If you are still looking for new discounts even after the wide array of summer sales, then the newest Humble Bundle will appeal to you. The Humble Capcom Rising Bundle slashes the prices of a number of games on PC published by Capcom.
The bundle is headlined by DMC: Devil May Cry, the great action title from developer Ninja Theory. Since it's in the lowest tier of games on offer, you only need to pay more than $1 to grab it. If you pay more than the average ($6.11 at the time of this writing), you'll get access to Dead Rising 2: Off the Record, Resident Evil HD, Resident Evil 0 HD, and other games. Finally, if you pay $12 or more, you'll get Dead Rising 2 and Dead Rising 3. You can see the full list below.
In addition, the Capcom Rising bundle includes several bonus discounts that you can grab. Beating the average gets you a 40% off coupon for Resident Evil 7, a 50% off coupon for Dead Rising 4, and a 50% off coupon for Street Fighter V. These coupons are redeemable on the Humble Store and expire on August 22.
Pay more than $1 to get:
Strider
Umbrella Corps
DMC: Devil May Cry
10% off Humble Monthly subscription
Pay more than the average to get:
Umbrella Corps Deluxe Edition Upgrade Pack
Dead Rising 2: Off the Record
Resident Evil HD
Resident Evil 0 HD
Resident Evil 6
40% off Resident Evil 7
50% off Dead Rising 4
50% off Street Fighter V
Pay more than $12 to get:
Dead Rising 2
Dead Rising 3: Apocalypse Edition
As with all Humble Bundles, you can choose to whom your money goes, between charity, the developer, and Humble Bundle. This Humble Bundle's featured charities are WaterAid America, GamesAid, and Child's Play.
Personally, the Devil May Cry deal is too good to pass up. Which games are you most interested in? Let us know in the comments.
The Escapists 2 now has an official release, a brand new trailer, and a special bonus for anyone who preorders the game. The sequel will provide more of the prison-break gameplay found in the original, with a whole host of new features and a new drop-in/drop-out multiplayer mode.
The game is coming to PC, PlayStation 4, and Xbox One on August 22 and will cost $20. You can pre-order the PC version on Steam now, or you can pre-order physical editions of the console versions from retailers (with digital versions coming soon). No word on exactly when the game will be coming to Nintendo Switch, but the developer says its version will follow.
The Escapists 2 will feature 10 prisons, and anyone who pre-orders will get an additional prison called The Glorious Regime, which you can see in action in the trailer above. Here are some of the other features coming in The Escapists 2:
A dedicated tutorial for new players to learn the basics of prison life
Play each prison solo or multiplayer with both local and online co-op and versus modes for up to four players
A new drop-in, drop-out online multiplayer experience, where you plan and execute an intricate escape from your initial incarceration with your fellow inmates either online or locally. You can also hop into an existing game already in progress to help pull off the final escape
A new combat system
More than 300 customisations to create your prisoner
New ways to escape
New items to craft, including a home-made Taser to knock out guards
Starting today, anyone excited about the game can head over to its Create-a-Con website to design their own escapist and share it on social media.
The original The Escapists puts players in a sandbox-style prison simulation where you and fellow inmates devise a way to break out. GameSpot reviewer Cameron Woolsey called it challenging but incredibly rewarding in his review. In his words, "you might not want to live in one of The Escapists' prisons, but you will definitely enjoy the visit."
Amazon's massive Prime Day sale has begun in both the US and UK, and it's offering Black Friday-like discounts on a wide selection of products. Most notably, Prime members will be able to snag some great deals on PS4, Xbox One, and PC games, as well as accessories and other tech, with more sales cropping up throughout the day.
Prime Day is the online retailer's annual sale exclusively for Amazon Prime members. Subscriptions run $100 per year (or $50/year with a six-month free trail for students) and offer members a number of benefits, including exclusive discounts, free shipping, access to Amazon Prime Video, Prime Music, Twitch Prime, and more.
Below you'll find a list of the best gaming and tech deals in the US; we've also rounded up some of the best Prime Day deals in the UK. Please note that the prices below may not necessarily be the cheapest deals available, and some of the items may only be available in limited quantities or for a specific time. New sales will continue to go live throughout the day as well, so check back regularly as we update the lists with more discounts from this year's Prime Day.
