Playerunknown's Battlegrounds has continually been one of the most popular games on Steam and Twitch since its Early Access release in March, and its momentum still isn't slowing down. Recently, the game crossed a new sales milestone, hitting 5 million copies sold.
The news comes by way of the Steamspy tool, which collects data from Steam users. At the time of this writing, it shows Battlegrounds at around 5.19 million owners. This is quite the accomplishment for the game, especially since it's only been out since March and is currently available on PC exclusively (although it's coming to Xbox One later this year). It also has never been discounted from its $30 price.
Marvel vs. Capcom: Infinite features a deep roster of iconic characters from the two companies' storied histories, but certain Capcom characters have drawn criticism for the way they appear in the game. The most striking example is Chun-Li, who has been the object of much derision due to her rather odd-looking face. It appears Capcom has listened to this negative feedback and is making some improvements to her and other models.
At a Marvel vs. Capcom panel during San Diego Comic-Con, Capcom producer Yoshinori Ono revealed that the developers are improving Chun-Li and some other unspecified Capcom character models. According to Ono:
"The development team is hard at work finishing the game for the September 19 release date, and based off the feedback we heard, we are currently making improvements to Chun-Li as well as other Capcom characters. Since the work is still in progress, we don't have anything final to show you just yet, but stay tuned."
Marvel vs. Capcom: Infinite is releasing for PlayStation 4, Xbox One, and PC on September 19. We got to speak with the game's associate producer Peter Rosas and producer Michael Evans at E3 2017 last month, and among the topics we discussed were the game's approach to accessibility and the possibility of fixing Chun-Li's face. You can read our full interview here.
4K is an extremely graphically demanding resolution. Considering it offers four times as many pixels as 1080p, it's able to bring down the mightiest graphics cards to their knees. The GeForce GTX 1080 Ti is the best gaming GPU that stands a chance at handling 4K without breaking a sweat, but with there being so many variations out there, which one is the best? We rounded up four GeForce GTX 1080 Ti cards to find the answer.
In this review roundup, we're testing aftermarket GTX 1080 Ti cards from PNY, Asus, and Zotac along with Nvidia's Founders Edition variant. All of the aftermarket solutions we tested here use the same GP102 graphics processing unit (GPU) as Nvidia's reference board, but cost more.
Why pay more for the same GPU? Many of these OEM companies make significant tweaks to the cards that often incorporate more fans and larger heat sinks that allow them to run cooler and quieter. These hardware vendors also often design their own printed-circuit boards (PCBs) that offer tweaked voltages and power efficiencies to provide more overclocking headroom. All of the aftermarket cards we tested in this roundup are overclocked right out of the factory. Some vendors may also choose to add more or faster video RAM to their boards. Finally, aftermarket cards may also offer more ports, fancier designs, and RGB color options.
In the next few slides, we'll walk you through the features of each card.
Nvidia GeForce GTX 1080 Ti Founders Edition
Nvidia GeForce GTX 1080 Ti
CUDA Cores/Stream Processors
3584
Texture Units
224
ROPs
88
Core Clock
1480MHz
Boost Clock
1582MHz
Memory Clock
11Gbps GDDR5X
Memory Bus Width
352-bit
VRAM
11GB
Transistor Count
12B
TDP
250W
Power Connectors
1x6 pin, 1x8 pin
Manufacturing Process
16nm FinFET
Architecture
Pascal
GPU
GP102
Dimensions
10.5x4.37x2 inches
Ports
3x DisplayPort 1.4, 1x HDMI 2.0b
Retail Price
$699
Nvidia's reference design, also known as the Founders Edition, is the only board that uses a single fan in this roundup. It is a blower-style solution, however, which makes it ideal for small Mini-ITX configurations where there isn't a lot of air to draw upon.
The Founders Edition card comes with a 1480MHz core clock and a 1528MHz boost clock along with 11GB of GDDR5X video memory clocked at 11Gbps.
The card offers three DisplayPorts and one HDMI 2.0b port. The reference design requires one six-pin and one eight-pin power connector and retails for $699. You can read the full review of the reference model here.
