Maguire's final appearance as Spidey was the most successful in the franchise's history, with more than $890 million grossed worldwide. According to Metacritic, the third Spider-Man film earned a score of 59. (Photo: Columbia Pictures) 28. The Wolverine
Wolverine's second stand-alone film moved at a glacial pace, but it was still a critical and commercial success. The sixth film in the X-Men saga, and the first without the name "X-Men" in the title, ultimately couldn't live up to its immense potential. The Wolverine notched a 60, per its Metacritic score. (Photo: 20th Century Fox) 27. The Incredible Hulk
This reboot came out just five years after Ang Lee's rendition of the Hulk. The new entry did a considerably better job at depicting the spirit of the green Goliath, and, at the time, its visual effects were unrivaled. The 18th-ranked Marvel movie received a 61, according to Metacritic. (Photo: Universal Pictures) 26. Iron Man 3
Following the disappointing Iron Man 2, Marvel bounced back with the third film in Tony Stark's saga. While this movie never quite reached the heights of the original, it definitely injected some much-needed heart that was missing from the previous entry. Robert Downey Jr. has floated the idea that he might reprise his role for a fourth Iron Man film. The third Iron Man movie scored a 62, per Metacritic. (Photo: Disney) 24. Ant-Man (tie)
Yes, he's Marvel's smallest superhero, but Ant-Man more than makes up for it with his big heart and super strength. Ant-Man, and the affable Paul Rudd, were easy to root for in this fun popcorn flick. The 2015 film scored a 64 on Metacritic. (Photo: Disney) 24. X-Men (tie)
This 2000 film gave the world its first live-action X-Men flick, and it did not disappoint. Director Bryan Singer's first choice to play Wolverine was Russell Crowe. The actor turned Singer down, but Crowe then suggested his friend, Hugh Jackman, for the role. And the rest is history. The inaugural X-Men movie received a 64, per Metacritic. (Photo: 20th Century Fox) 22. Deadpool (tie)
The fourth-wall-breaking antihero has been a sensation ever since his film, Deadpool, was released. The foul-mouthed film has set a number of box-office records en route to becoming the highest-grossing R-rated comic book film of all time. And a sequel is already on the way. The Ryan Reynolds-starring movie notched a 65, according to Metacritic. (Photo: 20th Century Fox) 22. X-Men: First Class (tie)
First Class represented a fresh revival for a franchise that desperately needed some new blood. The 2011 prequel brought together a perfect combination of stylish directing, a strong script, and powerful performances to create one of the best origin stories in any comic book feature. First Class kicked off a fresh franchise with a score of 65, per Metacritic. (Photo: 20th Century Fox) 19. The Amazing Spider-Man (tie)
The reboot of the popular Spider-Man franchise was met with generally favorable reviews from top critics. However, many reviewers believed that The Amazing Spider-Man reused the same plot points from 2002's Spider-Man. Nevertheless, Andrew Garfield's witty one-liners made this one of Marvel's more entertaining films. Garfield's first turn as the friendly neighborhood Spider-Man scored a 66 on Metacritic. (Photo: Columbia Pictures) 19. Avengers: Age of Ultron (tie)
While the second Avengers adventure couldn't quite top their first film, its genuine sense of fun and camaraderie helped make Age of Ultron one of the better Marvel movies. According to Metacritic, the second ensemble Avengers movie scored a 66. (Photo: Disney) 19. Captain America: The First Avenger (tie)
This movie absolutely scratches the itch for those looking for a classic World War II comic-book tale. With a pulpy style similar to Indiana Jones, The First Avenger finds that healthy balance between action thrills and nostalgia. This film earned a 66, per Metacritic. (Photo: Disney) 18. Guardians of the Galaxy Vol. 2
Bigger and brighter than the original, Guardians of the Galaxy 2 packs a ton of action and witty one-liners in the worthy sequel. Don't miss out on the five (!) post-credit scenes. The film earned a 67 on Metacritic. (Photo: Disney) 15. Deadpool 2 (tie)
The meta jokes in this sequel are hilarious -- as is the movie's star, Ryan Reynolds. And GameSpot's own Michael Rogueau praised its action as a "stylish blast to watch" in his review. That said, Rogueau notes that Deadpool 2 relies too much on clichéd tropes, especially in its opening moments. The film scored a 68 on Metacritic. (Photo: 20th Century Fox) 15. X2: X-Men United (tie)
Here's one sequel that is definitely bigger and better than its predecessor. The follow-up to X-Men features a tight script, solid acting, and the best cliffhanger in any comic-book movie. X2: X-Men United received a 68 on Metacritic. (Photo: 20th Century Fox) 15. Avengers: Infinity War (tie)
Says GameSpot's Michael Rougeau in his review: "Marvel has accomplished something truly incredible here, although at this point it's no more than the absurdly high quality bar Marvel fans have come to expect. It's been a long road getting here, but it was worth it." The film scored a 68 on Metacritic. (Photo: Walt Disney Studios Motion Pictures) 14. The Avengers
