Destiny 2's weekly reset has arrived, marking some notable changes. For those who have reached Forsaken's endgame area, the Dreaming City, the rotation of weekly missions has reset to where it was at the start of a three-week cycle. But another aspect of the Dreaming City, the Ascendant Challenge, has rotated again to a new iteration of the event. Here's where to find it and what to do.
Like in past weeks, the Ascendant Challenge involves using a specific item (a Tincture of Queensfoil) to receive the Ascendance buff. This allows you to see a Taken portal that sends you to the Ascendant Plane to do a mission of sorts. But the portal's location and your objective has been different each week, and that's true for Week 5. Before starting, though, be sure to grab the corresponding bounty from Petra.
This week's portal is found inside a Lost Sector (Bay of Drowned Wishes) located right near Dreaming City's landing zone in Divalian Mists. You'll move to the midway point of the Lost Sector, killing things until a little before you reach a door that's locked. (You can skip the enemies, but killing them will likely be easier.) If you've used your Tincture of Queensfoil, you'll see the portal and can jump through to reach the Ascendant Plane location, Agonarch Abyss.
Unfortunately, there's a good deal of platforming involved here. You'll make your way down to a temple where a large tree is. Blight balls spawn in that slow your movement, and you'll have to deal with a pair of wizards who spawn in additional Thrall enemies. Take out the wizards and you're all done.
The chest that you can then open is, as always, nothing special. But finishing the Ascendant Challenge completes the bounty from Petra, which nets you a piece of Powerful gear.
When you speak to Petra, you'll notice she acknowledges that things have returned to the way they were three weeks ago. She's again offering the first of the three story missions where you rescue her associates. Meanwhile, Bungie has announced there are changes coming for Exotics, Masterwork Cores, and Iron Banner.
Venom is a weird character. It's an alien symbiote that had a special bond with Spider-Man, and the character is one of the few surviving ones from the '90s comic boom to survive and thrive. The symbiote's powers are bizarre and at times, ever changing. He is one of the weirder characters to come out of that decade of Marvel comics.
Venom--the one we're familiar with that bonded with Eddie Brock--has been around for 30 years in the comics, and since then, the symbiotic alien has bonded with some really weird people/creatures and had some team ups with unexpected heroes and villains. We're going through the history of the character to find the 10 weirdest.
If you're interested in more Venom, make sure to check out Sony's new movie of the same name, hitting theaters on Friday, October 5. If you'd like to know more, check out our video detailing the history of Venom and Eddie Brock, who the villain of the movie is, and while it may not have Venom in it, there is also a new trailer for December's Spider-Man: Into the Spider-Verse.
Venom And A Dinosaur
During the buddy road trip story, Old Man Logan, Hawkeye, and Logan find themselves being chased by a Tyrannosaurus Rex that's hosting the Venom symbiote as the duo travels across Illinois. Venom had been tracking and following them since South Dakota, and felt that bonding with a T-Rex was the best way to attack them. Venom-Rex was quickly destroyed by Black Bolt.
Venom And Hulk
In a one-shot comic, Venom--now trying to be a good guy--is saving people from the aftermath of an earthquake, but he crosses paths with the Hulk--who is totally smart during this time--and the two fight each other. Venom proves he's changed his ways by teaming up with Hulk to become a professional wrestler. That's where the comic ends. We never get closure on this very important storyline.
Venom and Deadpool
During the miniseries Back in Black, which takes place during the '80s, Venom bonds with Deadpool--before it bonds with Eddie Brock, when Spider-Man is still running around in his black suit, which is pretty confusing as far as continuity and canon go. It's a weird miniseries and makes you wonder if all of this is inside Deadpool's head; however, there are some fun scenes of Venompool eating people's heads and severed arms.
Venom And A Giant Space Panda
Pik Rollo--who looks exactly like a giant space panda--was on a mission to kill Venom/Flash Thompson. Venom was traversing the cosmos, and found himself an enemy to Mercurio, an old Thor villain from space. Mercurio hired Pik Rollo to kill Venom, but Pik and Venom found themselves working together in order to take out Mercurio. Even after taking down the enemy, Pik and Venom's partnership continued in the Venom: Space Knight series.
Venom Joins The Thunderbolts
Things with Venom got a bit weird during the '00s when one of Spider-Man's old school villains, Scorpion, found himself permanently teaming up with the symbiote. From there, he joined the Thunderbolts and was tasked with the hunting down the Secret Avengers. As far as continuity goes, this is the first time we've seen Venom successfully work on a team.
Venom Joins The Dark Avengers
With Mac Gargan still wearing the Symbiote, Venom got to be on the Avengers. This wasn't the traditional Avengers though. This was a Norman Osborn-run Avengers team called the Dark Avengers. During this time, Gargan went under the guise as Sinister Spider-Man, which looked exactly like Spider-Man in his black suit. No one thought they'd ever see Venom on an actual Avengers team.
Venon Joins The Guardians Of The Galaxy
When you think about Venom, you tend to think about Eddie Brock's fights with Spider-Man throughout the years. However, in 2011, Spider-Man's former bully, Flash Thompson had bonded with the Venom symbiote to become Agent Venom. That's not a particularly weird team-up, but Venom did briefly become a member of the Guardians of the Galaxy and went on adventures with them, including to the Symbiote's home planet. Seeing Venom as part of Marvel's greatest cosmic team was jarring to say the least.
