By Phil Hornshaw on Nov 03, 2018 04:49 am The Haunted Forest is Spooky--and Tricky There are a few things you're going to want to know to excel in the Haunted Forest.
Destiny 2's big Halloween-themed event, the Festival of the Lost, is still live until November 6 and keeping players busy this year. While there's the usual crop of special Halloween-themed cosmetic items and masks players can get for their characters, this year also sees the addition of a new special activity called the Haunted Forest. It recasts the Infinite Forest from Destiny 2's Curse of Osiris expansion as a horror-themed spook-zone, where players try to take down as many enemies as they can, as fast as they can, to earn special Festival rewards. That includes Horror Story, a level 600 auto rifle with some extremely solid perks. You'll first unlock access to the Haunted Forest as part of the Festival of the Lost quest line picked up from Amanda Holliday on the Tower. She provides players with their first masks, which they'll need to wear when they venture into the forest. Completing the quest line opens up the forest for entry, accessible from the Tower map. It comes in two varieties: the first includes matchmaking with other players, and the second is locked, allowing players to venture in with their own fireteams or alone. The Haunted Forest seems pretty straightforward at first, but it carries key differences from the Infinite Forest players are used to seeing. It's dark and scary, which make it difficult to navigate, and the Haunted Forest version contains special enemies that don't show up regularly in the Infinite Forest. It also has different requirements for success than usual that can trip up new players. There's also a new, special currency in the Haunted Forest: Fragmented Souls, which can be returned to Holliday to buy more masks and other special rewards. Those include the Festival's level 600 auto rifle, Horror Story. Like other activities, you'll need to complete bounties and get as far as you can in the Haunted Forest to earn it, as well as to complete the special Festival of the Lost Triumphs Bungie has added to the game. Here are 10 tips to help you overcome the terror and maximize your survivability in the Haunted Forest. It's Not About Speed, It's About Speedy Kills Don't race through the Haunted Forest; taking down enemies is how you advance
The Haunted Forest differs from the regular Infinite Forest in that your progression isn't about distance covered. You'll often see players sprinting through Strike missions that take place in the Infinite Forest, hoping to reach the far end of the area quickly in order to progress to the Strike's boss. You have the opposite goal in the Haunted Forest--you want to kill as many enemies as you can, as fast as you can. Moving forward through each new area of the forest is just a means of finding new baddies to blast, so try to balance pushing forward and clearing out enemies. Whatever gets you more targets faster is the better plan. When you're trying to gauge how far into the Haunted Forest you've delved, look for the "Branch" number on your screen. Along with the branch you're currently on, you'll find a percentage that shows how many enemies you need to kill to get to the Nightmare, or boss, of that branch. It seems you're responsible for killing 50 enemies per branch to move on to the Nightmare. Know Which Modifiers Are Messing With You Each new branch gets its own modifiers, and knowing how they affect you will save your life.
The deeper into the Haunted Forest you get, the more difficult it becomes, specifically because of the modifiers applied to each new branch after the first. Knowing what modifiers you're facing is key to staying alive, because you'll need to change your fighting styles accordingly. You'll see the Glass modifier on Branch 2, which makes you much easier to kill, but comes with faster recovery; Attrition on Branch 3, which means your health and shield won't recharge on their own, but get restored by Light drops from enemies; Grounded on Branch 4, which greatly increases the damage you take while airborne; and Blackout on Branch 5, which disables your radar and makes enemy melee attacks much more deadly. From there the Haunted Forest will start doubling up modifiers to make things even more ridiculous. Stick With Your Team You're unlikely to make it far as a lone wolf in the Haunted Forest.
An essential part of surviving the Haunted Forest is staying together, especially in the later levels. Efficiently taking down bad guys is how you advance through the forest, and while it might feel like splitting up is the better way to go about that, it mostly just makes it easy to get overwhelmed. Do your best not to get too far ahead of your team; you're better off supporting each other if you want to get to the really hard branches of the Haunted Forest. Don't Resurrect Yourself If You Can Avoid It You can lose a ton of time by resurrecting yourself, rather than letting teammates revive you.
One big reason you'll want to stay with your team: you want them to revive you. As you work through a branch of the Haunted Forest, you'll open more and more areas with enemies in them and physically move deeper into the forest. If you die and resurrect yourself, rather than be revived by a teammate, though, you'll be transported all the way back to the beginning of the area and be forced to walk all the way back to where your team is. That can eat up a ton of critical time, so avoid resurrecting yourself unless you absolutely have to, or if you're early in a branch. Otherwise, you'll probably cost your team the ability to get to one of the later branches for all the time wasted. You're Free to Resurrect in the Nightmare Arena Make it to the battle against a Nightmare, though, and you're free to resurrect as often as you need.
Every time you hit 100 percent on a branch, you'll be transported to a special room where you'll face a Nightmare boss, as well as a handful of its minions. This room is always the same no matter what branch you're on, and once you're here, you're free to resurrect yourself without fear of getting sent back to the beginning of a branch. The Nightmare room is also the same for every branch, meaning ammo dropped in previous Nightmare fights will likely still be around in later ones if you need it. Remember that the timer is still running when you fight the Nightmare, so try to focus on the boss and take it down as fast as you can; you get nothing for clearing out the little guys harassing you while you fight. Keep Your Masks Upgraded Masks have perks of their own, and you can upgrade them as you advance through the Haunted Forest.
Though the Haunted Forest is only supposedly a 200-Power-Level area, you'll take a significant hit to your Power when you run it, since you'll have to be wearing one of Holliday's Festival of the Lost masks. Those masks do have benefits, though, apart from being hilarious: they get special perks that only apply in the Haunted Forest. You can apply one of three perks to each mask you get, although choose carefully, because they're permanent. Once you've applied a perk, killing Nightmare bosses in the forest will allow you to upgrade them, unlocking better and better benefits. You get a new perk upgrade with every 10 Nightmares killed, so don't forget to apply them. Beware the Invincible Nightmare! You're being haunted by the Invincible Nightmare in the Haunted Forest, and it is not very nice.
Stalking the Haunted Forest like a slasher movie villain is the Invincible Nightmare, a towering Hive Knight much like those that keep showing up in the Dreaming City's Ascendant Challenges. Like Jason Voorhees or Freddy Krueger, though, this one can't be killed. It'll just hunt you through the forest, trying to wreck you and your teammates, which is particularly problematic when you're working through branches with Glass and Blackout modifiers. If you see the Nightmare, avoid it at all costs, because you can't do anything against it. Try to keep a lookout for it, too, because it likes to hide motionless in the dark until your team gets close, and it can ravage players in just one or two hits on later branches. Watch Your Step To Stay Alive It's easy to wander off a ledge in the Haunted Forest, so move carefully.
This one might go without saying, but it's easy to rush around the Haunted Forest, trying to beat the timer, and forget that it's full of easily missed edges and drop-offs that can kill you. It's especially easy to overlook those drops because the Haunted Forest is largely very dark and spooky. In an activity where death can be a major pain, either because it requires a teammate to help you or because it can cost you a ton of valuable time, it's best to avoid your usual paths through the Haunted Forest that require big jumps or daredevil approaches. In fact, sticking to the clear path through the forest is often a better way to get to enemies more reliably, and to stay close to your team so they can revive you when you do die. Avoid the unnecessary risks of tempting fate over the Haunted Forest's pits. Don't Panic When the Timer Runs Out, But Play Smarter When the timer runs out, dying will end your Haunted Forest run--but you can still finish your current branch if you're careful.
Eventually, the 15-minute timer on your Haunted Forest run will expire, with a message that the forest will be collapsing on you. That makes it tempting to rush, but when the timer runs out, you should do the opposite: slow down, take your time, and play smarter. The Haunted Forest lets you stay and complete whatever branch you're currently working on through to the Nightmare at the end, provided your whole team isn't killed. Without the timer, you have no reason to rush and every reason to stay alive, so it's best to change tactics, especially on higher branches where you can get taken out in one shot by the Invincible Nightmare, or even enemies like snipers. Note also that you'll have much longer timers on your self-resurrection ability once the Haunted Forest timer expires--a full 30 seconds. The Invincible Nightmare's Pit is Scary, But It Won't Cost You Anything Don't worry if you get trapped in the Invincible Nightmare's pit--even if you meet your fate there, you still get your loot.
This is a spoiler for the best part of the Haunted Forest, so if you want to be surprised, quit reading. If not, know that once the timer has expired and you've died, you'll be zapped to a place where you can claim a chest and collect all the Fractured Souls you've earned for fighting through the forest. Bungie has one more trick up its sleeve, though: a hidden pit beneath the bridge you have to cross to reach the chest, which traps you with the monstrous Invincible Nightmare. It's a funny joke, but don't worry too much if you're panicked that this horror movie twist just cost you your winnings. If you can't open the chest, you'll find them at the Postmaster. There's also a secret exit from the pit hidden toward the ceiling on one of the side walls that will let you avoid becoming another slasher victim.
By Phil Hornshaw on Nov 03, 2018 04:40 am Get The Right Tool For The Job Matching the right weapon to the situation will often save your life in Call of Duty: Black Ops 4's Blackout mode.
It's tough to be ready for all the scenarios you'll see in Call of Duty: Black Ops 4's battle royale mode, Blackout. The total unpredictability of how you might encounter other players is part of the draw of the battle royal genre, after all. Will you catch them out in the open, in perfect position for an easy sniper headshot? Or will you open a door to discover someone camping in a corner, listening for your arrival? Having the right gun for the task at hand can mean the difference between getting a kill and getting killed in Blackout, but you can only carry so much. You're afforded two weapons slots, plus inventory space for a host of gadgets, grenades, and perks. More often than not, though, Blackout engagements will come down to a combination of skill, luck of the draw, and having a weapon you know and trust in your holster. You can't always have the perfect gun for the job, but you can try to plan for what's likely, adjust based on your own playstyle preferences, and try to be prepared. If you expect to be up close and personal inside structures, close-range weapons such as SMGs and shotguns are super-effective. Likewise, you can get away with some long-range engagements with the right rifles and optics, even if you're not much of a sniper or marksman. But Blackout is full of weapons options, and when you've got time to have your pick, it can be tough to choose which guns to grab and which to leave behind. Here's a smattering of guns we've come to enjoy for different types of scenarios that might help you make some informed choices. For Close Encounters: Spitfire SMG The Spitfire is a great SMG to keep handy when you're clearing interiors and fighting at close ranges.
The Spitfire brings death to your enemies in a hail of bullets, especially at close range. Among Blackout's SMGs, it has the highest rate of fire, so it's great for those interior engagements when you might be a bit panicked and spraying ammo through a doorway after unexpectedly encountering a player. Up close in general, the Spitfire is a great choice: its recoil is low and manageable, so it's deadly aiming down the sites or firing from the hip in an emergency. The Spitfire's accuracy suffers quite a bit as range increases, so you don't want to use it in situations where your opponent is too far off, but in those early-game or late-game close encounters, or if you're spending a lot of time indoors, it's a great option--especially if you can slap a suppressor on it. For Close Encounters: Spitfire SMG The Spitfire's high rate of fire makes it great for close-quarters battles.
The Spitfire sprays death on your enemies in a hail of bullets, especially at close range. Among Blackout's SMGs, it has the highest rate of fire, so it's great for those interior engagements when you might be a bit panicked and spraying ammo through a doorway after unexpectedly encountering a player. Up close in general, the Spitfire is a great choice: its recoil is low and manageable, so it's deadly aiming down the sites or firing from the hip in an emergency. The Spitfire's accuracy suffers quite a bit as range increases, so you don't want to use it in situations where your opponent is too far off, but in those early-game or late-game close encounters, or if you're spending a lot of time indoors, it's a great option--especially if you can slap a suppressor on it. For More Close Encounters: SG12 Shotgun Unload powerful shotgun blasts in a hurry with the SG12.
The shotguns of Blackout can be something of a tough sell. Both the SG12 and MOG 12-gauges fire fairly slowly compared to other guns, and while they do massive damage, they rely on your ability to hit a (definitely moving, possibly flailing) target with most or all of the blast. The thing is, the shotguns are extremely deadly close up. The MOG packs more of a punch, but sacrifices in the areas of both ammo count (it loads four shells at a time) and firing speed (you have to cock it) as compared to the SG12. The upshot of the SG12 is that it packs six shells and is semi-automatic--you can't hold the trigger down to fire it, but you can tap it for a very fast firing rate. That allows you to dump a ton of damage on a player in a short span of time, often killing them before they can even really react, and making up for only half-connecting with your initial salvo. If you know you're likely to face people at very close ranges, the SG12 is a reliable tool for your arsenal. For All-Around Reliability: ICR-7 Assault Rifle The ICR is a versatile weapon you can use in a variety of situations.
The ICR-7 is the kind of gun that gets things done. It's not best-in-class for anything in particular, but it's a reliable, low-recoil assault rifle you can use in a ton of situations effectively--if you're going to be stuck with something, it's a good gun to be stuck with. The ICR fires 5.57 bullets, so you shouldn't have trouble keeping it stocked with ammo, and it's a good choice at both close and mid-range. It can also be made extra effective with just about any attachments you find, especially optics or an extended barrel. The ICR probably won't be your favorite gun, but it will be one you can rely on to get you out of a few scrapes. For Tactical Takedowns: ABR 223 Burst Rifle The ABR's burst fire means you're at a disadvantage close up, but it's great for those mid-range engagements where aim beats magazine size.
In lots of Blackout situations, playing smart trumps twitch reaction, and for those moments, the ABR 223 is often the superior choice. The rifle fires three-round bursts, rather than the usual stream of bullets from other, more standard assault rifles. That means you less damage from blasting away at enemies, but the gun automatically stops you from spraying ammo all over the place. The added precision of controlled bursts means that in mid-range battles, you're more likely to actually hit what you're aiming at, and the controlled recoil of the burst can help you connect body and headshots. The ABR's burst fire isn't great in scenarios where you're either very close to your enemy or very far away, but in those mid-range engagements and places where you can find good cover, its accuracy and tendency for headshots can make the difference. For Out-Lasting At Mid-Range: Maddox RFB Assault Rifle The Maddox's large magazine and high fire rate make it a devastating assault rifle.
Blackout offers a lot of assault rifle options, between fully automatic guns and burst-fire options like the ARB and Swordfish, so the designation of "best assault rifle" really comes down to personal preference. That said, lots of players have chosen the Maddox as their go-to AR, and for good reason. The Maddox is great for the mid-range encounters you're likely to have in most any Blackout match, and it can dish out the punishment: It has both the fastest fire rate of any AR, and a magazine to help you keep the rounds flying. Our experience with the Maddox is that it often is victorious thanks to just having more bullets than the other guy, allowing you to get in a few extra hits when you'd normally have to reload. Throw an extended magazine on there and some range attachments like scopes and an extended barrel, and the Maddox becomes a killing machine. For Long-Distance Calls: Paladin HB50 Sniper Rifle If you've got the skills to use it, you won't find a more powerful sniper rifle than the Paladin.
Just about any sniper rifle is better than no sniper rifle in Blackout, especially if you're sneaky and cautious. The Paladin is a favorite because it deals a ton of damage. Two body hits from the Paladin should do the job, and a clean headshot will take another player down in one. Its bolt action means Paladin fires slowly, so it requires some definitive sniper skills, but it compensates with damage and less bullet drop than other rifles, which should make aiming a bit easier. If you can sit tight and catch players unawares, the Paladin will serve you well--especially if you can build your skills so you only need a couple of shots. For When You've Absolutely, Positively Got To Kill Everybody In The Room: Titan LMG When you need overwhelming firepower, the Titan is the right choice.
You probably won't come across the Titan super often, but when you do, it can be pretty exciting. The gun is a full-auto monster, kicking out the high damage of an LMG with the class's biggest magazine to go with it. The Titan is a bit unwieldy, but it's great in two scenarios: closer ranges and tight interior encounters where you can just pour punishment on anyone unlucky enough to be there, and suppressing fire at longer ranges. The Titan is reliably powerful and lets you dump a ton of ammo on a target, which makes it a great weapon to carry around with a squad, where other players can pack weapons that might be more effective at longer ranges. When you want to knock out a lot of people fast, accept no substitutes. For When Something Just Needs To Blow Up: Hellion Salvo Rocket Launcher It's a rocket launcher, and it's pretty awesome.