Director Joss Whedon brings together an all-star cast of fan favorite Marvel characters in this raucous adventure. Not surprisingly, The Avengers is one of the most entertaining Marvel movies to date, with its witty script and playful acting. Marvel's first Avengers soared to a 69 on Metacritic. (Photo: Disney) 12. Ant-Man and the Wasp (tie)
In this fun sequel to 2015's Ant-Man, Scott Lang (Ant-Man) works with Hope Pym (Wasp) to rescue her mother from the quantum realm. Variety's Owen Gleiberman called it "a cunningly swift and delightful comedy of scale." The film scored a 70 on Metacritic. 12. Captain America: The Winter Soldier (tie)
The second entry in the Captain America saga barely edges out The Avengers in a surprising upset. The Winter Soldier also has huge ramifications on the Marvel Cinematic Universe, with the dismantling of S.H.I.E.L.D. The Winter Soldier scored highly, with a 70 on Metacritic. (Photo: Disney) 11. Doctor Strange
Marvel took a big risk in green-lighting this psychedelic movie about one of its lesser-known heroes, a doctor-turned-sorcerer. But the risk definitely paid off: The feature took in $85 million in its opening weekend. Critics loved the film, too, giving it a strong score of 72 on Metacritic. (Photo: Walt Disney Studios Motion Pictures) 9. Spider-Man (tie)
This 2002 film signaled the beginning of the avalanche of superhero films, which are ubiquitous today. At the time of its release, Spider-Man had the highest-grossing opening weekend ever; it was the only film to eclipse $100 million in its first weekend. And that upside-down kiss between Spidey and Mary Jane Watson is one of the most iconic smooches in recent memory. The sixth-highest ranked Marvel film scored a 73, per Metacritic. (Photo: Columbia Pictures) 9. Spider-Man: Homecoming (tie)
After returning to Queens following the events of Civil War, Peter Parker (Tom Holland) struggles to maintain his school life and deal with the Vulture (Michael Keaton). The Marvel film also features cameos by Robert Downey Jr., Gwyneth Paltrow and Jon Favreau, who reprises his role from the Iron Man series. Homecoming scored a 73 on MetaCritic. (Photo: Columbia Pictures) 7. Thor: Ragnarok (tie)
In the Thor franchise's third (and best) film, the god of thunder must escape the planet of Sakaar before Hela (Cate Blanchett) wipes out Asgard. This movie smashed its way to a 74 on Metacritic. (Photo: Walt Disney Studios Motion Pictures) 7. X-Men: Days of Future Past (tie)
It's the best-reviewed X-Men film in the series and one of the rare movies to actually make time travel work. Days of Future Past also has the distinct honor of being the only X-Men film in the series to be nominated for an Academy Award (Best Visual Effects). On top of that, the sequel to First Class serves as a resolution to the original trilogy's messy storyline. The time-traveling feature notched a 74 on Metacritic. (Photo: 20th Century Fox) 6. Captain America: Civil War
An adorable new Spider-Man and a wickedly suited-up Black Panther freshen the MCU lineup, but the fight scenes alone are worth the price of admission. Captain America: Civil War soared to a score of 75 on Metacritic. (Photo: Disney) 5. Guardians of the Galaxy
This fun film delivers a breath of fresh air to the overly serious universe of comic-book franchises. Guardians of the Galaxy features a bevy of lovable losers, along with an upbeat soundtrack that will get your nostalgia juices flowing. This rousing film is simply a Marvel classic. Guardians earned a score of 76, according to Metacritic. (Photo: Disney) 4. Logan
In his final appearance as the Wolverine, a grizzled Hugh Jackman delivers one of his finest performance as the adamantium-clad mutant. RogerEbert.com said of the film, "Logan is the rare blockbuster that could be a game-changer. It will certainly change the way we look at other superhero movies." Logan clawed its way to a 77 on Metacritic. Photo: 20th Century Fox
3. Iron Man
Surprise, surprise: The film that kicked off the Marvel Cinematic Universe comes up slightly short of the top spot on this list. The first Iron Man simultaneously resuscitated Robert Downey Jr.'s career while helping to make comic book movies super cool once again. The inaugural Iron Man blasted its way to a 79 on Metacritic. (Photo: Paramount Pictures) 2. Spider-Man 2
All the big players from the original film reprise their roles in Spider-Man 2, but what elevates this feature is Alfred Molina's brilliantly complex portrayal of Doctor Octopus. This Marvel film scored big with an 83 on Metacritic. (Photo: Columbia Pictures) 1. Black Panther
More than just a stunningly beautiful superhero movie filled with incredible action scenes, a killer score, complicated characters and a compelling setting, Black Panther is a full-fledged cultural event that asks -- and answers -- some tough but important questions. It's not just the best Marvel movie in years -- it's the best Marvel movie of all time. The film scored an 87 on Metacritic. (Photo: Walt Disney Studios Motion Pictures)
By Matt Espineli on Oct 06, 2018 02:35 am
