Wednesday, October 10, 2018

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Ant-Man & The Wasp: 15 Things We Learned From The Blu-Ray Audio Commentary

By Mat Elfring on Oct 10, 2018 10:59 pm


Marvel's Ant-Man and The Wasp was a nice break from the soul-shattering ending of this year's Avengers: Infinity War. The action/comedy movie carried heavy themes of the father/daughter relationship while telling a down-to-Earth, grounded story. Well, as grounded of a story you can tell about people who grow, shrink, phase through walls, and enter the teeny, tiny Quantum Realm.

While the film has already been released digitally, it's coming to DVD and Blu-Ray on Tuesday, October 16. With the release comes quite a few special features--many of which are available digitally as well. One of the more interesting additions to the home release is the commentary from director Peyton Reed. Throughout the movie, Reed detailed every aspect of the story, directing his first sequel, the themes, and how certain scenes came together, including the final tag which connects Ant-Man and The Wasp to Infinity War.

We picked out the most interesting and insightful moments from the audio commentary that shed light of the movie-making process. If you're interested in picking up Ant-Man and The Wasp, check out our pre-order guide detailing all different editions as well as what's on the special features.


Wasp In Ant-Man 1 Was Made To Look Like Pfeiffer


"In the first movie, we see the original Wasp and we sort of just see her eyes through the mask," explained director Peyton Reed. "Long before we cast Michelle Pfeiffer, obviously, in the second movie. But I remember talking to casting and visual effects and saying, 'well, hey eyes--that we see through the mask--she should look like Michelle Pfeiffer.' Michelle was always my dream casting for that role, that was before we even knew we'd be making a second movie."


Pym Labs Was A Huge Set


The Quantum Tunnel set, which was designed by Shepherd Frankel, was the largest physical set that has ever been built for a Marvel movie. Reed said the inspiration for the set came from the Irwin Allen TV series The Time Tunnel.


How Ghost Was Chosen For The Movie


Reed said he loved the design of the Iron Man villain. "When we were figuring out who the main antagonist in this movie was going to be, we looked in these giant Marvel encyclopedias that had every hero, every villain, every sort of ancillary character, and I loved the design of Ghost, just the visual look of Ghost in the comics," he said. "That seemed really striking to me and the powerset… This idea of phasing seemed like there was something there that was formidable for this partnership of Ant-Man and Wasp to go up against."


Why Ghost Was Changed To A Woman For The Movie


"In the comics, Ghost is a man, a computer hacker, and sort of an anti-corporate vigilante, and we basically just took the basic idea of that character and adapted Ghost to our story," Reed explained. "And part of that was doing a gender swap, which made sense for our movie, where we have this strong thematic of fathers and daughters, whether it's Hank and Hope or Scott and Cassie. And in this movie, even though Bill Foster and Ava Star are not father and daughter, they're sort of this figurative father/daughter relationship there. So it felt really smart to do the gender swap for that reason."


Why Bill Foster Is In The Movie


Reed owned all the Black Goliath comics as a child and said that he loves the character. However, that's not the only reason Foster appeared in the movie. "I liked the idea of giving Hank Pym a foil in this movie, another super-scientist that when they're together, they're alpha males and think they're the smartest guy in the room," Reed said. "And when we got Laurence Fishburne for the movie, it thrilled me."


Laurence Fishburne Is A Huge Comic Book Fan


While on set, Fishburne read graphic novels during his off time, many of which Reed had never heard of. Reed said Fishburne was well-versed in all things Marvel and DC.


Cassie Lang's Teacher's Name


Reed said he named Cassie's teacher Mrs. Broadwell after his 8th and 9th grade English teacher. He spoke highly of her and wanted to pay homage.


Ghost's House Was To Give The Movie A Horror Vibe


It's a concrete modernist building in Newnan, Georgia, and Reed said that this scene is their movie's version of a haunted house in the middle of the woods. They even added a wolf howl to the scene to add more of a supernatural feel to it.


Ghost's Father Is From The Comics


Reed discussed Ghost's father, Elihas Starr, who in the comics was a supervillain named Egghead. They didn't want to use Egghead as a villain, but they wanted to give a nod to Marvel Comics fans.


Young Laurence Fishburne Was Played By His Son


Reed says they paid extra care to the young versions of Fishburne, Pfeiffer, and Douglas when it came to the digital aging, as they are three extremely recognizable faces in Hollywood, now and 30 years ago. Fishburne's son, Langston, was the stand in for his father during those younger scenes, before they altered Laurence's face.


Making Sure Hank Pym Isn't Just Another Tony Stark


Both Pym and Stark are genius inventors, but Reed mentioned during the commentary that he wanted to separate the two. Many times, Pym--mainly out of necessity--has to cannibalize his own tech to create something new, while Stark would just get new materials. While both Pym and Stark are geniuses in their own right, they operate very differently.


Keeping The Movie Short


Reed mentions that he wants the movie under two hours in length for a couple of reasons: "One, I knew we were going to be following Infinity War, which was going to be this massive, massive epic. But most importantly just because this is a comedy, and it's an action-comedy, and it didn't want it to overstay its welcome. So, a great part of the post-production process was just the tightening and finessing of this movie." He continued saying that there were careful in not cutting out things that would pay off later.


Stan Lee's Cameo


Reed said, "it felt like a good luck charm to have our first shot of the movie be Stan Lee." It was shot in Georgia, but was a very "San Francisco joke."


The Ultimate Happy Ending, Until It's Not


Reed wanted viewers to have some sense of the aftermath of Infinity War, but on a microlevel, not just focusing on everyone on Earth. However, before he could get to that, he wanted this film to have everything resolved and wrapped up. "So we finally landed on the structure that felt like the very specific Ant-Man and The Wasp way of dealing with the events of the end of Infinity War, which was to tie up all our character stories in this kind of too neat resolution, where it's almost too pretty of a bow on every story. Scott is off house arrest. He's able to go to the house and pick up Cassie and see his daughter. The X-Con guys land the Karapetyan account because he's seen them on TV having captured Sonny Burch. Hank and Janet, of course, are reunited and they go on a well-earned vacation on a remote island… And then, of course, we cut to Them, the classic, giant ant movie from the '50s. And Scott, Hope, and Cassie are at a drive-in theater."

It's all very clean and lulling the audience into a false sense of security, before the bombshell is dropped.


Dust To Dust: The Final Tag


"Part of the thing here was to hit the audience with as much random information as possible… There's a lot for the audience to take in," Reed said. After the ending was tied up nicely, Reed wanted to give the audience an idea of what's next in their lives. He said they wanted to build some misleads for the audience. Everyone but Scott turning to dust is a shocking moment, and that's the point he wanted to drive home.



All The Venom Movie's Easter Eggs And References You Might Have Missed

By Meg Downey on Oct 10, 2018 10:27 pm

Venom has already broken box office records


Venom is now in theaters, and although it may not be officially part of the Marvel Cinematic Universe, that doesn't mean it's lacking in comic book shout outs. Eddie's symbiotic alien adventure isn't as crammed full of Easter eggs and nods as his web slinging pals over in the MCU proper, but there are certainly some. So, of course, we're going to count them down. Be advised, Venom spoilers abound here, so proceed with caution.

Venom is a totally reimagined origin story for Spidey's obsessive alien enemy, set in Sony's isolated Spider-Man free Spider-Man universe. It focuses on Eddie Brock as an intrepid investigative journalist in San Francisco as he tries to uncover the truth about a shady biochemical firm known as The Life Foundation. Unfortunately, in the process of digging for dirt, Eddie crosses some lines and winds up disgraced, alone, and desperate for a break. Thankfully, one comes in the form of a Life Foundation scientist, Dr. Skirth, who finds herself in a crisis of consciousness over her job's unethical methods. Eddie becomes embroiled in the strange, parasitic world of the Life Foundation's alien pet projects: the symbiotes, tar-like aliens that require a biological host to survive.

It doesn't take much effort to start connecting the dots from that point. Eddie winds up saddled with a symbiote named Venom who can engulf him in black goo and puppeteer him around for all sorts of wacky, violent hijinks. Naturally, the Life Foundations' shady motivations become clear and the whole thing culminates in a full on oozified splatterfest as Venom clashes against a fellow symbiote for the fate of humanity.

Look, the Venom story is a weird one even in the comics, OK? If you were expecting high stakes moral quandaries, you're looking in the wrong place. That doesn't mean it's not worth seeing--as Venom's box office results clearly show, fans are eating it up. Now read on for all the Easter eggs and references you might have missed.


1. Eddie's New York Past


One of the first things established about Eddie Brock in Venom is that he was, effectively, pushed out of New York City after losing his job at The Daily Globe, which just so happens to be the The Daily Bugle's biggest rival over in the comics. He's currently living and working in San Francisco. This is a directly indirect nod to Eddie's comic book history with the one and only Spider-Man, who he developed a powerful grudge against while working as a photojournalist in NYC. After Eddie bonds with Venom and the two of them set some of their differences with Pete aside by coming to a tenuous agreement and they return to San Francisco to act as the "lethal protector" of the city.


2. Yellow Symbiote


While Venom and Riot may be the only two named symbiotes in the Life Foundation's possession, they're experimenting with one that is distinctly yellow in color. This is a reference to one of the comic book Life Foundation symbiotes called Phage, who set himself apart from his siblings with his bright color and--well, not much else.


3. Blue Symbiote


Like Phage, another original comic book Life Foundation symbiote made a stealthy cameo during the experimentation scenes. The blueish green blob that goes on to kill Dr. Skirth is, we can assume, a nod to Lasher, another one of the original five creatures who Carlton Drake hoped to reverse engineer.


4. She-Venom


During her very brief stint bonded with the symbiote, Anne becomes a female version of Venom known in the comics as--wait for it--She-Venom. She-Venom was introduced in the comics back in 1995 during the awesomely named "Sinner Takes All" arc. She and Venom bond when Anne was fatally shot, which wound up saving Anne's life--though not for long. She eventually killed herself in the comics as a direct result of her life's Venom-related chaos.


5. Carnage


Venom's first post credits scene reveals Woody Harrelson playing a prisoner in a maximum security facility. He never properly introduces himself, but comics fans will clock right away--even before he utters the telling "there's gonna be carnage" line--that he's playing Cletus Kasady, the insane killer who goes on to become Carnage. As one of Venom's most iconic foes, Carnage is a hulking bright red symbiotic beast who has none of the moral qualms Venom does about Eddie's general resistance to killing. As a serial killer and sociopath, Cletus and his symbiote are only interested in spilling as much blood as they can.


6. Eating Brains


Venom's cannibalism is a pretty prominent feature of the film, sometimes as a joke, sometimes as an earnest threat. This isn't a new thing, however, nor is it live action sensationalism--but it's probably a weirder callback than you might expect. The real origin of Venom's brain-eating isn't the comics, but the Venom action figure released in the 1990s shortly after Venom's introduction. The cannibalism eventually did make the leap to comics, but it was always a bit of a non sequitur (why does an alien blob want to do the zombie thing, anyway?)

Now, some 20 years later, the brain eating tradition continues in full color on movie screens everywhere.


7. Eyes, Lungs, Pancreas


The line "eyes, lungs, pancreas--so many snacks, so little time!" may be cheesy, but it's also a direct reference to the comics. And not just a reference--that exact dialogue was lifted straight from Amazing Spider-Man #374. Naturally, this was after the whole "eating brains" thing became pretty well established.


8. Spider-Eyes


As you could probably imagine, a blob of black alien goo could basically look like anything at any time, so over in the comics, Venom's humanoid form is based entirely upon his origin in which he spent some time disguised as Peter Parker's black costume.

Of course, in the live action universe, Venom hasn't actually met Peter so he has no real reason to riff on the look. That's why he doesn't have a big white Spider-logo on his chest--but there's still one major Spidey shout out in the design, and it's all in the eyes. Venom's eye shape subtly implies a Spider-Man connection--whether or not there really is one.


9. The Life Foundation


Carlton Drake's Life Foundation isn't an arbitrary plot piece for the movie, it's actually one of the biggest comics call-backs Venom has to offer. The Life Foundation has some deep roots in the Marvel Universe, but they're most famous for being the first organization to purposefully create symbiote spawns. They were responsible for the propagation of five Venom "children" named Agony, Scream, Phage, Lasher, and Riot who they then bonded to Life Foundation volunteers to create their very own symbiote task force. Sound familiar? That's because they do basically the exact same thing in Venom with only a few little tweaks to make it work in the movie universe.


10. Eddie the Journalist


Eddie's career as a journalist was anything but an arbitrary choice for the film. Eddie Brock's comic book origin story revolves around his career as a journalist who broke a bad story and, naturally, decided his mistake was all Spider-Man's fault. His career was ruined and he was forced to sink to tabloid levels just to make a living, all while bodybuilding to reduce the stress. The end result was a super jacked, super angry ex-journalist who just so happened to be the perfect host for a vengeful alien symbiote.


