It's hardly a week old, but EA's latest shooter, Battlefield V, is already on sale for $30 at Target right now. This surprisingly low sale price applies to the PS4 and Xbox One versions of the game. The deal is only good until Thursday, November 29, so if you've been considering picking up this WWII shooter, you'll want to jump on this deal fast.
That's not the only Battlefield V deal going on right now, either. Walmart has the console versions of the game on sale for $40 each, while Best Buy has them on sale for $42 apiece on console, as well as on PC. And if you buy the game on any platform from Best Buy, it comes with a free steelbook case.
Best Buy also has the deluxe edition on sale for $72 (normally $80) on PS4 and Xbox One. That isn't as big of a discount as the standard edition, but the deluxe edition comes with 20 weekly airlift items, special assignment missions, and five sets of paratrooper outfits.
Battlefield V is an online shooter that will be changing and expanding in the months to come. It already has a single-player campaign called War Stories and a number of multiplayer modes. Between now and March 2019, Electronic Arts will be releasing a slew of free content, including new modes, maps, a new Grand Operations mission, and a battle royale mode called Firestorm.
In our Battlefield V review, Michael Higham scored the game 8/10, writing, "The Battlefield series has a winning formula that Battlefield V doesn't deviate far from, at least for now. Conquest and the map roster don't mesh well together, however, Grand Operations--and the other modes within it--steal the show and foster some of the greatest moments the franchise has offered. You might be surprised by the impact of the slight changes made for this entry, especially when you're deep into pushing or defending objectives in Frontlines alongside teammates fulfilling their roles. That's when Battlefield V is at its best."
The launch of Destiny 2's next piece of paid DLC, The Black Armory, is still a week away, but in the meantime we've gotten a major update--patch 2.1.0--to kick off Season 5, known as the Season of the Forge. It introduces a wide variety of new items as well as numerous changes and tweaks that are detailed in the full patch notes.
When you first log in with the update installed, you'll likely want to head to Tess at Eververse first. There you'll be able to see the season's new Bright Engram, the Etched Engram, and its contents. This includes some awesome-looking cosmetics and other items; there's a firey sparrow, new Exotic weapon ornaments, and much more to collect. You can see a handful of these below.
As for the patch notes, a variety of weapons have been tweaked. Prometheus Lens gets a damage buff, while Ace of Spades' Memento Mori perk has been "reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets." Machine guns get a slight accuracy boost, while submachine guns get slightly increased range.
Crucible sees the return of Mayhem as a 6v6 playlist, and both Lockdown and Showdown are back in a rotating playlist. Shaxx has new voicelines you'll encounter across an assortment of modes. Shaxx also has new items for direct purchase, as well as new seasonal items and a pinnacle weapon quest. Progression-wise, Valor and Glory now work like Gambit ranks, as they are each divided into three sub-ranks. Legend, however, is not divided into subranks, and you don't have to win at Legend rank to increase your Valor.
Gambit sees progression changes of its own, as rewards should "better match Valor and Glory;" ranking up a subdivision will net you a guaranteed piece of Legendary Gambit gear. Gambit bounties reward twice as many Infamy points as before, and they should be easier to complete. The catch-up mechanic has also been adjusted so that the team in the lead has a better chance of holding onto that lead.
Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
Thundercrash
Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super
Exotic Armor
Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP
Weapons
Warden's Law
Replaced perks on Warden's Law that did not function properly with the weapon's archetype
Triple Tap replaced with Feeding Frenzy
Fourth Time's the Charm replaced with Zen Moment
Warden's Law now has bullet contrails
Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms
High-Impact Scout Rifles
High-Impact Scout Rifle damage increased by 1.87%
Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
Shotguns
Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
Trench Barrel
Trench Barrel perk now deactivates after three shots
Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
Submachine Guns
Slightly increased range on Submachine Guns
Machine Guns
Slightly increased accuracy on Machine Guns
Exotic Weapons
Prometheus Lens
Prometheus Lens damage increased by 10%
Hard Light
Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
Ace of Spades
Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets
General
Fixed mantle animation for the Queenbreaker
Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
Fixed an issue where Bows would sometimes become invisible when equipped
Polished the Blade Barrage animation for when the player is holding a Bow
Buffed out a missed spot on the Refer-a-Friend Borealis ornament
Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
Polished Grenade Launcher strafing animations to remove up and down reticle veering
Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
Fixed an animation issue that would occur when firing and walking with a Machine Gun
Polished Tractor Cannon's sprint animation to feel more natural
Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
Rapid Hit now displays a status effect buff on activation
Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
Updated Oathkeeper's Exotic perk to remove text for Bow charge speed
Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
Fixed an issue where the Momentum Transfer perk was not functioning properly
Crucible
Modes
Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
Scorched and Team Scorched have been added to Private Matches
New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes
Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
Added two new gold-tier medals—happy hunting!