Best US Amazon Prime Day Deals
Console Deals
PlayStation 4 Slim 500GB Console Uncharted 4 Bundle -- $229
Xbox One S 500GB Console Bundle with Play & Charge Kit, Xbox White Wireless Controller, and 3 Digital Games -- $240
Game Deals
Dark Souls III: The Fire Fades Edition (Xbox One) -- $30
Elder Scrolls V: Skyrim Special Edition (PS4/Xbox One) -- $25
The latest DLC fighter is now available in Injustice 2. You can now pick up Sub-Zero, one of the iconic characters from the Mortal Kombat series, to play in the superhero fighting game.
Sub-Zero isn't on sale yet as a standalone purchase, however. To access him, you need to have bought either Fighter Pack 1, the Ultimate Pack, the Ultimate Edition, or the Digital Deluxe Edition. The Fighter Pack 1 DLC costs $20 and also comes with Red Hood, who was released last month, and Starfire, who will presumably be coming sometime in the near future.
If you don't want to drop the money on the entire pack, you'll be able to pick up Sub-Zero by himself on July 18 for $6.
Fans of Mortal Kombat know what to expect from Sub-Zero, as he plays pretty much the same in Injustice 2 as in the Mortal Kombat games. His moves include freezing opponents and making weapons out of ice. You can see his entire moveset in the video above.
Developer NetherRealm Studios hasn't announced an exact release date for Starfire. Given the schedule for the other two Fighter Pack 1 characters, it's likely that she'll arrive in August. A total of at least nine characters, including the three in Fighter Pack 1, will be released as DLC for Injustice 2.
This year's Amazon Prime Day sale is here, bringing with it some big discounts on games and tech for Prime members. We've rounded up some of the best UK deals for you below--there's some great offers on PS4, Xbox One, Switch, and PC games, as well as tech, accessories, and subscription services.
Prime Day is Amazon's yearly discount sale for premium subscribers. Membership currently costs £8 per month or £79 for a year's subscription, and it also gives you access to Amazon Prime Video, Prime Music, and Twitch Prime, which itself unlocks free games and in-game items.
Note the deals below aren't necessarily the cheapest prices out there right now, so it's worth double checking if you can save yourself more cash elsewhere. Also do remember some deals are timed or have limited stock, so you may have to act fast.
We'll continue to update this article as the day goes on, so check back regularly for more discounts.
Best UK Amazon Prime Day Deals
Console Deals
PS4 Slim 500 GB, Overwatch, Crash Bandicoot N. Sane Trilogy, extra DualShock 4 controller -- £180
PS4 Pro 1 TB, Horizon Zero Dawn, Wipeout: Omega Collection, Call of Duty: Infinite Warfare -- £350
Xbox One S 500 GB, Forza Horizon 3, Minecraft, Chatpad, extra controller -- £180
The next major update for the Nintendo Switch brawler Arms goes live tomorrow, July 12. Along with a new character and stage, the free update adds an entirely new versus mode to the game.
As Nintendo revealed last week, the new character coming in tomorrow's update is Max Brass, the champion of the game's Grand Prix. The update will make Brass a playable fighter, and as you can gather from his burly physique, he is one of the heaviest bruisers in the game. When his Arms are fully charged, he can take punches without flinching, and his Arms remain charged when his health falls below a certain point. Brass comes with three Arms sets (Nade, Roaster, and Kablammer) as well as a new outdoor stage called the Sky Arena.
In addition to Brass, Nintendo is introducing a new versus mode with tomorrow's update. In an interview with Eurogamer, Arms producer Kosuke Yabuki revealed that the mode will give players a chance to play as the game's final boss, Hedlok. "Max Brass is the main part of tomorrow's update, but there is a new versus mode where in a fight between two or three players there's a Hedlok mask players battle over, and when you get the mask your own character can turn into Hedlok," explained Yabuki.
Nintendo has said it will continue supporting Arms with a steady stream of free content. The first update the company released for the game arrived near the end of June and added an Arena Mode for local multiplayer as well as a LAN Mode. Nintendo will also take a similar approach to supporting the upcoming Splatoon 2. The team-based shooter launches for Switch this month, on July 21, and will receive free DLC maps, weapons, and gear for a year following its release.
