After a handful of releases yesterday, Microsoft has today added another game to the Xbox One backwards compatibility library. Today's addition is Tomb Raider: Underworld, the 2008 entry from longtime series developer Crystal Dynamics.
It's a follow-up to the studio's first Tomb Raider game, 2006's Tomb Raider: Legend. Underworld was received fairly positively upon release; GameSpot's 7/10 review lauded its variety but criticized its technical issues and a failure to innovate on the core gameplay of earlier titles.
As with all backwards compatible titles, you can simply pop in the physical Xbox 360 disc to play it on your Xbox One. Alternatively, if you own a digital copy, you'll find it in your Ready to Download list. It's also available for purchase from the Xbox Store for $20. You can see all the Xbox One backwards compatible games here.
Overwatch is packed with characters that each has their own unique skills and abilities. While it's simple to pick up and play most of them, there are several important tactics you need to understand. That's why we've made in-depth guide videos on all of its characters. With so many videos to watch and learn from, we've compiled them all in one place. Below you'll find our detailed series of videos offering tips and strategies on how to best play each hero.
We recently updated this feature with a guide on Doomfist--Overwatch's fourth post-launch DLC character. Be sure to check back often as we update this page with guides on future DLC characters.
Doomfist
Doomfist is one of the most diverse damage dealers in the game. His assortment of melee abilities allows you to get creative with how to deal with enemy Heroes. His Rocket Punch does a fair amount of damage, as well as stun enemies who happen to survive the might of its devastating power. Combine that alongside his uppercut and ground smash abilities for a variety of different offensive and defensive maneuvers. For more on how to use him, watch the in-depth video above.
Orisa
Orisa is an anchor tank capable of effectively fending off enemies and detouring their attacks. Aside from her long-range rapid-fire machine gun, she has a variety of other useful tools, such as a projectile that sets up a barrier and an energy weapon that creates an effect similar to Zarya's Graviton Surge. Orisa is a useful tank class with offensive and defensive abilities that can compliment any team. For more on how to use her, watch the in-depth video above.
Sombra
Sombra is a distinctive offensive character capable of rendering foes helpless and dealing a decent amount of damage along the way. With her hacking abilities, she's capable of variety of tricks, such as disabling an enemy's abilities, making a health pack regenerate fast, or seeing enemies through walls. In addition, her Translocator ability offers her the ability to freely enter and exit the frontline with ease. Sombra is well suited for those looking to sneak around and deliver grief to the opposing team. For more on how to use her, watch the in-depth video above.
Ana
Ana is a fascinating new character that uses a special sniper rifle capable of shooting bullets that heals her allies but damages her opponents. Unlike Widowmaker--whose primary role is to slay opponents--Ana is out there to provide support to her allies either by buffing them or putting members from the opposing team to sleep with her handy sleep dart. For more on how to use her, watch the in-depth video above.
Bastion
Bastion is a formidable tank with an arsenal of heavy weapons. Its firepower easily makes it a priority target for the opposing team; that's why it's important to know how to utilize Bastion's weapons and abilities. For more on this lethal robot, watch our Bastion Hero Guide video.
D.Va
D.Va is a powerful tank that can easily lay down the pressure against opponents. Her mech suit comes equipped with twin short-range cannons capable of continuous, high-damage fire without the need to reload. She also has a variety of useful offensive abilities that further her impact on the battlefield. For a closer look at how to use her, watch our D.Va Hero Guide video.
Genji
Genji is a powerful offensive character whose hit-and-run tactics demand patience and precision. While he's difficult to master, he should please any player willing to understand the subtle nuances of his attacks and abilities. For more on this cyborg ninja, watch our Genji Hero Guide video.
Junkrat
If you like being a pest to your opponents, then Junkrat is the character for you. His wide-range of explosive weapons and abilities make him a great damage dealer for any team. For a closer look at how to use him, watch our Junkrat Hero Guide video.
Hanzo
Hanzo is a sniper that requires precision and quick thinking. Players often underrate his abilities, but when they're used properly, Hanzo can be incredibly versatile. For more on how to use this wandering archer, watch our Hanzo Hero Guide video.
Lucio
Lucio is one of the most effective support characters in the game, providing first-aid and ability buff support to teammates. He's highly adaptable and is a great fit for any team. For the specifics on how to use him, watch our Lucio Hero Guide video.
McCree
McCree is a powerful offense hero who's best used against opponents at close-range. With his trusty magnum and its multitude of accompanying abilities that can instantly kill enemies, McCree is a force to be reckoned with. For a detailed look at how to use this gun slinging hero, watch our McCree Hero Guide video.
Mei
Mei is a well-rounded and self-sufficient defense character capable of being a great nuisance to the opposing team. Her Endothermic Blaster can freeze enemies in their tracks, denying them their mobility while damaging slowly them. For more on her various ice-based abilities, check out our Mei Hero Guide video.
Mercy
Mercy is a valuable support character who's capable of using her first-aid and ability buffs to maximize the effectiveness of both tank and offensive characters. In addition, her ultimate--the ability to revive downed teammates--can quickly turn the tide of any battle. For more on Mercy's abilities and how to play her, watch our Mercy Hero Guide video.
Pharah
Pharah is a great offensive character to play if you want to hassle the opponent while dealing considerable damage. When used properly, her rockets and jetpack make her highly effective at hit-and-run tactics. For a full breakdown, watch our Pharah Hero Guide video.
Reaper
Reaper is a deadly offensive character that specializes in close-ranged damage. With this wraith abilities, he can easily flank opponents and assault them with his dual shotguns. For more on how to use him effectively, watch our Reaper Hero Guide video.
Reinhardt
Reinhardt is an easy-to-use tank who primarily acts as a team's frontman. With his handy shield and giant hammer, he can be used for a variety of effective offensive strategies. For a detailed breakdown on how to utilize his abilities, watch our Reinhardt Hero Guide video.
Roadhog
Roadhog is a hefty tank that can quickly lay down the offensive against the opposing team. As a tank, he's great for hassling enemies, bringing them towards him with his chain hook and bombarding them with his scrap gun. For more on how to play him, watch our Roadhog Hero Guide video.
Soldier: 76
If you're new to Overwatch or shooters in general, Soldier: 76 is one of the best offensive characters to start with. He sports a well-rounded set of abilities and can handle a variety of situations. For more on how to use this masked commando, watch our Soldier: 76 hero guide.
Symmetra
Symmetra can be an incredibly useful support character if played properly. With her handy teleporter and arsenal of turrets, she's capable of easily tipping the odds in your team's their favor. For more on how to use her abilities, watch our Symmetra Hero Guide video.
Torbjorn
Torbjorn is an engineer class hero capable of all sorts of useful strategies with his stationary turret. Whether you want to play him defensively or offensively, Torbjorn can be an effective addition to any team. For a detailed look on how to best utilize his skills, watch our Torbjorn Hero Guide video.
Tracer
Tracer's strength as an offensive character lies not in her damage output, but in her ability to distract and annoy enemies. For more on how to use her, watch our Tracer Hero Guide video.
Widowmaker
Widowmaker is a formidable sniper with a plethora of abilities that support her long-range capabilities. With the ability to see through walls, plant mines, or grapple-hook her way on to a roof, she's not a character that opposing players should take lightly. For a detailed breakdown on how to best use her, watch our Widowmaker Hero guide video.
