So much has already been said about Assassin's Creed Odyssey leading up to its release on October 5 for PlayStation 4, Xbox One, and PC. But here, we have all the bases covered on the series' latest entry in one place. We'll run down many of Odyssey's broader features and go through the basics of what you should know before jumping in. Everything from story to combat tips are outlined below, along with links to more detailed guides if you wish to dig deeper. Note that there are no major story spoilers in this article.
When And Where Is Odyssey Set?
You're probably aware that Assassin's Creed Odyssey takes place in Ancient Greece, but it specifically covers the Peloponnesian War fought between Athens and Sparta. The game opens with a 300-esque battle scene where you take control of King Leonidas of Sparta during the Battle of Thermopylae in 480 BCE, then transitions to the start of the main protagonist's story almost 50 years later in 431 BCE.
If you've followed Odyssey since it was first revealed at E3 2018, then you'll know that you can choose between taking on the role of a female or male lead; Kassandra and Alexios are two sides of the same coin and play exactly the same--the main differences are, of course, the voice acting and character model. Your choice also affects the narrative slightly; whoever you choose to play as is made to be the older sibling of the two. You come from Spartan lineage, but the game doesn't force you into aligning with either side of the war since you're a mercenary trying uncover the truth of your family's disappearance.
Prominent Greek figures like Socrates and Hippocrates make appearances throughout Odyssey, and you can interact with them as they offer side quests of their own. While historical fiction has always been the foundation of Assassin's Creed lore, it's never been afraid to incorporate the supernatural. Odyssey takes it a step further by pitting you against mythology itself; one example is a fight against Medusa where you try to avoid getting turned into stone.
Catch Up On Assassin's Creed Lore
This is a long-running franchise, but Odyssey can be a good point to jump into the series. Knowledge of previous events isn't necessarily required to enjoy the new game. However, if you need a refresher on the everything that have taken place up to this point, be sure to read our Assassin's Creed story summary.
How Long Is Odyssey?
It shouldn't come as a surprise that Assassin's Creed Odyssey is huge--its open world is about twice as big as Origins. That may not seem as daunting when you consider the fact that the Mediterranean Sea makes up a large portion of the map and that you'll spend plenty of time sailing the high seas. Regardless, there's still a great deal of ground to cover throughout Greece's mainland and several islands.
As for game length, it's difficult to get an accurate range since every player will engage in a varying number of optional quests and activities along the way. Estimates have been around 50 hours to complete the main story and a decent chunk of side activities. GameSpot editor Alessandro Fillari spent 60 hours with the game for the purposes of his review, and there remain more optional content for him to take part in.
New to the franchise is Exploration Mode. Instead of having waypoints and objective markers littered on screen in the traditional Guided Mode, Exploration Mode puts the onus on you to figure out where to go to complete quests. This means you'll have to pay closer attention to NPC dialogue and investigate the environment more closely.
This is especially true if you take on the optional quest to hunt down a cultist organization. They're a web of mysterious figures with hidden identities scattered throughout Greece and you'll need to do investigative work to locate and assassinate them. Sometimes, you'll happen to take them down in the midst of a side mission that they're involved in, but you'll often have to dig for clues on their whereabouts whether or not you've activated Exploration mode.
Fighting With Style
Odyssey builds off of Origins' combat system, but it introduces some key changes. Shields are no longer an option, which naturally pushes fights towards a faster pace. The skill tree remains divided in three categories attributed to specific playstyles (Hunter, Warrior, and Assassin), but it features some neat new abilities. You may think the Spartan Kick is in the game just for kicks and giggles until you realize that it's super effective for booting enemies off cliffs or creating space in fights. Another setting-appropriate ability is the Rush Assassination that lets you put the Spear of Leonidas to use during long-distance stealth kills.
In addition to multiple types of melee weapons (like polearms, swords, and maces), you have a bow that's both useful for attacking long-range and inflicting status effects on enemies. The Arrow Master skill unlocks arrows that can poison, paralyze, or explode on impact, opening up numerous possibilities in combat; combine that with Devastating Shot and your projectiles will be even stronger. The skill tree can be overwhelming at first, but we have a few tips on some good abilities to pick up early and how to use them in clever ways.
Don't worry about min-maxing in the skill tree; you can respec at any time for small cost. This affords you the opportunity to experiment with different combat approaches and character builds.
Setting Sail In The Mediterranean
With multiple islands scattered across Greece, great emphasis is placed on sailing and ship combat in Odyssey, essentially taking a page out of Black Flag's book. Engaging with hostile ships will have you firing arrow barrages, tossing waves of javelins, or using the naval ram to inflict damage. Once an enemy ship's health is depleted, you can either sink it for a small reward or board it with your crew to get better loot. If you board the ship, you'll have to get your hands dirty and fight the opposing crew.
Enemy ships vary in size, health, and strength, so be sure to know what you're up against before engaging. Throughout Odyssey, you'll upgrade your ship and recruit shipmates from quests or smooth dialogue interactions. Different crew members offer specific bonuses and attributes for your ship.
Play Your Part
Odyssey doubles down on RPG elements. There's leveling up, skill trees, gear scores, and numerous optional quests, which was implemented in Origins, but the series dips its toes into branching story threads for the first time. Dialogue trees permeate character interactions and you'll face consequences for your actions whether they be good or bad. The way you decide to complete some quests will affect the resulting narrative and can also spill into the details of other quest-lines; don't be surprised if there are unforeseen consequences and collateral damage.
With branching dialogue comes romance options. You're free to romance as many of the available characters as you want, and the circumstances for which you can romance them may change based on other decisions. Most often, these partners will become part of your ship's crew, which may be a bit of an unceremonious conclusion for love interests. However, these scenarios can play out strangely, and you can see for yourself how romance can feel awkward or forced.
By nature of being an RPG that deals with choice and consequence, there are multiple endings in Assassin's Creed Odyssey; nine to be specific. Unfortunately, you'll be hard-pressed to see them all in one playthrough since key decisions early in the game will affect the possible endings open to you.
Different Versions, Special Editions, And DLC
Assassin's Creed Odyssey is out soon, but you can still snag the pre-order bonuses offered. Pre-ordering from the Ubisoft Store grants you access to the Blind King mission, Best Buy gifts you a $10 rewards certificate, and GameStop includes the Blind King mission and a Spartan helmet keychain. Aside from the standard edition of the game, there's a Deluxe edition ($80) that includes an XP and drachmae (in-game money) boost, the Kronos and Herald of Dusk gear pack, and the Capricornus naval pack. The Gold edition ($110) packs the DLC season pass, Secrets of Greece and Blind King bonus missions, and lets you start playing now. The Ultimate edition ($120) includes all the aforementioned content from both the Deluxe and Gold editions. There are few other special editions with collector's statues that you check out in our pre-order guide.
PC Minimum And Recommended Specs
For the PC players out there, make sure your system is powerful enough to run the game properly. If you're aiming for 4K resolution with High settings, Ubisoft recommends a system with at least an AMD Ryzen 1700X or Intel Core i7-7700 CPU, AMD Vega 64 or Nvidia GTX 1080 video card, and 16GB of RAM. For those not doing 4K, be sure to read up on the minimum and recommended PC specs to run AC Odyssey smoothly.
Review
You can read or watch our review of Assassin's Creed Odyssey right now; editor Alessandro Fillari concluded: "Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." For perspectives from other critics on the game, you can read through our review roundup.
As is to be expected from a new project that Rockstar has been working on for years, Red Dead Redemption 2 is an incredibly dense open-world game that's jam-packed full of details. We recently got to go hands-on with the high-anticipated sequel, and while playing we discovered numerous mechanics and details that go above and beyond those from the original Red Dead Redemption. While the game features improvements to pre-existing mechanics, there are light survival systems this time around. These require you to pay attention to things like your body temperature, gun maintenance, and meat expiration. As fans of the original, all of these new details are surprising and unexpected. But what has us the most enthused about it all is how these mechanics are likely to foster tons of ridiculous shenanigans in the game's world--especially once Red Dead Online releases.
We got to experience many of the new systems at work--most of which you can read about in our comprehensive feature compiling them all. But there were some fascinating standouts we wanted to highlight that we feel will contribute to some of the game's most memorable and entertaining moment-to-moment experiences. Included in this feature are nine of the most unexpected mechanics and details in Red Dead Redemption 2.
If you haven't already seen our Red Dead Redemption 2 preview covering the story missions we saw, make sure to read it for our in-depth impressions on the game. Though, if you want to get caught up with everything there is to know about Red Dead Redemption 2, check out our roundup of everything we've learned about RDR2. In the meantime, what details are you most excited to experience in Red Dead Redemption 2? Let us know in the comments below.
Clothes Make The Outlaw
The game's clothing customization options are comprehensive--each character will have different sets to coincide with hot and cold weather conditions. The type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.
Other customizations will allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots. Whatever you end up choosing, you're free to craft Arthur into the high plains drifter you want him to be.
You Can Fire Warning Shots And Whistle For Fun
By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.
Speaking of possible buffoonery, you can even whistle at people to get their attention or call your horse. And if you keep holding down the button, you can keep whistling until Arthur runs out of breath. Imagine combining both warning shots and whistling; you'll become the countryside menace you've always dreamed of being.