Right now, Blackout only has the one rocket launcher. That said, it's a rocket launcher. It turns regular objects into piles of flaming twisted metal. The Helion is specifically designed as an anti-vehicle weapon, and it'll lock onto vehicles like helicopters and trucks if you've got the time to really line up a shot. Trashing a squad's means of getting around is fun, especially while they're inside it. You can also use rockets to flush enemies out of cover, or just give somebody a surprise in the final circle they definitely won't expect. As goes without saying, hit someone with a rocket, or get the explosion close enough to them, and they're done.
By Phil Hornshaw on Nov 03, 2018 04:30 am When You Play the Game of Thrones, You Win or You Die Reigns: Game of Thrones is tightly tied in with the show going into Season 8, but it's not canon.
(Note: This post is full of spoilers for Game of Thrones Season 7 and Reigns: Game of Thrones, so read on at your own risk.) The newly released Reigns: Game of Thrones on PC and mobile is in an interesting position. Ahead of the final season of HBO's hit show, it toes a precarious line by bringing players into the story as it stands at the end of Season 7, without spoiling anything of the upcoming final season. Reigns' developer Nerial, in partnership with HBO, handles that proposition by turning Reigns: Game of Thrones' entire experience into a hypothetical exercise. The whole game is about working through potential conclusions to the Long Night, the super-long winter in which the White Walkers will try to take over the world, by seeing how various rulers might successfully repel the undead invasion. Reigns: Game of Thrones isn't canon for the show, but it definitely has a strong handle on the state of the story. When last we left Westeros in Game of Thrones in Season 7, Cersei Lannister sat the Iron Throne, while Jon Snow, Sansa Stark, Daenerys Targaryen, and Tyrion Lannister were all hoping to convince her to join an alliance against the White Walkers. Cersei seemed poised to stab everyone in the back--and then the Night King brought down the Wall. Where the story goes from here is anybody's guess, but fans have been guessing a lot. There are fan theories that dig deep into Westerosi lore, both from the TV show and George RR Martin's A Song of Ice and Fire series of novels on which it's based, to try to anticipate how the story will unfold when the war with the White Walkers begins in earnest. What's interesting about Reigns is that it's fully aware of all these possibilities, and the game is basically a series of fan theories playing themselves out through the choices you make as you play. Can Daenerys's dragons repel the White Walkers? Will Arya complete her list? Is Tyrion destined to be a dragon rider? Is Jaime the brother from Cersei's prophecy, destined to kill her? What's interesting about Reigns is that it's so fully aware of all the show's plot threads, it feels like it might contain some real hints about what might actually happen. They're largely hypothetical, of course, but the story ideas in the game are right in line with where the show seems to be headed. A few of the plot elements in Reigns even hit on things the show hasn't mentioned, but that have appeared in the novels, raising the question of whether the game might be teasing where Season 8 is headed. Here are a few of the interesting elements that show up in Reigns that could be very important to the final season of Game of Thrones. 1. The Identity of Azor Ahai There's a huge amount of speculation among fans as to who will turn out to the the Prince That Was Promised.
The Red Witch Melisandre is at the center of Reigns: Game of Thrones, as she searches for the prophesied Prince Who Was Promised, the legendary Azor Ahai. In the faith of the Lord of Light, Azor Ahai was a hero who fought back the darkness using Lightbringer, a flaming sword created from stabbing it into the heart of his beloved. Melisandre thinks Azor Ahai will be reborn as a hero in the current Westeros, who will lead the battle against the White Walkers--she previously thought that person was Stannis Baratheon, until his death. The show has also thrown some wrenches into the prophecy, noting that the Valyrian word for "Prince" could also mean "Princess." What's more, fans of the books also theorize that the prophecy could be a mistranslation, because the words for "lord" and "light" are almost identical to the words for "gold" and "hand." Jaime Lannister, of course, sports a gold hand, which suggests the ambiguity in the language in the books was intentional. Reigns goes with that idea, too; if you play as Jaime Lannister on the Iron Throne, the people of Westeros will come to believe you're Azor Ahai. Varys plays up the idea, providing Jaime with a gold hand attached to a glowing sword, and Jaime leads the united kingdom against the White Walkers, to victory. While Reigns has a different solution for every character, it's interesting that the ending that specifically mentions Azor Ahai and Lightbringer is the one for Jaime. At the very least, HBO and Nerial seem to have provided a little more credence to the idea that Jaime really could be the Prince Who Was Promised. 2. The Dragon Riders The cryptic message "the dragon has three heads" is often taken to mean that three characters we know will ride Daenerys' dragons.
Another prophecy-style bit of information that's been kicking around the books and show is "the dragon has three heads," a portent going back all the way to the second book, A Clash of Kings, and Daenerys' visit to the House of the Undying. In the books, Daenerys has a vision of her brother Rhaegar and his son, Aegon. In the vision, Rhaegar says that Aegon is the Prince Who Was Promised--we now know that baby was Jon Snow--and then adds, "There must be one more. The dragon has three heads." That part didn't make it into the show, but the idea of the three dragon riders has been floating around the show for quite a while anyway. Things have changed in Season 7, though, with the Night King killing the third dragon, Viserion, and turning him into a wight. The show still needs a rider for Daenerys's other dragon, Rhaegal, though, and Reigns has a suggestion for that possibility. When working through the game as Daenerys, players can get tasked with choosing a rider for Rhaegal. Significantly, Jon Snow isn't on the docket because he's missing beyond the Wall. The remaining candidates are Tyrion, Jaime Lannister, Gendry, and Sansa Stark. While the show might default Rhaegal to be ridden by Jon, since he's also a Targaryen, fans have theorized about who that third rider could have been, and Reigns is playing into those fan theories. Of the choices, Rhaegal rejects Tyrion, Gendry doesn't go for it, and Jaime freaks out and tries to kill the dragon. The right choice for Rhaegal's rider is Sansa. It might be a moot point since there are two Targaryens and only two dragons remaining in the show, but then again, Sansa turning out to be the other dragon rider would be a fascinating twist for the show. 3. The Horn of Winter The Horn of Winter wasn't just a weapon against the Wall--it also is supposed to summon giants, but it hasn't been mentioned in the show.
Probably the biggest question mark when it comes to things left out of the show in adapting the books for TV is the Horn of Winter, a mythical, magical object that supposedly had the power to bring down the Wall. Mance Rayder, the King Beyond the Wall, was searching for the horn to use it as a bargaining chip to get the wildlings through the Wall and away from the White Walkers, but in the books, Tormund told Jon Snow that Mance never found it. The horn hasn't even been mentioned in the show--although it may have been glimpsed at least once--and since the Night King destroyed the Wall with the undead Viserion, the horn wasn't necessary. The Horn of Winter isn't just for destroying the Wall, though. In the books, it also has the power to raise giants from the earth that could stop the White Walkers, which would make it very useful in the final battle during the Long Night. While the show hasn't mentioned the Horn of Winter, it does come up in Reigns, as one of the means of defeating the White Walkers. When playing the scenario in which Gendry, Robert Baratheon's bastard, sits the Iron Throne, the horn is discovered in Qarth by Arya Stark. She brings it back to Westeros, where Gendry can use it to beat the White Walkers. The horn summons metal giants from the earth that manage to destroy the White Walkers. While it seems very unlikely that Season 8 will see Gendry leading, uh, anybody, the fact that the Horn of Winter shows up in the game at all seems significant. 4. Uniting the Seven Kingdoms Putting aside old rivalries is the only way anyone's going to survive the Long Winter, but that means dealing with Cersei.
The big drama of Seasons 7 and 8 is the continuing hostilities between Cersei Lannister in King's Landing and, more or less, the rest of Westeros, who are much more concerned with the looming White Walker threat. Just about everyone is convinced that only a united Westeros could survive the Long Night, but of course, Cersei doesn't really care. Reigns poses one interesting, and plausible-sounding, way in which the hatchet could be buried between the Lannisters and the Starks for the good of the realm, though: Sansa marries Jaime. That story idea requires Cersei being removed from power, of course, and most of the storylines in Reigns start with the idea that Cersei has been deposed and some other person has taken the Iron Throne--already a big leap from the show. But Sansa becoming such a practical leader that she makes that alliance, and Jaime becoming honorable enough to go along with it, rings true for the arcs of both characters. It might be a later development in the show, perhaps popping up after Cersei has finally been dealt with, but it seems like a solution to the show's animosities in line with the way Martin's story has been unfolding. 5. The "Fire" Part of "A Song of Ice and Fire" Wildfire has come up enough in the show that it seems like a keystone in the fight against the White Walkers.
More than once, wildfire has been a major part of the story in Game of Thrones, which doesn't seem like an accident. Fire is the only way to dispose of the wights in the Night King's army, after all, and dragon fire is the current plan for stopping them from wiping out Westeros. The Pyromancers of King's Landing would be pretty useful in the fight against the undead, one assumes, and Reigns has the same idea. In Tyrion's story in the game, players can commission the Pyromancers to create a whole bunch of wildfire to use against the White Walkers. What's interesting is how Tyrion uses the wildfire to defeat the undead. He plants all the kingdom's wildfire under the God's Eye, the largest inland lake in Westeros, and then lures the White Walkers there for a final battle. When the walkers are in place, Tyrion has the wildfire detonated, destroying the entire army. While there are way more moving pieces in the show, the idea that wildfire would have come up in two major moments in the show--the Battle of the Blackwater and the destruction of the Sept of Baelor--but not against the White Walkers doesn't make a ton of sense. The God's Eye plot line definitely have the feel of a Tyrion plot that could actually make its way into the show, even if it doesn't singlehandedly end the war. 6. Arya the Faceless Queen Arya Stark's list is getting is shorter, but Cersei Lannister's name still waits to be crossed off.
Watching Arya become a Faceless assassin and take out the people on her kill list has been one of the most fun and deadliest arcs in Game of Thrones. There's one name that looms larger than all the others on Arya's list, and it's still there: Cersei Lannister. Reigns has an idea for how their conflict could play out that would be an interesting twist on what we've seen in the show. When players take on the role of Arya, they start by sneaking into the Red Keep and assassinating Cersei, before claiming her face. Arya then impersonates Cersei for the rest of the game, leading Westeros and uniting with Jon, Sansa, and Daenerys in the battle against the White Walkers. Arya specifically makes the whole ruse work by revealing her true identity to her siblings and allies, creating a pact that allows them to unite the warring houses without anyone actually knowing what's up. That's probably a big leap--even Melisandre comments that the idea Arya could pretend to be Cersei basically for years and not get caught is pretty far-fetched--but allowing Arya to assassinate and impersonate Cersei would be a fun and bloody way for her to get her revenge, wrap up the war, and get Westeros on track to fight the army of the dead. 7. The Secrets of Valyrian Steel Valyrian steel is one of the few things that can kill White Walkers, but there's only so much of it in Westeros.
Game of Thrones has made it pretty clear that Samwell Tarly's brain is going to be essential to stopping the White Walkers. Reigns has a suggestion for what it is Sam is going to discover, and how his contribution to the war effort plays out. When playing Reigns as Jon, you can discover some information about how Valyrian steel is forged. Valyrian steel is a very big deal--it's a special metal that's supposedly imbued with magic that can kill White Walkers. It's also super rare, and very few people in the world know how to make it. When players learn something about Valyrian steel, it causes Sam to remember some things he read in a book (as usual). Sam discovers the real secret to forging Valyrian steel, and that information allows Jon to outfit the armies of Westeros with weapons for killing White Walkers. With Valyrian steel weapons, the armies of the dead fall before the living. It's not the most glamorous or dramatic of secrets for Sam to discover, but that makes it feel even more possible. 8. What About Jon Snow? There's surprisingly little about Jon in Reigns: Game of Thrones, which might be telling.
One major character who's story is pretty thin in Reigns is Jon Snow. In the last few seasons of the show, we've learned his true Targaryen parentage and seen him come back from the dead. Jon Snow has had the most success so far in fighting White Walkers, and he seems like the most likely candidate to be Azor Ahai. The other details in Reigns feel like they could be hinting at possible story elements in the future of Game of Thrones; in the case of Jon, it's the lack of details that seems significant. If Game of Thrones has more planned for Jon in Season 8, it would make sense for Reigns to actually hold back a lot of that information, and keep Jon's story a bit more sparse. That would help the show keep potential spoilers away from viewers. Where other ideas, like Tyrion's wildfire plan or Jaime bearing Lightbringer, could be hints at the direction of the show that might or might not be true, anything specific about Jon would probably wind up being right in line with the show's actual plot points. Reigns is keeping away from fan theories and speculation about Jon in order to avoid actually accidentally confirming anything. Or, of course, all of this idle speculation could be just that, and Reigns could be a very clever but ultimately inconsequential addition to the Game of Thrones story that's nothing like Season 8. The game is so in line with the details of the show that that seems unlikely, though. We're stuck waiting until 2019 to find out for sure.