11. Carlton Drake


While Jenny Slates' Dr. Skirth isn't actually a direct reference to any comic book character, Riz Ahmed's Carlton Drake definitely is. He was lifted directly from Marvel's pages as the ethically questionable leader of the Life Foundation. His comics counterpart never bonds with the symbiote Riot, so there are certainly some differences, but Carlton's name and corporate role are as true to the source as can be.


12. Down with the Sickness


If any motif, you know, aside from tar-y black goo, is repeated over and over in Venom it's Eddie having to go in and out of medical facilities. He's put through MRI machines, he's sweaty and feverish, he's worried about having a "parasite," he's talking with doctors--you get the idea. While this isn't an explicit reference to any one particular thing, it is potentially a shout-out to Eddie's rather unpleasant history with doctors back in the comics. In the early 2000s, a story called "The Hunger" retconned Eddie's origin story to give him deadly cancer prior to his bonding with Venom. It was the symbiote that kept Eddie alive and rid him of his disease--which sort of plays out on screen. It's just that in the movie, Eddie's not actually sick, Venom is the thing that is both hurting him and saving him.


13. John Jameson


This one is blink-and-you-miss-it, but if you're paying close enough attention to the beginning of Venom, you might catch a name dropped in reference to the catastrophic crash that brings the symbiotes to Earth. One of the scientists in the clean up crew mentions that the craft had been piloted by "Jameson," which, in any other circumstance would probably just be a throwaway line--but not here. The name Jameson is actually a shout-out to comics character John Jameson who, in addition to being the son of J. Jonah Jameson (yes, that J. Jonah Jameson) was also the astronaut famous for bringing the symbiotes to Earth.


14. Meanwhile, in another universe…


The second of Venom's post-credits scenes doesn't actually have much to do with Venom at all. It's a teaser for Sony's other Spider-Man movie, the fully animated Spider-Man: Into The Spider-Verse, which is heading for theaters this fall. Though Eddie and Venom have nothing to do with Miles Morales and his cartoon adventures, the title card does put Venom the movie into an interesting context within Sony's not-actually-shared universe of movies. If the "Spider-Verse" encompasses any and all forms of Spider-Man stories, then Venom is most definitely part of that web somewhere, right? We're not recommending you hold your breath for a Tom Hardy shout-out or cameo in Into The Spider-Verse, but hey, stranger things have happened.



Best NYCC 2018 Cosplay -- Star Wars, Game Of Thrones, Dragon Ball Super, And More (Day 3)

By Array on Oct 10, 2018 10:15 pm


New York Comic-Con 2018 has wrapped up, and Day 3 of the event saw the quality of cosplay continue to be exceptional. The show floor is packed with people representing some of the most beloved TV shows, anime, movies, comic, and video game franchises with eye-catching outfits.

On Day 3, we got to see a fair bit of Dragon Ball Super representation, with adults, teenagers, and even kids unleashing their inner Saiyans. Of course, it wouldn't be a Comic-Con without a healthy Marvel cosplay presence, and in this gallery you'll see both heroes (Spidey) and villains (Hobgoblin) making an appearance.

Back on the anime front, everyone's favourite barely-trying superhero Saitama--better known as the One Punch Man--can be spotted delivering a nice clean right-hand straight to a jaw. And there's some Naruto thrown in for good measure too. Beyond that, you'll find awesome costumes for Metroid, Game of Thrones, Batman, Nightmare on Elm Street, and more. If you haven't already seen them, make sure to check out our gallery of cosplay from NYCC 2018 Day 1 and Day 2, as there plenty of top notch costumes to see in those too.

Day 3 of NYCC 2018 has delivered some big news and previews too. Although it is yet to be released publicly, we got to check out the Hellboy trailer and wrote up our impressions, and if you're a Star Trek: Discovery fan, make sure to check out the trailer for Season 2, as it's teasing some exciting things for the upcoming series. The talk of the show, however, is Into the Spider-Verse, and watch us discuss what we learned about it here.



 



 



 


Charlotte Flair


Cosplay by @ckbechtold



 



 



 



 



 



 



 


Harley Quinn


Cosplay by @kariselle



 


Jon Snow


Cosplay by @m_satis01


Saiyan Prince


Cosplay by @thedirtroadnerd


Naruto (Sage Mode)


Cosplay by @Davidcosplay91



 



 



 



 


Static Shock


Cosplay by @eizseri0us



 



 


Macho Man Randy Savage


Cosplay by @itsjackinthebox



 



 



 


Gambit


Cosplay by @macattack543



 



Everything We Learned About DC's New Line Of Comics At NYCC

By Meg Downey on Oct 10, 2018 08:39 pm


This past weekend at New York Comic-Con, legendary writer Brian Michael Bendis unveiled his massive new project with DC Comics, a bespoke "pop up" imprint he will be curating with young readers in mind called Wonder Comics.

The idea of Bendis curating one of DC's creator-lead imprints isn't a new thing. A custom imprint was mentioned among his current titles, Superman and Action Comics, right next to his creator owned project Jinxworld when the announcement of his company move was first made. But it's been a year of silence on the news front for anything imprint related--which, it turns out, was all part of the plan.

Bendis and his collaborators have had plenty of time to organize their plans in secret. This is an initiative that has been brewing, Bendis explained during his spotlight panel at the con, since before the ink on his new DC contract was dry.

The first line of releases will include four titles with three familiar names and one original title. Young Justice by Bendis and Pat Gleason, a huge return for a team that hasn't been around since the pre-New 52 years in the DC Universe--so, over seven years for those of you playing along at home; Wonder Twins, yes, those Wonder Twins by Mark Russell and Stephen Byrne; Dial H For Hero, another vintage DC concept that hasn't been around in a while by Sam Humphries and Joe Quinones, and Naomi, a book focusing on an original character developed by Bendis and co-writer David Walker with art by Jamal Campbell.

These four books will only be the first line of Wonder Comics, according to Bendis, and the second wave is "already planned and ready to go." But don't go expecting more book announcements for a while--probably not until San Diego Comic-Con next year, if we had to make a guess. First issues of these newly announced series aren't going to hit shelves until January 2019.

But back to the important stuff: what do we actually know about Wonder Comics today? What are these books, where do they fit and--more importantly--what can we expect to see in them?

Here, we're going to break down everything we learned about Wonder Comics while at the con, from plot points to major character returns.


These books are in continuity


The entire Wonder Comics line will be in continuity for the Rebirth-era DC Universe. These are not, Bendis assured during his panel, alternate realities, new timelines, or any other comic book mumbo jumbo that would put these books outside of the mainline DCU.

This means two important things--yes, you'll need to read these books if you're a completionist trying to keep tabs on every corner of the DCU as it stands right now in Rebirth, and yes, these stories will connect and relate to other books outside of the Wonder Comics umbrella. While Wonder Comics is borrowing some of its methodology and spirit from DC's other "pop up" imprints like Young Animal and the new Sandman Universe, it isn't creating its own universe or continuity to keep tabs on. Think of this as something similar to the "DCYou" initiative at the end of the New 52, which included titles like Grayson and Starfire.


Conner Kent is coming back


One of the biggest pieces of comics news to drop at NYCC: fan favorite Superboy Conner Kent is making his triumphant return to the DCU for the first time since 2016--or, depending on how you count it, perhaps even longer.

Conner's story is a tricky one. While he did, technically, exist during the New 52 continuity reboot that held sway over the DCU between 2011 and 2016, major parts of his backstory (and the bulk of his relationships with other characters) had been fundamentally altered. Fans of the classic, pre-New 52 Conner have been clamoring for a proper return since the Rebirth era arrived.

Conner, along with Tim Drake and Bart Allen were core members of the original Young Justice team, a team that filled the Teen Titans niche after characters like Nightwing and Cyborg had been aged up into their mid-twenties and dropped their team's "teen" prefix. Young Justice eventually gave way for a new generation of Teen Titans, lead by Tim, Conner, and Bart who were existed alongside the older Titans for the bulk of the early 00s, garnering a massive fan following.

The wait for Conner--and Young Justice proper--is finally over, Bendis assured, and he's been paying attention to the constant campaigning on social media since the ink dried on his DC contract. "This is something we've had in the works from the start," he laughed, "but I couldn't say it until the right time." Bendis also went on to assure fans that this was Conner from the main DCU, not a clone and not an alternate reality or alternate timeline doppelganger pulled into the mix--so where he's been all this time, how he'll be coming back, and what of his New 52 stories will be coming with him into the Rebirth era is still very much a mystery.


Jon Kent isn't being retired to make room for Conner


Fans of DC's current Superboy, Jon Kent, can rest easy: Conner's return doesn't mean Jon is going to be benched any time soon. Bendis stressed that Jon's story will continue to unfold in the pages of the mainline Superman book, and that it's a big story that carries some real weight--not something threatened by the reappearance of the Superboy who reigned supreme for most of the 90s and 00s.

However, it's unclear whether or not Jon will begin going by a different identity to avoid redundancy with Conner--or if Conner will have some way to distinguish his Superboy name from Jon's.


That's Tim Drake and yes, he's Robin


Similar concerns about alternate realities or parallel universes were raised with the promotional image of Tim Drake on the Young Justice team. It's not that Tim hasn't been around during the Rebirth age--quite the contrary, in fact, he's actually been pretty busy--but his stories have taken him outside of space and into alternate futures. He's met versions of himself from dark timelines. He's "died" and come back to life. The potential for a version of him from another universe showing up and joining a team is a very real concern.

But a fruitless one, Bendis promised. "This is Tim Drake," Bendis said to the crowd, "Regular, main universe, main timeline Tim." And, what's more? He's going by Robin for this one--not Red Robin, the name he's used for nearly a decade. What that means for the current Robin, Damian Wayne, is still up in the air.


Naomi will "fundamentally change" the DCU


The only totally new character and concept to be introduced in Wonder Comics so far is Naomi, a book that will focus on the titular Naomi, a young girl from a small town in the Pacific Northwest who is inspired to look into her adoption by a chance encounter with Superman.

She may be the new kid in town, but Naomi's quest for her own truth is going to uncover something major. "She's going to unlock something that has never been seen in the DC Universe before," Bendis teased, pointing to major repercussions that will herald some big, big changes for the DCU at large.

What, exactly, those changes will be is still anyone's guess.


Dial H For Hero will have an "actual dial"


For the uninitiated, the original Dial H For Hero concept is a bit of a wild ride. The story revolves around a magical rotary phone (or, excuse us, a rotary phone-like device) that allows whoever holds it to literally dial the word "HERO" and be instantly transformed into a superhero for an hour. The caveat is, of course, that whoever holds the dial has no control over what hero they become or what powers they get. You dial the number and then hope for the best--all while praying the dial doesn't fall into the wrong hands.

Bendis stressed that this new incarnation of the concept was going to bring an actual dial, not an app, not a cell phone--and that that was part of the fun. He was inspired by a recent move he underwent with his family where his children weren't able to identify a flip-phone that came out of storage, so the idea of a magical rotary phone became specifically interesting. What happens when you give a modern kid a piece of technology they don't understand, and also that piece of tech can give you superpowers?


Even Bendis can't believe Wonder Twins is happening


Easily the weirdest title in the Wonder Comics line up, the classic Saturday morning cartoon duo, Zan and Jayna aka the Wonder Twins, are coming to the DC Universe once more. And yes, they're bringing their pet monkey Gleek with them.

Apparently, Bendis originally pitched the idea to some major resistance from DC co-publisher, Dan DiDio, who was worried that the project was a little too ridiculous to publish. However, Bendis brought the creative team of Mark Russell, who made some serious waves with his topical Flintstones comic last year, and Green Arrow alum Stephen Byrne into the mix to win him over.

Now, Bendis laughs. He's just elated the book is being made and printing anything more than one copy that goes straight into his hands is just icing on the cake. But that doesn't mean the book isn't meant to be taken seriously--Bendis assured fans that Russell has taken the campy ideas of the original cartoon Twins and ran with them in ways that are going to surprise everyone, even DiDio.


Gemworld is returning


This one might be a deep cut for newer DC fans. Bendis teased the return of an entire corner of the DC Universe within the pages of the Wonder Comics line. Gemworld, an alternate dimension populated by magically empowered gem-themed beings is making a come back, and with it is coming one of Gemworld's most popular faces: Amethyst, a hero who has anchored her own on-again-off-again titles in both the main DC universe and under the Vertigo umbrella.

Unfortunately, some of Gemworld's most terrifying villains are also making a comeback so fans can keep an eye out for Dark Opal, one of Amethyst's most brutal foes, to start popping up as well.


Young Justice won't have a real base and their roster will constantly evolve


While Conner, Tim, and Bart Allen are the corner of the Young Justice line up as it stands right now, the team will be constantly evolving and growing from the moment it kicks off. Bendis explained that they won't be operating out of a Hall of Justice analogue and instead rely on the instant communication of their phones and social media to set up impromptu meeting spots when and where they need them.

They'll also be pulling in any and all young heroes across the DC Universe as they need them, which means the team's roster will be virtually limitless and endlessly flexible depending on what the situation may call for.


No, Static won't be part of Young Justice...yet.