Your Guns Can Degrade And Jam
You need to take care of your weapons in Red Dead Redemption 2. You have the option to clean them, which is incredibly important to do regularly because guns can jam mid-fire due to disrepair and environmental conditions. You don't want to be caught with a rusted gun--lest you seek to dig yourself an early grave.
Hunted Materials Can Rot And Be Damaged
The components you acquire from hunting all have an expiration date. If you're not careful, time will eventually take its toll and both the fresh pelt and carcass you've acquired will start to rot and attract vermin, reducing its value and making you generally unpleasant to be around. Not only that, but if you use a firearm to kill an animal as opposed to an arrow or knife, its pelt will be damaged and will sell for less at local stores.
Cleaning, Grooming, And Feeding Yourself
Speaking of unpleasantness, NPCs will react not just to the stink of your rotting deer corpse, but also if you haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having blood on your jacket doesn't attract the best reactions.
Time also has an effect on Arthur's hair, which actually grow longer. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to options that require more hair--a more realistic take on customization compared to GTA V. Of course, you're welcome to not pay attention to grooming. In fact, you can totally rock the mountain man look by just letting Arthur's hair and facial hair grow to its max.
Arthur will need to eat to keep his health and stamina meters up, but will also lose and gain weight depending on his food intake. He'll have to stay active in order to keep in top shape.
You Will Get A Camera
We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.
These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera were set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things on Twitter once the game releases.
You Can Lose Your Hat
If you're not careful, you can easily lose your hat in the midst of a shootout. If you drop your hat, you need to physically pick it back up to get back to looking like a proper outlaw. Though, if you ride away from your hat, it'll appear as an icon on the map. However, it will reappear back on your horse if you go too far away. Alternatively, Arthur can swap his hat for any other one that just happens to fall off someone else's head. Sometimes you just have to adjust your style on the go.
There's A Killcam That Changes Depending On Your Honor
When you take out the final opponent during a gunfight, a killcam will frame that final blow a la Max Payne 3. This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion like those from the classic film Westerns of old.
You Can Break Enemy's Weapons
Speaking of heroic behavior: if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.
Catch A Stage Show
Assuming he isn't too stinky to make it past the ushers, Arthur can kick back and catch a show at the local theater. We're curious the sorts of genre of theater you'll be able to see or what Arthur like watching.
You Can Dance (If You Want To!)
If you find yourself at camp and the mood strikes you, you can break a leg and dance with your gang. The simple moves in the trailer seems fairly traditional, but we'll put good money on there being sillier options whenever Red Dead Online launches.
Horse Dressage And Drifting Techniques
Horses are an important part of Red Dead Redemption 2, but it seems like they're far more capable creatures than they've ever been in previous games. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.
By Anonymous on Oct 05, 2018 12:03 am After spending time with Assassin's Creed Odyssey, we chat about our experiences with Ubisoft's latest open-world game, how it compares to last year's Assassin's Creed Origins, and how it's been influenced by other games such as The Witcher 3 and Shadow Of Mordor.
It's hard to believe, but Ubisoft has released 20 Assassin's Creed games in the span of a decade, and we're about to receive the upcoming Assassin's Creed Odyssey. In the years since the franchise's 2007 debut, we've received a wealth of fantastic games that have each managed to refine the series' classic open-world formula, while at times pushing it in exciting new directions.
Of course, not every Assassin's Creed game has met fan expectations, but the franchise is still packed with a ton of thrilling adventures that are well-worth experiencing and even revisiting today. It all began with the first Assassin's Creed, a flawed game that showed great promise with its innovative climbing mechanics and sci-fi/historical drama narrative. This potential was eventually realized with Assassin's Creed II, which proved a remarkable improvement thanks to more varied design and a historical setting that stood out from other open-world games of the time. Its follow-up, Assassin's Creed Brotherhood, remains a satisfying sequel that refined much of what we loved about AC II while giving us new combat and exploration mechanics to engage with.
The next major highlight in the franchise came from Assassin's Creed IV: Black Flag, a pirate-themed adventure telling the redemption tale of Edward Kenway, an errant thief soon to be made an Assassin. The game's naval combat and exploration brought new life to the series' increasingly stale urban environments. Rounding out the series' most noteworthy entries are Assassin's Creed Syndicate and Assassin's Creed Origins. Syndicate brought hope back to the series after one of its most debilitating lows, but Origins completely revitalized the franchise while transforming it into an action-RPG series, which now seems to be cemented into its identity with Odyssey.
You can experience the highs and lows of Assassin's Creed by checking out our reviews of nearly every single game in the franchise in the slides ahead. It's worth noting that we do not have reviews of lesser-known games in the series: Assassin's Creed: Pirates and Assassin's Creed identity. Though, if you're interested in the deeper cuts of the franchise and want an in-depth look at Assassin's Creed in all of its ups and downs, be sure to watch the video above discussing the franchise's history and its impact on the gaming industry.
In the meantime, which Assassin's Creed games do you love the most? Which games disappointed you the most? Feel free to discuss all your thoughts in the comments below.
Assassin's Creed -- 9/10
"Assassin's Creed will stay with you long after you finish it. Here is one of the most unique gameworlds ever created: beautiful, memorable, and alive. Every crack and crevasse is filled with gorgeous, subtle details, from astounding visual flourishes to overheard cries for help. But it's more than just a world--it's a fun and exciting action game with a ton of stuff to do and places to explore, rounded out with silky-smooth controls and a complex story that will slowly grab you the more you play. Make no mistake: Assassin's Creed is one of the best efforts of the year and a must-own game." [Read the review]
-- Kevin VanOrd
Assassin's Creed: Altair's Chronicles -- 6/10
"You could finish Assassin's Creed: Altair's Chronicles in around four hours, but even the promise of a harder difficulty level won't likely lure you back for a second play-through. It's hardly a bad game; in fact, the final hour mixes the various elements together nicely and hits a smooth stride as a result. Nevertheless, the game offers few surprises, and some sloppy execution problems get in the way far too often to make it outright recommendable." [Read the review]
-- Kevin VanOrd
Assassin's Creed: Bloodlines -- 5/10
"Assassin's Creed: Bloodlines doesn't get it. On the surface, it offers many of the features you'd want from an Assassin's Creed game on the PSP. It puts you in control of Altair, the first game's nimble protagonist, and sends you on a mission to assassinate your Templar enemies, who are equally eager to plunge their swords into you. If you delve a little deeper, however, you'll find that Bloodlines skimps on what makes the console games so special. The joy of rooftop running has been diminished by flawed platforming and smaller environments, bustling cities have been replaced by barren districts on the Mediterranean island of Cyprus, and AI problems render the stealthy approach all but irrelevant. Bloodlines still delivers the brief bloody thrills you get from a well-timed counterattack, but on the whole, it is a neutered and unsatisfying adventure." [Read the review]
-- Kevin VanOrd
Assassin's Creed II -- 9/10
"At first, Assassin's Creed II might seem as if it has added more than its foundation was meant to handle, but once all the new features are completely introduced, it develops that magic that so few games can cast. This is the rare sequel that offers fans of the original the basics they would expect, while adding and changing so many other aspects that even those who didn't appreciate the first should take the plunge, without hesitation. A few more contrivances notwithstanding, Assassin's Creed II is a better game than its forebear and is a beautiful and memorable experience on its own terms. But it's more than just a game--it's an escape to a place and a time that feel so welcoming, you'll be making return trips even after your initial adventure is over." [Read the review]
-- Kevin VanOrd
Assassin's Creed II: Discovery -- 7/10
"In spite of its flaws, Assassin's Creed II: Discovery does a good job of bringing the Assassin's Creed vibe to a handheld platform. The scope is condensed but the spirit remains, thanks to fluid combat animations, familiar sound effects, and little touches, like cowering citizens, that pay homage to the vibrant cities of the console games. It's got its share of quirks, but Discovery is the first right step toward fitting a world of secret assassins and crazy conspiracies in your pocket." [Read the review]
-- Kevin VanOrd
Assassin's Creed: Brotherhood -- 8.5/10
"Almost every aspect of the series has seen enhancements in Assassin's Creed: Brotherhood, from travel (you can whistle for a horse and ride it almost anywhere) to value (you can now replay any completed memory). There is joy in leaping across the Roman rooftops, taking in the grand sights in front of you and realizing that it is all your own playground. Stealing a combatant's spear from him and impaling him on it is a brutal pleasure. And the little touches--the way Claudia meets Ezio's stare with one of her own, or the fluid animations that characterize your agile maneuvers--are constant reminders of what makes these games so enchanting. This may not be Assassin's Creed III, but like Ezio's smirk, Brotherhood is too irresistible to ignore." [Read the review]
-- Kevin VanOrd
Assassin's Creed: Revelations -- 8/10
"Even the greatest heroes can't live forever. And so it goes for Ezio Auditore di Firenze, who finally steps aside to make room for new champions in Assassin's Creed: Revelations. This is another quality entry in a quality series, and it unleashes you in a visually stunning re-creation of 16th-century Constantinople. Additions to the movement mechanics make exploring the city a joyous exercise in high-flying parkour, with you as Ezio leaping across rooftops and flinging yourself up exterior walls like a Renaissance superhero. Like many sequels, Revelations giveth, and Revelations taketh away, so you lose certain elements (horses) in favor of a slew of new ones (bomb crafting). Lots and lots of new ones. Assassin's Creed: Revelations is sometimes a lumpy Frankenstein's monster of a game, half-formed appendages stitched into place regardless of whether they belong there or not. Thankfully, when Revelations remembers to be an Assassin's Creed game, it soars into the Turkish skies, reminding fans why they fell in love with this freewheeling series." [Read the review]