Venom And Wolverine, Working For Apocalypse
In a tale that comes from a distant time, the X-Men find themselves 1,000 years in the future, fighting Apocalypse. One of the Four Horsemen just happens to be Venom. In a even more bizarre turn, Venom is bonded with none other than Wolverine. It is one of the weirdest, most overpowered turns for the character, in a surprisingly good story.
Venom And Nightwatch
Everyone's favorite '90s Marvel character Nightwatch had a quick team-up with some no-name symbiote named Venom. The Spawn look alike--who was alive for roughly three years during the '90s--got all his powers, from strength to speed to pain suppression, from the nanites in the suit. He and Venom teamed up to take down some shadowy villains in a storyline that really only had Venom in it to sell more issues of the series.
Zombie Venom And A Bunch Of Zombies
In the mid-2000s Marvel mini-series Marvel Zombies, a zombified Eddie Brock was still the host for the Venom symbiote. In this world full of the walking dead, Venom teamed up with other undead supervillains in order to fight off reanimated superheroes. It was a big cash-in on the growing re-popularity of the zombie genre, and it was actually a pretty fun series, regardless of how weird a zombie-Venom was.
The new trailer for Spider-Man: Into the Spider-Verse prominently features six alternate versions of the Spider-Men/Spider-Women that make up the vast web of the Spider-Verse. However, there are brief snippets of other notable Spidey timelines and stories, including an Easter egg to 2018's Marvel's Spider-Man.
If you pause the trailer at 1:39, you'll see display cases for certain spider suits in the background. Over Aunt May's shoulder, you'll spy the Advanced Suit that Peter Parker wears in Marvel's Spider-Man, marked with its trademark white spider design. It comes as no huge surprise to see a reference to Marvel's Spider-Man in the upcoming Into the Spider-Verse movie, as Insomniac's Spider-Man--confirmed to be a part of Earth 1048--is recruited by Superior Spider-Man to participate in Spider-Verse's sequel story, Spider-Geddon.
Into the Spider-Verse's previous trailer already showcased one of the Peter Parkers (probably Earth 616, but it hasn't been confirmed) as well as Miles Morales, the Ultimate Spider-Man from Earth 1610, and Gwen Stacy's Spider-Ghost, the Spider-Woman of Earth-65. This new trailer introduced three more spiders: Earth-14512's SP//dr, Earth-90214's Spider-Man Noir, and Earth-8311's Spider-Ham.
SP//dr is the superhero codename for Peni Parker, a nine-year-old girl who lets a radioactive spider bite her so she can bond with a spider-like mech suit her deceased father used to pilot, a responsibility her Uncle Ben and Aunt May inform her that only she can do. Spider-Man Noir is another Peter Parker, but from an alternate universe where the present day is 1933 during the Great Depression. Spider-Ham is the alias of Peter Porker, a spider who's bitten by his adoptive Aunt May Porker, a pig, after she's accidentally irradiated. He transforms into a pig as well, but discovers he retains all the abilities he had as a spider.
Spider-Man: Into the Spider-Verse sees Miles Morales meeting several of the spiders from alternative dimensions, including Peter Parker who offers to train the fledgling Spider-Man. The web-slingers of the Spider-Verse must band together to stop their clashing dimensions from destroying Miles' reality, as well as return the members of their respective rogues gallery to the correct universes. The movie debuts in U.S. theaters on December 14.
The wildly successful Witcher game series may have carved out a serious fanbase on PC, PS4, Xbox One, and other consoles, but it all began with a book series by Polish author Andrzey Sapkowski. Now, Sapkowski says he hasn't been fairly compensated for developer CD Projekt Red's use of his story, and he's asking for a considerable amount of money to make up for it.
Sapkowski's lawyers have given CD Projekt Red a legal demand for payment for $16 million (£12.4 million). While the studio says it "legitimately and legally acquired" the rights to use The Witcher's story, Sapkowski insists he's entitled more because of the Polish Act on Copyright and Related Rights. Sapkowski's lawyers say it "may be invoked when the compensation remitted to the author is too low given the benefits obtained in association with the use of that author's work." Essentially, because The Witcher is so successful (now even spawning an upcoming TV show starring Henry Cavill), Sapkowski feels he's legally entitled to more compensation than he received.
While it's not a lawsuit (yet), there is indication Sapkowski could turn this into one if CD Projekt Red doesn't come through. Meanwhile, the company said on its website that it was committed to keeping good relations with the authors of works that have inspired its creations. "Consequently, the Board will go to great lengths to ensure amicable resolution of this dispute; however, any such resolution must be respectful of previously expressed intents of both parties, as well as existing contracts," the studio added, also suggesting the $16 million sum is simply too much money.
There are no further details at this point, but be sure to follow GameSpot for any updates. In other Witcher news, a spin-off RPG called Thronebreaker: The Witcher Tales will be coming to PS4, Xbox One, and PC via GOG later this month. The new game focuses on Meve, a queen of Lyria and Rivia, who is forced to go to war because of an impending Nilfgaardian invasion. The title is being described as a narrative-driven game with puzzles and card battle mechanics, similar to Gwent, and was was first announced as the single-player component for Gwent. It launches on October 23.
In terms of scale, scope, gameplay systems, and interactivity, Red Dead Redemption 2 feels like it's shaping up to be more of an in-depth role-playing game than the open-world action game we expected. And just like with most RPGs, there's a whole bunch of stats to consider when thinking about your character. In addition to a traditional health meter, Red Dead Redemption 2 protagonist Arthur Morgan's well being is governed by Cores, which take some explaining to get your head around.