Winston
Compared to other tank class characters, Winston is less of a brute and more focused on disruption tactics. His mobility allows him the ability to get the jump on his opponents when they least expect it. For more details on how to use this guerrilla scientist's abilities and tactics, watch our Winston Hero Guide video.
Zarya
Zarya is one of the most difficult tanks to play, utilizing an assortment of complex offensive and defensive abilities. While she may not be the robust tank to use at first, her abilities carry a wealth of nuance that's fulfilling to master. For more on how to use her, watch our Zarya Hero Guide video.
Zenyatta
Zenyatta sports a wide range of support abilities that can aid in his team's efforts to turn the tide of battle. But unlike most other support characters, he's a great damage dealer, capable of throwing out high amounts of DPS at a time. For more on this Omnic monk, watch our Zenyatta Hero Guide video.
For more on Overwatch, check out our news and features below:
Overwatch's next big update is now available, the main component of which is a new character: Doomfist. The long-awaited Offense character is now playable on PC, Xbox One, and PS4.
Doomfist has been available for the past few weeks on the PC version's Public Test Realm. Not long after his initial PTR debut, a patch made some changes to the way he works. The range of his Rocket Punch was reduced, while his Ultimate gained a UI indicator to help gauge how effective it will be.
Aside from introducing Doomfist, today's patch also makes some adjustments for a number of other characters. Reinhardt's hammer can now be swung more quickly, while Zarya's Ultimate receives a buff so that it now disables all movement abilities for those trapped inside. McCree's Flashbang slows enemies more, Reaper's Shadow Step sound effect and voiceover can't be heard from as far away (making it easier for him to be stealthy), and D.Va has new sound effects and voice lines for her Defense Matrix. Those include one that will let you know when it absorbs an enemy Ultimate.
For a complete rundown on those new features, check out the full patch notes on Blizzard's website. You can see some of the key sections below.
General
Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively
Custom Games and Game Browser
Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games
Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons
Minimum movement speed has been changed to 50% (formerly 10%)
Players can no longer select Roadhog during Limited 1v1 matches
User Interface
Added ability to create customized reticles
Reticle options can be found under the "Controls" tab in the "Options" menu (click the "Advanced" expander under the "Reticle" heading)
The name of Mercy's "Stethoscope" spray has been changed to "Heartbeat"
Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile
Tie games will no longer be included in the win percentage calculation that's listed under the Player Profile
Hero Updates
D.Va
Defense Matrix
New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy's ultimate ability
Genji
Deflect
New sound effects and voice lines have been added, indicating when an enemy's ultimate ability has been deflected
McCree
Flashbang
Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air)
Developer Comment: This change will make McCree's Flashbang consistent against fast-moving targets like Genji or Lúcio.
Reaper
Shadow Step
Sound effect and VO distance has been reduced by 50%
Developer Comment: Even though Shadow Step wasn't intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options.
Reinhardt
Rocket Hammer
Swing speed increased by 10%
Developer Comment: In the last update, Reinhardt's Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we're compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer's hit registration. Overall, the hammer should feel much better.
Zarya
Graviton Surge
Now disables mobility abilities on all affected targets
Developer Comment: In the past, the abilities that allowed heroes to escape Zarya's Graviton Surge felt fairly arbitrary. We're cleaning this up and increasing Graviton Surge's overall power by rendering all movement abilities unusable when an enemy is trapped.
It's a big day for Civilization VI fans: the game's latest patch is available today alongside its newest DLC. While the update primarily includes balance changes and bug fixes, the DLC pack adds a new civilization that looks pretty cool.
Civilization VI's Summer 2017 Update includes one big feature that players have been requesting for a while. It adds a restart button that lets you regenerate the map while mid-game with your current game settings. The update also includes the ability to save game settings, so that you don't have to redo a certain configuration every time you start a new game.
It also features some game balancing and tweaks. For example, the warning that pops up when enemy units are within range of bombardment by one of your cities will now block you from accidentally advancing the turn without attacking. There are also some adjustments to the cost of certain buildings as well as to specific civilizations. You can see the full patch notes below.
The Nubia DLC, meanwhile, adds the new Nubia civilization to the game. The civilization has the Ta-Seti ability, which gives bonus production when creating ranged units. Those ranged units also gain experience more quickly in combat. Nubia mines also give more production when built on strategic resources and more gold when built on luxury resources. You can read more about the DLC here and watch it in action in the embed above. It's on sale for $5 as a standalone purchase, but owners of the game's Digital Deluxe Edition get it for no extra cost.
Full Patch Notes:
New Features
Added Restart button to regenerate the map
Added the saving of game setup configurations to reuse when starting future games
General Balance Changes
Reduced the cost of the Aqueduct by 30% and Sewers by 50%
Reduced cost of all other districts by 10%
Increased the discount for districts you have less of from 25% to 40%
Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
Reduced cost of all spies by 25%
The Hanging Gardens now provides +2 Housing in city it is built
Walls now provide Tourism, and do not have Maintenance
Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
Gave St George an additional Charge
Updated Monarchy's Medieval Wall bonus to: +50% Production toward defensive buildings. +1 Housing for each level of wall.
Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
Increased cost to repair city outer defenses
Civ-Specific Balance Changes
Norway
Thunderbolt of the North gains +50% production of naval melee units
Stave Church gains +1 Production for all water resources in the city
Spain
Treasure Fleet civ ability has its gold for international trade boosted from +4 to +6.
Mission: increase from +1 Science to +2 Science if next to a Campus.
Scythia's heal down from 50 to 30.
Kongo: 50% more Great People points rather than double.
Greece: Award an envoy whenever they complete an Acropolis.
Catherine's Flying Squadron: now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.
Map Generation
Aluminum may now appear on Plains
Increased Lake generation
Updated Bonus and Strategic Sea resource generation
Inland Sea maps now have rivers
UI Enhancements
Added a turn blocker notification when city ranged attack is available
Combat Preview UI has received multiple improvements
The Civilopedia now shows the number of spies/envoys granted by a civic
Multi-turn unit movement paths shown when unit reselected
Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
A popup box is now used to modify deal item values
Added leader dialog for Gifts and Demands
Scenarios no longer display extraneous UI screens
Reports now displays great works, adjacency, and districts information
Additional improvements to the Trade Route chooser
Diplomacy Enhancements
Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
"Are you sure you want to denounce?" confirmation added
Liberation changes:
Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.
AI Tuning
Improved AI ability to move great works around to get theming
AI will now better handle air attacks
Bombers will attack Districts, Improvements, and then Units in that preference
Fighters will prefer to attack other air units
Improved desire to pillage cities
Improved city planning with regard to adjacency bonuses
During city attacks, concentrate unit attacks on more threatening units rather than spreading out
Fixed a bug that resulted in the AI overestimating the value of demand tribute
Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
Improve ability to utilize city-states, beyond just suzerainty
As a player approaches victory, AI will become less friendly and more aggressive
Multiplayer
Improved stability after receiving a multiplayer join error
Fixed unnecessary host migration when exiting a LAN game
Fixed an occasional hang during wars in dynamic turn mode
Miscellaneous UI fixes and stability improvements
Bug Fixes
Fixed an issue where plot tooltips would show when we didn't want them to
Don't allow paradrops to include other units in an escort formation
Fixed multiple issues with Air combat
City Banners were not reacting to population changed events
Barbarian camp art will now update as the game progresses into later eras
Fixed an issue where pillaged improvements lost their pantheon bonuses forever
District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
Correct Alexander's "To the World's End" healing ability so it only triggers if the city has a COMPLETED wonder in it.