-- Kevin VanOrd
Assassin's Creed III -- 8.5/10
"Assassin's Creed III is a big game that gives you a lot to do, some of which is fleshed out relatively well, and some of which isn't. It is not, however, content to rest on the series' laurels. It takes chances with its opening, with its story, and with its characters. It expands the series' gameplay in enjoyable and sensible ways. As with many ambitious games, not every arrow fired hits the bull's-eye, yet this big, narratively rich sequel is easy to get invested in. Other games stimulate emotion with manipulative music and teary monologues; Assassin's Creed III rouses your mind and your heart by giving you a glimpse into its characters' souls and letting you judge them on their own merits." [Read the review]
-- Kevin VanOrd
Assassin's Creed III: Liberation -- 6.5/10
"Though Assassin's Creed III: Liberation toys around with intriguing concepts and centers its story around a character you desperately want to know more about, none of it comes together especially well. Liberation often excels, but it stumbles just as much. The result is a game that fails to bear the standard of quality that has defined this series for years." [Read the review]
-- Shaun McInnis
Assassin's Creed IV: Black Flag -- 9/10
"Black Flag presents a world full of adventure and opportunity, where treasures scavenged in a remote jungle can be used to turn the tide in a massive naval battle against mighty Spanish warships. It's a game where you can sail the seas for hours at a time, either hunting great white sharks or simply listening to your crew sing one infectious sea shanty after the next. There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [Read the review]
-- Shaun McInnis
Assassin's Creed: Freedom Cry -- 6/10
"With the strongest ensemble cast in the franchise, Assassin's Creed IV: Black Flag wasn't short of assassins and pirates worthy of their own playable tales, DLC or otherwise. Freedom Cry is more than just another Assassin's Creed IV chapter with a reskinned protagonist, but its troubled handling of dark themes makes this a turbulent voyage." [Read the review]
-- Miguel Concepcion
Assassin's Creed Unity -- 7/10
"Not all of Unity's more progressive touches are for the best then, but you might spend more time noticing what's old than what's new. The terrific city atmosphere of Paris, the focus on parkour, and the incentives for performing stealthy assassinations, all these things hint at a game that's trying to return to its roots after branching out so wildly in its past two iterations. Yes, Unity is the most ACII-like of the series since, well, ACII, and while it never really hits the dizzying heights of Ezio's jaunt through 15th century Italy, Unity's similarities are comforting enough to take the edge off its less-than-successful changes. But is it the next-gen Assassin's Creed game we've all been waiting for? Not quite. It's very good, maybe even great in places, but the story's smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin's Creeds is sadly sorely lacking here." [Read the review]
-- Mark Walton
Assassin's Creed Rogue -- 6/10
"Outside of a few additions like an air rifle and grenade launcher (which is used exactly one for mission), there's next to nothing in Rogue that moves the franchise forward. And even if you simply wanted more of Black Flag, that the missions are so sparse makes it difficult to want to drag yourself across the vast expanse of Rogue's oceans. Instead of a rich, fleshed-out game, Rogue is a short, mildly entertaining adventure that's thin on core content, but thick with information. It's intriguing information though, particularly if you're a series fan, just don't expect the best of adventures while you're taking it all in." [Read the review]
-- Mark Walton
Assassin's Creed Chronicles: China -- 6/10
"Assassin Shao Jun really wants a box. Apparently, the box holds a precious artifact left from the time of the First Civilization, but it is simply the ultimate in MacGuffins; it's the Maltese Falcon, the briefcase from Pulp Fiction, and the Ark of the Covenant. What it does is irrelevant and never elaborated upon, at least not in this story, for its purpose is to kick an adventure into action--in this case, a beautiful and ultimately boring trek that cribs from Mark of the Ninja but can't capture the earlier game's cleverness or excitement. It's tempting to praise Assassin's Creed Chronicles: China for squeezing the series' signature elements into two-and-a-half dimensions, and for making stealth gameplay more vital than it has been in an Assassin's Creed game for years. But Chronicles rests on being pretty, adding new mechanics over time but flattening the pace and allowing exploits and glitches to suck out the rising tension." [Read the review]
-- Kevin VanOrd
Assassin's Creed Syndicate -- 9/10
"[Assassin's Creed Syndicate] is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling." [Read the review]
-- Alexa Ray Corriea
Assassin's Creed Chronicles: India -- 7/10
"For the mainline Assassin's Creed games, the history and characters are the bones holding the gameplay upright. For the Chronicles series, the curiosities presented by the setting act as a thin veneer that only momentarily distracts from the flaws beneath. Like Arbaaz himself, these great moments have a bad habit of vanishing into thin air when you least want them to, bit there is still a lot of fun to be had in this Indian adventure." [Read the review]
-- Justin Clark
Assassin's Creed Chronicles: Russia -- 5/10
"[Assassin's Creed Chronicles: Russia's] art style is ultimately indicative of the problems with the series, in that, even at its most colorful or active, it falls flat. We're given few reasons to care about the story or characters, and gameplay doesn't escalate in a way that make sticking around for the complete three-game journey worthwhile. Newcomers may still find fleeting joy in one of the games for being a bite sized portion of Prince of Persia-style journeys through an exotic land. But the idea of sticking around for seconds or thirds has been proven to be a fool's errand, and that single portion turning out to be Russia would give a lackluster impression of the rest. Chronicles ends not with a bang or a whimper, but a shrug." [Read the review]
-- Justin Clark
Assassin's Creed Origins -- 7/10
"While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [Read the review]
-- Alessandro Fillari, Editor
Assassin's Creed Odyssey -- 8/10
"Despite this, Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." [Read the review]
Robert Kirkman, writer and co-creator of The Walking Dead comics that have spawned a massive franchise, offered some hope for Telltale fans at New York Comic-Con. Speaking at a Q&A panel, Kirkman suggested he knows of the current efforts to resolve the unfinished story from The Walking Dead: The Final Season, and he seems to expect it to work out.
Asked by a fan if he'll be writing Clementine into the comics to resolve her story and pick up the slack left by the unfinished season, Kirkman didn't commit, but implied wheels are in motion in other ways.
"Stay tuned," he said. "Everyone involved is trying to make sure Clementine's story is told. I'm not concerned at the moment with telling that story in the comics."
Telltale Games, the studio behind the ongoing Walking Dead game series, recently had a mass layoff that effectively cancelled many of its current projects--including The Walking Dead. This was an especially difficult cancellation for many fans, as the game was in the middle of what was billed as its final season, resolving the story of Clementine that had gone back for years. Telltale had been going through troubles for quite some time, but hoped to finish the final season.
Facing criticism for continuing to sell the season pass with no intention of finishing the season, Telltale pulled it from storefronts. That may be temporary, though, as the studio says it's looking at "multiple potential partners" to finish the season. That may be what Kirkman is referring to, and he doesn't seem especially keen to step in and finish the story himself in the comics. If those game deals fall through, though, we could still see Clementine's story finish in some other medium.
Anyone who's played a Mario Party game in the past 20 years has a good idea of what to expect from Switch's Super Mario Party, but Nintendo's latest offers a few new modes that each add their own creative spin on the tried-and-true formula. In many ways, Super Mario Party feels smaller than previous games in the series, but added layers of strategy and clever, fun minigames help keep it lively and fresh.
The fierce competitive nature of the series' earliest titles is back, as Super Mario Party ditches Mario Party 9 and 10's cooperative car mechanic and once again pits players against each other in a race for Stars. The overall goal in Super Mario Party is to earn five Gems, which you get after completing each of the game's five major offline modes: Mario Party, Partner Party, Challenge Road, River Survival, and Sound Stage.
Mario Party mode features the series' classic formula of bite-sized games interspersed between rounds of board game hijinks. Your character is still placed on a board with three others where you'll all race after Toadette and her collection of Stars. The biggest change is the introduction of character dice blocks; while previous Mario Party games utilized virtual 10-sided dice, now every character has two dice blocks, one six-sided and the other unique to them, and you have to decide which one to use each turn. The six-sided die rolls a one through six, while each character die comes with its own set of strengths and weaknesses.
For example, Mario's has a number three on three of its sides, while the remaining three sides are one, five, and six. In comparison, the devilish gambler Wario has a special die where two of the sides cause him to lose two coins, but the other four sides are sixes. For the first time in a Mario Party game, your choice of character is more than just aesthetic, and figuring out the best time to use a specific dice block adds a level of strategy to what's typically been an act of randomness.
Each of the game's four boards requires slight tweaks to your strategy for reaching the Star, but they're all small, and most don't take advantage of their unique makeups. Whomp's Domino Ruins, for example, features Whomps who will block your path down certain shortcuts. The board only has two Whomps, though, so you don't encounter them very often, and even when you do, the board is small enough that taking the long way around won't put you at much of a disadvantage. Super Mario Party's four boards don't feel distinct, so your strategy for each one won't be all that different. And since there are only four boards in total to pick from, Mario Party mode grows stale fairly quickly.