By Kallie Plagge on Nov 03, 2018 03:58 am Best of the Best
Xbox One launched over four years ago, which means over four years of games! As such, it can be hard to decide what to play. From exclusives to the top multi-platform games to indies, there's a lot to choose from--and even though people joke that the Xbox One has no games, that's just not true! We've picked out the best Xbox One games so far. This includes many of the games that received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our Best Xbox One Game list in the years those games released. It also includes Assassin's Creed: Origins, which was one of GameSpot's top Xbox One games of 2017 due to its performance on the Xbox One X. While there are plenty of new games, we haven't included the hundreds of backwards compatible games on Xbox One, which includes many original Xbox and Xbox 360 favorites. Xbox also has a subscription service called which lets you download and play a selection of over 100 games that varies slightly from month to month. For more Xbox One games, see our roundups of the best cheap games on Xbox One, and make sure to check out our gallery of the Xbox One exclusive games confirmed for 2018 as well as the biggest Xbox One games of 2018 for everything coming to the console. Red Dead Redemption 2 -- 9/10
"While Red Dead Redemption was mostly focused on John Marston's story, Red Dead 2 is about the entire Van der Linde gang--as a community, as an idea, and as the death rattle of the Wild West. It is about Arthur, too, but as the lens through which you view the gang, his very personal, very messy story supports a larger tale. Some frustrating systems and a predictable mission structure end up serving that story well, though it does take patience to get through them and understand why. Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done." [Read the review] -- Kallie Plagge Hellblade: Senua's Sacrifice -- 8/10
"Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." [read the full review] -- Alessandro Fillari, Editor Valkyria Chronicles 4 -- 8/10
"Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise's first iteration that it'll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn't necessarily tell a new tale, but it doesn't have to; for all of its clichés and expected twists, there's a charm to the game's unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end." [Read the review] -- Edmond Tran Divinity: Original Sin II Definitive Edition -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review] -- Brett Todd PES 2019 -- 9/10
"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." [Read the review] -- Richard Wakeling Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Far Cry 5 -- 9/10
"Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." [read the full review] -- Edmond Tran, AU Editor / Senior Video Producer Monster Hunter: World -- 8/10
"Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." [read the full review] -- Ginny Woo Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [read the full review] -- Oscar Dayus, Staff Writer What Remains of Edith Finch -- 9/10
"Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." [read the full review] -- Justin Clark Wolfenstein II: The New Colossus -- 9/10
"The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." [read the full review] -- Kallie Plagge, Associate Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [read the full review] -- Matt Espineli, Associate Editor Cuphead -- 8/10
"Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task." [read the full review] -- Peter Brown, Reviews Editor Assassin's Creed Origins -- 7/10
"Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing." [read the full review] -- Alessandro Fillari, Editor Stardew Valley -- 9/10
"On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It's a game that tugs at your curiosity as often as it does your heart." [read the full review] -- Mary Kish Resident Evil 7: Biohazard -- 8/10
"By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." [read the full review] -- Scott Butterworth Night in the Woods -- 9/10
"Both intensely personal and widely relatable, Night in the Woods doesn't just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I've played in a long time." [read the full review] -- Kallie Plagge, Associate Editor Overwatch -- 9/10
"Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." [read the full review] -- Mike Mahardy, Video Producer Battlefield 1 -- 9/10
"EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war's participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio's best work since Battlefield: Bad Company 2." [read the full review] -- Miguel Concepcion Titanfall 2 -- 9/10
"Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." [read the full review] -- Mike Mahardy, Video Producer Dishonored 2 -- 8/10
"Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." [read the full review] -- Scott Butterworth Forza Horizon 3 -- 9/10
"With Forza Horizon 3, Turn 10 and Playground Games affirm the series' status as the driving game for everyone. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games' calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it's gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile." [read the full review] -- Miguel Concepcion Inside -- 8/10
"This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence." [read the full review] -- Alex Newhouse Dark Souls III -- 8/10
"Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." [read the full review] -- Mike Mahardy, Video Producer The Witcher 3: Wild Hunt -- 10/10
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." [read the full review] -- Kevin VanOrd Halo 5: Guardians -- 8/10
"Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity." [read the full review] -- Mike Mahardy, Video Producer Rise of the Tomb Raider -- 9/10
"Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." [read the full review] -- Mike Mahardy, Video Producer Ori and the Blind Forest -- 9/10
"It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It's a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope." [read the full review] -- Kevin VanOrd Metal Gear Solid V: The Phantom Pain -- 10/10
"There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." [read the full review] -- Peter Brown, Reviews Editor Fallout 4 -- 9/10
"Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." [read the full review] -- Peter Brown, Reviews Editor Middle-earth: Shadow of Mordor -- 8/10
"This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." [read the full review] -- Kevin VanOrd Dragon Age: Inquisition -- 9/10
"Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." [read the full review] -- Kevin VanOrd Tomb Raider: Definitive Edition -- 8/10
"Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future." [read the full review] -- Tom McShea Forza Motorsport 5 -- 9/10
"All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist." [read the full review] -- Shaun McInnis Assassin's Creed IV: Black Flag -- 9/10
"There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." [read the full review] -- Shaun McInnis Assassin's Creed Odyssey -- 8/10
"Despite this, Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." [Read the review] -- Alessandro Fillari, Editor Forza Horizon 4 -- 8/10
"There's such a diverse range of activities stuffed into every corner of Horizon 4, and meaningful changes contribute to smart driving dynamics and a more consistent sense of achievement. Everything you do in Horizon feels valuable, no matter how big or small--from the basic thrills of speeding a fast car down a gorgeous mountain highway to spending time tinkering with your favorite ride to manage seasonal road conditions to just hanging out with friends and strangers online and goofing off in friendly games. The charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else." [Read the review] -- Edmond Tran Call of Duty: Black Ops 4 -- 8/10
"Black Ops 4 isn't short on content, and its three main modes are substantial. Multiplayer introduces more tactical mechanics without forcing you into them, and it largely strikes a good balance. Zombies has multiple deep, secret-filled maps to explore, though its returning characters don't hold up and prove distracting. Finally, Blackout pushes Call of Duty in an entirely new direction, making use of aspects from both multiplayer and Zombies for a take on the battle royale genre that stands on its own. Sure, there isn't a traditional single-player campaign, but with the depth and breadth of what is there, Black Ops 4 doesn't need it." [Read the review] -- Kallie Plagge
By Matt Espineli on Nov 03, 2018 03:57 am The Cutting Edge
There's always an abundance of new games that come out every month. Some are incredibly big-budget releases that we've been eagerly waiting years for while others are smaller, more surprising independent titles that no one sees coming. In addition, there's plenty of other games found near and around those releases. You get games from mid-sized publishers and even the occasional remaster or re-release of gaming's most definitive adventures. There's a lot of exciting games coming out in the future. We recently got to see debut gameplay of Cyberpunk 2077, and we already can't wait for it. In addition, Nintendo did a Direct presentation and announced 22 upcoming Switch games. With so many games coming out year-round, it can be difficult keeping track of what's worth playing. To help keep you in the know, we've compiled all the best new games you absolutely need to play right now. The point of this feature is to focus on the latest and greatest games, so the choices you'll find here have been limited to the past couple months. What you'll find in the slides ahead are games rated 7 or higher by GameSpot. However, you'll occasionally find some lower-rated ones that have been chosen to be included by an incredibly passionate member of our team. We won't hesitate to highlight experiences some members of our staff absolutely love--even if there are others who may not agree. The games included in this feature are ones we personally believe you should check out in some capacity. Here's a brief taste of what you'll see. Best Games To Play Right NowCheck out the slides ahead for all the games we've highlighted as the best out right now. And as the months go by, we'll be continually cycling out the older games with the most cutting-edge experiences out now, so be sure to keep checking back as often as you can. Which new games have you been playing recently? Let us know in the comments below. Gwent -- 8/10
"Gwent clearly learns from other digital collectible card games that have carved their niche out of the market, but its play style offers up an entirely different type of challenge. It's one that requires some investment, and hard decisions on which Faction you'd like to invest in, but Gwent also respects your time by rewarding you for nearly every action in a match, tempting you to play just one more. Its matches could use some fine-tuning in their pacing and presentation, but Gwent is otherwise a refreshingly new take on card games that establishes itself firmly outside of the simple side activity it was in The Witcher 3."[Read the full review] -- Alessandro Barbosa Diablo 3: Eternal Collection -- 9/10 Red Dead Redemption 2 -- 9/10
"While Red Dead Redemption was mostly focused on John Marston's story, Red Dead 2 is about the entire Van der Linde gang--as a community, as an idea, and as the death rattle of the Wild West. It is about Arthur, too, but as the lens through which you view the gang, his very personal, very messy story supports a larger tale. Some frustrating systems and a predictable mission structure end up serving that story well, though it does take patience to get through them and understand why. Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done." [Read the review] -- Kallie Plagge Starlink: Battle for Atlas -- 7/10
"Starlink is an interesting and enjoyable open-world game, one that fully understands the appeal of exploring new planets and dogfighting in the cold depths of space. With a small fleet of ships at your disposal, it can be a lot of fun to progressively assault and weaken the Forgotten Legion's hold on the galaxy. It's just a shame that if you're interested in the physical models, you'll have to spend more to get the same experience as the digital version." [Read the review] -- James O'Connor Thronebreaker: The Witcher Tales -- 8/10
"Don't be tricked into thinking Thronebreaker is simply a lengthy tutorial for what is to come when Gwent opens its multiplayer. Its tale is mandatory if you're looking for more Witcher lore to chew on and manages to engage you with a strong cast of well-written characters and a suitably dark plot that challenges your morals every chance it can. Thronebreaker interweaves Gwent into its story in smart ways that keep it from feeling like an intrusive method for resolving combat situations, helping you learn its intricate systems while engaging in unique quests and rulesets. Gwent was a side attraction in The Witcher 3, but through Thronebreaker, it's blossomed into something new that stands on its own as a proud member of the Witcher family." [Read the review] -- Alessandro Barbosa Call of Duty: Black Ops 4 -- 8/10
"Black Ops 4 isn't short on content, and its three main modes are substantial. Multiplayer introduces more tactical mechanics without forcing you into them, and it largely strikes a good balance. Zombies has multiple deep, secret-filled maps to explore, though its returning characters don't hold up and prove distracting. Finally, Blackout pushes Call of Duty in an entirely new direction, making use of aspects from both multiplayer and Zombies for a take on the battle royale genre that stands on its own. Sure, there isn't a traditional single-player campaign, but with the depth and breadth of what is there, Black Ops 4 doesn't need it." [Read the review] -- Kallie Plagge Chasm -- 8/10
"Even when its flaws are obvious, Chasm is a well-crafted adventure, and during the more than 12 hours I spent playing through my first time, I got lost only once. That's a huge bonus in a genre where getting lost is often the most frustrating aspect. Even after I finished, I was eager to venture forth on a new adventure, to test my combat mettle against harder foes and find the one secret that eluded me the first time through. It's a shame the randomization of the world isn't that big of a deal and the challenge could be better balanced, but the superb combat and visual design ensure your time with Chasm will be well spent." [Read the review] -- Tom McShea Luigi's Mansion (3DS) -- 7/10
"Seventeen years after its first release, with one sequel out and another on its way, there's still nothing quite like Luigi's Mansion. Nintendo's strange foray into the paranormal has aged well--I was surprised at how much of it had stuck in my memory, and how good it felt being back in its haunted halls. It's a basic port with a few issues, but Luigi's Mansion still remains a charming and enjoyable game." [Read the review] -- James O'Connor The Missing: JJ Macfield and the Island of Memories -- 8/10
"The faltering plot twist doesn't detract from the overall experience. The Missing is smaller and more mechanically conventional than Deadly Premonition or D4, but its components remain focused on distinctly a Swery game: a dark, idiosyncratic experience that tells a deeply personal story that's as confronting as it is sincere. It is absolutely not for everyone, but as the game reminds us, there is nothing wrong with that." [Read the review] -- David Wildgoose Super Mario Party -- 7/10
"Most of Super Mario Party's varied assortment of 80 minigames are fun, especially if you've got a full group of four players, as the NPCs aren't smart or skilled enough to pose much of a challenge until you unlock Master difficulty. The new Partner Party, River Survival, and Sound Stage modes add enjoyable alternatives to Mario Party mode--which at least returns to its competitive roots. And even if the unique character dice blocks don't shake up Super Mario Party's four boards enough to give Mario Party mode some longevity, they implement small moments of strategy into a series that has for too long solely relied on randomness to determine a winner." [Read the review] -- Jordan Ramee, Associate Editor Destiny 2: Forsaken -- 8/10
"There is a lot to do in Forsaken, so much so that it can be difficult to see it all. That also means that, for the average player, this expansion has a much longer tail than previous iterations of Destiny 2. The variety and flexibility of activities established in the base game still work to make grinding a good time, and Gambit adds a consistently entertaining mode to the roster. The endgame, while difficult to reach, is also where the most satisfaction can be found." [Read the review] -- Kallie Plagge Mega Man 11 -- 7/10
"Mega Man 11 is a good action game that you can easily identify with, but it's far too uneven and bumpy to hold up against some of the best installments in the venerable franchise. At its best, it's a terrific retro romp with exciting boss encounters and unique gimmicks. At its worst, it's a frustrating experience whose too-long levels toss out infuriating obstacles to progress at the worst times. But even with these issues, it just feels good to see Mega Man back in action, and Mega Man 11 will hopefully be the start of many new robotic adventures to come." [Read the review] -- Heidi Kemps Fist of the North Star: Lost Paradise -- 8/10
"Lost Paradise may replicate the Yakuza series' format, but it's filled with a passion for FotNS that makes it fantastic all on its own. While previous games based on the property have adapted its story and characters with some success, few have managed to not only nail the style and tone but redefine what's possible with its world and characters. RGG Studios has done a splendid job at evoking the justice-fueled power fantasy Kenshiro represents, succeeding in revealing more about the historic and beloved character in amusing and unexpected ways." [Read the review] -- Matt Espineli, Associate Editor Assassin's Creed Odyssey -- 8/10
"Despite this, Assassin's Creed Odyssey's ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting." [Read the review] -- Alessandro Fillari, Editor Life Is Strange 2 Episode 1 -- 8/10
"As the first episode of Life Is Strange 2 concludes, Sean finds himself driving south, away from Arcadia Bay, the setting of the first game. The references to that town and all that happened within it are few and far between in the sequel, but the excellence in character and worldbuilding remain. Dontnod retains its expertise in depicting a teenager's unique struggles with their identity, relationships, and the way they fit into their world, while adding new gameplay mechanics that lend a stronger emotional investment to your decision-making. Life Is Strange 2: Episode 1 is a triumphant first chapter, featuring a narrative that fearlessly reflects the lives of two Latino brothers living in our politically-charged climate." [Read the review] -- Jess McDonell Forza Horizon 4 -- 8/10
"There's such a diverse range of activities stuffed into every corner of Horizon 4, and meaningful changes contribute to smart driving dynamics and a more consistent sense of achievement. Everything you do in Horizon feels valuable, no matter how big or small--from the basic thrills of speeding a fast car down a gorgeous mountain highway to spending time tinkering with your favorite ride to manage seasonal road conditions to just hanging out with friends and strangers online and goofing off in friendly games. The charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else." [Read the review] -- Edmond Tran The Gadrens Between -- 8/10
"It may only take two to three hours to see everything The Gardens Between has to offer, but the warm and fuzzy feelings from start to finish ensure that your memories of playing it will live on. The expressive faces of the two teens and the relatable memories they share will speak to anyone who's ever had a close childhood friend, and while the puzzles won't go down as the most ingenious or demanding, they nevertheless give you more time to spend frolicking in a nostalgic and heartwarming world where friendship is all that matters." [Read the review] -- Peter Brown, Managing Editor Wasteland 2 (Nintendo Switch) -- 7/10
"Wasteland 2 is still a very special outing. If you haven't spent your time in this irradiated desert just yet, this is one of the best times to do so--especially since the portability of the Switch reissue lets you take the journey on long treks of your own, or as a dense RPG to curl and nestle in with, as you might with an excellent book. On such a screen, the interpersonal dramas feel a bit more intimate, the tension of sneaking your way pay this or that NPC a bit more tangible. Plus, in the Switch's handheld mode, the rather dated-looking visuals aren't so grating. All-told it's a phenomenal port and still one of the better RPGs in recent years." [Read the review] -- Daniel Starkey 428: Shibuya Scramble -- 8/10