Wonders should always be repairable after they have been hit by a nuclear blast
Coastal Raids can be used to explore Tribal Villages on the shore
Fixed issues with Reports screen totals not adding correctly
The Monster Hunter series boasts a wide variety of weapon types to craft and wield, which can be a bit daunting for those unfamiliar with the franchise. To ease newcomers in, Capcom has released a series of new trailers that give fans an overview of all the different weapon classes featured in Monster Hunter: World.
Like other Monster Hunter titles, World features 14 different weapon types, each of which has its own unique play style and abilities. The new overview videos are divided into three categories: the first covers light weapons such as the Long Sword and Dual Blades; the second trailer details heavy weapons like the Great Sword and Gunlance; and the final video covers some of the more esoteric "technical" weapons such as the Insect Glaive and Hunting Horn. You can watch the light weapons trailer at the top of this story; the other two can be seen below.
Monster Hunter: World is the first new home console installment in the series since 2010. The game features a number of new mechanics and improvements over previous titles, most notably the world itself, which is much larger and more detailed than ever before. Capcom recently showed off over 20 minutes of single-player gameplay footage, which showcased the lively ecosystem of the game's Ancient Forest area.
Modern Warfare Remastered was originally released as a special edition bonus with last year's Call of Duty: Infinite Warfare. Despite being an obvious candidate for a standalone release, official word of that didn't come until last month, when Activision announced plans to launch it on PS4. The publisher said it would then follow on "other platforms" at a later date, which has turned out to be exactly one month after the PS4 release. This is in keeping with Sony's timed exclusivity arrangement that sees Call of Duty DLC release on PS4 before other platforms.
As the name suggests, Modern Warfare Remastered is an improved version of 2007's Call of Duty 4: Modern Warfare. It includes the full campaign and multiplayer mode with enhanced visuals and audio. You can even buy a $15 DLC pack for it, which adds the same four maps that launched for the original Call of Duty 4 as DLC. These maps are not included for free with the standalone release, which will only ship with the 16 base maps.
A creepy new trailer has been released for the upcoming film adaptation of Stephen King's It. You can check it out above, but those scared of clowns should stay far, far away.
This is the first of two planned movies based on It. This one centers on a group of children dealing with the villainous clown, Pennywise. The second movie--which may begin production soon--will focus on these characters as adults, again having to deal with It.
The new trailer provides an expanded look at some of the scenes we've seen previously, as well as the addition of some new content. That includes the talk of a curse on the town that's responsible for the many tragedies that have taken place there, as well as the apparent reluctance of the adults to acknowledge that something is truly awry.
The film's young cast includes Stranger Things star Finn Wolfhard, Jaeden Lieberhe (Midnight Special), Sophia Lillis (37), Wyatt Oleff (Guardians of the Galaxy), and Chosen Jacobs (Hawaii Five-0). It also features Bill Skarsgard as Pennywise.
In a recent interview, director Andres Muschietti provided some insight into how this year's film will differ from the 1990 TV adaptation, which starred Tim Curry as Pennywise. "People who read the book and got the book, they're not crazy about the miniseries," he told Variety. "It was a very watered-down version. It didn't contain the darkness that the book had. They couldn't make something for TV about a clown who eats children."
"I wanted to stay true to the essence of [Pennywise]," he added. "I knew that I didn't want to go the road of Tim Curry. Bill Skarsgard caught my attention. The character has a childish and sweet demeanor, but there's something very off about him. Bill has that balance in him. He can be sweet and cute, but he can be pretty disturbing."
The Elder Scrolls: Legends has been available on PC and tablets since earlier this year, and today it finally launches on smartphones. The collectible card game is now available to download for free on iPhones and Android phones.
According to Bethesda, the game features a "streamlined interface" designed to make it playable on smaller phones. This release brings it in line with its main competitor in the CCG space, Hearthstone, which has been available on phones for two years.
This release comes about a month after the launch of The Elder Scrolls: Legends' first big expansion, called Heroes of Skyrim. As the name suggests, it adds a bunch of cards themed on The Elder Scrolls V. Two new types of cards were added to the game in the expansion: Dragons and Shouts. Dragons are special cards that operate differently if they're played with other Dragons, while Shouts can be leveled up the more you play them.
The Elder Scrolls: Legends is free-to-play, but you'll have to hand over some money if you want to try out Heroes of Skyrim. The game includes a single-player story mode, a competitive Versus mode, and an Arena mode that pits you against either human- or AI-controlled enemies.
Lego Worlds has been out for a while now on PS4, Xbox One, and PC. The Minecraft-like sandbox building game officially launched to decent critical and commercial reception back in March on those platforms, but WB Games also announced that it would come to Nintendo Switch at some unspecified date. Today, it has finally shared the release date for the Switch version.
Switch owners will be able to pick up Lego Worlds on September 5 in the US and September 8 in the UK. WB Games announced the news on Twitter, stating that the game would be $40 and include two DLC packs.
The first of the DLC is presumably the recently released space expansion, which adds a large adventure world set on the Moon. It includes quests and new models for building. It's available right now on other platforms for $4. There's no word yet on what the second DLC will be.
In the months following its release, For Honor has been through a bit of a lull. Despite a relatively strong start with a solid player base, the number of users dropped off significantly, mostly due to rampant server and balancing issues in the online multiplayer modes. Though there's still a dedicated community dueling online at this very moment, the developers behind the ambitious online brawler are looking to reignite the fire of battle with a slew of new features and balance adjustments to the core game.
Taking cues from Ubisoft's other titles, such as Rainbow Six Siege and The Division, Ubisoft Montreal plans to reinvigorate For Honor by introducing sweeping balance fixes; new multiplayer modes like ranked 1v1, 4v4, and special season play for online multiplayer; and the introduction of dedicated servers to ensure stability. For hardcore players, these changes are tremendous. GameSpot spoke with creative director Roman Campos Oriola and game director Damien Kieken, who discussed how they plan to revitalize the game.
GameSpot: For Honor's existing community has been very passionate about the game. They're giving constant feedback for you guys about what can be improved, and you seem to have a lot in mind to improve the game in a number of ways. Can you talk about the challenges of trying to keep things interesting for players?
Damien Kieren: So first thing, since the beginning of the year, we are the number three multiplayer game in summer sales. So it was pretty successful. Last month, in June, we had more than 1.3 million active player users, and we're still getting into those numbers in July. So even if it's not the biggest player base for competitive games, it's still quite a lot of players. That's why when we're speaking about, for example, dedicated servers, we have a commitment to our players to improve the game and make it grow. And that's why we are continuing to develop new features and improve the game. It's for the players that are playing the game, that we are still continuing to develop new seasons, add new characters, fix the issues, etc.
And then will that help acquire new players and make the community grow? I hope so. But for me, the most important thing is delivering for the people that are currently playing the game. There are gonna be some drops and some people are gonna leave. I'm playing a s***ton of online games. I constantly drop one game to play another game and come back and stuff. So I think it's something normal.
Roman Campos Oriole: But what we see is that, often when we release a new season, we have a lot of players coming back to see the new content, to test the game again, and then part of them stay. So what is cool with the seasons system, is we have at least a rendezvous that comes back quite often, and we think that with features like ranking and things like that, competitive players will have a real interest to stay, to try to climb the ranked ladder to get the best rank as possible and things like that. And as Roman said, we are bringing more content every month, so we think it will be good.