Fixed an issue where "The Cycle" medal was not being tracked properly
Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
Iron Banner uses new unique Match Complete banners
Ranks
Valor and Glory are now subdivided into three sub-ranks similar to Gambit
Valor and Glory have NOT subdivided the Legend rank
Valor does NOT require players to win at Legend
Shaxx
Shaxx has a new rotation of items available for direct purchase.
Players must earn Valor to collect these items
A new set of Seasonal Items has been added to Shaxx's inventory
Previous seasons' exclusive items have been removed
A new pinnacle weapon quest has been added to Shaxx's inventory
To allow players to make progress on any character, each step features account-wide objectives
This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
Previous pinnacle weapon quests continue to be available on Shaxx
Gambit
Ranks
Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear
Bounties and Quests
Infamy Rank Point rewards from all Gambit bounties have been doubled
Many bounties have had their objectives retuned to take less time and be easier to complete
Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
Fixed an issue where the Malfeasance quest could be progressed in Crucible modes
NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.Primeval Mechanics
Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
Primevals will hard ping less often, to reduce stunlock against highly coordinated teams
Matchmaking
Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties
Clans
General
Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
Does not require Clan Rank 4
A new season of progression is available, with new perks to pursue
Items and Economy
General
Fixed an issue where the "Rainmaker" consumable didn't provide showers of Glimmer from defeated enemies
Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
Fixed an issue where Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received
Triumphs
Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)
Collections
Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
Unearned Season 4 gear is now hidden
PC
Controls
Added new "Take Screenshot" keybind (defaults to the "Print Screen" key)
Text Chat
Added new friend management commands
/addfriend
/removefriend
Added new fireteam management commands
/invite
/join
Note: The fireteam commands can target any player by providing the player's full BattleTag, allowing players to assemble fireteams without sending friend requests.
UI
General
Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity
Localization
Traditional Chinese
Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game
Misc
Performance
Improved activity and destination load times on consoles
Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details.
HDR
Fixed an issue where brightness was not adjusting properly for players
General
Fixed an issue with missing Transmat FX on Amanda's exchange
Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills
Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion
Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion
Fixed an issue that caused high amounts of Baboon errors in the Tower
Bungie unveiled a bunch of information about its next Destiny 2 expansion, The Black Armory, and Season 5 this week. Along with the details about new activities and a new Raid comes a look at four new Exotic weapons to chase.
Those four Exotics are Anarchy, Le Monarch, Izanagi's Burden, and Jotun, detailed in Bungie's Black Armory vidoc (watch it above). Three of the Exotics are modeled after the three different Golden Age families--French, Japanese, and Norse--at the heart of the story of the Black Armory, who each worked to become the greatest weaponsmiths of all time. The last Exotic, Anarchy, takes its design from the Fallen. We also know about a fifth Exotic, which Bungie says will be a returning weapon from Destiny 1.
Anarchy, the first Exotic, is a Fallen-styled grenade launcher. Its big cool perk is Arc Traps, which turn its grenades into proximity mines that stick to surfaces. It sounds like the gun will live up to its name by creating ridiculous chaos, especially in Crucible Control matches.
Le Monarch is an Exotic bow in the style of the French family. It takes a page from the Destiny 1 gun Thorn: its perk, Pestilence Arrows, create a cloud that damages enemies around whoever you're shooting at.
From the Japanese family comes Izanagi's Burden, a sniper rifle that also looks kind of like a sword. Its perk is Honed Edge, which allows you to hold down the reload button to slam the entire four-round magazine into one shot. According to Bungie, the resulting blast is so powerful it can take down an enemy in a single body shot--which will make this a powerful option for the Crucible, and a weapon that can stand up to favorites Sleeper Simulant and Whisper of the Worm.