PNY XLR8 GeForce GTX 1080 Ti
PNY GeForce GTX 1080 Ti
CUDA Cores/Stream Processors
3584
Texture Units
224
ROPs
88
Core Clock
1531MHz
Boost Clock
1645MHz
Memory Clock
11Gbps GDDR5X
Memory Bus Width
352-bit
VRAM
11GB
Transistor Count
12B
TDP
250W
Power Connectors
1x6 pin, 1x8 pin
Manufacturing Process
16nm FinFET
Architecture
Pascal
GPU
GP102
Dimensions
12.36x4.96x2.2 inches
Ports
3x DisplayPort 1.4, 1x HDMI 2.0b
Retail Price
$735
PNY's XLR8 GTX 1080 Ti offers three fans and features a boost GPU frequency that's overclocked to 1645MHz right out of the box. This makes it 63MHz faster than the Founders Edition's boost speed.
At 4.96x12.36 inches, it is also bigger than Nvidia's reference model. Still, it is the smallest aftermarket card in this roundup.
Aesthetically, the GPU shroud uses a predominately black and silver design, though it offers red accents, which might make it look a little garish for some. Unlike the other cards in this roundup, there are no LEDs here.
Like the Founders Edition before it, PNY's board requires a single six-pin and eight-pin power connector and offers the same ports: three DisplayPorts and one HDMI 2.0b port. It retails for $735, which is roughly $36 more than Nvidia's reference card.
The Strix GeForce GTX 1080 Ti uses three low noise 90mm fans. They're also IP5X-certified, which makes them dust resistant. Asus' card is significantly larger than the Founders Edition and measures 11.73x5.28x2.07 inches. You'll want to measure the innards of your case for clearance before you decide to purchase this puppy. The primary reason it's so big is that it features an aluminum heatsink that offers 40 percent more heat dissipation area than Nvidia's variant. The card also uses five 6mm heat pipes. Asus asserts that it runs 30 percent cooler and three times quieter than Nvidia's reference design. One slight issue that we encountered when we tried to install the graphics card was that we needed to slightly bend the two teeth on the bracket to squeeze it into our system. It wasn't hard to do, but it was an oddity.
Asus' 1080 Ti card offers a 1708MHz boost factory overclock, which is 126MHz faster than the Founders Edition. The video RAM here is also overclocked by 100MHz, which brings the VRAM speed to 11.1Gbps. The Strix also offers different overclocking presets that you can enable with Asus' software.
While Asus' card is still a 250-watt solution, it does require two 8-pin power connectors. The card also offers a PWM fan header that allows you to automatically or manually adjust thermals. In addition, the card offers an RGB header that uses Asus' Aura Sync software so you can control the RGB LEDs on the card to breath, strobe, and more.
The card ran very quiet and cool and generally stayed in the low 70 degrees Celsius in our testing.
In terms of ports, the Strix offers five ports: 1x Dual-link DVI-D, 2x HDMI 2.0, and 2x DisplayPort 1.4. It retails for $780, which is a hefty $81 more than the reference card.
Zotac GeForce GTX 1080 Ti Amp Extreme
Zotac GeForce GTX 1080 Ti
CUDA Cores/Stream Processors
3584
Texture Units
224
ROPs
88
Core Clock
1645MHz
Boost Clock
1759MHz
Memory Clock
11.2Gbps GDDR5X
Memory Bus Width
352-bit
VRAM
11GB
Transistor Count
12B
TDP
320W
Power Connectors
2x 8 pin
Manufacturing Process
16nm FinFET
Architecture
Pascal
GPU
GP102
Dimensions
12.8x5.83x2.23in
Ports
1x Dual-link DVI-D, 3x DisplayPort 1.4, HDMI 2.0
Retail Price
$770
Zotac's Amp Extreme is the biggest graphics card in our roundup with dimensions that measure 12.8 x 5.83 x 2.23 inches. This makes it a 2.5 slot card, so you'll definitely want to make sure that you have enough clearance in your rig before you purchase it.
Like the other aftermarket graphics cards in this roundup, Zotac's Amp Extreme card offers three 90mm fans. They won't actually spin until the GPU hits around 60 degrees Celsius.
Zotac's card offers the most aggressive out-of-the-box frequency with a boost clock that tops out at 1759MHz. This makes it 177MHz faster than Nvidia's reference board. The Amp Extreme also features the most aggressive VRAM overclock with its 11.2Gbps rate.
In terms of aesthetics, the card comes in a "gunmetal" gray. It's got some sharp-looking edges, but looks pretty clean overall. Like the Asus Strix card, Zotac's model also offers RGB lighting. With its Spectra software, you can tweak three lighting zones on the board to cycle colors, breathe, and more.