Nintendo has released a new update for its 3DS family of handhelds, though don't expect the patch to do much. The patch notes simply state that "further improvements to overall system stability and other minor adjustments have been made to enhance the user experience."
The update is out now in the US, but it's unclear if it's available to international 3DS owners as well: the patch notes are currently not listed on Nintendo UK's site. We do know, however, that the patch is available for all 3DS models.
Version 11.5.0-38U is something of a rarity: it's the first new 3DS update since April and only the second since the launch of the Nintendo Switch in March. The hybrid console has been updated a number of times since its release. One recent patch simply included "general system stability improvements to enhance the user's experience," though the the prior update added the ability to store credit card information for the Eshop.
City of Brass is the latest project from Uppercut Games, a studio founded by a team of artists, designers, and programmers who worked on BioShock and BioShock 2. It's a first-person rogue-lite adventure game. You battle your way through an Arabian Nights-inspired city, finding treasure, collecting weapons and armor, and interacting with the environment and objects around you to try to stay alive.
City of Brass is taking some inspiration from the BioShock games, but will put players in a very different environment. Check out some gameplay above.
"We are drawing inspiration from BioShock in terms of the mechanics," Uppercut founder Ed Orman told GameSpot. "We're developing a combinative approach to the game systems, encouraging players to see how the systems interact with each other. In particular, the combo of whip and sword play into this, allowing the player to manipulate and then hurt enemies."
Additionally, the Genies you encounter are mostly friendly, and willing to barter gear, upgrades, secrets, unlocks or protections in return for loot, not unlike Rapture's vending machines and other devices," he added.
There's also a cinematic trailer out, which you can see below. Levels are proceedurally-generated, complete with traps and pitfalls. Uppercut Games says no two playthroughs will be the same. "You'll lash, slash, trick, trap through your enemies, and die often!" said Orman.
City of Brass will be released on PC this fall, with PlayStation 4 and Xbox One releases due out in 2018.
DC started their films off strong back in the late '70s; however, the way comics and films work has all changed. Everyone wants to have their own cinematic universe, and DC is slowly working on putting it all together.
While the company's film universe is new, its role in Hollywood is not. It's had some huge hits and misses since 1978, when Superman released. Some of these films set box office records while others were buried and forgotten. We thought it would be fun to take a look at how much money DC's films made in theaters, from worst to best, with adjustment for inflation.
You probably don't remember Steel, starring Shaquille O'Neal. There's a reason for that. It's a terrible movie.
US: $1,686,429 (Adjusted for Inflation: $2,532,669)
Steel was only released domestically.
Batman: Mask of the Phantasm (1993)
Although Mask of the Phantasm didn't make a ton of money compared to the rest of the films on the list, it's the only DC animated film to release in theaters (Killing Joke was a one-night event), and it was well-received for its time.
US: $5,588,699 (Adjusted for Inflation: $9,322,414)
Released theatrically in US and Brazil. Numbers for Brazil not available.
Jonah Hex (2010)
Jonah Hex is a pretty fantastic, grounded western property that was turned into a supernatural mess. It had a great cast and all the potential in the world, but the story was extremely rough.
US: $10,539,414 (Adjusted for Inflation: $11,650,214)
Worldwide total: $10,895,609 (Adjusted for Inflation: $12,043,951)
Superman IV: The Quest for Peace (1987)
No one wanted to see Superman throw the world's nuclear weapons into the sun. They wanted to see him punch somebody.
US: $15,681,020 (Adjusted for Inflation: $31,950,310)
Superman IV was only released domestically.
Supergirl (1984)
Many people forget that after Superman III, Supergirl got her shot at the big screen.
US: $14,296,438 (Adjusted for Inflation: $33,166,360)
Supergirl was only released domestically.
Catwoman (2004)
Catwoman is a film that took the source material and threw it out the window, hoping to rely on Halle Berry's name to put butts in seats. It did not do so.