Assassin's Creed Odyssey further develops the RPG-stylings of its predecessor. Not only is the game's world much larger than ever before, but there's a wealth of new mechanics and systems added to mix things up. A territory system has you aligning yourself with the competing powers of the Peloponnesian War to carve out the land. Dialogue choices give you more freedom to guide the direction of your journey in subtle yet meaningful ways. And this is all in addition to a slew of improvements that have been made to Origin's pre-existing systems. If you're a returning Assassin's Creed player or a newcomer entirely, much of the new features and mechanics may confuse you. To help you wrap your head over all the new systems in Odyssey, we've gathered 11 useful tips that should help you become the best spartan mercenary/proto-Assassin you can be! Assassin's Odyssey is out now for PS4, Xbox One, and PC. As an interesting aside, the game will also be available to play on Google Chrome thanks to a new test the search giant is conducting to measure the strength of its game streaming technology. However, Google will only be choosing a select few users from those who sign up via its official website. For more Assassin's Creed Odyssey guides, check out our guide highlighting the best skills you can unlock, as well as our recap of the franchise's story so far. If you're curious about our thoughts on the game, be sure to read our Assassin's Creed Odyssey review. GameSpot editor Alessandro Fillari said in his review: "While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Assassin's Creed Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." In the meantime, got any handy beginner's tips you don't see here? Let us know in the comments below. Play Exploration Mode
This isn't so much a tip as a strong recommendation. One of the most meaningful features added into Odyssey is Exploration Mode, a navigation option that strips away markers and quest objectives, forcing you to rely on your investigative and observation skills instead. The mode offers a more challenging experience that's well worth the effort. What Are The Best Side Quests?
Odyssey has some great side quests that offer stories that range from tense and serious, to funny and light-hearted. Some even tie back into the main narrative. With so much content in Odyssey you might be wondering which side quests are worth your time. You'll find two types of quests in the world. First are quests indicated on the map by these gold and black diamonds. These are the major side quests that are the most involved and in our experience are always worth your time. The other kinds of quests are much smaller, usually consisting of a simple task. You can find these on the map with white and black diamond markers or at Message/Bounty Boards. The quality of these quests vary with some being fun small objectives like defending a philosopher, and others being noticeably lame, like this one where you just need to walk a couple hundred meters and talk to an NPC to complete it. If you're the kind of person who isn't interested in doing everything possible and just wants to see the good stuff, we recommend avoiding these smaller quests completely and only doing the major side quests with the gold and black markers. Finding And Upgrading Weapons And Armor
Weapons and armor play an even greater role in Odyssey, allowing you to customize your look. There are several ways to get awesome new gear. Completing major side quests is a pretty straightforward option, and the quest menu even shows what reward you will earn. Mercenaries are another great way to earn loot. You can check the mercenaries menu to see a detailed description of the loot each has, and then track the one you want to find. This is the most reliable way to search for something specific. There are also conquest battles, which reward you with a random piece of Epic loot. If you find a piece of armor that has stats you like or just looks cool, you can always upgrade it at a blacksmith, bringing it up to your current level. This is an awesome way to ensure Legendary gear you get early on remains viable in the late game. You can enhance gear further with engravings, which give you bonuses like increased damage against certain enemy types or boosts to specific abilities. Don't Forget Engravings
The best way to find engravings are from the puzzle tablets that contain riddles on them similar to Origins' Papyrus puzzles. Following the clues to the treasure rewards you with a new engraving. Engravings can be upgraded by completing an associated goal or challenge so keep an eye on those to maximize their potential. Engravings aren't just one-time use items either so don't worry about saving one for later, and just put it on. You can also swap engravings whenever you want, but it will cost you a small fee. Sell Your Stuff And Break It Down
If you're the sort of person who likes to pick up everything that comes your way, you're liable to start stockpiling weapons and armor really quickly. Don't hold on to that stuff! Make sure to break it down for resources in the inventory menu or to visit merchants to sell them for a reasonable profit. You never want to be hoarding items, as you'll need the money and resources from selling or dismantling to better your current loadout and ship. You'll also accumulate a bunch of items that serve no purpose other than to be sold at a shop. Make sure to offload these under the option of "Sell All Trade Goods" in the Sell menu. Get These Abilities!