Although health, stamina, and Deadeye meters are separate from Cores, how they perform depends on the state of a corresponding Core. For example, the health Core dictates how quickly health regenerates, and likewise for stamina. If you're low on health but the corresponding health Core is has been maintained well, the rate at which you generate health will be increased.
To keep your individual cores in good shape, you'll need to level up the strength, grit, dexterity, and instinct attributes. Leveling up Cores is reminiscent of Grand Theft Auto: San Andreas, which reflected the way CJ behaved on the character itself; if you ate too much junk food, you'd gain weight, or if you spent a lot of time sprinting around the city, you'd have better stamina. Similarly, in Red Dead Redemption 2 there are activities that you'll do simply by playing the game which, over time, will improve your Core. Running, for example, once again improves your stamina, while taking damage and then restoring health will build your Health core.
This is one of the many ways that Red Dead Redemption 2 aims to provide a more compelling role-playing gameplay experience. Another is affording players the opportunity to interact with people in more meaningful ways. As Arthur Morgan, you'll be able to speak to the various inhabitants and pick the manner you approach a situation. You can choose to be courteous and upstanding, or threatening and confrontational. The way you conduct yourself will have consequence, Rockstar says, and the reputation you build could impact how future events play out.
You can read see more Red Dead Redemption 2 gameplay in the two gameplay trailers. The first is a broad look at the overall experience, while the second is a showcase of some of the action you can get into. If you want to know more about the horses and the benefit of building your bond with them, we've got a breakdown of that too. You can also check out our conversation above about the game's opening hours.
Red Dead Redemption 2 has a confirmed release date of October 26 for PlayStation 4 and Xbox One. The online mode, called Red Dead Online, will launch in November 2018--one month after Redemption 2 itself releases--as a public beta.
A new analysis claims to confirm that violent video games do have a direct causal link to physical aggression. The study, published in the Proceedings of the National Academy of Sciences, studied more than 17,000 adolescents from age nine to 19, between the years of 2010 and 2017. It concluded that playing violent games does lead to increased physical aggression over time.
USA Today reports that the meta-analysis reviewed 24 studies from multiple countries, including the USA, Canada, Germany, and Japan. It suggested that the youths who played violent games had an increased risk of violent behavior. Jay Hull, the lead author of the study, said the impact was "relatively small but statistically reliable." His own prior study found that playing violent games roughly doubles the risk of being sent to the principal's office for fighting, and it was included in the meta-analysis.
"A lot of people ask, do these games really cause these kids to behave aggressively? I would say that is one possibility," he said. "The other possibility is that it's a really bad sign. If your kids are playing these games, either these games are having a warping effect on right and wrong or they have a warped sense of right or wrong and that's why they are attracted to these games. Either way you should be concerned about it."
In a statement, the Entertainment Software Association--the industry lobbying group that organizes E3--rejected the findings.
"The US Supreme Court, leading medical professionals, including the US Surgeon General, and study after study already concluded definitively that there is no link between video games and violence," an ESA spokesperson told GameSpot. "The truth is that violent crime has decreased dramatically since the early 1990s, while video games have increased steadily in popularity and use. It is also highly questionable to interpose ethnic characteristics in this research. The same video games played in the US are enjoyed by gamers all over the world and there is no similar international trend of violent crime like the authors claim."
The criteria being used may explain some of the dispute between the study and the ESA. An American Psychological Association task force found in 2015 that violent video games increased aggression, but didn't have enough evidence to conclude that it causes an increase in criminal violence. The study suggests that the increase in violent behavior may be relegated to schoolyard fights, without necessarily then going on to cause an increase in criminal behaviors.
It used to be the case that movie studios kept all their big budget tentpole titles for either the Holidays or the summer months. But this is no longer true--you are as likely to see a hugely successful superhero movie arrive in March as in June, and a summer release slot is no guarantee of a hit. Venom, which arrives this week, is a case in point. It's a $100 million movie designed to kickstart Sony's universe of connected heroes and villains taken from Spider-Man comic books, but with nothing superhero-related on the calendar until Aquaman in late November, it's a perfect time to launch it. Of course it doesn't hurt, with Halloween around the corner, that it also focuses on a fanged, man-eating alien symbiote.
In a classic case of counter-programming, the only competition this week comes from the highly acclaimed musical drama A Star is Born, which stars Bradley Cooper and Lady Gaga and will appeal to a very different audience to Venom. There's also the digital debut of the Marvel sequel Ant-Man And The Wasp, while Sicario: Day of the Soldado and The First Purge are now available to rent.
The landscape for consuming movies has really changed over the past few years. The biggest films still debut in the old fashioned-way--in theaters, with home releases still a few months off. But with the rise of streaming and Video on Demand, we are increasingly seeing simultaneous releases for smaller movies, with films getting a limited theatrical release on the same day that they are available to buy and rent digitally.
The rise of Netflix and Amazon as major players in film production has also disrupted standard release patterns. Netflix in particular has attracted some major directors, and their movies will bypass theaters entirely and premiere worldwide on the streaming platform. And of course, movies that did get a theatrical release continue to move to digital platforms after a few months. This is a great way to catch up on movies you might have missed on the big screen--or are keen to rewatch. So here's our look at the best and most interesting new movies in theaters and available to watch at home this week.