"A few bugs, however, don't ruin the game. 428 is a truly rare beast, a special and unique experience that would have once been completely passed over for a Western release. While it's not without its flaws, it's hard to think of many other games that blend text-driven storytelling and well-constructed visuals and sound this well. From the first hour of the in-game day, you'll be riveted by this story's unexpected twists and turns. If you want a story- and character-driven game with a presentation you won't see anywhere else, 428 is a game not to be missed." [Read the review] -- Heidi Kemps Undertale (Switch) -- 9/10
"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks. Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the review] -- Michael Higham NBA 2K19 -- 7/10
"It's impressive that the game of basketball has translated to controllers and screens in the way it has. If you want to immerse yourself in the sport and culture, NBA 2K19 has you covered with a breadth of content. But even that has its limitations after several years of iterations. Although those willing to grind for everything will eventually get rewarded, the system of VC still comes off as exploitative. But there's a lot of fun to be had in NBA 2K19 despite its flaws, especially if you have a strong love for the sport." [Read the review] -- Michael Higham, Associate Editor Valkyria Chronicles 4 -- 8/10
"Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise's first iteration that it'll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn't necessarily tell a new tale, but it doesn't have to; for all of its clichés and expected twists, there's a charm to the game's unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end." [Read the review] -- Edmond Tran Frozen Synapse 2 -- 8/10
"It's hard not to be drawn in by Frozen Synapse 2's style, but it's even harder to pull away once the game's combat gets its hooks in you. While the single-player mode ambles through both high and low points, the multiplayer remains a steadfastly enjoyable experience. The anticipation as squads approach in preparation for battle is both thrilling and nerve-wracking, and the ability to switch between multiplayer games on the fly makes tracking multiple games elegantly simple. Technical hiccups aside, Frozen Synapse 2's incredible style and strong tactical combat make it wonderfully gratifying." [Read the review] -- James Swinbanks Marvel's Spider-Man -- 9/10
"Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." [Read the review] -- Edmond Tran, Senior Editor and Producer NBA live 19 -- 7/10
"NBA Live 19 is a capable and competent basketball game that offers a multitude of different ways to play and numerous reasons to keep coming back. Its impressive attention to detail complements the strong foundation set by its presentation and gameplay. However, the AI logic and animation problems are impossible to ignore given they're at the heart of the experience the entire game is based on. These issues, combined with a lackluster franchise mode and a push towards microtransactions, detract from what is an otherwise solid basketball game." [Read the review] -- Eddie Makuch Divinity: Original Sin II Definitive Edition -- 10/10
"From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats." [Read the review] -- Brett Todd Planet Alpha -- 7/10
"While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn't matter why you're there, or what it is you're looking for. There's great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game's shortcomings easy to bear." [Read the review] -- James O'Connor Strange Brigade -- 7/10
"The grand result is an amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should." [Read the review] -- Daniel Starkey Two Point Hospital -- 8/10
"It's remarkable that it's taken so long for a spiritual successor to Theme Hospital to show up, but now that it's here, it feels like it's been well worth the wait. The exaggerated, cartoon look and relaxed approach to management make it inviting enough for most players, while the deeper aspects of its economy are enough to keep seasoned players engaged. Two Point Hospital not only re-works an old formula into something modern and enjoyable, it also iterates on the classic brand of irresistible charm and wit, making something that's truly wonderful." [Read the review] -- James Swinbanks PES 2019 -- 9/10
"For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it's fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn't be all that surprising." [Read the review] -- Richard Wakeling F1 2018 -- 9/10
"F1 2018 is brilliant, and the most complete Formula One game to date. The changes to career mode make it the strongest and most appealing it's ever been thanks to the revamped upgrade system, while the simulation-like additions to the driving model bring you closer than ever to the feeling of sitting on the grid with 1000+ horsepower at your feet, without overwhelming those who just want to jump in and drive." [Read the review] -- James Swinbanks Dragon Quest XI: Echoes Of An Elusive Age -- 9/10
"Innovation in games is talked about a lot, but it's also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that's full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it's going to be hard to put down until you reach the grand finale." [Read the full review] -- Heidi Kemps
By Matt Espineli on Nov 03, 2018 03:48 am Switch Games That You Need To Play
The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console. The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below. Dragon Ball FighterZ -- 9/10
"FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." [Read the full review] -- Peter Brown, Managing Editor Undertale -- 9/10
"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks. Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the full review] -- Michael Higham Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review] -- Edmond Tran The Messenger -- 8/10
"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review] -- Alexander Pan Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts Octopath Traveler -- 8/10
"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review] -- Peter Brown, Managing Editor Captain Toad
"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review] -- Daniel Starkey Wolfenstein II: The New Colossus -- 8/10
"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review] -- Kallie Plagge, Associate Editor West of Loathing -- 8/10
"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review] -- Edmond Tran, Editor and Video Producer BlazBlue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor Street Fighter 30th Anniversary Collection -- 8/10
"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review] -- Peter Brown, Managing Editor Hyrule Warriors: Definitive Edition -- 8/10
"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review] -- Daniel Starkey Battle Chasers: Nightwar -- 8/10
"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review] -- Justin Clark Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Managing Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Managing Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Managing Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Managing Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Managing Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor Lumines Remastered -- 8/10
"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review] -- Justin Clark The Missing: JJ Macfield and the Island of Memories -- 8/10
"The faltering plot twist doesn't detract from the overall experience. The Missing is smaller and more mechanically conventional than Deadly Premonition or D4, but its components remain focused on distinctly a Swery game: a dark, idiosyncratic experience that tells a deeply personal story that's as confronting as it is sincere. It is absolutely not for everyone, but as the game reminds us, there is nothing wrong with that." [Read the review] -- David Wildgoose Diablo 3: Eternal Collection -- 9/10
"Diablo 3 is a game about long term goals accomplished in short, thrilling bursts. It's rewarding and subtle. It's flashy and boisterous. I have spent six years enjoying it, and will likely spend six years more. As far as video games go, that's a long time--I came into the Eternal Collection expecting a eulogy for one of my favorite games. Instead, I stumbled upon a celebration." [Read the review] -- Mike Mahardy
By Jordan Ramée on Nov 03, 2018 03:39 am
The PlayStation 4 launched in November 2013 and Sony's done a phenomenal job making sure a stream of excellent exclusives continues to launch on the platform. That trend isn't slowing down in 2018, with the phenomenal God of War releasing earlier this spring and Insomniac Games' Spider-Man on its way in just a few months. Click ahead to view GameSpot's highest-rated PS4 exclusives since the console's launch. The titles are in alphabetical order and don't reflect our own personal ranking of each game. The list only includes games we've awarded an 8/10 or higher. We've also limited the gallery based on console exclusivity, so you'll see a few games in this gallery that are also available on PC or PS Vita. This means games that originally released for PS2 or PS3 and launched again on the PS4 without any additional content (like Beyond: Two Souls) are not included. Remasters, remakes, and reboots are all fair game though. Be sure to check out our list of the best cheap PS4 games to find the best deals on some of these exclusives, including top-tier titles like The Last of Us Remastered and Bloodborne. Think you've got an insane amount of GameSpot knowledge? Put it to the test. We've reviewed a lot of PS4 exclusives since the console's debut in 2013, but only one of them has gotten a perfect 10/10 review score. Do you know what it is? Click ahead to find out, and we'll send a virtual high five your way if you happen to know the answer. If you also happen to know which PS3 game released again on PS4 with a perfect 10/10 GameSpot score (but couldn't make this list because it's not a remaster), then we offer you a virtual salute. Also, let us know what your favorite PS4 exclusive is in the comment section down below. Doesn't matter if the game was critically acclaimed or criminally underrated. Be sure to check out our list of the best Nintendo Switch console exclusives and best Xbox One console exclusives as well. Marvel's Spider-Man -- 9/10
We gave the game an 8/10. In our Marvel's Spider-Man review, Edmond Tran wrote, "Minor shortcomings don't detract from Insomniac's achievement in creating a game that feels like an authentic interpretation of a beloved creation. The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll." Alienation
We gave the game an 8/10. In our Alientation review, Jason D'Aprile wrote, "Alienation is a refined and intense shooter that looks and sounds great, and offers fantastically chaotic and violent action. While the game sometimes feels a little too eager to kill players and lacks local play, with a full troop online, it's easily one of the best all-out action multiplayer games in recent memory." Alone With You
We gave the game an 8/10. In our Alone With You review, Jason D'Aprile wrote, "This is a game that warrants repeated playthroughs to see both endings and experience other relationship choices. Alone With You bears some heavy thematic overlap with [games] like SOMA, Everyone's Gone to Rapture, and other story-centric releases that focus on the nature of what makes you human, the importance of relationships and contact, and mortality. It's different enough to feel new despite its retro roots, delivering impactful scenes that shine thanks to a stellar script that brings its few, but emotionally charged, characters to life." Bloodborne
We gave the game a 9/10. In our Bloodborne review, Kevin VanOrd wrote, "The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." Dariusburst: Chronicle Saviours
We gave the game an 8/10. In our Dariusburst: Chronicle Saviours review, Heidi Kemps wrote, "Even with [its issues], Darius Burst is one of the best traditional shooters to come out in years. The visual design is excellent, the music is avant-garde and memorable, the boss encounters are thrilling, and it's chock-full of challenges to keep you coming back and playing more. If you enjoy these sorts of games at all and are craving a finely-crafted, intense shooting experience that will keep you hooked for a long time, then Darius Burst: Chronicle Saviours is a worthy." Everybody's Golf
We gave the game an 8/10. In our Everybody's Golf review, Miguel Concepcion wrote, "Ultimately, [bothersome NPCs] are the only notable blemishes in an otherwise splendid and activity-loaded sequel, which also happens to be the best golf game on the PlayStation 4. Longtime fans will find comfort in the familiar controls and deep progression system, while newcomers will find the on-boarding experience easy and welcoming. Between the lengthy career mode and online play, you are never short of competition to test your nerves. And no matter how ridiculously superhuman your linksman skills become--there are awards for getting a hole in one on a par-5, after all--Everybody's Golf's strict adherence to the sport's strategic underpinnings is never compromised." Everybody's Gone To The Rapture
We gave the game a 9/10. In our Everybody's Gone to the Rapture review, Alexa Ray Corriea wrote, "Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. That sense of futility never leaves you, but whether or not you cling to the story's threads of hope is entirely up to you; no happy ending is forced on you--just an ending. The moral of the story is whatever you think it is, and there's no wrong way to feel as you sift through its bright, empty world. And while I had my moments of frustration in navigation, that didn't stop it from dazzling me. I left Shropshire exhausted, spent, and utterly impressed by The Chinese Room's magnificently crafted journey, both in how it brought me to its conclusion and the conclusion itself." Fighting EX Layer
We gave the game an 8/10. In our Fighting EX Layer review, Heidi Kemps wrote, "On a pure gameplay level, Fighting EX Layer is an absolute treat. What it lacks in bells and whistles it delivers in pure, fun combat. This is a game made for the sort of people who will spend hours perfecting an impractical, extremely-precise combo in training mode simply for the satisfaction of having done it. If that describes you, then Fighting EX Layer will be worth everything you put into it." Final Fantasy 12: The Zodiac Age
We gave the game a 9/10. In our Final Fantasy 12: The Zodiac Age review, Miguel Concepcion wrote, "While its enhancements do not translate into a brand new game for existing fans, [Final Fantasy 12: The Zodiac Age] is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board. Final Fantasy 14 Online: A Realm Reborn
We gave the game an 8/10. In our Final Fantasy 14 Online: A Realm Reborn review, Pete Davison wrote, "There's no traditional PVP, and at times the grind can grow tedious, but if you press on, you find a vast and charming supporting cast, complex classes with plenty of interesting augmentations along the way, and a reworked MMORPG that combines new and old elements to weave together a satisfying and modern Final Fantasy that does its part to cater to longtime franchise fans and MMO enthusiasts alike. This is an admirable redesign, especially on the PlayStation 4, which very well may be considered the best venue to experience the staggering world and cornucopia of additional content. Even if you're still trekking through Vana'diel, consider making yourself a new home in Eorzea--we'd love to have you." Galak-Z: The Dimensional
We gave the game an 8/10. In our Galak-Z: The Dimensional review, Mike Mahardy wrote, "But in the end, [Galak-Z: The Dimensional] is about learning as you go, and making the best of what you have. It's a layered, complex system, and even now, 20 hours after I started it, there are upgrades I haven't found, techniques I haven't practiced, and possibilities I haven't considered. Galak-Z pummelled me, knocked me to the ground and kicked me when I was down. But when I finally got the upper hand, and beat the final season with only a sliver of health left, the victory was all the more rewarding. God Eater 2: Rage Burst
We gave the game an 8/10. In our God Eater 2: Rage Burst review, Miguel Concepcion wrote, "Good sequels strike a balance between reproducing familiar systems and introducing new features. Rage Burst shares many similarities with Resurrection, to the degree that you wouldn't be blamed for mistaking the former for an expansion pack of the latter at a glance. But Rage Burst is bolstered by a beefed-up combat system and scores of stylish, powerful loot, making frequent, sometimes repetitive questing, more enjoyable than it was in Resurrection." God Of War (2018)
We gave the game a 9/10. In our God of War review, Peter Brown wrote, "In many ways God of War is what the series has always been. It's a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come." God Of War 3 Remastered
We gave the game an 8/10. In our God of War 3 Remastered review, Kevin VanOrd wrote, "Then again, this is not a series known for its sophisticated storytelling. Kratos is the vessel for an instinctive kind of gameplay that is rarely this successful. Your rewards for following God of War III's linear trail are genre-defining combat, excellent pacing, and the innate joy of watching enemies spew forth clusters of glowing red orbs when they fall. It's the ever-compelling quest for shinies, accomplished by slamming your cestus into the ground, then gutting a centaur and watching its viscera spill onto the floor. Your reward is more power, which you use to earn more shinies and to see more entrails. That the game finds so many ways to stay consistently fresh within this traditional structure is a feat worthy of the gods." Gravity Rush 2
We gave the game a 9/10. In our Gravity Rush 2 review, Peter Brown wrote, "With a wealth of stories big and small to chew on, Gravity Rush 2 fulfills the needs of both a sequel and a prequel. The first Gravity Rush had enough going for it, but Gravity Rush 2 is stuffed with things to love. While its stealth missions are lame and it's disappointing to experience camera issues from time to time, Gravity Rush 2 excels in almost every other respect, making its predecessor seem quaint by comparison. This is easily one of the best video game sequels in recent memory, and an adventure truly worthy of its excellent lead character." Gran Turismo Sport
We gave the game an 8/10. In our Gran Turismo Sport review, James Swinbanks wrote, "Ultimately, where you fall on GT Sport will mirror how you feel about racing games in general. If you're looking for a highly focused console racing sim, GT Sport is excellent, but don't come looking for a robust 'Gran Turismo' experience. You won't find it. Casual fans will feel the pinch of the scaled-down offering and the intimidating push towards racing online. But for sim-racers with a competitive spirit, it's easy to look past the smaller car and track roster and appreciate the incredibly detailed and responsive driving model, which is better than anything the series has offered before." Grim Fandango Remastered
We gave the game an 8/10. In our Grim Fandango Remastered review, Kevin VanOrd wrote, "Grim Fandango's greatest triumph, however, is that you needn't overflow with nostalgia to appreciate its greatness. There is only this boisterous world and the unionized bee-demons that inhabit it, which you see through the eyes of one Manny Calavera, an everyday hero that has rightfully earned a place in video game history. Even if you don't know what happens at the end of the line, you're guaranteed to enjoy the trip." Here They Lie
We gave the game an 8/10. In our Here They Lie review, Miguel Concepcion wrote, "Here They Lie pulls you in by appealing to your curiosities of what's around the corner--but you're also motivated to stick to the main path, because a part of you just wants to get the hell out of this urban nightmare. As a dark, well-crafted psychological journey in VR, the game captures the distinct duality of being a curious observer--and, conversely, a participant who simply wants to survive and escape. Its enigmatic visuals, choice-driven narrative, and provocations on morality are the driving forces that warrant multiple playthroughs, and all of those aforementioned elements combine to make Here They Lie one of the standout offerings among the PSVR's launch lineup." Horizon Zero Dawn
We gave the game a 9/10. In our Horizon Zero Dawn review, Peter Brown wrote, "This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring [Horizon Zero Dawn's] beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process. Iconoclasts
We gave the game a 9/10. In our Iconoclasts review, Matt Espineli wrote, "When Iconoclasts' end credits begin to roll, it's bittersweet to see the journey come to a close. After solving every puzzle and witnessing the finale of its poignant narrative, you can't help but reflect on the growth of its characters and your impact onto the world. The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy." I Expect You To Die