There are a total of 80 minigames in Super Mario Party, putting it just behind Mario Party 6, 7, and 9 in terms of quantity. Of the 80 minigames, nearly half rely on the motion control or rumble features in the Switch's Joy-Cons. Don't fret; both the motion and rumble features work surprisingly well, and it makes for some of the most cleverly designed games in the Mario Party series. For example, in Fiddler on the Hoof, you and three others race horses, and making a pulling back motion with the Joy-Con to simulate whipping the reins increases your score if you move with the beat of the song that's playing. In Nut Cases, you and a partner need to outwit the other team by claiming the five boxes that have the most walnuts inside them. You get an idea as to a box's contents by picking it up and measuring the severity of your Joy-Con's vibration. As Super Mario Party only supports motion control with a single Joy-Con, you won't be able to play the game in handheld mode or with a Pro Controller.
Partner Party mode is Super Mario Party's reimagining of Mario Party 6's Team Battle mode. The rules are similar to Mario Party mode, but there are more paths around the board, and you need to actually land on Toadette's spot to get a Star instead of just collecting it while passing by. The minor obstacles from Mario Party mode become trickier to get past in Partner Party because you need to remain mindful of both you and your partner. Paying to move Whomp out of the way might get you to the Star more quickly, but doing so could trap other players, including your teammate. There's the possibility of winning the next minigame and earning enough coin to buy an item to free them, but that's no guarantee. This type of consideration and amount of forethought simply doesn't exist in Mario Party mode.
Two of the other major modes, River Survival and Sound Stage, are new to the Mario Party franchise. The former has you working together with three others to survive a trip down a dangerous river while playing Co-op minigames, while the latter is an energetic dance competition where you solely play Rhythm minigames. Both River Survival and Sound Stage offer fun, albeit brief, alternatives to the staple Mario Party formula. The Co-op and Rhythm minigames are also some of the best in the Mario Party series, especially the Rhythm ones like Fiddler on the Hoof, that have you actually standing up and moving around to match the groove of the game's characters. Both Co-op and Rhythm minigames lack the heated competition of other head-to-head minigames, but they do pump up a room.
Super Mario Party's final major mode, Challenge Road, is the closest the game has to a single-player campaign, but it only opens up once you've unlocked all 80 minigames. The mode has you play through every single minigame with specific handicaps placed on you to make each one harder. For example, a racing minigame might challenge you to get first place without running into any of the track's hazards. This mode comes very close to giving Super Mario Party just the amount of challenge the game would need to increase its longevity, but unfortunately it buckles. If you fail at a challenge three times, the game asks you if you'd like to just skip it. You can always come back and beat the challenge later if you want, but the mode never punishes you for skipping any of the minigames. As long as you get to the end of the road, regardless if you skipped a dozen challenges to get there, you'll still earn one of the five Gems you need.
Super Mario Party also has several smaller modes and features that aren't tied to earning the Super Star title. In Mariothon, you compete in five minigames where outlasting your opponents in time-based games earns you extra points on the tournament ladder. There's an online version of Mariothon too, but the servers aren't live until the game's launch. Square Off is also a minigame-based tournament, but after each win, you're allowed to claim a territory space. Owning the pieces of territory on either side of another player's territory nets you their space too, and the game continues until every space is filled. The winner is whoever owns the most spaces at the end of the match. Both modes give you a goal to strive for while playing minigames, which creates extra levels of friendly competition amongst a group of friends.
The new Partner Party, River Survival, and Sound Stage modes add enjoyable alternatives to Mario Party mode--which at least returns to its competitive roots.
There's also Toad's Rec Room, where you can play unique games that change based on how you position your Switch, and a Stickers room, where you can cover a wall in a mural of stickers you've collected. Both seem tacked on to Super Mario Party; the former to justify putting the game on a console that can be played on a horizontal plane, in kickstand mode, or in a dock, and the latter to give you a reason to go out and buy some Amiibos to scan and get special stickers that aren't earnable within the game. Although the option of changing perspectives in Toad's Rec Room--such as looking at a baseball field from a bird's eye, laid-back, or pitcher's view--is an interesting gimmick, none of the games are really made better by adjusting how you look at them. The Stickers room is not worth getting invested in at all.
Everything about Super Mario Party feels smaller in comparison to previous titles in the series. Both Mario Party and Partner Party mode play on small boards, and certain modes, like Challenge Road, have clear tier points to make it easy to play through in small chunks. So it's all the more puzzling that you can't actually play Super Mario Party on the go in handheld mode. Given you need a seperate Joy-Con to perform the motion-based actions in the game, it makes sense, but it's still odd to see a game on Switch that actively prevents you from making use of the console's portability.
Most of Super Mario Party's varied assortment of 80 minigames are fun, especially if you've got a full group of four players, as the NPCs aren't smart or skilled enough to pose much of a challenge until you unlock Master difficulty. The new Partner Party, River Survival, and Sound Stage modes add enjoyable alternatives to Mario Party mode--which at least returns to its competitive roots. And even if the unique character dice blocks don't shake up Super Mario Party's four boards enough to give Mario Party mode some longevity, they implement small moments of strategy into a series that has for too long solely relied on randomness to determine a winner.
Editor's note: As we have not been able to test Super Mario Party's online features on live servers prior to its release, this is a review in progress. We will update and finalize this review when we're able to test its online functionality at launch.
What was Riot doing for the six months between then and now? Did it go on a killing spree across Malaysia? Was it dormant or hibernating--something the movie never gives any hint that Symbiotes might be capable of? Was it biding its time pretending to be someone's grandma? That blatant plot hole has nothing to do with Venom's general 1990s cheesiness as a character, or the considerable challenge of trying to make a Venom movie without a single reference to Spider-Man. It's just good, old fashioned, avoidable sloppiness.
Don't get me wrong: The lack of Spider-Man does cause problems. Specifically, the entire premise--that Venom chooses to stick around on Earth, attach itself permanently to Eddie Brock, and betray its entire species--doesn't really work in this movie. In the books, Venom's obsession with Spider-Man gives it common purpose with Eddie, and cutting Spidey out of the equation necessitates something take his place as their end goal. The movie tries to get around that by clumsily painting Eddie and Venom as Breakfast Club style lovable "losers" (actual, direct quote: "On my planet, I am kind of a loser, like you"). It's nonsensical, implausible, under-explained, and tonally weird; that line is easily the movie's biggest laugh, but not in a good way.
Venom is surprisingly funny, mostly in the verbal abuse the Symbiote whispers directly into Eddie's brain, usually after Tom Hardy's character does something Venom considers cowardly or embarrassing. When Eddie holds his hands up in surrender to law enforcement, Venom laments that he's "making us look bad;" when Eddie opts to take the elevator rather than jumping from a skyscraper, Venom calls him a "pussy." These moments are deliberately played for laughs, and they land well enough. The bigger problem is why an alien parasite from space talks like a frat bro, or, extrapolating further, why it needs eyes and teeth if its main form is a shapeless, pulsing black goo. These essential curiosities of Venom as a character are never so much as acknowledged, much less explained.
On the plus side, Venom and the other Symbiotes look pretty good in this movie. The CG work is somewhat inconsistent, and it definitely goes through ups and downs when it comes to raw fidelity. But unlike in his other live action incarnations (looking at you, Spider-Man 3), Venom actually looks like Venom here. The alien comes off as both lithe and powerful; it leaps around gracefully, but its hulking form also exudes menace and strength. The visual effect of Venom's vicious visage wrapping itself over Eddie's head is creatively executed, and Symbiote-on-Symbiote fight scenes play out in unexpected ways, with human hosts and alien parasites struggling to remain linked while trying to rip and tear their opponents apart.
Michelle Williams does just fine as Anne, although her attachment to Eddie is really inexplicable, as the two have zero chemistry. Even weirder is the willingness of her new doctor boyfriend (Reid Scott) to administer Eddie multiple MRI screenings, even after Eddie interrupts their fancy lunch date by climbing into a lobster tank (the Symbiote affects him in some truly strange ways).
Riz Ahmed does a great job as the megalomaniacal head of the Life Foundation, totally selling his character's belief that humans will have to mutate themselves using alien parasites if we want to survive climate change. That said, it's a pretty thin motivation, and Dr. Carlton Drake is an utterly one note villain. To be honest, the only character who actually experiences any kind of growth or change is the scientist played by comedian and actress Jenny Slate, who is terrific in this movie--and, unfortunately, underused.
Venom has all the ingredients of a decent superhero movie--10 or 15 years ago. With spotty CGI, poorly drawn characters, tonal inconsistency including forced "edginess" and awkward humor, sidelined female characters, and even cringeworthy licensed musical cues, it feels like a relic from the distant, pre-Marvel Cinematic Universe past. That may in part be attributed to the fact that it's been in production in one form or another since at least 2008. But its problems go way past simply being "old school," and ultimately, Venom lacks the charm, clarity, and ambition superhero fans have come to expect.
A number of GameSpot staff were able to play a near-final build of Red Dead Redemption 2 recently, which releases in a few week's time (October 26) on PS4 and Xbox One. Despite some initial familiarity as a Rockstar game, we discovered a wealth of new features and systems once we scratched the surface. There are a lot of mechanics to tell you about, a lot of stuff that we haven't seen the full scope of, and potentially a lot of things we haven't even seen yet. And that's without diving into Red Dead Online, which largely remains a mystery and won't launch until November (and even then, only as a beta).