US: $40,202,379 (Adjusted for Inflation: $51,298,576)
Worldwide total: $82,102,379 (Adjusted for Inflation: $104,763,331)
Superman III (1983)
After the awesomeness that was Superman II, someone decided to make the third film in the franchise a buddy comedy, featuring comedian Richard Pryor.
US: $56,950,623 (Adjusted for Inflation: $137,823,938.42)
Superman III was only released domestically.
Watchmen (2009)
Watchmen was the start of director Zack Snyder working for DC Entertainment. The film was ambitious and visually stunning, but it left a sour taste in some people's mouths.
US: $107,509,799 (Adjusted for Inflation: $120,790,105)
Worldwide total: $185,258,983 (Adjusted for Inflation: $208,143,372)
Green Lantern (2011)
Ryan Reynolds (Deadpool, Blade: Trinity) took on the role of Hal Jordan, space cop. It was panned by both critics and fans. At least Reynolds has a good sense of humor about it.
US: $116,601,172 (Adjusted for Inflation: $124,946,377)
Worldwide total: $219,851,172 (Adjusted for Inflation: $235,586,033)
Superman II (1980)
Superman II did well in the theaters, but we're not quite sure why this wasn't released internationally.
US: $101,347,629 (Adjusted for Inflation: $296,463,953)
Superman II was only released domestically.
The Lego Batman Movie (2017)
It may not be part of the DC Cinematic Universe, but The Lego Batman Movie appeals to fans both young and old.
US: $174,932,902
Worldwide: $310,032,902
Batman & Robin (1997)
If there's one thing Batman & Robin did well, it was to have Arnold Schwarzenegger only speak in ice puns. In fact, that's the only thing it did well.
US: $107,285,004 (Adjusted for Inflation: $161,120,017)
Worldwide total: $238,207,122 (Adjusted for Inflation: $357,738,120)
Batman Begins (2005)
After Batman & Robin, some folks were a little skeptical of Christopher Nolan's Batman origin story and reluctant to go to the theater. They shouldn't have been.
US: $206,852,432 (Adjusted for Inflation: $255,295,937)
Worldwide total: $374,218,673 (Adjusted for Inflation: $461,858,271)
Superman Returns (2006)
The fifth movie in the original Superman series, 19 years after Superman IV, had a good showing.
US: $200,069,408 (Adjusted for Inflation: $239,207,985)
Worldwide total: $391,081,192 (Adjusted for Inflation: $467,586,450)
Batman Returns (1992)
Tim Burton's second Batman film didn't do as well as the original, but that's probably because they didn't get Prince to do the soundtrack again.
US: $162,744,850 (Adjusted for Inflation: $279,598,668)
Worldwide total: $282,800,000 (Adjusted for Inflation: $485,855,640)
Batman Forever (1995)
Surprisingly, Batman Forever did better than Batman Returns, probably because heavy hitters--for the time--Jim Carrey and Tommy Lee Jones joined the cast.
US: $183,997,904 (Adjusted for Inflation: $291,013,692)
Worldwide total: $336,531,112 (Adjusted for Inflation: $532,262,376)
Man of Steel (2013)
Man of Steel kicked off DC's cinematic universe and polarized audiences and fans as Zack Snyder gave the world a much darker Superman than they were expecting.
US: $291,045,518 (Adjusted for Inflation: $301,141,539)
Worldwide total: $668,045,518 (Adjusted for Inflation: $691,219,218)
Suicide Squad (2016)
The third film in DC's cinematic universe may have been panned by critics, but it continues to bring in money.
US: $325,021,779
Worldwide total: $745,173,191
Wonder Woman (2017)
Wonder Woman had a great opening weekend, making over $100 million domestically. The movie tells the story of Diana (Gal Gadot) leaving her home to battle evil during World War I.
US: $368,473,296
Worldwide total: $745,573,296 (As of 7/11/17)
Batman (1989)
Batman wowed audiences with Tim Burton's dark, quirky style and an awesome soundtrack by Prince.
US: $251,188,924 (Adjusted for Inflation: $488,274,805)
Worldwide total: $411,348,924 (Adjusted for Inflation: $799,602,596)
Batman v Superman: Dawn of Justice (2016)
While comic fans and some moviegoers had a problem with the tone and story, people across the world went to the theater to see Batman fight Superman.