We gave the game an 8/10. In our I Expect You To Die review, Mike Mahardy wrote, "But the annoyances caused by these hiccups pale in comparison to the thrills I Expect You to Die delivers. Through well designed puzzles, intense escape room scenarios, and a kineticism absent in video games on standard screens, I Expect You to Die knows exactly how to leverage the magic of VR, and proves it almost every step of the way." Infamous: Second Son
We gave the game an 8/10. In our Infamous: Second Son review, Tom McShea wrote, "[Infamous: Second Son] focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun." The Inpatient
We gave the game an 8/10. In our The Inpatient review, Justin Clark wrote, "The Inpatient doesn't just do right by Until Dawn, but stands right alongside it as one of the strongest horror experiences on PlayStation 4. It's a game far less concerned with pushing you towards what's lurking down every corridor than feeding you the worst ideas of what could be." Invisible, Inc. Console Edition
We gave the game an 8/10. In out Invisible, Inc. Console Edition review, Kevin VanOrd wrote, "Nonetheless, this emotional distance is merely a minor issue. I don't care much about Invisible, Inc.'s throwaway story and its last-minute grasps at meaningful themes, or about my agents' personal backgrounds. Like the game, my efforts are focused on getting the job done, emotionally disengaged but intellectually centered. I bask in the stylish cutscenes and the sharp voiceover, but my attachment is not to the agency or its people but to the sheer pleasure of a successful heist." The King Of Fighters XIV
We gave the game an 8/10. In our The King of Fighters XIV review, Matt Espineli wrote, "With plenty of opportunities available online or off, [The King of Fighters XIV] is a well-executed addition to the revered fighting series. Those disappointed in its new visuals may be unwilling to give it a chance, but if you remain steadfast in parsing through the multiple layers of its mechanics, you'll be rewarded with one of the most accessible, satisfying entries in the series to date." The Last Guardian
We gave the game a 9/10. In our The Last Guardian review, Peter Brown wrote, "It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges." The Last Of Us Remastered
We gave the game an 8/10. In our The Last of Us Remastered review, Carolyn Petit wrote, "In addition to the visual enhancements and the inclusion of map packs and story DLC, The Last of Us Remastered has other nice little features, like a photo mode that lets you stop the action at any time, position the camera to your liking, and share the screenshot with others, applying frames and filters if you choose. And there are commentary tracks on in-game cinematics featuring the creative director and principal actors. The Last of Us is a great action game that you should play if you haven't already. And if you have played it before, the improvements here aren't so dramatic as to make the game feel like a new experience, but it is definitely one worth revisiting. In the world of The Last of Us, as in our own world, love might destroy you, but it's also one of the only things worth fighting for." MLB The Show
For review, we gave: MLB 14: The Show an 8/10 MLB 15: The Show an 8/10. MLB The Show 16 an 8/10. MLB The Show 17 an 8/10. MLB The Show 18 a 9/10. Moss
We gave the game an 8/10. In our Moss review, Alessandro Barbosa wrote, "It's a testament to just how well Moss understands PlayStation VR and works with the device instead of trying to bend it to a will it was never designed for. Moss wouldn't feel right without it at all, and its many strengths are married to the interactions that only full immersion can manufacture. Unsurprisingly, then, Moss is easily one of PlayStation VR's best titles to date, even if it's a little too eager to get you in and out of its world." Nex Machina: Death Machine
We gave the game a 9/10. In our Nex Machina: Death Machine review, Jason D'Aprile wrote, "Limited multiplayer options aside, [Nex Machina: Death Machine] is a game that confidently meets expectations. It's difficult, intensely satisfying, and packed with enough secrets and lofty secondary objectives to keep you enraptured for hours. It's a classic game at heart, but with refined challenges and exacting mechanics, it feels right at home in the modern era." Nioh
We gave the game a 9/10. In our Nioh review, Miguel Concepcion wrote, "Although the spectre of potential failure hangs heavy over any play session, dying in Nioh is never genuinely disheartening. This is thanks in part to the various avenues of character growth and many approaches you can utilize to tackle a difficult section or boss fight. It shouldn't be surprising that the foresight and patience needed to survive a battle in Dark Souls translates well to the fundamentals of samurai combat here. Nioh's most invigorating and intimidating moments occur when you feel you're at equal footing with your opponent. And it's during these encounters that one careless move can result in your demise or the right string of thoughtful actions can make you feel invincible." Persona 5
We gave the game a 9/10. In our Persona 5 review, Lucy James wrote, "Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." Pyre
We gave the game a 9/10. In our Pyre review, Peter Brown wrote, "And thus it's all too easy to fall in love with Pyre. It's immediately attractive. Its songs dance in your head long after they debut. And before you know it, you find yourself driven to get better at rites and perform at the top of your game. Likewise, you can't help but reflect on your partners in the Downside--those you trained, as well as those you neglected. Supergiant Games has created something special that lives on in your heart. And against great odds, it's invented a sport that could have stood on its own without the story it's attached to--but it's so much better because it is." Ratchet & Clank (2016)
We gave the game an 8/10. In our Ratchet & Clank review, Cassidee Moser wrote, "Ratchet & Clank is every bit as dynamic and fun as the 2002 original. It's endearing and entertaining, a veritable power fantasy fueled by rockets and carried by specialty gadgets. Re-introducing a classic franchise to a new generation is a difficult task indeed, but Ratchet & Clank is a shining example of how it can be done." Republique Remastered
We gave the game an 8/10. In our Republique Remastered review, Justin Clark wrote, "Needless to say, despite its mobile game roots, the world of [Republique Remastered] is meant to immerse, to beckon the player's curiosity, and to involve them enough in the city-state's ins and outs enough to get Hope out of danger. In transitioning to consoles, the game remains largely successful at that." Salt And Sanctuary
We gave the game an 8/10. In our Salt and Sanctuary review, Miguel Concepcion wrote, "Salt and Sanctuary is wholly engrossing from every angle, from its happy marriage of combat and exploration to its ominously gripping art direction. Its world is rich in ambiguity, well designed to fill up message boards with discussions on the theoretical histories of its bosses to the origins of the seven Creeds. For as much as it unabashedly borrows from Dark Souls, it's an achievement that Ska Studios managed to give its homage an identity of its own that can be appreciated on its own merits." Shadow Of The Colossus (2018)
We gave the game a 9/10. In our Shadow of the Colossus review, Edmond Tran wrote, "Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking. The visual overhaul is stunning, thoroughly enhancing every facet of Wander and Agro's excellent adventure. Galloping through the tranquil world is always breathtaking; felling a monumental colossus is always humbling. Shadow of the Colossus is a beautiful reconstruction of an already exceptional title. It continues to be a modern classic and is an extraordinary game that everyone must experience." Super Rude Bear Resurrection
We gave the game a 9/10. In our Super Rude Bear Resurrection review, Chris Pereira wrote, "For all of these minor gripes, none of them stand in the way of enjoying nearly every second of playtime. On the strength of its pacing and basic mechanics alone, Super Rude Bear Resurrection would make for an extremely engaging platformer. The addition of its corpse mechanic elevates it to something greater, allowing it to simultaneously serve as an extreme challenge for the most diehard platforming fans as well as a game that can be enjoyed by the novice crowd. Super Rude Bear Resurrection demands a lot from you, but the satisfaction of success is immense in the end." Tearaway
We gave the game an 8/10. In our Tearaway review, John Robertson wrote, "Tearaway's most lasting feature is not within the game itself, but through the inclusion of printable blueprints. Through standard progression and by taking photographs of certain objects, you earn blueprints that allow you to create your own origami editions of your favourite elements from within the game. Be warned, though, that even when you follow the instructions, some of these are incredibly tricky propositions, but if you've got the patience, it's worth the effort to take the theme of connecting worlds to that next step. The fact that it's so tempting to spend time creating these paper models is a testament to how appealing and attractive Tearaway is. It's just a shame that one of the Vita's best experiences feels as long as a piece of paper is thick." Tooth And Tail
We gave the game an 8/10. In our Tooth and Tail review, Daniel Starkey wrote, "Rotating through the band of 20 fighters will offer plenty of depth on its own, too. There's plenty of room to fake out foes by overbuilding one type and feinting a foe into countering that so you can sweep them with your own reserves. If you don't have quite the squads you need to deal with enemies in the best way, you'll have to adapt -- and strong variety will give you the tools to come up with unique combinations and tactics on the fly. When all of that comes together in a tight, four-player battle royale, it is a thing of beauty." Transistor
We gave the game an 8/10. In our Transistor review, Carolyn Petit wrote, "Transistor is always a good-looking game, but in [certain] instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." Uncharted: The Nathan Drake Collection
We gave the collection an 8/10. In our Uncharted: The Nathan Drake Collection review, Mike Mahardy wrote, "At various times throughout the Uncharted games, our protagonist carries the ring of Francis Drake on a leather band around his neck. The ring's inscription reads: "Sic Parvus Magna," or, "greatness from small beginnings." I can't imagine a better way to encapsulate this collection. Uncharted: Drake's Fortune was a fine game in 2007, but its wrinkles are deeper now, its age more apparent. With Uncharted 2 and [Uncharted 3], though, Naughty Dog transcended Drake's own small beginnings. The Nathan Drake Collection is a firsthand account of Naughty Dog's growth as a storyteller, and this collection is the best way to relive that history, and witness its transformation up close." Uncharted 4: A Thief's End
We gave the game a perfect 10/10. In our Uncharted 4: A Thief's End review, Mike Mahardy wrote, "And most of all, as its final moments make clear, this is a story about storytelling--the importance we lend our idols, legends, and myths. How we pass down the ones that inspire us. How an old photo of three friends sitting on a pile of gold can unleash a flood of memories. Uncharted 4 is a challenge to the medium. In its writing, in its design, in its understanding of what makes games unique, Uncharted 4 is something to aspire to. It's a shining example. And we'll be talking about it for years to come." Uncharted: The Lost Legacy
We gave the game a 9/10. In our Uncharted: The Lost Legacy review, Miguel Concepcion wrote, "The Lost Legacy doesn't signify a new era for Uncharted so much as it presents an opportunity to show the series from new perspectives, for which Chloe and the AI-controlled Nadine are perfectly capable. With a new playable treasure hunter comes new settings and character motivations, wrapped in a comfortingly familiar Uncharted package. The thrill of playing through set pieces that call back scenes from the earlier games is all the more enhanced when seen through the gameplay mechanics introduced in A Thief's End. The initial hours of The Lost Legacy give an "Uncharted Greatest Hits" vibe, but it grows into a more nuanced, clever experience, ranking among the best in the series while also making its own mark as a standalone Uncharted that isn't anchored to Nathan Drake's harrowing exploits." Until Dawn
We gave the game an 8/10. In our Until Dawn review, Alexa Ray Corriea wrote, "I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." Wipeout Omega Collection
We gave the game a 9/10. In our Wipeout Omega Collection review, Miguel Concepcion wrote, "By focusing on this specific era of the series, Wipeout Omega Collection maintains a level of cohesion you wouldn't get if this compilation included, say, Wipeout Pure or Fusion. While each of the three games exude style and stimulation in their own distinct ways, they collectively showcase the best elements of franchise's engrossing racing and silky smooth visuals. And even though it doesn't completely scratch the itch that only a completely new PS4 sequel can offer, this collection is easily the next best thing." Yakuza 6: The Song Of Life
We gave the game an 8/10. In our Yakuza 6: The Song of Life review, Edmond Tran wrote, "Yakuza 6 reins in its scope, but doubles down on what has made the series great. It's a unique and fascinating representation of the modern Japanese experience, worth playing even if you're a newcomer. The narrative is dramatic and sincere, and the game's endearing characters--coming from all walks of life--are interesting studies. The world is dense and rewarding to exist in, the dynamic combat system stays exciting even after you've kicked the crap out of five thousand enemies, and perhaps most importantly, Yakuza 6: The Song Of Life serves as a fulfilling conclusion to the turbulent, decade-long saga of its beloved icon, Kazuma Kiryu." Fist of the North Star: Lost Paradise
We gave the game an 8/10. In our Fist of the North Star: Lost Paradise review, Matt Espineli wrote, "Lost Paradise may replicate the Yakuza series' format, but it's filled with a passion for FotNS that makes it fantastic all on its own. While previous games based on the property have adapted its story and characters with some success, few have managed to not only nail the style and tone but redefine what's possible with its world and characters. RGG Studios has done a splendid job at evoking the justice-fueled power fantasy Kenshiro represents, succeeding in revealing more about the historic and beloved character in amusing and unexpected ways."
By Chris Pereira on Nov 03, 2018 03:13 am All The Games
There are plenty of new and exciting games to play on Xbox One this year, but what lies ahead next year? After all, 2019 fast approaches with its own lineup of highly-anticipated games. In this feature we're rounding up all the Xbox One games that are launching next year or later for your reference. At a glance, these include titles like BioWare's multiplayer shooter Anthem, Rage 2 from Bethesda, Ubisoft's ambitious pirate game Skull & Bones, and the gorgeous-looking platformer sequel Ori and the Will of the Wisps. The Xbox and PC exclusive Crackdown 3 was supposed to launch in 2018, but was recently pushed to 2019. While not absolutely confirmed, we're expecting CD Projekt Red's Cyberpunk 2077 to also come out next year or potentially later. Waiting is tough, but games like these are massive endeavors that take time. Many of this year's games, like Red Dead Redemption 2, Call of Duty: Black Ops 4, Battlefield V, and many, many more should prove worthy distractions to keep our minds off of the debilitating wait. In the meantime, which Xbox One games are you looking forward to the most? Let us know in the comments below. Anthem
Anthem is easily BioWare's most ambitious title. Focusing on the exploits of heavily armored freelancers on a hostile alien planet, you'll work together with other players online to take on dangerous missions while exploring the furthest reaches of the world. While this sounds a lot like Destiny, BioWare's approach to the concept of the shared-world shooter looks like an interesting change of pace from other games of the genre, and we can't wait to see more. Platforms: PC, PS4, Xbox One | Release Date: February 22, 2019 Crackdown 3
Crackdown 3 is one of Microsoft's biggest upcoming Xbox One exclusives. The game utilizes cloud-based server technology for its multiplayer mode, which allows for environmental destruction on a large scale. It retains the gameplay of its predecessors, featuring a number of different organizations controlling the city of New Providence that you'll need to take down by killing their kingpins, destroying their bases, and destabilizing their infrastructures. Platforms: Xbox One, PC | Release Date: February 2019
Cyberpunk 2077
The next game from the creators of The Witcher, Cyberpunk 2077, is set in a dystopian, sci-fi future world. It appears more bright and vibrant than the initial tease a few years back. It appears to take place in a dazzling city of dreams, a metropolis of giant buildings adorned with dazzling screens, where organic skin is meshed with futuristic tech. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Dead or Alive 6
Kasumi, Hayate, Helena, and plenty of other familiar faces return to the arena in Dead or Alive 6. This fighting game will continue to utilize the franchise's staple complexity when it comes to combos and counters, while upping the realism of its visuals. Two new mechanics, Fatal Rush and Break Gauge, shake up the combat by introducing an easier way for beginners to compete. Platforms: PS4, Xbox One, PC | Release Date: Early 2019
Ori and the Will of the Wisps
Xbox One console exclusive Ori and the Blind Forest was a critical hit when it launched in 2015, and now developer Moon Studios is back with a sequel. Ori and the Will of the Wisps builds on the first game's ingenious platforming and compelling story, and we can't wait to see more. Platforms: Xbox One, PC | Release Date: TBA 2019 Rage 2
Rage 2 is perhaps the most unlikely sequel to come out of E3 this year, but with id Software bringing Avalanche Studios along for the ride there's plenty of reason to be excited about its potential. Avalanche has years of experience crafting large and chaotic worlds in games like Mad Max and Just Cause, with vehicle combat and special effects chief among their notable talents. Id, of course, is the studio that pioneered first-person shooting and continues to deliver hard-hitting games like 2016's Doom. It could be a match made in heaven, but we won't know until Rage 2 ships. Platforms: PS4, Xbox One, PC | Release Date: June 2019 Sea of Solitude
Sea of Solitude is an upcoming EA Originals game about a lonely girl whose emotions manage to turn her into a monster and her surroundings into a flooded post-apocalyptic world. She must explore in order to find a way to turn back into a human. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA
Skull & Bones
Skull & Bones sets sail in the Indian Ocean, setting you on a quest to become a pirate of the ages. The game will feature single- and multiplayer options and is centered around naval warfare. Platforms: Xbox One, PS4, PC | Release Date: TBA 2019 Star Wars: Jedi Fallen Order
Star Wars: Jedi Fallen Order is the upcoming Star Wars game created by Respawn Entertainment, the studio behind the well-received Titanfall 2. Jedi Fallen Hunt takes place between Revenge of the Sith and A New Hope when the galaxy was at its darkest. Platforms: PS4, Xbox One, PC (Expected) | Release Date: Holiday 2019
Twin Mirror
Dontnod Entertainment is partnering with Bandai Namco to create Twin Mirror, a new psychological thriller. Based on the E3 2018 trailer, the story focuses on a character named Sam who wakes up one day to discover a shocking amount of blood on his clothing and no memory as to the cause. As Sam attempts to piece together the events from the night before, he will explore both the real world and surreal manifestations of his own psyche. Twin Mirror looks intriguing so far, but being one big mystery, we'll have to wait until we see more of the game to get a grasp of how we ultimately fit into Sam's harrowing investigation. Platforms: PS4, Xbox One, PC | Release Date: 2019
Battletoads
A brand-new Battletoads game has been announced. No gameplay was shown, but we did learn that it will have three-player couch co-op and 2.5D graphics. In addition, the art in the game appeared hand-drawn--at least according to the announcement trailer. Platforms: Xbox One, PC (Expected) | Release Date: 2019 Control
Control is the latest game by Remedy Entertainment, the studio behind Alan Wake and Quantum Break. The debut trailer showcased a strangely shifting world, with a protagonist who can fly and control objects using telekinesis. Platforms: PS4, Xbox One, PC | Release Date: 2019 Devil May Cry 5