Rockstar recently released a second gameplay trailer that shows off a few other new features that we didn't get the chance to see first hand, but it's easy to imagine how they might fit into the game based on our experience. We'll continue to update this gallery as Rockstar releases new details up to launch. Please note that due to the limited amount of available media, not all images will be completely representative of the features they're depicting.
The entirety of Red Dead Redemption 2 can be played in first-person, much like Grand Theft Auto V when it was released on PS4, Xbox One, and later, PC.
Like GTA V, this feels like a much more involved first-person experience than a conventional FPS because your actions feel more weighty, and animations are more confronting. We were trampled by a horse at one point, and it felt awful.
You Can Disable The HUD
The HUD is minimal by default, only showing the mini-map in the bottom left corner, with meters fading in as it becomes necessary. An expanded HUD option shows you a larger minimap, but there's also the option to turn everything off, as well as an option to only have a compass on the screen.
Cinematic Camera Has A New Implementation
If you're familiar with Rockstar open-world games, then you're probably familiar with the cinematic camera mode, which can be triggered while you're driving and activates when you're fast-traveling in a cab.
In Red Dead Redemption 2, the cinematic camera will now automatically trigger in certain instances, like the long journey to a mission location, and will frame the journey with a montage of shots that emphasize the landscape and traveling group.
You can break out of it at any time, but it's a nice touch, an enjoyable filmic framing of what might have otherwise been a standard journey. As long as you hold X on PS4 or A on Xbox One to keep pace with the pack (like RDR1), you can just sit back and enjoy the naturally-flowing conversation and scenery.
This feature can also be triggered manually during gameplay.
You Can Inspect Everything
We spent a lot of time in town exploring stores, where items could be examined and purchased off the shelf individually, or via a catalog at the front counter.
Switching to first person, you can make Arthur manipulate the object in his hands as he takes a close look at it. This is also how you'll interact with environmental narrative objects like notes and photographs.
You can also inspect your weapons, which is great for appreciating any customizations you've made to them.
There Are A Variety of Business, Activities, and Secret Stores
We spent time in town browsing the gunsmith and general store, sitting down for a bowl of oatmeal and playing some Five Finger Fillet. Rockstar told us that some stores would have more illicit secret businesses in back rooms.
You Can Discover Secret Passages
The latest trailer showed Arthur moving a bookcase to reveal a secret stairwell. Could this be how you get to the aforementioned secret shops, or could it lead to some a secret stash of riches?
Your Weapons Are Visible On Your Person
Drawing on learnings from Max Payne 3, all of the weapons Arthur carries will be visible on his body. You'll be limited to carrying two long guns (or one long gun and one bow), two sidearms, a knife, a lasso, and a bunch of throwables.
When we switched weapons in the demo, Arthur would carry his rifle in his left hand while he used his pistol in the other.
There's A Kill Cam That Changes Depending On Your Honor
Visible weapons aren't the only Max Payne 3 DNA in the game--when you take out the final opponent during a gunfight, a kill cam will frame that final blow.
This will change depending on Arthur's moral standing: If you've been a naughty cowboy, these kill cams will be gorier. If you've been upstanding and honorable, they'll be framed in a more heroic fashion.
You Can Break Enemy Weapons
Speaking of heroic behavior, if you want to go the more non-lethal route, it's possible to shoot weapons out of enemy hands. Not only that, but you can even shoot directly at their weapons and break them. This seems like a handy technique if you're looking to be an outlaw with a heart of gold as opposed to a straight-up cold-blooded killer.
Dead Eye Has Five Levels Now
Red Dead Redemption's version of bullet time-style slowdown returns in the sequel, and it has more levels to it. We were able to deduce that Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points.
However, Rockstar also mentioned that you had the ability to highlight critical hit points with higher levels, which will come in very handy for making clean kills when hunting animals.
You Can Customise Your Guns
In Red Dead Redemption 2, you're able to examine environmental objects in great detail, and you can do the same to your weapons, by clicking the right analog stick from the weapon wheel. That's handy because it lets you admire the customizations you can perform on them at gunsmiths, like personalized engravings and leather wraps.
You Can Craft Weapons
Aside from gun customization, you can craft special kinds of weapons and ammo. For example, you can craft molotovs and split-point bullets. This should make the going easier when caught up in firefights.
Your Guns Can Degrade And Jam
You need to take care of your weapon in Red Dead Redemption 2. You have the option to clean it, which is incredibly important to do regularly because guns can rust and jam due to disrepair and environmental conditions. This one's sure to be a controversial feature, if Far Cry 2, which also featured gun jamming, was anything to go by.
You Can Fire Warning Shots
By having your gun unholstered and holding Up on the d-pad, you can fire warning shots into the air. This is handy for intimidating people, scaring off animals, or generally being a rowdy buffoon while you're riding around.
Shooting Is Not Your Only Option, Try Talking
Aiming at people with your gun holstered will give you access to a contextual menu, which lets you chat to people in the world. You'll often find the option to verbally defuse or agitate situations with other inhabitants in the world, and these interactions seemed quite fluid and natural during our short time with the game.
For example, when a carriage rode past us, we had the option to call out to them to stop, greet them in a friendly manner, or antagonize them. We called out to the carriage and were then given the option to hitch a ride among other things, but we took too long to make a decision and the driver rode off. We called out again, and Arthur's dialogue was more unsure and desperate.
You Can Donate Money To Those In Need
About halfway through the second gameplay trailer, we can see Arthur donating money to a beggar on the sidewalk, following a button prompt. Odds are that this will impact Arthur in some way, whether it be related to his reputation stats or a potential quest down the road.
The Eyewitness System Returns
The eyewitness system means that nearby onlookers to a crime can report you to lawmen, and like the first Red Dead Redemption, the effect of eyewitnesses can be mitigated if you manage to catch up with them and either kill or bribe them before they report the crime.
In the sequel, however, you have more options. You can speak to them in various temperaments in an attempt to intimidate or convince them not to report you, or you can beat them like a heartless jerk.
Melee Combat Has Been Expanded
We weren't able to get into the mechanical intricacies of this one during our demo, but Rockstar reps mentioned that melee combat had been expanded. We were shown a fistfight where Arthur used grapple moves, blocks, and a variety of different punches to knock out his opponent.
Hunting Is More Realistic, Laborious, And Confronting
The ability to hunt animals and sell their meat and pelts returns, but with a more realistic (and therefore more confronting) presentation.
Once you successfully kill an animal, you can skin it. But where Red Dead Redemption's skinning animation didn't focus on the animal, Red Dead Redemption 2's most certainly does.
You'll see Arthur pull his knife out, get on his hands and knees, plunge his knife into the poor beast, carve the pelt from its flesh, peel it off the body, and roll it up into a bundle. You'll almost certainly wince the first time you see it. Arthur actually carries the pelt now, and he'll need to store it on his horse to free up his hands.
Similarly, to get the meat off a hunted animal, you'll manually have to pick up the bloodied carcass and carry it to a butcher. We had to load a hunted deer on our horse and ride it into the nearest town, where we had the option of getting it chopped up into cookable components or simply selling it whole.
You Can Fish
If the gruesome realities of hunting and cleaning your kill are too much for you to stomach, you can opt to fish instead.
You Can Herd Cattle
Life in the old west isn't all about looting and shooting and running away from bounty hunters. Sometimes you need to take in some fresh air and get to work on some good, old-fashioned chores. Herding cattle could be the relaxing respite from hard livin' we need. After all, what's a cowboy without cows?
Time Is Cruel
Rockstar reps wanted us to know that these meat components had an expiration date--time would eventually take its toll and both the fresh pelt and carcass would start to rot and attract vermin, reducing its value and making us generally unpleasant to be around.
Time To Shave
Time also has an effect on Arthur's hair, which will grow longer over time. Customizing Arthur's haircut and facial hair styling is also dependent on length since you're allowed to cut things shorter, but won't have access to anything that requires more hair--a more realistic take on personal grooming compared to GTA V.
Time To Open
Time will also affect towns over the course of the game. While exploring, we noticed a half-constructed building and were told that these would eventually become new storefronts as days passed.
Stay Clean
NPCs will certainly react to the stink of your rotting deer corpse if you've been around it too long, or just haven't taken a bath in a while. Arthur needs to get clean and change his clothes every once in a while, since townsfolk may refuse to talk or serve him based on his appearance--having a lot of blood on your jacket doesn't attract the best reactions.
You Can Layer Your Clothes
Rockstar reps explained that the game's clothing customization options will be comprehensive--each character will have different sets to coincide with weather conditions, while customizations would allow layering and minor adjustments, like the option to roll up your sleeves or tuck your pants into your boots.
It's unclear whether outfits will have perks like RDR1, but we know that the type of clothes you wear will affect Arthur's performance. For example, if you wear a weighty jacket during a hot summer day, your running stamina will take a big hit.
You Get A Camera. Yes, You Can Take Selfies
We started a side quest during our time with Red Dead Redemption 2, and the mission giver handed Arthur a camera. This camera could be used at any time via your inventory, and yes, the first thing we did was take a selfie.