Dedicated servers were a big request from fans, as the existing game has a number of connection and stability issues, which for a game like this is very important. Can you talk about what led to the decision to finally include the dedicated servers now, and why you chose to focus on peer-to-peer matchmaking instead for the launch and debut months?
RCO: Basically, since launch, we did a lot of things on the game. And we discovered some problems with the current architecture that we haven't really seen before, during closed alphas, beta, etc. And one of the things we witnessed is that we had a stability issue, mostly on the 4v4 mode. So that's where we have those problems, and we tracked those, we did patches to track them, to understand what was going on, to start fixing them. And at one point we decided to take a step back, basically, and start doing an analysis of our whole infrastructure and compare it to what exists elsewhere in other games within Ubisoft and outside Ubisoft. And to see what could be the best thing to do, after all the things we learned in the past month, and how players are consuming the game. That's when we decided to move to dedicated servers.
There are many reasons why we made that choice, and it will change some of the overall experience of the players. It will improve stability, but it will also remove some irritations that the players could have. For example, by being peer-to-peer you need to check your NAT, so that you can play with other players that have the same NAT as you or that have a green NAT, etc. Things like that don't matter anymore when you have a server--you don't have false migrations, session migrations anymore when you have a server. So there were obvious wins on that aspect. And it's also for us a more long-term reliable move, where we want to go with the move to dedicated servers. It's a huge change.
DK: And why we make that change now, it's because we have a long-term commitment with that game. Like I said, we've updated it a s***load of times already since launch, and we want to continue to support it. As you see with the roadmap, we're continuing to add content, and so improving the players' experience when they are playing the game is something very important, and dedicated servers goes in that direction for us.
What exactly fueled your decision to change up the defensive meta? Was it because of how sometimes, inexperienced players can sometimes feel a little overwhelmed against tougher opponents, or if they feel like one moment they mess up, they're basically dead? Was that sort of the issues you encountered?
DK: Since [launch], we've been monitoring a lot the player feedback. There's no such thing as defensive meta problems in 4v4, because in 4v4 you're constantly in group fights, or helping friends or asking for items, [that] kind of thing. It's more a problem in duels, but [it's] something where we need to be really careful, because we don't want to break the 4v4 experience also by making dueling a little bit more aggressive. That's one thing. So all the changes that we are targeting improve the dueling experience without breaking or changing that much [of] the 4v4 experience. And basically, what we want to do is, we want to reward a little bit more the attacker, and we want to make attacking less risky. We want to make defending a little bit more risky with a little bit more commitment.
So for example, one thing that we are doing is, we are making the out-of-stamina state much more dangerous. Today, when you attack or some defense like dodging--like dodge rolls kind of stuff--you lose stamina. And today, when you are out of stamina, there's no real drawback; you can dodge your way out of it and then you're back in the game. So we want to make that state more dangerous, so for instance, when you are out of stamina, your dodge is gonna be a little bit slower. When you are dodging, you won't be able to regenerate stamina, this kind of thing. You won't be able to parry anymore, that's one thing that we are testing. So we want to make that state a little bit more dangerous, like if you fall in that state, you made a mistake.
On the other hand, to help people who are attacking, what we are doing is, every time your enemy will block an attack, it will boost stamina regeneration, so it helps you put a little bit of pressure on the opponent. Also we've increased the team damage--team damage [used] to be between 5% and 10%, now all the team damage will be 18%. So you're gonna take much more damage when you block an attack. So that will help a lot.
And the last thing is, one of the other things also, is with parry. So parry, for me, is fine almost across the board. Just when you get to that top 5-10% of players that can almost parry, with that you have an issue there because the reward of parrying is a little bit too much. So what I really like in the game in terms of pacing is, at that level the whole mind game is around trying to bait your opponent into attacking, to parry him, and you have all that which is really interesting that I don't want to break. It is just that the reward for parrying is overshadowing all of the other actions because after a successful parry today in the game, you have guaranteed guard break, and out of that guard break you can almost, in some cases you can one-shot kill the opponent by throwing him out of the ledge or something like that, or you can deal massive damage based on your character. So that was a little bit too strong.
So what we do is, no you don't have anymore guaranteed guard break out of a parry, because that would be a massive frame-rate advantage and you do more stamina damage. But that's the kind of things we are doing, we are rebalancing a little bit more the balance of the attack and the defense to make defending slightly less good.
The games as a service model is becoming more and more popular these days. Since its release, For Honor has been attempting to make a mark in that space. Has the game met your expectations thus far? And what do you think the game really needs to do in order to grow, and what exactly are your hopes for the game in the future?
DK: So in terms of hopes for the game, I won't speak about it because that's more the goal of higher people than me in the company to set, the objectives in terms of sales and player base. What I can tell you is, currently the biggest thing in terms of growth of For Honor that we are focusing on, and I want the team to move on, is to make the game better in terms of experience. To remove all the issues that you can have with connectivity, to improve the balancing to the point that it's not only good in terms of data and matchup, but it's also perceived as good as the community. I want the player to, like for example with ranking, set up more objectives to play the game than just maxing their character or winning the next match. That's for me what is important and what eventually, if we don't f*** it up and if we continue to deliver on that, we will make the game grow bigger than what it is today. And at least, for now that's my goal and that's the goal that we're giving to the team.
It's a new experience and then in terms of how it was received and how well it sold. Well, being the third best selling multiplayer game since the beginning of 2017, for me as the game director of the game, I can say I'm a little bit surprised, like that "it's not that bad". [Laughs] If I had knew that four years ago when I had started on the project, yeah I think I would have gone, "Yes, I would do that game, no problem!" But I'm happy to say that, that's the point, it is something completely, it's not only a new IP, it's also a new experience. And so being there with that innovative gameplay, yes, for me I'm proud of it. And is Ubisoft proud of it? We'll see in the future. But I'm proud of what the team achieved, yes definitely.
Dutch developer RageSquid, which previously made the platformer Action Henk, has revealed its new game: Descenders, a downhill freeriding game. Based on the first trailer, it looks like it's not for the faint of heart.
Descenders puts players on a bike and sends them through procedurally generated downhill environments. Based on the trailer, there will be forests you have to weave your way through, trains to jump over, and giant drops that might be a touch unsafe to try in real life. It also features a "fully fledged physics system" that can be used to "string together incredible trick combos," according to a press release. There's a glimpse of a frightening-looking first-person mode in there as well, although this is a standard camera view, not a VR mode.
When you first start, you'll choose from one of three teams--Enemy, Arboreal, or Kinetic--and rep points you earn will go toward that side. Everyone who plays the game will be contributing to their respective team in an attempt to push it to the top of the leaderboards at the end of the month. "Special prizes" are awarded to teams for making it to the number one spot. Players can also come together in the Descenders Overworld area to practice tricks and check out the leaderboards.
Descenders is being published by the new label No More Robots, which was founded by Mike Rose, who previously worked at noted indie publisher TinyBuild. An exact release date has not yet been announced, but it's said to be coming "soon" to PC and unspecified consoles. No More Robots tells GameSpot it's in talks with Microsoft, Sony, and Nintendo about bringing the game to their respective platforms.
Xbox One players looking for a new title to play have a great option this weekend. Beginning today, Xbox Live Gold members will be able to try Diablo III: Reaper of Souls - Ultimate Evil Edition for free.