After years of waiting, we're finally getting a brand new Devil May Cry game. And in a rather surprising twist, it's a direct continuation to Devil May Cry 4. The debut trailer mainly focused on returning protagonist Nero, who appears to be accompanied by an unnamed woman. However, the last few seconds indicated that Dante will return too. Platforms: Xbox One, PC | Release Date: Spring 2019 Doom Eternal
Doom Eternal is the upcoming sequel to the critically-acclaimed Doom reboot from 2016. The game takes everything that the previous game did and pushes it forward: the Doomslayer is more powerful than before, the number of enemies have doubled, and it takes place on Earth. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Dying Light 2
In the sequel to the first-person apocalyptic survival shooter, players will have plenty more chances to practice their sweet parkour while killing zombies. However, this time around, player's choices will have real effects on the world and push the story down different paths. Platforms: Xbox One, PS4, PC | Release Date: TBA The Elder Scrolls VI
Bethesda finally announced the next game in the Elder Scrolls series: The Elder Scrolls VI. No other details about the game were provided at E3 outside of a short teaser. It shows a mountainous region and some fog accompanied by a version of the iconic Dovahkiin music. A setting wasn't specified, although fans are sure to do some sleuthing to narrow down the list of possibilities. Hopefully, we'll get more details sooner than later. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Gears 5
Gears of War returns with its fifth entry. This time around you play as Kait, who originally appeared in Gears of War 4. Gears 5 sees Kait embark on a journey to discover the truth behind the visions plaguing her mind--most likely an effect of the Locust necklace she inherited from her grandmother. Platforms: Xbox One, PC | Release Date: TBA 2019 Kingdom Hearts III
We've gotten sneak peeks at some of the worlds and characters that Kingdom Hearts III will contain, including Hercules, Monsters Inc., and Toy Story. We're not sure exactly where the story will specifically take Sora and friends, but we do know it is the direct sequel to Kingdom Hearts II and an end to the saga. Platforms: Xbox One, PS4 | Release Date: January 29, 2019 Metro Exodus
Metro Exodus puts players back in control of Artyom. Even though Artyom will be venturing above ground this time, there will still be plenty of mutated creatures to gun down and unsettling environments to explore. Platforms: Xbox One, PS4, PC | Release Date: February 22, 2019 The Division 2
Ubisoft Massive's The Division 2 continues its predecessor's open-world and shooter mechanics, and looks to build upon that foundation. This time around, Division agents fight in Washington D.C. and attempt to reclaim the capital. Platforms: PC, PS4, Xbox One | Release Date: March 18, 2019 Resident Evil 2 Remake
Resident Evil 2 Remake takes the 1998 survival-horror game of the same name and remakes it from the ground up. While it faithfully recreates the game's environment and story beats, it takes liberties with the appearance and gameplay of the original. Platforms: PS4, Xbox One, PC | Release Date: January 29, 2019 Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is the long-awaited new game from acclaimed studio, From Software. It appears to be expanding upon the classic Dark Souls formula by introducing stealth-action elements and more acrobatic maneuvers. Platforms: Xbox One, PC (Expected) | Release Date: March 22, 2019 Session
Session is a brand-new skateboarding simulation game, which was kickstarted early last year. Not much else was shown about the game, but it's at least great to hear that the skateboarding video game genre isn't dead. Platforms: Xbox One | Release Date: Q3/4 2019 Starfield
For the first time in 25 years, Bethesda is creating a new IP. We don't know much about Starfield. However, based on the game's title and brief teaser trailer, it's probably safe to say that this RPG will take place in space. Platforms: The next generation of consoles, PC (Expected) | Release Date: TBA Wolfenstein Youngblood
Wolfenstein Youngblood is set in an alternate 1980s Paris and follows the events of Wolfenstein II: The New Colossus. It stars series protagonist BJ Blazkowicz's twin daughters, who are working together to continue the fight against the Nazis. The game can be played solo or co-op. Platforms: Xbox One, PS4, PC, Nintendo Switch (Expected) | Release Date: 2019
By Eddie Makuch on Nov 03, 2018 03:07 am The Waiting Is The Hardest Part
This year has been jam packed with incredible games, but there's still so much more to come. But as the renowned singer-songwriter Tom Petty said, the waiting is the hardest part. As we've found out in trade shows throughout the year, there are still countless games that still in development. Many of the most biggest and most exciting games are due out in 2019 or later, so we're rounding them up in this feature for your reference. In this feature you can learn more about big upcoming games, like BioWare's ambitious new multiplayer game Anthem, the zombie game Days Gone from Sony, and Ubisoft's pirate game Skull & Bones. Waiting for games you're excited about can be arduous, so we share in your pain. Anthem, Days Gone, and Skull & Bones were each originally scheduled to launch in 2018, so they have been delayed. While that's a bit of a bummer, it's good to see the developers taking the time they need to make a better product in the end. In the slides ahead you can find a full list of what's coming. You can also see all the latest news on a game by clicking on its name, which will take you its associated game page. In the meantime, which games are you looking forward to the most? Shout your picks in the comments below. Anthem
Anthem is easily BioWare's most ambitious title. Focusing on the exploits of heavily armored freelancers on a hostile alien planet, you'll work together with other players online to take on dangerous missions while exploring the furthest reaches of the world. While this sounds a lot like Destiny, BioWare's approach to the concept of the shared-world shooter looks like an interesting change of pace from other games of the genre. Platforms: PC, PS4, Xbox One | Release Date: February 22, 2019 Babylon's Fall
Babylon's Fall is the latest game by famed studio, Platinum Games. Based on the reveal trailer, the upcoming project appears to be fantasy-themed action game. You appear to play as a knight with unique magical abilities. Platforms: PS4, PC | Release Date: TBA 2019 Battletoads
A brand-new Battletoads game has been announced. No gameplay has been shown so far, but we did learn, however, that it will have three-player couch co-op and 2.5D graphics. In addition, the art in the game appeared hand-drawn--at least according to the announcement trailer. Platforms: Xbox One, PC (Expected) | Release Date: TBA 2019 Beyond Good and Evil 2
We saw a teaser of Ubisoft's spunky new space adventure at E3 last year. What we know now about Beyond Good & Evil 2 is that it will be a prequel to the 2003 game and that players can choose a male or female character and explore different planets. Platforms: Xbox One, PS4, PC (Expected) | Release Date: TBA Control
Control is the latest game by Remedy Entertainment, the studio behind Alan Wake and Quantum Break. The debut trailer showcased a strangely shifting world, with a protagonist who can fly and control objects using telekinesis. Platforms: PS4, Xbox One, PC | Release Date: TBA Crackdown 3
Crackdown 3 is one of Microsoft's biggest upcoming Xbox One exclusives. The game utilizes cloud-based server technology for its multiplayer mode, which allows for environmental destruction on a large scale. It retains the gameplay of its predecessors, featuring a number of different organizations controlling the city of New Providence that you'll need to take down by killing their kingpins, destroying their bases, and destabilizing their infrastructures. Platforms: Xbox One, PC | Release Date: February 2019 Cyberpunk 2077
The next game from the creators of The Witcher, Cyberpunk 2077, is set in a dystopian, sci-fi future world. The game now appears more bright and vibrant than how it did during its initial tease a few years back. It appears to take place in a dazzling city of dreams, a metropolis of giant buildings adorned with dazzling screens, where organic skin is meshed with futuristic tech. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Daemon X Machina
Daemon X Machina is an upcoming mech action game. It's a collaboration between developers First Studio and Marvelous Entertainment, with an array of notable Japanese developers. In the game, you take your Arsenal, a fully customizable powered suit, out for an array of missions to fight the enemy at all costs. You can choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats. Developer: Marvelous Entertainment, First Studio | Release Date: TBA 2019 Days Gone
Days Gone takes players to a post-apocalyptic open world, set in the Pacific Northwest. The action-adventure/survival-horror game puts you in the shoes of Deacon St. John, once an outlaw and now trying to survive in a devastated world. While on the road, Deacon must battle Freakers, zombie-like humans and animals that have become mindless and violent and travel in fast-moving hordes, much like the zombies in World War Z. Platforms: PS4 | Release Date: April 26, 2019 Dead or Alive 6
Kasumi, Hayate, Helena, and plenty of other familiar faces return to the arena in Dead or Alive 6. This fighting game will continue to utilize the franchise's staple complexity when it comes to combos and counters, while upping the realism of its visuals. Two new mechanics, Fatal Rush and Break Gauge, shake up the combat by introducing an easier way for beginners to compete. Platforms: PS4, Xbox One, PC | Release Date: February 15, 2019 Death Stranding
Metal Gear creator Hideo Kojima no longer works for Konami, but his new studio's game, Death Stranding, looks significantly weirder than that often-bizarre series. We don't know much about Death Stranding's gameplay other than it's an open-world action game. But it'll feature The Walking Dead's Norman Reedus and what appears to be a very important baby. Platforms: PS4 | Release Date: TBA Ghost of Tsushima
Ghost of Tsushima is the latest game by developer Sucker Punch Productions, the studio responsible for Infamous and Sly Cooper. The game is set on the island of Tsushima during the Mongol invasions of Japan in 1294. You play as a lone samurai turned vengeful assassin--likely fighting to drive out the Mongol army from Japan. Platforms: PS4 | Release Date: TBA The Last Of Us Part II
There is a huge amount of hype for Naughty Dog's next big game, The Last of Us: Part II. One of the biggest changes for the sequel is that you play as Ellie, not Joel. We're expecting to see a lot more of the PS4 exclusive very soon. Platforms: PS4 | Release Date: TBA Ori and the Will of the Wisps
Xbox One console exclusive Ori and the Blind Forest was a critical hit when it launched in 2015, and now developer Moon Studios is back with a sequel. Ori and the Will of the Wisps will hopefully build on the first game's ingenious platforming and compelling story, and we can't wait to see more. Platforms: Xbox One, PC | Release Date: TBA 2019 Rage 2
Rage 2 is perhaps the most unlikely sequel to be announced, but with id Software bringing Avalanche Studios along for the ride there's plenty of reason to be excited about its potential. Avalanche has years of experience crafting large and chaotic worlds in games like Mad Max and Just Cause, with vehicle combat and special effects chief among their notable talents. Id, of course, is the studio that pioneered first-person shooting and continues to deliver hard-hitting games like 2016's Doom. It could be a match made in heaven, but we won't know until it ships sometime in 2019. Platforms: PS4, Xbox One, PC | Release Date: June 2019 Sea of Solitude
Sea of Solitude is an upcoming EA Originals game about a lonely girl whose emotions manage to turn her into a monster and the world into a flooded post-apocalyptic world. She must explore this world in order to find a way to turn back into a human. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Skull & Bones
Skull & Bones sets sail in the Indian Ocean, setting you on a quest to become a pirate of the ages. The game will feature single- and multiplayer options and is centered around naval warfare. Platforms: Xbox One, PS4, PC | Release Date: TBA 2019 Starfield
For the first time in 25 years, Bethesda is creating a new IP. We don't know much about Starfield. However, based on the game's title and brief teaser trailer, it's probably safe to say that this RPG will take place in space. Platforms: The next generation of consoles, PC (Expected) | Release Date: TBA Star Wars: Jedi Fallen Order
Star Wars Jedi Fallen Order is the upcoming Star Wars game created by Respawn Entertainment, the studio behind the well-received Titanfall series. It takes place between Revenge of the Sith and A New Hope during the Jedi hunts. Platforms: PS4, Xbox One, PC (Expected) | Release Date: Holiday 2019 Twin Mirror
Dontnod Entertainment is partnering with Bandai Namco to bring Twin Mirror, a new psychological thriller, to PC, PS4, and Xbox One in 2019. Based on the E3 2018 trailer, the story focuses on a character named Sam who wakes up one day to discover a shocking amount of blood on his clothing with no memory of the cause. As Sam attempts to piece together the events from the night before, he will explore both the real world and surreal manifestations of his own psyche. Twin Mirror looks intriguing so far, but being one big mystery, we'll have to wait until we see more of the game to get a grasp of how we ultimately fit into Sam's harrowing investigation. Platforms: PS4, Xbox One, PC | Release Date: TBA 2019 Devil May Cry 5
After years of waiting, we're finally getting a brand new Devil May Cry game. And in a rather surprising twist, it's a direct continuation to the first four Devil May Cry games. The debut trailer mainly focused on returning protagonist, Nero, who appears to be accompanied by an unnamed woman. However, the last few seconds indicated that Dante will return too. Platforms: Xbox One, PC | Release Date: March 8, 2019 The Division 2
Ubisoft Massive is at work on The Division 2, a follow-up to its open-world shooter, as it looks to build upon the foundation established in the previous game. This time around it's set in Washington D.C. and deals with the exploits of the Division attempting to reclaim the capital. Platforms: PC, PS4, Xbox One | Release Date: March 18 Doom Eternal
Doom Eternal is the upcoming sequel to the critically-acclaimed Doom reboot from 2016. The game takes everything that the previous game did and pushes it forward: the Doomslayer is more powerful than before, the number of enemies have doubled, and it takes place on Earth. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA 2019 Dying Light 2
In the sequel to the first-person apocalyptic survival shooter, players will have plenty more chances to practice their sweet parkour while killing zombies. However, this time around, player's choices will have real effects on the world and push the story down different paths. Platforms: Xbox One, PS4, PC | Release Date: TBA The Elder Scrolls VI
Bethesda finally announced the next game in the Elder Scrolls series: The Elder Scrolls VI. No other details about the game were provided outside of a short teaser. It shows a mountainous region and some fog accompanied by a version of the iconic Dovahkiin music. A setting wasn't specified, although fans are sure to do some sleuthing to narrow down the list of possibilities. Hopefully, we'll get more details sooner than later. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Fire Emblem: Three Heroes
Fire Emblem: Three Houses is the latest entry in Nintendo's critically-acclaimed strategy series. It retains many of the core mechanics the series is known for. Though, it does offer some changes. Battle screens are filled with armies, and you directly command one character, but they're leading a small battalion of other soldiers who join in on the attack. In addition, you can explore what looks to be a fully realized 3D world. Developer: Nintendo | Release Date: Spring 2019 Gears of War 5
Gears of War returns with its fifth entry. This time around you play as Kait, who originally appeared in Gears of War 4. This latest entry sees Kait embark on a journey to discover the truth behind the visions plaguing her mind--most likely an effect of the Locust necklace she inherited from her grandmother. Platforms: Xbox One, PC | Release Date: TBA 2019 Gears Tactics
Gears Tactics is a turn-based strategy spin-off of the Gears of War franchise. The game takes place 12 years before the first Gears of War. You can customize your own squad to take on threats in what was described as a more aggressive version of the classical tactics formula. And of course, as a Gears game, it will feature larger-than-life boss battles. Platforms: Xbox One, PC | Release Date: TBA Kingdom Hearts III
We've gotten sneak peeks at some of the worlds and characters that Kingdom Hearts III will contain, including Hercules, Monsters Inc., and Toy Story. We're not sure exactly where the story will specifically take Sora and friends, but we do know it is the direct sequel to Kingdom Hearts 2 and an end to the saga. Platforms: Xbox One, PS4 | Release Date: January 29, 2019 Metro Exodus
Metro Exodus puts players back in control of Artyom. Even though Artyom will be venturing above ground this time, there will still be plenty of mutated creatures to gun down and unsettling environments to explore. Platforms: Xbox One, PS4, PC | Release Date: February 22, 2019 Nioh 2
In a rather surprising announcement, Sony announced the sequel to the critically-acclaimed samurai-action game, Nioh. Not much is known about the game's story or if you'll be playing as the original's protagonist, WIlliam Adams. Platforms: PS4 | Release Date: TBA Resident Evil 2 Remake
Resident Evil 2 Remake takes the 1998 survival-horror game of the same name and remakes it from the ground up. While it faithfully recreates the game's environment and story beats, it takes liberties with the appearance and gameplay of the original. Platforms: PS4, Xbox One, PC | Release Date: January 29, 2019 Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is the long-awaited new game from acclaimed studio, From Software. It appears to be expanding upon the classic Dark Souls formula by introducing stealth-action elements and more acrobatic maneuvers. Platforms: Xbox One, PC (Expected) | Release Date: March 22, 2019 Session
Session is a brand-new skateboarding simulation game, which was kickstarted early last year. Not much else was shown about the game, but it's at least great to hear that the skateboarding game genre isn't dead. Platforms: Xbox One | Release Date: Q3/4 2019 Wolfenstein: Youngblood
Wolfenstein: Youngblood is set in an alternate 1980s Paris and follows the events of Wolfenstein II: The New Colossus. It stars series protagonist BJ Blazkowicz's twin daughters, who are working together to continue the fight against the Nazis. The game can be played solo or co-op. Platforms: Xbox One, PS4, PC, Nintendo Switch (Expected) | Release Date: TBA 2019 Halo Infinite
Halo Infinite is the latest entry in the tenured first-person shooter franchise. Not much is know about the premise of the game or when it's set, but it appears you'll be once again playing Master Chief as he embarks on another mission to save the galaxy. Platforms: Xbox One, PC (Expected) | Release Date: TBA Indivisible
Indivisible is the next project from Lab Zero Games, the studio behind Skullgirls. It combines Metroidvania-style exploration with a turn-based combat similar to Valkyrie Profile. Titled Indivisible, the game follows the story of Ajna. She and her father live just outside a quiet little town, but when mysterious powers awaken within her, she must embark on a journey to discover the truth behind them. Platforms: PS4, Xbox One, PC, Switch | Release Date: TBA 2019 Metroid Prime 4
Metroid Prime 4 is the latest entry in the critically acclaimed Metroid Prime series. Unlike the previous three core entries in the franchise, the game will be made by a still unnamed developer and not Retro Studios. Platforms: Switch | Release Date: TBA Bayonetta 3
Bayonetta 3 is the latest entry in the critically-acclaimed action game series from Platinum Games. Not much is known about the game, but its first teaser seemed to indicate that Bayonetta is going to be facing her biggest challenge yet. Platforms: Switch | Release Date: TBA Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Following on the heels of 2017's Mario & Luigi: Superstar Saga remake, the third entry in the humorous RPG series is being remastered for 3DS. This installment sees the villainous Fawful return and trick Bowser into eating a strange mushroom, causing him to inhale the Mario Bros. Along with improved visuals, the upcoming remake also features a brand-new secondary mode starring Bowser Jr. Platforms: 3DS | Release Date: January 11, 2019
By Phil Hornshaw on Nov 03, 2018 03:03 am Fallout 76 Gets Some New Customization Options You can't spend money on the Fallout 76 beta yet, but its premium currency shop is open.