US: $330,249,062
Worldwide total: $872,662,631
Superman (1978)
Superman was the first to break the $1 billion mark, when adjusted for inflation. It introduced the world to Christopher Reeves as the Man of Steel.
US: $40,925,251 (Adjusted for Inflation: $151,296,635)
Worldwide total: $300,218,018 (Adjusted for Inflation: $1,109,876,543)
The Dark Knight (2008)
One of the best comic book films to date, featuring a stellar performance from the late Heath Ledger, broke the $1 billion mark in 2008.
US: $534,858,444 (Adjusted for Inflation: $598,789,657)
Worldwide total: $1,004,558,444 (Adjusted for Inflation: $1,124,632,532)
The Dark Knight Rises (2012)
The top-grossing DC film wasn't even one of their best. Christopher Nolan's final Batman movie beat out his previous film by $10 million.
US: $448,139,099 (Adjusted for Inflation: $470,476,371)
Worldwide total: $1,084,939,099 (Adjusted for Inflation: $1,139,017,354)
Although a second Wonder Woman movie wasn't on DC's original schedule for its Extended Universe, the huge success of the first film has ensured a sequel. New details about Wonder Woman 2 have now emerged, and they reveal it might not be the modern day movie that was previously rumored.
According to Screen Rant, the sequel will be set in the 1980s, and will "send Diana against the forces of Soviet Union in the closing days of the Cold War." While DC has not commented on this, sources for The Wrap have "confirmed" the story.
There has been some confusion about whether director Patty Jenkins will return for Wonder Woman 2. Jenkins recently spoke about her plans for the sequel, leading many to presume that she was confirmed to direct it.
She later clarified her comments, stating that she hadn't yet signed on and was "just talking about ideas and hopes. But still excited and hopeful."
However, given Wonder Woman is now, domestically, the most successful DC movie, it would be very surprising if Jenkins didn't return. To date, the film has made $368.4 million at the US box office, beating last year's Batman v Superman: Dawn of Justice, which grossed $330.3 million.
By Anonymous on Jul 11, 2017 08:30 pm Splatoon 2 expands upon the original game's campaign mode, adding a slew of fresh mechanics, and we've got six of our favorite new features for you here!
With StarCraft Remastered on the horizon, GameSpot had the opportunity to play the modernized version of the iconic real-time strategy game at Blizzard's StarCraft Remastered Summit last month. And while there are no changes to the tried-and-true gameplay, new graphics and quality of life changes will give fans a reason to jump back or keep playing StarCraft. We also sat down and spoke with Grant Davies (Senior Software Engineer) and Brian Sousa (Senior Artist) to get more insight on StarCraft's path to the current generation.
GameSpot: What was the impetus for doing StarCraft Remastered?
Grant Davies: I think StarCraft has been such a huge and influential game over the years and it lives large in so many people's memories that after 20 years, the time felt right to circle back to this franchise and fix some of the issues, like working on modern operating systems. Then, it kind of became a bigger thing of 'hey, let's give it a refresh in terms of the graphics and other things.' That was the motivation behind it.
Brian Sousa: It's amazing that after almost 20 years people are still playing this game, and I think Blizzard could have stepped in a little bit earlier to keep supporting StarCraft. I think we haven't had a patch since eight years ago. People are still playing this game, and why aren't we the ones that are supporting it? And as we did this, we're thinking, 'why don't we do a whole upgrade pass on it too and see if we could keep the aesthetic, and play the HD and SD versions.' We're not changing any of the gameplay because that's why people are playing it. But again, you go to these tournaments and they're showing a 640x480 resolution screen up there and it doesn't really hold up. So, this is one of those times where we could really make it shine again.
GS: Were there any thoughts of implementing this as a patch instead of rebranding it as StarCraft Remastered in order to push out all these assets, like 4K and matchmaking?
GD: I think when you see the 4K sprites, you start to understand the volume of work that was done here. It's a lot more than just a small content patch. I wouldn't say it's a full new game because the gameplay is exactly the same as how it's been for 20 years, but when you look at it, you go, 'man this is totally a new experience.'