The last Exotic, Jotun, is shown in Bungie's vidoc. It's a fusion rifle players wear on their hands (the developers call it the "arm blaster"), and fires a large flaming slug that explodes on impact. It also tracks enemies, which will make it deadly in the Crucible.
As far as the last Exotic, we don't know which Destiny 1 gun it'll be, but Bungie might have dropped a few clues in the vidoc and with its long-term schedule for Destiny 2's Year 2 content. In the vidoc, when the final Exotic gets mentioned, footage from the strike The Corrupted is shown. It's the version of the strike that players run through when they're working on the quest for the Exotic Malfeasance, during which they're sent by the Drifter to find the grave of a Guardian named Callum Sol.
Speculation is that the Drifter is closely related to Dredgen Yor, a figure from Destiny lore who supposedly created Thorn, an Exotic hand cannon from Destiny 1. Yor famously became corrupted, and was eventually hunted down and defeated in a duel by Shin Malphur with another Exotic hand cannon, Last Word. We know from Bungie's content roadmap in Season 5 that an Exotic quest is coming on January 29. That quest's name: The Draw. Given those clues, it seems we could be seeing either Thorn or Last Word popping up in Destiny 2 come January. From a story perspective, that'd make sense, since Season 6 is all about the Drifter.
Unfortunately we'll have to wait and see what Exotic finally does pop up in The Black Armory, and how player will go about getting the four Bungie has detailed. Destiny 2's next expansion drops on December 4.
Red Dead Redemption 2's online beta, named Red Dead Online, has begun today for select users with the release of a new update. For the time being it's only available to Ultimate Edition owners, and it will expand to a wide release beta in two phases to take place later this week. The progressive roll-out is meant to help mitigate any issues from a wide public launch. It has already hit some reports of Xbox access and general errors, however.
As of Tuesday, November 27, only users of the Ultimate Edition have access to the beta. Some Xbox One Ultimate Edition owners have reported issues with their access, and Rockstar Support has stated that it is aware of the problem and investigating. The support account has not mentioned any similar problems on PlayStation 4.
Those who are getting into the game are also getting their own share of errors. In our own time with the beta, we've seen several errors that have booted us out of the game in progress.
The next phase of the beta will be any early adopters, as defined by those who played the game on launch day, gaining access on November 28. After that anyone who played by October 29 will gain access on November 29. Finally, the beta will go to a full public launch on November 30. The initial Ultimate Edition launch began at 8:30 AM ET / 5:30 AM PST / 1:30 PM GMT / 12:30 AM AEDT, so it's likely the other days' expansions will too.
Red Dead Online aims to blend the multiplayer from the original Red Dead Redemption with lessons Rockstar says it has learned since then, likely referring to its years of experience with Grand Theft Auto Online. It touts the "deeply detailed landscapes, cities, towns and habitats of Red Dead Redemption 2 into a new, living online world ready to be shared by multiple players."
Using Red Dead 2's vast open world as a the core of the online experience makes sense, given that it was one of the most widely praised aspects of the campaign.
"Red Dead Redemption 2's version of America is vast and wide open, stretching from snowy mountains and the Great Plains down to the original game's New Austin in the southwest," said critic Kallie Plagge in GameSpot's Red Dead Redemption 2 review. "Further to the east is the Louisiana-inspired Deep South, which is still feeling the effects of the Civil War after nearly 40 years. There's a distinct shift when traveling from region to region; as grassy hillsides become alligator-filled swamps, Union veterans give way to angry Confederate holdouts, and good intentions and casual racism turn into desperation and outright bigotry."
By Anonymous on Nov 27, 2018 11:34 pm Darksiders 3 draws influences from Zelda and Dark Souls, but the PS4, Xbox One, and PC game fails to execute on the ideas it borrows from them.
Since the release of Destiny 2's Forsaken DLC in September, Bungie has done a better job than in the past of addressing complaints about content droughts. The weekly reset has routinely brought new content over the past few months, and it appears that the start of the new season and launch of the Black Armory DLC will see that continue in the coming weeks and beyond.