These aren't arm-out handheld selfies, though. The mode is titled "self-portrait" and will frame Arthur's whole body as if the camera was set up on a tripod. You'll be able to adjust expressions and poses, too--expect to see a whole bunch of self-portraits depicting Arthur squatting in front of various things.
You Need To Eat
Arthur's core meters are health, stamina, and dead eye, and you'll need to keep him fed with snacks and meals to keep his well-being topped up. If your health or stamina falls below a certain level, Arthur will experience dizziness--he'll have trouble walking, and his vision will be blurry.
Arthur can carry snacks on him for a quick boost, but eating meals in town areas and in camp are more effective.
You Can Gain And Lose Weight
Sure, you need to eat. But don't overdo it! Arthur can both lose and gain weight, much like Carl Johnson in Grand Theft Auto: San Andreas.
Presumably, you'll also lose weight by performing strenuous physical activities like sprinting.
Get Better By Doing
In our demo, we noticed that stamina limit could be raised by running. This suggests a similar progression system to previous Rockstar Games where your skill with something increases the more you perform that action.
This manifests itself in a new way via what's known as the Core system. Although health, stamina, and Deadeye meters are separate from the Cores, how they perform depends on the state of a corresponding Core. For instance, the health Core dictates how quickly health regenerates, and likewise for stamina. If you're low on health but the corresponding health Core has been maintained well, the rate at which you generate health will be increased.
To keep your individual cores in good shape, you'll need to level up Arthur's strength, grit, dexterity, and instinct attributes. Leveling up Cores is reminiscent of Grand Theft Auto: San Andreas, which reflected the way CJ behaved on the character itself; if you ate too much junk food, you'd gain weight, or if you spent a lot of time sprinting around the city, you'd have better stamina. Similarly, in Red Dead Redemption 2 there are activities that you'll do simply by playing the game which, over time, will improve your Core. Running, for example, once again improves your stamina, while taking damage and then restoring health will build your Health core.
Horses Are Complex Creatures
Your horse will have its own set of health and stamina meters, and like Arthur, you'll need to keep it fed as well. You'll also need to keep it clean and brushed, since it can become less effective, and you can pet your horse, which acts as a mechanism to calm it down after it's been spooked.
We were told that bonding with your horse by caring for it and riding it regularly can unlock additional skills and improve responsiveness. During our hands-on, we were able to rear our horse on its hind legs, perform drifts to change direction quickly (apologies to equestrian enthusiasts), and move our horse precisely by performing dressage techniques.
You can bond with multiple horses and stable them in different locations around the world, as different breeds will be better suited to certain situations. A Clydesdale warhorse, for example, would be more suitable in a battle than the Tennessee walking horse, which is more of an all-rounder.
And yes, they poop.
Your Horse's Saddlebags Hold Everything
Because Arthur can only carry a limited amount of weapons, your horse also acts as your storage. Being in close proximity to your horse will give you access to your entire arsenal, but you'll need to transfer guns onto your person if you decide to stray.
You can move your horse without mounting it, thankfully, by grabbing the reins and leading it on foot. This gamut of horse interactions is accessed by Red Dead Redemption 2's new contextual menu, by holding L2 with your gun holstered and aiming at your horse.
Also, you can also rob other people's saddlebags. Just make sure no-one is watching.
Side Missions Are Potentially More Involved
The aforementioned side quest was a multi-part mission that we weren't allowed the time to pursue. In it, a biographer fed up with his drunken subject asked Arthur to track down a number of famed gunslingers to ask them about who was the best, with the strong insinuation that we would have to duel them ourselves.
We were handed a number of photographs of the targets, each with some handwritten notes on the back. Physically analyzing these notes and photographs was likely the key to narrowing down our search, reminiscent of the Treasure Maps from the first Red Dead Redemption.
Camps Are Complex And Affected By Time
Your camp will not wait for you. We were told that the members of your gang who reside at camp will come and go, and finding out where exactly they've gone from others will be the basis of a number of quests and side quests.
We found that the day and night cycle will also affect who you're able to interact with at camp. For example, we looked for our gang's cook to try and fix up some of the deer we had prepared earlier, but he was sleeping, and though we prodded him awake, we didn't feel mean enough to make him cook.
The stockpiling of supplies like these is just one of the ways you can affect camp morale. We're told camp morale is an optional mechanic, but keeping this raised can provide Arthur with additional supplies and bonuses.
You Can Dance (If You Want To!)
If you find yourself at camp and the mood strikes you, you can break a leg and dance with your gang. The simple moves in the trailer seems fairly traditional, but we'll put good money on there being sillier options whenever Red Dead Online launches.
Catch A Stage Show
Assuming he isn't too stinky to make it past the ushers, Arthur can kick back and catch a show at the local theater.
Gang Members Can Join You In Free-Roam
Rockstar told us that if available, gang members will offer to join you on free-roam activities, giving you access to the same kind of assistance saw in the story missions, like asking them to go ahead and take out an enemy.
You can also spend time talking to gang members at camp, including Read Dead 1 protagonist John Martson, and even butt into conversations midway to add your two cents. Unfortunately, due to the time of day in our demo, we didn't have many of these opportunities to explore.
You Can Swim
Unlike John Marston, it's possible for Arthur to swim. Though, it's worth noting that he isn't all that great at it.
You Have An Instinct Vision Called Eagle Eye
When you're tracking and hunting animals, you can activate what's called the Eagle Eye system. This displays key details in the environment that can help you close in on nearby game. It can also be used to see the scent coming off your body; a handy detail you can use to determine whether or not you should approach animals who might catch onto your presence.
You Can Swap Your Hat
Last, but certainly not least, we noted that while you can easily lose your hat in the midst of a shootout, Arthur can swap his hat for any other hat that just happened to fall off someone else's head by no doing of your own.
Because at the end of the day, if you can't wear the hat you want, what is the point of even playing?
We'll continue to update this gallery as we discover more things about Red Dead Redemption 2. If you haven't already seen our primary Red Dead Redemption 2 preview covering the story missions we saw, make sure you read Red Dead Redemption 2: We Played It, Here's Everything We Saw.
Epic Games has released update 6.01 for Fortnite and, alongside it, the full patch notes detailing everything new and everything that has been changed. While not as significant as the last patch, which kicked off Season 6, this content update does add in a new item for Battle Royale called the Chiller.
"Don't get cold feet! Freeze your foes and slide around for a quick getaway," reads the official description. The Chiller is a large trap that encases an enemy player's feet in ice on contact, causing them to slide around. Check out the video below to see it in action.
[Update: Shortly after the update went live, Epic reported it was aware of and working on partying issues. It's now taken a step toward fixing it by disabling Goalbound skins temporarily. If you have one equipped, Epic says you might need to change it to avoid encountering issues while it's disabled.]
Epic also resolved an issue that caused the Soaring 50s limited-time mode to be temporarily unavailable. It's set to be replaced by another new mode soon that centers around dancing, but we don't yet have an exact launch time for that as of yet. There's also no word on the Halloween skins that leaked.
The other big addition in this update is custom Playground options which allow you to tweak settings such as health, time of day, gravity, and more. Take a look at the full patch notes below, which details the new additions, as well as the other tweaks to gameplay and performance. You can also see how the patch changes Fortnite's Save The World mode here--the major addition is that of a new weapon.
Limited Time Mode: Playground
Playground Custom Options
Added more options to Playground. Allowing you to change settings such as starting health, time of day, gravity, and more!
Weapons + Items
Chiller added.
Common Trap.
Can be placed on floors, walls, or ceilings.
Drops in stacks of 3 in Treasure Chests, Supply Drops, Vending Machines, Supply Llamas, and floor loot.
Applies icy feet to friends or foes, causing them to slide around with low friction.
Bug Fixes
Fixed an issue that could cause vehicles to become uncontrollable.
Gameplay
Made improvements to the motion controls for the Switch to make it feel more accurate and responsive.
Bug Fixes
Pets are now hidden along with your character when the camera is too close to you.
Toys now respect the streamer mode setting for player names in minigame messages.
Slightly increased the hitbox size on the Fancy Tomato to match its visual size.
Audio
The following adjustments have been made to Glider audio tells:
Muffled the audio if there isn't a clear line of sight between you other gliding players.
Bug Fixes
Fixed an issue where incorrect audio would play when a teammate was eliminated.
UI
Bug Fixes
Added star ratings to the UI elements of all trap items.
Mobile
Bug Fixes
Fixed an issue where players occasionally couldn't interact with items.
Fortnite Season 6 began on September 27 and, at the same time, the floating island that rose from Loot Lake began moving around the map. It is leaving strange craters in its wake and, as of yet, we're not sure what this means, though fans are speculating it could be building up to a new event. Epic also added new cosmetics to unlock, which you can see in our Fortnite Season 6 Battle Pass rewards gallery. You can also find tips for all the latest challenges in our Season 6 challenge roundup.
After nearly a year and a half since the Switch's launch, Nintendo has finally rolled out the console-hybrid's online service. While it now requires players to pay for online play, you do at least get some nice perks. The most noteworthy among them is access to a library of Nintendo Entertainment System games. What's more: each game now supports online multiplayer functionality, so you won't need a second player to be in the same room with you. Even games that didn't originally come with multiplayer support have been given light multiplayer functionality via the addition of a cursor system where your second player can point at the screen and even applaud.