Reaper of Souls was the first expansion for Diablo III. Along with a number of new skills, runes, and other content, it added the Crusader character class to the game, as well as an Adventure mode that allowed players to freely roam the world map and hunt bounties. Xbox One owners who download the title will be able to play through all five acts of Diablo III's campaign as well as the aforementioned Adventure mode either solo or with other players locally or online.
Diablo III: Reaper of Souls - Ultimate Evil Edition is free to play from 9 AM PT today, July 27, until 11:59 PM PT on July 31. If you enjoy your time with the game, you'll be able to purchase Diablo III: Eternal Collection from the Xbox Store for $39, 35% off its normal price of $60. The Eternal Collection also includes the recently released Rise of the Necromancer DLC pack, which added the fan-favorite Necromancer class from Diablo II.
Diablo III was originally released for PC in 2012 and arrived for PS3 and Xbox 360 the following year. The Ultimate Evil Edition debuted on PS4 and Xbox One in August 2014 and earned 9/10 in GameSpot's review. The Rise of the Necromancer pack, meanwhile, released last month. We called that expansion "a fantastic character pack that adds one of the best, most enjoyable classes to the existing game roster" and awarded it a 7 in our review.
New games for Nintendo Switch continue to roll out on the Eshop. Today brings with it three more, including another very good party game.
The most notable of today's releases is Overcooked: Special Edition. It's a co-op cooking game that sticks you in a wide variety of different kitchens, including those located in (and split across) moving vehicles. Despite the simple controls, cooperation and communication are key as there can be a lot to keep track of if you want to avoid burning your kitchen down. The Special Edition subtitle refers to the inclusion of DLC (adding more levels) that was released for the original version of the game that came out last year, as well as HD Rumble support. It costs $20/£16.
Also new today is Qbics Paint ($5/£4.49), a 3D modeling and painting game. This uses the system's touchscreen to let you sculpt voxel-based models with your fingers, paint them, and then place them in various stock photos (if you so desire).
Finally, this week's obligatory ACA Neo Geo game is Super Sidekicks. It's a soccer game originally released for Neo Geo in 1992, and it features support for two-player multiplayer. As with other Neo Geo games on Switch, it costs $8/£6.29.
Gran Turismo has always been more than simply placing first in a circuit race. Just getting the hang of the controls--especially if you want to learn race driving on manual--is a game in of itself. That's why one of the largest components of Gran Turismo Sport's campaign is a multi-phase tutorial where you not only learn how to drive, but also how to drive honorably. We were also not surprised to learn that there's also a section that educates you on the various turns and nuances of each track. Like a professional driver, committing the unique shapes and contours of these courses to memory is essential to victory.
Our latest video demo didn't end there, though. We tried our hand at the Photoshop-inspired Livery Editor, where we played around with car colors and slapping our very own GameSpot logo on a Mercedes. When you're satisfied with your custom designs, you can take your work of art into Gran Turismo Sport's photo mode, titled Scapes. The series pioneered photo modes and this latest take uses over a thousand real life backgrounds so you can flaunt your ride to your friends online. There's no word yet on whether users can submit their own backdrops.
You can play around with GameSpot's logo on Gran Turismo Sport's myriad vehicles when it ships exclusively for the PlayStation 4 on October 17, 2017.
Wolfenstein II: The New Colossus launches in October, but publisher Bethesda has already unveiled the game's DLC plan. The shooter will receive four expansions as part of a newly revealed Freedom Chronicles season pass, which costs US $25 / £18 / AU $35.
The first of these expansions, called Episode Zero, will be available at launch for season pass holders or as a free bonus to those who pre-order. The add-on will introduce you to the trio of playable heroes who will star in the subsequent three DLC packs, which will arrive post-launch.
Expansion number one is called The Adventures of Gunslinger Joe, and it stars a former professional quarterback called Joseph Stallion. The second, The Diaries of Agent Silent Death, will see you "infiltrate Nazi bunkers in California and discover the secrets of Operation San Andreas" as ex-OSS agent Jessica Valiant. The final DLC pack is titled The Amazing Deeds of Captain Wilkins, and it will task you with dismantling a Nazi operation in Alaska.
It's unclear at this stage whether the expansions will be available individually, outside the season pass. Bethesda said further information, including gameplay details and release dates, will emerge "soon."
On the heels of a beta launch of Middle-earth: Shadow of War mobile earlier in July, Warner Bros. Interactive Entertainment has now revealed several characters who'll appear in this portable tie-in to the console and PC game. Along with protagonist Talion, Middle-earth: Shadow of War mobile--a free-to-play real-time RPG--will feature Celebrimbor, Eltariel, Gimli, Boromir and "many more fan-favorites". The official version of the mobile game will be available this year for Apple and Android devices.
In the meantime, fans can pre-register for the game here. Those who pre-register on Apple devices will receive an exclusive character bundle featuring Ratbag and an Orc starter army, while fans who pre-register for Android devices will receive a version of Shelob in her fair form character, who will be playable for the first time on any platform.
According to the press release, "In Middle-earth: Shadow of War mobile, fans return to Mordor to take part in real-time battles against powerful Orc enemies while gathering Middle-earth's greatest champions to fight alongside Talion. Each character can be upgraded to bring a special set of skills and powered-up attacks into battle. Middle-earth: Shadow of War mobile also introduces the award-winning Nemesis System to mobile devices for the first time, giving players the chance to build their own Orc army and create countless personal game experiences in the process."
As one of wrestling's most iconic figures, for better or worse, John Cena has essentially been the face of the WWE for well over a decade. In those years, he's went from fan-favorite to another annoying staple of wrestling, but now he seems to be somewhere in between. If you can't get enough of the man behind Cena Nation, or if you're just looking forward to the next collector's edition for WWE 2K18, then you're in luck. Celebrating 15 years as one of the WWE's most iconic stars, the collector's edition for WWE 2K18 will be decked out in Cena gear for die-hard fans, but will also have a few shoutouts for his biggest haters.
In the Cena (Nuff) Edition (that's 'seen enough' in case you don't get it) comes with a copy of the game along with the season pass, access to WWE Legends wrestlers Batista and Rob Van Dam, and alternate versions of John Cena and Kurt Angle based on past from earlier in their careers and from classic pay-per-view events such as ECW One Night Stand and Wrestlemania 26. In addition to WWE 2K18, the Cena (Nuff) edition includes a special Mattel figure for John Cena, collectables for the WWE SuperCard mobile game, a limited edition signed plaque and photo celebrating the superstar, and a piece of the ring mat celebrating Cena's Wrestlemania 2017 win.
"Whether you love him or love to hate him, there is no denying the hustle, dedication and impact of a guy like John Cena," said Chris Snyder, vice president of marketing at 2K. "There will never be anyone else like him--a testament to his character and our Be Like No One campaign--and it makes him the perfect fit to honor with a fun, yet memorable collector's edition that's a must-have for any WWE fan."
With WWE 2K18 set to be released this October, there are many features and aspects about the game we're still in the dark about. But that's hasn't stopped them from going all in on this collector's edition. Priced at $150, and limited to only 30,000 copies, they're definitely counting on the die-hard fans from Cena Nation, and those who can't help but get their piece of WWE history, to jump on this. Though while WWE 2K18 was recently announced for the Nintendo Switch, this collector's edition will only be available for Xbox One and PS4.
Mahershala Ali--who you might know from House of Cards, Marvel's Luke Cage, or The Hunger Games series--has apparently signed a deal to star in the third season of HBO's True Detective. That's despite the fact that Season 3 hasn't actually been confirmed yet.