Alongside the newly released vidoc (watch it above) and a new update, Bungie has detailed much of the new content that's on the way. The Black Armory is the first piece of the Annual Pass, a set of paid expansions and content that will launch between now and August 2019. Season 5--Season of the Forge--officially begins today, November 27, with the Black Armory launching on December 4, but that will be followed by a gradual rollout of more events and other happenings.
As part of Bungie's attempt to be more transparent about what to expect, it's released both a short-term and long-term calendar of new content. For Annual Pass owners, new Forges (part of the Black Armory DLC) will unlock throughout December, while the new Raid--Scourge of the Past--launches on December 7. A new Exotic quest called The Draw will be available starting on January 29; it's one of several new Exotics you can collect.
In terms of what all Destiny 2 players can access, The Dawning, the annual Christmas/holiday-themed event, begins on December 11. That's followed by another event, the Valentine's Day-themed Crimson Days, on February 5.
The long-term calendar highlights some other notable additions to come through August--and there's a ton to take in. This includes a "new Gambit experience," additional max Power level increases, Xur bounties, a new six-player matchmade activity, another new Raid, and more. While the schedule could still change, it seems clear that Destiny 2 players will have a lot to keep them busy in the year to come.
Destiny 2's Forsaken expansion refreshed the game in myriad ways, fixing up a lot of little annoyances, but most importantly, providing lots of rotating things to do. Those new things kept Destiny 2 fresh throughout the entire fourth season, as players grappled with a new Raid, the ever-changing Dreaming City, and special events such as the Iron Banner and the Festival of the Lost.
The fifth season of Destiny 2, the Season of the Forge, is marked by the first of three expansions that are part of the new Destiny 2 Annual Pass: The Black Armory. It's Bungie's attempt at continuing to provide more constantly changing and rotating content to the game, along with new challenges to keep players interested.
As Bungie has said before, The Black Armory isn't a new story campaign. Instead, it's access to new locations--four special forges, in particular--where the game can put Guardians through their paces and give them new special weapons and armor to chase. Like most expansions, it comes with a bunch of new loot, as well as three new Exotic weapons, you can add to your collection. But rather than try to provide a new dose of story, which usually turns out short and unsatisfying in these smaller Destiny expansions, it seems Bungie is instead focusing on the challenges and live content that made the late-game stages of Forsaken successful.
First, The Black Armory will let players take their character Power levels up to 650 from the current cap of 600, so there should be plenty of loot to grind through in weekly activities. The main new activity of the expansion is to be finding the four lost forges, where players can fight waves of enemies of different types--from the looks of photos Bungie provided of The Black Armory, it seems each forge belongs to a different enemy faction. The activity, which includes matchmaking, sounds like the Blind Well in the Dreaming City, where players fight through a bunch of baddies and claim rewards when they're done. Those rewards and the quests you complete to earn them will come from Ada-1, a new story vendor who joins the game.
While The Black Armory doesn't add a new story campaign, it does include a full new Raid called "Scourge of the Past," which takes place on Earth in "the ruins of the Last City." Players hang out in the City all the time, but have never really had a chance to actually explore it before, so it's likely the Raid will be illuminating from a Destiny lore standpoint.
The start of Season 5 means that The Black Armory will also come with new Triumphs and Collections to complete, to encourage players to push themselves and find all the secrets hidden within the new expansion. There will also be quests and adventures to complete, so while there won't be a ton of new story in the expansion, it sounds like there will be at least some narrative to hold players over.
And in keeping with the idea that The Black Armory is more about challenges and loot than about story, Season 5 will also introduce three new Pinnacle Weapons that'll require some serious investment to obtain. Where Forsaken previously had two Pinnacle Weapons for Crucible players, Luna's Howl and Redrix's Claymore, that required them to show serious skill, Season 5 introduces three more to other activities: one for Gambit, one for Vanguard strikes, and a third one for Crucible.
Destiny's problem for years has been finding ways to keep the game engaging long-term, but Bungie seemed to crack that issue with Forsaken, its end game activities, and its rotating content that kept things fresh week after week. The Black Armory seems to be focusing on those same ideas and initiatives, but it'll be the test of whether Bungie has finally found a way to its game engaging through its second year between big expansions.
