By Alessandro Fillari on Nov 02, 2018 12:24 am Welcome To West Virginia
Compared to the previous entries in the series, Fallout 76 is a very different kind of game. It's the series' first online game, with a far more in-depth focus on survival and crafting. This new approach on the familiar post-apocalyptic RPG's mechanics will take some time getting used to--and players will be doing that together in a shared world. In the beta for Fallout 76 on Xbox One, PC, and PS4, those who've pre-ordered will get an early chance to dive into Bethesda's experimental take on the Fallout experience, with all of their progress carried over into the final game. In this feature, we've come up with several tips and a short list of things to do during your first few hours exploring the ruins of West Virginia. As the earliest game in the Fallout timeline, set only 25 years after the bombs fell, the inhabitants of Vault 76 will explore a world that's still in disarray after the nuclear apocalypse. Though the setting of West Virginia was largely spared from the bombs, radiation and chaos have seeped into the valley, irreparably altering wildlife, and unearthing creatures that many thought to be legend. The first of Fallout 76's betas is now behind us, but Bethesda has already announced when the next tests will take place. Expect plenty more between now and the full game's release date on November 14. We recently went hands-on with Fallout 76, and came away with a number of interesting observations. While the main hook is the focus on surviving a violent, irradiated world full of other players online, the familiar aspects of the Fallout experience are alive and well in 76--there are even some surprises for the eagle-eyed fans to uncover. With that, here's a quick survival guide to help you overcome the odds. For more info on Fallout 76, be sure to check out footage from the first 50 minutes of the game, and along with our chat with Pete Hines about the current state of the game, and what lies ahead. Explore The Vault
Instead of being rushed out the Vault door like in other Fallout games, with hostile Vault-tec security or irradiated radroaches nipping at your heels, you're afforded the chance to calmly prepare yourself for the expedition on the surface. After creating your character and taking a quick photo of yourself for you nametag, you'll grab your new pip-boy and get to explore the vault at your leisure--and even interact with other players starting out as well.
Once you leave your room, be sure to examine every point of interest on your way up to the entrance. These stops will get you stocked up with new items and supplies, which includes a starting set of Perk Cards, purified water, and the all important C.A.M.P device--allowing you to build structures in the outside world. Around the Vault, you'll find various holotapes that tell you more about the residents of the bunker, which includes the vault Overseer who's gone missing. Once you're ready, make your way towards the exit of the Vault. Though rest assured, if at any time you want to return, the Vault's door will always be open to you--even allowing for fast travel at no cost.
Stick With The Beginning Story Missions
Once outside, you'll start the early missions of the main story. In an interesting approach that's different from past Fallout games, many of the tutorial segments take place in the open world. In a more trial-by-fire approach, you'll gradually learn more about the many systems at work while collecting a set of new weapons and supplies. Despite being given some basic survival items from the bunker, you're still an unprepared Vault Dweller in a new world, and you'll need to get new supplies fast in order to survive. Though you may have the urge to get started on your adventure and explore on your own, it's really in your best interest to take on the early missions in the main quest. Right outside the Vault door is a Mr. Gusty robot, who will let you know where to go next in your quest to find the Overseer. Within the first 10 minutes of stepping outside, you'll acquire new weapons, armor, and get used to the more nuanced mechanics in Fallout 76. This will go a long way in helping you get your feet wet in the open world, and you'll still come across many side events and opportunities to take on. Get Out Of Your Comfort Zone
Building your character up from scratch is one of the hallmarks of the Fallout series, and 76 is no different. However, the early hours of Fallout 76 are not as generous as other games in the series, and it'll take time to gradually build up to the more familiar archetypes of previous games. But before you reach that point, you'll need to understand that you'll often have to work with what you have at your disposal--even if it's mostly scraps of items and word-down weapons that have seen better days. It's important for you to get out of your comfort zone and try out new methods and solutions for survival that you wouldn't normally take on in other games. Rethink What Makes You SPECIAL
Given the more survivalist nature of Fallout 76, you'll have to be constantly on your toes and adapt to any situation that comes you way. The systems at work in-game allows for more flexibility, letting you refocus your character's strengths at anytime. Once you start leveling up, you'll be able to allocate SPECIAL points and gain new Perk Cards for your character. While all the SPECIAL points you invest are set in stone, the new perks you can set on your deck can be swapped out at any time. As you increase in power from leveling up and acquiring new gear, you'll be able to flesh out your character in more interesting ways. Players that often favor firearms and explosives may find themselves in a position where they'll have to double down on melee weapons and hacking, and many of the perks you find will offer up some interesting buffs to make builds that were made on the fly seem worthwhile. Group Up
Just outside of Vault 76, you'll encounter other players who have also started their journey. While you're totally free to explore on your own and take on whatever challenges that come from being a lone wanderer in West Virginia, there are many benefits to exploring in a group. When in a group, you and your squad can communicate with each other through voice-chat--though only in short-range--which will allow you to coordinate quests and how you'll clear our some of the more challenging locations housing Scorched, Ghouls, and Super Mutants. Though this is totally doable on your own, getting a group can lessen the hassle and spare some precious resources that you would end up spending on your own.
Grouping up in a Fallout game is still a new concept, so it's better to get a feel for it sooner rather than later. To team up with others, walk over to another player and invite them into a party. If they accept the invite, you'll partner up instantly. Up to four people can work together, with each member getting their own share of the loot. However, if you want to splinter off from the group and do your own thing, you're free to do so. If you've put a lot of distance between you and your group and want to return to them, you can open up the map and fast travel to a party member, allowing you to great distances without much hassle. Always Be Collecting
Scavenging for junk items and gear is a normal part of your journey in the post-apocalyptic wasteland. While the cheap desk fans, baseballs, and plastic cups may not seem so valuable, breaking them down to basic materials can lead to crafting new weapons, armor, and support items. The screws from a desk fan for instance can be used to craft higher-end weapon and armor upgrades your paltry starting weapons, which will help even the odds when things get tough. Moreover, items can be gathered from the game world itself, including downed tree logs, which offer wood. However, it's important not to get too greedy when exploring and junking all these items. With the deeper survival mechanics in place, every item you have in your inventory has a set weight. And with all those items added up, you'll likely find yourself overencumbered at the worst possible time. If you can't find a workbench to scrap items, you can always stay on the lookout for stash boxes, which are often located in residential areas, red rocket stations, or can be built with the C.A.M.P.. Despite this being an online game, you're not racing against others to scavenge the nearby ruins for junk. Every player will get their own haul of items, and you're never left empty handed after seeing another squad of vault dwellers rummage through a place. Get Crafting and Stay Healthy
While there are plenty of supplies and new weapons to find in the field, these tools won't be in that great of a condition and you're much better off not leaving things to chance. The gear you create and modify with your own hands with the resources are what make the difference between surviving a shootout with Mole Miners or finding yourself face-first in the dirt.
Once you have those materials, it's best to start investing them into better items and supplies. Along with the weapon and armor workbenches, you'll need to utilize the cooking and chem stations to craft food, clean water, and healing items in order to stay healthy. While you certainly able to eat whatever stale food or use worn down weapons and armor, it all has to be done with caution. Poor weapons will breakdown fast, and dirty water and rotten food can lead to diseases and sickness for your characters--including the particularly nasty case of Radworms. Take In The Sights
Starting out in the Western portion of the map, set in the Appalachian region, you're in a prime spot to branch out into the other parts of the West Virginian wilderness. Your map is one of the most valuable resources you have, which highlights many of the major attractions in the area--akin to an amusement park guide. But in between those major points of interests, there are many different areas that house valuable loot, interesting story details, and some usual monsters to fight. Moreover, you'll often find events and side-missions while exploring, which can open up some interesting diversions. While the entire map is free to explore at the beginning, it would be best not to branch out too far into other regions. Here are some interesting locations that you can explore in the early hours of Fallout 76, all located in reasonable distance from the Vault - Top of the World Ski Lodge: Located in the center of the map on top of a mountain, making it one of the highest spots in game. Resembling an old-school, gimmicky resort, this ski-lodge now houses bloatflies and Super Mutants. When exploring this site, you'll also be able to find one of the game's more unusual melee weapons known as the Ski Sword. - The Greenbrier Resort: Found just south of the ski lodge, this resort is an extremely ritzy location that feels more like a time capsule than a ruin. With an army of Protectrons maintaining the grounds and keeping nasty foes out, the resort is in surprisingly good condition having survived more than twenty years of no activity. While exploring the inside, you will find mobs feral ghouls, all of whom have kept their attachment to the posh lifestyle of their past lives. - Horizon's Rest: Located just west of the Top of the World ski lodge, this ruined plane has been converted into a multi-level living quarters for survivors. However, the owners have since abandoned it, leaving behind an armory filled with weapons, ammo, and armor for anyone who's able to find the clues to unlock it. Challenge Another Player
Once you reach level 5, Fallout 76's player vs player gameplay will open up. Despite every character coming from the same Vault, where they shared safety and comfort from the outside elements, all previous friendships formed in the bunker are tossed by the wayside. While you're not committed to taking part in PVP, you may come across a relentless player who's got their eye on you. When another person attacks you, they will only deal chip damage to your character--a small fraction of their actual attack power. However, it does add up over time, and they can kill you if you've lost enough health--or if they just happen to catch you after a nasty scrape with some monsters. If this happens, you have several options at your disposal; you can fast-travel away from them, block them, or even try to engage them in a fight. The later option can go a number of different ways, especially if you're up against a stronger player, but it lead to interesting results--the winner takes any junk items that their opponent had upon their defeat. Since this is a first for the series, you may want to try out player combat as early as you can to get a feel for it. While you can usually avoid PVP, there may come a situation where dueling could work out for you, especially if they're an underleveled annoyance. However, it's usually in your best interest to keep fights clean. If you ambush others and take them out with chip damage--with the other player not fighting back--you'll be marked as a murderer and left with a large target on your back for others to see. Take Your Time
To put it bluntly, Fallout 76 features the largest map of the series--there is no way you'll experience many of the game's more defining events during the early hours. With so much ground to cover, it's a good thing to take your time and soak up all the details during the beginning of your journey. While many players will be eager to dive into the questline dealing with the nukes, which Bethesda have been teasing since the game's reveal, this is an event that will take several hours to work up to. Moreover, many of these quests will require high-end gear, such as power armor and high end, as it puts you face to face with some of the game's most dangerous monsters, including 76's new elite foe known as the Scorchbeast. Once you've amassed an arsenal of weapons, supplies, and strengthened your character to a point where you can handle many of the tougher challenges, you'll be able to venture out into West Virginia's more notorious areas, which includes the Savage Divide and The Mire. But you're better off taking things slow, and enjoying yourself until that time comes.
By Alessandro Fillari on Nov 02, 2018 12:08 am The Wild, Wild West
Red Dead Redemption 2 presents players with what it easily Rockstar's most dynamic open-world adventure to date. Featuring a number of sophisticated systems and countless NPC characters to interact with, there are all sorts of encounters that await you in the game's expansive wild west setting. However, with a game of this scale, there are bound to be features that aren't stated clearly, even during the opening hours that serve as a tutorial of sorts. We've come up with a list of details and tips that Red Dead Redemption 2 keeps somewhat hidden from players, which we found from our time experimenting with the many mechanics at work. Though much of overarching gameplay pillars are explained in the abstract during the game's tutorials and relevant missions, there always seems to be a bit more information that's set aside for later. And more often than not, you're bound to uncover these details when you least expect it. We've got much more info and coverage on Red Dead Redemption 2 in the works. In the meantime, be sure to check out our full Red Dead 2 review on Rockstar's biggest open-world game to date, along with guides on how to make money and the best tips for new players. GameSpot is also currently running a new weekly series called QuickDraw, which highlights the series' impact on gaming, while also showing off just how in-depth Red Dead Redemption 2 gets. Savor The Story
While the main story in Red Dead Redemption 2 has many exciting and heartfelt moments, we recommend indulging in as much of the side content and activities as you can before tackling the next major event. Over the course of the game, you'll see changes to the gang's camp, and several characters, including Charles, Lenny, and Javier, will have some missions for you to handle. These side-quests show up as white markers on your map--with the main missions showing up as yellow--and can lead to great rewards or interesting encounters for you to take part in. Unfortunately, several of these diversions are only available for a limited time, so make sure to do them as soon as you can. Some of the game's most heartfelt and humorous events can come from these missions, which you'll miss out on if you focus on the story. So take some time away from the main plot and chat with your comrades--you'll be glad you did. Look To The Skies
When you're exploring the wilderness, you'll likely see smoke trails from campfire at a distance. These serve as an indicator for points of interests in the area, so heading to the source can open up unique encounters with the game's many strangers and traveling vagabonds. Most often the lone individuals you can find are friendly, even giving you supplies and tips on some locations you should keep an eye on, but other encounters can lead to violent stand-offs with rival gangs or disgruntled travellers. Regardless, there will always be something interesting to uncover once you reach a campsite. Weight Watchers
When you're living a life as an outlaw--where sleeping in the dirt and getting into intense gunfights are the norm--it can be easy to lose track of Arthur's personal disposition. This becomes apparent when you notice that you're taking more damage than normal. Early on, the game introduces you to the concept of building up your health, stamina, and dead eye cores. However, depending on what Arthur eats, how often he does so, and what sort of physical exercise he gets, his base stats and cores will see some changes. These gains or losses are reflected by three distinct body types; average, underweight, and overweight, all of which have their own unique pros and cons.
When you're of average weight, your health and stamina cores will stay even. However if you find yourself underweight, you'll take slightly more damage, but gain a boost to stamina to compensate. If Arthur eats often and gets less exercise, which includes running, swimming, and getting into fist fights with the local ruffians, he'll become overweight, resulting in less stamina but an increase in damage absorption. Though you can keep track of Arthur's physical status in the Player menu, you can also watch Arthur during his idle animations. Depending on what his weight is, his posture and demeanor will adjust to reflect his current build.
With all that said, Red Dead Redemption 2 is all about letting you build out the protagonist how you see fit. So if you want a skinny or plump character, then you go ahead and make sure Arthur lives his best, most indulgent life. High Risk, High Rewards
Whether it's from ransacking a homestead or scavenging from dead animals, you'll likely stumble upon some items that the local merchants will refuse to take off your hands. These items can fill up your satchel fast--giving you the impression that they may better placed in the dirt-but they may fetch a high price from a select set of merchants happy enough to buy them from you. To offload these items of dubious origins, you'll need to visit a Fence--essentially a black market dealer who sells and trades some of Red Dead Redemption 2's most valuable items.