According to Deadline, HBO's director of programming, Casey Bloys, stated that Ali will star in the new season--if it indeed happens. Bloys also said he has read five finished scripts for the potential new run: "They are terrific … I was very impressed and excited," he said. "We are talking to directors, and when we have a director we want to hire, it will be a go."
Ali's involvement in Season 3 was rumored earlier in July, when sources told The Tracking Board that even though the new run has not officially been greenlit, it is "definitely expected to return." The actor took home the Best Supporting Actor Oscar earlier this year for the acclaimed drama Moonlight. He also played the villainous Cottonmouth in Marvel's Netflix show Luke Cage, and appeared in House of Cards, Hidden Figures, and the final two Hunger Games movies.
Last year Michael Lombardo, HBO's last president of programming, spoke about the negative reaction to Season 2. "When we tell somebody to hit an air date as opposed to allowing the writing to find its own natural resting place, when it's ready, when it's baked--we've failed," he admitted. "And I think in this particular case, the first season of True Detective was something that Nic Pizzolatto had been thinking about, gestating, for a long period of time. He's a soulful writer.
"I think what we did was go, 'Great.' And I take the blame. I became too much of a network executive at that point. We had huge success. 'Gee, I'd love to repeat that next year.'
"Well, you know what? I set him up to deliver, in a very short time frame, something that became very challenging to deliver.. That's not what that show is. He had to reinvent the wheel, so to speak. Find his muse. And so I think that's what I learned from it. Don't do that anymore."
True Detective Season 1 aired in 2014 and starred Matthew McConaughey and Woody Harrelson, while 2015's Season 2 featured Colin Farrell, Vince Vaughn, and Rachel McAdams.
With its Nazis-winning-WWII premise, 2014's Wolfenstein: The New Order manages to be both pulpy and serious. Yes, it has robot Nazi dogs, but it also has a concentration camp scene that's presented with tact, and that balance keeps the fantastical grounded in a brutal reality. The upcoming sequel, Wolfenstein II: The New Colossus, walks that same line, and it goes one step further: it brings you out of Europe and to alt-1960s America amidst threats that persist in real-life in the present day.
We recently played a few hours of The New Colossus, broken up into two levels. The first is the opening wheelchair mission, which we played at E3, and the second starts out in Roswell, New Mexico during a 4th of July Nazi parade. Blazkowicz arrives in Roswell dressed as a fireman and carrying a nuke in his fire extinguisher, and the first thing you see, just ahead of you on the sidewalk, is a pair of Klansmen in white robes and hoods.
It's an uncomfortable feeling, walking toward KKK members in broad daylight in a game and knowing that there's nothing you can do. But this feeling is also compounded by the knowledge that there are KKK rallies happening in real-life America in the year 2017, an America where the Nazis didn't win the war. It's simple fun to blast Nazis to hell in Wolfenstein, but seeing the KKK stroll past a Nazi officer who says he likes their "style" is not so much fun as it is deeply unsettling.
All around Roswell, there is evidence that the language employed by the fictional Reich (and everyone subjugated by it) is not far from sentiments you can still hear today. A newspaper review for a "dystopian" novel about a world where the Allies won, for instance, discusses the moral depravity of different groups, including LGBT people. A newspaper clipping later in the mission features a letter to the editor thanking the Germans for saving America from social ills. A cheekily color-swapped version of the Abbey Road cover in a music shop window reminds you that you are, indeed, in a distorted version of history.
You walk through all of that to a diner you might have seen in the reveal trailer, where a mother practices German with her son, telling him he'll need to learn it. Then a Kommandant walks in and talks about strawberry milkshakes in a comically threatening soliloquy before getting shot in the head. A cutscene directly after involves your Roswell contact going on about aliens and the "weird shit" in Area 52, which is the first extended respite from the discomfort that precedes it.
But it's not the last. You take your nuke underground and proceed to fight hordes of mecha-Nazis on a train using powerful machine guns and hatchets, which is pure, ridiculous fun. You don't have time to think about politics or real-world implications, because all your focus is put toward finding shotgun ammo and not dying. My time with the game concluded at the end of the train ride, but I'm looking forward to seeing if The New Colossus continues to maintain a strong balance between its two opposing tones. The examples we saw kept The New Colossus from feeling heavy-handed in its real-life parallels, which in turn prevented the characters' wisecracks and idiosyncrasies from getting cheesy. Combined with some good old-fashioned Nazi slaying, it's making for a promising sequel.
Wolfenstein II: The New Colossus is set to launch on October 27 on PC, PlayStation 4, and Xbox One.
According to a joint statement from the two companies, the developer has "significantly reduced crash instances and performed a major sweep on bugs that have been persistent with the Xbox version." They went on to apologize for how long this patch has taken to arrive, before adding that they believe "this patch will greatly increase playability and bring the game in line with other platforms."
The patch notes are essentially a list of bug fixes that pertain to matchmaking, crashes, and more. Additionally the Xbox One's memory issues, which hindered a previous update from being released on time on the platform, have now been resolved. Take a look at the full patch notes at the bottom of this article.
In our Friday the 13th review, Peter Brown wrote, "As of now, a week after launch, it's short on content and performs poorly all around, especially on consoles. The story goes that the developers weren't prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn't have been released in its current state."
Friday The 13th Xbox One Patch Notes
Increased stability due to memory issues.
Fixed audio threading issue that could cause stability problems.
Fixed an issue where users could swap save games to use a DLC only Jason in game.
Fixed an issue where sometimes matchmaking wouldn't find open lobbies. Now can backfill a lot better.
Switched to new memory allocator that increases performance and frame rate.
Matchmaking Fixes. Should decrease amount of time it takes to match make.
Added a Random option in the lobby.
Increased effectiveness of Jason and Counselor spawn preference options. Shuffling the possible Jason list 3x as much to help randomness.
Fixed issue with Jason's morph cursor not always showing
Disabled inhale sound effect for breathing while in a hiding spot.
Made dead body stingers less obnoxious: Ignored while being pursued by Jason, 10s cooldown, will not fire for witnessed nearby deaths.
Various fixes to the different glitch / hide / exploit spots.
Fixed issue where you have infinite stamina.
Fixed a few areas where the player couldn't reach with Jason. Also fixed a stuck spot on Packanack.
Fixed perk roller UI sometimes getting stuck if there is an error talking to the database.
Fixed session heartbeat requests to be more resilient to service failures.
Fixed character hair stretching at lower frame rate.
Fixed Jason not always aborting the knife throw when stunned.
Fixed a case where it was possible to get stuck in a knife throw.
Fixed some visibility issues with the door interaction icons.
Fixed some placement issues with dropped items.
Fixed Jason's mask floating when knocked off.
Fixed Jason not always cancelling shift or morph if they hit a car in reverse.
Fixed an issue with the hiding spot exit code.
Fixed Counselors potentially getting stuck inside of a wall if hit while climbing through a window at the perfect time.
Fixed Rotate Minimap with player not updating when changed until a map change.
Fixed some host specific crashes.
Fixed people being able to share settings save games.
Nearly four years after it first launched, Grand Theft Auto V is the UK's best-selling boxed game in 2017 so far. According to an Entertainment Retailers Association report, Rockstar's open-world title outsold every other game in the UK during the first half of 2017, selling 334,280 units in total up to the end of June.