As November winds down, so does your chance to pick up November's Games with Gold, provided you're an Xbox Live Gold subscriber. Once you do, you might wonder what's next. Microsoft has answered that question by announcing December's free Xbox One and Xbox 360 games. Here are the titles you'll be able to download for free during specific windows during the month of December.
Throughout all of December, Xbox One owners can grab QUBE 2, a first-person game that traps you in a series of puzzle rooms. To find the exit in any given area, you must interact with blocks of various colors, each of which grants you a different ability. In our QUBE 2 review, Alessandro Barbosa wrote that it's "ultimately a wonderful puzzle game that will often have you exclaiming in joy after solving one of its many riddles."
Free December 16-January 15 is Never Alone, a side-scrolling puzzle platformer that's steeped in the real-life traditions and folktales of the Iñupiat people of Alaska. Xbox One owners can also grab Race the Sun, an arcade-style endless flying game that's free between now and December 15.
Over on Xbox 360, between December 1-15, you can get Dragon Age II, an action-RPG that Kevin VanOrd wrote in our review, "makes a strong impression, pulling you through with the promise of another fun quest, another character to meet, and another beast to slay." December's final game is a 2005 shooter from the original Xbox called Mercenaries: Playground of Destruction; it will be available December 16-31. Both games are backwards compatible on Xbox One.
Epic Games has launched Fortnite update 6.31 and has detailed the tweaks, changes, and new additions in the full patch notes. The headliners in the Battle Royale mode are the Team Rumble Limited Time Mode and two new rarities of the Pump Shotgun. For the Save the World mode, meanwhile, there's a new Constructor called Airheart, who arrives with a Rotating Omni-directional Sentry Integrated Exoskeleton (R.O.S.I.E). Here's what's new.
Team Rumble, as you may have guessed, involves two teams of 20 players battling each other, with the first to reach 100 eliminations crowned the victor. To spice things up players will respawn five seconds after they are killed and will keep their inventory when they re-join the battle. Furthermore, eliminated players spawn a random type of ammo and a random stack of either 120 Wood, 90 Stone, or 60 Metal materials when they're taken out.
The new Pump Shotguns are Epic and Legendary varities. They do 105 / 110 maximum damage, respectively, and their introduction coincides with some differences to maximum damage and damage fall-off (compared to before, they'll do more damage up close but less from further away). These two types of Pump Shotgun can be found from floor loot, chests, Supply Drops, and Vending Machines. With this change, Epic has removed the Double Barrel Shotgun from floor loot, so expect the shotguns you find on the ground to be of the Pump variety more often.
Another weapon-related change of note involves Dynamite, which was recently added. It's now possible to pick up a Dynamite that's been thrown and chuck it elsewhere; this is done by using the interact button/key while nearly it.
Finally, Epic announced it has introduced a gifting feature for a limited time (except on iOS). This feature will at least initially only be available for a week, but it allows you to buy items from the store and send them to friends. Doing so has several requirements, as outlined by Epic:
Make sure you have Multi-factor authentication enabled on your account. If you're not sure how to get this setup then check out the instructions here.
You must have been friends with somebody for at least 48 hours before you can send a gift to them.
You will only be able to gift three times within a 24 hour period.
Any gifts that are purchased are NOT refundable.
You can only gift an item that is currently available in the Item Shop.
Take a look at the full patch notes for Battle Royale below, and click here for more on the Save The World mode.
Limited Time Mode: Team Rumble
Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
Mode Details
Two teams of 20 players.
Players will respawn after 5 seconds when eliminated, keeping their inventory.
Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
Only Uncommon weapons (or better) are available.
The first team to 100 eliminations wins.
Weapons + Items
New Epic and Legendary Pump Shotgun
105 / 110 maximum damage
Available from floor loot, chests, Supply Drops, and Vending Machines.
Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
NOTE: Bonus pellets can never be critical hits.
Pump Shotgun maximum damage and fall-off changes.
Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you'll do more damage to closer targets but less damage to farther targets.
Added Stink Bombs to Supply Drops
Removed Double Barrel Shotguns from floor loot
Mounted Turret
Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
Removed the ability to repair the Mounted Turret
Fixed players being able to clip into turret barrels and get stuck.