Unlike Origins, Odyssey allows you acquire and swap abilities. You get a skill tree for Hunter, Warrior, and Assassin, and you start with eight slots to equip abilities--four for ranged attacks, and four for melee attacks. If you're looking for some suggestions, we've got them. Shield enemies can be a real pain in a large fight so pick up Shield Breaker, which lets you rip their shields off and hit them with it for damage. If you want to take care of captains or enemies with large health bars quickly, get Hero Strike, which uses the damage statistic normally used for assassin attacks. If you prefer the stealthy approach, Rush Assassination lets you break the laws of physics by throwing your spear and then basically teleporting next to the target. You can also chain this attack, making it a handy way to take out a base in a quiet and efficient manner. Critical Assassination is also key as it lets you deal more damage, allowing you to assassinate high-level enemies. Finally you should get Spartan Kick, which is perfect for knocking enemies off cliffs or walls and is also just really fun. You Can Restat At Any Time
Being able to respec at any time is a useful new feature that lets you experiment with different character builds. So if at any moment you think you've dumped too many points into one category over another, simply hold down the left stick in the skills menu to reallocate all the points you've earned thus far. How To Get Materials
Collecting resources and materials is a major component of Odyssey. You need them to upgrade your equipment and ship. Thankfully it's not much of a headache to collect these resources. For starters, you always want to dismantle unused equipment for materials. You also have the option to sell equipment to vendors, but the resources are much more valuable than the money, which you'll still earn in other ways You'll find common resources like wood in forests and iron in caves, but you if you really need more, vendors will also sell them. A hot tip is to always loot War Supplies before you burn them in an enemy camp. These carry large quantities of materials and you don't want to miss out on them. Earn Loot With Conquest Battles
As a mercenary, you are a soldier for hire in the war between Sparta and Athens and can use this to your advantage. Every region is controlled by one of the two factions. You'll first need to lower the occupying nation's grip by burning War Supplies, pillaging nation chests, killing their soldiers, and assassinating their leader. Once you've lowered the meter enough, a conquest battle becomes available. You can fight for either side by visiting their camp. Yes, you can side with the army whose supplies you just spent the last few hours burning down--I guess they're a forgiving bunch. Siding with the defending army presents you one piece of Epic gear, while siding with the invading army nets you two pieces of Epic gear, but the battle will be tougher. In our experience it's always worth siding with the invading army for that extra loot. When participating in the battle itself, always keep an eye out on the two meters up top and make sure you're staying ahead. It's best to ignore the basic soldiers and focus on the captains and hero units who show up since eliminating them is the quickest way to win. Because of how easily multiple soldiers can overwhelm you, it's a good idea to pick abilities that deal damage to multiple enemies at once, such as Rain of Destruction. Our final tip is not to wait too long to start the conquest battle once it's available, as the opportunity can be lost if you wait too long. Thankfully, you can repeat this process in a region as many times as you want, keeping the war going forever and your inventory filled with loot. Quick-Save And Manual Saves Are Your Friend
If you're a traditional Assassin's Creed player, chances are you might not notice there are a manual and quick-save options in Odyssey. Given the more pivotal choices you'll have to make as the game progresses, you may want to backpedal a few times. Fortunately, the game is not too brutal when it comes to autosaves, but make sure to utilize this feature in order to give yourself a proper backup plan when events go south on account of a horrible decision you made. A Moment Of Meditation
Like Origins, you can advance time of day by simply holding the map button. Previously this was an ability you had to acquire via the skill tree, but you're given it early on this time around without having to spend a skill point; though, the game doesn't make a big show of it so you might even notice it's there. Regardless, advancing time is handy when you want to attack camps at night since the majority of guards tend to sleep, making it easier for you to sneak about.