Venom
Watch it in theaters from October 5
Although the deal between Disney and Sony has ensured that Spider-Man is currently part of the former's Marvel Cinematic Universe, the movie rights to the character ultimately remain with Sony. As a result, the studio has launched its own interconnected universe of characters from the canon of Spidey comic-books. Venom is first up, and it hits theaters this week. Tom Hardy plays Eddie Brock, a photographer who ends up with superpowers after he is taken over by the alien parasite of title. It's directed by Zombieland's Ruben Fleischer, and the supporting cast includes Michelle Williams, Woody Harrelson, and Riz Ahmed. Early reports on Twitter haven't exactly been overflowing with praise, but box office predictions are high, so expect Venom to do well.
A Star is Born
Watch it in theaters from October 5
The classic 1937 movie about a rising star who is coached by a fading veteran has been already been remade twice--most famously as a rock musical with Barbra Streisand and Kris Kristofferson in the 1970s--and this week, a fourth version arrives. This time, we have Bradley Cooper as a hard-living musician who discovers a talented unknown, played by Lady Gaga, and helps put her on her way to stardom. A Star is Born also marks Cooper's directorial debut, and the buzz for this one very high, with reviewers singling out the songs, the chemistry between the leads, and Gaga's performance. Expect big box office and many awards.
Ant-Man And The Wasp
Buy it digitally from October 2
Ant-Man might not have had the immediate audience recognition of Captain America or Spider-Man, but the character's first standalone Marvel movie was a hugely entertaining hit, and the sequel followed this year. This time, Paul Rudd's criminal-turned-superhero teams up with Hope Van Dyne (Evangeline Lilly) for another adventure in which they must save Hope's mom from the Quantum Realm. In his review for Gamespot, Michael Rougeau said that Ant-Man And The Wasp is "hilarious, fun, silly, self aware, and creative. Filled with pseudo-science gobbledigook, crazy action, and multiple villains all vying for screen time, it's one of the most comic-booky MCU movies yet. The fates of all our favorite heroes after Avengers: Infinity War may still be up in the air, but in the meantime, Ant-Man and the Wasp is a welcome distraction."
Await Further Instructions
Buy it digitally from October 5
October is the month of horror movies, and this creepy British movie should deliver enough chills to keep fans happy for a couple of hours. It's actually set at Christmas but has a great low-budget premise--a dysfunctional family (including Game of Thrones/Doctor Who star David Bradley) wake up on Christmas morning to discover that they cannot leave their house. Barriers surround the building, their phones don't work, and they are receiving strange messages through the TV. Await Further Instructions got strong reviews at genre festivals this year, and anyone who has been trapped with their family over the Holidays will appreciate just how horrifying this situation can be.
Don't Worry, He Won't Get Far On Foot
Buy it digitally from October 5
Gus Van Sant has made some of the most acclaimed dramas over the past 20 years, including Good Will Hunting, Elephant, and Milk. His latest movie is produced by Amazon and hits VoD this week. Don't Worry He Won't Get Far On Foot stars Joaquin Phoenix (to be seen next year as the Joker) as John Callahan, a real-life man who was both an alcoholic and paraplegic, but found redemption and hope through both therapy and drawing. The movie also stars Jonah Hill, Rooney Mara, and Jack Black, and reviews suggest that Van Sant has once more found that balance between a dark subject matter and uplifting human drama that he is so skilled at.
Sicario: Day of the Soldado
Rent it digitally from October 2
The drug cartel thriller Sicario was one of the most gripping movies of recent years, and this sequel continues to deliver the brutal goods. This time the movie focuses on attempts by the CIA to incite an all-out war between rival drug gangs in Mexico, and Josh Brolin and Benicio Del Toro reprise their roles as a shady CIA operative Graver and vengeful Mexican mercenary Gillick respectively. In his review for GameSpot, Michael Rougeau said that Day of the Soldado is "well written, well acted, tense, topical, and complex, and in every way a worthy follow-up to Sicario--even if it wasn't needed to begin with."
The First Purge
Rent it digitally from October 2
The Purge series has become one of the most successful horror franchises of recent years--there have been four movies since 2015, and the TV show is currently airing weekly. The First Purge is the latest film and it hits digital formats this week. It's a prequel that looks at the creation of the single night of legalised crime known as The Purge. While reviews weren't as good for this one as previous entries (GameSpot's review said that "Whatever thin veil of subtlety this series ever possessed is gone from this movie"), the series goes from strength to strength commercially and fans will want to check this out.
Tuesday has brought with it the latest weekly reset in Destiny 2. That means players have numerous new opportunities to obtain some Powerful gear, along with a refresh of certain fixed activities--including the Dreaming City mission rotation. (Having taken part in the new Raid, we've also recently published our full Destiny 2: Forsaken review.)
At least so far, this week isn't as big as last week, which saw new Exotic weapons become available and a new Crucible mode called Breakthrough debut. Further change is on the horizon, however. Bungie previously detailed its roadmap to continue rolling out new content, and more recently it detailed plans to change or improve Masterwork Cores, Exotic duplicate drop rates, and Iron Banner bounties and rewards. In terms of what to expect this week, here's the full rundown.
Ascendant Challenge
For players who have advanced far enough in Forsaken, you may be ready for a high-end activity. The Ascendant Challenge is just the ticket, providing a difficult mission of sorts to take part in for some Powerful gear--provided you can find where to go. This time, you'll enter the challenge through a portal located in the Bay of Drowne. This takes you to the Agonarch Abyss, where you'll be platforming (probably to your death at least a few times).