And like the Asus card, it requires two 8-pin power connectors. In terms of ports, it offers 3x DisplayPort 1.4 and 1x HDMI 2.0b. The card retails for $770, which makes it approximately $70 more than Nvidia's reference SKU.
Methodology
We tested the GPUs using their out-of-the-box speeds on five graphically-taxing games. We maxed out the graphical settings on all the games with the exception of anti-aliasing, which is a very graphically demanding effect that doesn't make much sense at 4K.
We tested all of the GPUs on the same system, which is a custom rig equipped with an Intel Core-i7 6700K CPU, 16GB of Corsair Vengeance DDR4 RAM clocked at 2133MHz, and a Gigabyte GA-170X-Gaming 7 motherboard housed in NZXT's H440 case. Full test bench details are located below.
CPU
Intel Core-i7 6700K
RAM
16GB Corsair Vengeance 2133MHz
Motherboard
Gigabyte GA-170X-Gaming 7
Storage
Seagate 600 Series 240GB
Cooler
NZXT Kraken X61
Case
NZXT H440
OS
Windows 10
PSU
NZXT 1200W
4K Benchmarks
Measured in average frames per second (higher is better)
As you can see from the benchmark chart above, Nvidia's reference card is the slowest solution of the bunch. The fastest card across the board is Zotac's aggressively overclocked variant followed by the Asus Strix and then by PNY's XLR8 card.
The aftermarket boards don't make huge performance jumps compared to the Founders Edition, but there are some noticeable takeaways.
In our GTA V benchmark, only the Asus and Zotac cards were able to cross the 100 average FPS threshold. They were also the only two models that allowed our rig to hit over 60 average FPS in the Witcher 3.
Nvidia's reference GPU was the only card that wasn't able to cross the 60 average FPS threshold in our Metro Last Light Redux benchmark.
While the Oculus Rift and HTC Vive both use resolutions that amount to 2160x1200, both VR headsets allow you to easily enable supersampling options that push the rendering targets to 4K-like levels.
Running Valve's SteamVR Performance Test, all of the cards here earned a "very high" score of "11," which is the highest score. The test does provide more granular data that takes into account the amount of frames that are rendered within the benchmark, however. The more frames a GPU is able to render, the better. Again, here the pecking order remains the same. According to our results, Zotac's GeForce GTX 1080 Ti is the best VR graphics card out of the bunch.
All of the cards we tested here are 4K-capable cards, though you'll most likely want to lower some graphical settings if you want to reach a consistent 60 FPS in the more graphically demanding games.
One mathematical way to calculate a graphics card's value is to divide the price of the GPU with the average frame rate it garners. Averaging our frame rates using this metric, the Founders Edition represents the best bang for the buck value in our roundup, costing $2.20 per frame. The value proposition for all the cards using this metric are laid out below:
Founders Edition: $2.20 per frame
PNY XLR8: $2.25 per frame
Strix: $2.34 per frame
Zotac: $2.26 per frame
While it may not be the best value, the most powerful card here is Zotac's Amp Extreme, which edges out Asus' offering by a hair and retails for $10 less.
If you're in the market for a great-bang-for-the-buck 4K solution, we recommend Nvidia's Founders Edition graphics card. If you're looking for the most badass gaming GPU in town, we recommend Zotac's Amp Extreme solution. Just make sure it fits into your case.
While Comic-Con showcases upcoming television show and film, the show floor displays new products, and some of them will cost you a pretty penny. One booth that stopped many Comic-Con-goers in their tracks was Chronicle Collectibles, which displayed brand-new statues featuring some iconic characters.
A few of the highlights from the show floor were the Gremlin standing on a copier, which Gizmo is trapped inside of; a Freddy Krueger statue standing above a boiler room; and a couple of highly-detailed Guyver-related pieces. Price points were not listed for any of the statues; however, if comparing the size and scale of these new figures to ones Chronicle Collectibles have released in the past, these statues will more than likely start around the $600 mark.
Destiny 2's open beta has been extended, developer Bungie has announced. Things were supposed to come to a close a few hours ago, but instead you'll be able to keep playing for a little longer so the studio can carry out some "additional service testing." The beta will now end on July 25 around 6 PM PT / 9 PM ET / 2 AM BST.
The Destiny 2 Open Beta has been extended through Tuesday 7/25 for additional service testing. Expected completion is 6 PM PDT.