In a variety of locations across the map--including Rhodes, Emerald Ranch, and Saint Denis--these merchants can be found in their own shops, tucked away from the popular areas of town. These Fences will also sell support items, throwable weapons, and recipes, and can also craft rare talismans and trinkets from Legendary Animal materials, which offer unique perks to Arthur's main cores. Moreover, there are also Fences that deal primarily in stolen wagons and horses, which also yield a solid cash return. So when you arrive to a new area, make sure you know where to find the local shady dealer. Do A Barrel Roll
During combat, there may come a time where you need to get out of the line of fire fast. While aiming your weapon, press the action button (Square on PS4, or X on Xbox One) to perform an evasive dodge. Depending on which direction you hold the control stick while pressing, Arthur will dive or roll away from danger. While this can evoke some flashbacks to the Max Payne series' iconic gun battles, the dodge roll is purely an evasive maneuver--so no shooting while diving, unfortunately. When Horses Attack
Red Dead Redemption 2 is essentially a Wild West Grand Theft Auto, but hijacking a new transport will take a bit more effort than simply pressing a button. The horses in Red Dead Redemption 2 can be very temperamental and get stirred up very easily--especially in the presence of predators in the wilderness. When approaching a new steed, you'll need to calm it down in order to safely get near it. Horses aren't afraid to defend themselves, and if you try approaching a wild mare or someone else's animal from its backside, it won't hesitate in readying a fierce kick to keep you at bay. Your Guns, Your Style
The members of the Van der Linde gang are all capable gunslingers, and this is especially true of Arthur. With some impressive handling of all sorts of firearms, which includes pistols, revolvers, rifles, and shotguns, the main character isn't shy about showing off more of his particular style. While at a weapon shop, you can customize your weapons in a number of ways, including adding new barrels, paint work, wrapping--to decrease degradation--and even place some stylish decals on your firearms. Though some of these customization options won't offer any tactical advantage whatsoever, they can go a long way in helping you define your own take on Arthur and his legend. And if you really want to show off some flair after an intense gunfight, double tap the holster button (L1 on PS4, LB on Xbox One) to put your pistol away in style. Relive The Glory Days
Much like the original Red Dead Redemption, the prequel features a number of main missions that will show off many exciting and emotional moments. But in Red Dead Redemption 2, you're given the ability to replay these pivotal moments and re-experience the game's most interesting encounters at any time. After the end of each mission, you'll receive a ranking on your performance based on how long it took and whether or not you completed the side objectives. If you feel you can do better, or if you just want to see a badass moment again, you can do redo the mission by going into the Progress sub-menu and selecting the Story option. You'll see your current place in the main plot, along with a listing of previously completed missions from each chapter, which can be replayed at your leisure. Hunting The Best Game
Though the hunting gameplay in Red Dead Redemption 2 takes many cues from the original, it now requires a far more thoughtful and careful approach. In addition to the 178 animals featuring their own backgrounds and unique methods to take them down in a hunt, the wildlife comes in three different ranks--poor, good, and perfect. While you'll often get the basics from any animals regardless of quality, you'll need to ensure that you're hunting above average prey in order to get the best pelts possible. To see whether the animal you're hunting is worth the effort, make sure to study it at a distance first, which will give you clues on how best to hunt it. After doing so, you'll see a set of stars next to its name on the HUD. If you find yourself on the trail of an animal with only one star, you should look elsewhere in the area for something better. A More Immersive Experience
If you're itching for a more personal Red Dead Redemption 2, you can adjust the game and its look to offer a more involved experience that will keep you on your toes. Along with the game's first-person view mode, which allows players to experience the entire game in this perspective, you'll also be able to customize aspects of the HUD and gameplay, stripping away most on-screen indicators and tweaking the controls to your liking. With no HUD, you'll have to pay attention to more details in the environment, as well as remember the clues that NPCs give you. Though if you still want to use an aid to get around, Rockstar has a companion app for Red Dead Redemption 2 to offer players additional help. Takedown The Big Targets With Ease
When hunting, you may find some larger targets that are more difficult to get a bead on. If you're having a difficult time getting a clear shot or keeping your prey from moving, you can always try lassoing it up. Despite this going counter to stalking and hunting prey the old-fashioned way, it's still a surprisingly effective way to get a hold of your target. If you're able to get close enough it, you'll also be to use your hunting knife to give it a quick death, which counts as a clean kill. However, this is only effective on medium to larger sized animals, as smaller game will be able to slip out of the rope easily. Showing Your True Colors
In Red Dead Redemption 2, every choice you make with Arthur feeds back into the game's overarching Honor system. Depending on the type of character you play, whether as a likeable outlaw or a ruthless gunslinger, you'll witness changes to Arthur's behavior and to the game's presentation. If you're of high honor, not only will you receive some discounts from stores, the tone of your journal entries will be more upbeat, and the style of killcams you'll get will be more in the style of old-school westerns. If you're a particularly decent fellow, and want to make some solid gains on the honor system, take a stroll down the street in a populated area of town and greet the locals. You'll quickly earn some positive vibes from the townsfolk.
However, if you find yourself playing more of a cutthroat, kill-cams will be more violent, your responses to NPCs will be more snide, characters will always be on the lookout for you, and the tone of your journal will be more cynical and off-putting. Each side has its own set of advantages, and it's all up to you in how you want others to view Arthur. Look After Your Loot
As you're exploring the wilderness on your horse, it's all but inevitable that you'll take a nasty spill. While these brutal wipeouts can often be humorous, they can result in some serious consequences. In addition to causing harm to both Arthur and his mare, you'll also drop all items that placed on the back of your trusty steed--which temporarily holds pelts and small game. This won't be an issue that often, but there may be some cases where you'll crash out on a hill or in a rocky place, which will make it easy to lose track of those precious supplies. This can be especially devastating if you spent a great deal of time hunting animals, only to have lost the pelt and bodies when crashing head-first into a tree. So if you crash your horse, make sure to collect yourself and all your belongings before you ride off. Taking In The Sights
Red Dead Redemption 2's cinematic camera mode can offer you the chance to view the sweeping vistas of the game's world in a different light. With a dynamic camera, you'll get to see Arthur and his crew ride across the landscape with some breathtaking sights in the backdrop. However, controlling the character during the cinematic mode can be somewhat problematic, thanks to the shifting camera. Thankfully, Rockstar included a subtle feature to make movement much easier in the cinematic mode. By holding down the X/A button in this special camera mode, Arthur and his horse will stick to the trail, automatically turning and making corners when needed. If you have a particular destination set on the map, either for a story mission or a waypoint, the game will guide Arthur to that location as well. Prime Fishing Time
When taking up the fishing activity, there may be some cases where you won't get many bites. While it's important to make sure you're using the correct bait and lures for the location you're in, and that your fishing technique is correct, another factor to consider is the current time in the day. Depending on when you decide to head out, you'll see a different amount of activity in the lake, pond, or river. To get the best results during a fishing activity, try to stick with early morning and afternoon time in-game. Also, fishing during a rainstorm will increase the activity of the aquatic animals a bit further.
By Array on Nov 01, 2018 10:29 pm
November has just arrived, which means that we're only a little over a month away from the release of Super Smash Bros. Ultimate. As one of Nintendo's marquee titles for Switch this year, excitement is incredibly high. After all, it's not everyday you get a Smash Bros. game, and if our hands-on experiences with the game are anything to go by, this new one is rearing up to be the most ambitious yet. In a surprising, yet bold move, Nintendo has made the game to include every single fighter that has ever appeared in a Super Smash Bros. game. Full stop. Heck, the game will even include brand new fighters never before made playable in the franchise's history, like Incineroar from Pokemon, Piranha Plant from Mario (available as free DLC in February via My Nintendo account), and Simon & Richter Belmont from Castlevania. Across the series' near 20-year history, there have been dozens of fighters. With a total of 74 fighters to play in Ultimate, it might seem difficult to keep track of everyone, especially if you don't have the best memory of past games. Luckily, we've got you covered and have compiled every single character for your reference. Nintendo favorites like Mario, Donkey Kong, and Link are all represented, alongside a variety of cult favorites who you can see in the slides ahead. With each passing announcement, Ultimate just keeps getting bigger in the character department. Nintendo announced the series would begin incorporating a new type of character called Echo Fighters. These Echo Fighters are essentially reskins of previous characters. But it opens up Ultimate to an entire pantheon of additional fighters who can just adopt the moves of older Smash characters. Ultimate is launching with a few Echo Fighters, such as Princess Daisy who is a reskin of Princess Peach. Aside from characters, there's going to be a plethora of new assist trophies, such as Alucard from Castlevania and Rathalos from Monster Hunter. Not to mention there's also going to be bunch of new stages to fight in as well, which you can find in our feature documenting all the new stages in Super Smash Bros. Ultimate. Nintendo announced a bunch of new details during its Super Smash Bros. Ultimate Nintendo Direct presentation, including its DLC plans to support the game, its starting roster, a new mode called Spirits, and much more. If you want all the juicy details, you can watch the whole thing too. Super Smash Bros. Ultimate's roster is massive. Certainly the biggest we've ever seen in Smash Bros. game so far. So tell us: which character(s) are you most excited about? Don't be afraid, shout it in the comments below! Mario
Donkey Kong
Link
Samus Aran
Dark Samus*
*Echo Fighter of Samus Aran Yoshi
Kirby
Fox
Pikachu
Luigi
Ness
Captain Falcon
Jigglypuff
Princess Peach Princess Daisy*
*Echo Fighter of Princess Peach Bowser
Ice Climbers
Sheik Princess Zelda
Dr. Mario
Pichu
Falco Marth
Lucina*
*Echo Fighter of Marth Young Link
Ganondorf
Mewtwo
Roy
Chrom*
*Echo Fighter of Roy Mr. Game & Watch
Meta Knight
Pit
Dark Pit*
*Echo Fighter of Pit Zero Suit Samus
Wario
Snake
Ike
Pokemon Trainer Diddy Kong
Lucas
Sonic
King Dedede Captain Olimar
Lucario R.O.B. Toon Link Wolf Villager
Mega Man Wii Fit Trainer
Rosalina & Luma
Little Mac
Greninja
Mii Fighters
Palutena
Pac-Man
Robin
Shulk
Bowser. Jr
Duck Hunt
Ryu
Ken
*Echo fighter of Ryu Cloud
Corrin
Bayonetta
Inkling
Ridley Simon Belmont Richter Belmont King K. Rool Isabelle Incineroar Piranha Plant
By Dan Auty on Nov 01, 2018 09:23 pm
With Halloween out of the way, the next couple of months are set to be filled with seasonal releases as we head towards the holidays. First out of the gate is Disney's The Nutcracker and the Four Realms, which continues the studio's run of big budget live-action updates of classic fairy tales. This one isn't perhaps an obvious hit in the same way that some of its family releases are--and it's notable that the studio is keeping Mary Poppins Returns for nearer Christmas. But with an all-star cast and the wide family appeal of Disney, don't count it out to do very well across the globe. The recent success of A Star is Born has shown that there is a big market for music-led dramas, and there is plenty of interest in the Queen biopic Bohemian Rhapsody, which is already out in the UK and opens in the US this Friday. The reviews have been mixed, but Queen's music remains hugely popular across several generations and there is continued fascination with frontman Freddie Mercury. The week's other releases include the rap battle satire Bodied in the US and the anime fantasy Mirai, which arrives in UK theaters, ahead of a US release later this month. And cinema buffs will want to make sure they check out The Other Side of the Wind, the legendary final movie from Orson Welles that has been completed after more than 40 years and makes its debut on Netflix. And of course, this being the start of the month, Netflix will also be packed with content that's new to the service, so expect to find some older movie must-sees in there too. So here's the week's new releases in the both the US and UK, in both theaters and on streaming... Bohemian Rhapsody
See it in US theaters on November 2 This biopic of Queen legend Freddie Mercury was in development for many years, with various directors and stars attached to the project. Even when the cameras started rolling the problems didn't stop--director Bryan Singer was fired by the studio during production, to be replaced by British filmmaker Dexter Fletcher. But the movie is now finished and hits theaters on Friday. Mr. Robot star Rami Malek takes on the role of the iconic frontman, and it charts the rise of the band through the '70s to their world-conquering success in the '80s. It's produced by the band, and reviews have suggested that it's more a celebration of the music than a look at the darker side of Mercury's life. But it's an absolute must-see for Queen fans. The Nutcracker and the Four Realms
See it in US and UK theaters on November 2 Disney's series of live-action fairy tale adaptations has proven to be box office gold over the past few years, and The Nutcracker and the Four Realms is the studio's latest offering. It's based on the classic 19th century fairytale and stars Keira Knightley, Helen Mirren, and Morgan Freeman, with Mackenzie Foy in the lead role as Clara, a young girl who is pulled into a mysterious, magical world on Christmas Eve. The title might not be as recognisable as The Jungle Book or Beauty and the Beast, but box office predictions are more modest than those commercial smashes. Bodied
See it in US theaters on November 2 Directed by acclaimed music video director Joseph Kahn and produced by Eminem, this rap-battle satire has picked up rave reviews at a variety of festival screenings over the past year. It focuses on a graduate student who is writing a thesis on the world of competitive rapping and decides to start entering some of these verbally-bruising contests himself. There are obvious similarities to the Eminem-starring 8 Mile, but Kahn's movie is more interested in addressing issues of race, prejudice, and cultural appropriation. If you've seen Kahn's lavish Taylor Swift videos or his previous movie, the insane horror comedy Detention, you'll know that he's got an incredible visual style. And, of course, it has a killer soundtrack. Nobody's Fool
See it in US theaters on November 2 The critics might hate his movies, but there's no denying the huge popularity of Tyler Perry. For more than a decade, the writer/director/producer/actor has released a steady stream of comedies, many of them featuring Perry as Madea, an elderly woman who takes no nonsense from anyone. Nobody's Fool is his latest movie, and while Perry stays behind the camera this time, it does star Tiffany Haddish, the lead of last year's Girl's Trip and the current comedy hit Night School. Haddish plays a recently-paroled woman who helps her straight-laced sister get revenge on a man who wronged her. It won't be subtle, but it might be funny. Prospect
See it in US theaters on November 2 Proof that you don't need a huge budget to produce gripping, thought-provoking sci-fi, Prospect hits theaters on the back of rave reviews from its various festival showings. The film follows a father and his teenage daughter who have won a contract to mine a deposit of rare gems on an alien moon, but end up facing a mysterious stranger who will stop at nothing to get the prize himself. The cast includes star Pedro Pascal (Narcos, Game of Thrones) and Sophie Thatcher (The Exorcist), and the clear western influence makes it one of the year's most intriguing sci-fi titles. Boy Erased
See it in US theaters on November 2 As an actor, Joel Edgerton is known for movies such as Red Sparrow, Bright, and Midnight Special, but he is also emerging as a talented director too. Following 2016's dark thriller The Gift, we have the drama Boy Erased. Based on Garrard Conley's autobiographical memoir of the same name, the impressive cast features Nicole Kidman and Russell Crowe as a married couple who discover that their teenage son, Jared (Lady Bird's Lucas Hedges), is gay. They pressure him into attending a gay conversion therapy programme, which puts him in conflict with the head therapist (Edgerton). Conley's book has been acclaimed for the sensitive, powerful way it approaches its controversial subject matter, and Edgerton's movie looks set to do much the same. Mirai
See it in UK theaters on November 2 Anime director Mamoru Hosoda is best known for the first two movies in the Digimon series in the early 2000s, as well as the hugely successful films Summer Wars and The Boy and the Beast. Mirai is his latest release, and like his other movies, it combines a heartfelt family story with outlandish fantasy elements. It focuses on a small boy named Kun who finds a magical garden and meets the teenage version of his as-yet-unborn sister Mirai. The movie hasn't actually done as well at the Japanese box office as Hosoda's previous films, but the huge recent success of Your Name proved that there is still a huge appetite for this type of anime in the West, and it looks absolutely charming. The Other Side of the Wind
See it on Netflix on November 2 Legendary Citizen Kane director Orson Welles spent much of the later part of his life living in Europe after his Hollywood career came to an end. His final movie, The Other Side of the Wind, was shot over the course of six years, between 1970 and 1976, and legal issues meant that it was still unfinished when he died in 1986. Thanks to Netflix's deep pockets, the movie has now been finished with the help of Welles' rough cuts and his editing notes. It's a Hollywood satire that stars two other legendary directors, John Huston and Peter Bogdanovich, and is a strange, experimental movie that is perhaps of more interest as a legendary "lost" film than an easy viewing experience. Nevertheless, movie buffs will want to check it out, together with the accompanying making-of documentary They'll Love Me When I'm Dead, which also hits Netflix this Friday.
By Edmond Tran on Nov 01, 2018 11:57 am The Amazing Cosplay Of PAX Aus 2018
The best part of any PAX is the amazing cosplay efforts of its talented attendees, and PAX Aus 2018 was no exception. In this gallery, you'll find a small collection of the best costumes we were lucky enough to stumble across and capture. Blizzard costumes continue to be ever-impressive and popular, with plenty of Diablo and Overwatch alternate costumes being represented. There were also a number of people turning out to represent Bowsette, the fan-favourite fictional Nintendo character, as well as Connor from Detroit: Become Human--we saw way more than we were able to photograph! And as always, Square Enix and Nintendo costumes continued to be crowd-pleasing staples. Our personal favorites were the Kakariko Crew (pictured), who turned up to raise awareness of the campaign to include Waluigi in Super Smash Bros. Ultimate, as well as a couple of great Hollow Knight cosplayers you'll see later on. Let us know what your favourite costumes of PAX Aus are in the comments below. For more on PAX Aus, be sure to check out GameSpot's PAX Aus hub.