BS: All of the artwork in the game, all the menus are brand new and have been remade. And we're even going through the old cinematics and upscaling them, and remastering the sound and everything. So, we're doing a full pass on this. It's just not a small content patch.
GD: And it also extends beyond the artwork even though that's an amazing part of it. Now you can launch it through the Blizzard app and your account accesses the game, a new chat system, and matchmaking are huge features that we're bringing in as well. So, yes it's kind of a much bigger thing than a content patch.
GS: What effect do you think this is going to have on the StarCraft 2 player base?
BS: I don't really know if it's going to effect it too much. The people that love StarCraft 2 are still going to love StarCraft 2. The people that love StarCraft, we're focusing on them. So, I hope that the people who play StarCraft 2 and never had a chance to play the original might give this some attention. Maybe we'll get some StarCraft 2 players, but we support StarCraft 2 and we love that game. I worked on it from the beginning.
GD: I can say as a fan of both games, I watched GSL and ASL. I have room in my life for both games. That's not going to change. I don't envision that having an effect.
GS: The gameplay is untouched. But along the way, were there any thoughts about making some tweaks like how many units you can control at once or unit pathing? Or was it the plan from the get go?
GD: We always decided from the start that gameplay was not going to change. But when you get into the details, you can still look at each individual piece and ask, 'is this a bug we should fix or is it that now after 20 years, it's so established and so ingrained that people think, no you can't change that?' So, I guess there were a few of those smaller things around the edges where we have to engage with the community and get feedback from them and ask, 'is this a bug we need to fix or is this something that you all rely on now?'
BS: And it's true. People want the really strange pathing or the fact that sometimes the Reavers shot kind of just disappears because the Scarab can't path to where it wants to go. Things like that, the pros really want. Especially in a tournament game it's added excitement because you're thinking, is it going to work or not? I have these units and if I just path them over here they know that some of them might not make it. The pros can always do their micromanagement. And if you're not a pro you can send everything to one spot. They find that as not as much of a deep game because now you're kind of like, I can bring my whole army in one attack.
GS: There's a big difference going from StarCraft 2 to playing the original again today. I was like, 'Oh snap, there's a lot of micromanagement! We've been babied this whole time!'
BS: We talked to a lot of the pros and the community to make sure that this is what they want. We didn't want to change anything that would upset them. One of the Protoss unit's eyes had inadvertently changed from red to blue and we got so much backlash we had it redone. Now the eyes are back to being the color they're supposed to be. We want the community to be happy and we listen to everything they have to say.
GD: And some cases, it's not so quick. The community is divided on some issues. Some people think it should be changed, some people don't think it should be changed. It can be challenging to navigate that.
GS: As for compatibility with old StarCraft, people within StarCraft Remastered can play with people on the original?
BS: It's across the board. If you wanted the free, original one today and you never upgrade and then Grant plays the remaster, I can still play him even though it's an older free version. So, the gameplay doesn't change at all. That way if you do play the old standard version then there's no problem. And it also makes it cool because even replays from like five years ago work.
GS: Is there anything you're doing to try and garner new players? Make it more beginner friendly? Many people are really good at it already. So, is there a reason for new players to jump in now since it's remastered?
GD: I would say there's two things. One is the new graphics. That's an awesome opportunity for people that come in now with the graphics being 4K. And the second thing is matchmaking. I can see why people might be turned off the idea of going in and playing people who've been playing for 20 years. You've been playing for two minutes and you'll get smashed all the time. But with matchmaking, you get matched against people who are your skill level. You're going to get equal matches, and you're going to progress and get better at the game.
BS: And I think if you play for the campaign, you learn how to play the game and you can take that knowledge into multiplayer games. In some games today, multiplayer is completely different. It's one of those things back in the day. These are the units you get in the campaign and you know exactly how they all work and this is going into multiplayer you have your expectations already set for what can be done.
GS: Now that there's going to be matchmaking, is matchmaking also going to be in the original or is that a Remastered exclusive?
BS: It's a Remastered exclusive.
GS: And you'll only be matched with people on Remaster.
BS: Yeah. It's new content, new experience.
GS: Is there or was there any thought about having silver, gold, diamond, platinum leagues? Different tiers as seen in StarCraft 2?