Destiny 2's open beta began on July 21, and offers players a taste of the campaign and multiplayer. The opening mission, Homecoming, is available and you can see some of the cinematics from the campaign. There's also the attack/defend Countdown mode on the Endless Vale map.
The Inverted Spire is also playable for those who want to try a strike. It's set in a Vex stronghold and can be played with two friends. Matchmaking is available to fill these slots for those that aren't using a pre-arranged Fireteam. Click here to see a video of the open beta in action. For PC players, an open beta is currently being planned for late August.
By Anonymous on Jul 24, 2017 10:40 pm The Long Night is fast approaching, so join Lucy, Dave, and Tamoor as they discuss Ser Jorah's chances of survival, Arya's chance encounter, and Euron's bizarre phrasing. Beware spoilers!
Those in the market for an Xbox One have some new options worth considering. In addition to a free game promotion, Microsoft has announced a new bundle centered around this year's Madden.
With Madden NFL 18's launch about a month away, Microsoft has revealed the details of a new system bundle that will debut alongside it. It consists of an Xbox One S with a 500 GB hard drive and a digital copy of Madden 18 for $279. There are also a couple of other, smaller bonuses included: a one-month subscription to Xbox Game Pass, a 14-day Xbox Live Gold trial, and a promo code that gets you 20% off an order at NFLShop.com.
At $279, this is slightly cheaper than the standard retail price of 500 GB Xbox One S systems, which tend to be $300 but are occasionally discounted to $250. Given that you're able to pick this up on August 25, the same day Madden 18 launches, it's not a bad deal. The bundle will be available in the US, Canada, and Mexico.
If you're interested in getting a system sooner, object to buying anything with Tom Brady's face on it, or simply don't care about Madden, Microsoft has also launched an unrelated promotion. Xbox One S systems with 1 TB hard drives currently come with a free game of your choice (up to $60), which comes in addition to any game the system might already be bundled with. This offer is available through Amazon, Best Buy, Walmart, Target, GameStop, the Microsoft Store, and other retailers in the US; it's unclear how long it will run for.
Of course, one thing to keep in mind as you consider purchasing an Xbox One right now is the impending launch of the Xbox One X. The upgraded version of Xbox One launches in November for $500, and pre-orders will apparently begin before long.
Editor's note: Pyre was designed and written by former GameSpot editor in chief, Greg Kasavin.
Competitors strive to win. Criminals yearn for freedom. These pursuits go hand in hand in Pyre, the latest game from Bastion and Transistor developer Supergiant Games. And like those games, Pyre enchants your eyes and ears with beauty at every turn. But this time around, its greatest feat is the unrelenting pull of its characters, a mix of passionate beings that fight for salvation, revenge, and revolution.
That isn't to take away from Pyre's unlikely mix of fantasy RPG elements and--of all things--sport. You are one of many exiles unjustly trapped in the purgatory-like Downside for crimes against the Commonwealth, but exiles that manage to win enough competitions known as "rites"--3v3 matches that incorporate elements of football and basketball--have a chance at redemption. Your journey to build a team of champions takes you across the Downside and back in search of challengers and new skills, with each match bringing you closer to understanding your allies' and enemies' motivations.
Your basic objective during a rite is to maintain possession of an orb while sprinting, dodging, and leaping towards your opponent's goal on the opposite end of the court. Run it in, throw it in, or jump overhead into the goal to douse the opposing team's pyre and reduce its energy. If a team's pyre is depleted, they've lost the match. You only control one character at a time, and will frequently switch control among your triumvirate to jockey for position on the field, or to take advantage of the nine classes' unique offensive and defensive maneuvers. When Pyre hits its stride, rites become fast-paced mind games that call upon your ability to turn on a dime and come up with new strategies under tense circumstances.
One rule in particular pushes you to consider all of your options when it comes to scoring against the other team. Should you physically carry the orb into their goal, the character who scores will have to sit out until the next goal. This can be negated, however: you need only throw the orb into the goal instead. Shooting the orb rather than carrying it comes with its own risks, as the shooter must charge up an arc according to the distance to the goal. In process, that player is vulnerable to attack from the other team. The penalty for being attacked is a temporary banishment from the court for a few seconds, which can leave your own goal open to attack. Weighing the pros and cons of shooting versus rushing is one of many negotiations you must make, often with little more than a second to make up your mind.