The figures--which originate from sales monitor Chart-Track--come as part of a report into entertainment media sales in the UK. Despite being the best-selling video game, GTA V could only place 13th on the overall chart of game, music, and video sales. However, the figures for games do not include digital sales, unlike those for music and video. It's possible, therefore, that other games eclipsed GTA V if downloads were taken into account and that the games could be higher on the overall entertainment chart than their current positions.
GTA V and Rockstar have been in the news of late after the publisher's parent company, Take-Two, attempted to block distribution of a modding tool called OpenIV. Rockstar argued that "OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody." After fan uproar, Rockstar later released a statement saying that Take-Two "has agreed that it generally will not take legal action against third-party projects involving Rockstar's PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties."
The latest batch of DLC for Street Fighter V is now available. Players can get their hands on the game's newest fighter, Abigail, as well as an assortment of new and retro costumes and stages.
Abigail is no doubt the biggest addition to the game--both literally and figuratively. The beefy bruiser hails from Capcom's Final Fight series and is an imposing presence on the battlefield, towering over other Street Fighter characters at eight feet tall. Players can purchase Abigail through the game's $30 Season 2 Character Pass, which also includes Akuma, Kolin, Ed, and one more character who has yet to be announced. He can also be purchased individually for $6 (or 100,000 in-game Fight Money). You can watch a trailer for him at the top of this story.
In addition to Abigail, Street Fighter V players can now purchase a variety of new costumes. Capcom has released a trio of retro outfits for Alex, Ibuki, and Juri. These costumes are inspired by older Street Fighter titles; Alex and Ibuki's outfits are based on their respective looks in Street Fighter III, while Juri's is taken from Street Fighter IV. Additionally, Capcom has released new sports outfits for Ibuki, Laura, and Rashid, as well as the Champion's Choice costume for Guile. Each outfit retails individually for $4, while the Champion's Choice costume is $6. You can see screenshots of them above.
Finally, three new stages are available for purchase. The first is Abigail's home stage, Metro City Bay Area, which is based on his level from Final Fight. Players can also purchase the iconic Suzaku Castle, Ryu's home stage from Street Fighter II. The final new stage is Kanzuki Family Stadium. The former two can be purchased for $4 (70,000 FM), while the latter goes for $10 and is included alongside Guile's Champion's Choice costume in the $25 Capcom Pro Tour 2017 Premier Pass.
Update 2: In what may be another glitch, some customers who received the email saying their pre-order would be canceled have now received another, much different email. This one is an automated email stating that the delivery date has been moved to September 29, a change from the previous date in early October. (The SNES Classic officially launches on September 29.) It's possible this is simply an accident related to the cancellation process, but for now, the uncertainty continues.
Update: It appears that more--and seemingly all--SNES Classic Edition pre-orders have been canceled, including those that were made shortly after it first went live. Walmart is sending affected customers (including several of us here at GameSpot) the following email:
"Thank you for your interest in the Super Nintendo Entertainment System – Classic Edition. As you are aware, this is a highly sought after console that will launch later this fall. Unfortunately, due to a technical glitch, the Super Nintendo Classic Edition was mistakenly made available last Friday evening ahead of the official release date. We, regrettably, will have to cancel this item on your order. We know that this is incredibly disappointing to you, and we're truly sorry for this mistake."
It goes on to note that credit cards have not been charged, and those who paid with a gift card or PayPal will receive refunds. It also encourages customers to continue checking the Walmart website's SNES Classic page for further updates regarding possible pre-orders, although it doesn't confirm that these will be available.
"I do hope you'll give us another chance to earn back your business," it concludes.
Original Story: One of the biggest news stories last week was that Walmart had become the first retailer to make the SNES Classic available for pre-order in the US. Now, it appears that the company may have been a bit premature in putting them on sale.
Some people who managed to pre-order the console are reporting that Walmart has canceled their purchase. It's not happening to everyone; at least two GameSpot employees haven't had theirs canceled yet. But there are enough reports of it that it seems to be a trend. After a couple of days of confusion among purchasers, Walmart today gave an official reason for the cancellations via its Twitter account: the console was put on sale sooner than intended.
We are so sorry! The SNES Classics were released to soon. -Ash
This reason lines up with screenshots floating around that show people's online chats with Walmart employees. These employees have stated that the company experienced a system glitch, resulting in the SNES Classic being made available too soon.
SNES Classic pre-orders will be available again; a Target representative told Polygon that it will have them available "at a later date." There's no word yet from Nintendo or other retailers when, exactly, that date will be.
The SNES Classic costs $80 and features 21 of the Super Nintendo's best games. One of those games is Star Fox 2, a title that was never officially released. You can see all of the SNES Classic games here.
There are new skins coming to Playerunknown's Battlegrounds coming on August 3, so you'll soon have several more options for customizing your character. However, you'll have to pay to get access to some of them.
All of the skins are inspired by Battle Royale, the film that features a competition structured much like PUBG. They come in three crates, each of which can be bought with in-game currency. The first two contain one skin each (along with other cosmetics) and can be opened for free. The third, however, contains five skins, and it requires a key to unlock. You can buy this key for $2.50.
Developer Bluehole says that the proceeds from sales of the key will partly go toward funds for the organization and prize pool for PUBG's first big tournament at Gamescom; part of the proceeds will also be given to charity. You can read more about the tournament here.
This group of skins is meant to be a first taste of a larger cosmetic system that Bluehole plans to implement following the game's full launch. "We're aware that many of you want new in-game skins to further customize your character," the developer stated in a Steam post. "While we won't be rolling out the full system until we move out of early access, we would like to provide more content as well as test the basic crate and key system we want to implement in the final version of the game."
The addition of paid cosmetics comes sooner than Bluehole has said in the past; previously, it has said that it wouldn't implement it until the game leaves Early Access. However, in an interview with GameSpot, the developer explained that it might need to roll out the system early to test it.
Battlegrounds' next big update comes on August 3, as well, and it adds dedicated first-person servers. Bluehole is also patching in a field-of-view slider for the first-person perspective and a new rifle.
If you've been looking forward to trying out the new maps that are in development for the game, you'll have to wait a while longer: Bluehole said recently that the maps are still early, and it'll take several more months before they're playable.
During the fighting game tournament Evo earlier this month, Bandai Namco announced that it will be hosting a closed beta for upcoming Dragon Ball FighterZ. Registration was set to begin today, July 26, but now players will have to wait a little longer to sign up for the beta.
Bandai Namco has announced that it has delayed registration for Dragon Ball FighterZ's closed beta to August 22. "Due to the volume of excitement and enthusiasm surrounding this announcement, we have decided to expand the capacity of the closed beta," the publisher wrote on Facebook. The closed beta will run September 16-18.
Well, we finally got our answer during Sony's China Joy press conference. As the developers at Omega Force were on-hand to show off just what Dynasty Warriors looks like on the grand scale. In this video from Gematsu, we got about six minutes of gameplay to look at for the upcoming period-set action title.
Much like the previous games, Dynasty Warriors 9 takes place during the war of the three kingdoms period in ancient China. The armies of Wu, Shu, and Wei fight for control of the land, with each side vying for the favor of the people and resources. In this installment, there seems to be a larger focus on traversal and exploration of the land compared to past entries, which were set in isolated levels. We get a sense of the scale in this video, with Guan Yu--warrior of the Shu army--looking on from the cliffs above. Not long after, he fast travels to an on-going siege of a castle, and immediately goes into the 1 vs. 1000 style of gameplay the series is known for.