During his spotlight panel, a fan asked Bendis whether or not we could expect to see Static Shock in the mix for this new Young Justice team but the answer was an unfortunate "not yet." Apparently, Bendis made the call to Milestone the moment he learned he would get to make a Young Justice team, but Milestone wasn't ready to loan Virgil Hawkins out to another book just yet.

That doesn't mean there won't be a spot for Virgil in the future, but don't expect him right away.



Overwatch Halloween Skins For 2018 Event: Every New Legendary And Epic Skin

By Array on Oct 10, 2018 08:23 pm

'Tis The Season


The annual Overwatch Halloween Terror event has returned for 2018. With it, Blizzard offers a variety of new cosmetic rewards to obtain, the highlight of which are the nine new skins--including six Legendary ones--for the game's vast array of heroes and villains. While some skins simply dress someone up in a Halloween costume, a few transform their corresponding character into a frightful monster.

Undead McCree and Spider Widowmaker--both Epic skins--are among the new options introduced for Overwatch's 2018 event. There are also Legendary skins, like Jack-O'Lantern Wrecking Ball and Swamp Monster Doomfist. Like previous years, skins can be found in limited-time loot boxes or be bought for 3000 credits. The Halloween-themed skins from previous years are offered at a discount. Halloween Terror 2018 is now live and continues until October 31. Once it's over, you'll have to wait for next year to unlock any skins you missed.

Click through the images above to see all the new skins that have been released for this year's event. You can also check our video showcasing all the new skins. If you're eager to get your hands on some, buying a bundle of 50 loot boxes will net you 10 bonus ones for free.

Halloween Terror's PvE mode, Junkenstein's Revenge, has also r eturned. Taking place in an alternate reality, Junkenstein's Revenge tells the story of Dr. Junkenstein (Junkrat) and the Witch of the Wilds (Mercy) attempting to take over the fictional kingdom of Adlersbrunn. Their schemes are thwarted by a team of heroes composed of the Alchemist (Ana), the Gunslinger (McCree), the Archer (Hanzo), the Soldier (Solder 76), the Countess (Widowmaker), the Swordsman (Genji), the Monk (Zenyatta), and the Viking (Torbjorn).

Alongside this, there's an alternate version called Junkenstein's Revenge: Endless Night that mixes up the formula. For 2018, there are now 10 options for who you can play as. The new additions to the rotation are Tracer and Brigitte. The update introducing the event also makes a variety of changes to characters, as detailed in the patch notes--most notably, it reworks Torbjorn.


Jack-O'-Lantern Wrecking Ball (Legendary)



Undead McCree



Enchanted Armor Pharah (Legendary)



Spider Widowmaker (Epic)



Banshee Moira (Legendary)



Swamp Monster Doomfist (Legendary)







WWE 2K19 Roster's 200+ Confirmed Wrestlers & DLC Superstars

By Mat Elfring on Oct 10, 2018 04:46 pm


The release date for WWE 2K19 has arrived. One of the most exciting aspects of any new entry in the WWE 2K series is its enormous roster of playable characters, and 2K19 will not disappoint in that regard. 2K has announced the majority of its lineup of wrestlers, and it offers a sizable plethora of superstars to choose from when the game releases on October 9, 2018. Last year's WWE 2K18 ended up with over 180 wrestlers--the largest in the history of the series to that point--and 2K19 has already comfortably topped that. Here's a detailed look at every member of the 2K19 roster announced so far.

More WWE superstars were added to the roster for WWE 2K19 toward the end of September, as 2K revealed its DLC for the upcoming game. This batch added 11 wrestlers to the game, none of which were playable in previous versions. It includes Raw superstar Bobby Lashley, and NXT superstars Lacey Evans, Ricochet, and EC3. Alongside this news, we were able to go hands-on with MyCareer and found that overall, 2K19 is fun again.

During another recent roster reveal from 2K, Rusev and Lana revealed more WWE 2K19 playable superstars with Cesaro and Sheamus, also known as The Bar. The focus for this batch was legendary WWE wrestlers. The large reveal had a few new additions to the game, including Ted DiBiase, who has been only a manager in previous games. Additionally, fan favorites and former WCW stars like Scott Hall, Kevin Nash, and Booker T will be included in the new game.

Fans of both Daniel Bryan are going to be very happy as 2K is bringing back Showcase Mode for WWE 2K19, which follows the career of the superstar. From his first match as Bryan Danielson to his feuds with The Miz, it will be covered in the upcoming game. Among the new features are the Million Dollar Challenge, which takes place within the new Challenge Mode. Cover star AJ Styles headlines the roster, while those who pre-ordered got bonus characters Ronda Rousey and Rey Mysterio. Additionally, the $130 Wooooo! Edition of the game has been announced which comes with a bunch of exclusives including a season pass, exclusive roster additions, a piece of Ric Flair's robe, early access to play, and more.

This year's edition will be skipping Nintendo Switch, after last year's port featured a bevy of problems from frame rate issues to resolution dropping down to 540p, even in docked mode. However, the game will still be released in early October for Xbox One, PS4, and PC. If you're interested in pre-ordering WWE 2K19, check out our pre-order guide, with all the info about what each edition contains, where to buy it, and pricing.

We'll keep you updated with all the newly confirmed superstars in the game, as well as a breakdown of which shows these wrestlers are from and how many new additions will be playable. You can find links to the latest updates below as well. Above, you can find every playable character we know about so far.

Confirmed playable characters breakdown (so far):

  • Total wrestlers: 200
  • New to the series: 40
  • Raw superstars: 52
  • Smackdown superstars: 50
  • Legends: 54
  • NXT superstars: 28
  • 205 Live: superstars: 12
  • Men's division: 159
  • Women's division: 41

Jump ahead to the latest updates:


AJ Styles (Smackdown)


Cover star.


Ronda Rousey (Raw)


New to the series. Pre-order bonus character.


Rey Mysterio (Legend)


New to the series. Pre-order bonus character.


Ric Flair (Legend)


Deluxe edition contains exclusive Wrestlemania 24 attire.


Charlotte (Smackdown)


Deluxe edition contains exclusive Wrestlemania 32 attire.


Dusty Rhodes (Legend)


Deluxe edition contains '80s-inspired character.


"Macho Man" Randy Savage (Legend)


Deluxe edition contains '80s-inspired character in his Wrestlemania VIII attire.


Ricky "The Dragon" Steamboat (Legend)


Deluxe edition contains '80s-inspired character.


"Rowdy" Roddy Piper (Legend)


Deluxe edition contains '80s-inspired character.


2002 Undertaker (Legend)


Deluxe edition contains the character in his 2002 Bikertaker outfit.


Daniel Bryan (Smackdown)


2K announced that the Daniel Bryan's career will be the subject of WWE 2K19's Showcase Mode. There will be 11 different models of Bryan, each with its own unique moveset and look. Additionally, GameSpot talked to Bryan about his longtime feud with WWE superstar The Miz.


Randy Orton (Smackdown)


John Cena


Kane (Smackdown)


Kofi Kingston (Smackdown)


Tyler Bate (NXT UK)


Pete Dunne (NXT UK)


Angelo Dawkins (NXT)


Braun Strowman (Raw)


Finn Balor (Raw)


Kairi Sane (NXT)


Liv Morgan (Raw)


Montez Ford (NXT)


Sarah Logan (Raw)


Ruby Riott (Raw)


The Velveteen Dream (NXT)


Adam Cole (NXT)


Akam (Raw)


Aleister Black (NXT)


Alexa Bliss (Raw)


Alicia Fox (Raw)


Apollo Crews (Raw)


Baron Corbin (Raw)


Bayley (Raw)


Bianca Belair (NXT)


Big Show (Raw)


Bo Dallas (Raw)


Bobby Fish (NXT)


Bobby Roode (Raw)


Bray Wyatt (Raw)


Brock Lesnar (raw)


Chad Gable (Raw)


Curt Hawkins (Raw)


Curtis Axel (Raw)


Dana Brooke (Raw)


Dash Wilder (Raw)


Dean Ambrose (Raw)


Dolph Ziggler (Raw)


Drew McIntyre (Raw)


Elias (Raw)


Sasha Banks (Raw)


Ember Moon (Raw)


Fandango (Raw)


Goldust (Raw)


Heath Slater (Raw)


Jason Jordan (Raw)


Jinder Mahal (Raw)


Johnny Gargano (NXT)


Kassius Ohno (NXT)


Kevin Owens (Raw)


Konnor (Raw)


Lana (Smackdown)


Lars Sullivan (NXT)


Matt Hardy (Raw)


Mickie James (Raw)


Mojo Rawley (Raw)


Natalya (Raw)


Nia Jax (Raw)


Nick Miller (NXT)


No Way Jose (Raw)


Oney Lorcan (NXT)


Otis Dozovic (NXT)


Rezar (Raw)


Titus O'Neil (Raw)


Rhyno (Raw)


Roderick Strong (NXT)


Roman Reigns (Raw)


Rusev (Smackdown)


Sami Zayn (Raw)


Scott Dawson (Raw)


Seth Rollins (Raw)


Shane Thorne (NXT)


Shayna Baszler (NXT)


Triple H


Tucker Knight (NXT)


Tyler Breeze (Raw)


Viktor (Raw)


Zack Ryder (Raw)


Kyle O'Reilly (NXT)


Aiden English (Smackdown)


Akira Tozawa (205 Live)


Alexander Wolfe (Smackdown)


Andrade Cien Almas (Smackdown)


Ariya Daivari (205 Live)


Asuka (Smackdown)


Becky Lynch (Smackdown)


Big E (Smackdown)


Billie Kay (Smackdown)


Brie Bella (Smackdown)


Carmella (Smackdown)


Cedric Alexander (205 Live)


Cesaro (Smackdown)


Chris Jericho (Legend)


Drew Gulak (205 Live)


Epico Colon (Smackdown)


Eric Young (Smackdown)


Gran Metalik (205 Live)


Harper (Smackdown)


Hideo Itami (205 Live)


Jack Gallagher (205 Live)


Jeff Hardy (Smackdown)


Jey Uso (Smackdown)


Jimmy Uso (Smackdown)


Kalisto (205 Live)


Karl Anderson (Smackdown)


Killian Dane (Smackdown)


Lince Dorado (205 Live)


Luke Gallows (Smackdown)


Mandy Rose (Smackdown)


Maryse (Smackdown)


The Miz (Smackdown)


Mustafa Ali (205 Live)


Naomi (Smackdown)


Nikki Bella (Smackdown)


Noam Dar (205 Live)


Paige (Smackdown)


Peyton Royce (Smackdown)


Primo Colon (Smackdown)


Rowan (Smackdown)


R-Truth (Smackdown)


Samoa Joe (Smackdown)


Sheamus (Smackdown)


Shelton Benjamin (Smackdown)


Shinsuke Nakamura (Smackdown)


Sin Cara (Smackdown)


Sonya Deville (Smackdown)


Tamina (Smackdown)


TJP (Smackdown)


Tony Nese (205 Live)


Tye Dillinger (Smackdown)


Xavier Woods (Smackdown)


Alundra Blayze (Legend)


Andre The Giant (Legend)


Bam Bam Bigelow (Legend)


Batista (Legend)


Beth Phoenix (Legend)


Big Boss Man (Legend)


Booker T (Legend)


Bret "Hit Man" Hart (Legend)


British Bulldog (Legend)


Brutus "The Barber" Beefcake (Legend)


Christian (Legend)


Diamond Dallas Page (Legend)


Diesel (Legend)


Eddie Guerrero (Legend)


Edge (Legend)


Goldberg (Legend)


Greg "The Hammer" Valentine (Legend)


Ivory (Legend)


Jacqueline (Legend)


Jake "The Snake" Roberts


Jim "The Anvil" Neidhart (Legend)


Kevin Nash (Legend)


Kurt Angle (Legend)


Lex Luger (Legend)


Lita (Legend)


Mr. McMahon (Legend)


Mr. Perfect (Legend)


Papa Shango (Legend)


"Ravishing" Rick Rude (Legend)


Razor Ramon (Legend)


Sycho Sid (Legend)


Rick "The Model" Martel (Legend)


Ricky Morton (Legend)


Rikishi (Legend)


Robert Gibson (Legend)


Tatanka (Legend)


Ted DiBiase (Legend)


Scott Hall (Legend)


Shawn Michaels (Legend)


Stephanie McMahon (Legend)


Sting (Legend)


"Stone Cold" Steve Austin (Legend)


The Godfather (Legend)


The Rock (Legend)


Trish Stratus (Legend)


Ultimate Warrior (Legend)


The Undertaker (Legend)


Vader (Legend)


Bobby Lashley (Raw)


DLC


Candice LeRae (NXT)


DLC


Dakota Kai (NXT)


DLC


EC3 (NXT)


DLC


Hanson (NXT)


DLC


Lacey Evans (NXT)


DLC


Lio Rush (205 Live)


DLC


Mike & Maria Kanellis (Smackdown)


DLC


Ricochet (NXT)


DLC


Rowe (NXT)


DLC



See Fortnite Season 6's New Skin, Spray, Emote, And Battle Pass Cosmetics

By Array on Oct 10, 2018 04:34 pm


We're now well into Season 6 of Fortnite, and it introduces a brand-new Battle Pass full of items to unlock. As in the past, a free tier exists that allows you to earn a select number of rewards, but to unlock the full customizable potential of Epic's Battle Royale title, you'll need to spend 950 V-Bucks to get the premium Battle Pass. If you own that, all you've got to do is sink time into the game and complete challenges, which in turn level up the pass and unlock the corresponding rewards.