Snorlax from Pokémon, by @joelgnanasigamony
Professor Rowan from Pokemon by @murpheos
Kindred from League of Legends
Cindy Aurum from Final Fantasy XV, by @BellaDiDonato
Crusaders from Diablo III and Harley Quinn
Octolings from Splatoon 2 by @penguinbritt
Soldier 76 from Overwatch, by @tsarimichael_cosplay
Bowsette from @caffeinatedcosplay626
Sombra from Overwatch by @samiika_art
Connors from Detroit: Become Human by @phantastic_cosplay and @that_jemma_cosplayer
Graffiti Tracer from Overwatch, by @jp__cosplay
Taako from Adventure Zone, by @doereycosplay
Reaper from Overwatch, by @JakeSnakes_cosplay
Sora and Kairi from Kingdom Hearts, by @phantom.lunarian and @cheesecake.cosplay
God-King Garen from League of Legends, by That Guy Called Cadbury
Demon Hunter from Diablo III, by @PiltoverCC
D.Va from Overwatch, by @Msopheliarose
Senua from Hellblade, by @koanicosplay
2B from Nier Automata, by @thepolorican1
Misty & Professor Rowan from Pokemon, by @fan.girl.designs and @murpheos
Alicia and Welkin from Valkyria Chronicles, by @terribletwocosplay
John Marston from Red Dead Redemption, by @the_hungry_gamer
Mjoll The Lioness from Skyrim, by @kiriecos
Hornet and Hollow Knight from Hollow Knight, by @thunderbunnycosplay & @vexed_cosplay
Armored Annie from League of Legends, by @itsmaddi_me
Sombra from Overwatch, by @samiika_art
Phoenix Strife Type-0 Titan from Destiny, by Rubicon_4
Link and Zelda from The Legend of Zelda: Twilight Princess, by @pikapiqq
The @kakarikokrew promoting the most righteous cause: Putting Waluigi in Smash. #WahtAboutMe
Seriously though, the @kakarikokrew are putting in the good fight.
I hope you're listening, Sakurai. The @kakarikokrew even printed out large, double-sided, glossy fliers to hand out around PAX.
Pit from Kid Icarus from @hellosweettaco
Bowsette by @missmaymodel
Blathers and Celeste from Animal Crossing, by @Chibberwocky
Hancock and some incredibly spiffy Vault dwellers from the Fallout series, by Hey Look It's That Guy and @underwaterfiend
Witch Doctor from Diablo III, by @lillabeecosplay
Monk and Crusader from Diablo III, by @clutterfiend and ALT+F4
Deadshot + Killer Croc from the DC Universe, by @guardiancosplay and @the_shredded_cosplayer
Kindred from League of Legends
Black Cat D.Va and Hammond from Overwatch, by @couplegoalscosplay & @crusadercreations
Biker Reaper from Overwatch, by @reapercussionscosplay
Bowsette by Os Cordis Cosplay
Wonder Woman by @cambrielol
Adepta Sororitas from Warhammer 40k by Sister Lilia
Scarecrow Junkrat from Overwatch @lisadashy
Magni Torbjorn from Overwatch, by Black Apple Cosplay
Mechanic Bridgette from Overwatch by Elle Norton Cosplay
Connor from Detroit: Become Human, by @bluntlegion
Winged Victory Mercy from Overwatch, by @z0mbiikitty
Geralt of Rivia from The Witcher 3: Wild Hunt, by @cxizent
Sentai Genji from Overwatch, by Isa Aquino
By Matt Espineli on Nov 01, 2018 06:31 am Terrors of the Season
Halloween fast approaches, which means you're likely in the mood to play some spooky games. Luckily for you, there are a wealth of horror games to play that are well worth your time. The genre had humble beginnings in the late '80s, with a wave of fantastic games coming out in the three subsequent decades. And thanks to the rise of indie games, there are more horror games out now than ever before. To help you discover some of the most terrifying horror experiences available, we've compiled 13 games that we find to be the most frightening. Genre classics like Silent Hill 2, Resident Evil Remake, and Dead Space are represented here, but you'll also find more surprising choices interspersed throughout. Regardless of their notoriety, the games we highlight are all ones we that left us with lasting memories. There's a lot of horror-related media out right now that isn't just games. The latest entry of the cult favorite horror film franchise Halloween just released, and it's quite good, so be sure to read our review. There are also some pretty cool Easter eggs in the film that are likely to please hardcore fans. In other news, the second season of Castlevania premiered recently on Netflix, and we've got a Season 2 review. Which horror games do you think are the scariest? Shout out your favorites in the comments below. Silent Hill 2
A lot has been said about Silent Hill 2, so I'll spare you any overt critical analysis I have on this much beloved survival-horror sequel and instead share with you why this game still rocks. The premise alone should be enough to captivate you. As the widowed James Sutherland, you travel to the foggy town of Silent Hill in search of your dead wife, who has somehow managed to send you a letter. As a middle schooler (yes, I played this game in 8th grade), Silent Hill 2's story was like nothing else I had encountered. There were no action heroes, explosions, or convoluted government conspiracies. Just a crippling sense of dread, an eerie atmosphere, and intriguing characters that kept my hands glued to my PS2 controller. Silent Hill 2 expertly handles its myriad horrors, pulling you in with disturbing creatures, clever puzzles, and haunting sound design. I can't help but be in awe of how well it stands up whenever I revisit the game every few years. Its Historical Society area remains one of its crowning achievements and one of horror gaming's most expertly designed environments, brilliantly handling tense foreboding with unexpected pathways and puzzles. There are some slow moments interspersed between its most terrifying ones, but they're never enough to detract from the chilling horror and thought-provoking storytelling on display. If you haven't played Silent Hill 2, you're in for quite a spooky adventure. It's one of the genre greats for a reason, and it only continues to stand the test of time. -- Matt Espineli Outlast
Red Barrels' Outlast has always stood out to me for how the game presents its world. Mount Massive Asylum is blanketed in absolute darkness, so the only way to see where you're going most of the time is by using the night vision function on protagonist Miles Upshur's video camera. Because I'm terrified of the dark, I use the camera all the time, and this transforms everything I see into a murky green where faraway environmental details aren't clear and enemies' eyes shine with a ghoulish glow. Also, this mechanic forces me to explore--batteries need to be found to keep the night vision function on the camera working--and Outlast's chilling soundtrack make those unscripted moments of searching very tense. Looking for batteries isn't even the scariest part of Outlast, though. It's the inhuman Variants that create most of the game's scares. Desperately running through an insane asylum while cannibalistic twins, a scissor-wielding mad scientist, and a seemingly unkillable monster chase after Upshur is terrifying. The worst of these Variants, Eddie Gluskin, appears in Outlast's Whistleblower expansion. Gluskin, aka The Groom, is a deranged serial killer who mutilates his male victims' genitalia in order to create the "perfect wife." Watching what he does--in first-person I might add--to the DLC's protagonist, Waylon Park, haunted me for days, and is still nauseating to even think about. -- Jordan Ramee Dead Space
Three years after Resident Evil 4 squeezed new scares from one of gaming's best horror series, Visceral Games might have perfected the third-person survival horror formula with Dead Space. Players control engineer Isaac Clarke as he and a rescue team land on a city-sized spaceship to find out why it's not responding to communications. They quickly discover the reason is that the ship has been overrun by monsters that used to be its crew, which are nearly impossible to kill unless players use various sci-fi mining tools to hack off the creatures' limbs. Dead Space is a perfect confluence of modern sensibility and old-school survival horror, pairing fantastic graphics and gameplay, specifically its limb-cutting mechanics, with slightly uncooperative controls and the desperate hunt for items to keep Isaac healthy. The game uses everything at its disposal to scare you. Its industrial setting pairs with sound design that makes you constantly feel like you're not alone, and every surface is covered in air vents perfect for delivering popcorn-tossing moments as lethal mutated creatures come squirming out, straight at your face. Visceral tops it off with a spooky story that combines Alien, Children of the Corn, and Evil Dead. -- Phil Hornshaw Devil Daggers
Devil Daggers may not be a traditional horror game by any means, but that makes it no less scary every time I play it. It throws you into a dark arena and tasks you with eliminating waves of flying skulls, disgusting, multi-legged beasts, and other demonic monstrosities. There is no winning in Devil Daggers; death is inevitable, whether that comes after 10 seconds or 100 (if you're good). It's minimal in terms of visuals and sound; there's no music to accompany the onslaught of enemies. Instead, enemies produce terrifying but distinct noises. This serves to assist you by letting you know where enemies are, but it also creates an inescapable sense of dread as these horrifying monsters box you in. I find it hard not to jump out of my seat when I turn and see that I'm face to face with a flying horned monster. It's unusual that a game designed around high score runs is scary, and the threat of failure is undoubtedly part of what makes Devil Daggers so tense. But it's the combination of this tension with the haunting imagery and sounds that create a legitimately terrifying experience. -- Chris Pereira Slender: The Arrival
I'll admit to being the perfect mark for Slender: The Eight Pages when it was released for free in 2012. The tiny, minimalist Unity experiment by developer Mark Hadley capitalized on peak Slender Man interest, expounding on the Internet-born folklore creature that was already doing a phenomenal job of absolutely creeping me out. Hadley's little game was a tightly made little nightmare: you're exploring a small, darkened park from a first-person perspective, and you're being hunted by a supernatural creature that you can't even look at without dying. Players try to gather eight pages from around a park, which detail some other poor victim's descent into madness, while the thing keeps appearing in front of you, ever closer. It was a perfect storm of jump scares, ambient dread, and a spooky creation of the zeitgeist at the height of its power. Slender: The Arrival expanded the game with multiple levels, a full story and prettier graphics to fully realize Hadley's original concept. It didn't change the core principle of being hunted, with nothing to help you except fleeing in desperate terror, and hoping that looking away from what stalks you might be enough to save you a few moments more. -- Phil Hornshaw Resident Evil 7: Biohazard
To play Resident Evil 7 is to willingly put yourself in an inhospitable environment. The decrepit mansion where the game begins is filthy, with peeling, yellowed wallpaper, broken drywall, and garbage littering the scarred wooden floor. Wind blows through the cracks in drafts, emitting a low, constant howl. The kitchen, scattered with moldy food and unidentifiable skeletal remains, is unspeakable. You can almost smell the rot. This is not a place you want to be--and that's before you meet the family that lives there. There's the dad, who stalks after you even after you've killed him numerous times. Mom doesn't bat an eye when he severs junior's hand at the dinner table. Somehow even worse is grandma, a catatonic woman in a wheelchair who can appear and vanish any time and anywhere when you're not looking. The game improves on the best aspects of the series, while throwing out everything that had grown stale in recent installments. Playing Resident Evil 7 is a thrilling, crazy, scary-as-hell experience. And if you think it's terrifying on a TV screen, you gotta try it in VR. -- Chris Reed Condemned: Criminal Origins
The Xbox 360 had a generally strong launch lineup, despite lacking a killer app like Halo. There was a Majora's Mask-lite in Kameo: Elements of Power; sports games like Amped 3 and Madden, and for those who passed on the heavily flawed, but creative Perfect Dark Zero, Call of Duty 2 was there to satisfy action fans when WWII shooters were in their prime. With other titles with mass appeal like Tony Hawk's American Wasteland or Gun, who had time for a psychological horror game? That juxtaposition between Condemned: Criminal Origins and the rest of the launch lineup was perfectly clear in the music of the title screen. Half Se7en, half Shutter Island, you played as detective Ethan Thomas, who has to track down a serial killer to prove his innocence after his partner is murdered. Along the way, you're attacked by rattled-up drug addicts and hallucinations of demons who strategically flee, hide behind corners, and fight back in the game's surprisingly effective first-person melee combat. What made Condemned such a memorable horror experience was the feeling of being alone in the grittiest, most desolate parts of town, with intimate combat against people who hated you. You could hear them seething around corners, flanking you in the darkness, and that was all before the game throws demonic hallucinations at you. Sprinkle in a memorable final boss, a couple of solid jump-scares, one of the best uses of Xbox achievements in requiring you to forgo using guns, and a level set in a mall with walking mannequins that culminated in one of my favorite video game moments, and you've got a horror classic. Not bad for a launch-title. -- Nick Sherman Doki Doki Literature Club
Don't judge a visual novel by its cover. Doki Doki Literature Club looks like a simple anime-inspired visual novel packed with tropes; you have a love triangle (or quadrilateral?), the tsundere, the shy one, and the childhood friend as a potential love interest all thrown into a high school club. While the game is front-loaded with your typical story progression, it's expected that you make it past a certain point where things really pick up. Take note of the content warning presented up front as Doki Doki Literature Club uses sensitive subjects and graphic visuals throughout its narrative. It'll subvert expectations in clever and terrifying ways that can be either subtle and in-your-face. Since this is a PC game, it has the unique ability to be meta; breaking the fourth wall is used to great effect and a few secrets get tucked away within the game's text files. There are a few moments that allow the player to impact progression, such as dialogue options or choosing which of the club members to interact with at certain moments. But that's all in service of building you up for when the game reveals its true nature. Even the wonderfully catchy soundtrack gets twisted to create an unsettling atmosphere. It's hard to communicate exactly why Doki Doki Literature Club is one of the most horrifying games because it relies heavily on specific story beats and meta-narrative events, and we wouldn't want to spoil the things that make it so special. You'll just have to experience it for yourself. -- Michael Higham P.T.