The Fallout 76 beta is now open to players on PlayStation 4 and PC, in addition to those who were previously playing on Xbox One. With the latest beta session comes a new addition: the Atomic Shop, Fallout 76's premium currency store. In it, you can purchase new threads for your Wastelander, emotes to communicate with other players, different skins for your Pip-Boy, and a lot more. Players in the beta right now should have some Atoms in their stock to try on the shop. There's a lot to choose from: You can snag clothes for your Wastelander, unlock tattoos, change the skin of your Pip-Boy, and even add emotes to your bag of communication tricks, or poses to Photo Mode. There also are extra skins you can buy for your CAMP structures, to make your wasteland home look a little less wasted. The 500 or so Atoms we started with (and which should come with pre-orders of Fallout 76) won't get you far on the store, though. You can't currently buy Atoms, the premium currency of Fallout 76, so it's not clear how much any of the stuff in the shop will cost in real money. The idea of tattooing an eagle across your Vault-Dweller's face is pretty tempting, regardless. Here's everything that's currently available for purchase in the Atomic Shop in Fallout 76, along with the prices in Atoms they sport. Featured Shop For checking out the beta, players have access to a couple of specific items for purchase. Vault 76 Hat That's a pretty slick hat. Beta Photo Frame The future is now! The Apparel Section Decked out with new duds. Pajamas Nice jam-jams. Red Rocket Suit Time to go to work. Fisherman's Overalls Show the fish you mean business. Shirt And Slacks Outfit Dad of the Wasteland. Sun Hat Really, you're probably spending too much time in the sun. Skin Shop In case your wrist-mounted personal computer needs an upgrade. Blue Pip-Boy Skin Get all your gear on the same color scheme. CAMP Shop Upgrade your Wasteland lifestyle with some interior decorating. Nuka Cola Stash Box For the serious Nuka collector. Starburst Flooring For when you want your floors to say something other than "I never clean in here" Country Door Be the envy of all the other Wasteland houses on your patch of irradiated dirt. Potted Plants Liven the place up a bit. Clean Water Purifier Dirty machines don't really instill a lot of confidence. Clean Generator Good as new. Styles Shop Get some weird stuff on your face in the Styles section. Gridiron Face Paint Put your game face on. Throat Stitch Face Paint For when you want to be scary. Anchor Tattoo Anchors aweigh! Eagle Tattoo Rock, flag, and eagle. Photomode Shop All the things you need to make the Wasteland more photogenic. Heroic Pose Save the Wasteland, or something. Heart Pose Posing for the camera. Mountain Photo Frame Add some character to your selfies. Thirst Emote Nobody can survive the Wasteland alone. Probably. Hungry Emote Need food badly! Icons Shop There is a huge amount of icons to purchase. More Icons Icons for days. Still More Icons Characters, items, and even clothes are represented in icons. Yet More Icons A few of these get a little weird. Also--Icons Finally, the end of the icons.
By Oscar Dayus on Nov 03, 2018 02:47 am Every PS4 Game Coming In 2019 And Beyond
We're right in the thick of 2018's busy season of games. Already there are so many fantastic PS4 games, but there are still plenty releasing next year that are worth getting excited about. Heck, there's more than enough heavily anticiapted games coming out well beyond that too. While the current year has its share of great games that you should play, there's always something further off that has us even more excited. Based on how 2019 and beyond's roster is stacking up, there's already starting to be a lot. In this feature, we're going to take a look at all the biggest games that we know are coming to Sony's flagship console in 2019 and beyond. That list includes big games like BioWare's new multiplayer RPG, Anthem; Ubisoft's pirate game Skull & Bones; and Sucker Punch's Infamous: Second Son follow-up, Ghost of Tsushima. Other big-name games we're expecting to be released in 2019 or beyond include The Witcher developer CD Projekt Red's Cyberpunk 2077, the much-anticipated The Last of Us: Part II, and Life is Strange developer Dontnod's Twin Mirror. For more details on those games, click through this feature to see brief descriptions of all the big games coming next year or later. There's a plethora of exciting new games releasing in 2019 and beyond. We'll be updating this feature in the coming months as we find out more release dates and whop off any games that might be coming out sooner than we thought. While we're excited about several games on this list, we're curious which ones you're looking forward to the most. Voice your opinions in the comments below! Anthem
Anthem is possibly BioWare's most ambitious title. Focusing on the exploits of heavily armored freelancers in on a hostile alien planet, you'll work together with other players online to take on dangerous missions while exploring the furthest reaches of the world. While this sounds a lot like Destiny, BioWare's approach to the concept of the shared-world shooter looks like an interesting change of pace from other games in the genre, and we can't wait to see more. Platforms: PS4, Xbox One, PC | Release Date: February 22, 2019 Babylon's Fall
Babylon's Fall is the latest game by famed studio, Platinum Games. Based on the reveal trailer, the upcoming project appears to be fantasy-themed action game. You appear to play as a knight with unique magical abilities. Platforms: PS4, PC | Release Date: TBA 2019 Beyond Good And Evil 2
We saw a teaser of Ubisoft's spunky new space adventure, Beyond Good & Evil 2, at E3 last year. What we know now is that it will be a prequel to the 2003 game and that players can choose a male or female character and explore different planets. Platforms: Xbox One, PS4, PC (Expected) | Release Date: TBA Control
Control is the latest game by Remedy Entertainment, the studio behind Alan Wake and Quantum Break. The debut trailer showcased a strangely shifting world, with a protagonist who can fly and control objects using telekinesis. Platforms: PS4, Xbox One, PC | Release Date: TBA Final Fantasy VII Remake
Final Fantasy VII Remake is the long-awaited remake of the fan-favorite RPG. Announced at E3 2015, there has been few details about the game since. Platforms: PS4 | Release Date: TBA 2019 Cyberpunk 2077
The next game from the creators of The Witcher, Cyberpunk 2077, is set in a dystopian, sci-fi future world. The game now appears more bright and vibrant than how it did during its initial tease a few years back. It appears to take place in a dazzling city of dreams, a metropolis of giant buildings adorned with dazzling screens, where organic skin is meshed with futuristic tech. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Days Gone
Days Gone takes players to a post-apocalyptic open world, set in the Pacific Northwest. The action-adventure/survival-horror game puts you in the shoes of Deacon St. John, once an outlaw and now trying to survive in a devastated world. While on the road, Deacon must battle Freakers, zombie-like humans and animals that have become mindless and violent and travel in fast-moving hordes, much like the zombies in World War Z. Platforms: PS4 | Release Date: April 26, 2019 Devil May Cry 5
After years of waiting, we're finally getting a brand new Devil May Cry game. And in a rather surprising twist, it's a direct continuation to the first four Devil May Cry games. The debut trailer mainly focused on returning protagonist, Nero, who appears to be accompanied by an unnamed woman. However, the last few seconds indicated that Dante will return too. Platforms: Xbox One, PC | Release Date: March 8, 2019 Death Stranding
Metal Gear creator Hideo Kojima no longer works for Konami, but his new studio's game looks significantly weirder than that often-bizarre series. We don't know much about Death Stranding's gameplay other than it's an open-world action game. But it'll feature The Walking Dead's Norman Reedus and what appears to be a very important baby. Platforms: PS4 | Release Date: TBA Dead or Alive 6
Kasumi, Hayate, Helena, and plenty of other familiar faces return to the arena in Dead or Alive 6. This fighting game will continue to utilize the franchise's staple complexity when it comes to combos and counters, while upping the realism of its visuals. Two new mechanics, Fatal Rush and Break Gauge, shake up the combat by introducing an easier way for beginners to compete. Platforms: PS4, Xbox One, PC | Release Date: February 15, 2019 Doom Eternal
Doom Eternal is the upcoming sequel to the critically-acclaimed Doom reboot from 2016. The game takes everything that the previous game did and pushes it forward: the Doomslayer is more powerful than before, the number of enemies have doubled, and it takes place on Earth. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA 2019 Dying Light 2
In the sequel to the first-person apocalyptic survival shooter, players will have plenty more chances to practice their sweet parkour while killing zombies. However, this time around, player's choices will have real effects on the world and push the story down different paths. Platforms: Xbox One, PS4, PC | Release Date: TBA The Elder Scrolls VI
Bethesda finally announced the next game in the Elder Scrolls series: The Elder Scrolls VI. No other details about the game were provided outside of a short teaser. It shows a mountainous region and some fog accompanied by a version of the iconic Dovahkiin music. A setting wasn't specified, although fans are sure to do some sleuthing to narrow down the list of possibilities. Hopefully, we'll get more details sooner than later. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA Ghost Of Tsushima
Ghost of Tsushima is the latest game by developer Sucker Punch Productions, the studio responsible for Infamous and Sly Cooper. The game is set on the island of Tsushima during the Mongol invasions of Japan in 1294. You play as a lone samurai turned vengeful assassin--likely fighting to drive out the Mongol army from Japan. Platforms: PS4 | Release Date: TBA Kingdom Hearts III
We've gotten sneak peeks at some of the worlds and characters that Kingdom Hearts III will contain, including Hercules, Monsters Inc., and Toy Story. We're not sure exactly where the story will specifically take Sora and friends, but we do know it is the direct sequel to Kingdom Hearts 2 and an end to the saga. Platforms: Xbox One, PS4 | Release Date: January 29, 2019 The Last Of Us: Part II
There is a huge amount of hype for Naughty Dog's next big game, The Last of Us: Part II, and hopefully we'll be learning a potential release date for the game soon. You play as Ellie this time around, not Joel. It appears she has some sort of vendetta this time around. Based on its most recent gameplay, it's likely from the death of a loved one. Platforms: PS4 | Release Date: TBA Metro Exodus
Metro Exodus puts players back in control of Artyom. Even though Artyom will be venturing above ground this time, there will still be plenty of mutated creatures to gun down and unsettling environments to explore. Platforms: Xbox One, PS4, PC | Release Date: February 22, 2019 Nioh 2
In a rather surprising announcement, Sony announced the sequel to the critically-acclaimed samurai-action game, Nioh. Not much is known about the game's story or if you'll be playing as the original's protagonist, WIlliam Adams. Platforms: PS4 | Release Date: TBA Rage 2
Rage 2 is perhaps the most unlikely sequel to be announced, but with id Software bringing Avalanche Studios along for the ride there's plenty of reason to be excited about its potential. Avalanche has years of experience crafting large and chaotic worlds in games like Mad Max and Just Cause, with vehicle combat and special effects chief among their notable talents. Id, of course, is the studio that pioneered first-person shooting and continues to deliver hard-hitting games like 2016's Doom. It could be a match made in heaven, but we won't know until it ships sometime in 2019. Platforms: PS4, Xbox One, PC | Release Date: June 2019 Resident Evil 2 Remake
Resident Evil 2 Remake takes the 1998 survival-horror game of the same name and remakes it from the ground up. While it faithfully recreates the game's environment and story beats, it takes liberties with the appearance and gameplay of the original. Platforms: PS4, Xbox One, PC | Release Date: January 29, 2019 Skull & Bones
Ubisoft's Skull & Bones sets sail in the Indian Ocean, setting you on a quest to become a pirate of the ages. The game will feature single- and multiplayer options and is centered around naval warfare. Platforms: PS4, Xbox One, PC | Release Date: TBA 2019 Sea of Solitude
Sea of Solitude is an upcoming EA Originals game about a lonely girl whose emotions manage to turn her into a monster and the world into a flooded post-apocalyptic world. She must explore this world in order to find a way to turn back into a human. Platforms: PS4, Xbox One, PC (Expected) | Release Date: TBA 2019 Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice is the long-awaited new game from acclaimed studio, From Software. It appears to be expanding upon the classic Dark Souls formula by introducing stealth-action elements and more acrobatic maneuvers. Platforms: Xbox One, PC (Expected) | Release Date: March 22, 2019 Starfield
For the first time in 25 years, Bethesda is creating a new IP. We don't know much about Starfield. However, based on the game's title and brief teaser trailer, it's probably safe to say that this RPG will take place in space. Platforms: The next generation of consoles, PC (Expected) | Release Date: TBA Star Wars: Jedi Fallen Order
Star Wars: Jedi Fallen Order is the upcoming Star Wars game created by Respawn Entertainment, the studio behind the well-received Titanfall series. It takes place between Revenge of the Sith and A New Hope during the Jedi hunts. Platforms: PS4, Xbox One, PC (Expected) | Release Date: Holiday 2019 Tom Clancy's The Division 2
Ubisoft Massive is at work on The Division 2, a follow-up to its open-world shooter, as it looks to build upon the foundation established in the previous game. This time around it's set in Washington D.C. and deals with the exploits of the Division attempting to reclaim the capital. Platforms: PC, PS4, Xbox One | Release Date: March 18, 2019 Twin Mirror
Dontnod Entertainment is partnering with Bandai Namco to bring Twin Mirror, a new psychological thriller, to PC, PS4, and Xbox One in 2019. Based on the E3 2018 trailer, the story focuses on a character named Sam who wakes up one day to discover a shocking amount of blood on his clothing with no memory of the cause. As Sam attempts to piece together the events from the night before, he will explore both the real world and surreal manifestations of his own psyche. Twin Mirror looks intriguing so far, but being one big mystery, we'll have to wait until we see more of the game to get a grasp of how we ultimately fit into Sam's harrowing investigation. Platforms: PS4, Xbox One, PC | Release Date: TBA 2019 Wolfenstein: Youngblood
Wolfenstein: Youngblood is set in an alternate 1980s Paris and follows the events of Wolfenstein II: The New Colossus. It stars series protagonist BJ Blazkowicz's twin daughters, who are working together to continue the fight against the Nazis. The game can be played solo or co-op. Platforms: Xbox One, PS4, PC, Nintendo Switch (Expected) | Release Date: TBA 2019
By Alessandro Fillari on Nov 03, 2018 02:43 am Welcome To West Virginia
Compared to the previous entries in the series, Fallout 76 is a very different kind of game. It's the series' first online game, with a far more in-depth focus on survival and crafting. This new approach on the familiar post-apocalyptic RPG's mechanics will take some time getting used to--and players will be doing that together in a shared world. In the beta for Fallout 76 on Xbox One, PC, and PS4, those who've pre-ordered will get an early chance to dive into Bethesda's experimental take on the Fallout experience, with all of their progress carried over into the final game. In this feature, we've come up with several tips and a short list of things to do during your first few hours exploring the ruins of West Virginia. As the earliest game in the Fallout timeline, set only 25 years after the bombs fell, the inhabitants of Vault 76 will explore a world that's still in disarray after the nuclear apocalypse. Though the setting of West Virginia was largely spared from the bombs, radiation and chaos have seeped into the valley, irreparably altering wildlife, and unearthing creatures that many thought to be legend. The first of Fallout 76's betas is now behind us, but Bethesda has already announced when the next tests will take place. Expect plenty more between now and the full game's release date on November 14. We recently went hands-on with Fallout 76, and came away with a number of interesting observations. While the main hook is the focus on surviving a violent, irradiated world full of other players online, the familiar aspects of the Fallout experience are alive and well in 76--there are even some surprises for the eagle-eyed fans to uncover. With that, here's a quick survival guide to help you overcome the odds. For more info on Fallout 76, be sure to check out footage from the first 50 minutes of the game, and along with our chat with Pete Hines about the current state of the game, and what lies ahead. Explore The Vault
Instead of being rushed out the Vault door like in other Fallout games, with hostile Vault-tec security or irradiated radroaches nipping at your heels, you're afforded the chance to calmly prepare yourself for the expedition on the surface. After creating your character and taking a quick photo of yourself for you nametag, you'll grab your new pip-boy and get to explore the vault at your leisure--and even interact with other players starting out as well.