Before starting, you'll need to pick up the bounty from Petra and to secure a Tincture of Queensfoil, a consumable item that provides the Ascendant buff that allows you to see and travel through a Taken portal to enter the Ascendant Plane.
Spider Bounty -- Wanted: Gravetide Summoner
The set of bounties available from Spider have rotated yet again. One of these in particular is worth grabbing, though you'll need five Ghost Fragments to purchase it. Completing the bounty, Wanted: Gravetide Summoner, will reward you with Powerful gear. Yes, this is a repeat of last week, but it's found in a slightly different spot, meaning you're doing a different Lost Sector.
As always, this provides you with an Adventure to do. This one is located on Titan, right next to the Siren's Watch landing zone (rather than The Rig last week).
Nightfall
Another avenue to Powerful gear is the Nightfall Strike. Taking part in the Nightfall allows you to pick from three different Strikes; this week's choices include Lake of Shadows, Tree of Probabilities, and The Arms Dealer. The corresponding bounties for Powerful gear, as usual, ask you to complete a Nightfall and to complete one with a score above 100,000.
Eververse
Tess at Eververse has new weekly bounties, the most expensive of which is Crucible Crux, but it also rewards you with the most Bright Dust based on what you spend on the bounty. This requires you to complete matches in the Crucible, with wins netting you extra progress.
Tess has also cycled in a new wave of items to get your hands on. Most important to grab is the Rise to the Challenge bounty. This only asks you to complete a challenge to receive a Prismatic Facet. This item allows you to activate the Prismatic Matrix, which is just an overly complex term for what is basically a chest with 10 cosmetic rewards inside. The Matrix's items rotate each week; here's what's available right now:
Sanctified Vigilance Shell (Exotic Ghost shell)
Transcendent Geometry (Exotic Warlock ornament for Vesper of Radius)
Aim to Misbehave (Exotic ornament for Malfeasance)
Dragonfly Regalia Greaves (Legendary Titan leg armor)
Smooth Dance (Legendary emote)
Where Stars Collide (Legendary ship)
Endymion Cavalcade (Legendary vehicle)
Mappa Mundarum (Legendary vehicle)
Jeweled Projection (Legendary Ghost projection)
Petra
Petra is the most important vendor and NPC in Forsaken, providing you with bounties in the Dreaming City. She continues to move around the area and this week can be found back in The Strand. She has multiple bounties offering Powerful gear, as well as Gateway Between Worlds, which rewards you with an Offering to the Oracle (which is now an easy ticket to a Seed of Light and third subclass tree).
Additionally, she's again offering a bounty to do the mission Broken Courier; this marks the first reset of the rotation of Dreaming City missions she has. If your Power level wasn't high enough to try this out in September, here's your opportunity to do what you missed. Petra actually has some dialogue to acknowledge that things are back to the way they were three weeks ago.
Clan Bounties
At the Tower, head over to Hawthorne to grab your daily and weekly clan bounties. On the weekly side, this week has you doing the following with clanmates: complete Blind Well at Tier 3 or higher; clear three waves of Escalation Protocol; and do three Heroic Adventures. As per usual, completing enough clan bounties before the weekly reset will net you some Powerful gear, as will completing the standard weekly clan objectives. The weekly Raid challenge has you complete the Which Witch challenge for Powerful gear.
Vanguard Strikes
For standard Strikes, the weekly challenge is to complete three while using the same Light element as a team member. The modifiers for Strikes have rotated, and here's what you can expect to encounter right now:
Arc Singe -- Arc damage increased
Grounded -- Damage taken while airborne increased
Grenadier -- Grenades deal more damage and recharge faster
Daily Heroic Story Missions
Five story missions have been swapped in for you to tackle as part of the daily Heroic story missions activity. Complete your choice of three before the next weekly reset to net a piece of Powerful gear. The modifiers are the same as Strikes, as outlined above. Here are the mission options:
Fury -- 280 Power level
Chosen -- 280 Power level
The Gateway -- 310 Power level
Last Call -- 500 Power level
High Plains Blues -- 500 Power level
Gambit
Gambit was already one of Forsaken's best additions, and it took on greater importance last week as it became a mandatory step in the questline to obtain the Exotic hand cannon Malfeasance. You'll sometimes encounter a special boss in place of the Primeval; defeat that to get an item called Seething Heart that will set you on the difficult path toward unlocking the gun.
For this week, The Drifter is offering a weekly bounty, On the Grind, that asks you to earn points in Gambit. Points are earned by defeating enemies and guardians, and by banking Motes. The reward is a piece of Powerful gear.
Flashpoint
The Flashpoint is not tied directly to the weekly reset, but it has nonetheless been shuffled. At the time of this writing, it can be found on Mercury. Complete Public Events, Lost Sectors, and Heroic Adventures in the zone to fill a meter and earn a piece of Powerful gear.
By Anonymous on Oct 02, 2018 11:26 pm Let's take a walk in Kenshiro's shoes as we take down bad dudes with the art of Hokuto Shinken and serve justice in this open world beat-em-up from the team that brought us Yakuza.
From all that we've seen of Red Dead Redemption 2 thus far, it's evident Rockstar Games has crafted a detailed and reactive world to explore in its much anticipated western sequel. Not only will the non-playable characters you encounter snitch on your crimes if they see you engaging in some shady activities, you'll be able to interact with strangers you come across in various other ways, which can have some unexpected consequences.