Pyre is worth playing for its exciting matches alone, but what makes it worthy of renown is how it leverages the tension of competition to tell a captivating story. Like Roman gladiators, the characters you bring into battle are ultimately competing for freedom. Lose these pivotal liberation rites, however, and kiss that chance goodbye. With a fixed number of liberation rites throughout the story, you have limited chances to help your friends. And while it can be heartbreaking to watch your opponent ascend rather than one of your party members, there are bigger stakes at play that weigh heavier as time goes on.
Your team operates under the tutelage of a revolutionary figure with plans to overthrow the corrupt Commonwealth--it will only work if you effectively liberate enough characters in your party to fight the good fight at the end of campaign. It behooves the cause, then, to put your best characters forward, but sending off champions is bittersweet as you have to say goodbye and carry on with less experienced characters. And no matter what, when the final rite passes, those who remain must relinquish hope and live out their remaining days in the Downside. Having control over who stays and who leaves (and when) allows you to shape the relationships and interactions that define your journey, and your outlook on the conflict at large.
Were it not for Pyre's elegantly written characters, the consequences of your decisions wouldn't carry nearly as much weight as they do. Every exile you meet bears a unique backstory and personality, and the nine that join your cause stir up emotions both in you and among each other. Hedwyn's unrelenting optimism, for example, becomes all the more meaningful when you understand that it's a coping mechanism for constant heartbreak. Pamitha, a cold and fearsome Harpy, seems less imposing and more fragile by the time you realize that her family ties complicate her position on your team. You feel proud when a rite is won and you've guided a dear friend to freedom, but failure and guilt are only a few mistakes away--a very real threat in the latter half of the game.
But win or lose, your journey continues. There are no game over screens, only bad endings if you rack up enough losses. Regardless of the outcome of an individual rite, your exiles earn experience towards enlightenment and get to choose between a small selection of special abilities as they level up. You can also acquire talismans to benefit individual characters or the team at large. Beyond who you take into rites, and who you converse with during your limited downtime, character progression and customization is yet another way that Pyre allows you to personalize your journey.
Although Pyre is designed to be replayed and supports that quite well through the power of choice, you thankfully aren't required to restart the game in order to jump back into competition. A local versus mode gives you the chance to compete outside of the campaign, which is appreciated given that there are less than 30 matches throughout the story. With every character (including your various opponents) and item unlocked, versus mode also allows you to explore the full potential of the Pyre's roster in ways the campaign doesn't. The only catch to PvP is that rites are at their best when you're on even footing with your opponent, and it only takes a few matches with less experienced players to highlight the conspicuous absence of online play.
Pyre's competitive side is a wonderful surprise, both for how it introduces a brand new sport and for how it seamlessly connects to a narrative filled with heartfelt characters and tragic circumstances. But it's all held aloft by relentlessly beautiful artwork and a masterful soundtrack packed with a diverse selection of genres and instrumentation. Every inch of the lush Downside, and every second of your journey, is a delight for the senses.
And thus it's all too easy to fall in love with Pyre. It's immediately attractive. Its songs dance in your head long after they debut. And before you know it, you find yourself driven to get better at rites and perform at the top of your game. Likewise, you can't help but reflect on your partners in the Downside--those you trained, as well as those you neglected. Supergiant Games has created something special that lives on in your heart. And against great odds, it's invented a sport that could have stood on its own without the story it's attached to--but it's so much better because it is.
Capcom has revealed more DLC costumes for Street Fighter V. Unlike the retro fighter outfits the publisher revealed earlier this month, this particular batch is inspired by athletic competitions of a different nature.
On July 25, players will be able to purchase sports outfits for Ibuki, Laura, and Rashid. Ibuki's costume is a volleyball uniform, while Laura and Rashid both don soccer jerseys and shorts. Like other DLC costumes, the sports outfits retail for $4 each. You can take a look at them below.
The new costumes are releasing alongside the previously revealed retro DLC outfits for Alex, Ibuki, and Juri. These costumes are all inspired by older Street Fighter games: Alex and Ibuki's costumes are both based on their respective looks in Street Fighter III, while Juri's is taken from Street Fighter IV. The iconic Suzaku Castle from Street Fighter II is also being offered as a DLC stage.
Finally, Street Fighter V's newest DLC character, Abigail, also debuts on July 25. The burly bruiser hails from the Final Fight series and is available as part of the game's $30 season pass, which also includes Akuma, Kolin, Ed, and one more character who has yet to be announced. You can watch a trailer for Abigail at the top of this story.