Once you leave your room, be sure to examine every point of interest on your way up to the entrance. These stops will get you stocked up with new items and supplies, which includes a starting set of Perk Cards, purified water, and the all important C.A.M.P device--allowing you to build structures in the outside world. Around the Vault, you'll find various holotapes that tell you more about the residents of the bunker, which includes the vault Overseer who's gone missing. Once you're ready, make your way towards the exit of the Vault. Though rest assured, if at any time you want to return, the Vault's door will always be open to you--even allowing for fast travel at no cost.
Stick With The Beginning Story Missions
Once outside, you'll start the early missions of the main story. In an interesting approach that's different from past Fallout games, many of the tutorial segments take place in the open world. In a more trial-by-fire approach, you'll gradually learn more about the many systems at work while collecting a set of new weapons and supplies. Despite being given some basic survival items from the bunker, you're still an unprepared Vault Dweller in a new world, and you'll need to get new supplies fast in order to survive. Though you may have the urge to get started on your adventure and explore on your own, it's really in your best interest to take on the early missions in the main quest. Right outside the Vault door is a Mr. Gusty robot, who will let you know where to go next in your quest to find the Overseer. Within the first 10 minutes of stepping outside, you'll acquire new weapons, armor, and get used to the more nuanced mechanics in Fallout 76. This will go a long way in helping you get your feet wet in the open world, and you'll still come across many side events and opportunities to take on. Get Out Of Your Comfort Zone
Building your character up from scratch is one of the hallmarks of the Fallout series, and 76 is no different. However, the early hours of Fallout 76 are not as generous as other games in the series, and it'll take time to gradually build up to the more familiar archetypes of previous games. But before you reach that point, you'll need to understand that you'll often have to work with what you have at your disposal--even if it's mostly scraps of items and word-down weapons that have seen better days. It's important for you to get out of your comfort zone and try out new methods and solutions for survival that you wouldn't normally take on in other games. Rethink What Makes You SPECIAL
Given the more survivalist nature of Fallout 76, you'll have to be constantly on your toes and adapt to any situation that comes you way. The systems at work in-game allows for more flexibility, letting you refocus your character's strengths at anytime. Once you start leveling up, you'll be able to allocate SPECIAL points and gain new Perk Cards for your character. While all the SPECIAL points you invest are set in stone, the new perks you can set on your deck can be swapped out at any time. As you increase in power from leveling up and acquiring new gear, you'll be able to flesh out your character in more interesting ways. Players that often favor firearms and explosives may find themselves in a position where they'll have to double down on melee weapons and hacking, and many of the perks you find will offer up some interesting buffs to make builds that were made on the fly seem worthwhile. Group Up
Just outside of Vault 76, you'll encounter other players who have also started their journey. While you're totally free to explore on your own and take on whatever challenges that come from being a lone wanderer in West Virginia, there are many benefits to exploring in a group. When in a group, you and your squad can communicate with each other through voice-chat--though only in short-range--which will allow you to coordinate quests and how you'll clear our some of the more challenging locations housing Scorched, Ghouls, and Super Mutants. Though this is totally doable on your own, getting a group can lessen the hassle and spare some precious resources that you would end up spending on your own.
Grouping up in a Fallout game is still a new concept, so it's better to get a feel for it sooner rather than later. To team up with others, walk over to another player and invite them into a party. If they accept the invite, you'll partner up instantly. Up to four people can work together, with each member getting their own share of the loot. However, if you want to splinter off from the group and do your own thing, you're free to do so. If you've put a lot of distance between you and your group and want to return to them, you can open up the map and fast travel to a party member, allowing you to great distances without much hassle. Always Be Collecting
Scavenging for junk items and gear is a normal part of your journey in the post-apocalyptic wasteland. While the cheap desk fans, baseballs, and plastic cups may not seem so valuable, breaking them down to basic materials can lead to crafting new weapons, armor, and support items. The screws from a desk fan for instance can be used to craft higher-end weapon and armor upgrades your paltry starting weapons, which will help even the odds when things get tough. Moreover, items can be gathered from the game world itself, including downed tree logs, which offer wood. However, it's important not to get too greedy when exploring and junking all these items. With the deeper survival mechanics in place, every item you have in your inventory has a set weight. And with all those items added up, you'll likely find yourself overencumbered at the worst possible time. If you can't find a workbench to scrap items, you can always stay on the lookout for stash boxes, which are often located in residential areas, red rocket stations, or can be built with the C.A.M.P.. Despite this being an online game, you're not racing against others to scavenge the nearby ruins for junk. Every player will get their own haul of items, and you're never left empty handed after seeing another squad of vault dwellers rummage through a place. Get Crafting and Stay Healthy
While there are plenty of supplies and new weapons to find in the field, these tools won't be in that great of a condition and you're much better off not leaving things to chance. The gear you create and modify with your own hands with the resources are what make the difference between surviving a shootout with Mole Miners or finding yourself face-first in the dirt.
Once you have those materials, it's best to start investing them into better items and supplies. Along with the weapon and armor workbenches, you'll need to utilize the cooking and chem stations to craft food, clean water, and healing items in order to stay healthy. While you certainly able to eat whatever stale food or use worn down weapons and armor, it all has to be done with caution. Poor weapons will breakdown fast, and dirty water and rotten food can lead to diseases and sickness for your characters--including the particularly nasty case of Radworms. Take In The Sights
Starting out in the Western portion of the map, set in the Appalachian region, you're in a prime spot to branch out into the other parts of the West Virginian wilderness. Your map is one of the most valuable resources you have, which highlights many of the major attractions in the area--akin to an amusement park guide. But in between those major points of interests, there are many different areas that house valuable loot, interesting story details, and some usual monsters to fight. Moreover, you'll often find events and side-missions while exploring, which can open up some interesting diversions. While the entire map is free to explore at the beginning, it would be best not to branch out too far into other regions. Here are some interesting locations that you can explore in the early hours of Fallout 76, all located in reasonable distance from the Vault - Top of the World Ski Lodge: Located in the center of the map on top of a mountain, making it one of the highest spots in game. Resembling an old-school, gimmicky resort, this ski-lodge now houses bloatflies and Super Mutants. When exploring this site, you'll also be able to find one of the game's more unusual melee weapons known as the Ski Sword. - The Greenbrier Resort: Found just south of the ski lodge, this resort is an extremely ritzy location that feels more like a time capsule than a ruin. With an army of Protectrons maintaining the grounds and keeping nasty foes out, the resort is in surprisingly good condition having survived more than twenty years of no activity. While exploring the inside, you will find mobs feral ghouls, all of whom have kept their attachment to the posh lifestyle of their past lives. - Horizon's Rest: Located just west of the Top of the World ski lodge, this ruined plane has been converted into a multi-level living quarters for survivors. However, the owners have since abandoned it, leaving behind an armory filled with weapons, ammo, and armor for anyone who's able to find the clues to unlock it. Challenge Another Player
Once you reach level 5, Fallout 76's player vs player gameplay will open up. Despite every character coming from the same Vault, where they shared safety and comfort from the outside elements, all previous friendships formed in the bunker are tossed by the wayside. While you're not committed to taking part in PVP, you may come across a relentless player who's got their eye on you. When another person attacks you, they will only deal chip damage to your character--a small fraction of their actual attack power. However, it does add up over time, and they can kill you if you've lost enough health--or if they just happen to catch you after a nasty scrape with some monsters. If this happens, you have several options at your disposal; you can fast-travel away from them, block them, or even try to engage them in a fight. The later option can go a number of different ways, especially if you're up against a stronger player, but it lead to interesting results--the winner takes any junk items that their opponent had upon their defeat. Since this is a first for the series, you may want to try out player combat as early as you can to get a feel for it. While you can usually avoid PVP, there may come a situation where dueling could work out for you, especially if they're an underleveled annoyance. However, it's usually in your best interest to keep fights clean. If you ambush others and take them out with chip damage--with the other player not fighting back--you'll be marked as a murderer and left with a large target on your back for others to see. Take Your Time
To put it bluntly, Fallout 76 features the largest map of the series--there is no way you'll experience many of the game's more defining events during the early hours. With so much ground to cover, it's a good thing to take your time and soak up all the details during the beginning of your journey. While many players will be eager to dive into the questline dealing with the nukes, which Bethesda have been teasing since the game's reveal, this is an event that will take several hours to work up to. Moreover, many of these quests will require high-end gear, such as power armor and high end, as it puts you face to face with some of the game's most dangerous monsters, including 76's new elite foe known as the Scorchbeast. Once you've amassed an arsenal of weapons, supplies, and strengthened your character to a point where you can handle many of the tougher challenges, you'll be able to venture out into West Virginia's more notorious areas, which includes the Savage Divide and The Mire. But you're better off taking things slow, and enjoying yourself until that time comes.
By Alessandro Fillari on Nov 03, 2018 02:37 am Lost And Legendary Arms
Red Dead Redemption 2 on PS4 and Xbox One features a massive arsenal of weapons, from basic six-shooters and lever-action rifles to powerful shotguns and sniper rifles. In addition to the weapons you can buy from a gunsmith or pick up from run-of-the-mill fallen enemy, there are also many special weapons hidden in the world for you to find. Much like the side missions you come across, it's very easy to permanently miss out on some of these weapons, especially if you don't take the time to examine an area further or loot a dead bandit's corpse. After spending many hours roaming the wilderness and towns of Red Dead Redemption 2's depiction of late-1800s America, we've amassed a large amount of melee weapons and firearms for Arthur to use when fighting against rival gang members and angry vagabonds. There's a surprising amount of items to find, some of which break away from the Western setting and reference cultures that have since disappeared in the face of the new century. To avoid spoilers, we've omitted some mentions of weapons that you can acquire late in the game, though we plan to update this feature in the coming weeks. So for now, here's an extensive list of weapons along with their locations. If you just can't get enough of Red Dead Redemption 2 and want more info, be sure to check out our galleries and features focusing on Fishing, the many legendary animals, and an extensive breakdown of the Core systems. You can also check out GameSpot's new weekly show Quickdraw, where we highlight and examine some of the game's most fascinating and impressive details each Friday. Firearm: Flaco's Revolver
In-game description: A rare Cattleman Revolver, featuring delicate engravings and a carved ivory handle. Previously owned by the late gunslinger Flaco Hernandez, defeated in a duel at Cairn Lake, this gun has an ammo capacity of six rounds, and a can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo. Location: Flaco's Revolver
After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Flaco Hernandez, examine and read his photo to unlock his mission, which is located near Cairn Lake, southeast of Colter to the northern section of the map. Pick up the gun near his body to acquire his revolver. Firearm: Granger's Revolver
In-game description: A rare Cattlemen Revolver, with a dark metal finish and covered in custom engravings. Previously owned by the late gunslinger Emmet Granger, defeated in a dual near Flatneck Station, this gun has an ammo capacity of six rounds, and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo. Location: Granger's Revolver
After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Emmit Granger, examine and read his photo to unlock his mission. Just east of Flatneck Station, you can find him at his pig farm. After completing his tasks, you'll engage in a duel. Afterwards, you can pick up his signature firearm. Pistol: Midnight's Pistol
In-game description: A rare Mauser Pistol, this weapon features gold-plated engravings and a black wooden grip. Previously owned by the late gunslinger Billy Midnight, defeated in a duel on a train departing Rhodes, this gun has an ammo capacity of ten rounds, and can use Regular, High Velocity, Split Point, Express and Explosive pistol ammo. Location: Midnight's Pistol
After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Billy Midnight, examine and read his photo to unlock his mission. At the post office in Rhodes, talk to the clerk to figure out where he is. After boarding the train, talk to Billy Midnight, which will lead to a quick chase. Eventually, you'll engage in another duel. Pick up his firearm from his body, and you'll acquire his gold-plated Mauser Pistol. Shotgun: Rare Shotgun
In-game description: A rare Double-Barreled Shotgun with faded brass tarnish and adorned with carvings. Previously owned and cherished by a lonely woodsman living in solitude amongst the trees and wildlife of Roanoke Ridge. This gun has an ammo capacity of two rounds, and can use Regular Buckshot, Incendiary Buckshot, Slug and Explosive Slug shotgun ammo. Location: Rare Shotgun
Though it's known as the Rare Shotgun, you can find this weapon in a couple locations. The first is north of Annesburg, located at a small cabin in Manito Glade. Take out the angry recluse and pick up his gun. The second can be dropped from cave hermit directly west of Hanging Dog Ranch, just north of the Little Creek River near Wallace Station. Melee: Ancient Tomahawk
In-game description: A traditional native Tomahawk with a striped bound shaft and polished sharp blade. Although showing some signs of its age, this weapon has been well maintained by one of the locals. This melee weapon was found lodged in a broken wooden target, overlooking Calumet Ravine in the Grizzlies. Location: Ancient Tomahawk
Can be found sticking out of a broken target on the east side of Calumet Ravine, overlooking the river below. This is located east of the Wapiti Indian Reservation. Melee: Antler Knife
In-game description: A rare knife, with a handle manufactured from the antler of a stag, and part of the blade snapped off near the crossguard. This weapon was taken from the scene of a fight between a large bear and hunter, which occurred near Hanging Dog Ranch in Big Valley. Neither side won. Location: Antler Knife
Found on a dead bear who was killed by the hunter he crushed. Located directly northwest of Hanging Dog Ranch near Little Creek River. Melee: Broken Pirate Sword
In-game description: An old and rare pirate cutlass, with a long snapped blade and decorative golden handguard. This relic was found lodged inside an abandoned boat, run adrift in the swamplands surrounding Saint Denis. With a longer range than most bladed melee weapons, this is still practical combat weapon despite its age. Location: Broken Pirate Sword
On a wrecked boat located on the small islands southwest of Saint Denis, you'll find a skeleton with an old pirate sword. Melee: Civil War Knife
In-game description: An old Bowie knife with a solid blade, worn wooden handle and large D-shaped handguard for protection. This weapon was commonly used by Civil War soldiers, and is covered in rust. It was found in a storage room underneath the ruined Fort Brennand in Roanoke Ridge, New Hanover. Location: Civil War Knife
Found in the basement of Fort Brennand, an abandoned fort southwest of Van Horn. To find the basement, go into the building to the right of the entrance of the fort and go down the ladder inside. Melee: Hewing Hatchet
In-game description: This old and worn Hatchet has a flat edge along one side of the blade and is designed for hewing, the process of converting logs into lumber. This melee weapon was found in a tree stump near Moonstone Pond in the Grizzlies, next to an abandoned shack. This Hatchet can also be thrown. Location: Hewing Hatchet
On the south shore of Moonstone Pond, you'll find the hatchet resting in a tree stump. Melee: Rusted Double Bit Hatchet
In-game description: A rare Hatchet, featuring a rusted double-bladed head: one razor-sharp side for chopping and cutting; and a dull side for splitting wood. This melee weapon was found in a tree stump near Annesburg Mine in Roanoke Ridge, and has been worn by the elements over time. This Hatchet can also be thrown. Location: Rusted Double Bit Hatchet
Found in a tree stump outside a shack between Elysium Pool and O'Creagh's Run. Melee: Viking Hatchet
In-game description: A rare ancient Hatchet, engraved all over with Nordic patterns and bound with leather. This melee weapon was found at an old stone altar in the Roanoke Valley area of New Hanover, lodged into a skull. This Hatchet can also be thrown. Location: Viking Hatchet
Northeast of Beaver Hollow you'll find a small ruin made by ancient Vikings. While you can find the hatchet resting on a stone table, heading into the tomb will also lead you to the Viking Helmet, one of the game's more unusual items to find.
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