Supply drops will automatically open if landing on a Mounted Turret
Drop rate reduced from 1.719% to 0.915%
Bug Fixes
The Mounted Turret can no longer fire through its own floor.
Fixed an issue with players not having an audio cue while gliding after respawning.
Fixed an issue with Chiller effects not applying properly to players' feet.
Gameplay
Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
You'll be able to look at a position in the world and use the "Place Marker" keybind to place a map marker. This command will only be available by default while in Combat Mode.
This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
Added the ability to pick up and throw back Dynamite with a lit fuse.
To throw the Dynamite with a lit fuse, get near it and use the interact key.
Bug Fixes
Increased the Dynamite explosion height against players from 192 units to 300 units.
This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.
Events
New Tournament: Alchemist Pop-Up Cup
Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
Initial Mode Settings:
A material cap of 500 Wood, 500 Stone, 500 Metal
Harvesting Rate Increased by 40%
+50 Health on Eliminations
Storm Surge
If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
Circle 1: 60 Players Remaining
Circle 2: 44 Players Remaining
Circle 3: 30 Players Remaining
Circle 4: 20 Players Remaining
Circle 5: 16 Players Remaining
Circle 6: 14 Players Remaining
Circle 7: 12 Players Remaining
Circle 8: 6 Players Remaining
Circle 9: 2 Players Remaining
Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
Pins will now reflect tournament colors on the Event Details screen.
Bug Fixes
Fixed an issue where players would receive points during warmup island which would be later removed.
Performance
Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)
Audio
Player in-air falling audio cue volume has been increased.
The Mounted Turret overheat audio loop volume has been reduced.
Bug Fixes
Fixed an issue where the Glider in-air audio cue wouldn't play for players who glide in after respawning.
Social
Bug Fixes
Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.
Art + Animation
Bug Fixes
Fixed an issue where player nameplates disappear after scrubbing a replay.
Mobile
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Fortnite is also having another crossover with Disney. While the last one resulted in Thanos appearing on the island, this time it's Ralph from Disney's Wreck-It Ralph movie series. He popped up recently in Fortnite as part of an unpublicised Easter egg, likely to help promote the new film Ralph Breaks The Internet.
Black Friday and Cyber Monday may have left a crater in your bank account, but look out, because the regular weekly deals on video games are coming back around again. Among these sales is this one on Xbox Live, where you can find discounts on digital Xbox One and Xbox 360 games across a number of genres. To get some of the deals, you'll need an Xbox Live Gold subscription, while others are available to everyone. In either case, all of these discounts end on December 3. Let's dive in.
If you got used to last week's long lists of game deals, this week's meager offerings might come with a harsh dose of reality. Not many games are on sale this week, but even so, you might find something worth buying. For instance, if you missed (or have nostalgia for) the BioShock series, you can grab BioShock: The Collection for just $15 / £11.25 this week. If you're in a similar boat with Rockstar's LA Noire, you can scoop up the Xbox One version for $20 / £17.50.
The first reactions to Aquaman are in! This is the first DC movie since the much-maligned Justice League a year ago, so hopes are high that DC can deliver an aquatic crowd-pleaser. The movie hits theaters in December, and although full reviews won't appear until early next month, critics have had plenty of say about the film on Twitter.
Given the criticism levelled at many recent DC movies, which also include Suicide Squad and Batman vs Superman: Dawn of Justice, some critics seemed to have gone into Aquaman with lower expectations than they might for a Marvel movie. And for the most part, they were pleased with the end result, citing the scale, vfx, the cast, and its humorous tone among the positive aspects. Gizmodo's Germaine Lussier described it as a "big, fun, wild ride," while Den of Geek's Mike Cecchini said it "leans hard into its '80s fantasy/adventure movie vibe."
Aquaman is a big, fun, wild ride. It's unabashedly melodramatic and over the top with the largest, most ambitious sense of scale imaginable. Parts of it are kind of bad but they are not the majority and, oddly, still fit in with the cartoony tone. 2nd best DCU movie. YEEEAAHH! pic.twitter.com/3GLlK3uQJ3
#Aquaman is pretty wild. It leans hard into its '80s fantasy/adventure movie vibe far more than superhero elements, and it works. It's another step in the right direction for the DCEU and shows how different/distinct the tones of these movies can be while still existing together.