As the Battle Pass ranks up, new items will unlock that you can equip. There's over 100 rewards to get and, if previous seasons are any indication, it'll take you between 70 to 150 hours of play to get it all. If you're new to it all, we've got a rundown of how the Battle Pass works to get you up to speed.

For the Fortnite veterans, we've put together a look at everything that's included in the Battle Pass. Over the next few pages you'll see all the skins, emotes, bling, and pretty much everything available.

The start of Fortnite Season 6 brings with it a big new update and numerous changes to the game. As detailed in the Fortnite update 6.0 patch notes, there's a bunch of new things to keep an eye out for in-game. Perhaps the most exciting is the introduction of Pets, which tag along with you in game and will react to things that happen around you. In battle, for example, they growl, and if you're leaping great distances they'll hang on for dear life--and look adorable while doing it. You can get your hands on all three Pets through the premium Battle Pass; you can see them above.

In addition to that, a number of items and weapons have been put into the Vault, meaning you'll no longer find the through regular play. These include the Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives. Although they're not usable in the core gameplay mode, you can jump into Playgrounds if you miss them.

The update also makes some changes to the Island by introducing new map locations to Fortnite. The patch notes name the Floating Island, Corrupted Areas, Corn Fields, and Haunted Castle as being among them, but also tease players with more by saying "drop in and find the rest in-game," so there's bound to be plenty more. The Floating Island is actually moving, so it seems the story of the cube will continue into this season.



DJ Yonder Outfit (Epic)



Calamity Outfit (Epic)



Spiderweb Spray (Uncommon)



Pickaxe Spray



Calamity Loading Screen (Uncommon)



Bang Emoticon (Uncommon)



Calamity Spray (Uncommon)



Regal Wave Emote (Uncommon)



Picnic Glider (Uncommon)



Campfire Spray



Battle Bus Emoticon (Uncommon)



Emoticons Loading Screen (Uncommon)



Floating Island Spray



Bonesy Pet (Epic)



Squeaky Clean Music (Rare)



Fabled Cape Back Bling (Epic)



Ghost Spray



Smash Up Harvesting Tool



GG Potion Emoticon (Uncommon)



Exhaust Contrail (Rare)



Meow Moon Spray (Uncommon)



Pastel Patrol Loading Screen (Uncommon)



Crossfire Glider (Uncommon)



Crack Spray



Giddy-Up Outfit (Epic)



DJ Yonder Loading Screen (Uncommon)



GG Potion Spray (Uncommon)



Plunger Emoticon (Uncommon)



Tomato Toy (Rare)



Camo Pet (Epic)



Guiding Glow Harvesting Tool (Rare)



Manhole Cover Spray (Uncommon)



Running Man Emote (Rare)



Dice Banner Icon



Valkyrie Loading Screen (Uncommon)



Fireflies Contrail (Rare)



Llama De Muertos Spray (Uncommon)



Waveform Back Bling (Epic)



Camper Emoticon (Uncommon)



Covered Crusader Glider (Rare)



DJ Yonder Spray (Uncommon)



Rock On Banner Icon



Scales Pet (Epic)



Fate Loading Screen (Epic)



It's Go Time Emote (Rare)



Ghost Emoticon (Uncommon)



Fable Outfit (Epic)



Wallcrawler Spray (Uncommon)



Supply Llama Loading Screen (Uncommon)



Lightning Banner Icon



Black Cat Emoticon (Uncommon)



Eerie Music (Rare)



Jack-O-Lantern Contrail (Rare)



Cactus Maze Spray (Uncommon)



Dusk Wings Back Bling (Epic)



Meeet Emoticon (Uncommon)



Bat Banner Icon



TP Emoticon (Uncommon)



White Bonesy Style (Epic)



Tomato Temple Loading Screen (Uncommon)



Fancy Tomato Toy (Epic)



Game Over Spray (Uncommon)



Ravage Loading Screen (Uncommon)



Brick Pattern Banner Icon



Slitherin' Emote (Rare)



Bug Banner Icon



Chopmasters Loading Screen (Uncommon)



Bats Contrail (Rare)



Bubbles Banner Icon



Dusk Outfit (Epic)



Gremlins Spray (Uncommon)



Pink Scales Style (Epic)



Dusk Loading Screen (Uncommon)



Swarm Glider (Epic)



Oni Spray (Uncommon)



Skull Banner Icon



Spectral Essence Contrail (Rare)



Nightshade Outfit (Epic)



Flamenco Emote (Epic)



Night Cloak Back Bling (Epic)



Pixel Raven Spray (Uncommon)



Mocha Bonesy Style (Epic)



OG Remix Music (Rare)



Dire Loading Screen (Uncommon)



Clown Emoticon (Uncommon)



Black Scales Style



Dire Spray (Uncommon)



Dire Outfit (Legendary)



The Best New PS4, Switch, Xbox One, And PC Games To Play (October 2018 Update)

By Matt Espineli on Oct 10, 2018 07:18 am

The Cutting Edge


There's always an abundance of new games that come out every month. Some are incredibly big-budget releases that we've been eagerly waiting years for while others are smaller, more surprising independent titles that no one sees coming. In addition, there's plenty of other games found near and around those releases. You get games from mid-sized publishers and even the occasional remaster or re-release of gaming's most definitive adventures.

There's a lot of exciting games coming out in the future. We recently got to see debut gameplay of Cyberpunk 2077, and we already can't wait for it. In addition, Nintendo did a Direct presentation and announced 22 upcoming Switch games. With so many games coming out year-round, it can be difficult keeping track of what's worth playing. To help keep you in the know, we've compiled all the best new games you absolutely need to play right now. The point of this feature is to focus on the latest and greatest games, so the choices you'll find here have been limited to the past couple months.

What you'll find in the slides ahead are games rated 7 or higher by GameSpot. However, you'll occasionally find some lower-rated ones that have been chosen to be included by an incredibly passionate member of our team. We won't hesitate to highlight experiences some members of our staff absolutely love--even if there are others who may not agree. The games included in this feature are ones we personally believe you should check out in some capacity. Here's a brief taste of what you'll see.

Best Games To Play Right Now

Check out the slides ahead for all the games we've highlighted as the best out right now. And as the months go by, we'll be continually cycling out the older games with the most cutting-edge experiences out now, so be sure to keep checking back as often as you can. Which new games have you been playing recently? Let us know in the comments below.


Destiny 2: Forsaken -- 8/10


"There is a lot to do in Forsaken, so much so that it can be difficult to see it all. That also means that, for the average player, this expansion has a much longer tail than previous iterations of Destiny 2. The variety and flexibility of activities established in the base game still work to make grinding a good time, and Gambit adds a consistently entertaining mode to the roster. The endgame, while difficult to reach, is also where the most satisfaction can be found." [Read the review]

-- Kallie Plagge


Mega Man 11 -- 7/10


"Mega Man 11 is a good action game that you can easily identify with, but it's far too uneven and bumpy to hold up against some of the best installments in the venerable franchise. At its best, it's a terrific retro romp with exciting boss encounters and unique gimmicks. At its worst, it's a frustrating experience whose too-long levels toss out infuriating obstacles to progress at the worst times. But even with these issues, it just feels good to see Mega Man back in action, and Mega Man 11 will hopefully be the start of many new robotic adventures to come." [Read the review]

-- Heidi Kemps


Fist of the North Star: Lost Paradise -- 8/10


"Lost Paradise may replicate the Yakuza series' format, but it's filled with a passion for FotNS that makes it fantastic all on its own. While previous games based on the property have adapted its story and characters with some success, few have managed to not only nail the style and tone but redefine what's possible with its world and characters. RGG Studios has done a splendid job at evoking the justice-fueled power fantasy Kenshiro represents, succeeding in revealing more about the historic and beloved character in amusing and unexpected ways." [Read the review]

-- Matt Espineli, Associate Editor


Assassin's Creed Odyssey -- 8/10


"Despite this, Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." [Read the review]

-- Alessandro Fillari, Editor


Life Is Strange 2 Episode 1 -- 8/10


"As the first episode of Life Is Strange 2 concludes, Sean finds himself driving south, away from Arcadia Bay, the setting of the first game. The references to that town and all that happened within it are few and far between in the sequel, but the excellence in character and worldbuilding remain. Dontnod retains its expertise in depicting a teenager's unique struggles with their identity, relationships, and the way they fit into their world, while adding new gameplay mechanics that lend a stronger emotional investment to your decision-making. Life Is Strange 2: Episode 1 is a triumphant first chapter, featuring a narrative that fearlessly reflects the lives of two Latino brothers living in our politically-charged climate." [Read the review]

-- Jess McDonell


Forza Horizon 4 -- 8/10


"There's such a diverse range of activities stuffed into every corner of Horizon 4, and meaningful changes contribute to smart driving dynamics and a more consistent sense of achievement. Everything you do in Horizon feels valuable, no matter how big or small--from the basic thrills of speeding a fast car down a gorgeous mountain highway to spending time tinkering with your favorite ride to manage seasonal road conditions to just hanging out with friends and strangers online and goofing off in friendly games. The charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else." [Read the review]

-- Edmond Tran


The Gadrens Between -- 8/10


"It may only take two to three hours to see everything The Gardens Between has to offer, but the warm and fuzzy feelings from start to finish ensure that your memories of playing it will live on. The expressive faces of the two teens and the relatable memories they share will speak to anyone who's ever had a close childhood friend, and while the puzzles won't go down as the most ingenious or demanding, they nevertheless give you more time to spend frolicking in a nostalgic and heartwarming world where friendship is all that matters." [Read the review]

-- Peter Brown, Managing Editor


Wasteland 2 (Nintendo Switch) -- 7/10


"Wasteland 2 is still a very special outing. If you haven't spent your time in this irradiated desert just yet, this is one of the best times to do so--especially since the portability of the Switch reissue lets you take the journey on long treks of your own, or as a dense RPG to curl and nestle in with, as you might with an excellent book. On such a screen, the interpersonal dramas feel a bit more intimate, the tension of sneaking your way pay this or that NPC a bit more tangible. Plus, in the Switch's handheld mode, the rather dated-looking visuals aren't so grating. All-told it's a phenomenal port and still one of the better RPGs in recent years." [Read the review]

-- Daniel Starkey


428: Shibuya Scramble -- 8/10


"A few bugs, however, don't ruin the game. 428 is a truly rare beast, a special and unique experience that would have once been completely passed over for a Western release. While it's not without its flaws, it's hard to think of many other games that blend text-driven storytelling and well-constructed visuals and sound this well. From the first hour of the in-game day, you'll be riveted by this story's unexpected twists and turns. If you want a story- and character-driven game with a presentation you won't see anywhere else, 428 is a game not to be missed." [Read the review]

-- Heidi Kemps


Undertale (Switch) -- 9/10


"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks.

Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the review]

-- Michael Higham


NBA 2K19 -- 7/10


"It's impressive that the game of basketball has translated to controllers and screens in the way it has. If you want to immerse yourself in the sport and culture, NBA 2K19 has you covered with a breadth of content. But even that has its limitations after several years of iterations. Although those willing to grind for everything will eventually get rewarded, the system of VC still comes off as exploitative. But there's a lot of fun to be had in NBA 2K19 despite its flaws, especially if you have a strong love for the sport." [Read the review]

-- Michael Higham, Associate Editor


Valkyria Chronicles 4 -- 8/10


"Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise's first iteration that it'll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn't necessarily tell a new tale, but it doesn't have to; for all of its clichés and expected twists, there's a charm to the game's unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end." [Read the review]

-- Edmond Tran


Frozen Synapse 2 -- 8/10


"It's hard not to be drawn in by Frozen Synapse 2's style, but it's even harder to pull away once the game's combat gets its hooks in you. While the single-player mode ambles through both high and low points, the multiplayer remains a steadfastly enjoyable experience. The anticipation as squads approach in preparation for battle is both thrilling and nerve-wracking, and the ability to switch between multiplayer games on the fly makes tracking multiple games elegantly simple. Technical hiccups aside, Frozen Synapse 2's incredible style and strong tactical combat make it wonderfully gratifying." [Read the review]

-- James Swinbanks


Marvel's Spider-Man -- 9/10


"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review]

-- Edmond Tran, Senior Editor and Producer


NBA live 19 -- 7/10


"NBA Live 19 is a capable and competent basketball game that offers a multitude of different ways to play and numerous reasons to keep coming back. Its impressive attention to detail complements the strong foundation set by its presentation and gameplay. However, the AI logic and animation problems are impossible to ignore given they're at the heart of the experience the entire game is based on. These issues, combined with a lackluster franchise mode and a push towards microtransactions, detract from what is an otherwise solid basketball game." [Read the review]

-- Eddie Makuch


Divinity: Original Sin II Definitive Edition -- 10/10


"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review]