By Meg Downey on Oct 06, 2018 01:06 am
The late '80s and early '90s were a special time in the world of superhero comics. Collector culture was really starting to take hold and the pressure increased for publishers to make their books bigger, flashier and more appealing to teens and adults looking for multiple variant covers and first appearances, as opposed to a crowd who were more interested in disposable entertainment. This, of course, meant that those publishers had to start getting pretty creative, especially with the general trajectory of pop culture heading in a direction that was decidedly more "extreme." This was the dawn of superheroes who carried huge guns, wore utility belts covered in pouches and always looked just this side of succumbing to a roid rage fugue state. Hair got longer in the back and shorter in the front, covers got holographic and metallic, and the characters got increasingly more over the top. The inadvertent brainchild of a fan who thought it might be cool for Spider-Man to wear black instead of red and blue and a team of creators who took the idea and ran with it, Venom and his plucky parasitic family are as emblematic of '90s superhero culture as any blaster-slinging mega-yolked cyborg with tiny feet. It was a spirit that persisted, even through the decades since Venom's initial introduction--and clearly plays a role in the new Venom movie, which is now in theaters. Even modern Symbiotes carry with them the DNA of the radical, the spiked leather jacket wearing, the foil cover holographic variant covered. Feeling like the unholy union between a Saved By The Bell bully and a laser tag arcade is really just part of their charm. So, using a complex system of algorithms and deeply tested scientific methods cataloging everything from the first ever "Do The Dew" commercial to POG slammers with flaming skulls, we've ranked Marvel's Symbiote characters based on their quantifiable '90s xtremes. 9. Lasher
Wildly, the name "Lasher" isn't enough to earn this particular Symbiote a higher position on the list. One of the original forced Venom "children" created by the Life Foundation (a name you'll definitely become more familiar with come the Venom movie), Lasher didn't really do much in his original comic book appearance. In fact, he wasn't even properly named--the codename came from his action figure. He really just looks like a smaller Venom with a few more tentacles added for flavor which isn't much to write home about. Eventually, it became bonded with and used as a sort of Symbiote hunting dog-slash-monster which was pretty cool--but not exactly over the top enough to boost it up any higher. 8. Mania
Mania wasn't introduced until the early '00s, which does bring its ranking down a bit here--though not by much. It was created as a clone specifically from Venom's tongue which is inherently pretty radical and designed (like many of the earlier Symbiotes) as a weapon to exterminate all life on earth, so it has that going for it. In its most easily recognizable form, Mania bonded with a high school student named Andi Benton where it takes on the appearance of a lithe, feminine figure covered in spikes with almost Anime-styled hair. Also, it's worth noting that one of Maniac's main defeats came at the hands of "Anti-Maniac" antibodies which, despite being a modern invention, earns it some real points. 7. Agony
Another one of the Venom "children" created by the Life Foundation, Agony's special Symbiote ability was hurling organic acid, sort of like a Xenomorph because really, why not? Like Lasher and her Symbiote siblings (syblings?), Agony wasn't even officially named until much later down the line--instead, her name came from excited '90s fans doing their excited '90s things and assigning codenames they thought sounded the coolest. Agony was also one of the early female-coded Symbiotes alongside her "sister" Scream who you'll meet a bit later in the list, meaning she, of course, had some absolutely absurd hair. Why would a parasitic goo monster need hair? Probably because it looked cool, we guess. 6. Phage
Like Agony and Lasher, Phage was another early Life Foundation symbiote, made distinct from his relatives by his bright yellow color and "special power" which, really, was just making his arms turn into giant gooey blades. Why giant hand-swords instead of literally any other cool alien ability? Great question. Despite not really getting much in the way of unique development early on, Phage was usually a pretty prominent member of the Life Foundation bunch. He also almost got the name "Rampage," but "Phage" stuck in honor of the Xenophage, a giant monster that eats Symbiotes. It's the Symbiote equivalent of naming a human something like "Butcher" or "Chainsaw." 5. Riot
Riot managed to net itself some real notoriety by grabbing a named cameo in Venom as a particularly bad bad guy. Like his fellow Life Foundation originals, there isn't much distinguishing him from his family aside from the fact that he just looks really cool. He's the biggest of the original group and, honestly is almost indistinguishable from Venom itself aside from a slightly different eye shape and a slightly different coloration. Riot gets a bit of a boost for being notable enough to actually be the antagonist of the film, and burly enough to look at least a little intimidating in a very '90s roid-rage aesthetic way. 4. Scream
The last of the Life Foundation five, Scream earns a special place on the list just by virtue of its completely buck wild design. Like Agony, Scream was decidedly female-coded but unlike Agony who just managed to have the curves and long hair going for it, Scream went the extra mile and wound up looking like an early 90s pop ballad singer given a punk rock overhaul. Scream's special power actually came from her hair, which was prehensile (mostly because it was made of the same goo as the rest of her body, which is pretty gross to think about) and weaponized. Think a slimy Medusa of the Inhumans. Additionally, she was the de facto leader of the group, making her even cooler. 3. Venom
Of course, the original has to rank somewhere on this list. Beyond being the actual blueprint from which the Symbiote race was designed and constructed, virtually everything about Venom from the ground up relates in some way back to the pervasive mode of operation in the '90s for comics. Conceptually, Venom spiraled out of a fan-submitted suggestion for a new, totally badass black Spider-Man costume which was bought by Marvel and incorporated into the Secret Wars event. It became a built-in excuse for all sorts of hilarious and edgy antics for Peter before it took the whole alien parasite twist, and then it eventually became a huge musclebound, tongue-lashing monster. The spirit of the '90s is alive in Venom and always will be--that's why we can't help but love him. 2. Toxin
Another more modern addition to the roster, Toxin earns a pretty high ranking by really embodying the level of over the top absurdity the '90s were all about, even though he technically missed the boat by four of five years. The "son" of Carnage, a Symbiote bonded with a serial killer, Toxin's origin story leaned pretty hard into the whole idea of the Symbiotes literally being born from one another. It even went as far as to explain Carnage's general hatred for its own offspring as the result of its male host, Cletus Kasady. In terms of the xtreme, having your murderous, monstrous teen angst wrapped up in a Junior-like male pregnancy scandal is certainly something. 1. Carnage
Only one Symbiote has what it takes to come out on top of the '90s xtreme battle royale and that is Carnage, the creature that took the whole Symbiote concept and said, "This is great but we can go bigger." Venom's accidental "son," Carnage bonded to an imprisoned psychopathic serial killer named Cletus Kasady while Eddie Brock was locked up in a neighboring cell. If Venom became a dangerous monster when bonded to the angry but otherwise pretty normal Brock, then what, Carnage seemed to ask, would happen if a Symbiote bonded with someone who was truly unhinged? The answer was a giant fleshy, blood-dripping behemoth covered in tendrils that delighted in murder and chaos and all things xtreme--you know, because comics aren't for kids anymore.