Aquaman's cast came in for praise, in particular star Jason Momoa. Joblo editor-in-chief Paul Shirey stated that Momoa "makes the character his own," while We Live Entertainment's Ashley Menzel said he "brings Aquaman out of the shadows to stand alongside the greats like Wonder Woman."
Short & sweet reaction to #Aquaman is that I loved it. It's a comic book movie through & through with great action, iconic moments & visual spectacle to spare. Momoa makes the character his own & Wan honors the traditional aspects, but elevates it to the modern era. It's a blast.
#Aquaman is over the top fun! A perfect balance of cheesy humor & action. James Wan shows his skill as a director & puts his mark on DC in a big way. Momoa is perfectly charming & brings Aquaman out of the shadows to stand alongside the greats like #WonderWoman@aquamanmoviepic.twitter.com/ySM7Tn8nkl
Director James Wan was also singled out. Wan is best known for Furious 7 and horror movies such as The Conjuring and the original Saw. However, Aquaman is by far his biggest movie to date and most critics agreed that he handled the challenge well. Fandango's Erik Davis described Wan as the movie's "true star," with IGN's Tom Jorgenson's stating that Warner should hand "the DCEU reins" to the director.
#Aquaman is the most ambitious DC movie to date -- a big, sprawling visual spectacle that is gorgeous, crazy, stuffed with terrific action, and a lot of fun to watch. James Wan, in my opinion, is the true star - he elevates the material, makes it entertaining and conquers it. pic.twitter.com/gDFjiAWICA
#Aquaman is the best DC movie since The Dark Knight.@creepypuppet delivers a swashbuckling epic full of big emotion, gorgeous undersea visuals, exciting action, and lots of laughs. WB should be handing the DCEU reins to James Wan, he's proven he can, ahem, right the ship. pic.twitter.com/4hjxdmNLDf
But while Aquaman hasn't received any outright negative reports so far, some critics were more measured in their response. Slashfilm's editor Peter Sciretta said it was "better than expected," and that it "feels like a Marvel phase one movie, in a good way." The comparison to early Marvel was mirrored by writer Nicholas Whitcomb, who described it as an "MCU phase one film through and through, on the level of Thor." GameSpot's Michael Rougeau said the movie was "flawed, but fun," but admired how "big, creative, and crazy it gets."
🔱 #Aquaman is better than expected. Feels like a Marvel phase one movie, in a good way. It's at its best when it's having fun and not taking itself too seriously. Black Manta is great villain that comic book fans will love. Some truly spectacular one shots and good action. pic.twitter.com/aTnc1QWk66
#Aquaman is.... fine. Don't get your expectations too high it's an MCU phase one film through and through, on the level of Thor 1. Mera, Black Manta, and Queen Atlanna are standouts. James Wan has delivered a fun adventure in the worlds of DC. The Trench is 👌 pic.twitter.com/GbVp9U7isT
Saw #Aquaman before thanksgiving and had a week to think about it. It's flawed, but fun. Momoa and Patrick Wilson are absolute gems. Most of all, the movie is just flat out insane. I can't believe how big, creative, and crazy it gets. Gotta see it again! pic.twitter.com/m2oRbHVtu9
By Anonymous on Nov 27, 2018 08:00 pm With Persona 3: Dancing In Moonlight and Persona 5: Dancing In Starlight, those evocative soundtracks are brought to the forefront for fun, exhilarating rhythm games with their charming personalities taking center stage.
One of the most important pieces of the Persona series, and a major reason why we remember each game so fondly, is the music. Each mainline game and spin-off has its own memorable songs that encapsulate its defining moments. And with Persona 5: Dancing In Starlight, the evocative soundtrack that wonderfully captured the journey of Persona 5 is brought to the forefront for a fun, exhilarating rhythm game with its charming personalities taking center stage.
Here, the rhythm gameplay system used in Persona 4: Dancing All Night makes a comeback. As songs play, you're tasked with hitting the corresponding notes that align with the six button inputs that border the screen. Notes come from the center and move outward to the corresponding input, with unison notes, double notes, holds, and DJ scratches (using the analog stick or L1/R1) keeping you on your toes. It's a system that's beginner friendly with lower difficulties and assist modifiers, but wildly challenging on the highest difficulty. There's an incredible satisfaction to nailing perfect combos as note patterns flow seamlessly with the tracklist. The audible claps, tambourine shakes, and scratches that come from these notes mesh impeccably with beat of the song. It's not far off to say that you feel the rhythm when note patterns start to come naturally as you grow familiar with each track.