First revealed during Gamescom 2014, we struggled to make sense of the peculiar game known as P.T.. Presented as an indie horror game coming from an obscure developer, it stealth-launched onto the Playstation Store with little fanfare. But in the hours after its release, fans began to piece together what this horror title truly was. Coming from Hideo Kojima and a dream team of horror talent including the likes of Guillermo del Toro and Junji Ito, P.T. was actually a teaser for Silent Hills, the next planned entry in Konami's revered horror series. The short demo made a lasting impression on those who dared to experience its simple, yet incredibly effective scares--myself included. While the concept is simple--only asking you to make it to the end of the hallway and through a door--the execution was anything but, often presenting players some mind-bending puzzles and terrifying obstacles to overcome. Like many, I grossly underestimated just how overwhelmingly tense and off-putting P.T. can be. What it offered was a hellish descent into madness and dread, featuring fourth wall breaking scares, gore, and the relentless stalking from a ghostly figure known as Lisa. After its completion, I felt that I had a greater appreciation for what horror games are capable of, and P.T. showed immense potential. Unfortunately, we would never see it fully realized in a game. Silent Hills would eventually be cancelled after Kojima's very public departure from Konami, and all we're left with is a demo for game that will never exist, which adds a posthumous allure to P.T. While the game's failure to launch is tragic, the sheer craft that P.T. showed in its short sampling is something that's still powerful to this day. But as it stands, the playable teaser is an eerie reminder of what could have been, which is ironically summed up with the demo's ending. As the main character--played by Norman Reedus--finally makes his way out of the strange house into the streets of a deserted town, he then wanders off into the fog, disappearing from sight soon after. -- Alessandro Fillari Alien: Isolation
2014's Alien: Isolation was a bit of tough sell as a horror game. After spending many years as disposable cannon fodder in other Alien games, most notably in Aliens VS Predator and Aliens: Colonial Marines, the Xenomorph was elevated to boss status in Creative Assembly's survival horror FPS. Serving as a sequel to the original film, it moved away from the shooting galleries and action-horror from previous games, and honed its focus on dread, anxiety, and fearing the lone alien creature that stalks the halls of Sevastopol Station. As a deep admirer of the original Alien, more so than the sequel Aliens, I longed for the day where we could get a game more influenced by the first film--with its quiet moments of dread and low-fi sci-fi aesthetic in full swing. What I appreciated most about Alien: Isolation was that it not only respected the original film, but it also fully understood what it made it so scary. As you're desperately scavenging for supplies throughout the corridors, those brief moments of calm would almost inevitably lead to situations where you'll come face to face with the Alien, who is all-powerful and cunning in its approach to slay any human that comes across its path. For more of my thoughts on Alien Isolation, check out my retrospective feature discussing why the game is still an unmatched horror experience. -- Alessandro Fillari Resident Evil Remake
When Resident Evil first hit the Playstation back in 1996, it revolutionized video game horror, and created a new sub-genre in the process--survival horror. Its GameCube remake in2002, and subsequent remaster for the PS4, XBox One, and PC, utilized improved graphics and lighting to greatly enhance the haunting atmosphere of the first game. You have the option to play as one of two STARS members (elite police officers), who have come to a mansion investigating a number of strange murders. Unbeknownst to them, this mansion is home to a number of illegal experiments operated by the Umbrella Corporation, leading to zombified humans and creatures attacking the STARS. The entire game takes place from fixed camera angles, and you never know what's on the other side of the door, or around each corner, meaning you're just moments away from walking into a scare. You're given limited ammo and even a limited number of opportunities to save your progress, and this formula works perfectly in tandem with the foreboding atmosphere. In one particular moment, I hadn't saved in hours and was running through a room I'd revisited multiple times in the past with 0 health left--when suddenly zombie dogs decided to jump through the windows scaring the crap out of me. A room I thought was safe had betrayed me at the worst time. This moment alone is easily one of the most impactful scares I've ever had playing a game, and cements Resident Evil as a mastercraft in horror video games. -- Dave Klein Eternal Darkness: Sanity's Requiem
Eternal Darkness took the concept of Survival Horror--already well-established by games like Resident Evil, Clock Tower, and Silent Hill--and added a brand new element designed exclusively to screw with the player: the sanity meter. Alexandra Roivas returns to her family's estate after discovering her grandfather has been murdered. The police have found nothing, so she decides to look for herself, and finds a secret room with a book… the "Tome of Eternal Darkness." The game then takes place in multiple timelines and locations, with players choosing who they want to follow as characters battle with, or are corrupted by, ancient artifacts and the Eternal Darkness. This allows the game to utilize a vast array of settings for its horrors, as well having every character affected by a sanity meter, which slowly drains if players are spotted by enemies. Sanity effects range from statue heads following you, to weird noises and strange camera angles. In one particular instance, I went to save my game, only to find the game telling me it was deleting my save. I jumped off of my couch, ran over to my GameCube to turn off the game, only to realize the game was screwing with me, and my save wasn't being deleted. You win that round, Eternal Darkness… you win that round. -- Dave Klein Five Nights At Freddy's
In the years since the release of the first game, the Five Nights At Freddy's series has gone from popular YouTube let's play game to massive phenomenon. As gaming's Friday The 13th, the horror series manages to get another sequel, even when people are just experiencing the previous game. While the franchise has spiraled out in a big way, the original game still manages to turn a mundane job into nerve wracking nightmare scenario. As the late-night security guard for Freddy Fazbear's Pizzeria, your job is to make sure no one breaks into the place, and to ensure that the walking animatronic puppets don't murder anyone--namely you. That second part is important. With no means of self-defense, your only hope is to survive until early morning by blocking doors and obstructing the paths of the roaming animatronics puppets, who desperately seek any humans after hours. My expectations for the game were low, mostly due to how played-out it seemed in the months after its release. However, once I got to play it for myself, I was surprised at how quickly it ramped up in intensity, despite its ridiculous premise. Even though it manages to revel in jump-scares, almost comically so, the tension and moments leading up to those genuinely chilling encounters make for some rather memorable frights. Just when you think you're safe and only minutes away from sunrise, Freddy Fazbear waltzes into your safe room and gets the jump on you. I'll never forget the moment that this game, which I grossly underestimated, got the best of me. -- Alessandro Fillari
By Matt Espineli on Nov 01, 2018 06:29 am Switch Games That You Need To Play
The release of the Nintendo Switch marked the beginning of a new generation for Nintendo. After the lukewarm reception of the Wii U, many were beginning to wonder if the company would be able to survive in today's console market. However, it defied all expectations with its hybrid console/handheld console. Alongside the Switch's release was the universally praised The Legend of Zelda: Breath of the Wild, giving it the killer app it needed to quickly rise to the top of console sales charts and dramatically increase Nintendo's revenue. In the year since its launch, there has been no shortage of amazing games coming, from huge first-party games like Mario and Splatoon to indie darlings like Owlboy and Celeste. There's even great third-party games, like Octopath Traveler and Wolfenstein II: The New Colossus. The library only seems to be expanding and improving with every consecutive release. In this feature, we're taking a look back at the best Switch games so far. This includes games that have received a score of 8 or higher on GameSpot since the console's release, as well as reviews for new games and updates to reviews of older games that were ported to Switch. Check out our choices for the best games released on the Switch. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. For an analysis of Nintendo Switch's first year, be sure to read our retrospective feature discussing the console's various successes and failures. In addition, you can also check out our features detailing all the Wii U games we ported to Switch, 13 things we want to see from the console. The Switch already has hundreds of games, so many that some are bound to fly under our radar. The games covered here are only a small handful of the experiences out there. Which games do you think are some of the Switch's finest? Let us know in the comments below. Dragon Ball FighterZ -- 9/10
"FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there's no question that it's been designed to tap into the hearts of Dragon Ball's most dedicated fans, and no doubt those same qualities will win people over who've never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series' characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre." [Read the full review] -- Peter Brown, Managing Editor Undertale -- 9/10
"Three years after its initial release on PC, Undertale has found its way to the Nintendo Switch--and of course, the game is every bit as charming, challenging, and harrowing as it was the first time around. Undertale may seem like a straightforward retro-style RPG, but it subverts player expectations every chance it gets, which never gets stale because of clever writing and an evocative chiptune soundtrack. Thankfully, it plays just as well as it does on other platforms without any performance hitches or bugs after putting about four hours into this version. Like its console counterparts, you can fill the screen with an adaptive border that thematically fits with the location you're in (Undertale plays in a 4:3 aspect ratio). Dodging enemy attacks in the bullet hell-style defensive phase in combat works just as well with the Joy-Con analog sticks. Undertale isn't afraid to break convention, and because it does so in a way that's thoughtful and humorous throughout, the result is an emotional rollercoaster that fills us with determination." [Read the full review] -- Michael Higham Into the Breach -- 9/10
"There is so much strategic joy in seeing the potential destruction a swarm of giant monsters is about to unleash on a city, then quickly staging and executing elaborate counter maneuvers to ruin the party. Into The Breach's focus on foresight makes its turn-based encounters an action-packed, risk-free puzzle, and the remarkable diversity of playstyles afforded by unique units keeps each new run interesting. It's a pleasure to see what kind of life-threatening predicaments await for you to creatively resolve in every new turn, every new battle, and every new campaign. Into The Breach is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump back in again, and again, and again." [Read the full review] -- Edmond Tran The Messenger -- 8/10
"The Messenger takes the best parts of the action-platformers it takes influence from and reinterprets them well. With clever writing, well-designed levels, and balanced difficulty curve, the game continuously hooks you with enticing skill-based challenges and satisfying payoffs. Your character might have an immediate imperative to delivering a world-saving scroll, but the journey there is definitely one to savor." [Read the full review] -- Alexander Pan Dead Cells -- 9/10
"Dead Cells is a fascinating amalgam of several of today's most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It's impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games." [Read the full review] -- Daniel Starkey Mega Man X Legacy Collection 1 + 2
"In a way, the entire collection itself is the museum--an entire series, with all its beauty and its blemishes, on display for its audience to judge and assess years later. Parts of this legacy have aged horribly, but they're still undeniably a piece of Mega Man X history. We've been told that the upcoming Mega Man 11 was greenlit thanks in part to fan interest in the original Mega Man Legacy Collection. If Capcom follows with a proper sequel to Mega Man X, this compilation provides valuable lessons on what the series is, what it isn't, and what it can be when given the chance." [Read the full review] -- Steve Watts Octopath Traveler -- 8/10
"Despite the lackluster stories that pull you through the world, Octopath thrives on its character progression and the temptations of high-level challenges and rewards. The promise of new jobs, exciting boss fights, and powerful gear will inspire you to poke around every corner, and there are no shortage of discoveries to strive for. And all the while, you're treated to one of the most interesting and effective re-imaginings of a retro aesthetic around. Octopath will likely be a divisive game due to its fractured storytelling, but it's one worth playing despite its lesser qualities. Its high points are simply too good to ignore." [Read the full review] -- Peter Brown, Managing Editor Captain Toad
"Despite a smattering of minor complaints, Captain Toad stands as a pint-sized version of Nintendo's stellar first party pedigree. It's among the best Mario spin-offs around and a delightful iteration on old ideas." [Read the full review] -- Daniel Starkey Wolfenstein II: The New Colossus -- 8/10
"As long as you're able to play the entire game in docked mode, The New Colossus is the same fantastic game it is on other platforms. It runs well and, despite some minor visual compromises, it still looks pretty good. Handheld mode is unfortunately far less optimized, and the Joy-Cons simply don't feel as good to use as the Pro Controller. If Switch is your only way to play it, The New Colossus is absolutely worth your time--just not on the go." [Read the full review] -- Kallie Plagge, Associate Editor West of Loathing -- 8/10
"There are a few minor issues--inventory management on Switch becomes cumbersome as you collect an increasing amount of things, fights with a lot of enemies can obscure some pertinent information, and the stakes sometimes feel a little too low to be completely motivating. But West of Loathing's focus on maintaining a flexible, open-ended nature and lighthearted, humorous feel keeps you engaged in what feels like an imaginative pen-and-paper Dungeons and Dragons campaign, led by a game master whose only goal is to make sure you're laughing and having a fun time. West of Loathing's visuals are monochromatic, but there's enjoyable comedy painted between every line, a pitch-perfect Spaghetti Western soundtrack, and a full spectrum of role-playing possibilities to choose from that make it a consistently enjoyable madcap cowboy jaunt." [Read the full review] -- Edmond Tran, Editor and Video Producer BlazBlue: Cross Tag Battle -- 9/10
"Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system. Even with all the ridiculousness of the overarching plot, I reveled in the charm of my favorite characters and embraced the many moments of fan service. It's a masterful unification of styles and mechanics from four different universes that compels you to dig deeper and dedicate the time to getting the most out of the beloved members of this cast." [Read the full review] -- Michael Higham, Associate Editor Street Fighter 30th Anniversary Collection -- 8/10
"That's more or less the story of the 30th Anniversary Collection. It won't satisfy every specific demand, but it's still a big collection of awesome games and behind-the-scenes content that no Street Fighter fan should miss. Street Fighter is a series worth celebrating and Digital Eclipse has managed to do so in a manner that feels respectful to the series and to the people who keep the spirit of arcade battles alive." [Read the full review] -- Peter Brown, Managing Editor Hyrule Warriors: Definitive Edition -- 8/10
"Those returning to the fray will likely be a little disappointed as there just isn't enough new content to rouse fresh excitement. For newcomers, though, Hyrule warriors is a delightful, bizarre outing that opens up the Zelda series, taking us places we've been before, just with thousands of monsters and awesome, screen-clearing magical attacks." [Read the full review] -- Daniel Starkey Battle Chasers: Nightwar -- 8/10
"Beyond the challenge of combat, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. Lots of work has gone into Nightwar since its first release, and the balancing improvements make it an easy game to recommend on all platforms." [Read the full review] -- Justin Clark Donkey Kong: Tropical Freeze -- 9/10
"Tropical Freeze isn't a heavy-hitter from Nintendo in the same way Breath of the Wild or Super Mario Odyssey are, but it's a fantastic platformer that's bursting with creativity and expertly designed challenges. It's tuned just right--always tough but rarely frustrating--to ensure that even the most common moments feel great. If you missed out when the game first debuted back in 2014, give it a shot today. It easily stands the test of time." [Read the full review] -- Peter Brown, Managing Editor Bayonetta 2 -- 10/10
"But it's a challenge you'll want to experience again as soon as you put down the controller. Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." [Read the review] -- Mark Walton Celeste -- 9/10
"It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." [Read the full review] -- Oscar Dayus, Staff Writer Dragon Quest Builders -- 8/10
"The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game's building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience." [Read the review] -- Miguel Concepcion, Editor The Elder Scrolls V: Skyrim -- 8/10
"The original version of Skyrim is still an immense, engrossing RPG, and the quality, number, and variety of its quests makes it as easy to become lost in its world as ever. With the addition of Zelda-themed gear that's actually useful--and the fact that you can play anywhere--the Switch version of Skyrim is a great excuse to revisit a much-loved RPG." [Read the full review] -- Kallie Plagge, Associate Editor Golf Story -- 8/10
"It can take a little while for the narrative to ramp up in Golf Story and for you to feel like you've really cultivated the skills of a champion, but based on the sheer scope of what the game delivers, there's likely something for everyone to enjoy whether their shtick is mini-golfing or terrorising delinquents with frisbees. It has successfully captured the trappings of yesteryear's RPGs, and the witticisms and idiosyncrasies of the characters you encounter are a great palate cleanser between rounds. Switch has had a swathe of indies hit its eShop recently, but if you're looking for something that'll give you satisfaction in terms of an interesting story and a rewarding mechanic, then Golf Story is certainly par for the course." [Read the full review] -- Ginny Woo Gorogoa -- 8/10
"Few games take the concept of altering reality to as artistic a level as Gorogoa. This labor of love made chiefly by one developer is a gorgeous and intriguing puzzle game that works because of its stunning art and intelligent puzzle design. Far from a traditional game, Gorogoa is a slow and methodical trip into the surreal." [Read the full review] -- Jason D'Aprile Kirby Star Allies -- 8/10
"Star Allies is yet another Kirby game, but it's up there with some of the best. It's an artistic showcase, and a great opportunity for co-op platforming. The one real complaint you can levy at it is that it gates off its more challenging aspects, but the fact that they are present to begin with will please anyone who's grown weary of the series' painless platforming." [Read the full review] -- Peter Brown, Managing Editor The Legend of Zelda: Breath of the Wild -- 10/10
"No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created." [Read the full review] -- Peter Brown, Managing Editor Mario + Rabbids: Kingdom Battle -- 9/10
"Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming." [Read the full review] -- Edmond Tran, Editor Mario Kart 8 Deluxe -- 9/10
"For Mario Kart fans, Mario Kart 8 Deluxe might look like more of the same with small Double Dash-inspired tweaks. But thanks to a series of updates both big and almost unseen, it's the version of Mario Kart to get. If you don't own a Wii U or skipped out on Mario Kart 8 the first time around--or even if you've played it before--Mario Kart 8 Deluxe is worth your time. It plays beautifully on Switch in both handheld and docked mode, and its core racing is as exciting as ever. And, most notably, it completely revamps the original's lackluster Battle Mode, rounding out an already great racing game." [Read the full review] -- Kallie Plagge, Associate Editor Mr. Shifty -- 8/10