By Michael Rougeau on Oct 06, 2018 12:56 am A troubled production makes for some fascinating special features.
Solo's famously troubled production made for a slightly weird hodgepodge of a movie--although an enjoyable one, too. And it also makes for some fascinating special features, as director Ron Howard, writers Lawrence and Jonathan Kasdan, and the rest of the cast and crew behind Solo take to the Blu-ray--which is out now--to reveal what it was like to work on this movie. Did you know that George Lucas dropped by the set when production resumed after the hiatus following the original directors' departure--on Ron Howard's first day? What about the special mud they brought in to make Chewie's filthy fur when we first meet him look just right? Or did you ever wonder how all these actors reacted when they found out they'd been cast in a Star Wars movie? Across multiple featurettes and a roundtable interview featuring the entire cast and Ron Howard, Solo's special features answer these questions and more. Solo may not have been the strongest Star Wars movie ever, and it wasn't exactly a smash box office hit. But many Star Wars fans who flew into theaters to watch it found it to be an enjoyable, if somewhat safe, movie. There were even some surprises--like the way Solo addressed the "Han shot first" controversy head on, or how its most incredibly shocking cameo came to be. Elsewhere in the special features, we even learned why Han Solo was kicked out of the Imperial Navy. Click through for the craziest things we learned from Solo's special features. When you're done, check out all the tidbits that co-writer Jonathan Kasdan posted on Twitter after not being asked to record an audio commentary track, plus 33 Star Wars Easter eggs and references you might have missed in Solo. 1. When Alden Ehrenreich found out he'd been cast as Han Solo, he went to the beach by himself.
The actor says during a roundtable with the cast and director Ron Howard that since he couldn't tell anyone, he went to the beach and rode an amusement park ride by himself. Donald Glover replies that it's "the most Alden answer I've ever heard." Ehrenreich also told his "nana," who proceeded to tell tons of people, against his instructions. 2. Donald Glover immediately called his dad.
He and his dad had watched the original Star Wars movies together all his life, and he said he felt like his whole life had been leading up to this. 3. Joonas Suotamo, who plays Chewbacca, opened a bottle of champagne with his fiance.
And then he went and played LEGO Star Wars on a PS3. 4. The original Star Wars movies inspired Paul Bettany to become an actor.
"In 1977 I was 6 years old and I was taken away from a rainy, dreary London by these movies," says Bettany, who plays Dryden Vos in Solo. "I mean, I think it was really instrumental in me wanting to be in this business." 5. Alden auditioned six times for the role of Han Solo.
Some of the auditions took place on the Millennium Falcon, while others involved acting alongside a puppet of a dog as a stand-in for Chewbacca--mostly so they could maintain the illusion of Ehrenreich not knowing quite what he was auditioning for, to keep it secret longer. 6. People started recognizing Donald Glover as Lando immediately as the casting was announced.
From random strangers on the street, to the guy giving him his pizza, to the employees at the airport the very next day, people instantly starting calling Glover Lando as soon as the news broke. It kind of freaked him out, apparently. 7. Thandie Newton has an origin story for her character, Val, and Woody Harrelson's Beckett.
"We talked about it a little bit, you know, I feel like Beckett saved her life at some point, and I feel like it may have been very perilous for him to do that, so there's a sense of gratitude and loyalty there," Newton said. 8. Dryden Vos's face was done with CG.
"They were able to track it without putting the dots on my face," Bettany says. He didn't see what his face would look like in the movie until director Ron Howard sent him a photo that he wasn't even supposed to see yet. 9. Phoebe Waller-Bridge, who played the droid L3, wore a Green Man suit while shooting.
"The suit was such an extraordinary experience in itself," Waller-Bridge says. "You don't really ever get to wear a skin tight green sock very often in life." 10. Glover and Waller-Bridge also have a theory for how Lando and L3 met.
"I think it started violently probably," Waller-Bridge says. "I feel like we were probably in a bar, and I needed you to get out of there," Glover continues. 11. George Lucas himself visited the set.
He showed up somewhat unexpectedly on Ron Howard's first day on the movie, which was the cast's return from hiatus. They were shooting the closet scene between Han and Qi'ra, which Emilia Clarke claims gave her a "stubble rash." 12. Lucas made at least one contribution to the movie.