During our most recent hands-on session with Red Dead Redemption 2, we were traveling leisurely down a dirt path that led to a crossroads. There, we encountered an older gentleman on the side of the road affixing a horseshoe to his horse. As we passed him, the game presented several different interaction prompts, giving us the option to Callout or Antagonize him. We chose to greet him, and in return, he stopped what he was doing and greeted us back.
However, our casual interaction had a completely unintended result. As he was returning our greeting, his horse was suddenly spooked and kicked the old man in the head, killing him instantly. The horse then ran away down the path as we went over to inspect the man's body. Even when Arthur Morgan has the best of intentions, it seems interacting with strangers can turn deadly.
Later in the demo, we encountered a Mexican gunslinger shooting bottles off of a railroad bridge. We approached him, and he revealed that he crossed the border to find the "best marksman in America." The man then challenged us to see who could shoot the most bottles off of the bridge in half a minute, with each of us wagering $5 or $10. We agreed to wager $5, and when the challenge ended, we saw that he has shot one more bottle than we were able to.
The man then asked if we'd like to double down on the wager. We declined, and just as we were about to leave, he reminded us that we had yet to pay him. It seems the game doesn't automatically deduct the money from your wallet when you accept these kinds of challenges; rather, you have to manually interact with the man to give him the money. We were then presented with the option to either pay him or refuse. Naturally, we chose the latter, and the man responded by firing at us.
There are numerous other ways the world in Red Dead Redemption 2 will react to you. As previously mentioned, characters who witness your misdeeds will be able to rat you out to the law unless you're able to intimidate them otherwise, and some characters will even begin avoiding you if you don't keep up with Arthur's personal hygiene.
Red Dead Redemption 2 releases for PS4 and Xbox One later this month, on October 26. The game will be available in various editions; you can learn more about what each one contains in our Red Dead Redemption 2 pre-order guide. Later in November, Rockstar will release Red Dead Redemption 2's online mode as a beta for those who've purchased the game, much like it released GTA Online one month after Grand Theft Auto V launched.
Throughout your travels in Assassin's Creed Odyssey, you'll no doubt come across many battles and conflicts that will put your wits and reflexes to the test. Taking on the role of a Spartan-turned-mercenary, you'll need to rely on every tool to your disposal to stand a chance against the warring armies and the dangerous cults that seek to rule the known world during Ancient Greece.
Much like Assassin's Creed Origins, Odyssey blends together RPG elements within the framework of an open-world action-adventure game, allowing you to explore and uncover resources at your leisure, while strengthening your character in the areas that you wish. But in Odyssey, the level of customization for your character is far more flexible, giving you more room to specialize the protagonist across several different archetypes.
Centering around the Warrior, Hunter, and Assassin archetypes, these areas are tied to melee, long-range, and stealth respectively. Each archetype possesses its own set of abilities and passive skills that add new options for you to take advantage of, many of which can be used in clever ways for some effective combos. With the amount of skills to choose from, you're free to respec your character at any time, allowing you to rebuild them to make a stronger and more refined adventurer.
In this feature, we've come up with several tips to help you out in battle, and along with our selection of the most useful abilities to overcome the deadly foes of Ancient Greece. Of course, this is all spoiler free, and only focuses on the core skills that can be unlocked from general progression. For more info on the series' new entry, check out our full Assassin's Creed Odyssey review along with our look back on every Assassin's Creed game we've reviewed over its 11-year history.
Critical Assassination
When sneaking up on your foe to pull off an assassination, you may discover that they're more powerful than you estimated as they survive your would-be killing blow To avoid this common occurrence, it's good to invest in the Critical Assassination skill. With this enabled, you can spend a single bar of Adrenaline to put some extra force into your silent attacks, allowing you to take out enemies that are more powerful than usual. When fully upgraded, this skill can deal three times as much Assassin damage than normal.
Sixth Sense
When performing stealth, there's the occasional chance that a guard may catch you in the corner of their eye. As a precaution, the Sixth Sense ability in the Hunter tree would be a valuable skill to have. With this enabled, you'll be given a short grace period after being noticed by guards, slowing down time and allowing you to get a shot off from your bow. If your aim is sharp, you might be able to land a headshot, keeping you in the clear. Upgrading this ability further can extend the slow-mo duration and increase your Hunter damage.
Spartan Kick
As one of Odyssey's most useful and versatile abilities, the Spartan Kick is a fast and vicious strike that can push foes back several feet--and it's also a lot of fun to use. As one of the first abilities you can acquire in the Warrior tree, the kick is especially effective for forcing an overly aggressive enemy back, or sending an unsuspecting foe flying. However, elite enemies are able to resist the pushback from this move, only resulting in normal damage. When upgraded to its max potential, the Spartan Kick will also let out a shockwave, stunning nearby enemies. You'll occasionally find enemies standing at the edge of cliff, and you'll find that it's difficult to resist the urge to kick them off and see them fly off into the distance.
Arrow Master
As a hunter, you may find yourself in situations that can make you rethink how you'll want to engage enemies at long-range. The Arrow Master skill will grant you the ability to craft different arrow types, opening up new ways to take on opponents. After the initial unlock, you can create flame and paralyzing arrows. Fire arrow are pretty self-explanatory--they ignite targets. The paralyzing arrows, however, can knock out and stun enemies. This is useful when you want to clear through locations without getting any blood on your hands, or when you want to recruit some elite enemies to your ship's crew. Upgrading the Arrow Master ability will allow you to craft Poison and Explosive arrows, which can be extremely effective in both stealth and combat.