"Mr. Shifty isn't a huge game in terms of length, but the three- to four-hour campaign is ample. It's like a shot of adrenalin, offering an exciting, intense experience, and it's easy to forgive the game's performance flaws when it so consistently makes you feel like a badass." [Read the full review] -- James O'Connor NBA 2K18 -- 8/10
"NBA 2K18 is a hardcore sports simulation. If you want to get good, you have to put in the work. Fortunately, there are plenty of ways to improve your skills no matter how you want to play. And the fact that there's so much to do is a bonus, because on the court, NBA 2K18 is also an amazingly well-crafted experience." [Read the full review] -- Seth Macy Night in the Woods -- 9/10
"From beginning to end to epilogue, Night in the Woods is ultimately open to individual interpretation. How you relate to it depends on your own experiences and choices, including Mae's dialogue and who you decide to spend time with. Though its charming and angsty story works well on its own merits, it's special because of how it prioritizes conveying emotion over telling a straight narrative." [Read the review] -- Kallie Plagge, Associate Editor Owlboy -- 9/10
"Owlboy is consistently charming and surprising, and when its final act doubles down on every front, it's bittersweet to see it end. As you relish the outcome of the final battle and watch the closing cutscene, you can't help but reflect on the beginning of your adventure and how far the world and its inhabitants have come. You'll never be able to play Owlboy for the first time again, but the memories of its magic moments stick with you. This is more than a treat for fans of old-school games; Owlboy is a heartfelt experience that will touch anyone with an affinity for great art and storytelling." [Read the review] -- Peter Brown, Managing Editor Pac-Man: Championship Edition 2 Plus -- 8/10
"Pac-Man: Championship Edition 2 creates an exciting dynamic where ghosts are still dangerous, but the overall game is more forgiving than the original--and it's more entertaining as a result. Arcade ports tend to be games we play in short bursts--mostly for the nostalgia factor. Pac-Man: Championship Edition 2 certainly relies on that nostalgia to a point, but it handles the classic game in a way that plays with expectations to surprise you. It's the same game enhanced in the right directions to be make an old concept fun, innovative, and challenging all over again." [Read the review] -- Jason D'Aprile Puyo Puyo Tetris -- 8/10
"Overflowing with colorful personality, Puyo Puyo Tetris revels in its weirdness. It provides solid versions of both puzzle games and merges the two in bizarre, frantic ways that adds a fresh dash of style to these long-running series. With an array of game variations spanning single-player, along with on- and offline multiplayer, it's an incredibly meaty package that should satisfy gamers for a long time to come." [Read the full review] -- Jason D'Aprile Rive -- 8/10
"Rive is demanding, but it pushes the kind of near-thoughtless play that shoot-em-ups strive to achieve. When faced with an onslaught of enemies and environmental hazards, you'll have to think fast or die. Rive also doesn't run all that long, but what's here is excellent, top-notch action, and the game delivers some of the most memorable moments in a shoot-em-up in years." [Read the full review] -- Daniel Starkey Rocket League -- 9/10
"For people new to the game, they have a lot to look forward to regardless, as it's one of the most fascinating sports games in memory. Nevermind if you don't like soccer or couldn't care less about the growing esports community. Rocket League is a unique game that redefines the concept of what a sports game can be, and Psyonix continues to support it with new content on a regular basis. It's been around for a while, but now that it's on Switch, there's no better time to give it a shot." [Read the full review] -- Peter Brown, Managing Editor Shovel Knight: Specter of Torment -- 8/10
"Specter of Torment is a finely-crafted 2D platformer that is satisfying in all respects. Simply controlling Specter Knight--flying through the air and slicing through enemies--is a joy in itself, and being able to push your ability to control these skills in overcoming the game's cleverly-designed and challenging levels is always an exhilarating feeling. Specter of Torment is a focussed, polished, and satisfyingly challenging game that's well worth experiencing whether or not you've had the pleasure of playing Shovel Knight." [Read the full review] -- Edmond Tran, Editor Sonic Mania -- 9/10
"Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." [Read the full review] -- Matt Espineli, Associate Editor Splatoon 2 -- 8/10
"At first glance, Splatoon 2 seems very similar to the first game. But all the small changes, and even the bigger ones in single player and League Battles, make for a fresh take on the already unique shooter. If you played a lot of the original, the sequel has enough to keep you coming back, and if you're new to the game, it's a fantastic place to jump in." [Read the full review] -- Kallie Plagge, Associate Editor Stardew Valley -- 9/10
"The sheer number of things to accomplish in Stardew Valley can keep you interested beyond the original three in-game years you need to reach the end of your story--you may just want to start over rather than continue on. You'll work quite hard to gather enough money for your first horse, so that you can quickly move to the mines to get a mineral to complete a bundle at the community center. It's all centered around whatever it is you want to accomplish that day. And that's truly what makes Stardew Valley such a lovely experience, it encourages you to go out and be the best you can be, in whichever task that brings you the most joy. Stardew Valley motivates naturally, with blissful optimism." [Read the full review] -- Mary Kish SteamWorld Dig 2 -- 9/10
"Every advancement Dig 2 makes to its story and mechanics strengthens your initiative to progress. There's an overwhelming sense of momentum that runs through the adventure; as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made it so fun to persistently play. In your quest to acquire every upgrade and explore every nook and cranny, there's no shortage of hidden collectables to discover. And with post-game content that unlocks after you unearth every secret, the desire to keep digging intensifies. Dig 2 manages to not only be an exceptional successor, but a great adventure in its own right. Where the first game was a diamond in the rough, Dig 2 is a polished jewel." [Read the full review] -- Matt Espineli, Associate Editor Super Mario Odyssey -- 10/10
"Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal." [Read the full review] -- Peter Brown, Reviews Editor Lumines Remastered -- 8/10
"Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented--and on the Switch, having Lumines handheld again for the first time in six years--is an occasion worth celebrating." [Read the full review] -- Justin Clark The Missing: JJ Macfield and the Island of Memories -- 8/10
"The faltering plot twist doesn't detract from the overall experience. The Missing is smaller and more mechanically conventional than Deadly Premonition or D4, but its components remain focused on distinctly a Swery game: a dark, idiosyncratic experience that tells a deeply personal story that's as confronting as it is sincere. It is absolutely not for everyone, but as the game reminds us, there is nothing wrong with that." [Read the review] -- David Wildgoose
By Dan Auty on Nov 01, 2018 04:23 am
From '70s possession movies inspired by The Exorcist to the wave of found footage films sparked by The Blair Witch Project, horror has long been marked by the popularity of sub-genres that follow a big box office hit. As the 1980s dawned, the huge success of John Carpenter's Halloween and Sean S. Cunningham's Friday the 13th led to dozens of interchangeable slasher movies, before the craze died out by the middle of the decade. This was the era of the horror franchise, with the commercial power of the Friday the 13th, Halloween, and in particular the Nightmare on Elm Street series cementing the idea that there was no limit to the number of sequels that audiences would turn up for. The '80s were also marked by the rise of the comedy horror. Gone were the serious, gritty movies of the '70s--mainstream American horror of this era was frequently played for laughs, with some classics (Re-Animator, Evil Dead 2), but many more movies that were neither funny nor scary. There is no better illustration than the change in the decade's biggest horror icon--Freddy Krueger--who, over a few years, was transformed from a terrifying, loathsome child killer in the original Nightmare on Elm Street to the wisecracking cartoon villain of the later Elm Street movies. But while Freddy and Jason might be the first things we think of when it comes to '80s horror, they're far from the whole story. Some the genre's great directors continued to put out impressive work, with the likes of David Cronenberg, Wes Craven, and John Carpenter delivering some of their best movies. The rise of VHS also meant that there was an incredible amount of horror available to watch easily, allowing some fascinating movies to find an audience that they otherwise might not have. There are many terrific '80s horror movies that tried to do something different, some within the popular subgenres of the era, some from way outside. So here's 14 underrated '80s horror movies well worth rediscovery. 14. Alligator (1980)
Before he was the director of highly acclaimed indie dramas such as Lone Star and Passion Fish, John Sayles wrote a series of brilliant genre scripts in the early '80s. His best known horror screenplays were for Joe Dante's The Howling and Piranha, but Alligator is another witty gem. It actually has some plot similarities to C.H.U.D, which you'll find later on this list--New Yorkers were clearly very worried about what was lurking in their sewer system back in the '80s! In this one, a baby alligator is flushed down a toilet and grows into a huge, hungry gator after it feeds on genetically modified animal carcasses that have also been dumped down there. Like Sayles' other work, this is a fast-moving, witty film that works as both an affectionate parody of monster movies, and an effective creature feature in its own right. Director Lewis Teague isn't in the same league as Dante, but it's a lot of fun, and has a terrific lead performance from the great Robert Forster (Jackie Brown, Twin Peaks). 13. Waxwork (1988)
As you'll see from this list, the 1980s was very much the decade of the horror comedy. There were many terrible examples, but the best ones--Evil Dead 2, Re-Animator, Return of the Living Dead--are now considered genre classics. Waxwork doesn't hit those heights but it's an inventive, off-beat movie that paved the way for the knowing, self-referential horror of the following decade. The film focuses on a spooky wax museum, in which a group of suburban kids find themselves trapped one night. The gimmick is that each display is a portal into another dimension--from Dracula's castle to London of Jack the Ripper--and if you die there, you become part of the waxwork display. It's not remotely scary, but director Anthony Hickox ladles on the laughs and the gore, and the cast--including Gremlins' Zack Galligan and veteran actors David Warner and Patrick MacNee--look like they're having a blast. It was followed by an equally entertaining sequel in 1992. 12. C.H.U.D (1984)
One of the fun things to do while watching '80s horror is looking out for upcoming actors who became big stars in the following decades. C.H.U.D has several, including John Goodman and Home Alone actors Daniel Stern and John Heard. As a result the acting is above the standard that you'd normally find in this sort of thing, and it remains an entertaining, satirical monster movie. The title acronym stands for Cannibalistic Humanoid Underground Dwellers, a race of man-eating mutants who live in the sewers of New York. These creatures have been created by toxic waste that was dumped by unscrupulous city officials, and it's up to a cop and a photographer to stop them. C.H.U.D throws in a ton of subplots and characters--probably too many--and the environmental message isn't exactly subtle. But there's plenty of monster action, and the witty script, strong performances, and gritty location photography make this well worth seeking out. 11. Paperhouse (1988)
Director Bernard Rose is best known to horror fans as the director of 1992's classic Candyman, but four years earlier, he made this stunning dark fantasy. It's a movie which plays with dreams and childhood trauma, in which an 11-year-old girl escapes from the difficulties of her life by retreating into a house that starts as a drawing but becomes increasingly real. It's a subtle, haunting movie that relies more on atmosphere than shocks, and lingers in the mind long after it finishes. 10. Just Before Dawn (1981)
For the most part, the best known slasher movies of the '80s--Friday the 13th, The Burning, My Bloody Valentine--are the best the sub-genre had to offer. The exception is Just Before Dawn, a stylish stalk'n'slash more interested in tension than in murder and gore. Which is not to say it lacks those elements; plot-wise it's pretty generic stuff, as a group of kids get picked off one by one on a mountain camping trip. But director Jeff Lieberman makes great use of the Oregon locations, and it's easy to see why he cited the survival classic Deliverance as a huge influence. It's got some gripping sequences as the backwoods maniac stalks his victims and an eerie atmosphere, and the striking cinematography puts it way above its slasher peers. The movie also features an early score from Brad Fiedel, who went on to compose the music for several of James Cameron's movies. 9. Evil Dead Trap (1988)
Horror filmmakers in South-East Asia have long pushed the boundaries of the genre, and Evil Dead Trap is no exception. It's an intense, stylish, incredibly gory slasher in which a TV crew attempt to discover the source of what seems to be a snuff video and instead find themselves trapped in a warehouse by a crazed killer. This movie makes most US slashers seem bland by comparison, as director Toshiharu Ikeda pushes everything to the max. The atmosphere is steeped in dread, the storyline is increasingly bizarre, and the violence--some of it sexual--is shocking and gruesome. The movie's climax has to be seen to be believed as well. It's not for everyone, but hardcore gorehounds will love it. 8. Dead Heat (1988)
Away from horror, the '80s was also the decade of the buddy cop movie. So it's little surprise that the two would collide, the result being the cult favorite Dead Heat. This is one of those movies that feels like it's being made up as it goes along as it swings from wise-cracking cop comedy and violent action to crazed zombies and mad scientists, and also features one of the last roles for horror legend Vincent Price. Treat Williams and former SNL star Joe Piscopo play hard-bitten cops who discover that the dead are not staying in the morgue; before long Piscopo is himself a walking, talking reanimated corpse cop. None of it makes much sense, but it's a weird, wild ride, best enjoyed with like-minded fans of crazy cinema. The fact that Williams' character is named Roger Mortis tells you all you need to know. 7. Stage Fright (1987)
The heyday of Italian horror was very much the '60s and '70s, when directors like Mario Bava and Dario Argento were at their peak. But there were still some great movies made during the '80s, such as this stylish slasher. It marked the directorial debut of Michele Soavi, and took a ludicrous premise--a group of actors are picked off one by one by a killer during an all-night rehearsal--and delivered a superb, scary movie. Like much of the best Italian horror, it's an incredibly stylish film, but Soavi balances the gorgeous cinematography with some brutal kills, including some by knives, drills, and chainsaws. Best of all is the killer himself, an escaped lunatic who carries out his night of mayhem wearing a giant owl mask. 6. Pumpkinhead (1988)
Amongst horror fans, make-up effects artists are as revered as directors--pioneering figures such as Tom Savini, Rob Bottin, Rick Baker, and Dick Smith are all beloved figures within the genre. The late Stan Winston was one of the greatest in his field, and was responsible for the groundbreaking effects in movies such as The Terminator, Predator, and Jurassic Park. He also directed a couple of movies, the first of which is the excellent Pumpkinhead. As you'd expect, the movie features a great monster--a terrifying demon who is conjured up by a grieving father to take revenge on the scum who killed his son. Although it was met poor reviews on its release, Pumpkinhead has aged well--Winston generates a scary, brooding atmosphere, and tries to give his movie emotional resonance you don't always find in the genre, helped by a strong performance from genre veteran Lance Henriksen as the grief-stricken dad. 5. Pin (1988)
Scary dolls have long been a part of horror, but for the most part they are small and relatively easy to escape if they're trying to kill you. One exception is the plastic protagonist of the spooky Canadian thriller Pin. He's a life-size, anatomically-correct medical doll that a mentally unstable man called Leon is convinced is alive and speaks to him. What started as a harmless game he would play as a child in the doctor's office becomes dangerous when Leon ends up bringing the doll home and carrying out murderous acts that Pin "asks" him to do. It's a creepy, disturbing film marked by strong performances and an unpredictable script that feels very different from many of the trashier films of the era. 4. Street Trash (1987)
Perhaps the most outrageous horror comedy of the decade, Street Trash is the sole directing credit for Jim Muro, who would go on to be one of the most in-demand steadicam operators in Hollywood. There so much in here it's hard to know where to begin--the main plot centers around a batch of ancient whiskey that is sold by an unscrupulous liquor store to homeless winos in Brooklyn, which causes them to melt in spectacular style. But there are also subplots involving cops, mobsters, deranged Vietnam vets, and the attempts of two runaway brothers to survive on the mean streets of the city. It's utterly tasteless, with castration, necrophilia, and gang-rape jokes thrown around with wild abandon. But it's also absolutely hilarious, brilliantly directed, and features some absolutely incredible psychedelic gore scenes. For better or worse, there's no other movie quite like Street Trash. 3. Tetsuo: The Iron Man (1989)
Japanese director and actor Shinya Tsukamoto recently appeared in Martin Scorsese's historical drama Silence, giving an acclaimed, dignified performance. But 30 years ago, Tsukamoto was making an impact in a very different way. His directorial debut, Tetsuo: The Iron Man, is an insane black-and-white cyberpunk nightmare, in which a man gets his revenge on the couple who tried to kill him by transforming himself into a fusion of man and machine. Tetsuo is true underground filmmaking, made on a tiny budget but overflowing with visual invention. Tsukamoto throws in stop motion animation, wild camerawork, fractured editing, and moments of truly shocking violence. It was shot over a difficult 18-month period, and Tsukamoto has subsequently said the experience left him wanting to destroy the negative after he had finished. Thankfully he didn't, and the movie has gone onto to become a true cult classic. 2. Night of the Comet (1984)
It was recently reported that this cult sci-fi comedy horror is getting the Hollywood remake treatment, but it's hard to see how the original can be topped. It's a seriously odd but gloriously entertaining post-apocalyptic comedy, in which teenage sisters Sam and Reggie find themselves trying to survive in LA after a passing comet wipes out most of the population. It's got zombies, mad scientists, a hilarious script, and a crazy visual style, but the movie's true success lies with its two main characters. Played by Kelli Maroney and Catherine Mary Stewart, Sam and Reggie are that '80s horror rarity--smart, strong, funny, totally badass lead female characters. Joss Whedon was a big fan, and later used Sam as one of the inspirations for Buffy the Vampire Slayer. 1. Q: The WInged Serpent (1982)
While never as well-known as Wes Craven, George Romero, or John Carpenter, Larry Cohen was unquestionably one of the finest genre directors of the '70s and '80s. A brilliant writer as well as director, he would effortless blend genres to produce movies that were smart, scary, and unique. He's best known for the It's Alive movies (and for writing the mainstream 2002 hit Phone Booth), but Q: The Winged Serpent is perhaps his greatest film. It's a monster movie, but one in which the creature action takes a back seat to some hilarious character-driven black comedy. Michael Moriarty plays a small-time crook who discovers that the winged creature who has been picking off New Yorkers is hiding at the top of the Chrysler Building, and sets about trying to blackmail the city for $1 million before he reveals its location. Moriarty gives a wonderfully wired performance, and there's able support from B-movie veterans David Carradine (Kill Bill) and Richard Roundtree (Shaft) as the cops on the monster's trail. Funny, gory, and hugely entertaining, Q is one of the decade's best.