According to Ron Howard, as they filmed the closet scene on the Millennium Falcon, Lucas leaned over to him and suggested that Han wouldn't hang Lando's cape back up, but would throw it carelessly over his shoulder. Howard loved the note, and it's in the final movie. 13. Emilia Clarke says Kit Harington is "desperate" to be in Star Wars.
Clarke says her Game of Thrones cast members want to talk about Star Wars with her constantly. "Kit, who plays Jon Snow, is desperate to be in it," she says during the roundtable. 14. The Kasdans got a box of Star Wars toys from Lucasfilm every year on Christmas.
In the "Kasdan on Kasdan" featurette, Jonathan Kasdan, who co-wrote Solo with his father Lawrence Kasdan--who worked on the originals--describes getting a box of Star Wars toys every year. 15. Lawrence Kasdan basically implies he's never seen the prequels.
"I've written four of these movies, but [Jonathan] knows more detail," he says. "He's very funny about it. He thinks it's sort of charming and pitiful that I don't know some basic facts. There's a whole group of movies I know almost nothing about, and he's seen those...I'm sort of an original--you know, I'm faithful to the originals." 16. One of the biggest challenges was making the Millennium Falcon look new.
"One of the biggest challenges with Solo was to take the Falcon and say, 'OK, this is actually now back in time. What did the Falcon look like when it was under Lando?'" says set decorator Lee Sandales in the featurette "Remaking the Millennium Falcon." 17. They considered many modifications for the Millennium Falcon.
These include a Smokey and the Bandit-inspired decal as well as hot rod flames. Ultimately, they settled on some blue accents and larger rear fins, which is what wound up in the final film. 18. The Millennium Falcon's bar in Solo was inspired by earlier movies.
These included the Skywalker homestead in A New Hope, and the kitchen in Rogue One, according to assistant art director Liam Georgensen. 19. The Falcon's silver headphones are another reference.
Likewise, the silver headphones seen on the ship in Solo are a nod to a pair of headphones visible in the background during A New Hope, according to Georgensen. 20. The Falcon set used in Solo wasn't built for this film.
The set used in Solo is actually the same set built for Episode VII, The Force Awakens. Underneath the shiny new construction is the older, more shabby version. "If we were to take down certain bits of this set, the older pieces of the set are still there," Georgensen says. 21. They kept as much of the chase scene practical and "in camera" as possible.
The goal with the car chase early in the movie, according to producer Simon Emanuel, was to make it feel like a chase from a 1970s movie. They did as much of it practically, with stunt drivers, as possible. 22. They have a map of Corellia designed specially for the chase scene.
"They all turned to me and said, 'Give us a map, James," says Lucasfilm design supervisor James Clyne. He drew on designs of other Star Wars places, including the Death Star and Cloud City. "They're all very simple shapes." 23. They pictured Corellia as "a Star Wars version of Venice [Italy]."
"But an industrial Venice," says set decorate Lee Sandales. They shot much of the city scenes at a power plant in Southampton, England. 24. The speeder Han steals is a mix of many different elements.
"Designing a Star Wars vehicle is a balance of making something look fantastic and visionary, but also keeping it grounded," says Georgensen. They took visual inspiration from muscle cars like Ford Mustangs and Dodge Challengers, while they used parts from sources as different as fighter jets and grocery store displays to build it. 25. Alden wanted to know how to really drive it.
"Alden loved it," says Senior art director Gary Tomkins. "He was very keen to work out how all the controls worked, because we have levers, and afterburners, and ignition switches and things. So I spent maybe an hour with him just going through the different controls. I was just making it up, of course, because it's not a real speeder. But at least then in his head he knew exactly how, if it were a real speeder, how he could drive it." 26. The sound of the big truck that chases Han and Qi'ra was created using a "pulse jet engine."
We have no idea what that is, but apparently very few people in the world know how to build them. They recorded their sound out in the desert, and they became the basis for the truck's sound in the movie. 27. The character Rio is part practical, part CG.
Rio, voiced by Jon Favreau, is one of the most underused characters in the movie. The practical portion was played by a circus performer in a suit, while other parts were animated in CG. 28. The explosion after the train heist involved setting off firecrackers underwater.
They filmed it using high speed cameras and played it in slow motion. 29. Chewie's dialogue is written into the script.
Despite the fact that we can't understand him and it basically doesn't matter what he's saying, the Kasdans wrote all Chewie's dialogue into the script. "We wanted Alden to know what was being said to him, so he would know what to play, regardless of what he interpreted from the moan," says Jonathan Kasdan. 30. They had to record new sounds for Chewbacca.