-- Brett Todd


Planet Alpha -- 7/10


"While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn't matter why you're there, or what it is you're looking for. There's great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game's shortcomings easy to bear." [Read the review]

-- James O'Connor


Strange Brigade -- 7/10


"The grand result is an amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should." [Read the review]

-- Daniel Starkey


Two Point Hospital -- 8/10


"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review]

-- James Swinbanks


PES 2019 -- 9/10


"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." [Read the review]

-- Richard Wakeling


F1 2018 -- 9/10


"F1 2018 is brilliant, and the most complete Formula One game to date. The changes to career mode make it the strongest and most appealing it's ever been thanks to the revamped upgrade system, while the simulation-like additions to the driving model bring you closer than ever to the feeling of sitting on the grid with 1000+ horsepower at your feet, without overwhelming those who just want to jump in and drive." [Read the review]

-- James Swinbanks


Dragon Quest XI: Echoes Of An Elusive Age -- 9/10


"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review]

-- Heidi Kemps


The Messenger -- 8/10


"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review]

-- Alexander Pan


Into the Breach -- 9/10


"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review]

-- Edmond Tran


Yakuza Kiwami 2 -- 8/10


"The tale of Tokyo and Osaka, Kiryu and Sayama's partnership, and Kiryu and Goda's rivalry remains one of the Yakuza's best stories, and Kiwami 2's minor missteps don't affect the heart of that experience. The modernization of its presentation and its mechanics elevate it, making it absolutely worth revisiting or experiencing for the first time. Yakuza is an exemplary, if flawed series that does an incredible job of steeping you in contemporary Japanese-style crime drama, and establishing an evocative sense of place. Yakuza Kiwami 2 is an excellent example of the series at its best, coupling its most memorable stories and characters with its most sophisticated mechanics yet." [Read the review]

-- Edmond Tran, Editor and Senior Video Producer


Guacamelee 2 -- 9/10


"Everything about Guacamelee 2 comes off as smarter and more thoughtful than the first game, even while indulging in its self-aware shenanigans and Rick & Morty-esque dimensional hijinks. The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by. Saving the numerous timelines in Guacamelee 2 is just as much about partaking in a marvel of devious, meticulous game design as it is about saving Juan and his family from peril." [Read the review]

-- Justin Clark


Phantom Doctrine -- 9/10


"In spite of the lackluster visuals, Phantom Doctrine succeeds in making an incredible impression with its intricate and engaging mechanics. There is a lot to admire, with a single-player campaign taking about 40 hours to complete, full of varied and interesting mainline missions and procedurally-generated side content. The ability to play as either a CIA, KGB, or Mossad agent (the latter unlocked after one complete playthrough) also offers the tantalizing prospect of different narrative perspectives. Phantom Doctrine takes the familiar framework of isometric turn-based strategy and confidently repurposes it into a unique and satisfying experience. It wholly embodies the paranoia and tension of the 1980's Cold War setting in every aspect of its numerous gameplay systems, and completely immerses you in that all-encompassing state of mind." [Read the review]

-- Alexander Pan


Flipping Death -- 7/10


"Flipping Death's logic is sometimes too ridiculous for its own good, and frustrating platforming sections add some tarnish. But the game's silly puzzles, self-aware humor, and crazy characters still make a wonderful experience filled with plenty of chuckles, which help to leave you satisfied as the credits roll." [Read the review]

-- Seamus Mullins


Madden 19 -- 8/10


"Madden 19 is an excellent football game that improves on last year's entry in almost every way. There are problems, but there has never been a football game that more authentically represents the NFL than this in terms of presentation, controls, and depth." [Read the review]

-- Eddie Makuch


Unavowed -- 9/10


"But Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game. It never rests on tropes, a strong sense of empathy is present through its entirety, and not only do you come to wholly understand character motivations, the way these people deal with supernatural situations helps to build a bond between them and you as a player. From its wonderfully realized locations and its inviting, three-dimensional characters, Unavowed will have you eager to discover the captivating stories lurking in the demonic underworld of New York City." [Read the review]

-- David Rayfield


Monster Hunter World (PC) -- 8/10


"Ever since the title was first announced, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [Read the review]

-- Ginny Woo


Overcooked 2 -- 8/10


"Overcooked 2 undoubtedly shines in local co-op and the versus arcade modes. New recipes and obstacles provide a fresh challenge for veterans, but it remains approachable for new players with simple controls and short playtimes. The new throwing mechanic, too, adds a new dimension to both strategy and the inevitable chaos without overcomplicating things. It's a strong foundation, and with the right friends, Overcooked 2 is one of the best couch co-op games around." [Read the review]

-- Kallie Plagge, Associate Editor


Dead Cells -- 9/10


"Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths." [Read the review]

-- Daniel Starkey


No Man's Sky Next -- 8/10


"At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience." [Read the review]

-- Justin Clark



Assassin's Creed Odyssey Story Recap: Everything That's Happened So Far And What To Know

By Matt Espineli on Oct 10, 2018 06:43 am

Preparing For An Odyssey


The Assassin's Creed series has always been known for its extensive storyline and dense lore and mythology. The latest entry Assassin's Creed Odyssey is a prequel to the franchise, but it's useful to learn about key characters and events from past games. To help get you up to speed on all the important happenings in the Assassin's Creed universe, here's a recap of everything you need to know before jumping into Assassin's Creed Odyssey. Be wary, there are major spoilers ahead.

Our recap goes over the major events of each game (sorry, no Assassin's Creed comics and books), filling in the back story of the Assassins and Templars, the Pieces of Eden, the Isu, and everything else you may have forgotten about. Odyssey is another great place to dive in even for newcomers, but you might have a fuller appreciation if you're caught up on everything that has happened thus far.

Assassin's Creed Odyssey released on October 5 for PS4, Xbox One, and PC. As an interesting aside, the game was also available to play on Google Chrome on launch day thanks to a new test the search giant is conducting to measure the strength of its game streaming technology. However, Google will only be choosing a select few users from those who sign up via its official website.

For Assassin's Creed Odyssey guides, be sure to check out our feature highlighting tips you should know before starting. We'll be posting more features and guides in the next coming days. And if you're curious about our thoughts on the game, be sure to read our Assassin's Creed Odyssey review. GameSpot editor Alessandro Fillari said in his review: "While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Assassin's Creed Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting."


Those Who Came Before


In the beginning, Earth was inhabited by the Isu, an ancient species of advanced humanoids. They possessed precognitive abilities and were gifted scientists; they also had incredibly long lifespans, though they were not immortal. Their immense power and intelligence lead them to create the human race, whom they designed in their image to be a capable, but docile, workforce. But in order to ensure that humanity remained subservient to their rule, the Isu created several powerful devices--later known to humanity as Pieces of Eden--to enslave their minds.


Rebellion And War


When the Isu created humanity, they designed them to be born with a chemical neurotransmitter in their brains that made them susceptible to the Pieces of Eden. However, over time interbreeding between humans and Isu lead to the creation of a hybrid race, who were immune to the effects of the mind-controlling devices of their benefactors. This resulted in an uprising by two hybrids, Adam and Eve, who stole a Piece of Eden known as the Apple to wage war against the Isu.

While the Isu were technologically superior to humans, the ensuing war took a toll on them as they were heavily outnumbered; a result of the Isu having produced so many humans to work for them. After a decade's worth of fighting, the conflict came to an abrupt end due to a massive solar flare that devastated the Earth, resulting in heavy losses on both sides. This event became known as the Toba Catastrophe.


Last Ditch Effort


During the war, there were three Isu scientists--Minerva, Juno, and Jupiter--who were actually aware of the solar flare that would hit Earth. They endeavored to prevent it by researching six different solutions; however, none adequately provided what was needed. Eventually Minerva created a seventh solution known as the Eye, a device capable of allowing them to manipulate the patterns and equations of existence. With its power, the Isu could deploy a planetary magnetic shield that would deflect the incoming disaster.

In the midst of the experiments, Juno developed a deep hatred for humans. She made plans to take over the world and enslave humanity in the solar flare's aftermath. However, Minerva and Jupiter caught wind of this and imprisoned her consciousness. But before Juno could be sealed away, she tampered with the pattern of the Eye, so that it would release her from prison upon its activation. Minerva discovered this and decided that instead of letting Juno get her way, it would be best to destroy the device and let the solar flare occur.


Messages To The Next Generation


Before the solar flare arrived to Earth, Minerva crafted a second Eye to relay messages to future generations of humanity in hopes of giving them the knowledge needed to prevent an inevitable second catastrophe. These messages were locked away in vaults hidden throughout the planet.

Despite these attempts to help the future of humanity, Juno's evil ambitions persisted. In her imprisonment, she managed to fix the first Eye and used it to commune with future generations in hopes of swaying them towards accomplishing her goals.


Reconciliation and The Fall of the Isu


The impact of the solar flare flipped the polarity of Earth's magnetic field and exposed it to the Sun's deadly radiation. While both the Isu and humanity survived the disaster, their numbers began to dwindle. As a result, both species made peace and worked together to rebuild the world.

Several Isu took steps to influence the human race, endeavoring to spread their knowledge. Some of these attempts would manifest themselves in superstitions and religious myths passed through the ages across different cultures. Despite their best efforts to preserve their ways, the Isu eventually went extinct. Humanity continued to thrive through the centuries ahead, slowly forgetting the existence of the Isu as they split off into new civilizations and cultures.


The Assassins And The Templars: A Battle of Ideology


As the centuries passed, humans began to discover several Pieces of Eden, which had survived the destruction of the Toba Catastrophe. The power the artifacts stirred debate towards how to use them for humanity's benefit. There were many who sought to fulfill humanity's true potential and decided it would be best to use the artifacts to create a utopia. While there were others who stood against their use, opting to give humanity complete freedom where all could live according to their own will. These two beliefs eventually manifested into two respective organizations, the Templars and the Assassins, who went on to wage a covert war spanning most of human history.


Enter Desmond Miles


A key player in the Assassin-Templar conflict was a man named Desmond Miles. A modern day Assassin, Desmond was wary of his organization's tenets and lifestyle growing up. At age 16, he fled home and moved to New York City to work as a bartender. However, he could not escape his origins, and was kidnapped by the Templars, who had at this point masked their activities under the guise of a company called Abstergo.

The unwilling Assassin was taken to one of Abstergo's laboratories where he was used as a test subject in the Animus, a device that could read the memories of a person's ancestors through the genetic memory encoded in their DNA. Leading the research experiment was a scientist named Warren Vidic and his assistant, Lucy Stillman. Their goal was to discover the locations of the Pieces of Eden.


Assassin's Creed -- Destiny


Desmond was made to relive the genetic memory of his ancestor, Altair Ibn-La'Ahad--a member of the Assassin order during the Third Crusade. By exploring Altair's memories, Vidic was able to discover the locations of numerous Pieces of Eden. After finding this out, Abstergo executives ordered Desmond's execution, as he had outlived his usefulness; however, Lucy revealed to Desmond that she was an undercover agent of the Assassins, and promised his safety.


Assassin's Creed II -- Becoming an Assassin and a Message From Minerva


Lucy busted Desmond out his cell and the two escaped from the Abstergo laboratory. Arriving at one of the Assassins' hideouts, Desmond and Lucy met with fellow members of the order, Shaun Hastings and Rebecca Crane. Their new goal was to train Desmond to be an Assassin using the Bleeding Effect, a symptom induced by prolonged exposure to the Animus that allowed a person to inherit abilities from their ancestors.

Desmond returned to the Animus to experience the memories of Ezio Auditore, an Assassin who lived through the Italian Renaissance. As the group pushed further into the Italian Assassin's memories, they discovered his encounter with one of Minerva's messages, which warned of the impending catastrophe and recounted the story of the war between the Isu and humanity. But what shocked Desmond was Minerva revealing that she was actually talking to him through Ezio. Following this revelation, Desmond was pulled from the Animus, as the Templars discovered their location. Despite an altercation with Vidic and his goons, the group managed to escape.


Assassin's Creed: Brotherhood -- Finding the Apple


The group fled north and set up shop at Monteriggioni, the former headquarters of the Italian Brotherhood during the 14th century. Once again Desmond used the Animus to dive into Ezio's memories in hopes of discovering information that could help the Assassins. However, the Bleeding Effect soon began to take a toll on him, as he began to experience more hallucinations. Regardless, Desmond pushed through it and learned that Ezio hid an Apple of Eden under the Colosseum in Rome.

At the Colosseum, the group discovered a path leading to an underground chamber where the Apple was held. A hologram of Juno appeared before them to reveal the existence of the Isu's secret vaults. Desmond then grabbed the Apple from its pedestal, but in doing so, the artifact activated, allowing Juno to take control of him and kill Lucy. The shock of the ordeal caused Desmond to fall into a coma.


Assassin's Creed: Revelations -- Escape From the Black Room


After the events of Lucy's murder, William Miles--Desmond's father and the de facto leader of the Assassins--dispatched several Assassins to retrieve the group from the Colosseum vault. Desmond was put back into the Animus to stabilize his condition. He awakened to find himself inside the Black Room, a safe mode built into the Animus' programming. There he met a visual construct of Clay Kaczmarek, a man who used the Animus prior to him during Vidic's experiments. Kaczmarek informed Desmond that he needed to keep reliving his ancestors' memories in order to awaken from his coma.