By Alessandro Fillari on Nov 01, 2018 02:53 am Lost And Legendary Arms
Red Dead Redemption 2 on PS4 and Xbox One features a massive arsenal of weapons, from basic six-shooters and lever-action rifles to powerful shotguns and sniper rifles. In addition to the weapons you can buy from a gunsmith or pick up from run-of-the-mill fallen enemy, there are also many special weapons hidden in the world for you to find. Much like the side missions you come across, it's very easy to permanently miss out on some of these weapons, especially if you don't take the time to examine an area further or loot a dead bandit's corpse. After spending many hours roaming the wilderness and towns of Red Dead Redemption 2's depiction of late-1800s America, we've amassed a large amount of melee weapons and firearms for Arthur to use when fighting against rival gang members and angry vagabonds. There's a surprising amount of items to find, some of which break away from the Western setting and reference cultures that have since disappeared in the face of the new century. To avoid spoilers, we've omitted some mentions of weapons that you can acquire late in the game, though we plan to update this feature in the coming weeks. So for now, here's an extensive list of weapons along with their locations. If you just can't get enough of Red Dead Redemption 2 and want more info, be sure to check out our galleries and features focusing on Fishing, the many legendary animals, and an extensive breakdown of the Core systems. You can also check out GameSpot's new weekly show Quickdraw, where we highlight and examine some of the game's most fascinating and impressive details each Friday. Firearm: Flaco's Revolver
In-game description: A rare Cattleman Revolver, featuring delicate engravings and a carved ivory handle. Previously owned by the late gunslinger Flaco Hernandez, defeated in a duel at Cairn Lake, this gun has an ammo capacity of six rounds, and a can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo. Location: Flaco's Revolver
After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Flaco Hernandez, examine and read his photo to unlock his mission, which is located near Cairn Lake, southeast of Colter to the northern section of the map. Pick up the gun near his body to acquire his revolver. Firearm: Granger's Revolver
In-game description: A rare Cattlemen Revolver, with a dark metal finish and covered in custom engravings. Previously owned by the late gunslinger Emmet Granger, defeated in a dual near Flatneck Station, this gun has an ammo capacity of six rounds, and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo. Location: Granger's Revolver
After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Emmit Granger, examine and read his photo to unlock his mission. Just east of Flatneck Station, you can find him at his pig farm. After completing his tasks, you'll engage in a duel. Afterwards, you can pick up his signature firearm. Pistol: Midnight's Pistol
In-game description: A rare Mauser Pistol, this weapon features gold-plated engravings and a black wooden grip. Previously owned by the late gunslinger Billy Midnight, defeated in a duel on a train departing Rhodes, this gun has an ammo capacity of ten rounds, and can use Regular, High Velocity, Split Point, Express and Explosive pistol ammo. Location: Midnight's Pistol
After accepting the Gunslinger mission in Valentine--The Noblest of Men, and A Woman--you can examine the photos of the various characters. To find Billy Midnight, examine and read his photo to unlock his mission. At the post office in Rhodes, talk to the clerk to figure out where he is. After boarding the train, talk to Billy Midnight, which will lead to a quick chase. Eventually, you'll engage in another duel. Pick up his firearm from his body, and you'll acquire his gold-plated Mauser Pistol. Shotgun: Rare Shotgun
In-game description: A rare Double-Barreled Shotgun with faded brass tarnish and adorned with carvings. Previously owned and cherished by a lonely woodsman living in solitude amongst the trees and wildlife of Roanoke Ridge. This gun has an ammo capacity of two rounds, and can use Regular Buckshot, Incendiary Buckshot, Slug and Explosive Slug shotgun ammo. Location: Rare Shotgun
Though it's known as the Rare Shotgun, you can find this weapon in a couple locations. The first is north of Annesburg, located at a small cabin in Manito Glade. Take out the angry recluse and pick up his gun. The second can be dropped from cave hermit directly west of Hanging Dog Ranch, just north of the Little Creek River near Wallace Station. Melee: Ancient Tomahawk
In-game description: A traditional native Tomahawk with a striped bound shaft and polished sharp blade. Although showing some signs of its age, this weapon has been well maintained by one of the locals. This melee weapon was found lodged in a broken wooden target, overlooking Calumet Ravine in the Grizzlies. Location: Ancient Tomahawk
Can be found sticking out of a broken target on the east side of Calumet Ravine, overlooking the river below. This is located east of the Wapiti Indian Reservation. Melee: Antler Knife
In-game description: A rare knife, with a handle manufactured from the antler of a stag, and part of the blade snapped off near the crossguard. This weapon was taken from the scene of a fight between a large bear and hunter, which occurred near Hanging Dog Ranch in Big Valley. Neither side won. Location: Antler Knife
Found on a dead bear who was killed by the hunter he crushed. Located directly northwest of Hanging Dog Ranch near Little Creek River. Melee: Broken Pirate Sword
In-game description: An old and rare pirate cutlass, with a long snapped blade and decorative golden handguard. This relic was found lodged inside an abandoned boat, run adrift in the swamplands surrounding Saint Denis. With a longer range than most bladed melee weapons, this is still practical combat weapon despite its age. Location: Broken Pirate Sword
On a wrecked boat located on the small islands southwest of Saint Denis, you'll find a skeleton with an old pirate sword. Melee: Civil War Knife
In-game description: An old Bowie knife with a solid blade, worn wooden handle and large D-shaped handguard for protection. This weapon was commonly used by Civil War soldiers, and is covered in rust. It was found in a storage room underneath the ruined Fort Brennand in Roanoke Ridge, New Hanover. Location: Civil War Knife
Found in the basement of Fort Brennand, an abandoned fort southwest of Van Horn. To find the basement, go into the building to the right of the entrance of the fort and go down the ladder inside. Melee: Hewing Hatchet
In-game description: This old and worn Hatchet has a flat edge along one side of the blade and is designed for hewing, the process of converting logs into lumber. This melee weapon was found in a tree stump near Moonstone Pond in the Grizzlies, next to an abandoned shack. This Hatchet can also be thrown. Location: Hewing Hatchet
On the south shore of Moonstone Pond, you'll find the hatchet resting in a tree stump. Melee: Rusted Double Bit Hatchet
In-game description: A rare Hatchet, featuring a rusted double-bladed head: one razor-sharp side for chopping and cutting; and a dull side for splitting wood. This melee weapon was found in a tree stump near Annesburg Mine in Roanoke Ridge, and has been worn by the elements over time. This Hatchet can also be thrown. Location: Rusted Double Bit Hatchet
Found in a tree stump outside a shack between Elysium Pool and O'Creagh's Run. Melee: Viking Hatchet
In-game description: A rare ancient Hatchet, engraved all over with Nordic patterns and bound with leather. This melee weapon was found at an old stone altar in the Roanoke Valley area of New Hanover, lodged into a skull. This Hatchet can also be thrown. Location: Viking Hatchet
Northeast of Beaver Hollow you'll find a small ruin made by ancient Vikings. While you can find the hatchet resting on a stone table, heading into the tomb will also lead you to the Viking Helmet, one of the game's more unusual items to find.
By Chris E. Hayner on Nov 01, 2018 01:38 am
A movie franchise doesn't last 40 years without being great. However, it also doesn't last 40 years without at least a few duds mixed in. If ever you needed proof of that, look no further than the Halloween films. Some entries in the franchise that follow the psychotic killer Michael Myers are wonderful, others… not so much. After all, for every Laurie Strode, there's a Busta Rhymes, ready to roundhouse kick Michael because, evidently, the rapper is also secretly a ninja. With Halloween headed back to theaters, I undertook the insane task of rewatching all 10 of the original films, including Rob Zombie's two remakes, to give them a definitive ranking. The new movie is even included for good measure, giving you the opportunity to see just where each entry in the Halloween franchise ranks, as far as quality is concerned. If you're looking for even more Halloween content, make sure to check out our review of the new film, as well as an explanation of why it's ignoring all of the sequels, regardless of their quality. Additionally, you should definitely take a look at what star Jamie Lee Curtis has to say about the unsung hero on the franchise, producer and co-writer Debra Hill. 11. Halloween: Resurrection
It's the movie that killed a franchise, in a way. Halloween: Resurrection was the last stand of the original Michael Myers until the 2018 film. This movie is trash and should be regarded as such. When a Halloween movie resorts to having Michael Myers battling Kung Fu master Busta Rhymes, it's time to call it a day and move on. There are a couple moments that might make you think there's something to this film--its focus on young people hunting for fame, or the rising obsession with reality TV, for instance--but this is just a brainless end of a once-great franchise. Trick or treat, mother f***er, indeed. 10. Halloween: The Curse of Michael Myers
There's no way around this. Halloween: The Curse of Michael Myers is bad. It's not just bad, it's awful. It's not Busta Rhymes awful, but it did make a jump to the supernatural realm by linking Michael's inability to be killed to a cult that wants to control him. Guess how well that goes? By this point, it was overwhelmingly clear that the Halloween franchise was running on fumes. This is a film so convoluted that, if not for Myers, it would make no sense that it's set in the Halloween franchise. It makes it easy to see why the next movie retconned all of its events, along with two other films. 9. Halloween II (2009)
If Rob Zombie knows how to make anything, it's a Rob Zombie movie. His second Halloween, which picks up two years after the first, introduced the idea of Michael having visions of his mother telling him he has to kill Laurie to reunite the Myers family once and for all. In doing so, the movie is loaded with even more grisly murders and the same dark and dirty look of the first film. It also gave Laurie the same hallucinations Michael was having, right down to their mother appearing with a white horse. Whether that means she's simply having the same psychotic visions she is or if something supernatural is at play, who knows? The film ends with Michael dead and Laurie in a psychiatric hospital, continuing to have visions of her mother. Rob Zombie doesn't do happy endings, even if we've suffered through a truly disturbing movie that has none of the fun of a Halloween movie anywhere in sight. 8. Halloween 5: The Revenge of Michael Myers
One of the biggest sins of Halloween 5 was completely disregarding the twist at the end of the fourth movie, in which Jamie becomes a killer herself after surviving the attacks of her deranged uncle Michael Myers. Instead, Revenge picks up a year later after Jamie has become mute and committed to a psychiatric hospital following everything that happened in the first film. She did, however, somehow gain a psychic link with Michael. This film was the first sign, really, that the franchise was running out of steam. By 1989, the slasher subgenre was starting to dwindle, and Halloween was going with it. Granted, Michael never went to space or Manhattan like his Friday the 13th counterpart Jason Voorhees, but Revenge is just an uninspired film that doesn't really breathe any new life into the series. 7. Halloween (2007)
What is there to say about Rob Zombie's Halloween reboot? It did the only thing nobody really asked for in giving Michael Myers a lengthy backstory, explaining how he became the unstoppable killer--an abusive family, bullies, and a generally awful life for a child. This humanized Michael in a way no other movie in the franchise had, which ruins a lot of the mystique surrounding him. Still, it included some creative kills and interesting moments--as well as a young boy's obsession with masks--and turned them into a movie that was so vicious that it was often hard to watch. And if you're keeping track, Zombie also worked in the plot of Michael and Laurie being siblings, first introduced in the original Halloween II. 6. Halloween H20: 20 Years Later
There's a lot to love about H20. The most important thing being the return of Jamie Lee Curtis as Laurie Strode. However, it's also the first Halloween movie to arrive after Scream changed the game and reignited the slasher subgenre's popularity. This movie features a young and popular cast--Michelle Williams, Josh Hartnett, and LL Cool J--all appear and a song by Creed pops up during the end credits. This is an incredibly late-'90s movie. It's the return of Laurie, though, essentially erasing Halloween 4-6, that makes H20 interesting. In a way, it's a template for what the 2018 film is doing, showing the world what became of Laurie after the events of the first film. Now she's an alcoholic living under an assumed identity, waiting for the day Michael comes back. Unfortunately, outside of Curtis, there's nothing truly remarkable about the movie. It's a fairly by-the-numbers slasher film that fixed a lot of the issues in previous franchise entries, but without bringing enough to the table that was new. 5. Halloween 4: The Return of Michael Myers
After the world was less than impressed with a Halloween movie featuring no Michael Myers--in Season of the Witch--it's hard to blame anyone for resurrecting the character. Unfortunately, the one thing working against the film was a complete lack of Jamie Lee Curtis returning as Laurie Strode. Instead, Halloween 4 introduced a little girl named Jamie Lloyd (Danielle Harris), who was the daughter of a now-dead Laurie that had been adopted. It essentially kicked off a Halloween tale for a new generation, 10 years after the first film. And, honestly, it's not bad. Michael hunting a child as the last link to his family is an interesting hook and the movie manages to have some creative kills and truly scary moments. It was also the last bit of good Halloweens before things for bad for nearly a decade. 4. Halloween II (1981)
Halloween II is an interesting film. While it was written by John Carpenter and Debra Hill, it sometimes feels like a sequel to their movie is the last thing either of them were interested in. It's an angrier movie than the first Halloween and relies on a lot of the over-the-top gore, making it feel very out of step with the original. Halloween II also introduced an element that could go on to play a role in the nine films that followed--Laurie is Michael's sister. Still, even though it's far more extreme in tone than the original, Halloween II feels truer to the first movie than any of the sequels that followed. That's likely due, in no small part, to Hill and Carpenter's involvement. That said, the movie seemingly blows Michael up at the end, killing him once and for all. Given how uninterested the pair were in doing a sequel, it makes sense that they'd want to finally dispatch him before a potential third Michael Myers movie was ordered--not that any of his deaths ever stopped him. 3. Halloween III: Season of the Witch
Season of the Witch is the true oddity. It's the only film that doesn't feature Michael Myers--outside of a commercial for the original Halloween seen on a TV--and instead follows the incredibly realistic story of a novelty mask company using mystic powers from Stonehenge to create masks that kill the children who wear them on Halloween. Alright, it's an admittedly weird movie. It's the right kind of weird, though, as producers John Carpenter and Debra Hill attempted to create something entirely new with the Halloween franchise, shifting it into more of an anthology series. Instead of a slasher like its predecessors, Season of the Witch relies on science fiction elements--yes, there are robots--and other horror elements for its scares, creating something entirely new. Without Michael Myers, though, audiences simply didn't care, which is a major disappointment. Season of the Witch is a great horror film and easily one of the Halloween franchises best entries. 2. Halloween (2018)
Don't ask us how, but they actually did it. Resurrecting a long-dead franchise should be impossible, but the new Halloween did it so well that it's actually the second best entry of the bunch. It achieves that by simply ignoring all of the bad that came in the litany of Halloween films over the years. In the new Halloween, Michael never fought Busta Rhymes, Laurie was never his sister, the thorn mark doesn't exist, and Laurie never had a kid named Jamie--or John for that matter. This film returns the franchise to what it was, a psychopathic killer on the loose that leaves nobody safe. That is, of course, until he crosses paths with Laurie one more time, 40 years after they first met, and setting them up for quite a showdown. The new Halloween is everything so many of us wished any of the seven original sequels would be. It's scary, true to the original film, and forwards the story in a realistic way--at least, realistic by Halloween standards. After all, while Freddy Krueger hunts his prey in the dream world and Jason Voorhees just might be an immortal who can also teleport, Michael was based in reality at first. He was simply a psychopath with a knife, and that's what the new film makes him once again. 1. Halloween (1978)
Honestly, the original Halloween gave birth to the slasher craze. It wasn't the first film in the subgenre, but it was the one that launched a million knockoffs and copycats. None of them though, not even the subsequent Halloween films, were able to match it. It introduced Laurie Strode (Jamie Lee Curtis) as a realistic teenage girl fighting against the randomness and chaos that was her attacker Michael Myers. While the movies that followed muddied that idea by deciding Michael was Laurie's sister, what makes this movie so scary is they have no connection. Michael is simply a psychopath whose goal is to kill, and Laurie is in his way. The 1978 installment of Halloween isn't just the gold standard of the franchise, it's the gold standard of slasher cinema as a whole.