They wanted Chewie to be introduced into the movie with a terrifying roar, but that sound didn't exist in Chewie's existing audio library of noises. "The main recording of Chewbacca is a bear that Ben Burtt, the original sound designer, recorded many, many years ago," says supervising sound editor Tim Nielsen. "But because the original bear only made so many sounds, Chewbacca's vocabulary's always been a little bit limited." For Solo, they spent time recording the noises of bears and other animals, including a very cute sea lion. 31. Getting Chewie muddy was a huge challenge.
"We've never done anything like this with Chewbacca before. He's always been clean, dry," says supervising animatronic designer Maria Cork. They tested different kinds of mud, including mud from the dead sea. With the mud caked on, she says, the suit weighed six or seven times as much as normal. "I was so happy when we got through that scene," says Chewie actor Joonas Suotamo. 32. L3 wasn't always a humanoid droid.
"Once upon a time, she was actually an R2 type droid, and she'd modified herself and given herself legs and arms and continued to evolve," says producer Simon Emanuel in the featurette "Becoming a Droid: L3-37." At one point in here design, she even had Leia's hair buns. 33. They used original Millennium Falcon sound effects for L3.
There's a moment in Solo when L3 hits her head and emits a unique sound. If you listen closely in A New Hope, the Millennium Falcon makes the same sound. It emphasizes even more that L3 becomes part of the Falcon after her "death" in Solo. "We wanted to have that connective tissue," says supervising sound editor Matthew Wood. 34. They had a Sabacc trainer on set.
Steven Bridges, Sabacc trainer, explains the rules of the game in the featurette "Scoundrels, Droids, Creatures and Cards: Welcome to Fort Ypso." 35. The creatures in the Sabacc scene are a combination of puppets and people in suits.
They're designed in such detail, and the puppeteers have such minute control over them, that the actors are often surprised how lifelike they are when they get into a scene with them. 36. The visual effects during the Kessel Run were practical--sort of.
"What we set out to do is make it as immersive and realistic as possible," says visual effects supervisor Rob Bredow. "The special effects department actually built this rig so it could spin, and turn, and rattle. And then Industrial Light and Magic created the media that would go around this wrap-around screen. And it was completely photorealistic, and it was high enough quality, that the camera could photograph it directly. And on set, we had multiple projectors that were all lined up, so the shots that you see on the set are actually what you see in the film. We shook the cockpit a little bit. It was basically like going on a very custom ride at Disneyland." 37. The Millennium Falcon's sound in this movie includes a "really old air conditioner."
The buttons and switches on this old hotel air conditioner had an almost musical quality, according to supervising sound editor Tim Nielsen.
By Chris Reed on Oct 06, 2018 12:39 am
It's October, the month when the weather starts to turn, leaves flutter to the ground, and no food category is safe from getting a pumpkin spice variant. It's also the month of Halloween, so don't be surprised when ghosts and ghouls begin showing up in all of your favorite games. But if Halloween is bleeding into games, the reverse is also true: video games are making their way into Halloween. We've already gone over some the costumes from popular video games you can buy, but almost no game is bigger than Fortnite--and this year, the Fortnite costume business is booming. As its many millions of regular players know, Fortnite's enormously popular Battle Royale mode finds 100 combatants dropping from a floating party bus onto a large, colorful map. Tucked away in many houses, gas stations, high rises, and other structures are tools and weapons you can use to deal damage to your opponents and protect yourself against the damage they mean to do to you. A big part of the fun of playing Fortnite is unlocking the many costumes or "skins" the game makes available. These outfits are purely cosmetic in that they don't affect the gameplay, but their designs range from slick and appealing to goofy and outright ridiculous. Many of these skins have become widely recognizable by the player base and beyond, so it's no surprise that costume makers have begun offering Fortnite-ispired Halloween costumes. We've scoured the web to find all the best Fortnite Halloween costumes and masks you can look at, laugh at, and purchase if you find one you like. Fortnite Season 6 kicked off at the beginning of October, bringing with it a wealth of new skins, sprays, emotes, and more. Check out our rundown of new cosmetic items to see each one. And if you need a little help with the challenges, click over to our Season 6 challenge roundup. Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales. Cuddle Team Leader
This Cuddle Team Leader costume is much cuter than the character is in the game. Fox Mask
Looking foxy with the Fox mask. Rex
Get prehistoric in this Rex costume. Beef Boss Mask
You'll command attention when you place your head in this Beef Boss mask. Cuddle Team Leader Mask
To live up to the full creepy potential of Cuddle Team Leader, you'll need a mask like this one. Skull Trooper Costume
Anyone who doesn't play Fortnite will assume this is a regular old skeleton costume, but the cool people will be in the know. Bright Bomber Costume
Bright Bomber is one of the most recognizable Fortnite skins, making this costume a good choice. Rex Back Bling Backpack
It doesn't even need to be Halloween to wear this back bling that doubles as a backpack. Tomato Head Mask
The mustachioed tomato mask is guaranteed to be a hit at parties.
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