Desmond experienced not only the later years of Ezio's life, but Altair's as well. His journey through the memories of both his ancestors allowed him to discover a message from Jupiter, who revealed the location of the Grand Temple, which housed all of the research conducted to prevent the first solar flare. After having discovered this, Desmond awakened from his coma, with Shaun, Rebecca, and his father standing beside him.


Assassin's Creed III -- Finding the Grand Temple Key


The group travelled to the Grand Temple where they once again set up the Animus. Entering the Grand Temple triggered Desmond's Bleeding Effect, which revealed that a key was required to unlock its innermost chambers. Instead of reliving the memories of Ezio, Desmond dove into the memories of Haytham Kenway, an 18th-century Templar who once had possession of the key. However, he learned that it was actually Haytham's illegitimate son, an Assassin named Ratonhnhaké:ton aka Connor Kenway, who would later come into possession of it during the American Revolution.

As Desmond searched through Connor's memories, he occasionally took breaks to embark on missions to obtain batteries to power the Animus. However, the arrival of the second solar flare rapidly approached, and with no leads on the Grand Temple key's current location, the situation grew desperate. In an effort to maximize productivity, Desmond focused on reliving Connor's memories, while William retrieved a new battery from a museum in Cairo.

However, Vidic intercepted William and sent a video message to the group explaining that William would only be set free in exchange for the Apple of Eden. Desmond complied and traveled to the Abstergo facility where his father was being held, but instead of handing over the Apple, he used it to kill Vidic and his henchmen.


Assassin's Creed III (Cont.) -- Saving the World


Desmond returned to the Animus and learned that the Grand Temple key was hidden in a grave in Massachusetts. Using the key to open the gate to the Grand Temple's inner chamber, Desmond and the group entered only to be greeted by Juno, who revealed that they could save the world using the Eye. However, Minerva appeared and urged Desmond not to activate the device, explaining Juno's schemes to enslave humanity. She insisted that while the device would save the world from the solar flare, it would also kill Desmond and allow Juno to complete her quest to rule over Earth.

Despite Minerva's warnings, Desmond stated that if Juno was released, there could still be a slim chance that humanity could stop her. With his mind made up, Desmond activated the Eye, thus sacrificing himself to protect the planet and freeing Juno from imprisonment.


Assassin's Creed IV: Black Flag -- Infiltrating Abstergo Entertainment


With the death of Desmond, Shaun, Rebecca, and William continued the fight against the Templars. However, William eventually stepped down as leader of the Assassins in order to go on a self-imposed exile.

Shaun and Rebecca then went undercover as low-level employees at Abstergo, who had managed to create a new version of the Animus that could let people relive the genetic memories of anyone's DNA, as long as the DNA was harvested. With this new tech--which was created using Desmond's DNA--the Templars formed Abstergo Entertainment, a branch of the company that created consumer products using Animus technology. However, Abstergo Entertainment was a front for the Templars to locate and acquire new Pieces of Eden.

The Assassins had an informant in the company, named John Standish, who began helping an unnamed Abstergo Entertainment employee (your player character) hack into the company's databases. The employee gradually fed the archived information to the Assassins.


Assassin's Creed IV: Black Flag (Cont.) -- The Sage


Juno remained adamant towards advancing her schemes of world domination. However, she could do little without a physical body to transfer her consciousness into. Luckily, Juno had set a plan in motion prior to her imprisonment: she had managed to manipulate the human genetic code, creating a hidden trigger that would alter the genetic makeup of an individual, imbuing them with the memories and appearance of her husband. The experiment caused Juno's husband to be repeatedly reincarnated in human form for millennia. These reincarnations would be known as Sages.

Unbeknownst to everyone, John Standish was actually a Sage and plotted to transfer Juno's consciousness into the body of the unnamed Abstergo Entertainment employee. However, the plan failed and Abstergo security guards gunned down John.


Assassin's Creed Unity -- The Initiates


As a means of fighting the Templars, the Assassins enlisted the help of players using Abstergo Entertainment's gaming products. Those convinced to join were known as Initiates. With the help of an unnamed Initiate, an Assassin operative named Bishop managed to secure the location of an Apple of Eden via the memories of French Revolution era Assassin, Arno Dorian.


Assassin's Creed Syndicate -- Juno's Next Plan


The Templars began using John Standish's DNA to create an Isu from scratch, aiming to explore the genetic memories encoded in its DNA using the Animus. But in order to achieve this, they needed a Piece of Eden known as the Shroud; one was known to be hidden somewhere in London. The Assassins caught wind of this and once again enlisted the help of an unnamed Initiate.

By reliving the memories of Assassin twins, Jacob and Evie Frye, the Initiate discovered that the Shroud was located underneath Buckingham Palace. Shaun and Rebecca were dispatched to retrieve it, but were attacked by the Templars, who successfully escape with the Shroud. It was then revealed that Juno had secretly orchestrated the scheme from the beginning, manipulating the Templars into creating a new vessel for her to implant her consciousness.


Assassin's Creed Origins -- The Next Generation: Layla the Abstergo Researcher


Sometime after the events of Syndicate, Layla Hassan--a researcher at Abstergo's Historical Research Division--is tasked with finding and retrieving a mysterious artifact in Egypt. This inevitably leads her to finding the tomb containing the mummies of ancient Assassins Bayek and Aya. In hopes of finding information to secure her a position in the company's Animus Project, Layla decides to relive both Bayek's and Aya's memories using her Animus--going outside the jurisdiction of her responsibilities in the company. She secludes herself in a cave in the middle of a desert in Egypt.

Layla was inevitably attacked during her time spent reliving Bayek's and Aya's memories. Her best friend and radio support Deanna was also ambushed in the process; though, her fate remains unknown.

Layla continued to experience the memories of Bayek and Aya, learning the history of the Assassin brotherhood's origins in the process. Upon awakening from the Animus, she is met by none other than William Miles, whom asks her to work for the Assassins instead. Given how Abstergo enforcers attempted to attack Layla for not checking in, she ultimately accepts William's offer. However, she stops short of actually joining them as a member.


Assassin's Creed Origins (Cont.) -- Bayek and the Formation of the Brotherhood


As mentioned, Layla lives out the memories of Bayek, who is a respected Medjay in charge of protecting the Siwan Oasis during the Ptolemaic era of Egypt's history in 49 BCE. The Egyptian sheriff's life is turned upside down when he and his young son, Khemu, are abducted by a group of five masked men. The masked men force Bayek to use a golden orb to open a secret Vault. Khemu helps Bayek escape, but during the struggle to kill one of the masked men, Bayek accidentally stabs Khemu in the chest, killing him.

This leads Bayek and his wife Aya on a quest for vengeance. They figure out that the ones who orchestrated Bayek's kidnapping were a part of a much larger organization known as the Order of the Ancients. Bayek fights to take each one of its members down. Meanwhile, Aya assists in killing members of the Order while also working alongside Cleopatra on a separate venture to secure the Egyptian throne from Ptolemy XIII. Bayek eventually becomes involved in this pursuit by becoming Cleopatra's Medjay in order to further root out the Order's followers.

However, things go south when Cleopatra cuts ties with Bayek and Aya, instead allying with Julius Caesar and the Order. Realizing their mistake in supporting Cleopatra, Bayek and Aya gather their allies to form a brotherhood to counter the Order and defend the free will of the common people. The two eventually discover that the leader of the Order and the one who was behind Khemu's murder was Caesar's lieutenant, Flavius. Bayek then confronts and assassinates him, finally obtaining the vengeance he and Aya have longed for.

Upon returning from killing Flavius, Bayek discovers that Aya plans to head to Rome to assassinate Caesar and Lucius Septimius--the final remaining member of the Order. It's at this point that Bayek and Aya decide to part ways but swear to work together to protect the world from the shadows. After sharing a heartfelt goodbye, Bayek drops the eagle's skull charm, which was once part of a necklace he made for Khemu, into the sand. It leaves an impression that ends up becoming the symbol of their new Brotherhood.


Looking Ahead: Assassin's Creed Odyssey


Unlike Origins, the direction of the upcoming Assassin's Creed Odyssey's isn't as clear. It takes place even further back during the Peloponnesian War in 431 BCE and follows the adventures of either Alexios or Kassandra, siblings and former Spartans-turned-mercenaries. Layla returns as the present-day protagonist and is continuing her adventures. She starts the game having discovered the Spear of Leonidas, a legendary weapon that also happens to be an Isu weapon. With the DNA traces left on it, she is able to see the memories of either Alexios or Kassandra using the Animus.

The question as to why Layla is going so far back in history remains unclear. She works for the Assassins now so it's possible this latest venture roots from their own goals and ambitions. There's a variety of possible theories, but we're personally thinking that this new story might have to do with the origins of the Templars and the Isu.

It's worth noting that the Juno plotline described in many of the past games was dropped in Origins, but we're curious whether or not it'll show up once more in some form in Odyssey. Seeing as the game is likely to deal a bit more heavily with the Isu given the presence of the Spear of Leonidas, there's a slight chance that we could hear more.



Assassin's Creed Odyssey Skills Guide, Combat Tips, And The 12 Best Abilities To Unlock First

By Matt Espineli on Oct 10, 2018 06:42 am


As you play Assassin's Creed Odyssey, you'll inevitably come across several battles and conflicts that'll test your wits and reflexes. As a Spartan-turned-mercenary/proto-Assassin, you'll need to rely on every tool at your disposal to fight against the warring armies and mysterious cults that seek to take over Ancient Greece.

Like last year's Assassin's Creed Origins, Odyssey blends together RPG elements within the framework of an open-world action-adventure game, allowing you to explore and uncover resources at your leisure, while strengthening your character in the areas that you wish. However, the level of customization for your character in Odyssey is far more flexible, giving you more room to specialize the protagonist across several different archetypes.

Centering around the Warrior, Hunter, and Assassin archetypes, these areas are tied to melee, long-range, and stealth respectively. Each archetype possesses its own set of abilities and passive skills that add new options for you to take advantage of, many of which can be used in clever ways for some effective combos. With the amount of skills to choose from, you're free to respec your character at any time, allowing you to rebuild them to make a stronger and more refined adventurer.

In this feature, we've come up with several tips to help you out in battle, and along with our selection of the most useful abilities to overcome the deadly foes of Ancient Greece. Of course, this is all spoiler free, and only focuses on the core skills that can be unlocked from general progression. For more info on the series' new entry, check out our full Assassin's Creed Odyssey review along with our look back on every Assassin's Creed game we've reviewed over its 11-year history.


Critical Assassination


When sneaking up on your foe to pull off an assassination, you may discover that they're more powerful than you estimated as they survive your would-be killing blow To avoid this common occurrence, it's good to invest in the Critical Assassination skill. With this enabled, you can spend a single bar of Adrenaline to put some extra force into your silent attacks, allowing you to take out enemies that are more powerful than usual. When fully upgraded, this skill can deal three times as much Assassin damage than normal.


Sixth Sense


When performing stealth, there's the occasional chance that a guard may catch you in the corner of their eye. As a precaution, the Sixth Sense ability in the Hunter tree would be a valuable skill to have. With this enabled, you'll be given a short grace period after being noticed by guards, slowing down time and allowing you to get a shot off from your bow. If your aim is sharp, you might be able to land a headshot, keeping you in the clear. Upgrading this ability further can extend the slow-mo duration and increase your Hunter damage.


Spartan Kick


As one of Odyssey's most useful and versatile abilities, the Spartan Kick is a fast and vicious strike that can push foes back several feet--and it's also a lot of fun to use. As one of the first abilities you can acquire in the Warrior tree, the kick is especially effective for forcing an overly aggressive enemy back, or sending an unsuspecting foe flying. However, elite enemies are able to resist the pushback from this move, only resulting in normal damage. When upgraded to its max potential, the Spartan Kick will also let out a shockwave, stunning nearby enemies. You'll occasionally find enemies standing at the edge of cliff, and you'll find that it's difficult to resist the urge to kick them off and see them fly off into the distance.


Arrow Master


As a hunter, you may find yourself in situations that can make you rethink how you'll want to engage enemies at long-range. The Arrow Master skill will grant you the ability to craft different arrow types, opening up new ways to take on opponents. After the initial unlock, you can create flame and paralyzing arrows. Fire arrow are pretty self-explanatory--they ignite targets. The paralyzing arrows, however, can knock out and stun enemies. This is useful when you want to clear through locations without getting any blood on your hands, or when you want to recruit some elite enemies to your ship's crew. Upgrading the Arrow Master ability will allow you to craft Poison and Explosive arrows, which can be extremely effective in both stealth and combat.


Shield Breaker


While you can't use shields in Odyssey, the many foes you come across take advantage of them readily. While you can parry strikes and dodge their attacks, sometimes it's better to get rid of their shield altogether. With the Shield Breaker move, you can yank an enemy's shield out of their hands and bash them with it. However, Elite enemies wielding shields will require a bit more force to strip. Upgrading Shield Breaker to its max will not only deal more damage to the single target, it will also shatter the shield outright--harming nearby foes in the process.