By Chris E. Hayner on Nov 01, 2018 01:37 am
Now that Netflix has unleashed Chilling Adventures of Sabrina on us mere mortals, introducing a wild witching world, it's clear that this is a unique take on horror. Showrunner Roberto Aguirre-Sacasa has taken everything he learned from making Riverdale--and his horror comics set in the Archie universe--to construct a timeless world that's as haunting as it is campy. Of course, Aguirre-Sacasa and the Chilling Adventures team didn't do it alone. Everywhere you look on the series, there are nods to iconic horror films. In fact, the first episode opens with a discussion about George Romero's zombie films between Sabrina Spellman and her friends. What you might not have noticed, though, is all of the visual tributes to the horror world. During a visit to the Chilling Adventures of Sabrina set, GameSpot and a few other outlets were lucky enough to take a tour with production designer Lisa Soper. While walking around, Soper pointed out several nods that are easy to miss if you don't know what you're looking for, from hidden posters to outright replicas of set pieces from a number of films. Check out all of the photos we took on the tour, including one where the set from a popular horror TV show is actually reconfigured to create something new for Chilling Adventures. Then let us know what we missed! With so much horror history for the show to draw from, there's no telling where else the Chilling Adventures team hid a special homage to another film or TV show. Chilling Adventures of Sabrina is streaming on Netflix now. 1. Original art by Clive Barker
As GameSpot previously reported, one of the biggest homages to the horror genre in Chilling Adventures isn't to any specific movie, but rather to the master of horror himself, Clive Barker. The halls of the Academy of Unseen Arts are adorned with a variety of original paintings by Barker. In all, the production has borrowed over 150 pieces from the director of Hellraiser, allowing a number of combinations to make each room in the academy feel unique. 2. Tiles from the Cotton house in Hellraiser
As one way of thanking Barker for his contributions, there are a number of Hellraiser Easter eggs scattered throughout the series--with many of them appearing in the home of Madam Satan (Michelle Gomez). In fact, they start as soon as you walk in. The tiles in the entryway of her home is a recreation of the tiles seen in the Cotton House in Hellraiser. 3. Wallpaper from the Cotton house in Hellraiser
Additionally, the wallpaper in Madam Satan's house was inspired by wallpaper seen in Hellraiser. 4. Stained glass inspired by Hellraiser
Even the stained glass windows in the main room of Madam Satan's home are a shoutout to Hellraiser. In the film, a very similar window is featured in the front door of the Cotton house and throughout the abode. 5. Doors from Suspiria
In the Academy of Unseen Arts, there is a massive nod to Suspiria, the Dario Argento classic horror film, in Father Blackwood's office. The doors to the room, while not exact replicas, were made to heavily resemble a pair of doors featured in Suspiria. 6. Accent table designed like Hellraiser puzzle cube
Meanwhile, Blackwood's office also includes another homage to Hellraiser. An accent table in the room is designed to resemble the puzzle cube from Barker's film. 7. The Spellman house is is inspired by the House of Seven Gables
The design of Sabrina's home itself is a reference to the gothic novel The House of Seven Gables--as well as the actual House of Seven Gables in Salem. Soper pointed out the red door, in particular, which is made to look like the original, but with a "Sabrina edge." 8. Stained glass ceiling inspired by Suspiria
The ceiling of the Spellman Mortuary sitting room might look a bit familiar. The massive stained glass piece is a replica of one that was crashed through in Suspiria. Hopefully, Chilling Adventures is a bit more careful with it than Suspiria was.8. Stained glass ceiling inspired by Suspiria 9. Baby Venus flytrap inspired by Little Shop of Horrors
Feed me, Seymour! In the Spellman greenhouse, there is one particular plant that should catch some eyes. Among the various flowers and greenery is a baby Venus flytrap, designed to look like Audrey II from Little Shop of Horrors. 10. Haxan poster and art inspired by Friday the 13th
In addition to set pieces that look like they were pulled from a variety of films, there are also a number of horror movie posters scattered around Chilling Adventures--especially in Sabrina's room. One that pops up in a few places is for Haxan, a 1922 silent film. In this particular shot, you can also see a piece of Sabrina's original artwork, which looks a lot like Jason Voorhees from the Friday the 13th franchise. According to Soper, Sabrina has a habit of drawing haunting images on top of the photos in her room. 11. Village of the Damned poster
Sabrina's room also includes a poster from the 1960 version of Village of the Damned. 12. Wait Until Dark poster
One last horror poster in Sabrina's room is for the 1967 film Wait Until Dark, which stars Audrey Hepburn and Alan Arkin. 13. Wood reclaimed from the set of Bates Motel
It's not just replicas and posters shown in Chilling Adventures. The attic bedroom of Sabrina's cousin Ambrose is made of wood reclaimed from the set of Bates Motel, which--like Chilling Adventures--filmed in Vancouver, Canada. There's something creepy about Ambrose having a room made out of the remains of Norman Bates' home. 14. Whatever Happened to Baby Jane? poster
In his room, Ambrose pays tribute to Bette Davis and Joan Crawford with a poster of the 1962 thriller Whatever Happened To Baby Jane? 15. One Exciting Night poster
Like Sabrina, he also has a poster for a classic silent film. DW Griffith's One Exciting Night is featured on a poster. 16. Fearless Vampire Killers poster
One last poster in his room is for Fearless Vampire Killers, the Roman Polanski horror film that starred Sharon Tate. 18. A strange connection to real-life horrors
It's just not the sets and props that connect to evil, though. In the fourth episode, while trying out for the choir at the Academy of Unseen Arts, Sabrina sings a song called "I'll Never Say Never to Always." The track is originally written by none other than Charles Manson, the now-deceased former cult leader and mastermind behind the Manson Family murders in the '60s/
By Chris E. Hayner on Nov 01, 2018 01:33 am
It's spooky movie season, which means different things to different people. Some love their psychological horror films, while others love a good zombie apocalypse. Still, there are also more than a few fans of the slasher sub-genre that somehow keep those movies successful, even decades after the end of the supposed boom. What makes a good slasher movie, though? Of course, you can always point to the final girl, like Halloween's Laurie Strode, as a big selling point. The idea that, for the most part, someone survives whatever is trying to kill them. Beyond those figures, though, it's the killers that make slasher movies interesting. As the years have rolled on, it's the killers, themselves, that have become pop culture icons, for better or worse. While we all love Nancy Thompson from A Nightmare on Elm Street, it's Freddy Krueger that people dress up as. Likewise, while a new Halloween movie wouldn't have happened without Jamie Lee Curtis returning as Laurie, it's impossible to imagine her going toe-to-toe with anyone other than Michael Myers. With that in mind, we've revisited arguably too many slasher movies to figure out who the best big screen killers of all time are. Once we had the best 12 figured out, we simply ranked then on how awesome they are. Because let's be honest, the mark of a great slasher killer is how memorable they remain even years after they've left theaters. If this somehow isn't enough horror goodness for you, make sure to check out our rankings of the Friday the 13th, Halloween, and George Romero zombie franchises. 12. Billy Chapman
First appearance: Silent Night, Deadly Night Billy Chapman deserves more credit than he's given as a slasher killer. Silent Night, Deadly Night is a movie that is largely forgotten by modern audiences, but this film about a many who has a psychotic breakdown and takes to killing on Christmas Eve while dressed as Santa Claus is a classic. While the movie spawned a franchise--there are 4 sequels and a remake--it's Billy that made Silent Night, Deadly Night such a weird and fun thing to watch. 11. Pinhead
First appearance: Hellraiser The thing about the Hellraiser franchise is it's mostly bad. Pinhead, the central evil in most of the films, though, is very memorable. I mean, he's a ghostly white figure with needles sticking out of his head. How do you forget that? It's thanks to Pinhead and his fellow Cenobites--the name of his species--that so many disturbing kills were pulled off throughout the series, though the movies only get worse as time goes on. 10. Death
First appearance: Final Destination This is a peculiar one. You can't actually see this killer, but it's perhaps the most deadly. In Final Destination, a group of teens manages to avoid dying in a horrible accident when one of them has a vision of it unfolding. However, after avoiding their fates, Death must now take them out. That premise was repeated throughout five films, and there's something fun about each one of them. Death, as it turns out, can be very creative when it wants to. 9. Norman Bates
First appearance: Psycho It was Norman Bates that uttered the line, "We all go a little mad sometimes." While Psycho arrived long before even Halloween, this 1960 horror movie can easily be classified as a slasher. Norman, in many ways, set the stage for what slasher killers would become. He's a man who has fallen over the edge of sanity and given into the urge to kill. Of course, for him, he thinks it's his mother doing the dirty deeds. As we all know, though, she's dead and he's wearing a wig. 8. Jigsaw
First appearance: Saw Somehow, there have been 8 Saw movies, dropping unsuspecting victims into the worst escape rooms of all time. Behind just about all of them is the Jigsaw Killer, otherwise known as John Kramer. What makes Jigsaw so good--and hard to watch--is how inventive he is. Instead of outright murdering people, he essentially challenges them to complete gruesome obstacle courses that kill them in over-the-top ways. Seriously, what mind thought up the reverse bear trap? Sadly, though, the Saw movies are less about Jigsaw than the gore he inflicts. The franchise helped a resurgence of "torture porn" films that are far more focused on blood and guts than developing any character. 7. Chucky
First appearance: Child's Play If you were a child of the '80s and had a My Buddy or Kid Sister doll, Child's Play was pretty much the scariest thing you could imagine. Chucky, the Good Guy doll possessed by the spirit of a serial killer, has no problem slashing down everything in his way. For seven movies, Chucky raised all kinds of hell while making jokes. Honestly, if anything takes away from the mystique of Chucky, it's all the jokes. The sillier you get, the less scary you are. 6. Mrs. Voorhees
First appearance: Friday the 13th Sure, Jason is the more important name in slasher history, but he's nothing without his mother. While Jason didn't get his hockey mask until Friday the 13th: Part 3, he didn't even appear, as an adult, in the first film. Instead, it's revealed after several bodies have dropped that it's actually Pamela Voorhees that's murdering campers, in a twisted quest for vengeance after blaming camp counselors for her son's death. Pamela launched the Friday the 13th franchise and left an impressive trail of bodies in her wake. 5. Ghostface
First appearance: Scream The slasher franchise was dead and buried, but just like the killers that haunted so many dreams, the genre was resurrected by Scream. Ghostface, a mantle worn by multiple people throughout the four Scream films, became the new face of slasher movies. With meta references at the ready, Ghostface patterned itself after a wide range of classic villains and kickstarted a resurgence of slasher movies. Unfortunately, titles like I Know What You Did Last Summer weren't quite as good as A Nightmare on Elm Street. 4. Leatherface
First appearance: The Texas Chainsaw Massacre What made Leatherface so scary in the first Texas Chainsaw Massacre is that the film opened with the idea that it was based on a true story. Of course, that's not exactly true, but the idea of a cannibal killer in Texas--or even an entire family of cannibals--was downright terrifying. Arm that killer with a loud chainsaw and a mask made out of the skin of victims, and you have something special. 3. Jason Voorhees
First appearance: Friday the 13th When slasher killers are parodied, it's usually Jason that serves as the template. While he appeared briefly in the first film, it wasn't until the sequel when he became an iconic slasher. He's a giant and menacing force wearing a mask, wielding a machete, and stalking horny teenagers at a summer camp. When you think of slasher movies, that's probably the image that first comes to mind. Of course, with 12 movies to his credit, that's not surprising. And while they've varied in quality--never forget that Jason went to space--this killer has the most films under his belt. Now if he'd just move on from the death of his mom. 2. Freddy Krueger
First appearance: A Nightmare on Elm Street Freddy is a nightmare come true, which is what makes him so scary. Over 9 films--if you include Freddy vs. Jason and the 2010 A Nightmare on Elm Street reboot--Freddy and his glove of knives have been haunting the dreams of kids who grew up in the '80s and '90s. The idea of a child killer who now haunts the nightmares of kids, hunting and killing them, is bone chilling. That said, there was some silliness as the Nightmare franchise went on. Freddy killing a kid using the NES Power Glove is great comedy, though not necessarily scary. 1. Michael Myers
First appearance: Halloween It's hard to argue against Michael Myers as the best slasher killer of all time. After all, he's the one that launched the genre craze. And while it's been argued for years who deserved the honors between him, Freddy, and Jason, the answer is simple. Michael, as introduced in the first movie and again in the 2018 film, is evil and chaos incarnate. His killing is random and doesn't really serve an ulterior motive. Yes, that was muddled in the films that followed. Thankfully, though, that piece of the Myers legacy has been retconned. Instead of a killer seeking some sort of vengeance, Michael is just demented and evil and there's nothing scarier than that.