The release of Nintendo Switch Online's NES library got us thinking about all the games we want to be added in the future. After all, more are slated to release in the months ahead. We have our own ideas as to what should appear on the service. In this feature, we've highlighted 13 games we'd love to see appear on the service and talk about how each would benefit from the added online functionality. For your reference, check out our comprehensive list containing all the games in service's NES game library.
Like its competitors, Nintendo Switch Online can be purchased in different tiers. A single month costs $4/£3.50; three months costs $8/£7; and a whole year costs $20 / £18. Of course, if you have multiple people in your house who want their own accounts, you can purchase a family plan, which costs $35/£26 per year and allows up to eight people to play online. On top of online play and access to NES games, the service also allows for save data cloud save backup and access to special offers, such as the ability to pre-order Switch-compatible NES controllers.
Which NES games do you want to appear on Nintendo Switch Online? Let us know in the comments below.
Iron Tank
Iron Tank is a strange game that's evocative of its era. It's not the kind of game you see anymore, and an idea that only seems feasible when costs for games were low and the industry was more experimental. Players control a tank from a bird's-eye perspective, while they slowly progress up a map shooting missiles and their turret at other tanks and enemy vehicles, or running over infantry, which is kind of hilarious. In many ways, the game resembles vertical scrolling shooter games like Legendary Wings or 1942 with various power-ups the tank can collect, but with the action slowed down and multiple paths the tank can traverse (plus the lack of scrolling) this game is its own unique beast. While multiplayer was never implemented into the game, it feels like the perfect game to get a boost from the experience. Adding a 2-player option with two tanks on screen would be an absolute blast in this game, especially with some of the bosses and later missions getting especially challenging. The main gameplay experience is fun to begin with, but an NSO multiplayer boost would be a blast to see. | Dave Klein
Bubble Bobble
Cooperative NES games are an obvious choice to highlight the Switch's added online play, and Bubble Bobble offers one of the best co-op experiences of the era. You and a partner play as adorable dragons who blow bubbles to encase enemies--and then pop them. Each stage is a single-screen, and eliminating all the enemies lets you progress to the next one. You can get the standard ending by playing alone, but to reach the real final boss and truly beat the game, you'll need to play with a friend. Oh, and the music is an endlessly looping earworm so catchy it might get lodged in your head forever. | Chris Reed
Castlevania
Castlevania is the type of hard-as-nails action-platformer that warrants multiple players working together to complete it. Unfortunately, it was exclusively a single-player affair, meaning that any willing second players were forced to sit on the sidelines. While it would be great to see Castlevania brought to NSO's NES games library for posterity's sake, it would be even better if it included the ability for two players to play the game together and switch off play after death. This would benefit the experience as a whole because let's be real: Castlevania is demoralizingly difficult, so a competitive dynamic between two players would be a great way to keep things going. Those pesky medusa heads and stiff platforming are enough as it is to deal with on your own, so to have a shared bond in that suffering would really elevate the experience. It's a small tweak that shouldn't demand too much effort to implement, and it's one we firmly believe could make this classic vampire hunting adventure even better on NSO. | Matt Espineli
Contra
When people mention Contra these days, it's usually in reference to the 30-lives code the game popularized. But the reason people remember the code in the first place is because the game is so much fun to play--and replay, and play again. The controls are tight, with running, jumping, and shooting mechanics that feel pixel-perfect. You can equip a nice selection of weapons that help you defeat the alien threat, and each of the eight stages has a unique look and feel to it. Better yet, you can blast through the entire game with two players on screen the whole time, making it an ideal title to bring to the Switch's collection of newly online games. | Chris Reed
Gauntlet
Gauntlet is probably remembered best by fans for its various entries on arcades. However, the series' first entry saw an NES port that became one of publisher Tengen's most popular games. The game itself is a birds-eye view action game, with players stuck in a dungeon they're trying to progress and get out of as hordes of enemies attack them. In true arcade fashion, every monster killed results in the player gaining a number of points, and dungeons themselves are sprinkled treasure for you to pick up. Monsters have items on the screen which spawn them, and in most dungeons, players are required to kill these monster spawns in order to truly progress. While this is all fun to do for the sake of seeing how far you can get, where the game truly shines is in its multiplayer. Players pick from one of four different characters to control, each with their own unique strengths and weaknesses. The arcade version supported up to four, while the NES port had to drop this down to two players. Nintendo Switch Online would be perfectly suited for this game, but Nintendo really wanted to up the ante, re-implementing four-player multiplayer into the NES port would be an amazing way to improve the game for the service and allow NES players an experience they've only dreamed of. | Dave Klein
Kirby's Adventure
The loveable pink puffball first debuted on the Game Boy back in 1992 with Kirby's Dreamland, but it was 1993's Kirby's Adventure that would truly turn Kirby into the icon he is today. While Kirby's Dreamland set the stage, Kirby's Adventure would first introduce Kirby's copy ability. The game has a nice, laid back pace to it and which also makes it a great candidate for NSO's multiplayer, as it's one of the few NES platform games that doesn't really heavily on fast-twitch reflexes. If multiplayer were implemented, a second player could control a cret that floats around and drops explosive coconuts on enemies--only with limited ammo. Or, to get really wild, and in the territory of probably not going to happen, the game could take a page out of "Kirby Super Star" and allow a second player helper to be created by the first player. | Dave Klein
Legendary Wings
Legendary Wings is one of the earlier games from the vertical scrolling shooting genre of games. However, unlike most of the time, it also contains horizontal scrolling shooting segments, making it somewhat of a hybrid. While the gameplay is fairly simplistic--shoot all of the enemies as you come across them without getting hit--it's that simplicity that makes Legendary Wings such a blast to play, with various power-ups you can get to help along the way. And it's perfectly suited for NSO's multiplayer features since it technically includes multiplayer. While it's a fun game to see how far you can get by yourself, we imagine it'd be even better to play with friends online. | Dave Klein
Super Mario Bros.: The Lost Levels
With Super Mario Bros. and Super Mario Bros. 3 already included in Nintendo Switch's NES library, it's only a matter of time before the western version of Super Mario Bros. 2 is also added to the lineup. But while that game is most commonly accepted as Mario's second adventure, the original Super Mario Bros. 2--known outside of Japan as The Lost Levels due to how long it took to release in other regions--also deserves a spot in the library.
On the surface, The Lost Levels looks and feels very much like the original Super Mario Bros., albeit with a few notable distinctions. For one, the title only supports a single-player; rather than being able to take turns playing as Mario and Luigi, you'll have to choose one of the plumbers at the outset, and they each now have their own distinct characteristics. The biggest difference, however, is its sheer difficulty. The Lost Levels is much more challenging than any of Mario's other NES adventures; environmental hazards are more plentiful, and hidden blocks are placed fiendishly around certain levels to knock you into a pit when you least expect it.
It's this difficulty that would make The Lost Levels such a great addition to Switch's NES lineup. Despite its lack of multiplayer, you can still virtually pass control of Mario or Luigi between each other after the other player loses a life, making it fun to attempt the game cooperatively. You can also simply watch a friend struggle (likely in vain) to make it to the end. As they say, misery loves company. | Kevin Knezevic
Mega Man (2 & 3)
While we've had our fair share of Mega Man ports recently with Legacy Collections 1 & 2, Mega Man is such a classic it's hard to imagine an NES collection without it. Mega Man 3 actually had 2-player capabilities with the 2nd player being able to give the first player various abilities, such as a super jump. Bringing this back for Mega Man 3--and introducing it to Mega Man 2--would be a fun way to allow a second player to cooperate in an organic way or to totally screw with the first player. Regardless, these are timeless classics that deserve to be seen on the service, and there would be some fun ways to utilize Nintendo Switch Online's multiplayer functionality to add more value to these already highly recirculated games. | Dave Klein
Teenage Mutant Ninja Turtles II
Beat-'em-ups ruled the roost in the early days of co-op gaming, and one of the best examples of the genre on NES remains Teenage Mutant Ninja Turtles II, the home console port of the 1989 arcade game. Unlike Konami's first (and notoriously difficult) stab at the license, TMNT II is a straightforward brawler, trading its predecessor's overworld segments and clumsy platforming for pure, side-scrolling action. At the start of the adventure, players choose one of the four turtles and fight their way through a series of stages filled with waves of Foot Soldiers, Mousers, and other familiar enemies, each culminating in a boss fight against one of Shredder's tougher minions.