Devastating Shot


When using the bow, you're most effective when you can fire off quick and powerful shots. With the Devastating Shot ability, one of the most useful skills in the Hunter tree, you can charge up a powerful shot to take out enemies in a single blow--at the cost of an Adrenaline bar. If you have the Arrow Master skill unlocked, the special arrows will also have increased effectiveness. Upgrading this ability further will increase the damage done from a single shot, with the max level hurling enemies back with incredible force. While this is useful for getting a clean kill while simultaneously pushing a body into some bushes, it's also invaluable during combat when dealing damage from a distance.


Second Wind


You'll often come across fights that get overwhelming quickly. With this in mind, it's useful to have a skill at the ready when you need a pick-me-up. As the closest thing to a healing potion, the Second Wind ability will regain a portion of your health at the cost of some Adrenaline. When upgraded to maximum, this ability can restore up to half your life, while also negating the effects of fire and poison damage outright. This is especially useful when fighting against foes that use special elemental weapons.


Overpower Attacks


Similar to Origins, you can use up a significant portion of your adrenaline to unleash a deadly attack. By pressing both the light and heavy attacks, the Overpower Attack will cause massive damage to a single enemy, with some light damage done to surrounding targets. This can be especially handy when up against elite and legendary foes with lots of health and plenty of skills to dish out. Depending on your weapon type, you'll see different types of Overpower Attacks.


Rush Assassination


During your infiltration missions, there may come a time when you need to take out a set of foes quick and quietly. Using the Rush Assassination, you can launch a series of quick assassinations. You'll immediately take down the first tagged enemy by throwing your Spear of Leonidas which activates a slow-mo effect to give you time to pick your next target. While the first rank of Rush Assassination only allows for two quick kills, upgrading it further can extend the chain to up to four different enemies. Though bear in mind, just like normal assassinations, some enemies are more powerful than they appear--resulting in heavy damage instead of an instant kill.


Hero Strike


As a blend between the Warrior and Assassin skill-sets, the Hero Strike executes a fatal multi-hit move. While it seems like a more elaborate version of an assassination (that's not too far off,) this skill is also usable during combat. The Hero Strike is an incredibly powerful ability that gets in quick damage, and when fully upgraded, it uses maximum Assassin strength to deal greater damage--which is especially deadly to foes in combat encounters.


Stealth Master


With the amount of bases and enemy compounds you'll need to sneak into, it's important that you know how to move undetected. With the Stealth Master skill, noise made during traversal will be minimized, and enemies will have a more difficult time seeing you while in the crouched position. Upgrading the skill further will make your stealth traversal more efficient and also increase your Assassin and Hunter attack power during night time.


Battlecry Of Ares


When you're up against multiple enemies, you may need to call upon your inner strength to even the odds. After you've invested points into the Overpower Attacks skill, you can acquire the Battlecry of Ares ability to amplify your base damage for a short period of time, while also increasing your defense against enemy attacks. As the peak ability in the Warrior tree, this ability is at its best when used with other skills like Overpower, Spartan Kick, and Shield Breaker. When fully upgraded, this special buffs becomes even more useful, with repeated attacks boosting damage power and activation that requires no Adrenaline.



Assassin's Creed Odyssey Guide: 11 Key Tips You Should Know Before Playing

By Matt Espineli on Oct 10, 2018 06:41 am


Assassin's Creed Odyssey further develops the RPG-stylings of its predecessor. Not only is the game's world much larger than ever before, but there's a wealth of new mechanics and systems added to mix things up. A territory system has you aligning yourself with the competing powers of the Peloponnesian War to carve out the land. Dialogue choices give you more freedom to guide the direction of your journey in subtle yet meaningful ways. And this is all in addition to a slew of improvements that have been made to Origin's pre-existing systems.

If you're a returning Assassin's Creed player or a newcomer entirely, much of the new features and mechanics may confuse you. To help you wrap your head over all the new systems in Odyssey, we've gathered 11 useful tips that should help you become the best spartan mercenary/proto-Assassin you can be!

Assassin's Odyssey is out now for PS4, Xbox One, and PC. As an interesting aside, the game will also be available to play on Google Chrome thanks to a new test the search giant is conducting to measure the strength of its game streaming technology. However, Google will only be choosing a select few users from those who sign up via its official website.

For more Assassin's Creed Odyssey guides, check out our guide highlighting the best skills you can unlock, as well as our recap of the franchise's story so far. If you're curious about our thoughts on the game, be sure to read our Assassin's Creed Odyssey review. GameSpot editor Alessandro Fillari said in his review: "While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Assassin's Creed Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting."

In the meantime, got any handy beginner's tips you don't see here? Let us know in the comments below.


Play Exploration Mode


This isn't so much a tip as a strong recommendation. One of the most meaningful features added into Odyssey is Exploration Mode, a navigation option that strips away markers and quest objectives, forcing you to rely on your investigative and observation skills instead. The mode offers a more challenging experience that's well worth the effort.


What Are The Best Side Quests?


Odyssey has some great side quests that offer stories that range from tense and serious, to funny and light-hearted. Some even tie back into the main narrative. With so much content in Odyssey you might be wondering which side quests are worth your time. You'll find two types of quests in the world.

First are quests indicated on the map by these gold and black diamonds. These are the major side quests that are the most involved and in our experience are always worth your time.

The other kinds of quests are much smaller, usually consisting of a simple task. You can find these on the map with white and black diamond markers or at Message/Bounty Boards. The quality of these quests vary with some being fun small objectives like defending a philosopher, and others being noticeably lame, like this one where you just need to walk a couple hundred meters and talk to an NPC to complete it. If you're the kind of person who isn't interested in doing everything possible and just wants to see the good stuff, we recommend avoiding these smaller quests completely and only doing the major side quests with the gold and black markers.


Finding And Upgrading Weapons And Armor


Weapons and armor play an even greater role in Odyssey, allowing you to customize your look. There are several ways to get awesome new gear. Completing major side quests is a pretty straightforward option, and the quest menu even shows what reward you will earn. Mercenaries are another great way to earn loot. You can check the mercenaries menu to see a detailed description of the loot each has, and then track the one you want to find. This is the most reliable way to search for something specific. There are also conquest battles, which reward you with a random piece of Epic loot.

If you find a piece of armor that has stats you like or just looks cool, you can always upgrade it at a blacksmith, bringing it up to your current level. This is an awesome way to ensure Legendary gear you get early on remains viable in the late game. You can enhance gear further with engravings, which give you bonuses like increased damage against certain enemy types or boosts to specific abilities.


Don't Forget Engravings


The best way to find engravings are from the puzzle tablets that contain riddles on them similar to Origins' Papyrus puzzles. Following the clues to the treasure rewards you with a new engraving. Engravings can be upgraded by completing an associated goal or challenge so keep an eye on those to maximize their potential. Engravings aren't just one-time use items either so don't worry about saving one for later, and just put it on. You can also swap engravings whenever you want, but it will cost you a small fee.


Sell Your Stuff And Break It Down


If you're the sort of person who likes to pick up everything that comes your way, you're liable to start stockpiling weapons and armor really quickly. Don't hold on to that stuff! Make sure to break it down for resources in the inventory menu or to visit merchants to sell them for a reasonable profit. You never want to be hoarding items, as you'll need the money and resources from selling or dismantling to better your current loadout and ship.

You'll also accumulate a bunch of items that serve no purpose other than to be sold at a shop. Make sure to offload these under the option of "Sell All Trade Goods" in the Sell menu.


Get These Abilities!


Unlike Origins, Odyssey allows you acquire and swap abilities. You get a skill tree for Hunter, Warrior, and Assassin, and you start with eight slots to equip abilities--four for ranged attacks, and four for melee attacks.

If you're looking for some suggestions, we've got them. Shield enemies can be a real pain in a large fight so pick up Shield Breaker, which lets you rip their shields off and hit them with it for damage. If you want to take care of captains or enemies with large health bars quickly, get Hero Strike, which uses the damage statistic normally used for assassin attacks.

If you prefer the stealthy approach, Rush Assassination lets you break the laws of physics by throwing your spear and then basically teleporting next to the target. You can also chain this attack, making it a handy way to take out a base in a quiet and efficient manner. Critical Assassination is also key as it lets you deal more damage, allowing you to assassinate high-level enemies. Finally you should get Spartan Kick, which is perfect for knocking enemies off cliffs or walls and is also just really fun.


You Can Restat At Any Time


Being able to respec at any time is a useful new feature that lets you experiment with different character builds. So if at any moment you think you've dumped too many points into one category over another, simply hold down the left stick in the skills menu to reallocate all the points you've earned thus far.


How To Get Materials


Collecting resources and materials is a major component of Odyssey. You need them to upgrade your equipment and ship. Thankfully it's not much of a headache to collect these resources. For starters, you always want to dismantle unused equipment for materials. You also have the option to sell equipment to vendors, but the resources are much more valuable than the money, which you'll still earn in other ways You'll find common resources like wood in forests and iron in caves, but you if you really need more, vendors will also sell them. A hot tip is to always loot War Supplies before you burn them in an enemy camp. These carry large quantities of materials and you don't want to miss out on them.


Earn Loot With Conquest Battles


As a mercenary, you are a soldier for hire in the war between Sparta and Athens and can use this to your advantage. Every region is controlled by one of the two factions. You'll first need to lower the occupying nation's grip by burning War Supplies, pillaging nation chests, killing their soldiers, and assassinating their leader. Once you've lowered the meter enough, a conquest battle becomes available. You can fight for either side by visiting their camp. Yes, you can side with the army whose supplies you just spent the last few hours burning down--I guess they're a forgiving bunch. Siding with the defending army presents you one piece of Epic gear, while siding with the invading army nets you two pieces of Epic gear, but the battle will be tougher. In our experience it's always worth siding with the invading army for that extra loot.

When participating in the battle itself, always keep an eye out on the two meters up top and make sure you're staying ahead. It's best to ignore the basic soldiers and focus on the captains and hero units who show up since eliminating them is the quickest way to win. Because of how easily multiple soldiers can overwhelm you, it's a good idea to pick abilities that deal damage to multiple enemies at once, such as Rain of Destruction.

Our final tip is not to wait too long to start the conquest battle once it's available, as the opportunity can be lost if you wait too long. Thankfully, you can repeat this process in a region as many times as you want, keeping the war going forever and your inventory filled with loot.


Quick-Save And Manual Saves Are Your Friend


If you're a traditional Assassin's Creed player, chances are you might not notice there are a manual and quick-save options in Odyssey. Given the more pivotal choices you'll have to make as the game progresses, you may want to backpedal a few times. Fortunately, the game is not too brutal when it comes to autosaves, but make sure to utilize this feature in order to give yourself a proper backup plan when events go south on account of a horrible decision you made.


A Moment Of Meditation


Like Origins, you can advance time of day by simply holding the map button. Previously this was an ability you had to acquire via the skill tree, but you're given it early on this time around without having to spend a skill point; though, the game doesn't make a big show of it so you might even notice it's there. Regardless, advancing time is handy when you want to attack camps at night since the majority of guards tend to sleep, making it easier for you to sneak about.



All Of Red Dead Redemption 2's New Features: Secret Passages, Swimming, Horse Bonding, Fishing, And More

By Edmond Tran on Oct 10, 2018 04:09 am

Red Dead Redemption 2: All The New Features


A number of GameSpot staff were able to play a near-final build of Red Dead Redemption 2 recently, which releases in a few week's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta).

Rockstar recently released a second gameplay trailer that shows off a few other new features that we didn't get the chance to see first hand, but it's easy to imagine how they might fit into the game based on our experience. We'll continue to update this gallery as Rockstar releases new details up to launch. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting.

If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read: Red Dead Redemption 2: We Played It, Here's Everything We Saw.

What do you think of all these new additions? Lets us know in the comments below, and check out all of our coverage through the following links.

Red Dead Redemption 2 News And Details


You Can Play The Whole Game In First Person


The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC.

Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful.


You Can Disable The HUD


The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.


Cinematic Camera Has A New Implementation


If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab.

In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group.

You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.

This feature can also be triggered manually during gameplay.


You Can Inspect Everything


We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter.

Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs.

You can also inspect your weapons, which is great for appreciating any customizations you've made to them.


There Are A Variety of Business, Activities, and Secret Stores


We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms.


You Can Discover Secret Passages


The latest trailer showed Arthur moving a bookcase to reveal a secret stairwell. Could this be how you get to the aforementioned secret shops, or could it lead to some a secret stash of riches?


Your Weapons Are Visible On Your Person


Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables.

When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other.


There's A Kill Cam That Changes Depending On Your Honor


Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow.

This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion.


You Can Break Enemy Weapons


Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.


Dead Eye Has Five Levels Now


Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points.

However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals.


You Can Customise Your Guns


In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps.


You Can Craft Weapons


Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights.


Your Guns Can Degrade And Jam


You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by.


You Can Fire Warning Shots


By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.


Shooting Is Not Your Only Option, Try Talking


Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game.