Shield Breaker
While you can't use shields in Odyssey, the many foes you come across take advantage of them readily. While you can parry strikes and dodge their attacks, sometimes it's better to get rid of their shield altogether. With the Shield Breaker move, you can yank an enemy's shield out of their hands and bash them with it. However, Elite enemies wielding shields will require a bit more force to strip. Upgrading Shield Breaker to its max will not only deal more damage to the single target, it will also shatter the shield outright--harming nearby foes in the process.
Devastating Shot
When using the bow, you're most effective when you can fire off quick and powerful shots. With the Devastating Shot ability, one of the most useful skills in the Hunter tree, you can charge up a powerful shot to take out enemies in a single blow--at the cost of an Adrenaline bar. If you have the Arrow Master skill unlocked, the special arrows will also have increased effectiveness. Upgrading this ability further will increase the damage done from a single shot, with the max level hurling enemies back with incredible force. While this is useful for getting a clean kill while simultaneously pushing a body into some bushes, it's also invaluable during combat when dealing damage from a distance.
Second Wind
You'll often come across fights that get overwhelming quickly. With this in mind, it's useful to have a skill at the ready when you need a pick-me-up. As the closest thing to a healing potion, the Second Wind ability will regain a portion of your health at the cost of some Adrenaline. When upgraded to maximum, this ability can restore up to half your life, while also negating the effects of fire and poison damage outright. This is especially useful when fighting against foes that use special elemental weapons.
Overpower Attacks
Similar to Origins, you can use up a significant portion of your adrenaline to unleash a deadly attack. By pressing both the light and heavy attacks, the Overpower Attack will cause massive damage to a single enemy, with some light damage done to surrounding targets. This can be especially handy when up against elite and legendary foes with lots of health and plenty of skills to dish out. Depending on your weapon type, you'll see different types of Overpower Attacks.
Rush Assassination
During your infiltration missions, there may come a time when you need to take out a set of foes quick and quietly. Using the Rush Assassination, you can launch a series of quick assassinations. You'll immediately take down the first tagged enemy by throwing your Spear of Leonidas which activates a slow-mo effect to give you time to pick your next target. While the first rank of Rush Assassination only allows for two quick kills, upgrading it further can extend the chain to up to four different enemies. Though bear in mind, just like normal assassinations, some enemies are more powerful than they appear--resulting in heavy damage instead of an instant kill.
Hero Strike
As a blend between the Warrior and Assassin skill-sets, the Hero Strike executes a fatal multi-hit move. While it seems like a more elaborate version of an assassination (that's not too far off,) this skill is also usable during combat. The Hero Strike is an incredibly powerful ability that gets in quick damage, and when fully upgraded, it uses maximum Assassin strength to deal greater damage--which is especially deadly to foes in combat encounters.
Stealth Master
With the amount of bases and enemy compounds you'll need to sneak into, it's important that you know how to move undetected. With the Stealth Master skill, noise made during traversal will be minimized, and enemies will have a more difficult time seeing you while in the crouched position. Upgrading the skill further will make your stealth traversal more efficient and also increase your Assassin and Hunter attack power during night time.
Battlecry Of Ares
When you're up against multiple enemies, you may need to call upon your inner strength to even the odds. After you've invested points into the Overpower Attacks skill, you can acquire the Battlecry of Ares ability to amplify your base damage for a short period of time, while also increasing your defense against enemy attacks. As the peak ability in the Warrior tree, this ability is at its best when used with other skills like Overpower, Spartan Kick, and Shield Breaker. When fully upgraded, this special buffs becomes even more useful, with repeated attacks boosting damage power and activation that requires no Adrenaline.
By Anonymous on Oct 02, 2018 11:13 pm This week the ascendant challenge is located in the Bay of Drowned Wishes lost sector right behind the spawn point, make your way towards the locked door of the sector and put your tinfoil to see the ascendant portal.
Although fans will have to wait until next July for the next dose of live-action Spider-Man, his animated counterpart hits theaters in December. Spider-Man: Into The Spider-Verse is a feature-length animated movie in which Spidey encounters many different versions of himself and has to save reality against the evil Kingpin.
While the previous trailer showed us three Spideys--Peter Parker, Miles Morales, and Gwen Stacey--the latest reveals that there are no fewer than six within the Multiverse of the title. There's also the 1940s hero Spider-Man Noir, Peni Parker (aka SP//dr), and, er Spider-Ham. It's fast-moving, funny, spectacularly animated, and looks like a must-see this Christmas. Check it out above.
Into The Spider-Verse is produced by The Lego Movie's Phil Lord and Chris Miller, with a screenplay by Lord. The voice cast includes Shameik Moore (The Get Down) as Miles, Jake Johnson (Jurassic World) as Peter, Hailee Steinfeld (Bumblebee) as Gwen, plus Nicolas Cage (Mandy), Liev Schreiber (Ray Donovan), and Mahershala Ali (Luke Cage).
In a recent interview, Miller spoke about the movie's distinctive visuals. "This is a new, unique experience, and we are pushing the medium," he said, via Indiewire. "We're getting away with so much with this movie. It's a pretty wild style." Spider-Man: Into The Spider-Verse hits theaters on December 14.