By Tamoor Hussain on Nov 01, 2018 01:22 am
Red Dead Redemption 2 is out now, and it explains the majority of its gameplay systems that you'll be interacting with across the many hours you can play it. However, since it's so big, some of the information can be doled out over the course of multiple hours. This is a smart decision that means players aren't overwhelmed from the outset, but you may find yourself asking questions that the game isn't ready to answer yet or that you simply missed. Just as you'd expect, the open-world game is overflowing with things you can do, as you can read about in our Red Dead 2 review. Should you choose, you can sink a huge number of hours into exploring the vast American wilderness and enjoying the beautiful environments it presents, hunting animals to provide for your friends and family, or robbing trains to--well, provide for your friends and family in a less wholesome way. To help you hit the ground running we've put together a number of tips that that'll help you get along better earlier in the game. These should serve as a primer to jumping into the world of Red Dead Redemption 2, so we've included a bunch of some of smaller things that, once we realised them, made for smoother play sessions. Alongside those, there's information that the game tells you, but perhaps doesn't stress upon as much as it should. Crucially, this is all spoiler free, so you're in no danger of hearing about that moment where [REDACTED]. For more Red Dead Redemption 2 tips we've got spoiler-free guides on how the morality and honor systems work, the best way to make money, and some information on how weapon customization functions. If you're planning to spend a bunch of time fishing, we've got a guide for that too. Make sure to also watch Quickdraw, our weekly Red Dead Redemption 2 video series. In the first episode we looked at previous Rockstar games that have influenced RDR 2. The second episode, meanwhile, is a story recap of the original Red Dead Redemption. Fit As A Fiddle
Red Dead Redemption 2 gets surprisingly in-depth with information on the health and well being of its main character, Arthur Morgan. And to really make the most of these you should head into the "Player" menu in the pause screen and select "Arthur." You'll be presented with information cards that clue you into the state of your Health, Stamina, and Dead Eye cores, which dictate how quickly each of these attributes regenerates. To guarantee you're operating at peak performance you need to maintain your Cores by eating, resting, and generally keeping Arthur in good shape. You'll also get information on the actual numerical percentage of how much core you have remaining. Temperature and weight impact stats for health and stamina respectively, so if you're layering up in the heat or walking around in the chillier parts of the world as if it's a warm summer's day, you'll see Arthur's health drain faster. Similarly, if your Arthur is thick with two Cs, stamina will take a hit but your health will be boosted slightly. However, if he's on the thinner side, health will be impacted negatively, but your stamina will improve a bit. All outlaws are beautiful in our eyes, but if you have a specific playstyle in mind it's important to watch your weight and manage it to suit you. Mapped Shortcut
This is a very small quality of life improvement that has a big impact. You'll spend a whole lot of time going into and out of the map in Red Dead Redemption 2. Its world is vast and although there are key locations that you'll travel to, along with waypoints to guide you there, the game also cultivates a wanderlust. Sometimes, this may mean going out into the wild west to hunt, and if you're looking for a specific animals you'll need to head to particular spots. Other times you may just want to trot around to see what strange situations and scenarios present themselves to you. Initially, getting the map up can seem like a two-step process: pressing the start button to bring up the pause menu, then selecting the map option. However, you can expedite this by instead holding the start button down, which will take you straight to the map. This is a common thing in modern open-world games but it isn't explicitly mentioned so it can be an easy to miss detail. Circle of Life
Hunting is a crucial part of Red Dead Redemption 2. It brings in resources for you and the rest of your gang to survive off, but also lets you build a deeper connection with the world around you through study and observation. When you come across an animal to hunt, don't just go all Yosemite Sam on it. Instead, be more Elmer Fudd and take it slow. Be sure to use the study prompt as you'll get an entry in the "Animals" section of the Compendium that tells you a little more about it. This includes details on how they behave, the best weapons to use to bring them down cleanly (and thus increase their value), and what they can be used for. Early in Red Dead Redemption 2 you're taken out on a hunt and given a runthrough of how it works. It's all fairly simple, but there are two main tricks that help considerably. The first is masking your own scent. Press in the analogue sticks to activate Eagle Eye and you'll see an aura emanating off you--that's your own body funk, don't be ashamed, you're a rough and ready outlaw living off the land and farting into the winds whenever it suits you--this is the good life. You'll need to make sure those wisps of B.O. aren't being carried towards the animal, as they're super judgemental about odors and will bolt. If you're out on a tricky hunt we recommend heading to a vendor first, as they'll usually sell you an item to mask your smell, or you can craft one. Also hit the baths regularly; there's a limit to how much you can smell like sun baked horse poop. The other tip is to attract the attention of an animal locking on to them and then pressing square (on PS4) or X (on Xbox One). This causes the animal to raise its head and leaves it in the perfect position to be brought down cleanly. We recommend trying to use a bow as often as possible when hunting, as it's quieter and better for getting clean kills. Don't forget to give your pelts to Pearson back at the camp, or one of the Trappers that appears. They will hold on to them them for you to come back and use for crafting later. Hop The Fence
At a certain point in the game you'll complete a mission and meet a Fence. No, we're not talking about a wooden partition typically used to enclose outside areas and made of posts connected by either boards, rails, or wires, we're talking about the criminal variety of Fence. These folk will buy stolen goods from you, which is handy if you've just five-finger discounted a carriage or horses. However, they'll also more than happily take small ticket items off your hands, so if you're the robbing and heisting type, Fences will be your best buddies. However, if you're fresh off committing a crime and have a bounty on you, you'll need to first pay off this off at the Post Office, as Fences won't chat to you otherwise. Pistols At Dawn
The basics of shooting in Red Dead Redemption 2 are familiar, simple, and intuitive. However, your gun has more uses than filling folks with lead. In fact, it can also be used to get what you want out of a person without killing them. The thundering clap of gunfire has a way of persuading people to be more compliant, so if you take out your gun, hold the aim button, and then press up on the directional pad, Arthur will point his gun into the air. When you fire, you may find people a little more deterred from acting out. While many will usually comply for fear of losing their lives, others may ignore you. You can usually tell whether it's going to work based on the other person's demeanour. The cowardly types tend to stop dead in their tracks, but if you're robbing someone and they have a defiant attitude, you may be out of luck. Nevertheless, it's worth a shot into the sky. For those after a gun-focused tip that's useful in combat, hit the square or X button while aiming to execute a dolphin dive. The game has a cover system to keep you safe when the bullets are flying, but the dive is a handy way of minimizing risk when moving point to point. Wicky Wicky Wild Wild West
For those who enjoy exploring the nooks and crannies of far-off virtual lands, Red Dead Redemption 2 provides plenty to uncover. One of the most immersive ways to experience it all is to turn off the in-game map and rely on your own sense of direction and navigational skills to get around. If you hold down on the directional pad and opt for turning off the minimap, characters that you ride with will be more forthcoming with directions, which makes for a more natural--and authentic--form of discovery. If you find yourself struggling, however, you can always just tap down again to briefly bring up the map to get your bearings. While you're out and about, keep your eyes peeled for smoke in the sky; where there's smoke, there's usually a (camp)fire, and this more often than not will either lead to a side-mission or a memorable random encounter. Similarly, listen for things happening in your environment, as you may hear someone shouting for help or beckoning you to come over as you pass by. Sometimes it's easier to just use public transport to get where you need to, and to make use of fast travel you can hop on a taxi coach or a train. These are usually only available in towns, but if you upgrade Dutch's quarters in the camp, you can then also purchase a map for Arthur that allows him to return to certain previously visited locations. Gimmie The Loot, Gimmie The Loot
Money makes the world go round, and you'll need to keep a constant influx of cash to get by. While exploring the world and doing missions, it's common to come upon abandoned camps with lots of items up for picking. Sometimes you'll have to walk up to individual items and snatch them up, but you may also stumble upon a bunch of goodies in close proximity to each other. In these situations, simply hold down the loot button and Arthur will pocket the valuables as smoothly as one of Fagin's boys. One of the most consistent sources of cash and goods is the bodies of your fallen enemies. Naturally, you'll be taking out a whole lot of people, and you should make it a point of stripping them of their valuables while you're at it. As with the previous game, enemies you've killed are marked on the map with a small 'x', so once battles have subsided, ensure you head over to all the corpses and recover your spoils. Horseplay
As the saying that we just made up this second goes, "A cowboy is only as good as the horse he or she rides in on," so you'll want to spend time strengthening your bond with your noble steed. The easiest way to deepen your bond with your horse is through positive reinforcement. When you're moving at a *checks Google* "two-beat trot," press in the left analogue stick and Arthur will tell his horse how much he values it and how it's the bestest and bravest. From our experience, the cooldown on this is around 14 seconds, so you could min-max wholesome horse compliments to build your bond quicker. As your bond grows, your horse's health and stamina will improve, you'll be able to whistle for it from further away, and it'll come to you even if you're in combat. It'll also cross deeper water and rougher terrain, and if someone tries to steal it, they'll have a much harder time. Other abilities such as rearing, skid turning or stopping, and even dressage also become available. There's also some tricks to riding a horse properly, as well as best practices. If you tap the X or A buttons in time with your horse's gallops you'll reduce the rate at which it uses stamina, which means you can run faster for longer. Make sure to also give it regular breaks and feed it often. As the other saying we just made up goes, "A healthy horse is the wind beneath a gunslinger's feet." When you're riding long distances you also have the option to use the cinematic camera. If you set a waypoint on the map and there's a direct line along a defined route there, then switch to the cinematic camera, your horse will stay true and all you've got to do is hold the run button down. The Right To Bear Arms
Red Dead Redemption 2 has a diverse range of weaponry available for you to implement in your cowboying ways. For quite a few hours you'll find yourself limited to the basics: six-shooters, rifles, and shotguns--and the more basic versions of them at that. If you're the kind of person who finds themselves frequently staring down the barrel of a gun with another poor soul in your crosshairs, you may be tempted to save up some cash to try and get new, more powerful weapons. If that's what you want to do, go ahead; it's the wild west and you're an outlaw so be the master of your own destiny and all that. However, if you want to save yourself a bit of cash and get your hands on some powerful weaponry, spend time focusing on doing the main story missions. Unsurprisingly, the game is very generous in giving you useful rewards when completing these missions, so if you follow the critical path you'll get showered with new guns, items, and equipment. Resisting the urge to ride out into the wild lands of America with nothing but a gun and your horse to make a name for yourself may be difficult, but stick with the gang for a bit in the early game and it'll be worth your while in the long run. Wish You Were Here
Finally, here's a quick tip that will keep FOMO at bay. Make sure to do the missions that appear as white icons around your camp. These are usually activities that you undertake alongside other members of the Van der Linde gang, and provide some nice characterization moments. These will disappear after a while, either because they're time sensitive or because narrative advancements wipe them away. If one of these pops up, make sure to prioritize them over the yellow, core missions. Those will always be there, waiting for you.
By Mat Elfring on Nov 01, 2018 12:48 am
There's no better time to watch horror movies than during the Halloween season, and while there are plenty of classic ones to watch as well as some underrated ones as well. It all depends on your taste in movies. Do you enjoy a good slasher, a giant monster attack, or maybe something a bit more supernatural? Luckily, there are plenty of horror movies that came out in 2018 that you can now rent or own through various services like Google Play, iTunes, and Vudu. Some of these you missed when they hit the theaters, didn't know existed, or want to watch again. While movies like the new Halloween haven't hit any of these services yet, as it's still in theaters, there are actually a couple movies available to rent or buy right now, like Mara and Mandy, both of which are still in their theatrical runs. Here are some haunting flicks you can pick up right now to watch during the spooky Halloween season. If you're looking for more Halloween-related material, check out these horror comic book series, the best horror movie monsters, and some horror movie price drops on Vudu. The Meg
Price: $20 Jaws was a movie about a giant shark killing people. The Meg has roughly the same premise, but the shark is eve bigger. The movie is now available digitally, so you can enjoy from the safety of your home, or on a raft in the middle of the pacific from your tablet, if you're into that. In GameSpot's review, Michael Rougeau said, "The Meg provides everything you should want from it. It strikes a precarious balance between humor, tension, drama, and action, gives every character time in the spotlight, and looks great." The First Purge
Price to own: $10 To rent: $6 The Purge series has been pretty fantastic, but many of us were wondering, "where could it go next?" In 2018, the series went back to the start for The First Purge. And much like the title suggests, the story revolves around the first time the New Founding Fathers of America launched The Purge experiment on Staten Island in New York. In his review, GameSpot's Michael Rougeau said, "That The First Purge is a prequel means the people we see suffering in it are doomed to at least another 25 years of annual violence and oppression, a fact you'll be acutely aware of as the dawn breaks on the first experiment, the few survivors limp down the street, and the tastelessly summoned Kendrick Lamar song "Alright" ("Alls my life I had to fight…") thumps into life over your theater's speakers." Slender Man
Price to own: $15 To rent: $6 The creepypasta story has finally come to life on the big screen. In Slender Man, a group of friends who are obsessed with the titular character but want to prove it doesn't exist. However, their theory is wrong, and Slender Man stalks them. In her review of Slender Man, GameSpot's Med Downey said, "Slender Man isn't unwatchable, but there are better ways to seek out your cheap, internet-based thrills. In fact, if Slender Man is really your jam, you might be better off sitting down to watch one of the many free YouTube found footage series he's inspired--they'll do better to scratch that itch and probably provide more genuine scares per second than this 90-minute montage." Hereditary
Price to own: $10 To rent: $6 In Hereditary, a grandmother passes, and the family grieves her death. However, members of the family experience disturbances which unravel dark secrets about their family's history. This atmospheric horror film has some incredibly haunting moments--including that clicking sound--and is easily one of the best horror films of the year. In his review of the movie, GameSpot's Michael Rougeau said, "Is this all really happening, or is it a grief-induced breakdown? Does she love her family, or hate them, or a little bit of both? As the supernatural scares become more prominent, those questions get harder to answer. But it's a gradual shift. Afterward, you won't know quite how to process what you've just seen. But if you love great horror, you'll be dying to see it again." A Quiet Place
Price to own: $10 To rent: $6 In a world overrun by monsters who hunt by sound, a family survives on a farm, raising a couple of children, with another kid on the way. Because having a child in a world inhabited by monsters that can easily kill who are attracted by the slightest sound is a really great idea, right? In his review, GameSpot's Tony Wilson said, "A Quiet Place does its job well: It clearly establishes ground rules, continually ups the danger, and makes dynamic use of all types of sound. Any hope of progress or safety in this world can be crushed by a dropped object or even the soft crying of a baby. There are precious few seconds where the Abbotts--and you as the viewer--can relax. While it certainly doesn't shy away from trying to make you jump, it's the sonic nature of the scares and unending threat of everyday actions that make this film stand tall." Truth Or Dare
Price to own: $15 (4K) To rent: $6. Truth or Dare is a pretty weird movie. It follows a group of friends on vacation who play a game of, you guessed it, Truth or Dare. However, the game follows them home and if they don't take part in the game, they die. What is killing these people and how can they stop it? It's a fun movie, but it no way should you be expecting a game-changing horror movie. The movie is very much a "paint-by-numbers" supernatural horror film, but the entertainment value comes from the inventive ways these people die. Note: There is a movie on Netflix, with roughly the same plot, from a year prior, with the exact same title. They are not the same movie though. Unfriended: Dark Web
Price to own: $10 To rent: $6 Much like the 2014 original movie, Dark Web all takes place on a laptop computer, connecting the cast through video chatting. The story follows a teenager who finds a laptop and begins to use it. He quickly learns its previous owner is watching him and wants it back. The group finds videos of people being killed that are connected to the original owner of the computer. The movie didn't garner as high of a score as the first movie, earning a 53 on Metacritic. It's a lot more of the same, if you've seen the original movie; however, the supernatural element is removed, and it's basically a bunch of weirdos killing people. Mandy
Price to own: $16 To rent: $7 There has been lots of talk over the summer about the new Nicolas Cage movie, Mandy. The horror/action movie takes place in the early '80s, and follows Red (Cage) and his girlfriend Mandy, who live in the forest when they become the target of a cult which summons motorcycle riding demons. These demons want to kidnap Mandy, and Red arms himself to get his girlfriend back. We've heard mostly good things about this movie, and many people are saying the same thing: "This movie is insane." Mandy is playing limitedly throughout the United States. Although it's still in theaters, you can either rent it or buy it through various services. Mara
Price to rent: $7 Mara is a movie that revolves around sleep paralysis, a disorder where you are awake but unable to move, and at times, you have hallucinations. In the movie, the paralysis is caused by an ancient entity that kills you while in this state, and a psychologist investigates it and tries to find a way to stop it. There are a lot of Nightmare on Elm St. elements to this movie, minus the charismatic antagonist. It's a middle-of-the-road supernatural horror film that provides a bit of fun along the way. Currently, you can only rent Mara on various digital services, and it won't be available for purchase for both digital and home release on November 6. Insidious: The Last Key
Price to own: $10 To rent: $4 All four Insidious movies: $25 Dr. Elise Rainier returns to the Insidious series to investigate where her obsession with the paranormal began, at her childhood home. There, she discovers an evil ghost which has keys for fingers. The newest installment of the Insidious series is more of the same, but still a lot of fun. The main ghost for the The Last Key is inventive and the whole "key fingers" element to the character is weird and exceptionally creepy. This isn't the best in the Insidious series, but it does round out Dr. Rainier's story pretty well. If you're a fan of the Insidious franchise, all four movies are available for purchase--as a bundle--for $25 on Google Play and $30 on Vudu.
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