The style and swagger of the Phantom Thieves bursts at the seams in Dancing In Starlight; it's seen in a wink, nod, or smile as they move in ways that fit their personalities. They'll be getting down in familiar locations like Mementos, Shibuya Crossing, and Shujin Academy. Even deep within hostile palaces, they express themselves by going all out on the dance floor with an impressive fluidity. Tandem dances in Fever Time and group dances are choreographed with a natural imperfection, supported by the eclectic soundtrack.
The style and swagger of the Phantom Thieves bursts at the seams in Dancing In Starlight; it's seen in a wink, nod, or smile as they move in ways that fit their personalities.
The theme song "Groovy" is so beautifully drawn and animated that the unapologetic confidence of the Phantom Thieves comes through vividly--it's an inspiring microcosm of the original game's attitude. A number of hard-hitting songs like "Rivers In The Desert", "Blooming Villain", and "Yaldabaoth" are featured here alongside the more calming tones of "Life Goes On" and "Tokyo Daylight". And, of course, the best palace theme "Price" features Makoto throwing it down in front of Kaneshiro's bank in the Metaverse sky. The masterful fusion of jazz, pop, metal, and rock make for a great playlist that feels like a trip through the struggles and triumphs of Persona 5 all over again. There some decent remixes, like the house-style version of "Whims Of Fate", but many are a little underwhelming, such as the "Beneath The Mask" remix that doesn't quite make the same impact for a rhythm game. That's not to say they're bad songs, but with the bar set so high, you wish they had a bit more punch for the gameplay to thrive on.
There are also a few shortcomings in Dancing In Starlight when it comes to presentation. "Life Will Change", an empowering song with infectious conviction is paired to a fairly cheesy music video. But what's much worse is that the female cast members (who are also high school students) get oversexualized in the Last Surprise music video, which is some sort of bizarre burlesque show that's out of touch and wholly unnecessary.
Dancing In Starlight doesn't feature a traditional story mode, unlike its predecessor Persona 4: Dancing All Night. However, there are Social Events, which are scenes of dialogue where characters banter--these play out similar to a visual novel-style of Confidants in the original game. The overarching premise is that you and your crew are stuck in a dream state dictated by Caroline and Justine of the Velvet Room, and they're enforcing the one rule of Club Velvet: dance. Admittedly, it sounds silly, but it works to pave the way for some joyous moments in Social Events. You shouldn't expect much when it comes to further character development, although they embrace their newfound passion for dance. Conversations and references play off of what you already know about the cast; Ann's striving to be the next top model, Yusuke's enraptured by his artistic side, and Ryuji's as brash as ever. While these don't play into the high stakes and striking themes of the RPG, it's great to be with these characters again and watch the silly banter unfold, especially since the original English and Japanese voice casts return.
You're also incentivized to play in different ways since each character has specific conditions for unlocking their Social Events, like passing several songs using modifiers or customizing characters during your time playing. Viewing scenes grants you these cosmetics, too, so the game naturally guides you to seeing most of its features. And the conclusion to Social Events rewards you with room visits; even if its just the attic of the Leblanc coffee shop or a crew member's room, working towards them is worthwhile as you get to see familiar places in first-person and take a closer look at a world you thought you already knew.
The masterful fusion of jazz, pop, metal, and rock make for a great playlist that feels like a trip through the struggles and triumphs of Persona 5 all over again.
It might take some adjusting to the overall premise, but it's fitting to see this cast getting footloose across Tokyo and the Metaverse. Dancing In Starlight shines the spotlight on the original RPG's rich, wide-ranging soundtrack and highlights some of the best work from series composer Shoji Meguro. Although many of Persona 5's tracks struck a chord because of their evocative attachments to the events of that game, these songs come back around to remind you just how special that journey was. And the fact that these amazing tracks are tied to a great rhythm gameplay system make this game a fantastic new way to enjoy Persona 5's tremendous music and revisit the Phantom Thieves.
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