For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate.


You Can Donate Money To Those In Need


About halfway through the second gameplay trailer, we can see Arthur donating money to a beggar on the sidewalk, following a button prompt. Odds are that this will impact Arthur in some way, whether it be related to his reputation stats or a potential quest down the road.


The Eyewitness System Returns


The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime.

In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk.


Melee Combat Has Been Expanded


We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent.


Hunting Is More Realistic, Laborious, And Confronting


The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation.

Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does.

You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands.

Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole.


You Can Fish


If the gruesome realities of hunting and cleaning your kill are too much for you to stomach, you can opt to fish instead.


You Can Herd Cattle


Life in the old west isn't all about looting and shooting and running away from bounty hunters. Sometimes you need to take in some fresh air and get to work on some good, old-fashioned chores. Herding cattle could be the relaxing respite from hard livin' we need. After all, what's a cowboy without cows?


Time Is Cruel


Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around.


Time To Shave


Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V.


Time To Open


Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed.


Stay Clean


NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions.


You Can Layer Your Clothes


Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots.

It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.


You Get A Camera. Yes, You Can Take Selfies


We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.

These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things.


You Need To Eat


Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry.

Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective.


You Can Gain And Lose Weight


Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas.

Presumably, you'll also lose weight by performing strenuous physical activities like sprinting.


Get Better By Doing


In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action.

This manifests itself in a new way via what's known as the Core system. Although health, stamina, and Deadeye meters are separate from the Cores, how they perform depends on the state of a corresponding Core. For instance, the health Core dictates how quickly health regenerates, and likewise for stamina. If you're low on health but the corresponding health Core has been maintained well, the rate at which you generate health will be increased.

To keep your individual cores in good shape, you'll need to level up Arthur's strength, grit, dexterity, and instinct attributes. Leveling up Cores is reminiscent of Grand Theft Auto: San Andreas, which reflected the way CJ behaved on the character itself; if you ate too much junk food, you'd gain weight, or if you spent a lot of time sprinting around the city, you'd have better stamina. Similarly, in Red Dead Redemption 2 there are activities that you'll do simply by playing the game which, over time, will improve your Core. Running, for example, once again improves your stamina, while taking damage and then restoring health will build your Health core.


Horses Are Complex Creatures


Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked.

We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.

You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder.

And yes, they poop.


Your Horse's Saddlebags Hold Everything


Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray.

You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse.

Also, you can also rob other people's saddlebags. Just make sure no-one is watching.


Side Missions Are Potentially More Involved


The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves.

We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption.


Camps Are Complex And Affected By Time


Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.

We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook.

The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses.


You Can Dance (If You Want To!)


If you find yourself at camp and the mood strikes you, you can break a leg and dance with your gang. The simple moves in the trailer seems fairly traditional, but we'll put good money on there being sillier options whenever Red Dead Online launches.


Catch A Stage Show


Assuming he isn't too stinky to make it past the ushers, Arthur can kick back and catch a show at the local theater.


Gang Members Can Join You In Free-Roam


Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy.

You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore.


You Can Swim


Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it.


You Have An Instinct Vision Called Eagle Eye


When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence.


You Can Swap Your Hat


Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own.

Because at the end of the day, if you can't wear the hat you want, what is the point of even playing?

We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.



Freddy Krueger Lives: Here's Photos Of Robert Englund Reprising His Role On The Goldbergs

By Chris E. Hayner on Oct 10, 2018 02:36 am


It's a Halloween miracle! For the first time since 2003's Freddy vs. Jason, Robert England is slipping back into his glove of knives to reprise his iconic A Nightmare on Elm Street role as Freddy Krueger one more time.

Englund will guest star on a special Halloween episode of ABC's The Goldbergs, titled "Mister Knifey-Hands." A synopsis for the episode reads, "Despite Beverly's wishes, Jackie's parents allow Adam to watch A Nightmare on Elm Street and a disagreement between the families ensues. But Beverly dreams of facing off with horror icon Freddy Krueger, which teaches her an important lesson about her son's relationship with Jackie."

The photos from the episode find Beverly (Wendi McLendon-Covey) in a rather foggy dreamscape, where she encounters Freddy, of course, as well as a trio of creepy girls skipping rope--imagery that should look very familiar to A Nightmare on Elm Street fans. The images show that even though Englund has aged, Freddy is truly eternal. The actor looks as at home as ever in the glove, burned skin, and trademark sweater and hat of the monster.

This may just be a one-off appearance on The Goldbergs, but hopefully, someone will see England back in his old costume and take a hint that it's time for Freddy to be back on the big screen. After all, Michael Myers is back, why not Freddy Krueger?

The "Mister Knifey-Hands" episode of The Goldberg airs Wednesday, October 24, at 8:00 PM ET on ABC. For more fall TV you should keep an eye on, check out our must-see shows.













Will Fortnite Halloween Costumes Be Big This Year?

By Chris Reed on Oct 10, 2018 02:14 am


It's October, the month when the weather starts to turn, leaves flutter to the ground, and no food category is safe from getting a pumpkin spice variant. It's also the month of Halloween, so don't be surprised when ghosts and ghouls begin showing up in all of your favorite games. But if Halloween is bleeding into games, the reverse is also true: video games are making their way into Halloween. We've already gone over some the costumes from popular video games you can buy, but almost no game is bigger than Fortnite--and this year, the Fortnite costume business is booming.

As its many millions of regular players know, Fortnite's enormously popular Battle Royale mode finds 100 combatants dropping from a floating party bus onto a large, colorful map. Tucked away in many houses, gas stations, high rises, and other structures are tools and weapons you can use to deal damage to your opponents and protect yourself against the damage they mean to do to you.

A big part of the fun of playing Fortnite is unlocking the many costumes or "skins" the game makes available. These outfits are purely cosmetic in that they don't affect the gameplay, but their designs range from slick and appealing to goofy and outright ridiculous. Many of these skins have become widely recognizable by the player base and beyond, so it's no surprise that costume makers have begun offering Fortnite-ispired Halloween costumes.

We've scoured the web to find all the best Fortnite Halloween costumes and masks you can look at, laugh at, and purchase if you find one you like.

Fortnite Season 6 kicked off at the beginning of October, bringing with it a wealth of new skins, sprays, emotes, and more. Check out our rundown of new cosmetic items to see each one. And if you need a little help with the challenges, click over to our Season 6 challenge roundup.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.


Cuddle Team Leader


This Cuddle Team Leader costume is much cuter than the character is in the game.


Fox Mask


Looking foxy with the Fox mask.


Rex


Get prehistoric in this Rex costume.


Beef Boss Mask


You'll command attention when you place your head in this Beef Boss mask.


Cuddle Team Leader Mask


To live up to the full creepy potential of Cuddle Team Leader, you'll need a mask like this one.


Skull Trooper Costume


Anyone who doesn't play Fortnite will assume this is a regular old skeleton costume, but the cool people will be in the know.


Bright Bomber Costume


Bright Bomber is one of the most recognizable Fortnite skins, making this costume a good choice.


Rex Back Bling Backpack


It doesn't even need to be Halloween to wear this back bling that doubles as a backpack.


Tomato Head Mask


The mustachioed tomato mask is guaranteed to be a hit at parties.



Biggest New Movie Releases In Theaters, On Netflix, And On Demand This Week

By Dan Auty on Oct 10, 2018 01:16 am


The huge success of Venom has shown that there is a big audience for superhero-themed blockbusters as late in the year as October. But with DC's Aquaman not due to hit theaters for another six weeks, Fall's movie release schedule takes on a different shape. This is traditionally the time of year that studios release the more prestigious movies in line for potential Oscars, and over the next few weeks, we can expect films such as Widows and If Beale Street Could Talk. First Man, the story of the first mission to the moon, is very much in this camp, and arrives in theaters this Friday.

There are also two big Netflix movies debuting on the service this week, which continues to demonstrate the streaming giant's commitment to giving some of the cinema's most acclaimed directors opportunities they might not have elsewhere. Paul Greengrass's 22 July and Gareth Evans' Apostle are very different movies, but both are must-sees this week. There is also the comedy thriller Bad Times at the El Royale in theaters, while on digital formats, the highly acclaimed satire Sorry to Bother You is now available to rent.

The landscape for consuming movies has really changed over the past few years. The biggest films still debut in the old fashioned-way--in theaters, with home releases still a few months off. But with the rise of streaming and Video on Demand, we are increasingly seeing simultaneous releases for smaller movies, with films getting a limited theatrical release on the same day that they are available to buy and rent digitally.

The rise of Netflix and Amazon as major players in film production has also disrupted standard release patterns. Netflix in particular has attracted some major directors, and their movies will bypass theaters entirely and premiere worldwide on the streaming platform. And of course, movies that did get a theatrical release continue to move to digital platforms after a few months. This is a great way to catch up on movies you might have missed on the big screen--or are keen to rewatch. So here's our look at the best and most interesting new movies in theaters and available to watch at home this week.


First Man


Watch it in theaters on October 12

Given Neil Armstrong is the most famous astronaut ever, it's surprising that he's never had his own biopic until now. First Man is set between 1961 and 1969 and tells the story of Armstrong's preparations for his history-changing journey to the moon. It stars Ryan Gosling as the man himself and is helmed by Gosling's La La Land director Damien Chazelle. The impressive cast also includes Claire Foy, Kyle Chandler, Jon Bernthal, and Pablo Schreiber. Reviews have been exceptional, and there's a reasonable chance that Chazelle might actually get that Best Movie Oscar this year, rather than having it quickly taken away from him.


Bad Times at the El Royale


Watch it in theaters on October 12

As a writer and director, Drew Goddard is best known for his work in sci-fi and fantasy, with Buffy the Vampire Slayer, Cloverfield, The Martian, and The Cabin in the Woods all part of his impressive resumé. Bad Times at the El Royale sees Goddard stretching out into thriller territory. It focuses on seven strangers who gather one night at a shady motel, and the impressive cast includes Jeff Bridges, Dakota Johnson, Jon Hamm, and Chris Hemsworth. The movie has been compared to the wave of funny, violent thrillers that followed in the wake of Pulp Fiction back in the '90s and should deliver some slick thrills.


Goosebumps 2: Haunted Halloween


Watch it in theaters on October 12

The recent success of Eli Roth's spooky fantasy movie The House with the Clock in its Walls showed that there is a definite market for family-friendly horror, and the sequel to 2015's Goosebumps should also do well. Haunted Halloween focuses on a pair of kids who unleash the evil ventriloquist's dummy Slappy (voiced by Jack Black) who plans to unleash a 'Halloween apocalypse' on the world. The Goosebumps novels are hugely popular with younger readers, and this should prove to be a spookily entertaining Halloween treat.


Apostle


Watch it on Netflix on October 12

Welsh filmmaker Gareth Evans delivered two of the best, most exciting action movies of the past decade when he made the incredible Indonesian-set The Raid: Redemption and The Raid 2. For his next film, Evans swaps bone-crunching action for unnerving horror with the spooky-looking period mystery Apostle. It's a Netflix Original that hits the service on Friday, and stars Legion's Dan Stevens as a man who sets about trying to rescue his sister from a cult. The synopsis describes the movie as a "harrowing occult fable where the only thing more horrifying than madness is the sinister reality behind it," and early festival reviews make it sound like an absolute must-see for horror fans.


22 July


Watch it on Netflix on October 10

Paul Greengrass is essentially two filmmakers in one. His biggest success has come with the crowd-pleasing action of the Bourne movies, but he's also renowned for his dramatic recreations of harrowing real-life stories, such as Bloody Sunday, United 93, and Captain Phillips. His new movie for Netflix, 22 July, is very much in the same vein. It's a retelling of the shocking events in Norway in 2011, where 77 people were killed in a series of attacks by Anders Behring Breivik. Greengrass's film focuses on both the attacks and their aftermath, as this small country came to terms with the devastating atrocities. 22 July won't be an easy watch, but it's absolutely essential viewing.


Sorry to Bother You


Own it digitally on October 9

Boots Riley's Sorry To Bother You is an absurd, ambitious, hugely imaginative dark sci-fi comedy, and one of 2018's best movies. Atlanta's Lakeith Stanfield plays an African-American telemarketer who discovers that using a white accent on the phone causes him to excel at his job. Soon he is climbing the corporate ladder but finds himself embroiled in a sinister conspiracy. Riley assembles a stellar cast--including Tessa Thompson, Forest Whitaker, Terry Crews, Danny Glover, and Armie Hammer--and directs with flair and imagination.


Skyscraper


Rent it digitally on October 9

Dwayne Johnson has starred in no fewer than three big movies in the past year, but while Skyscraper wasn't as big a hit as Jumanji: Welcome to the Jungle or Rampage, it's definitely worth a look at home, where you can now rent it. Johnson is a retired FBI hostage rescue agent who now works as a security assessor for the world's biggest skyscraper, which inevitably becomes the target of some very dangerous terrorist-types. The movie's commercial disappointment means we're unlikely to get a sequel, but it's still undemanding fun and will tide fans of The Rock over until Hobbs and Shaw arrives next year.



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