While TMNT II is certainly enjoyable solo thanks to its snappy action and catchy soundtrack, like most other beat-'em-ups, the game is at its best when another player jumps in and fights alongside you, which would make it an ideal title to add to Nintendo Switch Online's NES library. Whether or not Konami will ever bring it to the service remains to be seen--there are undoubtedly some licensing hurdles that would need to be cleared before the game could be released on Switch--but TMNT II remains one of the turtles' better video game outings and would be a great title to play online with a friend. | Kevin Knezevic
EarthBound Beginnings
EarthBound--known as Mother 2 in Japan--is often considered one of the best JRPGs on the Super Nintendo, thanks in part to its modern day setting and quirky sense of humor. However, the series had its humble beginnings on the Famicom with its first entry. The game is infamous for having been fully localized for release in the United States but being dropped due in large part to the upcoming release of the Super Nintendo. Mother was eventually released in western territories for Wii U as EarthBound Beginnings. While it's not the best RPG out there, it would be great if the game was re-released on Switch's NES game library. Despite not having multiplayer functionality, it would still be a great addition for posterity's sake, and with enough support, it might just even lead to the release of Mother 3 on the service when Nintendo inevitably adds SNES games to the service. Keep the dream alive! | Dave Klein
Cocoron
Cocoron is a much more obscure game on our list, in part because it was never brought to the States. The game is another NES platformer, this time with players having the ability to customize the main character's look before playing the game, which also affects what abilities they'll have. Players can decide the order in which the tackle the levels, and for defeating bosses, will be able to create new allies they can play as. While it sounds like any other platform game, it was actually created by Akira Kitamura, the main designer of Mega Man. Not only that, but composer Takashi Tateishi, who composed music for Mega Man 2 also worked on the project.
It would be great to see games that never came to the states get a release via Nintendo Switch Online's NES library. A game like Cocoron would be a fantastic start, as it would require little translation work. And wIth the multiplayer functionality, it would be great if two players could each create their own characters and take turns playing after one player dies. While only a minor tweak, it would enhance an already amazing game that has for the most part gone unplayed by western audiences. | Dave Klein
Punch Out!!
Punch-Out!! Is an absolute NES classic, and one of the defining games of the console, with Mike Tyson's Punch-Out!! being a major selling point for the system in America. While the game hasn't received many sequels, in part due to its simplistic gameplay being hard to adapt into a more intricate game, the original still stands the test of time with its basic reactionary gameplay holding up to this day. While it's hard to imagine multiplayer in the game, there are some ways to get creative with it. On a basic level, a 2nd player could cheer along whenever Lil Mac knocks out their opponent. But a versus mode could be added with players attempting to knock each other out. If they're playing online, they could still both get the same perspective from their boxer's back. Imagine if players could choose different boxers from the game to play as. Of course, all of that sounds like a dream, but Mr. Dream is a part of the Punch-Out!! Series, so we're going to go with it. | Dave Klein
By Anonymous on Oct 04, 2018 11:30 pm Forza Horizon 4 is out now for Xbox One and PC, but dow does it stack up against Ubisoft's open-world racer, The Crew 2? Find out in this week's episode of Versus!
Avengers 4 looks to be the culmination of a years-long story arc, and if Avengers: Infinity War is any indication, it could lead some of our heroes to sacrifice themselves for the greater good. In an emotional thank you, Chris Evans (who plays Steve Rogers aka Captain America) seemed to indicate it could be his own character on the chopping block--or at least we're meant to think he is.
Calling it an "emotional day" and noting the amount of time he played the character definitely implies a sense of finality, but that doesn't necessarily mean Cap is a goner. Joe and Anthony Russo, who directed Avengers: Infinity War and the untitled Avengers 4, have gone to great lengths to protect plot reveals--even going so far as to produce a fake-out version of a scene for the Infinity War trailer that never appeared in the finished film.
Officially wrapped on Avengers 4. It was an emotional day to say the least. Playing this role over the last 8 years has been an honor. To everyone in front of the camera, behind the camera, and in the audience, thank you for the memories! Eternally grateful.
It's possible Evans was recruited by the Russos to set out audience expectations so they can be subverted later. It's also possible, of course, that he is putting the character to bed and sincerely got caught up in the moment. Or all this tea-leaf reading is meaningless because he was just showing appreciation to the crew after a very long shoot.
For the time being, fans are attempting to guess the title of the next movie, which Marvel has kept carefully under wraps. Writer Christopher Markus said the next film will be very different, summarizing it as: "We broke your heart. Now we're going to blow your mind."
The online PC game retailer GOG is celebrating its 10th anniversary by giving away a free game to anyone who wants it. Between now and October 6, you can head over to GOG and get a free copy of Shadow Warrior 2--a game that normally sells for $40. To take advantage of the deal, all you need is a free GOG account. You can get the free game here.
The giveaway is the result of a poll the company ran earlier in the week that let customers vote on which game would be free to download. The vote was between Shadow Warrior 2, Firewatch, and Superhot. If you were hoping to get one of the other games for free, all is not lost; for a limited time, they're available at sizable discounts. You can get Firewatch for 75% off ($5) and Superhot for half price ($12.50).
Shadow Warrior 2 is a mystical first-person action game in which you play as an assassin-for-hire named Lo Wang. One thing that's unusual about this game is that Wang is as quick with a penis joke as he is with a gun. In addition to fast-paced sword and firearm combat, this game is drenched in juvenile humor that may appeal to you or repel you, depending on how funny you find jokes about bodily functions and genitals.
The game can be played solo or with up to three friends online. In GameSpot's 8/10 Shadow Warrior 2 review, Mat Paget was less fond of the humor than of the combat. He wrote, "Thankfully for Shadow Warrior 2, it's still a great game to play. Picking off enemies one-by-one with a railgun, demolishing them point-blank with a shotgun, and ripping through them with a chainsaw are just a few of the exciting moments that make it hard to put down."
If that sounds like your kind of game, make sure to grab it before it goes back to $40 on October 6.
We're now in Week 2 of Fortnite Season 6 and with a whole new Battle Pass that means there's plenty of new cosmetics to unlock. One of the ways to do this is by completing the weekly challenges. To make that a quicker, easier task we've got a breakdown of everything you need to do. As with the previous season, challenges are split into two categories, with one set available to everyone and a second set exclusively for those that purchase a Battle Pass. Complete the mini-quests and you'll earn Battle Stars that level up your Battle Pass to unlock rewards.
In the free section you'll need to use a Shadow Stone in three different matches, complete stage one of a multi-part challenge by dealing 200 points of damage with an Assault Rifle, and visit all of the Corrupted Areas (more on that below). In the paid Battle Pass section the challenges all involve getting into combat, with one asking you to kill an opponent from at least 50m away, while another requires you to take out three players with an SMG. Take a look below for the full list of challenges.
The Visit all of the Corrupted Areas challenge is pretty straightforward as they're clearly visible on the in-game map (we've also included a map below). For those that haven't been keeping up, Corrupted Areas appeared on the Fortnite island at the start of Season 6 and are, in part, the creation of a giant, mysterious cube currently floating around. When you bring up your map in-game you'll spot purple hotspots with runes in the middle, these are the locations you'll need to visit. One of the corrupted areas you'll need to visit is the floating island which started off at Loot Lake but has since been moving around. It's currently located west of Shifty Shafts.
Helpfully, the Corrupted Areas also tend to have an abundance of Shadow Stones peppered around them, so if you spot them make sure to grab them as you'll need to use one in three different matches to complete another of this week's challenges. You can watch the video above to see us complete the challenge.
Fortnite Season 6, Week 2 Challenges
Free
Visit all of the Corrupted Areas (7) -- 5 Battle Stars
Use a Shadow Stone in different matches (3) -- 5 Battle Stars
Stage 1: Deal damage with standard Assault Rifles to opponents (200) -- 3 Battle Stars
Battle Pass
Eliminate an opponent from at least 50m away (1) -- 5 Battle Stars
Deal damage with Pistols to opponents (500) -- 5 Battle Star
SMG eliminations (3) -- 10 Battle Stars
Stage 1: Deal damage with Hunting Rifles to opponents (200) -- 10 Battle Stars
If you'd like to see all the cosmetics included in the latest Battle Pass, check out our gallery of all of Fortnite Season 6's new skins, sprays, emotes, and more. For Season 6 developer Epic Games also introduced Pets, which hang with you as you go about your adventures on the island and react to things happening around them in adorable ways. You can read all about Pets, as well as the other new additions and changes, in the full Fortnite update 6.0 patch notes. Since the launch of Season 6 and the patch, Epic has released update 6.01, which included a new trap called the Chiller.
Bandai Namco has released the official Jump Force character reveal trailer for Yugi Mutou, the protagonist of Yu-Gi-Oh. Yugi will be joining the growing roster of Shonen Jump characters in the upcoming arena brawler.
Yugi isn't as capable a fighter as the other characters that have already been confirmed to appear in Jump Force. So instead of throwing a punch himself, Yugi summons the monsters and effects from the Yu-Gi-Oh card game to do the fighting for him. In his character reveal trailer, we see Yugi mostly rely on Dark Magician and Dark Magician Girl, but the video also ends with what's probably his ultimate attack: summoning the Egyptian God Card, Slifer the Sky Dragon.
Jump Force takes all of Shonen Jump's most memorable characters and throws them into one three-on-three tag team fighting video game. The game's story is about the Shonen Jump universe crashing into our world, allowing its villains to wreck havoc on our reality. In response, Shonen Jump's heroes decide to unite to stop the spread of evil and separate the two worlds.
In Jump Force's announcement trailer, Bandai Namco revealed Naruto's Naruto, Dragon Ball's Guko and Frieda, One Piece's Luffy, and Death Note's Light and Ryuk would be in the game, although the Death Note characters would not be playable. Bandai would follow up with reveals that characters from both Bleach and Hunter x Hunter would be in Jump Force as well.
Jump Force is being made in celebration of 50 years of Shonen Jump manga and anime. The game is scheduled to release in 2019 on Xbox One, PS4, and PC.
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