Releasing in Japan on PS4 first, then making its way over to the west soon after, Dynasty Warriors 9 is looking like a sizable upgrade from its predecessors. Though Dynasty Warriors, and many other games of its type, seem to be an acquired taste, I can't help but admire what they're trying to do with this new title. It's not easy reinventing the series into something more grand and epic, and it looks like they've got something that will perk up those who normally wouldn't give the series a second look.
Developer NetherRealm has just teased the next DLC skin for Injustice 2. In a post on Twitter, the official Injustice 2 account shared an image of Bizarro Superman.
There's no word yet on when this skin would be available, and the studio hasn't officially announced it yet. But NetherRealm certainly has a history of teasing DLC announcements, and it wouldn't be surprising if we saw a reveal soon. "Bizarro number one, not Superman!" the caption reads, a reference to what Bizarro occasionally says in his comic book appearances.
Studio head Ed Boon also showed off the skin on his own Twitter account, stating, "That's Bizzare.... Oh, maybe he's an Injustice 2 skin?!" It seems likely that Bizarro Superman will be added as a Premier Skin that comes with new moves for Superman. He was actually teased in the recent trailer for Starfire, in which he uses a move that burns rather than freezes and casts a ray that looks like ice instead of the normal solar ray.
Other Premier Skins for the game cost 6,000 source crystals, which converts to roughly $3 if you buy the smallest bundle of them.
In other Injustice 2 news, Starfire is coming soon, and you can watch the first gameplay trailer of her in action here. She's one of at least nine DLC characters that will be, or have already been, released. During its SDCC livestream, NetherRealm's Ed Boon teased an upcoming fighter pack, saying that the announcement video will be shown soon. "Of all the characters we're going to reveal, we'll have the biggest 'wow' for the last one we're going to show," he said.
Last month, Bungie detailed how Destiny 2's Clan system will work. In short, if you created a Group in Destiny 1, you'll have to convert it to a Clan to take advantage of Destiny 2's Clan features. Starting today, that conversion process is now live.
In a post on its website, Bungie announced that Group founders can now migrate their communities in order to make them official Clans. This transition brings a bunch of advantages with it: Destiny 2 has in-game options and features for managing Clans. Further, the game will have a Clan progression system, with every member receiving rewards for the actions of the other members. Finally, Clans have access to Guided Games, which function as Destiny 2's matchmaking for high-level activities.
There are a few downsides, however. Clans are capped at 100 members, whereas Groups can include many more. Further, several Groups can join together to form an Alliance, but these connections won't carry over once a Group migrates to Clan. The migration is entirely optional, though: a community can remain a Group, but it won't gain access to the Clan features in Destiny 2. Group founders must make a decision on whether or not to change to a Clan by August 23.
If you're a Group founder and are interested in changing it to a Clan, you can read the full instructions on Bungie's website. You have to go to your Clan homepage and pick the option to migrate.
We're now two episodes into the abbreviated seventh season of Game of Thrones, and the paths of all the major remaining characters continue to converge. Teasers for this coming Sunday's Episode 3 reveal a huge meeting is set to take place that has been a long, long time coming.
Game of Thrones spoilers lie ahead.
HBO has released both teaser images and a teaser trailer for Episode 3. The trailer shows off some of the fallout from last week's episode. In one scene, Euron strolls into King's Landing feeling victorious and with what might be the show's most punchable face since Joffrey (although Ramsay certainly had a case, too). But most exciting is the apparent meeting we'll get between Jon and Daenerys--something that still has yet to happen in the books and is thus an event that some fans have been waiting more than a decade to see. (On the bright side, they may have something new to read next year.)
The photos are less revealing, as they only show characters with others that you'd expect--Littlefinger talks with Sansa, Varys speaks with the queen, and so on. We do get to see what looks like the arrival of Jon and Davos on Dragonstone's beach, as well as a conversation between Varys and Melisandre, which could prove interesting, given Varys's history and Melisandre's habit of knowing things.
Season 7, Episode 3 is set to debut this coming Sunday, July 30, at 9 PM ET on HBO. Only four more episodes are still to come after that, as this is a shortened, seven-episode season. A trailer released at Comic-Con revealed more of what's to come this season, while an accompanying panel shared some insight. For more on Episode 2, check out the latest GameSpot of Thrones episode.
This week sees the release of the first Pikmin game for 3DS, Hey Pikmin. Unlike previous entries in the series, however, Hey Pikmin is not a real-time strategy game but a 2D puzzle-platformer. Players are still challenged with amassing a tiny army of Pikmin and using them to battle towering fauna and collect treasure, but this time they'll be doing so from a side-scrolling perspective and using the handheld's touchscreen to throw the plant-like minions.
Despite its radical shift in genres, is Hey Pikmin still a worthy installment in the series? As always, we've rounded up a sampling of reviews from various publications, along with their scores, to give you an idea if Hey Pikmin is worth your time. For a broader look at the game's critical reception, be sure to visit GameSpot's sister site Metacritic.
Game: Hey Pikmin
Developer: Arzest
Platform: 3DS
Release: July 28
Price: $40 / £35
GameSpot -- 6/10
"Overall, Hey Pikmin retains a lot of what makes this series great. The terrific character and art design, fun flinging action, and lovable Pikmin and wildlife all work well on the small screen. However, anyone expecting the surprisingly unforgiving nature of the main series will be shocked at how simple this is in comparison. That might not be a terrible black mark on Hey Pikmin, but it's a little disappointing." -- Jason D'Aprile [Full review]
Polygon -- 7/10
"Hey Pikmin did exactly what it needed to do, without extending itself any further. It gave me a series of interesting places, a series of clever puzzles, a series of cute vignettes, and soft storybook scenery. The worst thing to say about Hey Pikmin is, simultaneously, a recommendation--it's perfectly pleasant, well-rounded, and didn't leave me dying for more." -- Janine Hawkins [Full review]
IGN -- 6.8/10
"Hey Pikmin has its moments. The stages have some neat but simple puzzles, the visuals and music are solid, the inherent cute charm of Pikmin's weird alien worlds is on full display, and discovering treasures based on common household items--and seeing Olimar's confused interpretations of them--is always good for a smile. However, the lax difficulty, slow pace, and repetitive structure drag it down quite a bit. There's not a lot of meat to Hey Pikmin, which is disappointing when compared to the required skill and replayability of the console Pikmin games. It's good for a playthrough, but this is a voyage I can't see myself taking again." -- Heidi Kemps [Full review]
Game Informer -- 6/10
"Pikmin could work in 2D, but Hey Pikmin isn't the game to make it happen. Nintendo's low-impact blend of strategy and action flounders between relaxing and boring. I sometimes felt compelled to replay Hey Pikmin's levels to find the treasures I'd missed the first time around, but I never found what I was hoping to: a richer strategy experience." -- Ben Reeves [Full review]
US Gamer -- 3/5
"But with all that said, I do appreciate that Nintendo is taking the time to mess around a bit with an established franchise, even if the results aren't necessarily thrilling. There's a decent foundation here; and if Nintendo should decide to make a sequel, there's plenty to build from. But as bold experiments go, Hey Pikmin is merely okay. And like the tiny aliens that serve as its namesake, it's apt to fade into the background." -- Kat Bailey [Full review]
Destructoid -- 7/10
"Hey Pikmin is a little too simplistic for its own good, especially early on, but Arzest does a fantastic job of distilling what makes this series so special into bite-sized chunks. The transition cutscenes that play out like physical comedy shorts and the adorable little noises really sell it." -- Chris Carter [Full review]
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