BS: There are definitely different ideas kicked around for matchmaking. And it's always an open conversation the same way it is with all Blizzard games. It'll definitely be changed as we go forward and figure out exactly what the community wants from it. I think the idea of a global leaderboard that we're running with at the moment is a pretty cool way to figure out who's number one and you can also see relative to your friends as well.
GS: That's how you're going to balance matchmaking: your position on the global leaderboard?
BS: Right.
GS: Are modding and map creator support going to be pretty much the same as before?
BS: Yeah, and we're actually doing a couple of things with the editor to make it a little easier.
GD: Because ramps are a big thing that's been added by the community since the release of StarCraft and that's something we want to move to support in the StarCraft editor. Whether it's something we'll roll out exactly in time with this release or whether it's something that's coming soon, that's an open question at this stage, but we're definitely committed to working with the modders and the map makers to make that experience better for them.
GS: Are there any features that you worked on since the beginning that were left out and decided against or tabled for the future?
BS: So I know in the beginning we sat down. 'This is what we want, this is what we need to do. We need to at least make the game exactly how people remember it and everything is just high resolution.' And then we sat down and said, 'what can we do in addition to that?' And we're still getting some of those features and we have a brand new lighting system that we're showing off, which it adds depth maps, normal maps, emissive to the units in the buildings that really make them pop off the screen a little more, which is also an option. So, you can play the game flat how it's always been played or you can turn on the lighting, and explosions will show lighting off of the buildings and things and give them a little bit of depth. Kind of like a fake 3D, 2.5D we're calling it. But in the end for all of the features that we want to add in there, we got most of them in.
GD: Yeah, absolutely. And it's also something as I talked about a little bit before. We need to be really careful, because sometimes something might seem like a slam dunk feature, but then as you start to talk about it more and talk to the people who've been playing the game for 20 years, not all of them might be on board as this being a good thing to add. We've been very careful in what we've added and made sure that everyone was happy.
BS: It was mostly to make sure that the gameplay always stayed the same and it would just be more aesthetic, rather than anything that would affect the game itself. We don't want to give an advantage to one player because they have the HD version. It has to play exactly the same, pretty much the same. So we were just playing around with how it looks but not the size of the silhouettes or anything.
GS: I probably already know the answer to this, but was there any thoughts on console versions?
All: (Laughs)
BS: No plans for a console version.
GS: Can you speak to Warcraft or the Diablo remakes? Is that still something that's being tossed around in terms of ideas?
GD: We've released a couple of patches for Diablo 2. I think we've done a few for Warcraft 3 now. But nothing else today.
StarCraft Remastered is set to release on August 14 for $15 USD, and it'll live on the Blizzard App (or Battle.net) ecosystem along with Overwatch, Diablo III, StarCraft 2, and others.
Stranger Things returns this fall, and a new teaser for the hit Netflix mystery has been released. It confirms Season 2's premiere date, and shows its young stars cycling towards an ominous storm. Check it out below:
Stranger Things Season 2 hits Netflix on October 27. A new poster has also been revealed, which you can see at the end of this story. A first teaser was screened during the Super Bowl in January.
While little is known about what the second season will deliver, creators Matt and Ross Duffer have previously stated that it will be "darker and weirder" than Season 1. These comments are similar to those made by Mike's actor, Finn Wolfhard, who described it as "more horror oriented."
In April, David Harbour, who plays cop Jim Hopper, revealed that he had seen some of the finished episodes. "I've seen Episode 1 and have seen a lot of the shooting at the monitor and I can honestly say that I am so excited for you all to see this season," he said. "It's so fun and dark and complex.
"The characters all get to deepen and develop and we get to take on even greater demons (inner and outer). The story moves so fast in the middle and the tension is so high."
Stranger Things Season 2 will see the return of Winona Ryder, Millie Bobby Brown, Gaten Matarazzo, Caleb McLaughlin, and Noah Schnapp, while Paul Reiser and Sean Astin will join the show in new roles.
By Anonymous on Jul 11, 2017 07:42 pm Leave no evidence behind in Serial Cleaner, a stealth action game from Curve Digital and iFun4all, coming to PlayStation 4 today, and Xbox One and Steam later this week.
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