In related news, the first images of the villain in next year's live-action Marvel sequel Spider-Man: Far From Home were revealed this week. Jake Gyllenhall will play Mysterio, and new pictures show him on set in the Czech Republic.
A number of GameSpot staff were able to play a near-final build of Red Dead Redemption 2 recently, which releases in a few week's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta).
Rockstar recently released a second gameplay trailer that shows off a few other new features that we didn't get the chance to see first hand, but it's easy to imagine how they might fit into the game based on our experience. We'll continue to update this gallery as Rockstar releases new details up to launch. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting.
The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC.
Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful.
You Can Disable The HUD
The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.
Cinematic Camera Has A New Implementation
If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab.
In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group.
You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.
This feature can also be triggered manually during gameplay.
You Can Inspect Everything
We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter.
Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs.
You can also inspect your weapons, which is great for appreciating any customizations you've made to them.
There Are A Variety of Business, Activities, and Secret Stores
We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms.
You Can Discover Secret Passages
The latest trailer showed Arthur moving a bookcase to reveal a secret stairwell. Could this be how you get to the aforementioned secret shops, or could it lead to some a secret stash of riches?
Your Weapons Are Visible On Your Person
Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables.
When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other.
There's A Kill Cam That Changes Depending On Your Honor
Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow.
This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion.
You Can Break Enemy Weapons
Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.
Dead Eye Has Five Levels Now
Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points.
However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals.
You Can Customise Your Guns
In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps.
You Can Craft Weapons
Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights.
Your Guns Can Degrade And Jam
You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by.
You Can Fire Warning Shots
By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.
Shooting Is Not Your Only Option, Try Talking
Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game.
For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate.
You Can Donate Money To Those In Need
About halfway through the second gameplay trailer, we can see Arthur donating money to a beggar on the sidewalk, following a button prompt. Odds are that this will impact Arthur in some way, whether it be related to his reputation stats or a potential quest down the road.
The Eyewitness System Returns
The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime.
In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk.
Melee Combat Has Been Expanded
We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent.
Hunting Is More Realistic, Laborious, And Confronting
The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation.
Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does.
You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands.
Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole.
You Can Fish
If the gruesome realities of hunting and cleaning your kill are too much for you to stomach, you can opt to fish instead.
You Can Herd Cattle
Life in the old west isn't all about looting and shooting and running away from bounty hunters. Sometimes you need to take in some fresh air and get to work on some good, old-fashioned chores. Herding cattle could be the relaxing respite from hard livin' we need. After all, what's a cowboy without cows?
Time Is Cruel
Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around.
Time To Shave
Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V.
Time To Open
Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed.
Stay Clean
NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions.
You Can Layer Your Clothes
Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots.
It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.
You Get A Camera. Yes, You Can Take Selfies
We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.
These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things.
You Need To Eat
Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry.
Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective.
You Can Gain And Lose Weight
Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas.
Presumably, you'll also lose weight by performing strenuous physical activities like sprinting.
Get Better By Doing
In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action.
Horses Are Complex Creatures
Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked.
We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.
You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder.
And yes, they poop.
Your Horse's Saddlebags Hold Everything
Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray.
You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse.
Also, you can also rob other people's saddlebags. Just make sure no-one is watching.
Side Missions Are Potentially More Involved
The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves.
We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption.
Camps Are Complex And Affected By Time
Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.
We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook.
The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses.
You Can Dance (If You Want To!)
If you find yourself at camp and the mood strikes you, you can break a leg and dance with your gang. The simple moves in the trailer seems fairly traditional, but we'll put good money on there being sillier options whenever Red Dead Online launches.
Catch A Stage Show
Assuming he isn't too stinky to make it past the ushers, Arthur can kick back and catch a show at the local theater.
Gang Members Can Join You In Free-Roam
Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy.
You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore.
You Can Swim
Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it.
You Have An Instinct Vision Called Eagle Eye
When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence.
You Can Swap Your Hat
Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own.
Because at the end of the day, if you can't wear the hat you want, what is the point of even playing?
We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.
Thanks to Cross Buy, you can play five of the six games on PS4. These include the online multiplayer game Friday the 13th, in which one player controls serial killer Jason Voorhees, who's tasked with hunting down hapless teens in various environments from the film series. The other players control the potential victims, who must escape with their lives to win. Laser League is also an online multiplayer game for PS4, but with considerably less gore.
The PS3 puzzle game The Bridge is also playable on PS4, as are the two Vita games, the dual-stick shooter Rocketbirds 2: Evolution and the throwback adventure 2064: Read Only Memories. The one game that's not available on PS4 is the PS3 game Master Reboot, a first-person adventure game that's set in a digital afterlife. All of these titles will be available for free until November 6, when November's PS Plus games arrive.
One additional game is also free for PS Plus members this month. It's Knowledge is Power, a trivia party game that supports up to six players who must enter their answers using the PlayLink app on a phone or tablet.
PlayStation Plus Games for October
PS4
Friday the 13th: The Game
Laser League
The Bridge (also on PS3 and Vita)
Rocketbirds 2: Evolution (also on Vita)
2064: Read Only Memories (also on Vita)
PS3
Master Reboot
The Bridge (also on PS4 and Vita)
PS Vita
Rocketbirds 2: Evolution (also on PS4)
2064: Read Only Memories (also on PS4)
The Bridge (also on PS3 and PS4)
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