Best Buy continues to pretend it's November. Following last week's Black Friday in July sale, the retailer has followed it up today with a Cyber Monday sale.
Among the new deals is one on Nintendo Eshop gift cards, which can be redeemed on Switch, 3DS, or Wii U: purchasing a $50 card entitles you to a $10 card for free. In light of how infrequent deals on the Switch's Eshop have proven to be so far--there's been, uh, one--this is essentially an opportunity to take $10 off the price of any game, letting you get, say, Splatoon 2 for $50 instead of $60.
Some offers are completely new or steeper versions of those from last week; you can find Horizon: Zero Dawn for $30 ($24 with Gamers Club Unlocked), MLB 17 for $20 ($16), or DualShock 4 controllers for $40.
A number of other deals are repeats from last week, though that doesn't make them any less worthwhile. PlayStation VR is $350, Until Dawn: Rush of Blood is $10 ($8), Job Simulator is $10 ($8), Injustice 2 is $40 ($32), and Nioh is $40 ($32).
Games aren't the only thing on sale, either. The complete series of Parks and Recreation is going for $30 on DVD, the Netgear Nighthawk AC2300 router is $150, and various TVs and monitors are discounted. You can check the full sale here; it runs until 10 PM PT / 1 AM ET tonight.
PlayStation Network will undergo "routine maintenance" later this week, Sony has announced. Some services will be affected while the work is carried out on Tuesday, July 25, between 8 AM and 9 AM in your local timezone.
On the PSN service status page, Sony stated that PS4, PS3, and PS Vita platforms will all be affected by the maintenance. You'll still be able to sign in, play games, and use "most applications," the company said, but "you will not be able to access PlayStation Video, PlayStation Store, and Account Management."
Sony apologized for any inconvenience before explaining: "We strive to ensure that PlayStation Network services are available at all times, but occasionally we must take PlayStation Network offline to perform essential maintenance and implement feature enhancements. We are working hard to reduce the duration of each maintenance."
Sony recently announced that the PS4's 5.0 system update is on its way soon. Ahead of its release, you can sign up for the update's beta test right now. The trial will then begin in "early August."
There's no word yet on what the 5.0 patch will include. The last big PS4 update, 4.50, added Boost mode for PS4 Pro owners and external hard drive support, among other things. Subsequent updates haven't done much.
The Dark Knight and Inception director Christopher Nolan's newest film, Dunkirk, was the No. 1 movie at the US box office weekend--and by a large margin. Box office estimates posted by Entertainment Weekly show that the World War II film made $50.5 million in the US for the July 21-23 period, easily beating the No. 2 movie, Girls Trip, which took in an estimated $30.4 million.
Rounding out the top five were Spider-Man: Homecoming ($22 million), War for the Planet of the Apes ($20.4 million), and Valerian ($17 million).
Going back to Dunkirk, it is Nolan's fourth-biggest US opening ever, according to EW, behind The Dark Knight Rises ($160.9 million), The Dark Knight ($158.4 million), and Inception ($62.8 million). It compares favourably to other recent World War II films, beating out the opening-weekend figures for Allied ($12.7 million), Unbroken ($30.6 million), and Fury ($23.7 million).
You can see the full Top 10 list below, and be sure to go to EW to see a detailed breakdown of how the top films performed over the weekend.
July 21-23 US Box Office Figures
Dunkirk — $50.5 million
Girls Trip — $30.4 million
Spider-Man: Homecoming — $22 million
War for the Planet of the Apes — $20.4
Valerian and the City of a Thousand Planets — $17 million
If you're eager to reserve your Xbox One X, Microsoft says there's not long to go until you can order your unit. Head of Xbox Phil Spencer has stated that it "won't be too much longer" until pre-orders are live for the upgraded Xbox console.
Replying to a query on the subject, Spencer wrote: "Our plan is set for this. All approvals are done so … [it] won't be too much longer."
Our plan is set for this. All approvals are done so now just landing the announce with all the info, won't be too much longer.
Elsewhere on Twitter, Spencer confirmed that the upcoming Xbox One / PC exclusive Crackdown 3--which also launches on November 7--will be at Gamescom in August, where Microsoft will "show more." He added: "We'll make sure we have a good demo."
The company only just revealed the character that Terry Crews will play in Crackdown 3. A new trailer, which you can watch above, showcased Commander Jaxon for the first time since the actor gave us a pep talk at E3.
For plenty more on the open-world title, check out all of our coverage here.
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